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* {{Engrish}}: Though the rest of the spoken one-liners - all voiced by Americans (or at least [[SurprisinglyGoodEnglish very fluent English speakers]]) - make sense, there's also this: "Heyyyy, let's challenge!" Spoken with a surfer dude accent, no less.

to:

* {{Engrish}}: Though the rest of the spoken one-liners - all voiced by Americans (or at least [[SurprisinglyGoodEnglish very fluent English speakers]]) speakers) - make sense, there's also this: "Heyyyy, let's challenge!" Spoken with a surfer dude accent, no less.
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Dewicked trope


* WeaponOfChoice
** Gordon: Thunder Gun
** Karla: Flamethrower
** Scotter: Electromagnetic Whip
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* GameplayRoulette: The game switches between three gameplay styles - BeatEmUp style combat, autoscrolling jumping and shooting, and first-person shooting in autoscrolling indoors environs. The Genesis version even adds a maze-like element to the WombLevel at the end.
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** MookMaker: Giant Creepers in Arcade can spit out some Creepers to attack you.

to:

** * MookMaker: Giant Creepers in Arcade can spit out some Creepers to attack you.
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* ColorCodedMultiplayer: For some reasons, the colors wore by the player characters in the arcade game differ between the 2-Player version (where the player can choose his or her character) and the 3-Player version (where they're assigned by the position of the controls).
** 2-Player version

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* ColorCodedMultiplayer: For some reasons, reason, the colors wore by the player characters in the arcade game differ between the 2-Player 2-player version (where the player can choose his or her character) and the 3-Player 3-player version (where they're assigned by the position of the controls).
** 2-Player version2-player version:



** 3-Player version

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** 3-Player version3-player version:
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* FireBreathingWeapon: You'll be using that flamethrower of yours to fry tons and tons of alien mooks.


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* VideoGameFlamethrowersSuck: Generally averted, the flamethrower can deal plenty of damage and kill multiple aliens in short time.

Added: 467

Removed: 464

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* AmbiguousEnding: In the UsefulNotes/SegaGenesis version, we're told in narration we don't know if the heroes survived, and the scene of their car/spaceship coming to pick them up is removed. However, the narration did imply their survival, stating that they will return in case there is another force that threatens peace on Earth. In the arcade version, they survive just fine. After the ending of both versions, though, we get a humorous "music video" afterwards.



* DownerEnding: In the UsefulNotes/SegaGenesis version, we're told in narration we don't know if the heroes survived, and the scene of their car/spaceship coming to pick them up is removed. However, the narration did imply their survival, stating that they will return in case there is another force that threatens peace on Earth. In the arcade version, they survive just fine. After the ending of both versions, though, we get a humorous "music video" afterwards.
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For the most part, you run through levels and fight grotesque and creepy looking aliens with moves that include punches, kicks, and shooting them close-range. There are moments where you switch to a side-scrolling shooter where you run forward automatically, and have to shoot enemies as you go. Most levels also contain at least one segment which switches to a first-person view where you move a crosshairs around to aim your gun and shoot enemies. The environment itself is destructable in these segmants.

to:

For the most part, you run through levels and fight grotesque and creepy looking aliens with moves that include punches, kicks, and shooting them close-range. There are moments where you switch to a side-scrolling shooter where you run forward automatically, and have to shoot enemies as you go. Most levels also contain at least one segment which switches to a first-person view where you move a crosshairs around to aim your gun and shoot enemies. The environment itself is destructable destructible in these segmants.



* DemotedToExtra: Karla is missing in the 8-bit Master System version, although Gordon wields her flamethrower instead of his usual thunder gun, making him something of a composite character.
* DownerEnding - In the UsefulNotes/SegaGenesis version, we're told in narration we don't know if the heroes survived, and the scene of their car/spaceship coming to pick them up is removed. However, the narration did imply their survival, stating that they will return in case there is another force that threatens peace on Earth. In the arcade version, they survive just fine. After the ending of both versions, though, we get a humorous "music video" afterwards.
* {{Engrish}} - Though the rest of the spoken one-liners - all voiced by Americans (or at least [[SurprisinglyGoodEnglish very fluent English speakers]]) - make sense, there's also this: "Heyyyy, let's challenge!" Spoken with a surfer dude accent, no less.
* ExcusePlot - There are aliens! Let's get out of our burger joint-turned-car/spaceship and get them!
* {{Mooks}} - Creepers and Fattos are the most common of them. Others include Snails/Slugs, Flyguys, and kangaroo-like aliens which only appear in final level aka the WombLevel. Creepers and Fattos evolve into Spider Creepers and Flying Fattos in Running Mode. First-Person Mode also includes Deathsets whose attack is some kind of Self-Destruct, and Giant Creepers which completely harmless in Genesis version, but for Arcade version, they become....
** MookMaker - Giant Creepers in Arcade can spit out some Creepers to attack you.

