Follow TV Tropes

Following

History TabletopGame / DiscworldRoleplayingGame

Go To

OR

Is there an issue? Send a MessageReason:
None


* TitledAfterTheSong: For some reason, the subsections of the Pyramid article "Call No Man Happy Until He Is Dread: Dark Lords in ''GURPS Discworld''" are Music/BruceSpringsteen quotes: "And Remember Just Don't Smile" (from "Meeting Across the River"); "Born to Ruin" (play on "Born to Run"); "Darkness on the Edge of Town" ("Darkness on the Edge of Town"); "It's a Death Trap; It's a Suicide Rap" ("Born to Run" again).

to:

* TitledAfterTheSong: For some reason, the subsections of the Pyramid article [[http://www.sjgames.com/pyramid/sample.html?id=2919 "Call No Man Happy Until He Is Dread: Dark Lords in ''GURPS Discworld''" Discworld''"]] are Music/BruceSpringsteen quotes: "And Remember Just Don't Smile" (from "Meeting Across the River"); "Born to Ruin" (play on "Born to Run"); "Darkness on the Edge of Town" ("Darkness on the Edge of Town"); "It's a Death Trap; It's a Suicide Rap" ("Born to Run" again).
Is there an issue? Send a MessageReason:
None


* ExiledFromContinuity: The young adult books are explicitly not included in the licence. So there's no mention of the Chalk or Bad Blintz in the gazeteer, Tiffany and her friends don't get mentioned in the characters chapter, and more subtly, the Pictsie template doesn't include their dimension-jumping abilities, because they don't do that in ''Literature/CarpeJugulum''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ExiledFromContinuity: The young adult books are explicitly not included in the licence. So there's no mention of the Chalk or Bad Blintz in the gazeteer, Tiffany and her friends don't get mentioned in the characters chapter, and more subtly, the Pictsie template doesn't include their dimension-jumping abilities, because they don't do that in ''Literature/CarpeJugulum''.
Is there an issue? Send a MessageReason:


** And the article [[http://www.sjgames.com/pyramid/sample.html?id=4660 "Librarian's Love-Child in World Domination Horror"]] discusses how to bring parodies of a whole range of UsefulNotes/ConspiracyTheories into games.

to:

** And the article [[http://www.sjgames.com/pyramid/sample.html?id=4660 "Librarian's Love-Child in World Domination Horror"]] discusses how to bring parodies of a whole range of UsefulNotes/ConspiracyTheories conspiracy theories into games.
Is there an issue? Send a MessageReason:
None


* KnuckleCracking: A typically ''self-confident'' example from Archchancellor Ridcully in a piece of flavor text:

to:

* KnuckleCracking: A typically ''self-confident'' example from Archchancellor Ridcully in a piece of flavor text:FlavorText:



* PiratesVersusNinjas: The "Brown Islands" setting sets up the possibility of a pirate-ninja clash. Some flavor text in the second edition of the game features an angst-ridden ninja who has been assigned to infiltrate pirate society...

to:

* PiratesVersusNinjas: The "Brown Islands" setting sets up the possibility of a pirate-ninja clash. Some flavor text FlavorText in the second edition of the game features an angst-ridden ninja who has been assigned to infiltrate pirate society...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DruidicSickle: The game has a fairly modest list of weapons by some tabletop RPG standards, but it includes a sickle sword -- which is specifically noted in the discussion of druid characters as one of their weapons of choice. This is a reference to a scene in ''Literature/TheLightFantastic''.
Is there an issue? Send a MessageReason:
Baleful Polymorph was renamed per TRS


* AdaptationalContextChange: The second edition reuses as much art from both volumes of the first edition as possible, but differences between the texts sometimes alter the context they appear in. For example, an illustration of a pointing figure enveloping a snail in magical energy originally appeared next to a sidebar about giving standard GURPS spells Discworldly wizard names, and appeared to illustrate the spell Mollusk Control (or The Laskallans' Complete and Authoritative Slug and Snail Manipulation Incantation). In the second edition, the same picture is used in the completely different magic system to represent the BalefulPolymorph spell Stacklady's Morphic Resonator.

to:

