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** The Spy class from the original ''VideoGame/{{Team Fortress|Classic}} VideoGame/{{Quake}}'' mod, and his ability to disguise as members of the enemy team, arose from a glitch that sometimes caused players to show up as the wrong team color.
*** The Soldier's ability to rocket jump also stems from this trope.
** One such example that's not an AscendedGlitch but a ShoutOut: ''VideoGame/IWannaBeTheGuy'' has a bug that makes it possible to skip [[Franchise/{{Metroid}} Kraid]][[VideoGame/StreetFighterII gief's]] second phase before he rises up, which would also make the rest of the battle a total pushover since he would be at a much lower height and thus much easier to shoot. WordOfGod says it was kept in "since it works just like Kraid from VideoGame/SuperMetroid", where it's possible to kill him before he rises up to his full height and breaks the ceiling if you shoot multiple Super Missiles in his mouth in rapid succession.

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** The Spy class from the original ''VideoGame/{{Team Fortress|Classic}} VideoGame/{{Quake}}'' mod, and his ability to disguise as members of the enemy team, arose from a glitch that sometimes caused players to show up as the wrong team color.
***
color. The Soldier's ability to rocket jump also stems from this trope.
this.
** One such example that's not ''just'' an AscendedGlitch AscendedGlitch, but also a ShoutOut: ''VideoGame/IWannaBeTheGuy'' has a bug that makes it possible to skip [[Franchise/{{Metroid}} Kraid]][[VideoGame/StreetFighterII gief's]] second phase before he rises up, which would also make makes the rest of the battle a total pushover since he would be he's at a much lower height and thus much easier to shoot. WordOfGod says it was kept in "since it works just like Kraid from VideoGame/SuperMetroid", ''VideoGame/SuperMetroid''", where it's possible to kill him before he rises up to his full height and breaks the ceiling if you shoot multiple Super Missiles in his mouth in rapid succession.

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* ''VideoGame/PowerBomberman'' originally had the Path of Glory stage and the Item Help area look the same, but when the former was given a visual revamp on version 0.7.5, the latter wasn't changed to match due to an oversight. The devs thought that having the old design be exclusive to the Item Help area looked nice, so they never fixed it.

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* ''VideoGame/PowerBomberman'' originally had the Path of Glory stage and the Item Help area look the same, but when the former was given a visual revamp on version 0.7.5, the latter wasn't changed to match due to an oversight. The devs thought that having the old design be exclusive to the Item Help area looked nice, so they never fixed it.changed it.
* ''VideoGame/RatchetAndClankGoingCommando'': After beating the final boss, you gain access to a first-person gameplay mode in the Specials menu. If you jump and throw the wrench in this mode, you'll bounce upwards a bit. If you do this next to a wall, the wrench immediately returns, allowing you to climb most walls in the game by spamming wrench throws. According to an interview, this glitch was actually discovered by Creator/InsomniacGames during the game's development, but since you can't do it until you beat the game, they decided to leave it in as a sort of EarnYourFun secret; ''VideoGame/RatchetAndClankUpYourArsenal'', which has first-person view available from the start, does not have this glitch.



* The ''{{VideoGame/ZZT}}'' game ''[[https://museumofzzt.com/file/w/window/ Window Fragments]]'' [[WritingByTheSeatOfYourPants was made entirely on a flight from Minnesota to Washington in about two hours in a "stream of consciousness" fashion]]. While the author was creating [[https://museumofzzt.com/file/w/window/?file=window.zzt&board=4 the last section of the game]], the passenger in front of him reclined their seat, cramping up his space, and so he wrote a complaint about it on the top of the screen, where it would remain in the completed game.

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* The ''{{VideoGame/ZZT}}'' ''VideoGame/{{ZZT}}'' game ''[[https://museumofzzt.com/file/w/window/ Window Fragments]]'' [[WritingByTheSeatOfYourPants was made entirely on a flight from Minnesota to Washington in about two hours in a "stream of consciousness" fashion]]. While the author was creating [[https://museumofzzt.com/file/w/window/?file=window.zzt&board=4 the last section of the game]], the passenger in front of him reclined their seat, cramping up his space, and so he wrote a complaint about it on the top of the screen, where it would remain in the completed game.
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* Y'know [[https://www.youtube.com/watch?v=-MZdrJZo_ig the lines Dante uses]] when he gains Lucifer in ''VideoGame/DevilMayCry 4''? Creator/ReubenLangdon apparently improvised them.

