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* VendorTrash: Unlike previous games, there is very little liquid cash just lying around in the field. Most of your rupees will come from selling items, and the vast majority (other than weapons and certain pieces of armor) can be sold anywhere. However, basically every item has some use in crafting, so this tension provides incentive for turning in sidequests for some extra income.
** Special mention to the various precious stones--while they can be crafted into jewelry in Gerudo Town, they are fairly expensive to enhance, and none of them carries unique effects. Better to find other equipment (which will likely confer {{Set Bonus}}es as well, unlike the headgear-only jewelry) and sell off the stones--unless the gems are needed to upgrade particular armor sets to maximum potential (for example, the Snowquill Armor requires a total of ''fifteen'' Rubies to reach Level Four defense). Diamonds are unique here, since they can be used to craft new Champions' weapons, preventing them from being TooAwesomeToUse. The real vendor trash is the extremely common and conspicuous luminous stones; their only use is crafting the Radiant Set, and beyond that can be sold for a bit of cash or converted to diamonds at a rate of ten-to-one in Zora's Domain. This is a financial loss, but it provides an easy source of diamonds for Champions' weapons.

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* VendorTrash: Unlike previous games, there is very little liquid cash just lying around in the field. Most of your rupees will come from selling items, and the vast majority (other than weapons and certain pieces of armor) can be sold anywhere. However, basically every item has some use in crafting, so this tension provides incentive for turning in sidequests for some extra income.
**
income. Special mention to the various precious stones--while they can be crafted into jewelry in Gerudo Town, they are fairly expensive to enhance, and none of them carries unique effects. Better to find other equipment (which will likely confer {{Set Bonus}}es as well, unlike the headgear-only jewelry) and sell off the stones--unless the gems are needed to upgrade particular armor sets to maximum potential (for example, the Snowquill Armor requires a total of ''fifteen'' Rubies to reach Level Four defense). Diamonds are unique here, since they can be used to craft new Champions' weapons, preventing them from being TooAwesomeToUse. The real vendor trash is the extremely common and conspicuous luminous stones; their only use is crafting the Radiant Set, and beyond that can be sold for a bit of cash or converted to diamonds at a rate of ten-to-one in Zora's Domain. This is a financial loss, but it provides an easy source of diamonds for Champions' weapons.
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** If you fall into freezing water, no amount of clothes will prevent you from freezing to death.

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** If you fall into freezing water, no amount of clothes will prevent you from freezing to death. The rate of damage taken is rather unrealistic though, and will kill you in about a second at 3 hearts. It's actually a bigger hazard and far more likely to kill you early on than bottomless swamp mires or lava pools, since if you fall in those (or drown in normal water due to low stamina) you teleport back to solid ground minus a heart.

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* WaterIsWomanly: ZigZagged. The previous Zora Champion, who piloted the water-wielding mecha Vah Ruta, was the very feminine and ladylike Mipha — she was a kind and gentle princess, a renowned healer, girlier than her teammates Zelda and Urbosa, and was in love with Link. However, Link's ally in the present and the new Zora Champion of sorts is her brash and outgoing younger brother Sidon.
* WeakButSkilled: The Master Cycle Zero from The Champions' Ballad [=DLC=] is this compared to the UnskilledButStrong horses of the game. Horses are ultimately faster but the Master Cycle Zero far outperforms them in terms of maneuverability and versatility on various terrain. It can safely jump off the highest cliffs and while the player will be hurt by running into things, it's only a small amount and it takes almost no time to resummon it, compared to horses, who stop short in front of a barrier and need to be remaneuvered. Also, it is less prone to spontaneously combusting if ridden on Death Mountain than its organic counterparts.