* AdaptationalContextChange: The second edition reuses as much art from both volumes of the first edition as possible, but differences between the texts sometimes alter the context they appear in. For example, an illustration of a pointing figure enveloping a snail in magical energy originally appeared next to a sidebar about giving standard GURPS spells Discworldly wizard names, and appeared to illustrate the spell Mollusk Control (or The Laskallans' Complete and Authoritative Slug and Snail Manipulation Incantation). In the second edition, the same picture is used in the completely different magic system to represent the BalefulPolymorph ForcedTransformation spell Stacklady's Morphic Resonator.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoMrBondIExpectYouToDine: This behaviour is ''required'' by the Dark Lord's Code of Honor, a disadvantage available in the game.
Is there an issue? Send a MessageReason:
None


* SacredHospitality: As in the novels, the Klatchian and D’reg’s Codes of Honour are serious about hospitality: “If you take in a guest or ''are'' a guest, treat the hospitality as sacred for exactly 72 hours.” Conversely, the Dark Lord’s Code puts a twisted spin on this idea: “Provide visiting heroes who aren't yet scheduled for the death-trap with comfortable lodgings, submissive servants, and a change of clothes.”

to:

* SacredHospitality: As in the novels, the Klatchian and D’reg’s Codes of Honour are serious about hospitality: “If you take in a guest or ''are'' a guest, treat the hospitality as sacred for exactly 72 hours.” Conversely, the Dark Lord’s Code puts [[NoMrBondIExpectYouToDine a twisted spin spin]] on this idea: “Provide visiting heroes who aren't yet scheduled for the death-trap with comfortable lodgings, submissive servants, and a change of clothes.”
Is there an issue? Send a MessageReason:
None


* RaptorAttack: The "Lost and Found" sample scenario includes a confrontation with "High-Velocity Rapacious Monstrosities" whose inspiration is obvious -- though, being derived from Discworld swamp dragons, these creatures are also fire-breathing and explosive. They ar3 not a standard Discworld species, but, well, AWizardDidIt.

to:

* RaptorAttack: The "Lost and Found" sample scenario includes a confrontation with "High-Velocity Rapacious Monstrosities" whose inspiration is obvious -- though, being derived from Discworld swamp dragons, these creatures are also fire-breathing and explosive. They ar3 are not a standard Discworld species, but, well, AWizardDidIt.

Added: 329

Changed: 58

Is there an issue? Send a MessageReason:
None


* TheIgor: After the setting acquired a whole ''caste'' of Igors, with unique abilities, ''Discworld Also'' added rules mechanics for them, with, for example, the "Patchwork Man" advantage encompassing their MixAndMatchMan nature.

to:

* TheIgor: After the setting acquired a whole ''caste'' of Igors, with unique abilities, ''Discworld Also'' added rules mechanics for them, with, for example, the "Patchwork Man" advantage encompassing their MixAndMatchMan nature. These rules were then carried over to the second edition.


Added DiffLines:

* RaptorAttack: The "Lost and Found" sample scenario includes a confrontation with "High-Velocity Rapacious Monstrosities" whose inspiration is obvious -- though, being derived from Discworld swamp dragons, these creatures are also fire-breathing and explosive. They ar3 not a standard Discworld species, but, well, AWizardDidIt.
Tabs MOD

Changed: 3

Is there an issue? Send a MessageReason:
None


The ''Discworld Role-Playing Game'' is a ''TabletopGame/{{GURPS}}'' sourcebook by Creator/PhilMasters based on the ''Literature/{{Discworld}}'' novels of Creator/TerryPratchett. It was originally published as ''GURPS Discworld'' in 1998 and repackaged as ''Discworld Role-Playing Game'' in 2002 to make it clearer you didn't ''have'' to have ''GURPS Basic Set'' in order to play, because the book included a copy of the minimal "GURPS Lite" rule set. A supplement, ''GURPS Discworld Also'', was published in 2001; this updated the background information up to ''Literature/TheTruth'', included character templates, and gave four possible campaign settings not entirely taken from the novels -- the [[ArabianNightsDays Klatchian town of Al-Ybi]], the New Town of Smarlhanger on the Sto Plains, the {{pirate}} haunts of the [[HulaAndLuaus Brown Islands]], and the cart-warrior regions of [=EcksEcksEcksEcksian=] outback -- along with some scenarios, the longest of which were "Lost and Found" (about an expedition to the Disc's counterpart of DarkestAfrica) and "Sektoberfest in [=NoThingfjord=]" (which combines {{Oktoberfest}}, HornyVikings, and [[UsefulNotes/{{Australia}} Australian]] backpackers).

to:

