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* CutenessProximity: Mei Ling does this in Snake's Codec for Pikachu, as does Viridi in the Palutena's Guidance for the same character.

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* CutenessProximity: Mei Ling does this squees in Snake's Codec for Pikachu, Pikachu while talking about it, as does Viridi in the Palutena's Guidance for the same character.
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* CutenessProximity: Mei Ling does this in Snake's Codec for Pikachu, as does Viridi in the Palutena's Guidance for the same character.
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** From ''Brawl'', Lucas. While he doesn't have Ness' crippling AchillesHeel[[note]]he has the Rope Snake, which lets him tether-grab platform edges[[/note]] and is thus made quite difficult to KO, he suffers from a ''horrible'' case of SkillGateCharacter: his high-damaging moves are very slow, his fast moves are very weak, and he doesn't have many in-betweens. Playing him effectively means peppering the enemy with ranged moves while keeping them as far away from you as possible, which is something that the game physics usually work against, though his quirky moveset makes it fully possible. Good Lucas players are rare, but quite dangerous. Also in this game are Olimar, who is almost helpless without his Pikmin, which he must pull from the ground and can be killed, and each color has its own weaknesses and strengths; and Pokémon Trainer, for whom mastery requires three times the effort of other characters because he is effectively three characters who rotate in and out of battle. Only one person is known to use Pokémon Trainer in competitions, and his learning curve is so steep that most {{Game Mod}}s separate his three Pokémon into separate characters. To a lesser extent, there's also Sonic. Everything about him is lightning-fast and requires the player to keep up with him.

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** From ''Brawl'', Lucas. While he doesn't have Ness' crippling AchillesHeel[[note]]he has the Rope Snake, which lets him tether-grab platform edges[[/note]] and is thus made quite difficult to KO, he suffers from a ''horrible'' case of SkillGateCharacter: SkillGateCharacters: his high-damaging moves are very slow, his fast moves are very weak, and he doesn't have many in-betweens. Playing him effectively means peppering the enemy with ranged moves while keeping them as far away from you as possible, which is something that the game physics usually work against, though his quirky moveset makes it fully possible. Good Lucas players are rare, but quite dangerous. Also in this game are Olimar, who is almost helpless without his Pikmin, which he must pull from the ground and can be killed, and each color has its own weaknesses and strengths; and Pokémon Trainer, for whom mastery requires three times the effort of other characters because he is effectively three characters who rotate in and out of battle. Only one person is known to use Pokémon Trainer in competitions, and his learning curve is so steep that most {{Game Mod}}s separate his three Pokémon into separate characters. To a lesser extent, there's also Sonic. Everything about him is lightning-fast and requires the player to keep up with him.
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** Mr. Game and Watch is a composite of no fewer than 20 generic UsefulNotes/GameAndWatch stick figure characters.

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** Mr. Game and Watch is a composite of no fewer than 20 generic UsefulNotes/GameAndWatch Platform/GameAndWatch stick figure characters.



** Using [[VideoGame/KidIcarus Palutena's Guidance]] on [[UsefulNotes/GameAndWatch Mr. Game and Watch]] results in Pit briefly mistaking him for a Shadow Bug, a nod to the ''Subspace Emissary'' of ''Brawl'' where according to the Subspace Army's backstory, Shadow Bugs were extracted from Mr. Game and Watch in order to form said army.

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** Using [[VideoGame/KidIcarus Palutena's Guidance]] on [[UsefulNotes/GameAndWatch [[Platform/GameAndWatch Mr. Game and Watch]] results in Pit briefly mistaking him for a Shadow Bug, a nod to the ''Subspace Emissary'' of ''Brawl'' where according to the Subspace Army's backstory, Shadow Bugs were extracted from Mr. Game and Watch in order to form said army.
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** There's [[Characters/StreetFighterRyu Ryu]] in ''3DS/Wii U'', who plays much like a traditional fighting game character in a game whose engine isn't quite designed for that sort of thing. Same goes for Ken and Terry in ''Ultimate''.

