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* World 6. The first five worlds in the game [[SugarBowl all have some sort of charming quality to them for the most part:]] [[TastesLikeDiabetes Smiling flowers, adorable looking fauna and lush looking backgrounds.]] Then you find yourself in the [[CrapsackWorld hellish wasteland that is World 6.]] The ground is [[VillainWorld brown and dead]], [[DeathWorld bones and Skeleton Goonies litter the landscape]] and [[LethalLavaLand lava flows freely in nearly every level.]] It begs the question: [[EldritchLocation Just where is World 6 anyways?]]
to:
* World 6. The first five worlds in the game [[SugarBowl all have some sort of charming quality to them for the most part:]] [[TastesLikeDiabetes Smiling flowers, adorable looking fauna and lush looking backgrounds.]] Then you find yourself in the [[CrapsackWorld hellish wasteland that is World 6.]] The ground is [[VillainWorld brown and dead]], [[DeathWorld bones and Skeleton Goonies litter the landscape]] and [[LethalLavaLand lava flows freely in nearly every level.]] It begs the question: [[EldritchLocation [[{{Mordor}} Just where is World 6 anyways?]]
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Changed line(s) 28 (click to see context) from:
* World 6. The first five worlds in the game [[SugarBowl all have some sort of charming quality to them for the most part:]] [[TastesLikeDiabetes Smiling flowers, adorable looking fauna and lush looking backgrounds.]] Then you find yourself in the [[CrapsackWorld hellish wasteland that is World 6.]] The ground is [[VillainWorld brown and dead]], [[DeathWorld bones and Skeleton Goonies litter the landscape]] and [[LethalLavaLand lava flows freely in nearly every level.]] It begs the question: [[{{Fridge}} Just where is World 6 anyways?]]
to:
* World 6. The first five worlds in the game [[SugarBowl all have some sort of charming quality to them for the most part:]] [[TastesLikeDiabetes Smiling flowers, adorable looking fauna and lush looking backgrounds.]] Then you find yourself in the [[CrapsackWorld hellish wasteland that is World 6.]] The ground is [[VillainWorld brown and dead]], [[DeathWorld bones and Skeleton Goonies litter the landscape]] and [[LethalLavaLand lava flows freely in nearly every level.]] It begs the question: [[{{Fridge}} [[EldritchLocation Just where is World 6 anyways?]]
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Changed line(s) 24 (click to see context) from:
** The face you encounter then early in the game doesn't help. Even more unsettling is the fact that they start off in the background, just bouncing around minding their business. Then you cross their field of view and suddenly they about face and ''lead right for you''. Sheesh one can only imagine little kids playing this stage.
to:
** The face fact you encounter then early in the game doesn't help. Even more unsettling is the fact that they start off in the background, just bouncing around minding their business. Then you cross their field of view and suddenly they about face and ''lead right for you''. Sheesh one can only imagine little kids playing this stage.
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** The face you encounter then early in the game doesn't help. Even more unsettling is the fact that they start off in the background, just bouncing around minding their business. Then you cross their field of view and suddenly they about face and ''lead right for you''. Sheesh one can only imagine little kids playing this stage.
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Changed line(s) 35 (click to see context) from:
* Aside from in-game fuel, there's a [[http://www.youtube.com/watch?v=4AyE3EXTj58 commercial]] for the SNES game where some guy in a restaurant tried to eat as much as Yoshi... and in the style of a ''Creator/MontyPython'' skit, ''exploded''. Yeah. Poor guy. (Thankfully, this version of the ad only aired a few times, before being swiftly pulled and replaced with a censored version in which the splattering and exploding happens off-screen as a woman in the restaurant turns and looks to the left, and then the stomach contents spelling out "PLAY IT LOUD" are now a rich, thin, bright, non-disgusting green slime that resembles Nickelodeon slime)
to:
* Aside from in-game fuel, there's a [[http://www.youtube.com/watch?v=4AyE3EXTj58 commercial]] for the SNES game where some guy in a restaurant tried to eat as much as Yoshi... and in the style of a ''Creator/MontyPython'' skit, just like [[Film/MontyPythonsTheMeaningOfLife Mr. Creosote]], ''exploded''. Yeah. Poor guy. (Thankfully, this version of the ad only aired a few times, before being swiftly pulled and replaced with a censored version in which the splattering and exploding happens off-screen as a woman in the restaurant turns and looks to the left, and then the stomach contents spelling out "PLAY IT LOUD" are now a rich, thin, bright, non-disgusting green slime that resembles Nickelodeon slime)
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Changed line(s) 11 (click to see context) from:
** Worst of all is the [[https://www.youtube.com/watch?v=cntwjJ7v2kQ motif]] that plays whenever Yoshi gets an instant death (e.g. falling into a bottomless pit, touching a thorn, landing on spikes). When this happens, the screen transitions to black through a swift horizontal zig-zag wipe effect. It is ''damn'' unsettling, and the [[https://www.youtube.com/watch?v=_PlS80wBB8M high-pitched version]] featured in the enhanced GBA port is no better.