The ''Discworld Role-Playing Roleplaying Game'' is a ''TabletopGame/{{GURPS}}'' sourcebook by Creator/PhilMasters based on the ''Literature/{{Discworld}}'' novels of Creator/TerryPratchett. It was originally published as ''GURPS Discworld'' in 1998 and repackaged as ''Discworld Role-Playing Game'' in 2002 to make it clearer you didn't ''have'' to have ''GURPS Basic Set'' in order to play, because the book included a copy of the minimal "GURPS Lite" rule set. A supplement, ''GURPS Discworld Also'', was published in 2001; this updated the background information up to ''Literature/TheTruth'', included character templates, and gave four possible campaign settings not entirely taken from the novels -- the [[ArabianNightsDays Klatchian town of Al-Ybi]], the New Town of Smarlhanger on the Sto Plains, the {{pirate}} haunts of the [[HulaAndLuaus Brown Islands]], and the cart-warrior regions of [=EcksEcksEcksEcksian=] outback -- along with some scenarios, the longest of which were "Lost and Found" (about an expedition to the Disc's counterpart of DarkestAfrica) and "Sektoberfest in [=NoThingfjord=]" (which combines {{Oktoberfest}}, HornyVikings, and [[UsefulNotes/{{Australia}} Australian]] backpackers).
Is there an issue? Send a MessageReason:
Capitalization was fixed from TabletopGame.Discworld Role Playing Game to TabletopGame.Discworld Roleplaying Game. Null edit to update page.
Is there an issue? Send a MessageReason:
Is there an issue? Send a MessageReason:
None


* YouGottaHaveBlueHair: In "[[http://www.sjgames.com/pyramid/sample.html?id=4303 A Little Job For The Patrician]]", the heavily anime-based villain insists his trolls all grow different coloured moss on their heads, so he can tell them apart, and his [[Main/TheIgor Igor]] has implanted blue hair, just because.
Is there an issue? Send a MessageReason:
None


* ZorroMark: The Zorro-like character in "A Fist Full of Tunes You can Whistle" has the name Don Gaveroz de Varozag de la Lala, "El Aguilo del Cubo". He keeps attempting to carve all his intitals on his opponents, but since his Code of Honor prevents him from continuing to attack someone who is clearly about to collapse from bloodloss, he seldom gets very far with it.

to:

* ZorroMark: The Zorro-like character in "A Fist Full of Tunes You can Whistle" has the name Don Gaveroz de Varozag de la Lala, "El Aguilo Aguila del Cubo". He keeps attempting to carve all his intitals on his opponents, but since his Code of Honor prevents him from continuing to attack someone who is clearly about to collapse from bloodloss, he seldom gets very far with it.

Added: 271

Removed: 271

Is there an issue? Send a MessageReason:
Alphabeticisation.


* ThisIsReality: In keeping with the books, [=GMs=] are advised that reality should ensue ''sometimes''. Maybe swinging on a chandelier will be a dramatic swashbuckling success, maybe it'll leave the PC dangling helplessly in front of the villain in an ironic anticlimax.


Added DiffLines:

* ThisIsReality: In keeping with the books, [=GMs=] are advised that reality should ensue ''sometimes''. Maybe swinging on a chandelier will be a dramatic swashbuckling success, maybe it'll leave the PC dangling helplessly in front of the villain in an ironic anticlimax.
Is there an issue? Send a MessageReason:
None


* RealityEnsues: In keeping with the books, [=GMs=] are advised that reality should ensue ''sometimes''. Maybe swinging on a chandelier will be a dramatic swashbuckling success, maybe it'll leave the PC dangling helplessly in front of the villain in an ironic anticlimax.

to:

* RealityEnsues: ThisIsReality: In keeping with the books, [=GMs=] are advised that reality should ensue ''sometimes''. Maybe swinging on a chandelier will be a dramatic swashbuckling success, maybe it'll leave the PC dangling helplessly in front of the villain in an ironic anticlimax.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ContinuityNod: As a reference to how many times [[BadassInDistress he's survived plots against him]], Vetinari has the "Hard to Kill" advantage.
Is there an issue? Send a MessageReason:
None


* CoolToy: The ''Pyramid'' scenario "[[http://www.sjgames.com/pyramid/sample.html?id=721 Watch Academy VI: Hogswatchnight]]" features the must-have toy in Ankh-Morpork this Hogswatch, which is -- of course -- secretly part of a Sinister and Eldritch Plot. In the scenario as written they're quasi-intelligent furry things called [[Toys/{{Furby}} Burfies]], but the author recommends adapting them to whatever the Cool Toy is at the time the game is played.

