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* PinnedToTheGround: Bounty Hunter players have the option to pin down two people throughout their story:
** On Taris, Torian tries to sneak up on the player. They can choose to throw him to the ground and pin them down with their feet on his chest.
** On Quesh, the player can choose to throw a Jedi[[note]]Depending on whether she was previously spared or not, the Jedi can be either be Thendys Noori or an unnamed male Jedi[[/note]] wanting to arrest them to the ground and pin them down with their foot before killing them.
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** The Sith are also slavers. In the Sith Warrior playthrough, an early optional mission on Korriban involves wiping out fugitive slaves.

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Trope was cut/disambiguated due to cleanup


* TheLastOfTheseIsNotLikeTheOthers: When the Outlander and Hemdil Tre are preparing to storm the Zakuulan shield generator on Hoth, he informs them that his holorecorder is activated, his blasters are charged, and his bladder is empty.
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* MotileVehicularComponents: Several of the player ships have movable parts.
** The Fury-class interceptor captained by the Sith Warrior and Sith Inquisitor has solar panel winglets at the wingtips which hinge outwards when the ship is in flight.
** The D5-Mantis Patrol Craft captained by the Bounty Hunter has its main engines mounted on three arms that rotate between horizontal while landed and down to vertical while in flight.
** The BT-7 Thunderclap captained by the Trooper has a horizontal airfoil configuration much like the B-Wing of the films, with two additional wings by the crew compartment that unfold and rotate to diagonally up and down in flight, giving the ship a profile of a letter Y lying on its side.
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* NoEnding: In the vanilla game a number of side quests don't really seem to have a conclusion. This is particularly jarring when, most of the time, the writers went out of their way to use the in-game email as a way to have NPCs interact with the player and give a status update following their brief storylines.

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* NoEnding: In the vanilla game a number of side quests don't really seem to have a conclusion. This is particularly jarring when, most of the time, the writers went out of their way to use the in-game email as a way to have NPCs [=NPCs=] interact with the player and give a status update following their brief storylines.
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* [[NoobCave]]: Four of them - Tython for Jedi Knights and Consulars, Ord Mantell for Troopers and Smugglers, Hutta for Imperial Agents and Bounty Hunters, and Korriban for Sith Warriors and Inquisitors, all have weak opponents, easy sidequests and are relatively small. Dromund Kaas and Coruscant tend to get this treatment as well, since classes only gain access to their ship after leaving their capital world.

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* [[NoobCave]]: NoobCave: Four of them - -- Tython for Jedi Knights and Consulars, Ord Mantell for Troopers and Smugglers, Hutta for Imperial Agents and Bounty Hunters, and Korriban for Sith Warriors and Inquisitors, all have weak opponents, easy sidequests and are relatively small. Dromund Kaas and Coruscant tend to get this treatment as well, since classes only gain access to their ship after leaving their capital world.
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* ObfuscatingPostmortemWounds: During the Bounty Hunter's quest line, one of your companions is Gault Rennow, who also happens to be your target. As such, recruiting him involves handing over a clone corpse of his... with you adding a few (or a lot) bullet holes to make it look authentic.
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crosswicked Offended By An Inferiors Success

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* OffendedByAnInferiorsSuccess:
** ZigZagged in the conflict between the Sith Inquisitor PC and Darth Thanaton. The Inquisitor is a slave who was freed and sent to the Sith Academy when they were discovered to be Force-sensitive, and Thanaton, an elder Sith who works directly for a Dark Council member (and eventually [[KlingonPromotion kills him for his job]]) takes an instant dislike to them over their apparent disregard for Sith traditions and history and the fact they've risen to the rank of Lord of the Sith in only a month or two at most. However, the Inquisitor's background is possibly more storied than is widely known--they're claimed as a descendant by the ghost of the ancient Sith Lord Aloysius Kallig, [[MultipleChoicePast though its up to the player whether they actually believe him]]--and [[AllThereInTheManual the tie-in comics reveal]] that [[MirrorCharacter Thanaton is himself an ex-slave]], suggesting he's just jealous that they're not having to work as hard to advance.
** The Sith Warrior PC is a scion of a prominent family who is greatly favored by their instructors during the Sith Academy story. This immediately attracts the enmity of Vemrin, a common-born Sith acolyte who resents having an aristocratic newcomer jump the line.
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** Also from the Bounty Hunter storyline, Skadge. He is a complete {{Jerkass}} to Light-side players who'll insult you even when he's assigned to do simple crew skill missions. Oh, and he hints that he might rape a female NPC from the Belsavis quest-line if he got the chance. [[SarcasmMode Lovely.]] He does end up having a friendlier dynamic with Dark-side players simply by virtue of the Dark-side Bounty Hunter being an incredibly horrible person in their own right, but in every case it's strongly implied that without the Bounter Hunter's backing, he'd be nothing more than a lowlife scumbag who eventually got himself captured or horribly killed. And indeed, you finally get the opportunity to give him his just desserts in a side-quest from ''Knights of the Fallen Empire''.