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* WaterIsWomanly: ZigZagged. The previous Zora Champion, who piloted the water-wielding mecha Vah Ruta, was the very feminine and ladylike Mipha -- she was a kind and gentle princess, a renowned healer, girlier than her teammates Zelda and Urbosa, and was in love with Link. However, Link's ally in the present and the new Zora Champion of sorts is her brash and outgoing younger brother Sidon.
* WeakButSkilled: The Master Cycle Zero from The "The Champions' Ballad [=DLC=] Ballad" DLC is this compared to the UnskilledButStrong horses of the game. Horses are ultimately faster but the Master Cycle Zero far outperforms them in terms of maneuverability and versatility on various terrain. It can safely jump off the highest cliffs and while the player will be hurt by running into things, it's only a small amount and it takes almost no time to resummon it, compared to horses, who stop short in front of a barrier and need to be remaneuvered. Also, it is less prone to spontaneously combusting if ridden on Death Mountain than its organic counterparts.



--> "In the name of the Goddess Hylia..."\\

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--> "In -->"In the name of the Goddess Hylia..."\\



* WhatMeasureIsANonHuman:
** Yiga assassins merely SmokeOut when Link defeats them and their leader Master Kohga does himself in by accident at the end of his fight, since they're fellow people and the game doesn't want Link to be directly responsible for murder.
** The rule with organic enemies seems to be that if they have animalistic attributes, it's okay for them to drop body parts that Link can take. Bokoblins, Moblins and Hinox are all partially piglike, and even though Lynels appear to be the most intelligent enemies in the game, their lion faces and horse bodies seem to be why their body parts can be harvested as well. Wizzrobes are creepy imp-wizards, but they're the only humanoid enemy without any animal qualities, and as such, they only drop their weapons.

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* WhatMeasureIsANonHuman:
WhatMeasureIsANonHuman: The rule with organic enemies seems to be that if they have animalistic attributes, it's okay for them to drop body parts that Link can take.
** Although all humanoid enemies are intelligent enough to craft weapons and create dwellings, Bokoblins, Moblins and Hinox are all partially piglike and Lizalfos are entirely reptilian, and so their body parts are freely harvestable to sell or brew into elixirs. Even though Lynels appear to be the most intelligent enemies in the game, their lion faces and horse bodies also seem to be why their body parts can be harvested as well.
** Wizzrobes are creepy imp-wizards, but they're the only humanoid enemy without any animal qualities and, as such, they only drop their weapons.
** Yiga assassins assassins, who are actually human beneath their masks, merely SmokeOut when Link defeats them and their leader Master Kohga does himself in by accident at the end of his fight, since they're fellow people and the game doesn't want Link to be directly responsible for murder.
** The rule with organic enemies seems to be that if they have animalistic attributes, it's okay for them to drop body parts that Link can take. Bokoblins, Moblins and Hinox are all partially piglike, and even though Lynels appear to be the most intelligent enemies in the game, their lion faces and horse bodies seem to be why their body parts can be harvested as well. Wizzrobes are creepy imp-wizards, but they're the only humanoid enemy without any animal qualities, and as such, they only drop their weapons.
murder.



---> "This horse says that YOU killed it! You! How could you?! Do you plan to revive it just to kill it again?"

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---> "This --->"This horse says that YOU killed it! You! How could you?! Do you plan to revive it just to kill it again?"
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[[/folder]]

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[[/folder]][[/folder]]
----
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* UndeadCounterpart: Stalmoblins (from Moblins), Stalizalfos (from Lizalfos), Stalkoblin (from Moblins), and Stalnox (from Hinox).

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* UndeadCounterpart: There are skeletal Stal-variants of most of the game's humanoid enemies -- Stalkoblins (skeletal Bokoblins), Stalmoblins (from (skeletal Moblins), Stalizalfos (from (skeletal Lizalfos), Stalkoblin (from Moblins), and Stalnox (from Hinox).(skeletal Hinox). They're only encountered at night, [[WeakenedByTheLight as daylight destroys them]], and are {{Glass Cannon}}s compared to their living counterparts -- any blow will cause them to collapse into a pile of bones, although they'll keep reforming until their skulls are destroyed.
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* UndeadCounterpart: Stalmoblins (from Moblins), Stalizalfos (from Lizalfos), Stalkoblin (from Moblins), and Stalnox (from Hinox).
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* WintryAuroralSky: The frigid Hebra region in the northwest of the map is usually shrouded in a blizzard that reduces visibility, but occasionally the storm will clear. When this happens at night an aurora is visible. There are equally northern regions (Death Mountain and Akkala) that aren't as cold, and so don't have an aurora.