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** There's [[Characters/StreetFighterRyu [[Characters/StreetFighterI Ryu]] in ''3DS/Wii U'', who plays much like a traditional fighting game character in a game whose engine isn't quite designed for that sort of thing. Same goes for Ken and Terry in ''Ultimate''.
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Trope was cut/disambiguated due to cleanup


* DarkerAndEdgier: With more detailed and more realistic graphics, a surprisingly dramatic story mode, and more violent attacks, ''Brawl'' is definitely qualified for this trope compared to the other entries in the series. The game after it somewhat reversed this by injecting more color, replacing some moves (e.g. Cook Kirby with a {{BFS}} that makes rainbow trails), and having a lighter theme. ''Ultimate'' is between the two, lighter than ''Brawl'' but darker than ''3DS/Wii U''. The series as a whole tends to be more gritty and realistic than the games the characters hail from. Bowser, Donkey Kong, and Diddy Kong are the most prominent examples of this, with the former having more bestial and ferocious roars rather than the [[GutturalGrowler gruff but still recognizable voice]] he has in his home series, and the latter two sounding more like actual primates instead of the goofy voices the VideoGame/DonkeyKongCountry series gives them.

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* DarkerAndEdgier: With more detailed and more realistic graphics, a surprisingly dramatic story mode, and more violent attacks, ''Brawl'' is definitely qualified for this trope compared to the other entries in the series. The game after it somewhat reversed this by injecting more color, replacing some moves (e.g. Cook Kirby with a {{BFS}} that makes rainbow trails), and having a lighter theme. ''Ultimate'' is between the two, lighter than ''Brawl'' but darker than ''3DS/Wii U''. The series as a whole tends to be more gritty and realistic than the games the characters hail from. Bowser, Donkey Kong, and Diddy Kong are the most prominent examples of this, with the former having more bestial and ferocious roars rather than the [[GutturalGrowler gruff but still recognizable voice]] voice he has in his home series, and the latter two sounding more like actual primates instead of the goofy voices the VideoGame/DonkeyKongCountry series gives them.
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Drop The Hammer is now a disambiguation page.


* DropTheHammer: The regular Hammer item and the Golden Hammer in ''Brawl'', as well as those wielded by King Dedede, Kirby, the Ice Climbers, and Mr. Game & Watch.
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** This has the added effect of unintentionally promoting games for non-Nintendo consoles, mainly games that have appeared on Creator/{{Sony}}'s [=PlayStation=] family. Snake and his home stage Shadow Moses Island had a lot of {{Foreshadowing}} for ''VideoGame/MetalGearSolid4'', a [=PS3=] exclusive released months after ''Brawl''. Ryu was announced during the early promotion of ''VideoGame/StreetFighterV'', a [=PS4=] exclusive. Cloud was announced some time after the reveal of the ''VideoGame/FinalFantasyVIIRemake'', which was announced to be initially exclusive to the [=PS4=].

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** This has the added effect of unintentionally promoting games for non-Nintendo consoles, mainly games that have appeared on Creator/{{Sony}}'s [=PlayStation=] family. Snake and his home stage Shadow Moses Island had a lot of {{Foreshadowing}} for ''VideoGame/MetalGearSolid4'', ''VideoGame/MetalGearSolid4GunsOfThePatriots'', a [=PS3=] exclusive released months after ''Brawl''. Ryu was announced during the early promotion of ''VideoGame/StreetFighterV'', a [=PS4=] exclusive. Cloud was announced some time after the reveal of the ''VideoGame/FinalFantasyVIIRemake'', which was announced to be initially exclusive to the [=PS4=].
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** ''Franchise/MetalGear''[='s=] famous "GameOver" tune is used here as a fanfare for whenever Snake wins a multiplayer match.