to:

* DemotedToExtra: CompositeCharacter: Karla is missing in the 8-bit Master System version, although Gordon wields her flamethrower instead of his usual thunder gun, making him something of a composite character.
gun.
* DownerEnding - DownerEnding: In the UsefulNotes/SegaGenesis version, we're told in narration we don't know if the heroes survived, and the scene of their car/spaceship coming to pick them up is removed. However, the narration did imply their survival, stating that they will return in case there is another force that threatens peace on Earth. In the arcade version, they survive just fine. After the ending of both versions, though, we get a humorous "music video" afterwards.
* {{Engrish}} - {{Engrish}}: Though the rest of the spoken one-liners - all voiced by Americans (or at least [[SurprisinglyGoodEnglish very fluent English speakers]]) - make sense, there's also this: "Heyyyy, let's challenge!" Spoken with a surfer dude accent, no less.
* ExcusePlot - ExcusePlot: There are aliens! Let's get out of our burger joint-turned-car/spaceship and get them!
* {{Mooks}} - {{Mooks}}: Creepers and Fattos are the most common of them. Others include Snails/Slugs, Flyguys, and kangaroo-like aliens which only appear in final level aka the WombLevel. Creepers and Fattos evolve into Spider Creepers and Flying Fattos in Running Mode. First-Person Mode also includes Deathsets whose attack is some kind of Self-Destruct, and Giant Creepers which completely harmless in Genesis version, but for Arcade version, they become....
** MookMaker - MookMaker: Giant Creepers in Arcade can spit out some Creepers to attack you.



* TotallyRadical - Just listen to Gordon's voice in the arcade version. His voice sounds like a complete surfer dude, as he spouts lines like "You're TOAST, duuuuude!" and "Bad breath, maaan!", along with the makes-sense-in-Japanese-but-not-in-English "Heyyyyy, let's challenge!"

to:

* TotallyRadical - TotallyRadical: Just listen to Gordon's voice in the arcade version. His voice sounds like a complete surfer dude, as he spouts lines like "You're TOAST, duuuuude!" and "Bad breath, maaan!", along with the makes-sense-in-Japanese-but-not-in-English "Heyyyyy, let's challenge!"



* WombLevel - Comes out of nowhere. Where'd that guy come from who just eats you with his alien tongue in a split-second? The inside of his body has multiple paths in the arcade version, but is much more maze-like in the UsefulNotes/SegaGenesis version, complete with a map that shows up if you pause. It ends with you destroying its brain.

to:

* WombLevel - WombLevel: Comes out of nowhere. Where'd that guy come from who just eats you with his alien tongue in a split-second? The inside of his body has multiple paths in the arcade version, but is much more maze-like in the UsefulNotes/SegaGenesis version, complete with a map that shows up if you pause. It ends with you destroying its brain.
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* ShoutOut: The design of the weapons (connected to backpack batteries) appears to have been inspired by the hit movie ''[[Film/Ghostbusters1984 Ghostbusters]]'' from a few years earlier.
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* AlienInvasion: The entire premise.
* AliensAreBastards: The aliens are here to conquer the planet.
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* DownerEnding - In the UsefulNotes/SegaGenesis version, we're told in narration we don't know if the heroes survived, and the scene of their car/spaceship coming to pick them up is removed. In the arcade version, they survive just fine. After the ending of both versions, though, we get a humorous "music video" afterwards.

to:

* DownerEnding - In the UsefulNotes/SegaGenesis version, we're told in narration we don't know if the heroes survived, and the scene of their car/spaceship coming to pick them up is removed. However, the narration did imply their survival, stating that they will return in case there is another force that threatens peace on Earth. In the arcade version, they survive just fine. After the ending of both versions, though, we get a humorous "music video" afterwards.