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* WintryAuroralSky: The frigid Hebra region in the northwest of the map is usually shrouded in a blizzard that reduces visibility, but occasionally the storm will clear. When this happens at night an aurora is visible. There are equally northern regions (Death Mountain (Eldin and Akkala) that aren't as cold, and so don't have an aurora.
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Added DiffLines:

* WintryAuroralSky: The frigid Hebra region in the northwest of the map is usually shrouded in a blizzard that reduces visibility, but occasionally the storm will clear. When this happens at night an aurora is visible. There are equally northern regions (Death Mountain and Akkala) that aren't as cold, and so don't have an aurora.

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Crosswicking.


* VagueHitPoints: While Link's hitpoints are evident by his heart meter, the hitpoints of his weapons are not. The only visible indicator of how much durability his weapons have before they shatter is a sparkle on the inventory screen when they're brand new and a red flash on that same menu when they're a hit or two away from breaking.



* WhamLine: A small-but-effective one comes at the end of the of the Champions Ballad [=DLC=], especially for those who thought they were finally finished with it [[spoiler:and hadn't been spoiled on the duel against the [[AwesomeBosses/TheLegendOfZelda Shiekah Monk Maz Koshia]]]].
--> "In the name of the Goddess Hylia..."
--> *cue the WhamShot mentioned below*
--> "[[spoiler:I offer this final trial!]]"

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* WhamLine: A small-but-effective one comes at the end of the of the Champions Champion's Ballad [=DLC=], especially for those who thought they were finally finished with it [[spoiler:and hadn't been spoiled on the duel against the [[AwesomeBosses/TheLegendOfZelda Shiekah Monk Maz Koshia]]]].
--> "In the name of the Goddess Hylia..."
-->
"\\
*cue the WhamShot mentioned below*
-->
below*\\
"[[spoiler:I offer this final trial!]]"
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* UseTheirOwnWeaponAgainstThem: Nearly every enemy can be disarmed of their weapon with a ShieldBash, depending on the strength of the enemy and one's own shield. Doing so will cause them to drop their weapon, which Link can then use for himself.
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Renamed per TRS


* UnintentionallyUnwinnable:
** It is possible to do certain things in shrines and put yourself into a situation where the shrine cannot be completed, usually by falling onto a remote ledge that you can't escape from (as dying dumps you back on that same ledge). The solution is to teleport out of the shrine, which resets it back to the default state.
** If you drop an orb into the swamp on Eventide Island, it becomes impossible to retrieve without restarting the whole shrine quest.



* UnwinnableByMistake:
** It is possible to do certain things in shrines and put yourself into a situation where the shrine cannot be completed, usually by falling onto a remote ledge that you can't escape from (as dying dumps you back on that same ledge). The solution is to teleport out of the shrine, which resets it back to the default state.
** If you drop an orb into the swamp on Eventide Island, it becomes impossible to retrieve without restarting the whole shrine quest.
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* UnderwearSwimsuit: Link can ditch all his clothing down to a pair of boxers, and swimming in just them gives him slightly faster swim speed than swimming with clothes on (save for the Zora Armor and the Salvager Set.)

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* YouWakeUpInARoom: The game begins with Link awakening inside a mysterious place called the Shrine of Resurrection, with only the strange machine he lay in and the mysterious Sheikah Slate. The way out is locked; however, Link can just use the tablet to unlock the door.

