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* NewbieBoom: This is easily the best-selling ''Fallout'' by quite a lot, and produced as big a newbie boom as [[VideoGame/Fallout3 its predecessor]] did, or bigger.

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* NewbieBoom: NewbieBoom:
**
This is easily the best-selling ''Fallout'' by quite a lot, and produced as big a newbie boom as [[VideoGame/Fallout3 its predecessor]] did, or bigger.bigger.
** Received one of its own when ''Series/Fallout2024'' came out. Fan communities surged with new membership while the game itself saw upticks in sales across the board, even reaching the top 10 of concurrent players on Steam, practically unheard of for such an old game.
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* WriterConflictsWithCanon: A little after the premiere of the TV series, lead writer and designer Emil Pagliarulo [[https://twitter.com/Dezinuh/status/1779178683841790068 stated in a tweet]] that Nate [[CanonCharacterAllAlong was one of the soldiers]] seen in the original ''VideoGame/Fallout1'' intro; specifically, the witness to the soldier that killed the Canadian rebel on camera. Following this, and some negative feedback (namely that this would make Nate willingly complicit in war crimes since the witness can be seen laughing and waving at the camera, plus people pointing out that 4's intro indicates Nate [[ContinuitySnarl fought in Anchorage during the Sino-American War]]), he would clarify this was an internal detail, not every detail he shares is automatically canon, and that its canonicity is up to the player.

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* WriterConflictsWithCanon: A little after After the premiere of the TV series, lead writer and designer Emil Pagliarulo [[https://twitter.com/Dezinuh/status/1779178683841790068 stated in a tweet]] that Nate [[CanonCharacterAllAlong was one of the soldiers]] seen in the original ''VideoGame/Fallout1'' intro; specifically, the witness to the soldier that killed the Canadian rebel on camera. Following this, and some negative feedback (namely that this would make Nate willingly complicit in war crimes since the witness can be seen laughing and waving at the camera, plus people pointing out that 4's intro indicates Nate [[ContinuitySnarl fought in Anchorage during the Sino-American War]]), he would clarify this was an internal detail, not every detail he shares is automatically canon, and that its canonicity is up to the player.
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Pretty sure this is a more appropriate trope.


* WordOfGod: Lead Writer and Designer, Emil Pagliarulo, [[https://twitter.com/Dezinuh/status/1779178683841790068 stated in a tweet]] that Nate [[CanonCharacterAllAlong was one of the soldiers]] seen in the original ''VideoGame/Fallout1'' intro; specifically, the witness to the soldier that killed the Canadian rebel on camera. Following this, and some negative feedback (namely people pointing out that this would make Nate willingly complicit in war crimes since the witness can be seen laughing and waving at the camera, plus people pointing out that 4's intro indicates Nate [[ContinuitySnarl fought in Anchorage]]), he would clarify this was an internal detail and that its canonicity is up to the player.

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* WordOfGod: Lead Writer WriterConflictsWithCanon: A little after the premiere of the TV series, lead writer and Designer, designer Emil Pagliarulo, Pagliarulo [[https://twitter.com/Dezinuh/status/1779178683841790068 stated in a tweet]] that Nate [[CanonCharacterAllAlong was one of the soldiers]] seen in the original ''VideoGame/Fallout1'' intro; specifically, the witness to the soldier that killed the Canadian rebel on camera. Following this, and some negative feedback (namely people pointing out that this would make Nate willingly complicit in war crimes since the witness can be seen laughing and waving at the camera, plus people pointing out that 4's intro indicates Nate [[ContinuitySnarl fought in Anchorage]]), Anchorage during the Sino-American War]]), he would clarify this was an internal detail, not every detail he shares is automatically canon, and that its canonicity is up to the player.
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* WordOfGod: Lead Writer and Designer, Emil Pagliarulo, [[https://twitter.com/Dezinuh/status/1779178683841790068 stated in a tweet]] that Nate [[CanonCharacterAllAlong was one of the soldiers]] seen in the original ''VideoGame/Fallout1'' intro; specifically, the witness to the soldier that killed the Canadian rebel on camera. Following this, and some negative feedback, he would clarify this was an internal detail and that its canonicity is up to the player.