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** ''Franchise/MetalGear''[='s=] ''VideoGame/MetalGear''[='s=] famous "GameOver" tune is used here as a fanfare for whenever Snake wins a multiplayer match.
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* DoubleEdgedBuff:
** [[VideoGame/XenobladeChronicles1 Shulk's]] neutral special is Monado Arts, which are five different status effects that give him a buff with an added weakness. The Jump Monado increases Shulk's jump height while making him take more damage, the Speed Monado increases his walk speed while making him deal less damage, the Shield Monado decreases the knockback that he receives while also decreasing his air height and speed, the Buster Monado increases the damage he deals, while also increasing the damage that he receives, and the Smash Monado increases the knockback he deals while decreasing the amount of damage that he deals. Franchise/{{Kirby}} can also copy Shulk's neutral special, which also gives him access to the same buffs.
** In ''VideoGame/SuperSmashBrosForNintendo3DSandWiiU'', one of [[VideoGame/KidIcarusUprising Palutena's]] alternate Down Specials is Lightweight, which, like in her own game, increases her movement speed in exchange for increasing her damage intake.
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Boobs Of Steel has been disambiguated


* BoobsOfSteel: This was mostly averted for the earlier games. Zelda was the hardest hitting character in ''Melee'', despite having around an A Cup. The introduction of Zero Suit Samus initially gave her larger bust size than the other female cast, but she's always been a quick fighter and never a heavy hitter. It's played straight with Pyra and Mythra in ''Ultimate'', whos breasts are large enough to have JigglePhysics. Pyra is intentionally designed as the hardest hitting female character in the entire roster, with her (fully charged) forward smash capable of a KO as early as 20% damage against lighter opponents.
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redirect to Ryu Character page


** There's [[VideoGame/StreetFighter Ryu]] in ''3DS/Wii U'', who plays much like a traditional fighting game character in a game whose engine isn't quite designed for that sort of thing. Same goes for Ken and Terry in ''Ultimate''.

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** There's [[VideoGame/StreetFighter [[Characters/StreetFighterRyu Ryu]] in ''3DS/Wii U'', who plays much like a traditional fighting game character in a game whose engine isn't quite designed for that sort of thing. Same goes for Ken and Terry in ''Ultimate''.
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* BittersweetEnding: In Classic and All-Star modes in ''Melee'' and ''Brawl'' (as well as Adventure mode in ''Melee''), your character is reduced to a trophy as a music box plays a bittersweet rendition of the theme. The ending for ''64'' was much less of a downer, as it was strongly implied that the game was just a kid playing with some toys. Completely averted in ''3DS/Wii U'', which is more triumphant with fireworks to celebrate your victory.

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* BittersweetEnding: In Classic and All-Star modes in ''Melee'' and ''Brawl'' (as well as (along with Adventure mode in ''Melee''), your character is reduced to a trophy as a music box plays a bittersweet rendition of the theme. The ending for ''64'' was much less of a downer, as it was strongly implied that the game was just a kid playing with some toys. Completely averted in ''3DS/Wii U'', which is more triumphant with fireworks to celebrate your victory.
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* BittersweetEnding: In Classic and All-Star modes in ''Melee'' and ''Brawl'', your character is reduced to a trophy as a music box plays a bittersweet rendition of the theme. The ending for ''64'' was much less of a downer, as it was strongly implied that the game was just a kid playing with some toys. Completely averted in ''3DS/Wii U'', which is more triumphant with fireworks to celebrate your victory.

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* BittersweetEnding: In Classic and All-Star modes in ''Melee'' and ''Brawl'', ''Brawl'' (as well as Adventure mode in ''Melee''), your character is reduced to a trophy as a music box plays a bittersweet rendition of the theme. The ending for ''64'' was much less of a downer, as it was strongly implied that the game was just a kid playing with some toys. Completely averted in ''3DS/Wii U'', which is more triumphant with fireworks to celebrate your victory.
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** As part of his DivergentCharacterEvolution from [[VideoGame/StarFox Fox]] in ''Brawl'' and moving forward, Falco was given a drilling peck attack for one of his aerials, replacing what was a rapid series of kicks in ''Melee''.

