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* RelationshipVoiceActor: Katy Townsend (Cait) and Ryan Alosio (Deacon) were friends before they were even cast in the game.
* TalkingToHimself: Many [=NPCs=] in the game are voiced by the same actors, invoking this if/when they speak to each other. Most prominently, Nick Valentine and Codsworth are both voiced by Creator/StephenRussell, and swapping between them provides a literal example of this trope. ''Far Harbor'' additionally introduces us to [=DiMA=], who's Nick's "twin brother" unit and likewise is voiced by Russell, and the two of them have quite a lot of dialogue together.

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* RelationshipVoiceActor: Katy Townsend (Cait) and Ryan Alosio (Deacon) were friends before they were even cast in the game.
game. In the same vein, Courtenay Taylor (Female Sole Survivor) and Keythe Farley (Kellogg) were close friends as well, making their characters' hostile interactions even better.
* TalkingToHimself: Many [=NPCs=] in the game are voiced by the same actors, invoking this if/when they speak to each other. Most prominently, Nick Valentine and Codsworth are both voiced by Creator/StephenRussell, and swapping between them provides a literal example of this trope. Brandon Keener (the voice of Garrus in VideoGame/MassEffect) is also common throughout the game, with over 50 voiced roles, including several generic wastelanders. ''Far Harbor'' additionally introduces us to [=DiMA=], who's Nick's "twin brother" unit and likewise is voiced by Russell, and the two of them have quite a lot of dialogue together.


** Sony ultimately canning the [=PS4=] mods for ''Fallout 4'', or rather the original version Bethesda planned. As of now, there's no official reason by Sony themselves on why.

to:

** Sony ultimately canning the [=PS4=] mods for ''Fallout 4'', or rather the original version Bethesda planned.planned (there are mods for the [=PS4=] version, but they're all restricted to using in-game assets only). As of now, there's no official reason by Sony themselves on why.


* TalkingToHimself: Many [=NPCs=] in the game are voiced by the same actors, invoking this if/when they speak to each other. Most prominently, Nick Valentine and Codsworth are both voiced by Creator/StephenRussell, and swapping between them provides a literal example of this trope.

to:

* TalkingToHimself: Many [=NPCs=] in the game are voiced by the same actors, invoking this if/when they speak to each other. Most prominently, Nick Valentine and Codsworth are both voiced by Creator/StephenRussell, and swapping between them provides a literal example of this trope. ''Far Harbor'' additionally introduces us to [=DiMA=], who's Nick's "twin brother" unit and likewise is voiced by Russell, and the two of them have quite a lot of dialogue together.

Added DiffLines:

* HeyItsThatSound: The roars of the Deathclaws in this game are reused werewolf snarls from ''VideoGame/TheElderScrollsVSkyrim'', which in turn are modified [[IncorrectAnimalNoise tiger roars]].


** This wouldn't be the first time Keythe Farley's portrayed [[VideoGame/MassEffect2 a gravelly-voiced assassin for hire with serious family issues.]]
** Peter Jessop has [[VideoGame/Wolfenstein2009 his own previous experience with]] voicing a soldier that's fought enemies with advanced technology, including robotics, bio-engineering, [[FrickinLaserBeams laser weapons]], and PoweredArmor. Except this time, he gets some Power Armor of his very own.


** One of the hairstyles for the female Sole Survivor is nearly identical to the one worn by Jack in ''VideoGame/MassEffect3''. Both characters are voiced by Creator/CourtenayTaylor. Whenever the female Sole Survivor swears, you can hear the similarity.
** This isn't the first time Courtney Ford's [[Series/{{Dexter}} played a]] a reporter.



** Speaking of ''VideoGame/LifeIsStrange'', Derek Phillips, who voiced Mark Jefferson, is now Elder (Max)son, who keeps on saying Ad (Victoria)m.

Added DiffLines:

* TalkingToHimself: Many [=NPCs=] in the game are voiced by the same actors, invoking this if/when they speak to each other. Most prominently, Nick Valentine and Codsworth are both voiced by Creator/StephenRussell, and swapping between them provides a literal example of this trope.