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* WordOfGod: Lead Writer and Designer, Emil Pagliarulo, [[https://twitter.com/Dezinuh/status/1779178683841790068 stated in a tweet]] that Nate [[CanonCharacterAllAlong was one of the soldiers]] seen in the original ''VideoGame/Fallout1'' intro; specifically, the witness to the soldier that killed the Canadian rebel on camera. Following this, and some negative feedback, feedback (namely people pointing out that this would make Nate willingly complicit in war crimes since the witness can be seen laughing and waving at the camera, plus people pointing out that 4's intro indicates Nate [[ContinuitySnarl fought in Anchorage]]), he would clarify this was an internal detail and that its canonicity is up to the player.
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*WordOfGod: Lead Writer and Designer, Emil Pagliarulo, [[https://twitter.com/Dezinuh/status/1779178683841790068 stated in a tweet]] that Nate [[CanonCharacterAllAlong was one of the soldiers]] seen in the original ''VideoGame/Fallout1'' intro; specifically, the witness to the soldier that killed the Canadian rebel on camera. Following this, and some negative feedback, he would clarify this was an internal detail and that its canonicity is up to the player.
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* DevelopmentHell: Bethesda announced in October 2022 that ''Fallout 4'' was to receive a next-gen patch in 2023 to take advantage of the advanced capabilities of the Platform/XboxSeriesXAndS and the Platform/PlayStation5, which would've added 4K resolution, a higher frame rate, performance and graphic improvements. As 2023 came close to an end, this next-gen update was [[https://twitter.com/Fallout/status/1734966577177534610 pushed back to 2024]], as Bethesda had shifted most of its focus on the (at the time) ongoing development of the sixth entry in the ''Franchise/TheElderScrolls'' series and ''VideoGame/{{Starfield}}''.

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* DevelopmentHell: Bethesda announced in October 2022 that ''Fallout 4'' was to receive a next-gen patch in 2023 to take advantage of the advanced capabilities of the Platform/XboxSeriesXAndS and the Platform/PlayStation5, which would've added 4K resolution, a higher frame rate, performance and graphic improvements. As 2023 came close to an end, this next-gen update was [[https://twitter.com/Fallout/status/1734966577177534610 pushed back to 2024]], 2024]] before [[https://fallout.bethesda.net/en/article/4s2bXQEbpcrsdCZhUYLHAi/fallout-4-is-getting-free-updates finally getting release on April 25]], as Bethesda had shifted most of its focus on the (at the time) ongoing development of the sixth entry in the ''Franchise/TheElderScrolls'' series and ''VideoGame/{{Starfield}}''.
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Never seen or heard any indication of this, if anyone has a citation feel free to correct


** At one point fully drivable cars were to appear. This was downgraded to having a car that follows you when you fast travel (a bit like the Highwayman in ''Fallout 2'') and finally completely removed.
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** Sony ultimately canning the [=PS4=] mods for ''Fallout 4'', or rather the original version Bethesda planned (there are mods for the [=PS4=] version, but they're all restricted to using in-game assets only). As of now, there's no official reason by Sony themselves on why.

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** Sony ultimately canning the [=PS4=] mods for ''Fallout 4'', or rather the original version Bethesda planned (there are mods for the [=PS4=] version, but they're all restricted to using in-game assets only). As of now, there's no official reason by Sony themselves on why. Some rumors circulated at the time that it was because the PS4 uses proprietary file formats for its game assets and Sony was unwilling to allow a program that was available to the public (the Creation Kit used to mod the game) to generate these proprietary formats.
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*** A rudimentary version of the quest has been uncovered, rather bizarrely, from the files of ''Fallout 76''. The quest would have involved the ''Yangtze'' crashing into the hidden Vault, and a survivor named James being found inside the vault. The player, Zao, and James would then have to explore the vault before coming across the Overseer, whom would be revealed to be a mutated sentient giant squid, with the player having the decision to free him or leave him trapped in the Vault.


