Follow TV Tropes

Following

History TheLegendOfZeldaBreathOfTheWild / TropesUToZ

Go To

OR

Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* WatchForRollingObjects: The Mo'a Keet Shrine's challenge consists of navigating a series of sloping chutes along which large stone or metal balls roll down periodically. The pathways are too narrow to dodge aside on, and too long for Link to traverse between a ball dropping into the bottomless pit at the end and its replacement being deposited at the top. Clearing the first part, which as stone balls, requires using Stasis to halt them in place when they exit the chute and running up the slope in the larger time window afforded until the Stasis breaks and the ball continues on its way. Clearing the second, with metal balls, requires using Magnesis to grab the sphere before it flattens you and depositing it somewhere flat.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* YouCantThwartStageOne: Inverted. Calamity Ganon's Hyrule Compendium entry reveals that as soon as he realized Link had awoken, Ganon focused all efforts on rebuilding his body. However, the process is interrupted and he only manages to slap together an incomplete spider-like form by the time Link arrived. This occurs whether Link clears all the dungeons first or goes straight for Ganon right away. So in a way, in BOTW the player always thwarts Stage One.
Is there an issue? Send a MessageReason:

Added DiffLines:

* UnusualHiringPractices: Bolson's construction company only hires people whose names end in "-son." This also applies to people who don't even do construction, such as the members of each race that you need to populate Tarrey Town with in the "From The Ground Up" sidequest.
Is there an issue? Send a MessageReason:
None


** Tarrey Town's music gains elements of the music from Rito Village, Goron City, Hateno Village, Zora's Domain, and Gerudo Town, respectively, as Link invites denizens of those regions. This also extends to the wedding at the end.

to:

** Tarrey Town's music gains elements of the music from Rito Village, Goron City, Hateno Village, Zora's Domain, and Gerudo Town, respectively, as Link invites denizens of those regions. This also extends to the wedding [[spoiler:Hudson and Rhondson's wedding]] at the end.
Is there an issue? Send a MessageReason:
None


* undignifiedDeath: Compared to the Blight Ganons, various monsters, or even Ganon himself, Master Kohga of the Yiga Clan doesn't go down in an epic battle against Link. Rather, when he attempts his "ultimate move", which is just a giant spiky ball, he's too busy figuring out how to use it to notice it rolling toward him. He ends up falling into the pit, with the spike ball landing on top of him. Link doesn't even do a single thing, like pushing the ball in the first place. [[TooDumbToLive Kohga met his end due to his own stupidity and absentmindedness.]]

to:

* undignifiedDeath: UndignifiedDeath: Compared to the Blight Ganons, various monsters, or even Ganon himself, Master Kohga of the Yiga Clan doesn't go down in an epic battle against Link. Rather, when he attempts his "ultimate move", which is just a giant spiky ball, he's too busy figuring out how to use it to notice it rolling toward him. He ends up falling into the pit, with the spike ball landing on top of him. Link doesn't even do a single thing, like pushing the ball in the first place. [[TooDumbToLive Kohga met his end due to his own stupidity and absentmindedness.]]
Is there an issue? Send a MessageReason:
None


* WaveMotionGun: Each of the Divine Beasts is armed with one, which each Champion pilot takes aim with at Calamity Gannon's lair inside Hyrule Castle, awaiting Link's move to storm the castle. When fired simultaneously, they become a ConvergingStreamWeapon that will blast off up to a half of Calamity Gannon's health bar before the boss fight. You can also spot the consequences of a test fire gone awry aeons ago when the ancient Hyruleans were building the Divine Beasts: Hebra Mountain has a giant circular hole cored through its side.

to:

* WaveMotionGun: Each of the Divine Beasts is armed with one, with which each Champion pilot takes aim with at Calamity Gannon's lair inside Hyrule Castle, awaiting Link's move to storm the castle. When fired simultaneously, they become a ConvergingStreamWeapon that will blast off up to a half of Calamity Gannon's health bar before the boss fight. You can also spot the consequences of a test fire gone awry aeons ago when the ancient Hyruleans were building the Divine Beasts: Hebra Mountain has a giant circular hole cored through its side.
Is there an issue? Send a MessageReason:
None


* WaveMotionGun: Each of the Divine Beasts is armed with one, which each Champion pilot takes aim with at Calamity Gannon's lair inside Hyrule Castle, awaiting Link's move to storm the castle. You can also spot the consequences of a test fire gone awry aeons ago when the ancient Hyruleans were building the Divine Beasts: Hebra Mountain has a giant circular hole cored through its side.

