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** Piper also originally had [[https://preview.redd.it/the-concept-art-piper-looked-more-charming-and-has-more-v0-u25k6tfllvn81.png?width=640&crop=smart&auto=webp&s=d703879c5d53051f84b6aef56b38238583f8b28a shorter hair]] and [[https://preview.redd.it/the-concept-art-piper-looked-more-charming-and-has-more-v0-loo250ielvn81.png?width=1920&format=png&auto=webp&s=f2a2823656c4e97e1f007b03a044027aa189db46 a different face]] in concept art.
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* IncestousCasting: Sheng Kowalski has a unreciprocated crush on Nat Wright. Both kids are voiced by lead designer Emil Pagliarulo's children.

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* IncestousCasting: IncestuousCasting: Sheng Kowalski has a unreciprocated crush on Nat Wright. Both kids are voiced by lead designer Emil Pagliarulo's children.

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* CastIncest: Sheng Kowalski has a unreciprocated crush on Nat Wright. Both kids are voiced by lead designer Emil Pagliarulo's children.


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* IncestousCasting: Sheng Kowalski has a unreciprocated crush on Nat Wright. Both kids are voiced by lead designer Emil Pagliarulo's children.
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* CastIncest: Sheng Kowalski has a unreciprocated crush on Nat Wright. Both kids are voiced by one of lead designer Emil Pagliarulo's children.

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* CastIncest: Sheng Kowalski has a unreciprocated crush on Nat Wright. Both kids are voiced by one of lead designer Emil Pagliarulo's children.
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* CastIncest: Sheng Kowalski has a unreciprocated crush on Nat Wright. Both kids are voiced by one of lead designer Emil Pagliarulo's children.
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* DevelopmentHell: Bethesda announced in October 2022 that ''Fallout 4'' was to receive a next-gen patch in 2023 to take advantage of the advanced capabilities of the UsefulNotes/XboxSeriesXAndS and the UsefulNotes/PlayStation5, which would've added 4K resolution, a higher frame rate, performance and graphic improvements. As 2023 came close to an end, this next-gen update was nowhere to be found, as Bethesda had shifted most of its focus on the (at the time) ongoing development of the sixth entry in the ''Franchise/TheElderScrolls'' series and ''VideoGame/{{Starfield}}''.
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* FakeBrit: American Stephen Russell provides Codsworth and the other Mr Handies' posh English accents.
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Per TRS, Feelies was moved to Trivia.

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* {{Feelies}}: Boxed copies come with a poster and a reversible cover. The poster shows the perk chart. The flip side of the cover is a panorama of the female Sole Survivor and Dogmeat near a Red Rocket Truck Stop.
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Recycled from Funny

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* ContentLeak: Some gameplay footage from Gamescom was leaked online. Specifically, it was leaked onto Pornhub. Yes, really. On the day of ''Fallout 4's'' release, Pornhub reported a whopping [[http://thenextweb.com/insider/2015/11/13/pornhub-reports-a-10-traffic-drop-the-day-fallout-4-came-out/ 10% drop in traffic]].
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Badass Baritone has been disambiguated


* PlayingAgainstType: Creator/MatthewMercer typically voices characters with a BadassBaritone. His performance as [=MacCready=] uses a higher-pitched voice that could be easily mistaken for Creator/YuriLowenthal.

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* PlayingAgainstType: Creator/MatthewMercer typically voices characters with a BadassBaritone.baritone. His performance as [=MacCready=] uses a higher-pitched voice that could be easily mistaken for Creator/YuriLowenthal.
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* FakeRussian: Vadim Bobrov was voiced by the late Dimitri Diatchenko, who was born in America and has partial Ukrainian lineage.
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* CreatorBacklash: While Bethesda Game Studios is still proud of their work on the game, Creator/ToddHoward has gone on record admitting that he and the other developers regret implementing [[ScrappyMechanic the cut-down dialogue system]].

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* CreatorBacklash: While Bethesda Game Studios is still proud of their work on the game, Creator/ToddHoward has gone on record admitting that he and the other developers regret implementing [[ScrappyMechanic the cut-down dialogue system]].system.



