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Trivia / Fallout 4

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  • Ascended Fanfic: The game introduces dozens of features from fan-made mods for Fallout 3 and Fallout: New Vegas.
    • Creating and defending communities in the wasteland from Wasteland Defense (construction/raid mechanics) and Real Time Settler (resource/settler mechanics).
    • The sprint meter, helmet visor, dynamic crosshairs, and being able to equip grenades as a secondary weapon from Project Nevada.
    • The ability to use action points to go into Bullet Time instead of V.A.T.S. from DK_BulletTime.
    • Music tracks from the CONELRAD mod — such as "Atom Bomb Baby", "Crawl Out Through The Fallout", and "Uranium Fever".
    • Holding your breath to steady your aim while using a scope from the FWE mod.
    • The lighting system of the game looks astonishingly similar to the extremely popular ENBSeries mod, most often used to make Skyrim and Fallout 3/New Vegas look prettier.
    • The rain and radiation storms from the Nevada Skies mod.
    • The ability to make your own robots (from the Automatron DLC) sounds somewhat similar to the Robco Certified mod.
    • The updated survival mode takes several cues from various mods such as Project Nevada that disable the use of fast traveling and try to make the game more immersive such as being able to get diseases.
    • An unusual case is the titular Pip-Boy of the Pip-Boy edition. As smartphones rose to prominence, a lot of people got the idea to modify the Pip-Boy that came with Fallout 3's legendary edition into a phone case.
  • Beam Me Up, Scotty!: Preston Garvey never actually says "Another settlement needs our help." He gives the Minutemen radiant quests with various lines: "I got word of a settlement that needs our help," "I've heard of another settlement that's in trouble," and "Another settlement has sent word that they need our help."
  • Creator Backlash: While Bethesda Game Studios is still proud of their work on the game, Todd Howard has gone on record admitting that he and the other developers regret implementing the cut-down dialogue system.
  • Colbert Bump:
    • Videos for The Five Stars have seen a huge increase in views thanks to "Atom Bomb Baby" being featured in the E3 2015 gameplay trailer.
    • Similarly, videos of Dion's "The Wanderer" increase in views thanks to the Live Action Wanderer trailer.
    • "The End of the World", sung by Skeeter Davis, has seen a huge increase in views once the game was released.
  • Corpsing: Brendan is audibly struggling to hold back his laughter whenever he announces that the next song is "Rocket 69".
  • Crosscast Role: Dogmeat, who was modeled and voiced after a female German Shepherd named River. But of course, the differences between a female dog and a male dog are generally rather impenetrable for human beings to note anyway.
  • Defictionalization: The special edition of Fallout 4 comes with an actual Pip-Boy shell that you can put your smartphone in. There's also a "Pip-Boy OS" app that interfaces with the game (via a local network) and can completely take over all functionality of your in-game Pip-Boy, including equipment changes, item usage, fast travel, etc. They've even releasing a special edition with a built-in screen and a new version of the Pip-Boy OS that lets it double as a secondary smart device via a Bluetooth connection, although it's only a 5,000 unit run and it doesn't integrate with the game in any way.
  • Dueling Games: With Wasteland 2, which released its Director's Cut Edition making the game available to consoles 5 months prior. Both games are sequels to Western RPGs set in a Post-Apocalyptic United States. Ironically, Wasteland 2 is made by many of the people (Director/Producer included) who worked on Fallout 1 and 2 note  who created Fallout as a Spiritual Successor to Wasteland because they couldn't get the rights from Electronic Arts at the time. Many Fallout veterans see Wasteland 2 as a Spiritual Successor to the first two Fallout games because it's an isometric CRPG with a turn-based combat system.
  • Fake Irish: Native born Scotswoman Katy Townsend voices the Irish Cait.
  • Fake Russian: Vadim Bobrov was voiced by the late Dimitri Diatchenko, who was born in America and has partial Ukrainian lineage.
  • Hey, It's That Sound!: The roars of the Deathclaws in this game are reused werewolf snarls from The Elder Scrolls V: Skyrim, which in turn are modified tiger roars.