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** As part of his DivergentCharacterEvolution from [[VideoGame/StarFox [[Franchise/StarFox Fox]] in ''Brawl'' and moving forward, Falco was given a drilling peck attack for one of his aerials, replacing what was a rapid series of kicks in ''Melee''.



** For the ''VideoGame/StarFox'' series, ''everything'' seems to be a composite. In ''Brawl'', the characters have their ''VideoGame/StarFoxCommand'' design (with cues from ''VideoGame/StarFox64'' and ''VideoGame/StarFoxAssault''), but they enter the stage in their ''VideoGame/StarFoxAssault''-style ships. The Landmaster tank is a blend of ''64'' and ''Assault'' style. The Lylat Cruise stage features a battle between ''Assault''-style Cornerian forces and Androssian/Pirate forces in one section and a dogfight between the Star Fox and Star Wolf teams in their ''64''-style fighters with the ''64''-style Great Fox in the middle of it. The returning Corneria stage from ''Melee'' is also completely based off of ''VideoGame/StarFox64''. To complete the composite, Andross appears in his polyhedral ''VideoGame/StarFox1'' form. In ''Wii U'', Lylat Cruise is unchanged, including using the Assault voice actors and personalities. Simultaneously, Orbital Gate Assault uses ''Star Fox 64 3D''[='=]s voice actors and characterization, despite the scenario coming directly from ''Assault''. Krystal isn't even present at all, nor is Star Wolf. ''Ultimate'' even tops a notch by now using ''Star Fox Zero'' outfits for Fox and Falco

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** For the ''VideoGame/StarFox'' ''Franchise/StarFox'' series, ''everything'' seems to be a composite. In ''Brawl'', the characters have their ''VideoGame/StarFoxCommand'' design (with cues from ''VideoGame/StarFox64'' and ''VideoGame/StarFoxAssault''), but they enter the stage in their ''VideoGame/StarFoxAssault''-style ships. The Landmaster tank is a blend of ''64'' and ''Assault'' style. The Lylat Cruise stage features a battle between ''Assault''-style Cornerian forces and Androssian/Pirate forces in one section and a dogfight between the Star Fox and Star Wolf teams in their ''64''-style fighters with the ''64''-style Great Fox in the middle of it. The returning Corneria stage from ''Melee'' is also completely based off of ''VideoGame/StarFox64''. To complete the composite, Andross appears in his polyhedral ''VideoGame/StarFox1'' form. In ''Wii U'', Lylat Cruise is unchanged, including using the Assault voice actors and personalities. Simultaneously, Orbital Gate Assault uses ''Star Fox 64 3D''[='=]s voice actors and characterization, despite the scenario coming directly from ''Assault''. Krystal isn't even present at all, nor is Star Wolf. ''Ultimate'' even tops a notch by now using ''Star Fox Zero'' outfits for Fox and Falco



** In ''Brawl'', [[http://www.smashbros.com/en_us/stages/stage04.html Lylat Cruise]] is a platform in space that, throughout the background loop, ''enters Corneria's atmosphere with no ill effects''. In a hidden conversation, the ''VideoGame/StarFox'' characters make a LampshadeHanging about it.

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** In ''Brawl'', [[http://www.smashbros.com/en_us/stages/stage04.html Lylat Cruise]] is a platform in space that, throughout the background loop, ''enters Corneria's atmosphere with no ill effects''. In a hidden conversation, the ''VideoGame/StarFox'' ''Franchise/StarFox'' characters make a LampshadeHanging about it.



** If you pit the ''VideoGame/StarFox'' characters against each other in ''Brawl'', ''3DS/Wii U'', or ''Ultimate'', their usual victory lines change into more personal ones. In the latter, the ''VideoGame/KidIcarus'' characters also have lines against each other, as does Robin against Lucina, and Lucina against Marth and Ike.