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** Also from the Bounty Hunter storyline, Skadge. He is a complete {{Jerkass}} to Light-side players who'll insult you even when he's assigned to do simple crew skill missions. Oh, and he hints that he might rape a female NPC from the Belsavis quest-line if he got the chance. [[SarcasmMode Lovely.]] He does end up having a friendlier dynamic with Dark-side players simply by virtue of the Dark-side Bounty Hunter being an incredibly horrible person in their own right, but in every case both cases it's strongly implied that without the Bounter Hunter's backing, he'd be nothing more than a lowlife scumbag who eventually got himself captured or horribly killed. And indeed, you finally get the opportunity to give him his just desserts in a side-quest from ''Knights of the Fallen Empire''.
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** Also from the Bounty Hunter storyline, Skadge. He is a complete {{Jerkass}} to Light-side players that who'll insult you even when he's assigned to do simple crew skill missions. Oh, and he hints that he might rape a female NPC from the Belsavis quest-line if he got the chance. [[SarcasmMode Lovely.]] He does end up having a friendlier dynamic with Dark-side players simply by virtue of the Dark-side Bounty Hunter being an incredibly horrible person in their own right, but in every case it's strongly implied that without the Bounter Hunter's backing, he'd be nothing more than a lowlife scumbag who eventually got himself captured or horribly killed. And indeed, you finally get the opportunity to give him his just desserts in a side-quest from ''Knights of the Fallen Empire''.

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** Also from the Bounty Hunter storyline, Skadge. He is a complete {{Jerkass}} to Light-side players that who'll insult you even when he's assigned to do simple crew skill missions. Oh, and he hints that he might rape a female NPC from the Belsavis quest-line if he got the chance. [[SarcasmMode Lovely.]] He does end up having a friendlier dynamic with Dark-side players simply by virtue of the Dark-side Bounty Hunter being an incredibly horrible person in their own right, but in every case it's strongly implied that without the Bounter Hunter's backing, he'd be nothing more than a lowlife scumbag who eventually got himself captured or horribly killed. And indeed, you finally get the opportunity to give him his just desserts in a side-quest from ''Knights of the Fallen Empire''.
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** Skadge is a complete {{Jerkass}} that insults players even when he's assigned to do simple crew skill missions. Oh, and he hints that he might rape a female NPC from the Belsavis quest-line if he got the chance. [[SarcasmMode Lovely.]] Many players rejoiced when they finally had the opportunity to get rid of him in a side-quest from ''Knights of the Fallen Empire''.

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** Skadge Also from the Bounty Hunter storyline, Skadge. He is a complete {{Jerkass}} that insults to Light-side players that who'll insult you even when he's assigned to do simple crew skill missions. Oh, and he hints that he might rape a female NPC from the Belsavis quest-line if he got the chance. [[SarcasmMode Lovely.]] Many He does end up having a friendlier dynamic with Dark-side players rejoiced when they simply by virtue of the Dark-side Bounty Hunter being an incredibly horrible person in their own right, but in every case it's strongly implied that without the Bounter Hunter's backing, he'd be nothing more than a lowlife scumbag who eventually got himself captured or horribly killed. And indeed, you finally had get the opportunity to get rid of give him his just desserts in a side-quest from ''Knights of the Fallen Empire''.

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* MegaCorp: The Czerka Corporation.
** Galactic Solutions Industries might fit this bill, too, though they're a newer MegaCorp.