to:

* CoolToy: The ''Pyramid'' scenario "[[http://www.sjgames.com/pyramid/sample.html?id=721 Watch Academy VI: Hogswatchnight]]" features the must-have toy in Ankh-Morpork this Hogswatch, which is -- of course -- secretly part of a Sinister and Eldritch Plot. In the scenario as written they're quasi-intelligent furry things called [[Toys/{{Furby}} [[FauxFurby Burfies]], but the author recommends adapting them to whatever the Cool Toy is at the time the game is played.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SlidingScaleOfUndeadRegeneration: Rules and character features are provided to allow zombies and zombie-like beings to function as in the books — in terms of the trope definition, somewhere between Type I and Type II.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PerceptionFilter: The game calls the fairly common Discworld version of this effect ''Unnoticed''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AdaptationalContextChange: The second edition reuses as much art from both volumes of the first edition as possible, but differences between the texts sometimes alter the context they appear in. For example, an illustration of a pointing figure enveloping a snail in magical energy originally appeared next to a sidebar about giving standard GURPS spells Discworldly wizard names, and appeared to illustrate the spell Mollusk Control (or The Laskallans' Complete and Authoritative Slug and Snail Manipulation Incantation). In the second edition, the same picture is used in the completely different magic system to represent the BalefulPolymorph spell Stacklady's Morphic Resonator.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:245:It's a game set in a world where ''[[Discworld/SoulMusic this]]'' happens. What more do you need to know?]]
The ''Discworld Role-Playing Game'' is a ''TabletopGame/{{GURPS}}'' sourcebook by Creator/PhilMasters based on the ''Literature/{{Discworld}}'' novels of Creator/TerryPratchett. It was originally published as ''GURPS Discworld'' in 1998 and repackaged as ''Discworld Role-Playing Game'' in 2002 to make it clearer you didn't ''have'' to have ''GURPS Basic Set'' in order to play, because the book included a copy of the minimal "GURPS Lite" rule set. A supplement, ''GURPS Discworld Also'', was published in 2001; this updated the background information up to ''Discworld/TheTruth'', included character templates, and gave four possible campaign settings not entirely taken from the novels -- the [[ArabianNightsDays Klatchian town of Al-Ybi]], the New Town of Smarlhanger on the Sto Plains, the {{pirate}} haunts of the [[HulaAndLuaus Brown Islands]], and the cart-warrior regions of [=EcksEcksEcksEcksian=] outback -- along with some scenarios, the longest of which were "Lost and Found" (about an expedition to the Disc's counterpart of DarkestAfrica) and "Sektoberfest in [=NoThingfjord=]" (which combines {{Oktoberfest}}, HornyVikings, and [[UsefulNotes/{{Australia}} Australian]] backpackers).

There were also a number of articles and scenarios for the game in ''Pyramid'' magazine, one of which -- [[http://www.sjgames.com/pyramid/sample.html?id=2177 "A Fist Full of Tunes You can Whistle"]] -- was originally published in the short-lived UK roleplaying magazine ''Visions'' as "A Fistful of Dwarfs". (This material was subsequently made freely available on Steve Jackson Games' Web site.) Then, at the end of 2016, [[http://www.sjgames.com/discworld/ a new edition of the sourcebook/game]] appeared, updating the setting information up to ''Discworld/{{Snuff}}'' and integrating a set of customised rules based on ''TabletopGame/{{GURPS}}'' 4th edition. This included revised and sometimes abbreviated versions of much of the setting and scenario material that first appeared in ''Discworld Also''.

to:

[[caption-width-right:245:It's a game set in a world where ''[[Discworld/SoulMusic ''[[Literature/SoulMusic this]]'' happens. What more do you need to know?]]
The ''Discworld Role-Playing Game'' is a ''TabletopGame/{{GURPS}}'' sourcebook by Creator/PhilMasters based on the ''Literature/{{Discworld}}'' novels of Creator/TerryPratchett. It was originally published as ''GURPS Discworld'' in 1998 and repackaged as ''Discworld Role-Playing Game'' in 2002 to make it clearer you didn't ''have'' to have ''GURPS Basic Set'' in order to play, because the book included a copy of the minimal "GURPS Lite" rule set. A supplement, ''GURPS Discworld Also'', was published in 2001; this updated the background information up to ''Discworld/TheTruth'', ''Literature/TheTruth'', included character templates, and gave four possible campaign settings not entirely taken from the novels -- the [[ArabianNightsDays Klatchian town of Al-Ybi]], the New Town of Smarlhanger on the Sto Plains, the {{pirate}} haunts of the [[HulaAndLuaus Brown Islands]], and the cart-warrior regions of [=EcksEcksEcksEcksian=] outback -- along with some scenarios, the longest of which were "Lost and Found" (about an expedition to the Disc's counterpart of DarkestAfrica) and "Sektoberfest in [=NoThingfjord=]" (which combines {{Oktoberfest}}, HornyVikings, and [[UsefulNotes/{{Australia}} Australian]] backpackers).