to:

* WaveMotionGun: Each of the Divine Beasts is armed with one, which each Champion pilot takes aim with at Calamity Gannon's lair inside Hyrule Castle, awaiting Link's move to storm the castle. When fired simultaneously, they become a ConvergingStreamWeapon that will blast off up to a half of Calamity Gannon's health bar before the boss fight. You can also spot the consequences of a test fire gone awry aeons ago when the ancient Hyruleans were building the Divine Beasts: Hebra Mountain has a giant circular hole cored through its side.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WaveMotionGun: Each of the Divine Beasts is armed with one, which each Champion pilot takes aim with at Calamity Gannon's lair inside Hyrule Castle, awaiting Link's move to storm the castle. You can also spot the consequences of a test fire gone awry aeons ago when the ancient Hyruleans were building the Divine Beasts: Hebra Mountain has a giant circular hole cored through its side.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VideoGameTools: The line between "tool" and "weapon" is blurred --weapons can be used to break ore, chop down trees, or light fires; and you can kill enemies with an iron sledgehammer or even a wooden ladle. Durability comes into play instead: yes, you can chop down trees with your Royal Broadsword (attack level 36), but it'll wear the sword down a lot faster than it would a Woodcutter's Axe (attack level 3).

Added: 6465

Changed: 3261

Removed: 219

Is there an issue? Send a MessageReason:
Not-so-massive example crosswicking. The pool of examples wasn't that big on principle. This also concludes my crosswicking journey with BOTW (on a somewhat bittersweet note, as I wasn't able to finish crosswicking examples on the N-to-T subpage, but oh well)


* UnbreakableWeapons:
** The game tends to [[BreakableWeapons the other extreme]], with only one unbreakable weapon: [[spoiler:the Master Sword]], which instead periodically runs out of energy and becomes unusable until it recharges. However, it will never break against [[spoiler:any of the bosses, since they're aspects of Calamity Ganon, the sword's intended target]].
** Notably unlike Link, however, [[TheComputerIsACheatingBastard enemies do not consume the hardness of weapons when they use them]], and can swing them indefinitely without damaging them in any way. The only way to break their weapons is for them to be set on fire, which steadily eat away at their hardness in the same way as it does when Link's holding a burning weapon.



* {{Underlighting}}: Tying in with the game's anime-inspired visual design, underlighting is mimicked to depict the various TronLines that appear throughout the game.
* UnderwearSwimsuit: Link can ditch all his clothing down to a pair of boxers, and swimming in just them gives him slightly faster swim speed than swimming with clothes on (save for the Zora Armor and the Salvager Set.)
* undignifiedDeath: Compared to the Blight Ganons, various monsters, or even Ganon himself, Master Kohga of the Yiga Clan doesn't go down in an epic battle against Link. Rather, when he attempts his "ultimate move", which is just a giant spiky ball, he's too busy figuring out how to use it to notice it rolling toward him. He ends up falling into the pit, with the spike ball landing on top of him. Link doesn't even do a single thing, like pushing the ball in the first place. [[TooDumbToLive Kohga met his end due to his own stupidity and absentmindedness.]]



* UnfinishedBusiness: The ghost of King Rhoam has stuck around for a century so that he could help an amnesiac Link get set on his quest to defeat Ganon and save Zelda. Similarly, while the ghosts of the Champions were ''initially'' trapped in the [[HumongousMecha Divine Beasts]] by Ganon's power, once freed they decide to stick around willingly so they can use the Divine Beasts to help Link in the final battle.



* UnderwearSwimsuit: Link can ditch all his clothing down to a pair of boxers, and swimming in just them gives him slightly faster swim speed than swimming with clothes on (save for the Zora Armor and the Salvager Set.)



* VaginaDentata: Pools of Malice will often feature toothy mouths that even "give birth" to floating monster skulls.



* VentPhysics: The paraglider. With a certain ability, Link can even create his very own (temporary) updraft.



* VideoGamePerversityPotential: The player can freely switch acquired outfits at any time. You can also wear nothing but the boxers Link wakes up in at the start of the game, which several [=NPCs=] will comment on.
-->'''Sophie:''' People who lack clothes just love it here at Ventest Clothing!
* VideoGameStealing: Link can steal from the gigantic [[OurOgresAreHungrier Hinox]], who wear greatswords, bows, and other weapons strung around their neck. Link can quietly land on the Hinox's belly and pluck the weapons from the necklace as if he were plucking an apple and sneak away all the richer.



