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** Overlapping big-time with ShootTheShaggyDog for KOTOR fans. Revan failed [[spoiler: (It seems just as likely that he's deluding himself over being able to "temper" the Emperor, judging from how batshit nuts he is in The Foundry)]], Exile failed and got herself StuffedIntoTheFridge, the Sith come back and curb stomp the Republic anyway, and Scourge gets to play KarmaHoudini on the Knight's boat.

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** Overlapping big-time with ShootTheShaggyDog for KOTOR fans. Revan failed [[spoiler: (It seems just as likely that he's deluding himself over being able to "temper" the Emperor, judging from how batshit nuts he is in The Foundry)]], Exile failed and got herself StuffedIntoTheFridge, killed, the Sith come back and curb stomp the Republic anyway, and Scourge gets to play KarmaHoudini on the Knight's boat.
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-->'''Darth Baras:''' YouHaveFailedMe ''for the last time'', Lanklyn.

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-->'''Darth --->'''Darth Baras:''' YouHaveFailedMe ''for the last time'', Lanklyn.
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** Dark Council members who ascend and fall during classic: Zhorrid (killed by Agent, optional), Zash (killed by Inquisitor), Baras (killed by Warrior, optional), Arho (killed by Republic characters on Ilum), Malgus (quits and is then defeated by PCs)
** Dark Council members who ascend and fall during the expansions: Arkous (killed by PCs during the Rakata Prime FP), Soverus (killed by Republic characters during the Korriban FP), Malora (fired by Malgus on Dantooine), Acina (dies on Iokath, optional), Savik (kill order by Imperial character, optional), Shaar (kill order by Imperial character, optional), Anathel (Inquisitor, optional)

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** Dark Council members who ascend and fall during classic: Zhorrid (killed by Agent, optional), Zash (killed by Inquisitor), Baras (killed by Warrior, optional), Arho (killed by Republic characters on Ilum), Malgus (quits and is then defeated by PCs)
[=PCs=])
** Dark Council members who ascend and fall during the expansions: Arkous (killed by PCs [=PCs=] during the Rakata Prime FP), Soverus (killed by Republic characters during the Korriban FP), Malora (fired by Malgus on Dantooine), Acina (dies on Iokath, optional), Savik (kill order by Imperial character, optional), Shaar (kill order by Imperial character, optional), Anathel (Inquisitor, optional)
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** Discussed in this rather poignant interaction:
---> '''Watcher One:''' Twenty years, I've avoided becoming a casualty of Sith madness. But an order is an order.
---> '''Hero of Tython:''' Obligations are what shape our lives.
---> '''Watcher One:''' We're not so different. For some reason, that's a comfort.

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* NotSoDifferentRemark: If the Agent dismisses The Eagle as just a terrorist, he points out that how terrorists and undercover agents work are not so different. If he points out how he gave up his name to become the Eagle, the Agent can point out that they too gave up their name to become Cipher Nine.

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* NotSoDifferentRemark: NotSoDifferentRemark:
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If the Agent dismisses The Eagle as just a terrorist, he points out that how terrorists and undercover agents work are not so different. If he points out how he gave up his name to become the Eagle, the Agent can point out that they too gave up their name to become Cipher Nine.Nine.
** Thanaton alludes to this. He responds to the Inquisitor questioning if their status as a former slave is a problem by saying that they would not have passed the trials on Korriban if they were unworthy and that other former slaves have risen to do great things as Sith. He himself was born a slave like the Inquisitor.
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* NotSoDifferentRemark: If the Agent dismisses The Eagle as just a terrorist, he points out that how terrorists and undercover agents work are not so different. If he points out how he gave up his name to become the Eagle, the Agent can point out that they too gave up their name to become Cipher Nine.

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* PunchClockVillain: Several minions and mercenaries will walk away if you just ''ask'' them to and abandon their now desperately alone former boss because they're just not ''paid enough'' to face the likes of you.
** It seems that a lot of Imperials are this. Many soldiers, Imperial Reclamation Service staff and agents aren't evil personalities, just people doing their jobs.
*** Some of the nicest Imperial characters work in either the Imperial Reclamation or Diplomatic Services.