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* YouWakeUpInARoom: YouWakeUpInARoom:
**
The game begins with Link awakening inside a mysterious place called the Shrine of Resurrection, with only the strange machine he lay in and the mysterious Sheikah Slate. The way out is locked; however, Link can just use the tablet to unlock the door.door.
** One of the disguised Yiga Clan members may tell you about a dream that plays out exactly like this, then proceed to attack you.


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* ZergRush: The final room of ''Trial of the Sword'' has ''eight'' horse-mounted Red Bokoblins assisting a Silver/Gold Lynel.
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--> "[[spoiler:I offer this final challenge]]"

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--> "[[spoiler:I offer this final challenge]]"trial!]]"
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Renamed trope


** If you get into a tough fight while on horseback, your horse [[FinalDeath can be killed -- and won't come back]] -- if you're not careful. Although the presence of the Horse God kinda makes that a moot point.

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** If you get into a tough fight while on horseback, your horse [[FinalDeath [[{{Permadeath}} can be killed -- and won't come back]] -- if you're not careful. Although the presence of the Horse God kinda makes that a moot point.

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* UnwinnableByMistake: It is possible to do certain things in shrines and put yourself into a situation where the shrine cannot be completed, usually by falling onto a remote ledge that you can't escape from (as dying dumps you back on that same ledge). The solution is to teleport out of the shrine, which resets it back to the default state.

to:

* UnwinnableByMistake: UnwinnableByMistake:
**
It is possible to do certain things in shrines and put yourself into a situation where the shrine cannot be completed, usually by falling onto a remote ledge that you can't escape from (as dying dumps you back on that same ledge). The solution is to teleport out of the shrine, which resets it back to the default state.state.
** If you drop an orb into the swamp on Eventide Island, it becomes impossible to retrieve without restarting the whole shrine quest.
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None

Added DiffLines:

** Unlike many other games, dodging doesn’t make give invincibility for the duration of the animation, so you’ll have to actually dodge in the correct direction to ensure safety.
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None


* WeakButSkilled: The Master Cycle Zero from The Champions' Ballad [=DLC=] is this compared to the UnskilledButStrong horses of the game. Horses are ultimately faster but the Master Cycle Zero far outperforms them in terms of maneuverability and versatility on various terrain. It can safely jump off the highest cliffs and while the player will be hurt by running into things, it's only a small amount and it takes almost no time to resummon it, compared to horses, who stop short in front of a barrier and need to be remaneuvered. Also, it is less prone to spontaneously combusting if ridden on Death Mountain that its organic counterparts.

to:

* WeakButSkilled: The Master Cycle Zero from The Champions' Ballad [=DLC=] is this compared to the UnskilledButStrong horses of the game. Horses are ultimately faster but the Master Cycle Zero far outperforms them in terms of maneuverability and versatility on various terrain. It can safely jump off the highest cliffs and while the player will be hurt by running into things, it's only a small amount and it takes almost no time to resummon it, compared to horses, who stop short in front of a barrier and need to be remaneuvered. Also, it is less prone to spontaneously combusting if ridden on Death Mountain that than its organic counterparts.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WaterIsWomanly: ZigZagged. The previous Zora Champion, who piloted the water-wielding mecha Vah Ruta, was the very feminine and ladylike Mipha — she was a kind and gentle princess, a renowned healer, girlier than her teammates Zelda and Urbosa, and was in love with Link. However, Link's ally in the present and the new Zora Champion of sorts is her brash and outgoing younger brother Sidon.
Is there an issue? Send a MessageReason:
None


** Special mention to the various precious stones--while they can be crafted into jewelry in Gerudo Town, they are fairly expensive to enhance, and none of them carries unique effects. Better to find other equipment (which will likely confer {{Set Bonus}}es as well, unlike the headgear-only jewelry) and sell off the stones. Diamonds are unique here, since they can be used to craft new Champions' weapons, preventing them from being TooAwesomeToUse. The real vendor trash is the extremely common and conspicuous luminous stones; their only use is crafting the Radiant Set, and beyond that can be sold for a bit of cash or converted to diamonds at a rate of ten-to-one in Zora's Domain. This is a financial loss, but it provides an easy source of diamonds for Champions' weapons.