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* Y'know [[https://www.youtube.com/watch?v=-MZdrJZo_ig the lines innuendos Dante uses]] says]] when he gains acquires Lucifer in ''VideoGame/DevilMayCry 4''? ''VideoGame/DevilMayCry4''? Creator/ReubenLangdon apparently improvised them.
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* The ''{{VideoGame/ZZT}}'' game ''[[https://museumofzzt.com/file/w/window/ Window Fragments]]'' [[WritingByTheSeatOfYourPants was made entirely on a flight from Minnesota to Washington in about two hours in a "stream of consciousness" fashion]]. While the author was creating [[https://museumofzzt.com/file/w/window/?file=window.zzt&board=4 the last section of the game]], the passenger in front of him reclined their seat, cramping up his space, and so he wrote a complaint about it on the top of the screen, where it would remain in the completed game.
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* In ''VideoGame/HypnospaceOutlaw'', There's a point in the game where somebody insults the Chowder Man by calling him 'Choder Man'. According to Jay Tholen, this was a legitimate typo, but it worked way too well in context for him to take it out.

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* In ''VideoGame/HypnospaceOutlaw'', There's there's a point in the game where somebody insults the Chowder Man by calling him 'Choder Man'. According to Jay Tholen, this was a legitimate typo, but it worked way too well in context for him to take it out.
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* Much of the sidequest data from ''VideoGame/SepterraCore'' was this.

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* %%* Much of the sidequest data from ''VideoGame/SepterraCore'' was this.
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** One such example that's not an AscendedGlitch but a ShoutOut: ''VideoGame/IWannaBeTheGuy'' has a bug that makes it possible to skip [[VideoGame/{{Metroid}} Kraid]][[VideoGame/StreetFighterII gief's]] second phase before he rises up, which would also make the rest of the battle a total pushover since he would be at a much lower height and thus much easier to shoot. WordOfGod says it was kept in "since it works just like Kraid from VideoGame/SuperMetroid", where it's possible to kill him before he rises up to his full height and breaks the ceiling if you shoot multiple Super Missiles in his mouth in rapid succession.

to:

** One such example that's not an AscendedGlitch but a ShoutOut: ''VideoGame/IWannaBeTheGuy'' has a bug that makes it possible to skip [[VideoGame/{{Metroid}} [[Franchise/{{Metroid}} Kraid]][[VideoGame/StreetFighterII gief's]] second phase before he rises up, which would also make the rest of the battle a total pushover since he would be at a much lower height and thus much easier to shoot. WordOfGod says it was kept in "since it works just like Kraid from VideoGame/SuperMetroid", where it's possible to kill him before he rises up to his full height and breaks the ceiling if you shoot multiple Super Missiles in his mouth in rapid succession.
Is there an issue? Send a MessageReason:
None


* When the heroine of ''VideoGame/Drakengard3'' was being conceived, the artist drew a flower in her eye (literally [[BodyHorror growing out of its socket]]) to give her a more feminine appearance. [[Creator/TaroYoko The director]] said 'okay', and wrote an entire plot around what the flower was and why it was there.

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* When the heroine of ''VideoGame/Drakengard3'' was being conceived, the artist drew a flower in her eye (literally [[BodyHorror growing out of its socket]]) to give her a more feminine appearance. [[Creator/TaroYoko [[Creator/YokoTaro The director]] said 'okay', and wrote an entire plot around what the flower was and why it was there.
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** ''VideoGame/GrandTheftAutoV'' had its key actors perform many cutscenes with motion capture suits on and delivering dialogue live (leading to the realism of the CGI). In one sequence, the actor playing Trevor was supposed to vault over a low fence, but he goofed and tripped over instead, causing the actor playing Franklin to break into laughter. Rather than cutting the scene, the actor playing Trevor proceeded to deliver an epic (and somewhat scary) angry rant, in character, that was considered so good (along with Franklin's actor wisely also staying in character) that it was incorporated into the cutscene as it appeared in the game.[[note]]Only a tiny part hints that it's improv; Trevor says "motherfucker" which he normally doesn't as he takes insults involving his mother [[BerserkButton VERY seriously.]][[/note]] As a bonus, Trevor's ad-libbed rant actually worked towards the continuity of the game because [[spoiler: at this point in the game, Trevor had just left his friend Michael to, he thinks, be killed by Chinese mobsters, and his rant ties into the guilt the character is feeling about this.]] The scene ended up being one of the funniest in the game. [[https://www.youtube.com/watch?v=gCQ093vh3FM Watch it here]].