  • Newbie Boom: This is easily the best-selling Fallout by quite a lot, and produced as big a newbie boom as its predecessor did, or bigger.
  • Playing Against Type: Matthew Mercer typically voices characters with a baritone. His performance as MacCready uses a higher-pitched voice that could be easily mistaken for Yuri Lowenthal.
  • Production Posse:
    • A lot of Mass Effect actors voice characters in this game.
    • Similarly, a good portion of the Life Is Strange cast also voice some characters.
  • Real Song Theme Tune: It's All Over But The Crying by The Ink Spots.
  • What Could Have Been:
    • Cut dialogue files from Paladin Danse indicate that the Brotherhood campaign could have unfolded quite differently. Even after Danse is revealed as a synth, the Sole Survivor could support Danse in challenging Maxson's legitimacy and settling the claim through combat which could allow Danse to remain in the Brotherhood. Subsequently, the player character could potentially take the helm as Elder, and implicitly set the Brotherhood of Steel on a course to once again shed their Fantastic Racism and aggression.
    • Much like Fallout 3 and New Vegas, players would have been able to have Dogmeat accompany them along with a standard companion, rather than Dogmeat occupying the "companion" slot. It's not fully clear why this option was cut, but it appears to have been done late in development — all followers have dialogue where they comment on Dogmeat being injured in combat, NPCs that refer to your companions will comment on you having both Dogmeat and another companion with you, and in both instances their dialogue was recorded and remains in the game. Note: if you take Preston as a permanent non-companion (if you only half-complete the Castle quest he will trail you forever), you can hear some of his Dogmeat-specific dialogue.
    • There was at one point an underwater combat system in place for the game, and a weaponized harpoon gun was made to compliment it. There was also a cut quest called "Twenty Leagues Under The Sea" that likely would have showcased this mechanic. The quest would have also included Vault 120, an underwater Vault near the Nahant Oceanological Society. Aside from assets in the game engine, players can find purported evidence of this in-game by swimming into the water around Nahant, where a complex series of pipes and tanks wind down deep to the ocean floor, but apparently have no purpose. Presumably, they would have been part of the quest or were just meant to connect to Vault 120.
      • The Harpoon Gun itself, on the other hand, has been reused in the Far Harbor DLC.
    • Early concept art reveals that Mama Murphy was at some point intended to sit in a modified Mr. Handy wheelchair, but this was cut for being too distracting.
    • Visiting the Combat Zone reveals a rather underwhelming raider dungeon filled with mooks and a recruitable companion. Many fans speculated that this was originally going to be an arena that the player could participate in but similarly to the arena in Skyrim, it was scrapped in the end. Digging through the voice files confirms this, as Tommy Lonegan, the owner of the Combat Zone, has voice files talking to the player about cage matches and "rising through the ranks", and even taking an elevator in the stage floor to rise to the arena. The absence of said elevator suggests the idea may have been cut rather early, but ultimately the voice files proves that it was originally intended as an arena.
      • The Wasteland Workshop DLC allows you to create your own arenas, where you can pit your settlers against raiders, Gunners, various mutant creatures, or each other. However, there is no in-game benefit to doing so, nor are there quests attached.
    • Sony ultimately canning the PS4 mods for Fallout 4, or rather the original version Bethesda planned (there are mods for the PS4 version, but they're all restricted to using in-game assets only). As of now, there's no official reason by Sony themselves on why.
    • It's speculated that the Lone Wanderer was a some point slated to make a cameo in the game. There is a complete Vault 101 jumpsuit in the game files a well a references to a cut clothing item called "FO3 Pipboy". Not only was the cameo cut, but all references to the Lone Wanderer were removed at some point.
    • At one point fully drivable cars were to appear. This was downgraded to having a car that follows you when you fast travel (a bit like the Highwayman in Fallout 2) and finally completely removed.
    • There were early plans for a multiplayer mode, but Bethesda didn't think they could do the amount of work required and finish the main game, so it was cut. However, it would serve as the inspiration for the next Fallout, Fallout 76.
    • Ray Chase stated that he recorded voice lines for an important character for the game, but the character was removed at some point. He still is credited in game despite this.