* DuelingGames: With ''VideoGame/Wasteland2'', which released its Director's Cut Edition making the game available to consoles 5 months prior. Both games are sequels to [[WesternRPG Western RPGs]] set in a [[AfterTheEnd Post-Apocalyptic]] United States. Ironically, ''Wasteland 2'' is made by many of the people (Director/Producer included) who worked on Fallout 1 and 2 [[note]] and much later, VideoGame/FalloutNewVegas [[/note]] who created ''Fallout'' as a SpiritualSuccessor to ''Wasteland'' because they couldn't get the rights from Electronic Arts at the time. Many Fallout veterans see ''Wasteland 2'' as a SpiritualSuccessor to the first two ''Fallout'' games because it's an isometric [=CRPG=] with a turn-based combat system.

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* DuelingGames: With ''VideoGame/Wasteland2'', which released its Director's Cut Edition making the game available to consoles 5 months prior. Both games are sequels to [[WesternRPG Western RPGs]] set in a [[AfterTheEnd Post-Apocalyptic]] United States. Ironically, ''Wasteland 2'' is made by many of the people (Director/Producer included) who worked on Fallout 1 and 2 [[note]] and [[note]]and much later, VideoGame/FalloutNewVegas [[/note]] VideoGame/FalloutNewVegas[[/note]] who created ''Fallout'' as a SpiritualSuccessor to ''Wasteland'' because they couldn't get the rights from Electronic Arts at the time. Many Fallout veterans see ''Wasteland 2'' as a SpiritualSuccessor to the first two ''Fallout'' games because it's an isometric [=CRPG=] with a turn-based combat system.



** There was at one point an underwater combat system in place for the game, and a weaponized harpoon gun was made to compliment it. There was also a cut quest called "Twenty Leagues Under The Sea" that likely would have showcased this mechanic. The quest would have also included Vault 120, an underwater Vault near the Nahant Oceanological Society. Aside from assets that remain in the game engine, players can find purported evidence of this in-game by swimming into the water around Nahant, where a very complex series of pipes and tanks wind down deep to the ocean floor, but apparently have no purpose. Presumably, they would have been part of the quest or were just meant to connect to Vault 120.

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** There was at one point an underwater combat system in place for the game, and a weaponized harpoon gun was made to compliment it. There was also a cut quest called "Twenty Leagues Under The Sea" that likely would have showcased this mechanic. The quest would have also included Vault 120, an underwater Vault near the Nahant Oceanological Society. Aside from assets that remain in the game engine, players can find purported evidence of this in-game by swimming into the water around Nahant, where a very complex series of pipes and tanks wind down deep to the ocean floor, but apparently have no purpose. Presumably, they would have been part of the quest or were just meant to connect to Vault 120.
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* AscendedFanfic: The game introduces dozens of features from fan-made mods for ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas''.
** Creating and defending communities in the wasteland from [[http://www.nexusmods.com/newvegas/mods/38049/ Wasteland Defense]] (construction/raid mechanics) and [[http://www.nexusmods.com/newvegas/mods/36922/ Real Time Settler]] (resource/settler mechanics).
** The sprint meter, helmet visor, dynamic crosshairs, and being able to equip grenades as a secondary weapon from [[http://www.nexusmods.com/newvegas/mods/40040/ Project Nevada]].
** The ability to use action points to go into BulletTime instead of V.A.T.S. from [[http://www.nexusmods.com/newvegas/mods/35823/ DK_BulletTime]].
** Music tracks from the [[http://www.nexusmods.com/newvegas/mods/35061 CONELRAD]] mod -- such as "Atom Bomb Baby", "Crawl Out Through The Fallout", and "Uranium Fever".
** Holding your breath to steady your aim while using a scope from the [[http://www.nexusmods.com/fallout3/mods/2761/ FWE mod.]]
** The lighting system of the game looks astonishingly similar to the extremely popular [=ENBSeries=] mod, most often used to make ''Skyrim'' and ''Fallout [=3/New=] Vegas'' look prettier.
** The rain and radiation storms from the [[http://www.nexusmods.com/newvegas/mods/35998 Nevada Skies]] mod.
** The ability to make your own robots (from the Automatron DLC) sounds somewhat similar to the [[http://www.nexusmods.com/newvegas/mods/43331/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmoddescription%2F%3Fid%3D43331%26preview%3D&pUp=1 Robco Certified]] mod.
** The updated survival mode takes several cues from various mods such as Project Nevada that disable the use of fast traveling and try to make the game more immersive such as being able to get diseases.
** An unusual case is the titular Pip-Boy of the Pip-Boy edition. As smartphones rose to prominence, a lot of people got the idea to modify the Pip-Boy that came with ''Fallout 3's'' legendary edition into a phone case.
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** Much like ''Fallout 3'' and ''New Vegas'', players would have been able to have Dogmeat accompany them along with a standard companion, rather than Dogmeat occupying the "companion" slot. It's not fully clear why this option was cut, but it appears to have been done late in development -- all followers have dialogue where they comment on Dogmeat being injured in combat, [[NonPlayerCharacter NPCs]] that refer to your companions will comment on you having both Dogmeat and another companion with you, and in both instances their dialogue was recorded and remains in the game.