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** ''VideoGame/GrandTheftAutoV'' had its key actors perform many cutscenes with motion capture suits on and delivering dialogue live (leading to the realism of the CGI). In one sequence, Steven Ogg, the actor playing Trevor voice and mo-capper was supposed to vault over a low fence, fence but he goofed and tripped over instead, causing the actor playing Franklin Franklin, Shawn Fonteno, to break into laughter. Rather than cutting the scene, the actor playing Trevor Steven Ogg proceeded to deliver an epic (and somewhat scary) angry rant, in character, that was considered so good (along with Franklin's actor Fonteno wisely also staying in character) that it was incorporated into the cutscene as it appeared in the game.[[note]]Only a tiny part hints that it's improv; Trevor says "motherfucker" which he normally doesn't as he takes insults involving his mother [[BerserkButton VERY seriously.]][[/note]] As a bonus, Trevor's ad-libbed rant actually worked towards the continuity of the game because [[spoiler: at this point in the game, Trevor had just left his friend Michael to, he thinks, be killed by Chinese mobsters, and his rant ties into the guilt the character is feeling about this.]] The scene ended up being one of the funniest in the game. [[https://www.youtube.com/watch?v=gCQ093vh3FM Watch it here]].
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YMMV


* Oddjob in ''VideoGame/GoldenEye1997'' had an infamous case of HitboxDissonance, dubbed [[FanNickname "Oddjob is cheating!"]]. [[http://www.cracked.com/article_25867_one-gamingE28099s-oldest-arguments-was-just-settled-good.html This issue was known to the developers during testing, but they considered it so funny they left it in.]]

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* Oddjob in ''VideoGame/GoldenEye1997'' had an infamous case of HitboxDissonance, dubbed [[FanNickname "Oddjob is cheating!"]].HitboxDissonance. [[http://www.cracked.com/article_25867_one-gamingE28099s-oldest-arguments-was-just-settled-good.html This issue was known to the developers during testing, but they considered it so funny they left it in.]]
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* The ''ending'' of ''VideoGame/{{Journey}}'' arose from a glitch making it seem like the game had finished [[spoiler: after you die in the storm]] during one playtester's test. The playtester was apprently moved to tears by how profoundly moving it was, and as a result thatgamecompany went [[DoingItForTheArt almost a year and a half over budget and into bankruptcy just to achieve that satisfactory ending]].

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* The ''ending'' of ''VideoGame/{{Journey}}'' arose from a glitch making it seem like the game had finished [[spoiler: after you die in the storm]] during one playtester's test. The playtester was apprently moved to tears by how profoundly moving it was, and as a result thatgamecompany went [[DoingItForTheArt [[SugarWiki/DevelopmentHeaven almost a year and a half over budget and into bankruptcy just to achieve that satisfactory ending]].

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** The original ''VideoGame/NinjaGaidenNES'' is incredibly infamous for the fact that if the player dies to any of the three {{Final Boss}}es, [[ContinuingIsPainful they are sent three stages back to the beginning of 6-1]] instead of just one stage back to 6-3 like the rest of the game. According to the developers, this is in fact a glitch, but they kept it in because they liked how much more difficult it made the game.