to:

** Special mention to the various precious stones--while they can be crafted into jewelry in Gerudo Town, they are fairly expensive to enhance, and none of them carries unique effects. Better to find other equipment (which will likely confer {{Set Bonus}}es as well, unlike the headgear-only jewelry) and sell off the stones.stones--unless the gems are needed to upgrade particular armor sets to maximum potential (for example, the Snowquill Armor requires a total of ''fifteen'' Rubies to reach Level Four defense). Diamonds are unique here, since they can be used to craft new Champions' weapons, preventing them from being TooAwesomeToUse. The real vendor trash is the extremely common and conspicuous luminous stones; their only use is crafting the Radiant Set, and beyond that can be sold for a bit of cash or converted to diamonds at a rate of ten-to-one in Zora's Domain. This is a financial loss, but it provides an easy source of diamonds for Champions' weapons.
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None


** Want to catch a whole school of fish but you’re too ill-equipped/lazy to swim after them? Simply let loose a Shock Arrow into their general area [[ElectrifiedBathtub and watch them all float up to the surface of the water!]]

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** Want to catch a whole school of fish but you’re too ill-equipped/lazy to swim after them? Simply let loose a Shock Arrow into their general area [[ElectrifiedBathtub and watch them all float up to the surface of the water!]]water!]] If you're short on Shock Arrows, a Bomb from your Sheikah Slate will do the same job.
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* WackyWaterbed: Link can go to the inn in Zora's Domain and sleep on a Blissful Waterbed for a fee[[note]]80 rupees[[/note]]. Once he pays the fee, there's a sound effect of Link bouncing and giggling on the waterbed, which the player does not see, though it is implied that the innkeeper, being across from the beds, sees Link bouncing. Given the equipment Link uses in his adventure, the Blissful Waterbeds are apparently [[MadeOfIndestructium indestructible]], which is why the innkeeper says nothing about Link's behavior on the Blissful Waterbed.
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** Fighting monsters has so many ways you can utilize: [[MadBomber blowing them up with Bomb Arrows or Bomb Barrels,]] [[FireIceLightning shooting elemental arrows at them,]] [[ManOnFire setting them on fire with a torch,]] [[BlowYouAway blowing them]] [[NotTheFallThatKillsYou off a cliff with a Korok Leaf...]]the possibilities are endless! But what takes the cake is what you can do to Stalmonsters: You can beat one with its own arm (or explode it with a Remote Bomb or scatter it with a Korok Leaf,) then ''steal its skull'' and run away with it while the rest of the Stalmonster desperately tries to take it back, and finally ''kick the skull off a cliff,'' after which the Stalmonster throws a fit in rage before collapsing into a pile of bones.

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** Fighting monsters has so many ways you can utilize: [[MadBomber blowing them up with Bomb Arrows or Bomb Barrels,]] [[FireIceLightning shooting elemental arrows at them,]] [[ManOnFire setting them on fire with a torch,]] [[BlowYouAway blowing them]] [[NotTheFallThatKillsYou off a cliff with a Korok Leaf...]]the possibilities are endless! But what takes the cake is what you can do to Stalmonsters: You can beat one with its own arm (or explode it with a Remote Bomb or scatter it with a Korok Leaf,) Leaf), then ''steal its skull'' and run away with it while the rest of the Stalmonster desperately tries to take it back, and finally ''kick the skull off a cliff,'' after which the Stalmonster throws a fit in rage before collapsing into a pile of bones.