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* PunchClockVillain: PunchClockVillain:
**
Several minions and mercenaries will walk away if you just ''ask'' them to and abandon their now desperately alone former boss because they're just not ''paid enough'' to face the likes of you.
** It seems that a lot of Imperials are this. Many soldiers, Imperial Reclamation Service staff and agents aren't evil personalities, just people doing their jobs.
***
jobs. Some of the nicest Imperial characters work in either the Imperial Reclamation or Diplomatic Services.



* PyrrhicVictory: Imperial Taris. Congratulations! You have completely destroyed the Republic's efforts to reclaim and rehabilitate the planet and run them off the world. As a result, the Republic can stop throwing money away on the futile, expensive project (freeing up the funds for the war effort), and Governor Saresh becomes ''Supreme Chancellor Saresh'', newly elected and looking for any way she can to make the Empire ''pay.'' [[NiceJobFixingItVillain Good Job, Imperials!]]

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* PyrrhicVictory: PyrrhicVictory:
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Imperial Taris. Congratulations! You have completely destroyed the Republic's efforts to reclaim and rehabilitate the planet and run them off the world. As a result, the Republic can stop throwing money away on the futile, expensive project (freeing up the funds for the war effort), and Governor Saresh becomes ''Supreme Chancellor Saresh'', newly elected and looking for any way she can to make the Empire ''pay.'' [[NiceJobFixingItVillain Good Job, Imperials!]]
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* HubUnderAttack: Missions in both the ''Knights of the Fallen Empire'' and ''Knights of the Eternal Throne'' expansions have the Alliance social hub on Odessen come under direct attack by the Eternal Empire.
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** The customization options for a Togruta character include Ahsoka's montral and skin patterns from ''WesternAnimation/StarWarsTheCloneWars'' and ''WesternAnimation/StarWarsRebels'', as well as an Akul-tooth headdress based on her own headdress from her ''The Clone Wars'' depiction.

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** The customization options for a Togruta character include Ahsoka's montral and skin patterns from ''WesternAnimation/StarWarsTheCloneWars'' and ''WesternAnimation/StarWarsRebels'', as well as an Akul-tooth headdress based on her own headdress from her ''The Clone Wars'' depiction. Same goes for Shaak Ti.

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** On Belsavis, A republic player can meet a Nautolan who wonders about how someone can smile in the middle of battle. An ironic echo to Kit Fisto, a Nautolan Jedi who often did just that.

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** On Belsavis, A republic Republic player can meet a Nautolan who wonders about how someone can smile in the middle of battle. An ironic echo to Kit Fisto, a Nautolan Jedi who often did just that.


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** The customization options for a Togruta character include Ahsoka's montral and skin patterns from ''WesternAnimation/StarWarsTheCloneWars'' and ''WesternAnimation/StarWarsRebels'', as well as an Akul-tooth headdress based on her own headdress from her ''The Clone Wars'' depiction.
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The prohecy never said that the player would lose.


** To a certain extent. As the Sith Warrior finds out before visiting the planet, while the visions are perfectly accurate, the interpretation [[ProphecyTwist sometimes suffers]]. Sith Warriors can also receive a Voss granted vision and then go on to prove it dead wrong when they [[spoiler: kill Darth Baras]]

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** To a certain extent. As the Sith Warrior finds out before visiting the planet, while the visions are perfectly accurate, the interpretation [[ProphecyTwist sometimes suffers]]. Sith Warriors can also receive a The Voss granted vision acknowledge that this can happen and then go on have safeguards in place to prove it dead wrong when they [[spoiler: kill Darth Baras]]help prevent false interpretations.
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** A similar situation exists on Korriban. Fonn reports that he saw his objective across a chasm and claims that it is impossible to reach. He completely forgets that there are such things as speeders and jetpacks, that force users can self-levitate, or that a simple bridge would solve the problem.
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** A common theme among Jedi if you play an Imperial character. Nomen Karr and Jun Seros both show signs of this.
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** Nomen Karr, Jun Seros, and Nomar Organa may not be exactly evil, but their hypocrisy and smug sense of superiority make them universally hated by all players.
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* MirroringFactions: The Republic and the Empire. The space missions for each side are identical, both factions make heavy use of hired guns (smugglers and bounty hunters, respectively), and both are plagued with bureaucratic power struggles making it impossible to get anything done without the player character's help.
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Not So Different has been renamed, and it needs to be dewicked/moved


* NotSoDifferent: Jedi and Sith.
** In broader terms, the Republic and the Empire are this. The space missions for each side are identical, both factions make heavy use of hired guns (smugglers and bounty hunters, respectively), and both are plagued with bureaucratic power struggles making it impossible to get anything done without the player character's help.
** The Shadow of Revan expansion demonstrates it very well. It involves sizable forces from both sides forced into an EnemyMine situation. The rank and file on both sides seem very sorry about the situation being temporary.