* ''VideoGame/{{Bulletstorm}}'' is best known for having an [[ClusterFBomb oversaturation of swear words]] (including modified swear words that sound like they came out of a maternity ward for schizophrenics). This wasn't intentional by any stretch; because the swearing was in English and the developers of the game were Polish, they believed were using more mild, muttering swears like "damn" or "crap". Seeing as how one half of the game is about making insulting, violent kills, this plethora of insulting, violent swearing ends up as the other half of the game. The devs were reportedly horrified when the dialogue was translated back into Polish.

to:

* ''VideoGame/{{Bulletstorm}}'' is best known for having an [[ClusterFBomb oversaturation of swear words]] (including modified swear words that sound like they came out of a maternity ward for schizophrenics).words]]. This wasn't intentional by any stretch; because the swearing was in English and the developers of the game were Polish, they believed were using more mild, muttering swears like "damn" or "crap". Seeing as how one half of the game is about making insulting, violent kills, this plethora of insulting, violent swearing ends up as the other half of the game. The devs were reportedly horrified when the dialogue was translated back into Polish.
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* In ''VideoGame/TheBindingOfIsaac Repentance'', picking up Lazarus's Rags as [[spoiler:Tainted Forgotten]] and dying will cause him to respawn as a grotesque pile of flesh-colored bones with Lazarus's head on top. According to a Discord AMA with developer _Kilburn, this was originally a glitch, but the developers found it [[GoodBadBugs so amusing]] that they left it in the game.
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*** The ability to cover your mouth to stop Alyx from coughing was inspired by playtesters. "Jeff" is a level where you must navigate around the titular mutant PlantPerson, who is blind but attracted to sound. The addition of spore clouds that make Alyx uncontrollably cough was a relatively late addition as a means of introducing another environmental hazard to the level. The developers then observed players trying to cover their mouthes to protect Alyx, and this was made an actual feature shortly afterwards. This turned out to be an excellent addition to the level's horror atmosphere; as covering your mouth requires using one of your hands, carrying items become much more tense as a result.

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*** The ability to cover your mouth to stop Alyx from coughing was inspired by playtesters. "Jeff" is a level where you must navigate around the titular mutant PlantPerson, who is blind but attracted to sound. The addition of spore clouds that make Alyx uncontrollably cough was a relatively late addition as a means of introducing another environmental hazard to the level. The developers then observed players trying to cover their mouthes mouths to protect Alyx, and this was made an actual feature shortly afterwards. This turned out to be an excellent addition to the level's horror atmosphere; as covering your mouth requires using one of your hands, carrying items become much more tense as a result.



* The ''ending'' of ''VideoGame/{{Journey}}'' arose from a glitch making it seem like the game had finished [[spoiler: after you die in the storm]] during one playtester's test. The playtester was apprently moved to tears by how profoundly moving it was, and as a result thatgamecompany went [[DoingItForTheArt almost a year and a half over budget and into bankrupcy just to achieve that satisfactory ending]].

to:

* The ''ending'' of ''VideoGame/{{Journey}}'' arose from a glitch making it seem like the game had finished [[spoiler: after you die in the storm]] during one playtester's test. The playtester was apprently moved to tears by how profoundly moving it was, and as a result thatgamecompany went [[DoingItForTheArt almost a year and a half over budget and into bankrupcy bankruptcy just to achieve that satisfactory ending]].
Is there an issue? Send a MessageReason:
Mortal Kombat 1 (Ed Boon's behind-the-scenes video of the spear attack reveals it was made up on the spot during filming)

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* While the creators of ''VideoGame/MortalKombat1'' were already well-prepared for the video shoots to create their digitized sprites and knew what they'd be shooting, they would also come up with ideas during the shoot that would then be filmed and added to the game. To take just the most notable example, Scorpion's iconic [[SignatureMove spear attack]] [[https://twitter.com/noobde/status/1447966875523162121 originated]] as a "cool-ass move" that Creator/EdBoon came up with on the spot while the ninja characters' sprites were being filmed.
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** ''VideoGame/GrandTheftAutoV'' had its key actors perform many cutscenes with motion capture suits on and delivering dialogue live (leading to the realism of the CGI). In one sequence, the actor playing Trevor was supposed to hop over a low fence, but he goofed and fell over instead, causing the actor playing Franklin to break into laughter. Rather than cutting the scene, the actor playing Trevor proceeded to deliver an epic (and somewhat scary) angry rant, in character, that was considered so good (along with Franklin's actor wisely also staying in character) that it was incorporated into the cutscene as it appeared in the game.[[note]]Only a tiny part hints that it's improv; Trevor says "motherfucker" which he normally doesn't as he takes insults involving his mother [[BerserkButton VERY seriously.]][[/note]] As a bonus, Trevor's ad-libbed rant actually worked towards the continuity of the game because [[spoiler: at this point in the game, Trevor had just left his friend Michael to, he thinks, be killed by Chinese mobsters, and his rant ties into the guilt the character is feeling about this.]] The scene ended up being one of the funniest in the game. [[https://www.youtube.com/watch?v=gCQ093vh3FM Watch it here]].