* ViolationOfCommonSense: If you're planning on [[HoistByHisOwnPetard Perfect Parrying a Guardian's laser]], it can be more beneficial to stand at point blank range; the laser isn't hitscan, so the closer you're standing to the Guardian, the easier it is to time the parry due to the laser having almost no travel time from the very brief startup animation. This only works on Decayed and Turret Guardians, as well as Stalkers and Skywatchers that you've disabled by slicing a leg off or destroying their propellers, respectively.

to:

* ViolationOfCommonSense: ViolationOfCommonSense:
**
If you're planning on [[HoistByHisOwnPetard Perfect Parrying a Guardian's laser]], it can be more beneficial to stand at point blank range; the laser isn't hitscan, so the closer you're standing to the Guardian, the easier it is to time the parry due to the laser having almost no travel time from the very brief startup animation. This only works on Decayed and Turret Guardians, as well as Stalkers and Skywatchers that you've disabled by slicing a leg off or destroying their propellers, respectively.respectively.
** Pretend you're ''way'' above the ground with the paraglider, you're almost out of stamina, and the fall from this height will kill you. What do? Put away the paraglider, fall to the ground like a meteor, and save that last little bit of stamina to reopen it the second before you hit the ground. Falling from 1000 feet and hitting the ground with that amount of force? Lethal. Falling from 1000 feet and putting the strain of all that force on Link's arms? Harmless.



* WarpWhistle: The Sheikah Slate allows Link to instantly warp to activated shrines, towers, and a few other select locations.

to:

* WarpWhistle: The Because the game's map is a ''huge'' WideOpenSandbox, it is littered with points Link can warp to using the Sheikah Slate Slate, including the cave he wakes up in at the very start. Most of the locations are [[CrowsNestCartography Sheikah Towers]] and Shrines. There are 120 Shrines in the base game (plus an additional 16 in the second DLC), so there's usually one fairly close to any point of interest, and they don't have to be beaten to use as warp points, just reached on foot and activated. If there isn't a close enough Shrine to a desired destination, warping to the top of a region's Tower and paragliding in the right direction can cover a lot of ground quickly; and two Sheikah laboratories (Purah's in Hateno and Robbie's in Akkala) can provide a warp point once they're fueled with blue fire. If that's not enough, the first DLC allows Link you to instantly set up a warp to activated shrines, towers, point ''anywhere'' by going there and leaving a few other select locations.marker on the ground, though you can only have one of these at a time.



* WhamLine: A small-but-effective one comes at the end of the of the Champion's Ballad [=DLC=], especially for those who thought they were finally finished with it [[spoiler:and hadn't been spoiled on the duel against the [[AwesomeBosses/TheLegendOfZelda Shiekah Monk Maz Koshia]]]].

to:

* WellExcuseMePrincess: This game's incarnation of Zelda is much like [[WesternAnimation/TheLegendOfZelda1989 her cartoon counterpart]], being aloof and haughty towards Link with a dose of InferioritySuperiorityComplex driving the snark -- Link's ease at tapping into the powers of his previous incarnations was a constant reminder of her own repeated failures to do the same. Link taking this behavior in stride, combined with his saving her from Yiga Clan ninjas, causes her to have a JerkassRealization and she warms up to him.
* WhamLine: A small-but-effective one comes at the end of the of the Champion's Ballad [=DLC=], especially for those who thought they were finally finished with it [[spoiler:and hadn't been spoiled on the duel against the [[AwesomeBosses/TheLegendOfZelda Shiekah Sheikah Monk Maz Koshia]]]].



* WideOpenSandbox: An explicit goal for this particular game is to give players the kind of freedom that hasn't been present in the series since [[VideoGame/TheLegendOfZeldaI the original game]]. To further emphasize this, Aonuma even stated that it's possible to reach the Calamity Ganon ''as soon as the opening segment is over'', before doing a single thing (though he obviously advises against this, as you're ''way'' underequipped at that point and you'd miss the whole story). Hyrule is stated be 140 '''square miles/362 kilometers''' in size. In comparison, the overworld in ''VideoGame/TheElderScrollsVSkyrim'' (a game famous for its huge size) is merely ''16'' square miles/42 kilometers. It's still slightly smaller than ''VideoGame/XenobladeChroniclesX'', which is 154 square miles/398 kilometers in size. Many of Xenoblade's developers worked on this game, so a wide open world is assured. [[http://www.zeldainformer.com/breath-of-the-wild-map-size-comparison-shows-larger-world-than-skyrim/ This article]] shows the world map's size in comparison to Skyrim, and shows that the entirety of ''Twilight Princess'' almost fits inside the starting area.