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** If you pit the ''VideoGame/StarFox'' ''Franchise/StarFox'' characters against each other in ''Brawl'', ''3DS/Wii U'', or ''Ultimate'', their usual victory lines change into more personal ones. In the latter, the ''VideoGame/KidIcarus'' characters also have lines against each other, as does Robin against Lucina, and Lucina against Marth and Ike.



** The [[VideoGame/KidIcarus Palutena's Guidance]] EasterEgg in ''Wii U'' and ''Ultimate'' (which works somewhat like [[VideoGame/MetalGearSolid Snake]]'s Codec Conversation EasterEgg) accounts for the fact that the alternate costumes of certain characters changes them into entirely different characters and adjusts the dialogue accordingly. Against Cloud, there is even a special line just for a Stamina battle [[note]]During this one, they talk about his Finishing Touch Limit Break, which has high kill power but deals only 1%. Its uselessness in Stamina mode is then noted by Pit.[[/note]]

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** The [[VideoGame/KidIcarus Palutena's Guidance]] EasterEgg in ''Wii U'' and ''Ultimate'' (which works somewhat like [[VideoGame/MetalGearSolid [[VideoGame/MetalGear Snake]]'s Codec Conversation EasterEgg) accounts for the fact that the alternate costumes of certain characters changes them into entirely different characters and adjusts the dialogue accordingly. Against Cloud, there is even a special line just for a Stamina battle [[note]]During this one, they talk about his Finishing Touch Limit Break, which has high kill power but deals only 1%. Its uselessness in Stamina mode is then noted by Pit.[[/note]]
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** There's an event in ''Wii U'' called [[ExcitedShowTitle "Duck Hunt!"]] in which you play as Duck Hunt, from the ''Duck Hunt'' universe, and play ''Duck Hunt'' on the Duck Hunt stage against... Falcos.

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** There's an event in ''Wii U'' called [[ExcitedShowTitle "Duck Hunt!"]] Hunt!" in which you play as Duck Hunt, from the ''Duck Hunt'' universe, and play ''Duck Hunt'' on the Duck Hunt stage against... Falcos.

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* AdaptationalSkill: Characters that can't swim in their games of origin such as VideoGame/SonicTheHedgehog and [[Franchise/{{Pokemon}} Charizard]] are just as capable of swimming as any other character. This becomes downplayed in ''VideoGame/SuperSmashBrosUltimate'' where these characters now take constant damage whenever they are swimming.

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* AdaptationalSkill: Characters that can't swim in their games of origin such as VideoGame/SonicTheHedgehog Franchise/SonicTheHedgehog and [[Franchise/{{Pokemon}} Charizard]] are just as capable of swimming as any other character. This becomes downplayed in ''VideoGame/SuperSmashBrosUltimate'' where these characters now take constant damage whenever they are swimming.



[[/folder]]

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[[/folder]][[/folder]]
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Removed Sinkholes


** Even in an in-game archive that saw fit to include the Virtual Boy, you'll never find any reference to [[VideoGame/HotelMario any of]] [[VideoGame/TheLegendOfZeldaCDiGames the CD-i games]]. [[note]][[SoBadItsGood Quality]] [[WebAnimation/YouTubePoop aside]], the games were created as licensed derivatives with no input from Nintendo's developers. Nintendo doesn't own the games or any original content in them.[[/note]]

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** Even in an in-game archive that saw fit to include the Virtual Boy, you'll never find any reference to [[VideoGame/HotelMario any of]] [[VideoGame/TheLegendOfZeldaCDiGames of the CD-i games]]. [[note]][[SoBadItsGood Quality]] [[WebAnimation/YouTubePoop aside]], games (''VideoGame/HotelMario'' and ''VideoGame/TheLegendOfZeldaCDiGames''). [[note]]Quality aside, the games were created as licensed derivatives with no input from Nintendo's developers. Nintendo doesn't own the games or any original content in them.[[/note]]
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Page has been moved to disambiguate.