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Removed: 903

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* VendorTrash: Pretty much anything besides weapons and a few special pieces of armor can be sold. One of the quickest ways to get Rupees is to sell monster parts, gems, and other junk acquired while exploring the wild. These items all have uses in crafting, so there's an incentive for players to find other sources of Rupees, like sidequests, at least until they have way more items than they need.
** There is generally no use for the rarer stones like opals, topaz, rubies, sapphires, and diamonds except to sell them. Admittedly you can pump them into some sick jewelry in Gerudo town, but the resultant accessories won't do anything you couldn't get from other, more accessible item sets, so they're best sold. The word "rare" might disqualify them from this trope, were they very much ''not'' rare on Death Mountain. There's ore veins every ten steps and priceless gems in all of them, so go nuts and get rich.
** Diamonds are set apart from the rest because they actually have a valuable use--re-crafting the Champions' weapons should you lose or break them. That's pretty cool, as it prevents the excellent gear you get for clearing the Divine Beasts from being TooAwesomeToUse. But the diamonds aren't the VendorTrash, luminous stones are. These ones are, unlike gemstones, ridiculously easy to find, and have no use in the entire game except to sell or to upgrade the Radiant Set. You can sell them at vendors for small chunks of cash, or you can sell them to Ledo, an artisan in Zora's Domain, for a diamond for every ten. Selling the ten luminous stones on their own would net you 700 rupees, more than the 500 rupees you get from one diamond, so you're losing money on the deal, but if you are using the Champions' weapons Ledo is definitely [[AntiFrustrationFeatures the most reliable source of diamonds]].

to:

* VendorTrash: Pretty much anything besides Unlike previous games, there is very little liquid cash just lying around in the field. Most of your rupees will come from selling items, and the vast majority (other than weapons and a few special certain pieces of armor armor) can be sold. One of the quickest ways to get Rupees is to sell monster parts, gems, and other junk acquired while exploring the wild. These items all have uses sold anywhere. However, basically every item has some use in crafting, so there's an this tension provides incentive for players turning in sidequests for some extra income.
** Special mention
to find other sources of Rupees, like sidequests, at least until the various precious stones--while they have way more items than they need.
** There is generally no use for the rarer stones like opals, topaz, rubies, sapphires, and diamonds except to sell them. Admittedly you
can pump them be crafted into some sick jewelry in Gerudo town, but the resultant accessories won't do anything you couldn't get from other, more accessible item sets, so they're best sold. The word "rare" might disqualify Town, they are fairly expensive to enhance, and none of them from this trope, were they very much ''not'' rare on Death Mountain. There's ore veins every ten steps carries unique effects. Better to find other equipment (which will likely confer {{Set Bonus}}es as well, unlike the headgear-only jewelry) and priceless gems in all of them, so go nuts and get rich.
**
sell off the stones. Diamonds are set apart from the rest because unique here, since they actually have a valuable use--re-crafting the can be used to craft new Champions' weapons should you lose or break them. That's pretty cool, as it prevents the excellent gear you get for clearing the Divine Beasts weapons, preventing them from being TooAwesomeToUse. But The real vendor trash is the diamonds aren't the VendorTrash, extremely common and conspicuous luminous stones are. These ones are, unlike gemstones, ridiculously easy to find, and have no stones; their only use in the entire game except to sell or to upgrade is crafting the Radiant Set. You Set, and beyond that can sell them at vendors be sold for small chunks a bit of cash, cash or you can sell them converted to Ledo, an artisan diamonds at a rate of ten-to-one in Zora's Domain, Domain. This is a financial loss, but it provides an easy source of diamonds for a diamond for every ten. Selling the ten luminous stones on their own would net you 700 rupees, more than the 500 rupees you get from one diamond, so you're losing money on the deal, but if you are using the Champions' weapons Ledo is definitely [[AntiFrustrationFeatures the most reliable source of diamonds]].weapons.
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** Hyrule Castle's music dynamically switches between a dramatic, bombastic orchestral arrangement while outdoors and a sinister pipe organ version while indoors. Both variants gain an extra drum part during combat.

to:

** Hyrule Castle's music dynamically switches between a dramatic, bombastic orchestral arrangement while outdoors and a sinister pipe organ version while indoors. Both variants gain an extra drum part during combat.