to:

* WheresTheKaboom: Bomb Arrows won't explode if used in the rain, resulting this happening to the player if they forget to take the weather into account.
* WideOpenSandbox: An explicit goal for this particular game is to give players the kind of freedom that hasn't been present in the series since [[VideoGame/TheLegendOfZeldaI the original game]]. To further emphasize this, Aonuma Creator/EijiAonuma even stated that it's possible to reach the Calamity Ganon ''as soon as the opening segment is over'', before doing a single thing (though he obviously advises against this, as you're ''way'' underequipped at that point and you'd miss the whole story). Hyrule is stated be 140 '''square miles/362 kilometers''' in size. In comparison, the overworld in ''VideoGame/TheElderScrollsVSkyrim'' (a game famous for its huge size) is merely ''16'' square miles/42 kilometers. It's still slightly smaller than ''VideoGame/XenobladeChroniclesX'', which is 154 square miles/398 kilometers in size. Many of Xenoblade's developers worked on this game, so a wide open world is assured. [[http://www.zeldainformer.com/breath-of-the-wild-map-size-comparison-shows-larger-world-than-skyrim/ This article]] shows the world map's size in comparison to Skyrim, and shows that the entirety of ''Twilight Princess'' almost fits inside the starting area.area.
* WindIsGreen: All of the Champions' gifts are represented by a color. It's no surprise that Revali's Gale, the ability that lets you create an updraft, is green.



* {{Wormsign}}: The Molduga minibosses create a large raised mound above themselves as they swim through the desert sands.



** The Magnesis power exists pretty much exclusively for this purpose. Using it, you can even pick up dropped weapons and just beat enemies with them.

to:

** The Magnesis power exists pretty much exclusively for this purpose. Using it, you can even pick up dropped weapons and just beat enemies with them.


Added DiffLines:

* YellowLightningBlueLightning: All of the electricity has a visible greenish hue (this is to visually distinguish it from the white wind, red fire, and blue water, as well as make it easier to see when you're in the yellow-and-orange Gerudo Desert in which the lightning-based Divine Beast roams), however, the menu icon for Urbosa's Fury, the ability that lets Link call down lightning, is yellow.


Added DiffLines:

* ZeroEffortBoss: [[spoiler:Dark Beast Ganon]] feels more like an interactive variant of a CutsceneBoss, except that you can die [[spoiler:if you don't dodge his breath attacks. This isn't particularly hard (especially on horseback, which you're put on by default at the start of the fight). Zelda tells you exactly what to do and the boss fight mostly belongs to her — the player and Link already put in the hard work of defeating Ganon's other five forms]].
Is there an issue? Send a MessageReason:
None


* VagueHitPoints: While Link's hitpoints are evident by his heart meter, the hitpoints of his weapons are not. The only visible indicator of how much durability his weapons have before they shatter is a sparkle on the inventory screen when they're brand new and a red flash on that same menu when they're a hit or two away from breaking.

to:

* VagueHitPoints: While Link's hitpoints are evident by his heart meter, the hitpoints of his weapons are not. The only visible indicator of how much durability his weapons have before they shatter is a sparkle on the inventory screen when they're brand new and a red flash on that same menu when they're a hit hit/shot or two away from breaking.
Is there an issue? Send a MessageReason:
None


** If Link or any enemy gets electrocuted, they'll drop their weapon and shield.

to:

** If Link or any enemy gets electrocuted, they'll likely drop their weapon (unless it's the [[ClingyMacGuffin Master Sword]]) and shield.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ZipMode: You can use the Sheikah Slate to instantly teleport to any Towers and Shrines you’ve found and registered, as well as the Shrine of Resurrection. The Master Trails DLC adds the obtainable Travel Medallion, which allows you to place a travel point anywhere in the overworld, but only one at a time.
Is there an issue? Send a MessageReason:
None


* ViolationOfCommonSense: If you're planning on [[HoistByHisOwnPetard Perfect Parrying a Guardian's laser]], it can be more beneficial to stand at point blank range; the laser isn't hitscan, so the closer you're standing to the Guardian, the easier it is to time the parry due to the laser having almost no travel time from the very brief startup animation. This only works on Decayed and Turret Guardians, as well as Stalkers that you've disabled by slicing a leg off.