** [[VideoGame/{{Mother}} Magicant]] is a mixture of its ''[[VideoGame/EarthBoundBeginnings EarthBound Beginnings/Mother 1]]'' and ''[[VideoGame/{{EarthBound}} EarthBound/Mother 2]]'' incarnations (featuring the pink-seashells-on-pink-clouds appearance from the former with various references to the latter, such as Dungeon Man and shots of the game periodically appearing in the background).

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** [[VideoGame/{{Mother}} Magicant]] is a mixture of its ''[[VideoGame/EarthBoundBeginnings EarthBound Beginnings/Mother 1]]'' and ''[[VideoGame/{{EarthBound}} ''[[VideoGame/EarthBound1994 EarthBound/Mother 2]]'' incarnations (featuring the pink-seashells-on-pink-clouds appearance from the former with various references to the latter, such as Dungeon Man and shots of the game periodically appearing in the background).
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** Of course, there's Peach herself, being a DamselInDistress no longer in these games. Same can be applied to Zelda, who becomes a KungFuWizard, as well as Palutena, who steps into the battlefield unlike in her games.

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** Of course, there's Peach herself, being a DamselInDistress no longer in these games. Same can be applied to Zelda, who becomes a KungFuWizard, as well as Palutena, who steps into the battlefield unlike in her games.
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** Snake's [[Creator/AkioOhtsuka Japanese voice actor]] is also the son of Eggman's [[Creator/ChikaoOhtsuka Japanese voice actor]]; Snake not liking Sonic makes a bit more sense in Japan but a whole lot less in any other country due to the fact that the [=VAs=] in English (who carry over to the other Western language versions of ''Brawl'') are different.

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** Snake's [[Creator/AkioOhtsuka [[Creator/AkioOtsuka Japanese voice actor]] is also the son of Eggman's [[Creator/ChikaoOhtsuka Japanese voice actor]]; Snake not liking Sonic makes a bit more sense in Japan but a whole lot less in any other country due to the fact that the [=VAs=] in English (who carry over to the other Western language versions of ''Brawl'') are different.


** The Villager is just a regular young person who beats his[=/=]her opponents with everyday tools such as a bug net, a shovel, a slingshot or [[AnAxeToGrind an axe]].

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** The Villager is just a regular young person who beats his[=/=]her their opponents with everyday tools such as a bug net, a shovel, a slingshot or [[AnAxeToGrind an axe]].axe.



** Isabelle is a secretary, and a singer - that's the entirety of what she is in her home series. She's fully capable of defeating Galeem and Dharkon in a straight fight simultaneously.

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** Isabelle is a secretary, and a singer - -- that's the entirety of what she is in her home series. She's fully capable of defeating Galeem and Dharkon in a straight fight simultaneously.
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* DarkerAndEdgier: With more detailed and more realistic graphics, a surprisingly dramatic story mode, and more violent attacks, ''Brawl'' is definitely qualified for this trope compared to the other entries in the series. The game after it somewhat reversed this by injecting more color, replacing some moves (e.g. Cook Kirby with a {{BFS}} that makes rainbow trails), and having a lighter theme. ''Ultimate'' is between the two, lighter than ''Brawl'' but darker than ''3DS/Wii U''. The series as a whole tends to be more gritty and realistic than the games the characters hail from. Bowser, Donkey Kong, and Diddy Kong are the most prominent examples of this, with the former having more bestial and ferocious roars rather than the [[GutturallGrowler gruff but still recognizable voice]] he has in his home series, and the latter two sounding more like actual primates instead of the goofy voices the VideoGame/DonkeyKongCountry series gives them.

to:

* DarkerAndEdgier: With more detailed and more realistic graphics, a surprisingly dramatic story mode, and more violent attacks, ''Brawl'' is definitely qualified for this trope compared to the other entries in the series. The game after it somewhat reversed this by injecting more color, replacing some moves (e.g. Cook Kirby with a {{BFS}} that makes rainbow trails), and having a lighter theme. ''Ultimate'' is between the two, lighter than ''Brawl'' but darker than ''3DS/Wii U''. The series as a whole tends to be more gritty and realistic than the games the characters hail from. Bowser, Donkey Kong, and Diddy Kong are the most prominent examples of this, with the former having more bestial and ferocious roars rather than the [[GutturallGrowler [[GutturalGrowler gruff but still recognizable voice]] he has in his home series, and the latter two sounding more like actual primates instead of the goofy voices the VideoGame/DonkeyKongCountry series gives them.
Is there an issue? Send a MessageReason:
None