to:

** ''VideoGame/GrandTheftAutoV'' had its key actors perform many cutscenes with motion capture suits on and delivering dialogue live (leading to the realism of the CGI). In one sequence, the actor playing Trevor was supposed to hop vault over a low fence, but he goofed and fell tripped over instead, causing the actor playing Franklin to break into laughter. Rather than cutting the scene, the actor playing Trevor proceeded to deliver an epic (and somewhat scary) angry rant, in character, that was considered so good (along with Franklin's actor wisely also staying in character) that it was incorporated into the cutscene as it appeared in the game.[[note]]Only a tiny part hints that it's improv; Trevor says "motherfucker" which he normally doesn't as he takes insults involving his mother [[BerserkButton VERY seriously.]][[/note]] As a bonus, Trevor's ad-libbed rant actually worked towards the continuity of the game because [[spoiler: at this point in the game, Trevor had just left his friend Michael to, he thinks, be killed by Chinese mobsters, and his rant ties into the guilt the character is feeling about this.]] The scene ended up being one of the funniest in the game. [[https://www.youtube.com/watch?v=gCQ093vh3FM Watch it here]].
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* ''VideoGame/LoveOfMagic'': [[MeaningfulName Lord Jerkow]] was originally going to be called Lord Jarkow, but Droid kept mistyping it and decided to just run with it.
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* When the heroine of ''VideoGame/Drakengard3'' was being conceived, the artist drew a flower in her eye (literally [[BodyHorror growing out of its socket]]) to give her a more feminine appearance. The director said 'okay', and wrote an entire plot around what the flower was and why it was there.

to:

* When the heroine of ''VideoGame/Drakengard3'' was being conceived, the artist drew a flower in her eye (literally [[BodyHorror growing out of its socket]]) to give her a more feminine appearance. [[Creator/TaroYoko The director director]] said 'okay', and wrote an entire plot around what the flower was and why it was there.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/PowerBomberman'' originally had the Path of Glory stage and the Item Help area look the same, but when the former was given a visual revamp on version 0.7.5, the latter wasn't changed to match. The devs thought that having the old design be exclusive to the Item Help area looked nice, so they never fixed it.

to:

* ''VideoGame/PowerBomberman'' originally had the Path of Glory stage and the Item Help area look the same, but when the former was given a visual revamp on version 0.7.5, the latter wasn't changed to match.match due to an oversight. The devs thought that having the old design be exclusive to the Item Help area looked nice, so they never fixed it.
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None

Added DiffLines:

* ''VideoGame/PowerBomberman'' originally had the Path of Glory stage and the Item Help area look the same, but when the former was given a visual revamp on version 0.7.5, the latter wasn't changed to match. The devs thought that having the old design be exclusive to the Item Help area looked nice, so they never fixed it.
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None

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* Done InUniverse in ''VideoGame/AlienIsolation'' with the Working Joes which are effectively [[ShoddyKnockoff Target brand versions]] of the convincingly human-like androids produced by Weyland-Yutani or Hyperdine Systems. Since their creator Seegson lacks the technology and manufacturing capabilities to make a decent android these things live at the absolute bottom of the UncannyValley with bald rubber skin, glowing LED eyes, monotone robotic voices, laughably poor AI, and no facial movements. Seegson acts like this is intentional and markets them toward people who are prejudiced toward synthetics as these things "can't pass themselves off as real people" and they even use the tagline "You always know a Working Joe." Nobody's fooled:
--> '''Amanda (After meeting one):''' Jesus, no wonder Seegson's losing the tech race!
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* In ''VideoGame/SuperSmashBrosMelee'', [[GoodBadBugs Wavedashing]] was noticed early on. It wasn't so much thrown in as it was ignored because it was seen as harmless. Then, its [[TournamentPlay real potential]] was discovered, and Nintendo started to see it as [[CreatorBacklash not-so-harmless]] because of that. It was [[ObviousRulePatch ripped out]] of ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' as soon as possible.