** There was at one point an underwater combat system in place for the game, and a weaponized harpoon gun was made to compliment it. There was also a cut quest called "Twenty Leagues Under The Sea" that likely would have showcased this mechanic.

to:

** There was at one point an underwater combat system in place for the game, and a weaponized harpoon gun was made to compliment it. There was also a cut quest called "Twenty Leagues Under The Sea" that likely would have showcased this mechanic. The quest would have also included Vault 120, an underwater Vault near the Nahant Oceanological Society. Aside from assets that remain in the game engine, players can find purported evidence of this in-game by swimming into the water around Nahant, where a very complex series of pipes and tanks wind down deep to the ocean floor, but apparently have no purpose. Presumably, they would have been part of the quest or were just meant to connect to Vault 120.

Added DiffLines:

* BeamMeUpScotty: Preston Garvey never actually says "Another settlement needs our help." He gives the Minutemen radiant quests with various lines: "I got word of a settlement that needs our help," "I've heard of another settlement that's in trouble," and "Another settlement has sent word that they need our help."


* CreatorBacklash: While Bethesda Game Studios is still proud of their work on the game, Todd Howard has gone on record admitting that he and the other developers regret implementing [[ScrappyMechanic the cut-down dialogue system]].

to:

* CreatorBacklash: While Bethesda Game Studios is still proud of their work on the game, Todd Howard Creator/ToddHoward has gone on record admitting that he and the other developers regret implementing [[ScrappyMechanic the cut-down dialogue system]].


* RoleReprisal: In a sense. Creator/KarenStrassman plays yet another female ghoul, Overseer Barstow, a few years after [[VideoGame/Fallout3 3]] and [[VideoGame/FalloutNewVegas New Vegas]].

to:

* RoleReprisal: RoleReprise: In a sense. Creator/KarenStrassman plays yet another female ghoul, Overseer Barstow, a few years after [[VideoGame/Fallout3 3]] and [[VideoGame/FalloutNewVegas New Vegas]].


** [[Creator/SeanSchemmel Strong]] mistaking the "Milk of Human Kindness" for [[IsItSomethingYouEat something you actually eat]]? [[Manga/DragonBallZ Why does that sound familiar]]?

to:

** [[Creator/SeanSchemmel Strong]] mistaking the "Milk of Human Kindness" for [[IsItSomethingYouEat something you actually eat]]? [[Manga/DragonBallZ [[Anime/DragonBallZ Why does that sound familiar]]?



** Not exactly the first time Creator/CrispinFreeman's voiced a [[Manga/{{Hellsing}} member of a highly secretive, morally grey faction]]. Although ironically, he has to be worried being eaten ''himself'' via Trappers.

to:

** Not exactly the first time Creator/CrispinFreeman's voiced a [[Manga/{{Hellsing}} [[Anime/{{Hellsing}} member of a highly secretive, morally grey faction]]. Although ironically, he has to be worried being eaten ''himself'' via Trappers.



** Peter Jessop has [[VideoGame/Wolfenstein2009 his own previous experience with]] voicing a soldier that's fought enemies with advanced technology, including robotics, bio-engineering, [[FrickinLaserBeams laser weapons]], and PoweredArmor. Except this time, he gets some PoweredArmor of his very own.

to:

** Peter Jessop has [[VideoGame/Wolfenstein2009 his own previous experience with]] voicing a soldier that's fought enemies with advanced technology, including robotics, bio-engineering, [[FrickinLaserBeams laser weapons]], and PoweredArmor. Except this time, he gets some PoweredArmor Power Armor of his very own.


** Much like ''Fallout New Vegas'', players would have been able to have Dogmeat accompany them along with a standard companion, rather than Dogmeat occupying the "companion" slot. It's not fully clear why this option was cut, but it appears to have been done late in development -- all followers have dialogue where they comment on Dogmeat being injured in combat, [[NonPlayerCharacter NPCs]] that refer to your companions will comment on you having both Dogmeat and another companion with you, and in both instances their dialogue was recorded and remains in the game.

to:

** Much like ''Fallout New 3'' and ''New Vegas'', players would have been able to have Dogmeat accompany them along with a standard companion, rather than Dogmeat occupying the "companion" slot. It's not fully clear why this option was cut, but it appears to have been done late in development -- all followers have dialogue where they comment on Dogmeat being injured in combat, [[NonPlayerCharacter NPCs]] that refer to your companions will comment on you having both Dogmeat and another companion with you, and in both instances their dialogue was recorded and remains in the game.