* DarkerAndEdgier: With more detailed and more realistic graphics, a surprisingly dramatic story mode, and more violent attacks, ''Brawl'' is definitely qualified for this trope compared to the other entries in the series. The game after it somewhat reversed this by injecting more color, replacing some moves (e.g. Cook Kirby with a {{BFS}} that makes rainbow trails), and having a lighter theme. ''Ultimate'' is between the two, lighter than ''Brawl'' but darker than ''3DS/Wii U''. The series as a whole tends to be more gritty and realistic than the game the characters hail from. Bowser, Donkey Kong, and Diddy Kong are the most prominent examples of this, with the former having more bestial and ferocious roars rather than the [[GutteralGrowler gruff but still recognizable voice]] he has in his home series, and the latter two sounding more like actual primates than the goofy voices the VideoGame/DonkeyKongCountry series gives them.

to:

* DarkerAndEdgier: With more detailed and more realistic graphics, a surprisingly dramatic story mode, and more violent attacks, ''Brawl'' is definitely qualified for this trope compared to the other entries in the series. The game after it somewhat reversed this by injecting more color, replacing some moves (e.g. Cook Kirby with a {{BFS}} that makes rainbow trails), and having a lighter theme. ''Ultimate'' is between the two, lighter than ''Brawl'' but darker than ''3DS/Wii U''. The series as a whole tends to be more gritty and realistic than the game games the characters hail from. Bowser, Donkey Kong, and Diddy Kong are the most prominent examples of this, with the former having more bestial and ferocious roars rather than the [[GutteralGrowler [[GutturallGrowler gruff but still recognizable voice]] he has in his home series, and the latter two sounding more like actual primates than instead of the goofy voices the VideoGame/DonkeyKongCountry series gives them.
Is there an issue? Send a MessageReason:
None


* DarkerAndEdgier: With more detailed and more realistic graphics, a surprisingly dramatic story mode, and more violent attacks, ''Brawl'' is definitely qualified for this trope compared to the other entries in the series. The game after it somewhat reversed this by injecting more color, replacing some moves (e.g. Cook Kirby with a {{BFS}} that makes rainbow trails), and having a lighter theme. ''Ultimate'' is between the two, lighter than ''Brawl'' but darker than ''3DS/Wii U''. The series as a whole tends to be more gritty and realistic than the game the characters hail from. Bowser, Donkey Kong, and Diddy Kong are the most prominent examples of this, with the former having more bestial and ferocious roars rather than the [[GutteralGrowler gruff but still recognizable voice]] he has in his home series, and the latter two sounding more like actual primates than the goofy voices the Franchise/DonkeyKongCountry series gives them.

to:

* DarkerAndEdgier: With more detailed and more realistic graphics, a surprisingly dramatic story mode, and more violent attacks, ''Brawl'' is definitely qualified for this trope compared to the other entries in the series. The game after it somewhat reversed this by injecting more color, replacing some moves (e.g. Cook Kirby with a {{BFS}} that makes rainbow trails), and having a lighter theme. ''Ultimate'' is between the two, lighter than ''Brawl'' but darker than ''3DS/Wii U''. The series as a whole tends to be more gritty and realistic than the game the characters hail from. Bowser, Donkey Kong, and Diddy Kong are the most prominent examples of this, with the former having more bestial and ferocious roars rather than the [[GutteralGrowler gruff but still recognizable voice]] he has in his home series, and the latter two sounding more like actual primates than the goofy voices the Franchise/DonkeyKongCountry VideoGame/DonkeyKongCountry series gives them.

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