There were also a number of articles and scenarios for the game in ''Pyramid'' magazine, one of which -- [[http://www.sjgames.com/pyramid/sample.html?id=2177 "A Fist Full of Tunes You can Whistle"]] -- was originally published in the short-lived UK roleplaying magazine ''Visions'' as "A Fistful of Dwarfs". (This material was subsequently made freely available on Steve Jackson Games' Web site.) Then, at the end of 2016, [[http://www.sjgames.com/discworld/ a new edition of the sourcebook/game]] appeared, updating the setting information up to ''Discworld/{{Snuff}}'' ''Literature/{{Snuff}}'' and integrating a set of customised rules based on ''TabletopGame/{{GURPS}}'' 4th edition. This included revised and sometimes abbreviated versions of much of the setting and scenario material that first appeared in ''Discworld Also''.



* ArcWelding: In the first edition's version of the adventure seed "Plumbing the Depths", mapping the Ankh-Morpork sewers was the brainchild of a lone eccentric inventor with a plan for an ox-drawn railway. In the second edition, it's all tied into the Undertaking from ''Discworld/MakingMoney'' and subsequent A-M books.

to:

* ArcWelding: In the first edition's version of the adventure seed "Plumbing the Depths", mapping the Ankh-Morpork sewers was the brainchild of a lone eccentric inventor with a plan for an ox-drawn railway. In the second edition, it's all tied into the Undertaking from ''Discworld/MakingMoney'' ''Literature/MakingMoney'' and subsequent A-M books.



** In ''Also'' and the second edition, there's an extended riff on ''TabletopGame/CarWars'' based on the ''Film/MadMax'' parody section of ''Discworld/TheLastContinent''. The main Cart Wars arena is run by a woman called [[Film/MadMaxBeyondThunderdome Auntie Ante]] (because she takes the bets).

to:

** In ''Also'' and the second edition, there's an extended riff on ''TabletopGame/CarWars'' based on the ''Film/MadMax'' parody section of ''Discworld/TheLastContinent''.''Literature/TheLastContinent''. The main Cart Wars arena is run by a woman called [[Film/MadMaxBeyondThunderdome Auntie Ante]] (because she takes the bets).



* TheTimeOfMyths: The novels play with this trope, making the Discworld a fantasy world with its own Time of Myths in its distant past. The game not only picks that up, but also tends to treat the early, more SwordAndSorcery-style early novels as something of a Time of Myths from the point of view of the most recent novels (which fits with the implications of Discworld stories such as ''Discworld/TheLastHero'', after all). It even features a {{Parody}} of[=/=]ShoutOut to the classic Franchise/ConanTheBarbarian FramingDevice:

to:

* TheTimeOfMyths: The novels play with this trope, making the Discworld a fantasy world with its own Time of Myths in its distant past. The game not only picks that up, but also tends to treat the early, more SwordAndSorcery-style early novels as something of a Time of Myths from the point of view of the most recent novels (which fits with the implications of Discworld stories such as ''Discworld/TheLastHero'', ''Literature/TheLastHero'', after all). It even features a {{Parody}} of[=/=]ShoutOut to the classic Franchise/ConanTheBarbarian FramingDevice:
Is there an issue? Send a MessageReason:
The trope is in TRS. I am removing wicks that are ZCE; kindly re-add this with more context.