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%% * MegaCorp: The Czerka Corporation.
%% ** Galactic Solutions Industries might fit this bill, too, though they're a newer MegaCorp.MegaCorp.
* MellowMantas: Alderaan is inhabited by "thrantas", docile manta ray-like creatures that fly in the air rather than swim. They're commonly used as beasts of burden by the Alderaanians, including providing the in-game taxi service from any location other than the two factional spaceports (normally either a landspeeder, speeder bike, or skyhopper on other planets).
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* ParasiticImmortality: In the Sith Inquisitor storyline, [[spoiler:Darth Zash plans to do this. The entirety of Act I involves the protagonist [[UnwittingPawn acquiring relics for her]] so she can possess you. Fortunately, your long-lost ancestor warns you before it happens]].
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** The Iokath and Nathema StoryArc nullifies your military superiority by obliterating the Eternal Fleet you had acquired at the end of ''Knights of the Eternal Throne'' and reignites the war between the Republic and the Empire. While the people conspiring against you are dealt with by the end of the arc, you now have to side with either the Emprie or the Republic to maintain your influence on the galaxy.

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** The Iokath and Nathema StoryArc nullifies your military superiority by obliterating the Eternal Fleet you had acquired at the end of ''Knights of the Eternal Throne'' and reignites the war between the Republic and the Empire. While the people conspiring against you are dealt with by the end of the arc, you now have to side with either the Emprie Empire or the Republic to maintain your influence on the galaxy.



** [[spoiler:Luckily, you could actually minimize the civillian losses in the war as both a saboteur, and loyalist by choosing the lightside option in the meeting before Corellia, thus playing the latter part of the above trope straight. Do that, and your commander speaks out against murdering citizens purely as a diversion tactic, and Krovos focuses only on targeting buildings for greater strategic value instead. At the end of the storyline, Theron is happy that the empire minimized the damage in Corellia, despite being worried that they would not do so in the future.]]

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** [[spoiler:Luckily, you could actually minimize the civillian civilian losses in the war as both a saboteur, and loyalist by choosing the lightside option in the meeting before Corellia, thus playing the latter part of the above trope straight. Do that, and your commander speaks out against murdering citizens purely as a diversion tactic, and Krovos focuses only on targeting buildings for greater strategic value instead. At the end of the storyline, Theron is happy that the empire minimized the damage in Corellia, despite being worried that they would not do so in the future.]]



* HeroicWillpower: The light-sided Sith Warrior and Sith Inquisitor have this, seeing as they regularly utilize dark side techinques, fueling them with dark-sided emotions, yet are never corrupted by the dark side (assuming the player decides to keep them on this path).

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* HeroicWillpower: The light-sided Sith Warrior and Sith Inquisitor have this, seeing as they regularly utilize dark side techinques, techniques, fueling them with dark-sided emotions, yet are never corrupted by the dark side (assuming the player decides to keep them on this path).



** [[spoiler:The government on Taris did this to themselves during Darth Malak's attack in ''VideoGame/KnightsOfTheOldRepublic'', intending for their successors or the Republic to revive them [[SleptThroughTheApocalypse after the attack was over]]. Unfortuntately, the Archives they were stored in remained lost until the Republic decided to finally reclaim the planet... [[FishOutOfTemporalWater after 300 years ]].]] And then [[ShaggyDogStory they were killed by an Imperial strike team a few months later]].

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** [[spoiler:The government on Taris did this to themselves during Darth Malak's attack in ''VideoGame/KnightsOfTheOldRepublic'', intending for their successors or the Republic to revive them [[SleptThroughTheApocalypse after the attack was over]]. Unfortuntately, Unfortunately, the Archives they were stored in remained lost until the Republic decided to finally reclaim the planet... [[FishOutOfTemporalWater after 300 years ]].]] And then [[ShaggyDogStory they were killed by an Imperial strike team a few months later]].



* HumiliationConga: The events of Corellia are ''not'' good for the Empire. [[spoiler:Despite initially conquering the planet, continued resistance from the local populace as well as a full scale Republic counter attack quickly undo all the progress the Empire made, and not only are they ultimately driven off the planet, but they've lost numerous Sith Lords to the Republic's forces, including no less then three members of the Dark Council. And while all this was going on, the Emperor is seemingly assassinated by the Hero of Tython, the Barsen'sor neutralizes the First Son, robbing the Children of the Emperor of their protection and allowing the Jedi to hunt them down, the Empire's best General is either killed in action or captured, and even if he is later released, the Empire had to give up millions of valuable prisoners of war and the General's defeat will no doubt shame him for the rest of his life, and the Empire's top fleet admiral is killed, and the pirate fleet he had been amassing to attack the Republic's shipyards either pledges itself to the Republic or begins attacking and plundering both sides of the war with impunity.]]