to:
** Worst of all is the [[https://www.youtube.com/watch?v=cntwjJ7v2kQ com/watch?v=O3GHn42H5EM motif]] that plays whenever Yoshi gets an instant death (e.g. falling into a bottomless pit, touching a thorn, landing on spikes). When this happens, the screen transitions to black through a swift horizontal zig-zag wipe effect. It is ''damn'' unsettling, and the [[https://www.youtube.com/watch?v=_PlS80wBB8M high-pitched version]] featured in the enhanced GBA port is no better.
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Fix
Changed line(s) 11 (click to see context) from:
** Worst of all is the [https://www.youtube.com/watch?v=cntwjJ7v2kQ motif] that plays whenever Yoshi gets an instant death (e.g. falling into a bottomless pit, touching a thorn, landing on spikes). When this happens, the screen transitions to black through a swift horizontal zig-zag wipe effect. It is ''damn'' unsettling, and the [https://www.youtube.com/watch?v=_PlS80wBB8M high-pitched version] featured in the enhanced GBA port is no better.
to:
** Worst of all is the [https://www.[[https://www.youtube.com/watch?v=cntwjJ7v2kQ motif] motif]] that plays whenever Yoshi gets an instant death (e.g. falling into a bottomless pit, touching a thorn, landing on spikes). When this happens, the screen transitions to black through a swift horizontal zig-zag wipe effect. It is ''damn'' unsettling, and the [https://www.[[https://www.youtube.com/watch?v=_PlS80wBB8M high-pitched version] version]] featured in the enhanced GBA port is no better.
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- death motif
Added DiffLines:
** Worst of all is the [https://www.youtube.com/watch?v=cntwjJ7v2kQ motif] that plays whenever Yoshi gets an instant death (e.g. falling into a bottomless pit, touching a thorn, landing on spikes). When this happens, the screen transitions to black through a swift horizontal zig-zag wipe effect. It is ''damn'' unsettling, and the [https://www.youtube.com/watch?v=_PlS80wBB8M high-pitched version] featured in the enhanced GBA port is no better.
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Baby Bowser Collision video
Changed line(s) 33 (click to see context) from:
*** What makes this even worse? When he has one hit left, he'll continue to run towards you, and will not stop until he collides with Baby Mario and Yoshi.
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*** What makes this even worse? When he has one hit left, he'll continue to run towards you, and will not stop until he collides with Baby Mario and Yoshi. And when he [[https://www.youtube.com/watch?v=BfgHryDtqpA does…]]
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Changed line(s) 25 (click to see context) from:
* The fake flowers, which if you're not paying attention to them (the real ones smile, the fakes have a evil smirk on them) you'll run right into them as they suddenly drop down and roll after you.
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* The fake flowers, Dizzy Dandy, which if you're not paying attention to them (the real ones smile, the fakes have a evil smirk on them) you'll run right into them as they suddenly drop down and roll after you.
Changed line(s) 29 (click to see context) from:
** There is an optional chase where Tap-Tap the Golden, a large spiked undefeatable enemy, is chasing Yoshi across a rocky, lava filled area, as the screen ever so slowly moves to allow him more area to move. It doesn't help that before entering this chase, if the player wants to receive helpful information, all they get is [[SuddenlyShouting "RUN AWAY!!! HURRY!!!" in dramatically huge font.]]
to:
** There is an optional chase where Tap-Tap the Golden, a large spiked undefeatable enemy, an invincible golden version of Tap-Tap the Red Nose, is chasing Yoshi across a rocky, lava filled area, as the screen ever so slowly moves to allow him more area to move. It doesn't help that before entering this chase, if the player wants to receive helpful information, all they get is [[SuddenlyShouting "RUN AWAY!!! HURRY!!!" in dramatically huge font.]]