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** Much like ''Fallout 3'' and ''New Vegas'', players would have been able to have Dogmeat accompany them along with a standard companion, rather than Dogmeat occupying the "companion" slot. It's not fully clear why this option was cut, but it appears to have been done late in development -- all followers have dialogue where they comment on Dogmeat being injured in combat, [[NonPlayerCharacter NPCs]] that refer to your companions will comment on you having both Dogmeat and another companion with you, and in both instances their dialogue was recorded and remains in the game. Note: if you take Preston as a permanent non-companion (if you only half-complete the Castle quest he will trail you forever), you can hear some of his Dogmeat-specific dialogue.
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RVA is now a disambig.


* RoleReprise: In a sense. Creator/KarenStrassman plays yet another female ghoul, Overseer Barstow, a few years after [[VideoGame/Fallout3 3]] and [[VideoGame/FalloutNewVegas New Vegas]].
* RelationshipVoiceActor: Katy Townsend (Cait) and Ryan Alosio (Deacon) were friends before they were even cast in the game. In the same vein, Courtenay Taylor (Female Sole Survivor) and Keythe Farley (Kellogg) were close friends as well, making their characters' hostile interactions even better.
* TalkingToHimself: Many [=NPCs=] in the game are voiced by the same actors, invoking this if/when they speak to each other. Most prominently, Nick Valentine and Codsworth are both voiced by Creator/StephenRussell, and swapping between them provides a literal example of this trope. Brandon Keener (the voice of Garrus in VideoGame/MassEffect) is also common throughout the game, with over 50 voiced roles, including several generic wastelanders. ''Far Harbor'' additionally introduces us to [=DiMA=], who's Nick's "twin brother" unit and likewise is voiced by Russell, and the two of them have quite a lot of dialogue together.


* NamesTheSame: When you go to Diamond City, [[VideoGame/WarioWare don't expect to play microgames]].
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* {{Corpsing}}: Brendan is audibly struggling to hold back his laughter whenever he announces that the next song is "Rocket [[LOL69 69]]".
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* DuelingGames: With ''VideoGame/Wasteland2'', which released its Director's Cut Edition making the game available to consoles 5 months prior. Both games are sequels to [[WesternRPG Western RPGs]] set in a [[AfterTheEnd Post-Apocalyptic]] United States. Ironically, ''Wasteland 2'' is made by many of the people (Director/Producer included) who worked on Fallout 1 and 2 [[note]] and much later, VideoGame/FalloutNewVegas [[/note]] who created ''Fallout'' as a SpiritualSuccessor to ''Wasteland'' because they couldn't get the rights from Electronic Arts at the time. Many Fallout veterans see ''Wasteland 2'' as a SpiritualSuccessor to the first two ''Fallout'' games because it's an Isometric [=CRPG=] with a turn-based combat system.