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* HumiliationConga: The events of Corellia are ''not'' good for the Empire. [[spoiler:Despite initially conquering the planet, continued resistance from the local populace as well as a full scale Republic counter attack quickly undo all the progress the Empire made, and not only are they ultimately driven off the planet, but they've lost numerous Sith Lords to the Republic's forces, including no less then three members of the Dark Council. And while all this was going on, the Emperor is seemingly assassinated by the Hero of Tython, the Barsen'sor Barsen'thor neutralizes the First Son, robbing the Children of the Emperor of their protection and allowing the Jedi to hunt them down, the Empire's best General is either killed in action or captured, and even if he is later released, the Empire had to give up millions of valuable prisoners of war and the General's defeat will no doubt shame him for the rest of his life, and the Empire's top fleet admiral is killed, and the pirate fleet he had been amassing to attack the Republic's shipyards either pledges itself to the Republic or begins attacking and plundering both sides of the war with impunity.]]



* InsurmountableWaistHeightFence: Appears in some quest lines, but probably none are worse than the Inquisitor's storyline on Alderaan. You need to break into a vault to retrieve a McGuffin. To get the key to that vault, you enact a multi-step scheme to lure the keyholder onto the planet and kill him. Then you go to the vault, only to discover that it's not somewhere deep underground, but a raised platform on some giant pillars - that is crumbling and almost coming apart at the seams. Not only could you probably [[DungeonBypass split open a wall]] with five minutes of concentrated light-sabre work, ''but the vault is actually open-topped and you came there in a shuttle.'' The entire planet Alderaan questline could have been handled within five minutes if the Sith empire could get its head wrapped around the complicated concepts of scaling a stone wall or abseiling from the shuttle.

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* InsurmountableWaistHeightFence: Appears in some quest lines, but probably none are worse than the Inquisitor's storyline on Alderaan. You need to break into a vault to retrieve a McGuffin. To get the key to that vault, you enact a multi-step scheme to lure the keyholder onto the planet and kill him. Then you go to the vault, only to discover that it's not somewhere deep underground, but a raised platform on some giant pillars - that is crumbling and almost coming apart at the seams. Not only could you probably [[DungeonBypass split open a wall]] with five minutes of concentrated light-sabre lightsaber work, ''but the vault is actually open-topped and you came there in a shuttle.'' The entire planet Alderaan questline could have been handled within five minutes if the Sith empire could get its head wrapped around the complicated concepts of scaling a stone wall or abseiling from the shuttle.



** The Light Side is also made more morally ambiguous, to say the least: several options for the alignment are less clear-cut benevolence and more indicative of either pragmatism, fanatism or [[MoralSociopathy moral sociopathy]], while the Jedi themselves come across as totalitarian occasionally. It's still unambiguously better than the Dark Side.

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** The Light Side is also made more morally ambiguous, to say the least: several options for the alignment are less clear-cut benevolence and more indicative of either pragmatism, fanatism fanaticism or [[MoralSociopathy moral sociopathy]], while the Jedi themselves come across as totalitarian occasionally. It's still unambiguously better than the Dark Side.



* LightningGun: Vanguards get an ability that makes any gun they are using into this. It allows them to give Sorcerors a run for their money in the lightning department, as it repeatedly damages foes over a large arc.

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* LightningGun: Vanguards get an ability that makes any gun they are using into this. It allows them to give Sorcerors Sorcerers a run for their money in the lightning department, as it repeatedly damages foes over a large arc.



** Lampshaded in the Imperial Agents story arch on Correlia when one Imperial officer asks another how an idiot like Lord Razr ever made it through Korriban Academy.

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** Lampshaded in the Imperial Agents story arch on Correlia Corellia when one Imperial officer asks another how an idiot like Lord Razr ever made it through Korriban Academy.



** Sentinel/Marauders and Sages/Sorcerors use Force, which regenerates at a constant, fairly rapid rate. Shadows and Assassins are stuck with the basic limit of 100, while Sages and Sorcerers have an ample pool of 500-600 but the same regeneration rate.
** Scoundrels, Operatives, Gunslingers and Snimpers use the vaguely-described "Energy". It has a limit of 100 (110 with some builds), with abilities not costing above 25, but the catch is that the regeneration rate drops sharply if you fall below 60% full.