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Moved a trope that was out of alphabetical order, and added to it.


* HauledBeforeASenateSubcommittee: This happens to [[spoiler:the Republic Trooper]] in the third act. However, [[spoiler:it's a sham; the senator trying to "investigate" Havoc Squad is secretly an undercover agent for the Empire.]]


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* HauledBeforeASenateSubcommittee: This happens to [[spoiler:the Republic Trooper]] twice. The first time is normal for the situation you were recently involved in, [[spoiler:but the second is a sham; the senator trying to "investigate" Havoc Squad is secretly an undercover agent for the Empire.]]

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* MythologyGag: When chasing a fleeing imperial officer around a corner, the smuggler runs into a huge group of imperial soldiers and a Sith. [[Film/ANewHope He then promptly flees back the way he came, chased by the imperials]]. (Fittingly enough, both of these are references to Creator/HarrisonFord characters.)

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* MythologyGag: MythologyGag:
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When chasing a fleeing imperial officer around a corner, the smuggler runs into a huge group of imperial soldiers and a Sith. [[Film/ANewHope He then promptly flees back the way he came, chased by the imperials]]. (Fittingly enough, both of these are references to Creator/HarrisonFord characters.)


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** A piece of lore unlocked on Hoth states that an emergency way to survive the cold for a few hours might be [[Film/TheEmpireStrikesBack using the innards of a freshly slaughtered animal]].
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Before you reference what different ratings allow, check what they actually allow.


* ParentalBonus/ SexyDiscretionShot: Unlike ''Franchise/MassEffect'', this Creator/BioWare product is a "T" rated game. Which means that while it can be ''quite'' violent, all the sex is strictly off-screen and the dialogue about it is pretty oblique.
** Goes into straight GettingCrapPastTheRadar territory in a Warrior companion quest where a character is a SexSlave but both the dialogue and the player choices are carefully drawn to not say those specific words.
** Very noticeable with the Imperial Agent, who can advance a significant portion of their quests by sleeping with people. One of the first things on the first planet is the Agent getting confronted by someone who might be able to blow their cover ID, the female Agent can defuse the situation via a fade-to-black. A later quest on Nar Shaddaa advances the plot in a prolonged session of pillow-talk after a female Agent seduces her target (this one, in particular, is less "GettingCrapPastTheRadar" and more "Just Blowing Straight Through It"). By the end of the Agent's story, they can have a lover (or "conquest") on [[ReallyGetsAround every single planet they've been to]].
** {{Optional Sexual Encounter}}s are sprinkled liberally though the other class and planet quests, as well, with the Smuggler having the potential to get almost as much action as the Agent.
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Makeb survives in both playthroughs.


* PlanetaryCoreManipulation: In the first expansion ''Rise of the Hutt Cartel'', the plot involves the titular criminal group harvests the planet Makeb's core, knowingly endangering it's population. [[spoiler:The Republic storyline ends with the planet crumbling.]] [[spoiler: the Imperial storyline, however, reveals Makeb was actually kept stable thanks to the Empire's efforts.]]