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* In ''VideoGame/SuperSmashBrosMelee'', the [[GoodBadBugs Wavedashing]] wavedashing technique]] was noticed early on. It wasn't so much thrown in as it was ignored because it was seen as harmless. harmless and the team was already struggling to finish the game on time. Then, its [[TournamentPlay real potential]] was discovered, and Nintendo creator Masahiro Sakurai started to see it as [[CreatorBacklash not-so-harmless]] because of that. not-so-harmless]]. It was [[ObviousRulePatch ripped out]] of ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' as soon as possible.possible, and while ''[[VideoGame/SuperSmashBros4 Smash 4]]'' onwards would attempt to acknowledge the tournament scene a bit more, wavedashing has never been seen since.



** Ordon Village was developed for the [[UsefulNotes/ElectronicEntertainmentExpo E3 2006]] demo of ''VideoGame/TheLegendOfZeldaTwilightPrincess'' and wasn't originally meant to be in the actual game, but Creator/ShigeruMiyamoto [[http://iwataasks.nintendo.com/interviews/#/wii/twilight_princess/0/1 put it in the game with a three-day prologue to introduce the game's mechanics.]]
* ''VideoGame/{{Bulletstorm}}'' has a [[ClusterFBomb saturation of swear words]] (including modified swear words that sound like they came out of a maternity ward for schizophrenics) because the swearing was in English and the developers of the game were Polish, so they added in what they thought were regular muttering swears and got the unholy result. Seeing as how one half of the game is about making insulting, violent kills, this plethora of insulting, violent swearing ends up as the other half of the game. The devs were reportedly horrified when the dialogue was translated back into Polish.

to:

** Ordon Village was developed for the [[UsefulNotes/ElectronicEntertainmentExpo E3 2006]] demo of ''VideoGame/TheLegendOfZeldaTwilightPrincess'' and wasn't originally meant to be in the actual game, but Creator/ShigeruMiyamoto [[http://iwataasks.nintendo.com/interviews/#/wii/twilight_princess/0/1 put felt it in the game with would work well as a three-day prologue section to introduce the game's mechanics.]]
mechanics]] and told the team to include it.
* ''VideoGame/{{Bulletstorm}}'' has a is best known for having an [[ClusterFBomb saturation oversaturation of swear words]] (including modified swear words that sound like they came out of a maternity ward for schizophrenics) schizophrenics). This wasn't intentional by any stretch; because the swearing was in English and the developers of the game were Polish, so they added in what they thought believed were regular using more mild, muttering swears and got the unholy result.like "damn" or "crap". Seeing as how one half of the game is about making insulting, violent kills, this plethora of insulting, violent swearing ends up as the other half of the game. The devs were reportedly horrified when the dialogue was translated back into Polish.



* Similarly, [[http://www.lostlevels.org/200407/200407-earthbound2.shtml the running feature]] in the English version of ''VideoGame/EarthBoundBeginnings'' was originally added in for debugging purposes, but localization director and English script writer Phil Sandhop convinced the development team to leave it in the final game, and it was included in both ''[[CompilationRerelease MOTHER 1+2]]'' and ''VideoGame/{{MOTHER 3}}''.

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* Similarly, [[http://www.lostlevels.org/200407/200407-earthbound2.shtml the running feature]] in the English version of ''VideoGame/EarthBoundBeginnings'' was originally added in for debugging purposes, but localization director and English script writer Phil Sandhop convinced the development team to leave it in the final game, game due to how slow and it was plodding the game felt otherwise. The ability to run on the overworld included in both ''[[CompilationRerelease MOTHER 1+2]]'' and ''VideoGame/{{MOTHER 3}}''.



** The iconic {{Miko}} heroine was originally a knockoff of ''Pocky and Rocky'', but ZUN admitted in the manual for ''Embodiment of Scarlet Devil'' that he hadn't intended her to stay that way -- the popularity of Touhou as "the shrine maiden shooter series" convinced him otherwise.