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** Sentinel/Marauders and Sages/Sorcerors Sages/Sorcerers use Force, which regenerates at a constant, fairly rapid rate. Shadows and Assassins are stuck with the basic limit of 100, while Sages and Sorcerers have an ample pool of 500-600 but the same regeneration rate.
** Scoundrels, Operatives, Gunslingers and Snimpers Snipers use the vaguely-described "Energy". It has a limit of 100 (110 with some builds), with abilities not costing above 25, but the catch is that the regeneration rate drops sharply if you fall below 60% full.



** Commando's and Vanguards use "Ammo" which is nowadays identical to Energy, but used to go from 0 to 12 before Patch 2.2 rescaled it to 0 to 100. This is why Commando and Vanugard powers have costs in multiples of 8.3 (rounding down).

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** Commando's and Vanguards use "Ammo" which is nowadays identical to Energy, but used to go from 0 to 12 before Patch 2.2 rescaled it to 0 to 100. This is why Commando and Vanugard Vanguard powers have costs in multiples of 8.3 (rounding down).



* MoreDakka: nipers get an ability called "Suppressing Fire", in which they fire hundreds of rounds at an area over a short time... from a SniperRifle.

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* MoreDakka: nipers snipers get an ability called "Suppressing Fire", in which they fire hundreds of rounds at an area over a short time... from a SniperRifle.



** The entire Taral V/Maelstrom Flashpoint. The Republic player spends time and effort to break one Jedi Master out of prison, sacrificing alot of Republican ships and soldiers in the process. The Imperial player has to clean up the mess when the Jedi Master becomes genocidal. That in turn directly causes the events of Shadow of Revan, which causes the Emperor's return, which leads into Knights of the Fallen Empire, and so on.

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** The entire Taral V/Maelstrom Flashpoint. The Republic player spends time and effort to break one Jedi Master out of prison, sacrificing alot a lot of Republican ships and soldiers in the process. The Imperial player has to clean up the mess when the Jedi Master becomes genocidal. That in turn directly causes the events of Shadow of Revan, which causes the Emperor's return, which leads into Knights of the Fallen Empire, and so on.



* NoEnding: In the vanilla game a number of side quests don't really seem to have a conclusion. This is particuarly jarring when, most of the time, the writers went out of their way to use the in-game email as a way to have NPCs interact with the player and give a status update following their brief storylines.

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* NoEnding: In the vanilla game a number of side quests don't really seem to have a conclusion. This is particuarly particularly jarring when, most of the time, the writers went out of their way to use the in-game email as a way to have NPCs interact with the player and give a status update following their brief storylines.

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* MoralMyopia: There's nothing stopping you from playing as an unrepentant mass-murderer who can massacre innocent people without batting an eye, and then condemning your enemies for acting that way simply because they're your enemies. Similar instances of hypocrisy can be found among both Republic and Imperial characters.



* MoralMyopia: There's nothing stopping you from playing as an unrepentant mass-murderer who can massacre innocent people without batting an eye, and then condemning your enemies for acting that way simply because they're your enemies. Similar instances of hypocrisy can be found among both Republic and Imperial characters.
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* MoralMyopia: There's nothing stopping you from playing as an unrepentant mass-murderer who can massacre innocent people without batting an eye, and then condemning your enemies for acting that way simply because they're your enemies. Similar instances of hypocrisy can be found among both Republic and Imperial characters.
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** Nomen Karr, Jun Seros, and Nomar Organa may not be exactly evil, but their hypocrisy and smug sense of superiority make them very sorry examples of the Jedi Order and the Repblic, something Imperial players can happily use to their advantage.

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** Nomen Karr, Jun Seros, and Nomar Organa may not be exactly evil, but their hypocrisy and smug sense of superiority make them very sorry examples of the Jedi Order and the Repblic, Republic, something Imperial players can happily use to their advantage.
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** Nomen Karr, Jun Seros, and Nomar Organa may not be exactly evil, but their hypocrisy and smug sense of superiority make them very sorry examples of the Jedi Order, something Imperial players can happily use to their advantage.

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** Nomen Karr, Jun Seros, and Nomar Organa may not be exactly evil, but their hypocrisy and smug sense of superiority make them very sorry examples of the Jedi Order, Order and the Repblic, something Imperial players can happily use to their advantage.
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** Vitiate. One of the cruelest, most brutal, and most twisted characters ever written in the Star Wars universe.