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* PlanetaryCoreManipulation: In the first expansion ''Rise of the Hutt Cartel'', the plot involves the titular criminal group harvests the planet Makeb's core, knowingly endangering it's its population. [[spoiler:The Republic storyline ends with the planet crumbling.]] [[spoiler: planet's evacuation and "mysterious survival", while the Imperial storyline, however, storyline reveals Makeb was actually kept stable thanks to the Empire's efforts.]]
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* PlanetaryCoreManipulation: In the first expansion ''Rise of the Hutt Cartel'', the plot involves the titular criminal group harvests the planet Makeb's core, knowingly endangering it's population. [[spoiler:The Republic storyline ends with the planet crumbling.]] [[spoiler: the Imperial storyline, however, reveals Makeb was actually kept stable thanks to the Empire's efforts.]]
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** While rescuing an NPC on Alderaan, a Smuggler can reference Han Solo by objecting to be called [[Film/TheEmpireStrikesBack scruffy-looking]], while a Jedi can reference Luke and Leia in response to her bluffing by remarking that [[Film/ReturnOfTheJedi they must have a twin they don't know about]].
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* HugeGuyTinyGirl: A male player character of Body 3 or 4 will be this compared to most female companions who tend to have type 1 or 2 bodies. (Being Akaavi Spar the only exception.)
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* InfractionDistraction: A Balmorra Imperial captain, when confronted about slaughtering a farming village who sold food surpluses to Republic-aligned insurgents, suggests you "go look at the bribe on the table to forget about this incident."
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* InternalizedCategorism: An alien Sith Inquisitor can comment in one conversation with their Togruta apprentice Ashara Zavros that an alien Sith has to work hard to overcome their "disadvantage". This remark understandably infuriates Ashara.
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* NoPronunciationGuide: Corrin, [[spoiler:one of Darth Zash's other apprentices]], pronounces Darth Skotia as ''"Sko-Tee-a"'' instead of as ''"Sko-sha"''. In Agent Chapter Two, Female!Cipher Nine also once inexplicably mispronounces her own code name "Legate" as "le-ga-tay".
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* MoralGuardians: A group of them are condemning the game for featuring homosexual relationships, claiming that they'll brainwash kids into pursuing homosexual lifestyles. The game didn't feature them until the ''Rise of the Hutt Cartel'' expansion. Since their actual introduction negative reactions have been fairly muted.
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** [[spoiler:Luckily, you could actually minimize the civillian losses in the war as both a saboteur, and loyalist by choosing the lightside option in the meeting before Corellia, thus averting the last part of the trope. Do that, and your commander speaks out against murdering citizens purely as a diversion tactic, and Krovos focuses only on targeting buildings for greater strategic value instead. At the end of the storyline, Theron is happy that the empire minimized the damage in Corellia, despite being worried that they would not do so in the future.]]

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** [[spoiler:Luckily, you could actually minimize the civillian losses in the war as both a saboteur, and loyalist by choosing the lightside option in the meeting before Corellia, thus averting playing the last latter part of the trope.above trope straight. Do that, and your commander speaks out against murdering citizens purely as a diversion tactic, and Krovos focuses only on targeting buildings for greater strategic value instead. At the end of the storyline, Theron is happy that the empire minimized the damage in Corellia, despite being worried that they would not do so in the future.]]
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*** [[spoiler:Luckily, you could actually minimize the civillian losses in the war as both a saboteur, and loyalist by choosing the lightside option in the meeting before Corellia, thus averting the last part of the trope. Do that, and your commander speaks out against murdering citizens purely as a diversion tactic, and Krovos focuses only on targeting buildings for greater strategic value instead. At the end of the storyline, Theron is happy that the empire minimized the damage in Corellia, despite being worried that they would not do so in the future.]]

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*** ** [[spoiler:Luckily, you could actually minimize the civillian losses in the war as both a saboteur, and loyalist by choosing the lightside option in the meeting before Corellia, thus averting the last part of the trope. Do that, and your commander speaks out against murdering citizens purely as a diversion tactic, and Krovos focuses only on targeting buildings for greater strategic value instead. At the end of the storyline, Theron is happy that the empire minimized the damage in Corellia, despite being worried that they would not do so in the future.]]
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*** [[spoiler:Luckily, you could actually minimize the civillian losses in the war as both a saboteur, and loyalist by choosing the lightside option in the meeting before Corellia, thus averting the last part of the trope. Do that, and your commander speaks out against murdering citizens purely as a diversion tactic, and Krovos focuses only on targeting buildings for greater strategic value instead. At the end of the storyline, Theron is happy that the empire minimized the damage in Corellia, despite being worried that they would not do so in the future.]]

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*** [[spoiler:Luckily, you could actually minimize the civillian losses in the war as both a saboteur, and loyalist by choosing the lightside option in the meeting before Corellia, thus averting the last part of the trope. Do that, and your commander speaks out against murdering citizens purely as a diversion tactic, and Krovos focuses only on targeting buildings for greater strategic value instead. instead. At the end of the storyline, Theron is happy that the empire minimized the damage in Corellia, despite being worried that they would not do so in the future.]]

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