* WhatCouldHaveBeen: [[WhatCouldHaveBeen/Fallout Can be found on the series' page]].

to:

* WhatCouldHaveBeen: [[WhatCouldHaveBeen/Fallout Can be found WhatCouldHaveBeen:
** [[http://tentacle-explosion.tumblr.com/post/134440441756/huge-fallout-4-spoilers-in-the-audio-and-the-text Cut dialogue files from Paladin Danse]] indicate that the Brotherhood campaign could have unfolded quite differently. [[spoiler: Even after Danse is revealed as a synth, the Sole Survivor could support Danse in challenging Maxson's legitimacy and settling the claim through combat which could allow Danse to remain in the Brotherhood]]. Subsequently, the player character could potentially take the helm as Elder, and implicitly set the Brotherhood of Steel on a course to once again shed their FantasticRacism and aggression.
** Much like ''Fallout New Vegas'', players would have been able to have Dogmeat accompany them along with a standard companion, rather than Dogmeat occupying the "companion" slot. It's not fully clear why this option was cut, but it appears to have been done late in development -- all followers have dialogue where they comment on Dogmeat being injured in combat, [[NonPlayerCharacter NPCs]] that refer to your companions will comment on you having both Dogmeat and another companion with you, and in both instances their dialogue was recorded and remains in the game.
** There was at one point an underwater combat system in place for the game, and a weaponized harpoon gun was made to compliment it. There was also a cut quest called "Twenty Leagues Under The Sea" that likely would have showcased this mechanic.
*** The Harpoon Gun itself,
on the series' page]].other hand, has been reused in the Far Harbor DLC.
** Early concept art reveals that Mama Murphy was at some point intended to [[http://fallout.wikia.com/wiki/File:Mama_Murphy_concept_art.png sit in a modified Mr. Handy wheelchair]]. A shame this got cut.
** Visiting the Combat Zone reveals a rather underwhelming raider dungeon filled with mooks and a recruitable companion. Many fans speculated that this was originally going to be an arena that the player could participate in but similarly to the arena in [[{{VideoGame/TheElderScrollsVSkyrim}} Skyrim]], it was scrapped in the end. Digging through the voice files confirms this, as Tommy Lonegan, the owner of the Combat Zone, has voice files talking to the player about cage matches and "rising through the ranks", and even taking an elevator in the stage floor to rise to the arena. The absence of said elevator suggests the idea may have been cut rather early, but ultimately the voice files proves that it was originally intended as an arena.
*** The ''Wasteland Workshop'' DLC allows you to create your own arenas, where you can pit your settlers against raiders, Gunners, various mutant creatures, or each other. However, there is no in-game benefit to doing so, nor are there quests attached.
** Sony ultimately canning the [=PS4=] mods for ''Fallout 4'', or rather the original version Bethesda planned. As of now, there's no official reason by Sony themselves on why.
** It's speculated that the Lone Wanderer was a some point slated to make a cameo in the game. There is a complete Vault 101 jumpsuit in the game files a well a references to a cut clothing item called "[=FO3=] Pipboy". Not only was the cameo cut, but all references to the Lone Wanderer were removed at some point.
** At one point fully drivable cars were to appear. This was downgraded to having a car that follows you when you fast travel (a bit like the Highwayman in ''Fallout 2'') and finally completely removed.
** There were early plans for a multiplayer mode, but Bethesda didn't think they could do the amount of work required and finish the main game, so it was cut. However, it would serve as the inspiration for the next Fallout, ''VideoGame/Fallout76''.