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** Vitiate. One of the cruelest, most brutal, and most twisted characters ever written in the Star Wars universe.universe, to the point that even the nastiest VillainProtagonist you can play as cannot ''hope'' to match his depravity. He's also a thoroughly treacherous bastard even as an ally, as even when he does aid you during the Sith Warrior questline, ''Knights of the Fallen Empire'' and ''Knights of the Eternal Throne'', he's always plotting to stab you in the back at the opportune moment.



** Nomen Karr, Jun Seros, and Nomar Organa may not be exactly evil, but their hypocrisy and smug sense of superiority make them universally hated by all players.

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** Nomen Karr, Jun Seros, and Nomar Organa may not be exactly evil, but their hypocrisy and smug sense of superiority make them universally hated by all players.very sorry examples of the Jedi Order, something Imperial players can happily use to their advantage.
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** Chancellor Saresh was already mildly annoying in the Vanilla game, but she becomes even more unlikeable after the ''Shadow of Revan'' and Ziost storylines, as she's proven herself to be unreasonable, hot-headed, and blinded by her hatred of the Empire, to the point of being an ObstructiveBureaucrat. She gets even worse in ''Knights of the Eternal Throne''. [[spoiler:She attempts to have the Alliance Leader killed by hiring a band of elite mercenaries. [[TheUsurper She then tries to take the place as the new Alliance Commander.]] Luckily the real Alliance Leader arrives and stops her. The leader can punch her in the face, execute her, or have her stay in a prison for a very long time.]]

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** Chancellor Saresh was already mildly annoying in the Vanilla game, but she becomes even more unlikeable after the ''Shadow of Revan'' and Ziost storylines, as she's proven herself to be unreasonable, hot-headed, and blinded by her hatred of the Empire, to the point of being an ObstructiveBureaucrat. She gets even worse in ''Knights of the Eternal Throne''. [[spoiler:She attempts to have the Alliance Leader killed by hiring a band of elite mercenaries.mercenaries for ''daring'' to have a meeting with Empress Acina, marking one of the very rare times in the entire game where a ''Sith'' leader is portrayed as the more trustworthy party regardless of your alignment. [[TheUsurper She then tries to take the place as the new Alliance Commander.]] Luckily the real Alliance Leader arrives and stops her. The leader can punch her in the face, execute her, or have her stay in a prison for a very long time.]]
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* The Iokath and Nathema StoryArc nullifies your military superiority by obliterating the Eternal Fleet you had acquired at the end of ''Knights of the Eternal Throne'' and reignites the war between the Republic and the Empire. While the people conspiring against you are dealt with by the end of the arc, you now have to side with either the Emprie or the Republic to maintain your influence on the galaxy.

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* ** The Iokath and Nathema StoryArc nullifies your military superiority by obliterating the Eternal Fleet you had acquired at the end of ''Knights of the Eternal Throne'' and reignites the war between the Republic and the Empire. While the people conspiring against you are dealt with by the end of the arc, you now have to side with either the Emprie or the Republic to maintain your influence on the galaxy.
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* The Iokath and Nathema StoryArc nullifies your military superiority by obliterating the Eternal Fleet you had acquired at the end of ''Knights of the Eternal Throne'' and reignites the war between the Republic and the Empire. While the people conspiring against you are dealt with by the end of the arc, you now have to side with either the Emprie or the Republic to maintain your influence on the galaxy.
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*** In one of the most extreme cases, an early quest call upon teh BH to collect the head (literally) of an accountant. The man offers to sabotage his current employer as well as pay you off in exchange for his life. If you pursue a full dark side story, you can: let him do this, then kill him anyway, then present the severed head to the man's wife.

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*** In one of the most extreme cases, an early quest call upon teh the BH to collect the head (literally) of an accountant. The man offers to sabotage his current employer as well as pay you off in exchange for his life. If you pursue a go for the full dark side story, approach, you can: let him do this, then kill him anyway, then present the severed head to the man's wife.
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** On Imperial Balmorra, Officer Sakoal tasks you to tracing a Republic spy who has stolen vital data disks with the help of his traitor wife. [[spoiler: But upon finding them, it's rapidly evident that the man is just a CasanovaWannabe who steals anything he can grab after having sex with his conquests while Sakoal's wife was just suffering from loneliness because Sakoal worked at his lab so much. You can still murder both in cold blood, but even players who go ForTheEvulz will have a hard time pressing that dark side dialogue choice to kill the sobbing, pleading innocent woman. Oh, and you can also tattle on Sakoal himself when collecting your reward from your contact for the total heartless !@#$%^&* trifecta.]]