-->"A character who tries to cast himself as the [[FarmBoy Brave Peasant Lad]] Who [[GuileHero Outwits The Troll]] may find that he's actually one of the [[SacrificialLamb Twenty Poor Peasants Eaten By The Troll]] Before [[KnightErrant The Knight Comes Along]]. He might even end up as the [[TheTrickster Devious Little Human]] Squashed By [[BrainsEvilBrawnGood The Troll Hero]]. (Troll [[FairyTale fairy-stories]] [[ThudAndBlunder aren’t especially subtle]].)"

to:

-->"A character who tries to cast himself as the [[FarmBoy Brave Peasant Lad]] Who [[GuileHero Outwits The Troll]] may find that he's actually one of the [[SacrificialLamb Twenty Poor Peasants Eaten By The Troll]] Before [[KnightErrant The Knight Comes Along]]. He might even end up as the [[TheTrickster Devious Little Human]] Squashed By [[BrainsEvilBrawnGood The Troll Hero]]. (Troll [[FairyTale fairy-stories]] [[ThudAndBlunder aren’t especially subtle]].subtle.)"
Is there an issue? Send a MessageReason:
How To Write An Example - Do Not Pothole the Trope Name


-->"A character who tries to cast himself as the [[FarmBoy Brave Peasant Lad]] Who [[GuileHero Outwits The Troll]] may find that he's actually one of the [[SacrificialLamb Twenty Poor Peasants Eaten By The Troll]] Before [[KnightErrant The Knight Comes Along]]. He might even end up as the [[{{Trickster}} Devious Little Human]] Squashed By [[BrainsEvilBrawnGood The Troll Hero]]. (Troll [[FairyTale fairy-stories]] [[ThudAndBlunder aren’t especially subtle]].)"

to:

-->"A character who tries to cast himself as the [[FarmBoy Brave Peasant Lad]] Who [[GuileHero Outwits The Troll]] may find that he's actually one of the [[SacrificialLamb Twenty Poor Peasants Eaten By The Troll]] Before [[KnightErrant The Knight Comes Along]]. He might even end up as the [[{{Trickster}} [[TheTrickster Devious Little Human]] Squashed By [[BrainsEvilBrawnGood The Troll Hero]]. (Troll [[FairyTale fairy-stories]] [[ThudAndBlunder aren’t especially subtle]].)"
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NotSoSafeHarbor: Port Duck in the Brown Islands is a joint Sto Plains/Agatean settlement, full of sailors who definitely aren't pirates. Confusing things, the parts the Agatean tourists see are also full of people who really ''aren't'' pirates but insist they ''are,'' giving the tourists all the excitement of drinking in a pirate tavern without actually being in any danger. It’s a parody of the historical Port Royal, in the Caribbean, with an added dose of modern-day Hong Kong (and maybe a dash of Disneyland).
Is there an issue? Send a MessageReason:
None


* RoyalHarem: The Al-Ybi material plays with this trope. It’s an ArabianNightsDays setting, so the place’s palace naturally has a harem — but [[spoiler:the hidden truth is that the harem women are a smart, practical highly pragmatic bunch who are secretly running the city via their influence over the sultan and their contacts in the bazaar]].

to:

* RoyalHarem: The Al-Ybi material plays with this trope. It’s an ArabianNightsDays setting, so the place’s palace naturally has a harem — but [[spoiler:the hidden truth is that the harem women are a smart, practical practical, highly pragmatic bunch who are secretly running the city via their influence over the sultan and their contacts in the bazaar]].



** In ''Also'', there's an extended riff on ''TabletopGame/CarWars'' based on the ''Film/MadMax'' parody section of ''Discworld/TheLastContinent''. The main Cart Wars arena is run by a woman called [[Film/MadMaxBeyondThunderdome Auntie Ante]] (because she takes the bets).

to:

** In ''Also'', ''Also'' and the second edition, there's an extended riff on ''TabletopGame/CarWars'' based on the ''Film/MadMax'' parody section of ''Discworld/TheLastContinent''. The main Cart Wars arena is run by a woman called [[Film/MadMaxBeyondThunderdome Auntie Ante]] (because she takes the bets).



* StopWorshippingMe: This is apparently how the Disc's nature gods feel. They get plenty of ''belief'' from superstitious farmers; druids and shamans seem to ''want'' something from them.

to:

* StopWorshippingMe: This is apparently how the Disc's nature gods feel. They get plenty of ''belief'' from superstitious farmers; farmers without having to demand worship, while druids and shamans seem to ''want'' something from them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RoyalHarem: The Al-Ybi material plays with this trope. It’s an ArabianNightsDays setting, so the place’s palace naturally has a harem — but [[spoiler:the hidden truth is that the harem women are a smart, practical highly pragmatic bunch who are secretly running the city via their influence over the sultan and their contacts in the bazaar]].

Top