** [[Creator/SeanSchemmel Strong]] mistaking The Milk of Human Kindness for [[IsItSomethingYouEat something you actually eat]]? [[Manga/DragonBallZ Why does that sound familiar]]?

to:

** [[Creator/SeanSchemmel Strong]] mistaking The Milk the "Milk of Human Kindness Kindness" for [[IsItSomethingYouEat something you actually eat]]? [[Manga/DragonBallZ Why does that sound familiar]]?



* CreatorBacklash: While Bethesda is still proud of their work on the game, Todd Howard has gone on record admitting that he and the other developers regret implementing [[ScrappyMechanic the cut-down dialogue system]].

to:

* CreatorBacklash: While Bethesda Game Studios is still proud of their work on the game, Todd Howard has gone on record admitting that he and the other developers regret implementing [[ScrappyMechanic the cut-down dialogue system]].



** "The End of the World", sung by Skeeter Davis has seen a huge increase in views once the game was released.

to:

** "The End of the World", sung by Skeeter Davis Davis, has seen a huge increase in views once the game was released.



* NewbieBoom: This is the best-selling ''Fallout'' by quite a lot, and produced as big a newbie boom as [[VideoGame/Fallout3 its predecessor]] did, or bigger.

to:

* NewbieBoom: This is easily the best-selling ''Fallout'' by quite a lot, and produced as big a newbie boom as [[VideoGame/Fallout3 its predecessor]] did, or bigger.



* RealSongThemeTune: ''[[https://www.youtube.com/watch?v=wiSTfT_AO98 It's All Over But The Crying]]'' by Music/TheInkSpots.



* WhatCouldHaveBeen:
** [[http://tentacle-explosion.tumblr.com/post/134440441756/huge-fallout-4-spoilers-in-the-audio-and-the-text Cut dialogue files from Paladin Danse]] indicate that the Brotherhood campaign could have unfolded quite differently. [[spoiler: Even after Danse is revealed as a synth, the Sole Survivor could support Danse in challenging Maxson's legitimacy and settling the claim through combat which could allow Danse to remain in the Brotherhood]]. Subsequently, the player character could potentially take the helm as Elder, and implicitly set the Brotherhood of Steel on a course to once again shed their FantasticRacism and aggression.
** Much like ''Fallout New Vegas'', players would have been able to have Dogmeat accompany them along with a standard companion, rather than Dogmeat occupying the "companion" slot. It's not fully clear why this option was cut, but it appears to have been done late in development -- all followers have dialogue where they comment on Dogmeat being injured in combat, [[NonPlayerCharacter NPCs]] that refer to your companions will comment on you having both Dogmeat and another companion with you, and in both instances their dialogue was recorded and remains in the game.
** There was at one point an underwater combat system in place for the game, and a weaponized harpoon gun was made to compliment it. There was also a cut quest called "Twenty Leagues Under The Sea" that likely would have showcased this mechanic.
*** The Harpoon Gun itself, on the other hand, has been reused in the Far Harbor DLC.
** Early concept art reveals that Mama Murphy was at some point intended to [[http://fallout.wikia.com/wiki/File:Mama_Murphy_concept_art.png sit in a modified Mr. Handy wheelchair]]. A shame this got cut.
** Visiting the Combat Zone reveals a rather underwhelming raider dungeon filled with mooks and a recruitable companion. Many fans speculated that this was originally going to be an arena that the player could participate in but similarly to the arena in [[{{VideoGame/TheElderScrollsVSkyrim}} Skyrim]], it was scrapped in the end. Digging through the voice files confirms this, as Tommy Lonegan, the owner of the Combat Zone, has voice files talking to the player about cage matches and "rising through the ranks", and even taking an elevator in the stage floor to rise to the arena. The absence of said elevator suggests the idea may have been cut rather early, but ultimately the voice files proves that it was originally intended as an arena.
*** The ''Wasteland Workshop'' DLC allows you to create your own arenas, where you can pit your settlers against raiders, Gunners, various mutant creatures, or each other. However, there is no in-game benefit to doing so, nor are there quests attached.
** Sony ultimately canning the [=PS4=] mods for ''Fallout 4'', or rather the original version Bethesda planned. As of now, there's no official reason by Sony themselves on why.
** It's speculated that the Lone Wanderer was a some point slated to make a cameo in the game. There is a complete Vault 101 jumpsuit in the game files a well a references to a cut clothing item called "[=FO3=] Pipboy". Not only was the cameo cut, but all references to the Lone Wanderer were removed at some point.
** At one point fully drivable cars were to appear. This was downgraded to having a car that follows you when you fast travel (a bit like the Highwayman in ''Fallout 2'') and finally completely removed.
** There were early plans for a multiplayer mode, but Bethesda didn't think they could do the amount of work required and finish the main game, so it was cut. However, it would serve as the inspiration for the next Fallout, ''VideoGame/Fallout76''.