Removed: 222

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* ShoutOut
** Nobody noticed that Scooter is a little like with [[Anime/MobileSuitGundam RX-78]].
** Probably because he looks a lot more like [[Franchise/StarWars C-3PO]].
** Or a [[Series/BattlestarGalacticaClassic Cylon]].
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from ymmv

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* ShoutOut
** Nobody noticed that Scooter is a little like with [[Anime/MobileSuitGundam RX-78]].
** Probably because he looks a lot more like [[Franchise/StarWars C-3PO]].
** Or a [[Series/BattlestarGalacticaClassic Cylon]].
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None


A Creator/{{Sega}} arcade game released in 1990 that's a cross between a BeatEmUp, a ShootEmUp and a RailShooter, depending on the section of the level. It was developed by Team Shinobi and essentially it's ''GoldenAxe'' [[RecycledInSpace remade in a sci-fi setting]]. It was ported to the UsefulNotes/SegaGenesis, [[UsefulNotes/SegaMasterSystem Master System]] and various home computer formats.

to:

A Creator/{{Sega}} arcade game released in 1990 that's a cross between a BeatEmUp, a ShootEmUp and a RailShooter, depending on the section of the level. It was developed by Team Shinobi and essentially it's ''GoldenAxe'' ''VideoGame/GoldenAxe'' [[RecycledInSpace remade in a sci-fi setting]]. It was ported to the UsefulNotes/SegaGenesis, [[UsefulNotes/SegaMasterSystem Master System]] and various home computer formats.
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A {{Sega}} arcade game released in 1990 that's a cross between a BeatEmUp, a ShootEmUp and a RailShooter, depending on the section of the level. It was developed by Team Shinobi and essentially it's ''GoldenAxe'' [[RecycledInSpace remade in a sci-fi setting]]. It was ported to the SegaGenesis, MasterSystem and various home computer formats.

to:

A {{Sega}} Creator/{{Sega}} arcade game released in 1990 that's a cross between a BeatEmUp, a ShootEmUp and a RailShooter, depending on the section of the level. It was developed by Team Shinobi and essentially it's ''GoldenAxe'' [[RecycledInSpace remade in a sci-fi setting]]. It was ported to the SegaGenesis, MasterSystem UsefulNotes/SegaGenesis, [[UsefulNotes/SegaMasterSystem Master System]] and various home computer formats.



* DownerEnding - In the SegaGenesis version, we're told in narration we don't know if the heroes survived, and the scene of their car/spaceship coming to pick them up is removed. In the arcade version, they survive just fine. After the ending of both versions, though, we get a humorous "music video" afterwards.

to:

* DownerEnding - In the SegaGenesis UsefulNotes/SegaGenesis version, we're told in narration we don't know if the heroes survived, and the scene of their car/spaceship coming to pick them up is removed. In the arcade version, they survive just fine. After the ending of both versions, though, we get a humorous "music video" afterwards.



* WombLevel - Comes out of nowhere. Where'd that guy come from who just eats you with his alien tongue in a split-second? The inside of his body has multiple paths in the arcade version, but is much more maze-like in the SegaGenesis version, complete with a map that shows up if you pause. It ends with you destroying its brain.

to:

* WombLevel - Comes out of nowhere. Where'd that guy come from who just eats you with his alien tongue in a split-second? The inside of his body has multiple paths in the arcade version, but is much more maze-like in the SegaGenesis UsefulNotes/SegaGenesis version, complete with a map that shows up if you pause. It ends with you destroying its brain.
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None


* GiantSpaceFleaFromNowhere - Well, it's giant, it flies, and it promptly eats you the instant you see it before taking off into space.
Is there an issue? Send a MessageReason:
None


For the most part, you run through levels and fight grotesque and creepy looking aliens with moves that include punches, kicks, and shooting them close-range. There are moments where you switch to a side-scrolling shooter where you run forward automatically, and have to shoot enemies as you go. All levels also contain at least one segment which switches to a first-person view where you move a crosshairs around to aim your gun and shoot enemies. The environment itself is destructable in these segmants.

to:

For the most part, you run through levels and fight grotesque and creepy looking aliens with moves that include punches, kicks, and shooting them close-range. There are moments where you switch to a side-scrolling shooter where you run forward automatically, and have to shoot enemies as you go. All Most levels also contain at least one segment which switches to a first-person view where you move a crosshairs around to aim your gun and shoot enemies. The environment itself is destructable in these segmants.
Is there an issue? Send a MessageReason:
None


*** Player 1: '''Gordon''']] (blue)

to:

*** Player 1: '''Gordon''']] '''Gordon''' (blue)
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*** [[color:red:'''Gordon''']]
*** [[color:gold:'''Karla''']]
*** [[color:gray:'''Scooter''']][[note]]With a red orb on his stomach.[[/note]]

to:

*** [[color:red:'''Gordon''']]
'''Gordon''' (red)
*** [[color:gold:'''Karla''']]
'''Karla''' (yellow)
*** [[color:gray:'''Scooter''']][[note]]With '''Scooter''' (gray[[note]]With a red orb on his stomach.[[/note]][[/note]])