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* DuelingGames: With ''VideoGame/Wasteland2'', which released its Director's Cut Edition making the game available to consoles 5 months prior. Both games are sequels to [[WesternRPG Western RPGs]] set in a [[AfterTheEnd Post-Apocalyptic]] United States. Ironically, ''Wasteland 2'' is made by many of the people (Director/Producer included) who worked on Fallout 1 and 2 [[note]] and much later, VideoGame/FalloutNewVegas [[/note]] who created ''Fallout'' as a SpiritualSuccessor to ''Wasteland'' because they couldn't get the rights from Electronic Arts at the time. Many Fallout veterans see ''Wasteland 2'' as a SpiritualSuccessor to the first two ''Fallout'' games because it's an Isometric isometric [=CRPG=] with a turn-based combat system.
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* {{Defictionalization}}: The special edition of Fallout 4 comes with an actual Pip-Boy shell that you can put your smartphone in. There's also a "Pip-Boy OS" app that interfaces with the game (via a local network) and can completely take over all functionality of your in-game Pip-Boy, including equipment changes, item usage, fast travel, etc. They've even releasing a [[http://store.bethsoft.com/pip-boy-deluxe-bluetooth-edition.html special edition]] with a built-in screen and a new version of the Pip-Boy OS that let's it double as a secondary smart device via a Bluetooth connection, although it's only a 5,000 unit run and it doesn't integrate with the game in any way.

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* {{Defictionalization}}: The special edition of Fallout 4 comes with an actual Pip-Boy shell that you can put your smartphone in. There's also a "Pip-Boy OS" app that interfaces with the game (via a local network) and can completely take over all functionality of your in-game Pip-Boy, including equipment changes, item usage, fast travel, etc. They've even releasing a [[http://store.bethsoft.com/pip-boy-deluxe-bluetooth-edition.html special edition]] with a built-in screen and a new version of the Pip-Boy OS that let's lets it double as a secondary smart device via a Bluetooth connection, although it's only a 5,000 unit run and it doesn't integrate with the game in any way.
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*** The Harpoon Gun itself, on the other hand, has been reused in the Far Harbor DLC.
** Early concept art reveals that Mama Murphy was at some point intended to [[http://fallout.wikia.com/wiki/File:Mama_Murphy_concept_art.png sit in a modified Mr. Handy wheelchair]]. A shame this got cut.
** Visiting the Combat Zone reveals a rather underwhelming raider dungeon filled with mooks and a recruitable companion. Many fans speculated that this was originally going to be an arena that the player could participate in but similarly to the arena in [[{{VideoGame/TheElderScrollsVSkyrim}} Skyrim]], it was scrapped in the end. Digging through the voice files confirms this, as Tommy Lonegan, the owner of the Combat Zone, has voice files talking to the player about cage matches and "rising through the ranks", and even taking an elevator in the stage floor to rise to the arena. The absence of said elevator suggests the idea may have been cut rather early, but ultimately the voice files proves that it was originally intended as an arena.

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*** The Harpoon Gun itself, on the other hand, has been reused in the Far Harbor ''Far Harbor'' DLC.
** Early concept art reveals that Mama Murphy was at some point intended to [[http://fallout.wikia.[[https://fallout.fandom.com/wiki/File:Mama_Murphy_concept_art.png sit in a modified Mr. Handy wheelchair]]. A shame wheelchair,]] but this got cut.
was cut for being too distracting.
** Visiting the Combat Zone reveals a rather underwhelming raider dungeon filled with mooks and a recruitable companion. Many fans speculated that this was originally going to be an arena that the player could participate in but similarly to the arena in [[{{VideoGame/TheElderScrollsVSkyrim}} Skyrim]], ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', it was scrapped in the end. Digging through the voice files confirms this, as Tommy Lonegan, the owner of the Combat Zone, has voice files talking to the player about cage matches and "rising through the ranks", and even taking an elevator in the stage floor to rise to the arena. The absence of said elevator suggests the idea may have been cut rather early, but ultimately the voice files proves that it was originally intended as an arena.
Tabs MOD