to:

* ViolationOfCommonSense: If you're planning on [[HoistByHisOwnPetard Perfect Parrying a Guardian's laser]], it can be more beneficial to stand at point blank range; the laser isn't hitscan, so the closer you're standing to the Guardian, the easier it is to time the parry due to the laser having almost no travel time from the very brief startup animation. This only works on Decayed and Turret Guardians, as well as Stalkers and Skywatchers that you've disabled by slicing a leg off.off or destroying their propellers, respectively.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VideoGameVista: We get a sweeping shot of the Great Plateau when Link leaves the Shrine of Resurrection. Since Link has amnesia, this is like a whole new world to him.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* YouHaveResearchedBreathing: Link needs to exchange 4 Spirit Orbs for a Stamina Container in order to gain more stamina rather than just building it up naturally through all of the combat, wall climbing, and sprinting he does throughout the game.
Is there an issue? Send a MessageReason:
None


** Attacking the Goron leader with a weapon will have him uppercut Link and knock him flat on his ass.

to:

** Attacking any NPC who has a weapon or Bludo the Goron leader with a weapon Chief will have him uppercut them retaliate, not dealing any damage but throwing Link and knock him flat on his ass.ass. If the NPC knocks Link off a big drop or causes him to slide down an incline, this could result in them ''killing him''.
Is there an issue? Send a MessageReason:
Misuse. Blow You Away is a form of Elemental Powers, not just creating gusts of wind by any mundane means; Not The Fall That Kills You covers situations where can survive any fall as long as you don't hit the ground.


** Fighting monsters has so many ways you can utilize: [[MadBomber blowing them up with Bomb Arrows or Bomb Barrels,]] [[FireIceLightning shooting elemental arrows at them,]] [[ManOnFire setting them on fire with a torch,]] [[BlowYouAway blowing them]] [[NotTheFallThatKillsYou off a cliff with a Korok Leaf...]]the possibilities are endless! But what takes the cake is what you can do to Stalmonsters: You can beat one with its own arm (or explode it with a Remote Bomb or scatter it with a Korok Leaf), then ''steal its skull'' and run away with it while the rest of the Stalmonster desperately tries to take it back, and finally ''kick the skull off a cliff,'' after which the Stalmonster throws a fit in rage before collapsing into a pile of bones.

to:

** Fighting monsters has so many ways you can utilize: [[MadBomber blowing them up with Bomb Arrows or Bomb Barrels,]] Barrels]], [[FireIceLightning shooting elemental arrows at them,]] them]], [[ManOnFire setting them on fire with a torch,]] [[BlowYouAway torch]], blowing them]] [[NotTheFallThatKillsYou them off a cliff with a Korok Leaf...]]the Leaf... the possibilities are endless! But what takes the cake is what you can do to Stalmonsters: You can beat one with its own arm (or explode it with a Remote Bomb or scatter it with a Korok Leaf), then ''steal its skull'' and run away with it while the rest of the Stalmonster desperately tries to take it back, and finally ''kick the skull off a cliff,'' after which the Stalmonster throws a fit in rage before collapsing into a pile of bones.
Is there an issue? Send a MessageReason:
None


* WhereItAllBegan: In "The Champions' Ballad" DLC, it begins by completing four Shrines on the Great Plateau, like the start of the game, and [[spoiler:the Final Trial is accessed by using the Shrine of Resurrection as an elevator down into the dungeon. The subsequent boss fight against Maz Koshia takes place on a platform levitating over the Shrine's entrance. And the last bit of story for the DLC, with Kass completing the eponymous song and giving Link his final flashback to the inauguration of the Champions, takes place on the outcropping overlooking Hyrule Castle that was the first place Link stood upon exiting the Shrine of Resurrection at the start of the game.]] It's an unusual example of this trope, because while the DLC is the last bit of content released for ''Breath of the Wild'' and wraps up in such a climactic fashion, Zelda chimes in immediately afterward to remind you that [[EndGamePlus Calamity Ganon still kinda needs to be defeated]].

to:

* WhereItAllBegan: In Multiple times in "The Champions' Ballad" DLC, it which begins by completing four Shrines on the Great Plateau, like the start of the game, and [[spoiler:the Final Trial is accessed by using summoning Link back to the Shrine of Resurrection as Resurrection. [[spoiler:The end of the DLC once again calls Link back to the Shrine of Resurrection, which is revealed to be an elevator that takes him down into to the dungeon. The Final Trial. After the subsequent boss fight against Maz Koshia fight, which takes place on a platform levitating over above the Shrine's entrance. And entrance, the last bit of story for the DLC, with Kass completing the eponymous song and giving Link his final flashback to the inauguration of the Champions, takes place DLC's storyline wraps up on the same outcropping overlooking Hyrule Castle that was the first place where Link stood upon exiting stands after emerging from the Shrine of Resurrection at the start beginning of the game.]] It's an unusual example of this trope, Also played with, because while the DLC is the last bit of content released for ''Breath of the Wild'' and wraps up in such a climactic fashion, Zelda Zelda's voice chimes in immediately afterward to remind you that [[EndGamePlus you still need to go to Hyrule Castle and defeat Calamity Ganon still kinda needs to be defeated]].properly beat the game]].
Is there an issue? Send a MessageReason:
None


* UndeadCounterpart: There are skeletal Stal-variants of most of the game's humanoid enemies -- Stalkoblins (skeletal Bokoblins), Stalmoblins (skeletal Moblins), Stalizalfos (skeletal Lizalfos), and Stalnox (skeletal Hinox). They're only encountered at night, [[WeakenedByTheLight as daylight destroys them]], and are {{Glass Cannon}}s compared to their living counterparts -- any blow will cause them to collapse into a pile of bones, although they'll keep reforming until their skulls are destroyed.

to:

* UndeadCounterpart: There are skeletal Stal-variants of most of the game's humanoid enemies -- Stalkoblins (skeletal Bokoblins), Stalmoblins (skeletal Moblins), Stalizalfos (skeletal Lizalfos), and Stalnox (skeletal Hinox). They're only encountered at night, [[WeakenedByTheLight as daylight destroys them]], and are {{Glass Cannon}}s compared to their living counterparts -- any blow will cause them to collapse into a pile of bones, although they'll keep reforming until their you smash all the skeleton group's skulls are destroyed.(which again can't take even one point of damage).
Is there an issue? Send a MessageReason:
None


** In high temperature areas, wooden items and weapons will smoke and burst into flames. So will plants, animals, and other flammable materials.

to:

** Like metal weapons, wood weapons also become a liability in the wrong environmental conditions. In high temperature areas, wooden items and weapons will smoke and burst into flames.flames in aversion of ConvectionSchmonvection. So will plants, animals, and other flammable materials.
Is there an issue? Send a MessageReason:
Vendor Trash is being disambiguated


* VendorTrash: Unlike previous games, there is very little liquid cash just lying around in the field. Most of your rupees will come from selling items, and the vast majority (other than weapons and certain pieces of armor) can be sold anywhere. However, basically every item has some use in crafting, so this tension provides incentive for turning in sidequests for some extra income. Special mention to the various precious stones--while they can be crafted into jewelry in Gerudo Town, they are fairly expensive to enhance, and none of them carries unique effects. Better to find other equipment (which will likely confer {{Set Bonus}}es as well, unlike the headgear-only jewelry) and sell off the stones--unless the gems are needed to upgrade particular armor sets to maximum potential (for example, the Snowquill Armor requires a total of ''fifteen'' Rubies to reach Level Four defense). Diamonds are unique here, since they can be used to craft new Champions' weapons, preventing them from being TooAwesomeToUse. The real vendor trash is the extremely common and conspicuous luminous stones; their only use is crafting the Radiant Set, and beyond that can be sold for a bit of cash or converted to diamonds at a rate of ten-to-one in Zora's Domain. This is a financial loss, but it provides an easy source of diamonds for Champions' weapons.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** After completing all of the Shrines on the Great Plateau, the Old Man comes to congratulate you, tells you to go find the location he's going to meet you next, then [[spoiler:he completely disappears in ghostly green light.]]
Is there an issue? Send a MessageReason:
None


* UniqueEnemy: In Master Mode, because all enemies are scaled up a color to up the difficulty, the base form of the various enemies become this to enable players to still complete Compendiums with personal pictures. There's only one Red Bokoblin on the entire map for example.

to:

* UniqueEnemy: In Master Mode, because all enemies are scaled up a color to up the difficulty, the base form of the various enemies become this unique to enable players to still complete Compendiums with personal pictures. There's only one Red Bokoblin on the entire map for example.

Top