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** On Imperial Balmorra, an exploration sidequest has Officer Sakoal tasks tasking you to tracing trace a Republic spy who has stolen vital data disks with the help of his traitor wife. [[spoiler: But upon finding them, it's rapidly evident that the man is just a CasanovaWannabe who steals anything he can grab after having sex with his conquests while Sakoal's wife was just suffering from loneliness because Sakoal worked at his lab so much. You can still murder both in cold blood, but even players who go ForTheEvulz will have a hard time pressing that dark side dialogue choice to kill the sobbing, pleading innocent woman. Oh, and you can also tattle on Sakoal himself when collecting your reward from your contact for the total heartless !@#$%^&* trifecta.]]
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* PainfulPersona: A twist at the end of the Imperial Agent storyline. Throughout, the agent has been hounded by a mysterious man known only as Hunter, who is introduced as being part of the Republic's SIS, though it quickly becomes apparent he works for another power, the mysterious Star Cabal. When the agent finally faces Hunter down, he deactivates a holographic disguise to reveal a woman, who had been forced to wear a different face and bear a false identity for most of her life to do the Cabal's bidding. Just before the end of their encounter, she reveals her true feelings about either having fallen in love with a male agent or jealousy toward another female agent, who retains her own identity, despite the many disguises she's taken in the past
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* NoOneCouldSurviveThat: At the end of the Jedi Consular's Voss storyline, [[spoiler:[[TheMole Sophia Faresh]] is sentenced to "walk the Heavens' Stairway" for her crimes, a fancy way of saying she will be executed via being thrown from the mountain Voss-Ka resides on. Much, ''much'' later, if your Consular is Light Sided, she is revealed to have survived this and has since joined the Order of Zildrog]].
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* HumiliationConga: The events of Corellia are ''not'' good for the Empire. [[spoiler:Despite initially conquering the planet, continued resistance from the local populace as well as a full scale Republic counter attack quickly undo all the progress the Empire made, and not only are they ultimately driven off the planet, but they've lost numerous Sith Lords to the Republic's forces, including no less then three members of the Dark Council. And while all this was going on, the Emperor is seemingly assassinated by the Hero of Tython, the Barsen'sor neutralizes the First Son, robbing the Children of the Emperor of their protection and allowing the Jedi to hunt them down, the Empire's best General is either killed in action or captured, and even if he is later released, the Empire had to give up millions of valuable prisoners of war and the General's defeat will no doubt shame him for the rest of his life, and the Empire's top fleet admiral is killed, and the pirate fleet he had been amassing to attack the Republic's shipyards either pledges itself to the Republic or begins attacking and plundering both sides of the war with impunity.]]
Tabs MOD

Removed: 275

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No Pronunciation Guide is now a disambig. Dewicking


* NoPronunciationGuide: Corrin, [[spoiler:one of Darth Zash's other apprentices]], pronounces Darth Skotia as ''"Sko-Tee-a"'' instead of as ''"Sko-sha"''. In Agent Chapter Two, Female!Cipher Nine also once inexplicably mispronounces her own code name "Legate" as "le-ga-tay".

Added: 548

Removed: 236

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Adding No Ending


* NoEnding: In the vanilla game a number of side quests don't really seem to have a conclusion. This is particuarly jarring when, most of the time, the writers went out of their way to use the in-game email as a way to have NPCs interact with the player and give a status update following their brief storylines.
* NoEndorHolocaust: Averted early in the Imperial Agent storyline. The destruction of a major starship in orbit causes debris to fall causing casualties on the ground. Not enough to merit a mention in the other class stories, but still.



* NoEndorHolocaust: Averted early in the Imperial Agent storyline. The destruction of a major starship in orbit causes debris to fall causing casualties on the ground. Not enough to merit a mention in the other class stories, but still.
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Per TRS Rename


** While the Sniper skillset is proficient with a rifle, they never actually do anything that can be considered sniping. All ranged attacks [[ArbitraryMaximumRange max out at 35 meters]], which is long for a pistol, but [[ShortRangeLongRangeWeapon ridiculously close for a sniper rifle]].

to:

** While the Sniper skillset is proficient with a rifle, they never actually do anything that can be considered sniping. All ranged attacks [[ArbitraryMaximumRange [[ArbitraryWeaponRange max out at 35 meters]], which is long for a pistol, but [[ShortRangeLongRangeWeapon ridiculously close for a sniper rifle]].

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