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YMMV


* FanNickname:
** In lieu of an official nickname for the Sole Survivor(s), numerous fan versions came about. These included "Mr. and Mrs. 111"[[note]]Based on their Vault's number[[/note]] and "Nate and Nora."[[note]]Based on their default names[[/note]] "Howard" was also a common nickname for the male protagonist, as it was the name used for the E3 gameplay reveal.
** The incredible popularity of the building system, [[SidetrackedByTheGoldSaucer which greatly distracts many players from the actual quests]], led to some nicknaming the game ''[[VideoGame/TheSims The Sims: Apocalypse]]'' and others.
** There's also "Mayor [=McDonut=]" for Mayor [=McDonough=], "Presto Gravy" for Preston Garvey and variations of "Cornflakes" for Kellogg.
** Paladin Danse is often jokingly referred to as [[WesternAnimation/ToyStory Buzz Lightyear]], as he resembles the small toy hero both in appearance (wearing heavy armor with his default Recon helmet being Buzz's "cap"), and personality as a stereotypical heroic LawfulGood champion of an advanced faction. That he also tends to sound like Creator/TimAllen also helps. It extends past appearances, [[spoiler: because Danse doesn't realize that '''[[TomatoInTheMirror HE. IS.]] [[YouAreWhatYouHate A.]] [[ArtificialHuman TOY!]]''']]
** Preston Garvey is sometimes referred to as "Preston Taylor" due to his similarity to [[VideoGame/MassEffect2 Jacob Taylor]], being a level-headed, military minded black man who joins up early and is fairly normal compared to the more zany companions.
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* DuelingGames: With VideoGame/{{Wasteland 2}}, which released its Director's Cut Edition making the game available to consoles 5 months prior. Both games are sequels to [[WesternRPG Western RPGs]] set in a [[AfterTheEnd Post-Apocalyptic]] United States. Ironically, Wasteland 2 is made by many of the people (Director/Producer included) who worked on Fallout 1 and 2 [[note]] and much later, VideoGame/FalloutNewVegas [[/note]] who created Fallout as a SpiritualSuccessor to Wasteland because they couldn't get the rights from Electronic Arts at the time. Many Fallout veterans see Wasteland 2 as a SpiritualSuccessor to the first two Fallout games because it's an Isometric [=CRPG=] with a turn-based combat system.
* FakeIrish: Native born Scotswoman Katy Townsend voices the Boston-Irish Cait.

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* DuelingGames: With VideoGame/{{Wasteland 2}}, ''VideoGame/Wasteland2'', which released its Director's Cut Edition making the game available to consoles 5 months prior. Both games are sequels to [[WesternRPG Western RPGs]] set in a [[AfterTheEnd Post-Apocalyptic]] United States. Ironically, Wasteland 2 ''Wasteland 2'' is made by many of the people (Director/Producer included) who worked on Fallout 1 and 2 [[note]] and much later, VideoGame/FalloutNewVegas [[/note]] who created Fallout ''Fallout'' as a SpiritualSuccessor to Wasteland ''Wasteland'' because they couldn't get the rights from Electronic Arts at the time. Many Fallout veterans see Wasteland 2 ''Wasteland 2'' as a SpiritualSuccessor to the first two Fallout ''Fallout'' games because it's an Isometric [=CRPG=] with a turn-based combat system.
* FakeIrish: Native born Scotswoman Katy Townsend voices the Boston-Irish Irish Cait.
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* ActorAllusion
** [[Creator/SeanSchemmel Strong]] mistaking the "Milk of Human Kindness" for [[IsItSomethingYouEat something you actually eat]]? [[Anime/DragonBallZ Why does that sound familiar]]?
** Not exactly the first time Creator/CrispinFreeman's voiced a [[Anime/{{Hellsing}} member of a highly secretive, morally grey faction]]. Although ironically, he has to be worried being eaten ''himself'' via Trappers.
** Creator/AshlyBurch once again voices a character called [[VideoGame/Borderlands2 Tina]]. A different character she voices, [[AxCrazy Cricket]], is what Tiny Tina could have become when she grew up. This Tina [[VideoGame/LifeIsStrange has a connection to "chems", often mentions someone named Rachel, and desperately wants to leave the place she's living in right now.]]
** In yet another ''VideoGame/LifeIsStrange'' allusion, Dani Knights, the voice behind Victoria, is now voicing another spoiled rich girl in the form of Emogene Cabot.
** In the ''Nuka-World'' DLC, Creator/RobinAtkinDownes is [[VideoGame/SaintsRowTheThird once again a gang boss who has grown complacent]], and still sporting an out-of-place Cockney accent.
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** Creator/RayChase [[https://archive.is/Udjyw stated]] that he recorded voice lines for an important character for the game, but the character was removed at some point. He still is credited in game despite this.
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* CrosscastRole: Dogmeat, who was modeled and voiced after a female German Shepherd named River. But of course, the differences between a female dog and a male dog are generally rather impenetrable for human beings to note anyway.
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** In the ''Nuka-World'' DLC, Creator/RobinAtkinDownes is [[VideoGame/SaintsRowTheThird once again a gang boss who has grown complacent]], and still sporting an out-of-place Cockney accent.
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** In yet another ''VideoGame/LifeIsStrange'' allusion, Dani Knights, the voice behind Victoria, is now voicing another spoiled rich girl in the form of Imogene Cabot.