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** The Reimu Hakurei, the iconic {{Miko}} heroine was originally a knockoff of ''Pocky and Rocky'', the series, is an {{expy}} of Sayo/Pocky from ''VideoGame/PockyAndRocky'', but ZUN admitted in the manual for ''Embodiment of Scarlet Devil'' that he hadn't intended for her to stay that way -- the popularity of Touhou as "the shrine maiden shooter series" convinced him otherwise.
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* Gonzalo Martin, who voices the main character in ''VideoGame/LifeIsStrange2'', is a native Spanish speaker so the voice director allowed him to improvise any lines in Spanish his character speak in order to make it sound more natural to anyone who is fluent in Spanish.
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to:

* In ''VideoGame/HypnospaceOutlaw'', There's a point in the game where somebody insults the Chowder Man by calling him 'Choder Man'. According to Jay Tholen, this was a legitimate typo, but it worked way too well in context for him to take it out.
Is there an issue? Send a MessageReason:
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* ''VideoGame/TalesFromTheBorderlands'': The scene in "Vault of the Traveler" where Rhys [[FlippingTheBird gives Holo-Jack the double-deuce]] while escaping from Helios was [[https://www.thegamer.com/tales-from-borderlands-rhys-flips-off-monitors/ apparently caused by a miscommunication]] between the writers and the animation team. The script had Rhys "flip off the monitors as he runs by", as in turn off the monitors. When the animators showed Rhys giving Holo-Jack the finger with both hands, director Nick Herman decided to keep it that way.
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* ''VideoGame/{{Bulletstorm}}'' has a [[ClusterFBomb saturation of swear words]] (including modified swear words that sound like they came out of a maternity ward for schizophrenics) because the swearing was in English and the developers of the game were Polish, so they added in what they thought were regular muttering swears and got the unholy result. Seeing as how one half of the game is about making insulting, violent kills, this plethora of insulting, violent swearing ends up as the other half of the game.

to:

* ''VideoGame/{{Bulletstorm}}'' has a [[ClusterFBomb saturation of swear words]] (including modified swear words that sound like they came out of a maternity ward for schizophrenics) because the swearing was in English and the developers of the game were Polish, so they added in what they thought were regular muttering swears and got the unholy result. Seeing as how one half of the game is about making insulting, violent kills, this plethora of insulting, violent swearing ends up as the other half of the game. The devs were reportedly horrified when the dialogue was translated back into Polish.
Is there an issue? Send a MessageReason:
None



to:

* ''VideoGame/RedDeadRedemption2'': At the beginning of "Polite Society, Valentine Style" in Chapter 2, during the ride to Valentine, while Mary-Beth, Tilly, and Karen sing a joke song about meeting "a friend in Valentine/Strawberry/etc.", at one point Karen mixes up the lyric, and the others chide her for screwing up before they all laugh about it. This was a genuine moment made during the recording that was left in the final game.

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* [[https://screenrant.com/facts-you-did-not-know-bioshock-franchise/ Apparently]], Sheryl Lee of [[Series/TwinPeaks Laura Palmer]] fame ended up in the recording studio for ''VideoGame/{{BioShock 2}}'' due to a scheduling mishap (likely due to confusion with Sheryl Lee Ralph, the voice of Grace Holloway). She was given a role as a Baby Jane splicer in the Atlantic Express, discussing Jack's whereabouts.

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* [[https://screenrant.com/facts-you-did-not-know-bioshock-franchise/ Apparently]], Sheryl Lee of [[Series/TwinPeaks Laura Palmer]] fame ended up in the recording studio for ''VideoGame/{{BioShock 2}}'' ''VideoGame/BioShock2'' due to a scheduling mishap (likely due to confusion with Sheryl Lee Ralph, the voice of Grace Holloway). She was given a role as a Baby Jane splicer in the Atlantic Express, discussing Jack's whereabouts.



** As it turns out, Link's upgrade to {{Bishonen}} status between ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' and ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' was the result of an [[http://iwataasks.nintendo.com/interviews/#/3ds/zelda-ocarina-of-time/1/7 offhand comment made by the wife of one of the developers]].