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** Music is usually low-key and ambient, varying depending on the area Link is in. When approaching towns, the town's BGM will grow in volume until it's actually entered, wherein it'll play at full volume. Entering interiors or traveling in a snowstorm will muffle the music. Each town has two versions of its theme, one each for day and night, with the latter having a slower tempo and being more relaxing.

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** Music In the field, music is usually typically low-key and ambient, varying depending on the area Link is in. When approaching towns, the town's BGM will grow in volume until it's actually entered, wherein it'll play at full volume. Entering interiors ambient. Going indoors or traveling in a snowstorm will muffle the music. Each music.
** When approaching a
town or stable, its music will start quiet and crescendo until reaching full volume as Link enters the town proper. Every town theme has two versions of its theme, one each a separate version for day and night, with the latter having a slower tempo and being more relaxing.relaxing arrangement.



** Hyrule Castle itself has a dramatic, loud theme for the exterior, that perfectly fades into a more sinister theme for the interior. Both of these variants gain an extra drumbeat during combat.
** Any time Kass is at a stable, his accordion music (Epona's Song) mixes with the stable's background music.

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** Hyrule Castle itself has Castle's music dynamically switches between a dramatic, loud theme for the exterior, that perfectly fades into bombastic orchestral arrangement while outdoors and a more sinister theme for the interior. pipe organ version while indoors. Both of these variants gain an extra drumbeat drum part during combat.
** Any time If Kass is at a stable, he will play Epona's Song on his accordion music (Epona's Song) mixes with over the stable's normal background music.
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Typo


** Diamonds are set apart from the rest because they actually have a valuable use--re-crafting the Champions' weapons should you lose or break them. That's pretty cool, as it prevents the excellent gear you get for clearing the Divine Beasts from being TooAwesomeToUse. But the diamonds aren't the VendorTrash, luminous stones are. These ones are, unlike gemstones, ridiculously easy to find, and have no use in the entire game except to sell or to upgrade the Radiant Set. You can sell them at vendors for small chunks of cash, or you can sell them to Ledo, an artisan in Zora's Domain, for a diamond for every ten. Selling the ten luminous stones on their own would net you 700 rupees, more than the 500 rupees you get from one diamond, so your losing money on the deal, but if you are using the Champions' weapons Ledo is definitely [[AntiFrustrationFeatures the most reliable source of diamonds]].

to:

** Diamonds are set apart from the rest because they actually have a valuable use--re-crafting the Champions' weapons should you lose or break them. That's pretty cool, as it prevents the excellent gear you get for clearing the Divine Beasts from being TooAwesomeToUse. But the diamonds aren't the VendorTrash, luminous stones are. These ones are, unlike gemstones, ridiculously easy to find, and have no use in the entire game except to sell or to upgrade the Radiant Set. You can sell them at vendors for small chunks of cash, or you can sell them to Ledo, an artisan in Zora's Domain, for a diamond for every ten. Selling the ten luminous stones on their own would net you 700 rupees, more than the 500 rupees you get from one diamond, so your you're losing money on the deal, but if you are using the Champions' weapons Ledo is definitely [[AntiFrustrationFeatures the most reliable source of diamonds]].
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The previous version inaccurately claimed one diamond was worth more than ten luminous stones.


** Diamonds are set apart from the rest because they actually have a valuable use--re-crafting the Champions' weapons should you lose or break them. That's pretty cool, as it prevents the excellent gear you get for clearing the Divine Beasts from being TooAwesomeToUse. But the diamonds aren't the VendorTrash, luminous stones are. These ones are, unlike gemstones, ridiculously easy to find, and have literally no use in the entire game except to sell. You can sell them at vendors for small chunks of cash, or you can sell them to Ledo, an artisan in Zora's Domain, for a diamond for every ten. Whether you sell the diamond for a much higher cash reward or use it for your weapons, there's no reason not to abuse this.