*** [[color:blue:'''Gordon''']] (Player 1)
*** [[color:red:'''Karla''']] (Player 2)
*** [[color:gray:'''Scooter''']][[note]]With a yellow orb on his stomach.[[/note]] (Player 3)

to:

*** [[color:blue:'''Gordon''']] (Player 1)
Player 1: '''Gordon''']] (blue)
*** [[color:red:'''Karla''']] (Player 2)
Player 2: '''Karla''' (red)
*** [[color:gray:'''Scooter''']][[note]]With Player 3: '''Scooter''' (gray[[note]]With a yellow orb on his stomach.[[/note]] (Player 3)[[/note]])
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None


* ((Mooks}} - Creepers and Fattos are the most common of them. Others include Snails/Slugs, Flyguys, and kangaroo-like aliens which only appear in final level aka the WombLevel. Creepers and Fattos evolve into Spider Creepers and Flying Fattos in Running Mode. First-Person Mode also includes Deathsets whose attack is some kind of Self-Destruct, and Giant Creepers which completely harmless in Genesis version, but for Arcade version, they become....

to:

* ((Mooks}} {{Mooks}} - Creepers and Fattos are the most common of them. Others include Snails/Slugs, Flyguys, and kangaroo-like aliens which only appear in final level aka the WombLevel. Creepers and Fattos evolve into Spider Creepers and Flying Fattos in Running Mode. First-Person Mode also includes Deathsets whose attack is some kind of Self-Destruct, and Giant Creepers which completely harmless in Genesis version, but for Arcade version, they become....
Is there an issue? Send a MessageReason:
None


* ((Mook}} - Creepers and Fattos are the most common of them. Others include Snails/Slugs, Flyguys, and kangaroo-like aliens which only appear in final level aka the WombLevel. Creepers and Fattos evolve into Spider Creepers and Flying Fattos in Running Mode. First-Person Mode also includes Deathsets whose attack is some kind of Self-Destruct, and Giant Creepers which completely harmless in Genesis version, but for Arcade version, they become....

to:

* ((Mook}} ((Mooks}} - Creepers and Fattos are the most common of them. Others include Snails/Slugs, Flyguys, and kangaroo-like aliens which only appear in final level aka the WombLevel. Creepers and Fattos evolve into Spider Creepers and Flying Fattos in Running Mode. First-Person Mode also includes Deathsets whose attack is some kind of Self-Destruct, and Giant Creepers which completely harmless in Genesis version, but for Arcade version, they become....
Is there an issue? Send a MessageReason:
None


* ((Mook|S}} - Creepers and Fattos are the most common of them. Others include Snails/Slugs, Flyguys, and kangaroo-like aliens which only appear in final level aka the WombLevel. Creepers and Fattos evolve into Spider Creepers and Flying Fattos in Running Mode. First-Person Mode also includes Deathsets whose attack is some kind of SelfDestruct, and Giant Creepers which completely harmless in Genesis version, but for Arcade version, they become....

to:

* ((Mook|S}} ((Mook}} - Creepers and Fattos are the most common of them. Others include Snails/Slugs, Flyguys, and kangaroo-like aliens which only appear in final level aka the WombLevel. Creepers and Fattos evolve into Spider Creepers and Flying Fattos in Running Mode. First-Person Mode also includes Deathsets whose attack is some kind of SelfDestruct, Self-Destruct, and Giant Creepers which completely harmless in Genesis version, but for Arcade version, they become....
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ((Mook|S}} - Creepers and Fattos are the most common of them. Others include Snails/Slugs, Flyguys, and kangaroo-like aliens which only appear in final level aka the WombLevel. Creepers and Fattos evolve into Spider Creepers and Flying Fattos in Running Mode. First-Person Mode also includes Deathsets whose attack is some kind of SelfDestruct, and Giant Creepers which completely harmless in Genesis version, but for Arcade version, they become....
** MookMaker - Giant Creepers in Arcade can spit out some Creepers to attack you.
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None

Added DiffLines:

* SelfDestructMechanism: Scooter's SmartBomb has him blow himself up except for his head, which deals huge damage to all enemies... then a headless new body comes in to pick it back up.
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Hottip cleanup.