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** As it turns out, Link's upgrade to {{Bishonen}} status between ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' and ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' was the result of an [[http://iwataasks.nintendo.com/interviews/#/3ds/zelda-ocarina-of-time/1/7 offhand comment made by the wife of one of the developers]].developers.]]



** The Fishing Hole in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' [[http://iwataasks.nintendo.com/interviews/#/3ds/zelda-ocarina-of-time/2/3 originally came from someone goofing off while coding the Water Temple, making a fish in an isolated room and trying out a coded fishing rod.]] It was later put in to the actual game as a sidequest and even got a massive expansion in the Nintendo [=3DS=] remake of ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]''.

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** The Fishing Hole in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' [[http://iwataasks.nintendo.com/interviews/#/3ds/zelda-ocarina-of-time/2/3 originally came from someone goofing off while coding the Water Temple, making a fish in an isolated room and trying out a coded fishing rod.]] It was later put in to the actual game as a sidequest and even got a massive expansion in the Nintendo [=3DS=] UsefulNotes/Nintendo3DS remake of ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]''.Mask]]''.
** Ordon Village was developed for the [[UsefulNotes/ElectronicEntertainmentExpo E3 2006]] demo of ''VideoGame/TheLegendOfZeldaTwilightPrincess'' and wasn't originally meant to be in the actual game, but Creator/ShigeruMiyamoto [[http://iwataasks.nintendo.com/interviews/#/wii/twilight_princess/0/1 put it in the game with a three-day prologue to introduce the game's mechanics.]]
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** ''VideoGame/GrandTheftAutoV'' had its key actors perform many cutscenes with motion capture suits on and delivering dialogue live (leading to the realism of the CGI). In one sequence, the actor playing Trevor was supposed to hop over a low fence, but he goofed and fell over instead, causing the actor playing Franklin to break into laughter. Rather can cutting the scene, the actor playing Trevor proceeded to deliver an epic (and somewhat scary) angry rant, in character, that was considered so good (along with Franklin's actor wisely also staying in character) that it was incorporated into the cutscene as it appeared in the game.[[note]]Only a tiny part hints that it's improv; Trevor says "motherfucker" which he normally doesn't as he takes insults involving his mother [[BerserkButton VERY seriously.]][[/note]] As a bonus, Trevor's ad-libbed rant actually worked towards the continuity of the game because [[spoiler: at this point in the game, Trevor had just left his friend Michael to, he thinks, be killed by Chinese mobsters, and his rant ties into the guilt the character is feeling about this.]] The scene ended up being one of the funniest in the game. [[https://www.youtube.com/watch?v=gCQ093vh3FM Watch it here]].

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** ''VideoGame/GrandTheftAutoV'' had its key actors perform many cutscenes with motion capture suits on and delivering dialogue live (leading to the realism of the CGI). In one sequence, the actor playing Trevor was supposed to hop over a low fence, but he goofed and fell over instead, causing the actor playing Franklin to break into laughter. Rather can than cutting the scene, the actor playing Trevor proceeded to deliver an epic (and somewhat scary) angry rant, in character, that was considered so good (along with Franklin's actor wisely also staying in character) that it was incorporated into the cutscene as it appeared in the game.[[note]]Only a tiny part hints that it's improv; Trevor says "motherfucker" which he normally doesn't as he takes insults involving his mother [[BerserkButton VERY seriously.]][[/note]] As a bonus, Trevor's ad-libbed rant actually worked towards the continuity of the game because [[spoiler: at this point in the game, Trevor had just left his friend Michael to, he thinks, be killed by Chinese mobsters, and his rant ties into the guilt the character is feeling about this.]] The scene ended up being one of the funniest in the game. [[https://www.youtube.com/watch?v=gCQ093vh3FM Watch it here]].
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** The second game's level "The Sugar Mill" is infamous for containing much more Witches than any other level (most levels contain one or ''maybe'' two, but this one contains 7-8 ''at minimum''). While this was originally the result of a glitch, [[AscendedGlitch the developers ended up taking a liking to it]], and the outside lore for the game now includes the fact that Witches crave sugar due to their malnutrition but, to explain why there aren't as many Witches during the next level, they also have a heavy dislike for rain.

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