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** In yet another ''VideoGame/LifeIsStrange'' allusion, Dani Knights, the voice behind Victoria, is now voicing another spoiled rich girl in the form of Imogene Emogene Cabot.
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* RelationshipVoiceActor: Katy Townsend (Cait) and Ryan Alosio (Deacon) were friends before they were even cast in the game.
* TalkingToHimself: Many [=NPCs=] in the game are voiced by the same actors, invoking this if/when they speak to each other. Most prominently, Nick Valentine and Codsworth are both voiced by Creator/StephenRussell, and swapping between them provides a literal example of this trope. ''Far Harbor'' additionally introduces us to [=DiMA=], who's Nick's "twin brother" unit and likewise is voiced by Russell, and the two of them have quite a lot of dialogue together.

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* RelationshipVoiceActor: Katy Townsend (Cait) and Ryan Alosio (Deacon) were friends before they were even cast in the game.
game. In the same vein, Courtenay Taylor (Female Sole Survivor) and Keythe Farley (Kellogg) were close friends as well, making their characters' hostile interactions even better.
* TalkingToHimself: Many [=NPCs=] in the game are voiced by the same actors, invoking this if/when they speak to each other. Most prominently, Nick Valentine and Codsworth are both voiced by Creator/StephenRussell, and swapping between them provides a literal example of this trope. Brandon Keener (the voice of Garrus in VideoGame/MassEffect) is also common throughout the game, with over 50 voiced roles, including several generic wastelanders. ''Far Harbor'' additionally introduces us to [=DiMA=], who's Nick's "twin brother" unit and likewise is voiced by Russell, and the two of them have quite a lot of dialogue together.
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** Sony ultimately canning the [=PS4=] mods for ''Fallout 4'', or rather the original version Bethesda planned. As of now, there's no official reason by Sony themselves on why.

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** Sony ultimately canning the [=PS4=] mods for ''Fallout 4'', or rather the original version Bethesda planned.planned (there are mods for the [=PS4=] version, but they're all restricted to using in-game assets only). As of now, there's no official reason by Sony themselves on why.
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* TalkingToHimself: Many [=NPCs=] in the game are voiced by the same actors, invoking this if/when they speak to each other. Most prominently, Nick Valentine and Codsworth are both voiced by Creator/StephenRussell, and swapping between them provides a literal example of this trope.

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* TalkingToHimself: Many [=NPCs=] in the game are voiced by the same actors, invoking this if/when they speak to each other. Most prominently, Nick Valentine and Codsworth are both voiced by Creator/StephenRussell, and swapping between them provides a literal example of this trope. ''Far Harbor'' additionally introduces us to [=DiMA=], who's Nick's "twin brother" unit and likewise is voiced by Russell, and the two of them have quite a lot of dialogue together.

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