*** [[color:gray:'''Scooter''']][[hottip:*:With a red orb on his stomach.]]

to:

*** [[color:gray:'''Scooter''']][[hottip:*:With [[color:gray:'''Scooter''']][[note]]With a red orb on his stomach.]][[/note]]



*** [[color:gray:'''Scooter''']][[hottip:*:With a yellow orb on his stomach.]] (Player 3)

to:

*** [[color:gray:'''Scooter''']][[hottip:*:With [[color:gray:'''Scooter''']][[note]]With a yellow orb on his stomach.]] [[/note]] (Player 3)
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None


* NoExportForYou: Inverted. The Master System version was scheduled to be released in Japan, but was canceled. The game still contains support for the Mark III FM sound module released only in Japan.
Willbyr MOD

Removed: 231

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Nightmare Fuel cleanup; see the thread for details








* NightmareFuel - The enemies are nasty looking, and you spend the last level inside one! (The SegaGenesis version also does away with a good deal of the humor of the arcade version, and changes the mood to be more serious in tone)


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Added DiffLines:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/alienstorm_md_jp_manual_01_6425.jpg]]
A {{Sega}} arcade game released in 1990 that's a cross between a BeatEmUp, a ShootEmUp and a RailShooter, depending on the section of the level. It was developed by Team Shinobi and essentially it's ''GoldenAxe'' [[RecycledInSpace remade in a sci-fi setting]]. It was ported to the SegaGenesis, MasterSystem and various home computer formats.

The "plot" of the arcade version is thus: a man, a woman, and a robot witness an alien invasion and take their "Alien Burger" joint, which is also a van, relabel it "Alien Busters", and proceed to kick some ass. The Genesis version's plot is a more straightforward alien invasion story that takes itself at face value.

For the most part, you run through levels and fight grotesque and creepy looking aliens with moves that include punches, kicks, and shooting them close-range. There are moments where you switch to a side-scrolling shooter where you run forward automatically, and have to shoot enemies as you go. All levels also contain at least one segment which switches to a first-person view where you move a crosshairs around to aim your gun and shoot enemies. The environment itself is destructable in these segmants.

The last level is a WombLevel, as you suddenly get eaten by a strange looking alien, which immediately flies off into space.

The ending of the original arcade version is just silly, and has the characters more-or-less "dancing" to weird random imagery, before you're graded on your performance by the heroes of other Sega games.
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!!This game contains examples of:

* ColorCodedMultiplayer: For some reasons, the colors wore by the player characters in the arcade game differ between the 2-Player version (where the player can choose his or her character) and the 3-Player version (where they're assigned by the position of the controls).
** 2-Player version
*** [[color:red:'''Gordon''']]
*** [[color:gold:'''Karla''']]
*** [[color:gray:'''Scooter''']][[hottip:*:With a red orb on his stomach.]]
** 3-Player version
*** [[color:blue:'''Gordon''']] (Player 1)
*** [[color:red:'''Karla''']] (Player 2)
*** [[color:gray:'''Scooter''']][[hottip:*:With a yellow orb on his stomach.]] (Player 3)
* DemotedToExtra: Karla is missing in the 8-bit Master System version, although Gordon wields her flamethrower instead of his usual thunder gun, making him something of a composite character.
* DownerEnding - In the SegaGenesis version, we're told in narration we don't know if the heroes survived, and the scene of their car/spaceship coming to pick them up is removed. In the arcade version, they survive just fine. After the ending of both versions, though, we get a humorous "music video" afterwards.
* {{Engrish}} - Though the rest of the spoken one-liners - all voiced by Americans (or at least [[SurprisinglyGoodEnglish very fluent English speakers]]) - make sense, there's also this: "Heyyyy, let's challenge!" Spoken with a surfer dude accent, no less.
* ExcusePlot - There are aliens! Let's get out of our burger joint-turned-car/spaceship and get them!
* GiantSpaceFleaFromNowhere - Well, it's giant, it flies, and it promptly eats you the instant you see it before taking off into space.
* NightmareFuel - The enemies are nasty looking, and you spend the last level inside one! (The SegaGenesis version also does away with a good deal of the humor of the arcade version, and changes the mood to be more serious in tone)
* NoExportForYou: Inverted. The Master System version was scheduled to be released in Japan, but was canceled. The game still contains support for the Mark III FM sound module released only in Japan.
* TokenTrio: Gordon (a man), Karla (a woman) and Scooter (a robot).
* TotallyRadical - Just listen to Gordon's voice in the arcade version. His voice sounds like a complete surfer dude, as he spouts lines like "You're TOAST, duuuuude!" and "Bad breath, maaan!", along with the makes-sense-in-Japanese-but-not-in-English "Heyyyyy, let's challenge!"
* WeaponOfChoice
** Gordon: Thunder Gun
** Karla: Flamethrower
** Scotter: Electromagnetic Whip
* WombLevel - Comes out of nowhere. Where'd that guy come from who just eats you with his alien tongue in a split-second? The inside of his body has multiple paths in the arcade version, but is much more maze-like in the SegaGenesis version, complete with a map that shows up if you pause. It ends with you destroying its brain.
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