to:

* WhatCouldHaveBeen:
** [[http://tentacle-explosion.tumblr.com/post/134440441756/huge-fallout-4-spoilers-in-the-audio-and-the-text Cut dialogue files from Paladin Danse]] indicate that the Brotherhood campaign could have unfolded quite differently. [[spoiler: Even after Danse is revealed as a synth, the Sole Survivor could support Danse in challenging Maxson's legitimacy and settling the claim through combat which could allow Danse to remain in the Brotherhood]]. Subsequently, the player character could potentially take the helm as Elder, and implicitly set the Brotherhood of Steel on a course to once again shed their FantasticRacism and aggression.
** Much like ''Fallout New Vegas'', players would have been able to have Dogmeat accompany them along with a standard companion, rather than Dogmeat occupying the "companion" slot. It's not fully clear why this option was cut, but it appears to have been done late in development -- all followers have dialogue where they comment on Dogmeat being injured in combat, [[NonPlayerCharacter NPCs]] that refer to your companions will comment on you having both Dogmeat and another companion with you, and in both instances their dialogue was recorded and remains in the game.
** There was at one point an underwater combat system in place for the game, and a weaponized harpoon gun was made to compliment it. There was also a cut quest called "Twenty Leagues Under The Sea" that likely would have showcased this mechanic.
*** The Harpoon Gun itself,
WhatCouldHaveBeen: [[WhatCouldHaveBeen/Fallout Can be found on the other hand, has been reused in the Far Harbor DLC.
** Early concept art reveals that Mama Murphy was at some point intended to [[http://fallout.wikia.com/wiki/File:Mama_Murphy_concept_art.png sit in a modified Mr. Handy wheelchair]]. A shame this got cut.
** Visiting the Combat Zone reveals a rather underwhelming raider dungeon filled with mooks and a recruitable companion. Many fans speculated that this was originally going to be an arena that the player could participate in but similarly to the arena in [[{{VideoGame/TheElderScrollsVSkyrim}} Skyrim]], it was scrapped in the end. Digging through the voice files confirms this, as Tommy Lonegan, the owner of the Combat Zone, has voice files talking to the player about cage matches and "rising through the ranks", and even taking an elevator in the stage floor to rise to the arena. The absence of said elevator suggests the idea may have been cut rather early, but ultimately the voice files proves that it was originally intended as an arena.
*** The ''Wasteland Workshop'' DLC allows you to create your own arenas, where you can pit your settlers against raiders, Gunners, various mutant creatures, or each other. However, there is no in-game benefit to doing so, nor are there quests attached.
** Sony ultimately canning the [=PS4=] mods for ''Fallout 4'', or rather the original version Bethesda planned. As of now, there's no official reason by Sony themselves on why.
** It's speculated that the Lone Wanderer was a some point slated to make a cameo in the game. There is a complete Vault 101 jumpsuit in the game files a well a references to a cut clothing item called "[=FO3=] Pipboy". Not only was the cameo cut, but all references to the Lone Wanderer were removed at some point.
** At one point fully drivable cars were to appear. This was downgraded to having a car that follows you when you fast travel (a bit like the Highwayman in ''Fallout 2'') and finally completely removed.
** There were early plans for a multiplayer mode, but Bethesda didn't think they could do the amount of work required and finish the main game, so it was cut. However, it would serve as the inspiration for the next Fallout, ''VideoGame/Fallout76''.
series' page]].

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