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** There is a cut interior cell for the Atlantic Offices, a normally mundane location in the Glowing Sea located north-north-west of the Crater of Atom. This cell indicates that the Atlantic Offices would instead have been a dungeon filled with raiders instead of ghouls like in the final game, and the Atlantic Offices would be instead located in a green skyscraper Downtown Boston near the Shamrock Taphouse. In the final game, all that remains of the original plan at the current location is a small raider post at the top of the skyscraper.
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** Tinker Tom was originally Caucasian and [[https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fb5lfn8rrtj3a1.png significantly older]].
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* DevelopmentHell: Bethesda announced in October 2022 that ''Fallout 4'' was to receive a next-gen patch in 2023 to take advantage of the advanced capabilities of the UsefulNotes/XboxSeriesXAndS and the UsefulNotes/PlayStation5, which would've added 4K resolution, a higher frame rate, performance and graphic improvements. As 2023 came close to an end, this next-gen update was [[https://twitter.com/Fallout/status/1734966577177534610 pushed back to 2024]], as Bethesda had shifted most of its focus on the (at the time) ongoing development of the sixth entry in the ''Franchise/TheElderScrolls'' series and ''VideoGame/{{Starfield}}''.

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* DevelopmentHell: Bethesda announced in October 2022 that ''Fallout 4'' was to receive a next-gen patch in 2023 to take advantage of the advanced capabilities of the UsefulNotes/XboxSeriesXAndS Platform/XboxSeriesXAndS and the UsefulNotes/PlayStation5, Platform/PlayStation5, which would've added 4K resolution, a higher frame rate, performance and graphic improvements. As 2023 came close to an end, this next-gen update was [[https://twitter.com/Fallout/status/1734966577177534610 pushed back to 2024]], as Bethesda had shifted most of its focus on the (at the time) ongoing development of the sixth entry in the ''Franchise/TheElderScrolls'' series and ''VideoGame/{{Starfield}}''.

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*** Cait was also meant to be [[https://www.youtube.com/watch?v=LZk_MiIjZd0 fought in the Combat Zone]] before being recruited.


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*** Cait also originally had to be [[https://www.youtube.com/watch?v=LZk_MiIjZd0 fought in the Combat Zone]] before being recruited.
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** Piper also originally had [[https://preview.redd.it/the-concept-art-piper-looked-more-charming-and-has-more-v0-u25k6tfllvn81.png?width=640&crop=smart&auto=webp&s=d703879c5d53051f84b6aef56b38238583f8b28a shorter hair]] and [[https://preview.redd.it/the-concept-art-piper-looked-more-charming-and-has-more-v0-loo250ielvn81.png?width=1920&format=png&auto=webp&s=f2a2823656c4e97e1f007b03a044027aa189db46 a different face]] in concept art.

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** Piper also originally had [[https://preview.redd.it/the-concept-art-piper-looked-more-charming-and-has-more-v0-u25k6tfllvn81.png?width=640&crop=smart&auto=webp&s=d703879c5d53051f84b6aef56b38238583f8b28a shorter hair]] and [[https://preview.redd.it/the-concept-art-piper-looked-more-charming-and-has-more-v0-loo250ielvn81.png?width=1920&format=png&auto=webp&s=f2a2823656c4e97e1f007b03a044027aa189db46 a different face]] in concept art.


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*** Cait was also meant to be [[https://www.youtube.com/watch?v=LZk_MiIjZd0 fought in the Combat Zone]] before being recruited.
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*** It is also possible, given one of Deacon's voicelines when you first run into him in the Railroad HQ, this quest would have involved the ''Yangtze'' in some fashion, and would also have involved rescuing something or someone.
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* DevelopmentHell: Bethesda announced in October 2022 that ''Fallout 4'' was to receive a next-gen patch in 2023 to take advantage of the advanced capabilities of the UsefulNotes/XboxSeriesXAndS and the UsefulNotes/PlayStation5, which would've added 4K resolution, a higher frame rate, performance and graphic improvements. As 2023 came close to an end, this next-gen update was nowhere to be found, as Bethesda had shifted most of its focus on the (at the time) ongoing development of the sixth entry in the ''Franchise/TheElderScrolls'' series and ''VideoGame/{{Starfield}}''.

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* DevelopmentHell: Bethesda announced in October 2022 that ''Fallout 4'' was to receive a next-gen patch in 2023 to take advantage of the advanced capabilities of the UsefulNotes/XboxSeriesXAndS and the UsefulNotes/PlayStation5, which would've added 4K resolution, a higher frame rate, performance and graphic improvements. As 2023 came close to an end, this next-gen update was nowhere [[https://twitter.com/Fallout/status/1734966577177534610 pushed back to be found, 2024]], as Bethesda had shifted most of its focus on the (at the time) ongoing development of the sixth entry in the ''Franchise/TheElderScrolls'' series and ''VideoGame/{{Starfield}}''.

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