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** Diamonds are set apart from the rest because they actually have a valuable use--re-crafting the Champions' weapons should you lose or break them. That's pretty cool, as it prevents the excellent gear you get for clearing the Divine Beasts from being TooAwesomeToUse. But the diamonds aren't the VendorTrash, luminous stones are. These ones are, unlike gemstones, ridiculously easy to find, and have literally no use in the entire game except to sell.sell or to upgrade the Radiant Set. You can sell them at vendors for small chunks of cash, or you can sell them to Ledo, an artisan in Zora's Domain, for a diamond for every ten. Whether Selling the ten luminous stones on their own would net you sell 700 rupees, more than the diamond for a much higher cash reward or use it for 500 rupees you get from one diamond, so your weapons, there's no reason not to abuse this.losing money on the deal, but if you are using the Champions' weapons Ledo is definitely [[AntiFrustrationFeatures the most reliable source of diamonds]].
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** If you fall into freezing water, no amount of clothes will prevent you from freezing to death.
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** Link can't reliably find the supplies he needs just by cutting grass and breaking pots (though that's not to say that nothing can be found this way). Instead, he'll have to scavenge them from places where one would expect to find them, like taking arrows from bow-wielding Bokoblins and restoring health by eating meat from hunting animals. Most rupees are got through selling items. He also doesn't hold items dramatically in the air whenever he collects them.

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** Link can't reliably find the supplies he needs just by cutting grass and breaking pots (though that's not to say that nothing can be found this way). Instead, he'll have to scavenge them from places where one would expect to find them, like taking arrows from bow-wielding Bokoblins and restoring health by eating meat from hunting animals. Most rupees are got obtained through selling items. He also doesn't hold items dramatically in the air whenever he collects them.



** At several points, travelers are attacked by monsters and the player has the opportunity to help them out.
*** You'd have to stumble upon a lot of the right ingredients over a lot of time to cook up a meal that offers a full restore plus extra hearts, but if you save the right traveler from a skinny, easily-slain red Bokoblin, you can get one for little more than free.[[note]]It's the lady on Horwell Bridge leading into Central Hyrule.[[/note]]
** You can hang out with dogs, and feed them fruit and meat, and they'll become friendly and follow Link around. Feed them enough, and they'll usually lead you to buried treasure.
** In fact, you can feed sand seals, too, and you never actually need to. Feeding Riju's seal Patricia will give you hints, but otherwise, like with horses, it's also just a feature if you feel like being nice.

to:

** At several points, travelers are attacked by monsters monsters, and the player has the opportunity to help them out.
*** You'd have to stumble upon a lot of the right ingredients over a lot of time to cook up a meal that offers a full restore plus extra hearts, but if you save the right traveler from a skinny, easily-slain red Bokoblin, you can get one for little more than free.[[note]]It's the lady on Horwell Bridge leading into Central Hyrule.[[/note]]
** You can hang out with dogs, and feed them fruit and meat, and they'll become friendly and follow Link around. Feed them enough, and they'll usually lead you to buried treasure.
** In fact, you
treasure. You can feed sand seals, too, and you never actually need to. Feeding Riju's seal Patricia will give you hints, but otherwise, like with horses, it's also just a feature if you feel like being nice.



* VillainBeatingArtifact: Surprisingly {{Averted}} with the Master Sword, which is actually not needed to defeat Ganon. Played straight, however, with [[spoiler:the Light Arrows, which are the only thing that can harm Dark Beast Ganon and are obtained and used only during the final battle.]]

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* VillainBeatingArtifact: Surprisingly {{Averted}} with the Master Sword, which is actually not needed to defeat Ganon. Played straight, however, with [[spoiler:the Light Arrows, which Bow of Light, whose projectiles are one of the only thing few things that can harm Dark Beast Ganon and are is obtained and used only during the final battle.]]

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