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Changed line(s) 24 (click to see context) from:
* The chalk drawings suddenly coming to life during the train sections of the game. Especially if you playing it for the first time as they look like harmless background scribbles.
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* The chalk drawings suddenly coming to life during the train sections of the game. Especially if you you're playing it for the first time as they look like harmless background scribbles.
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Changed line(s) 21 (click to see context) from:
** The Lunge Fish itself. It just comes right out of nowhere and eats you, [[OneHitKill killing you instantly.]]
to:
** The Lunge Fish itself. [[ParanoiaFuel It just comes right out of nowhere and eats you, you]], [[OneHitKill killing you instantly.]]
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Changed line(s) 11 (click to see context) from:
* The threat of being eaten occurs quite a bit. A boss battle occurs [[WombLevel in a frog's stomach]] and Piranha Plants will try to [[SwallowedWhole swallow you whole]], as will the giant catfish lurking in the waters of the jungle levels. There are also a few chase scenes in which a gigantic Chain Chomp is out to eat Yoshi (and the ground you stand on).
to:
* The threat of being eaten occurs quite a bit. A boss battle occurs [[WombLevel in a frog's stomach]] and Piranha Plants will try to [[SwallowedWhole swallow you whole]], as will the giant catfish lurking in the waters of the several jungle levels. There are also a few chase scenes in which a gigantic Chain Chomp is out to eat Yoshi (and the very ground you stand on).
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Changed line(s) 11 (click to see context) from:
* The threat of being eaten occurs quite a bit. A boss battle occurs [[WombLevel in a frog's stomach]] and Piranha Plants will try to [[SwallowedWhole swallow you whole]]. There are also a few chase scenes in which a gigantic Chain Chomp is out to eat Yoshi.
to:
* The threat of being eaten occurs quite a bit. A boss battle occurs [[WombLevel in a frog's stomach]] and Piranha Plants will try to [[SwallowedWhole swallow you whole]]. whole]], as will the giant catfish lurking in the waters of the jungle levels. There are also a few chase scenes in which a gigantic Chain Chomp is out to eat Yoshi.Yoshi (and the ground you stand on).
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Changed line(s) 3,4 (click to see context) from:
Don't be fooled by its cutesy appearance. ''[[SuperMarioBros Yoshi's Island]]'' has ''many'' [[NightmareFuel frightening elements.]]
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Don't be fooled by its [[SugarBowl cutesy appearance. appearance.]] ''[[SuperMarioBros Yoshi's Island]]'' has ''many'' [[NightmareFuel frightening elements.]]
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** Some castle/fortress levels have a passageway between the red doors and the boss fight, with [[http://www.youtube.com/watch?v=EFGYFysGhns this music setting the tone]].
* The falling walls in Burt's fort which will [[SquashedFlat crush Yoshi]] if he's underneath one.
* The tiny Chain Chomp in the background of a room in Sluggy's fort... that becomes huge and bites at the screen.
* Sluggy the Unshaven is one of the scariest bosses in the game. It makes it even scarier when you have to [[WhatDoYouMeanItsForKids aim at his heart]] to defeat him.
* The falling walls in Burt's fort which will [[SquashedFlat crush Yoshi]] if he's underneath one.
* The tiny Chain Chomp in the background of a room in Sluggy's fort... that becomes huge and bites at the screen.
* Sluggy the Unshaven is one of the scariest bosses in the game. It makes it even scarier when you have to [[WhatDoYouMeanItsForKids aim at his heart]] to defeat him.
to:
** Some castle/fortress levels have a passageway between the red doors and the boss fight, with [[http://www.youtube.com/watch?v=EFGYFysGhns this eerie music setting the tone]].
* The falling walls in Burt's fort which will [[SquashedFlat crush Yoshi]] if he's underneath one.
* The tiny Chain Chomp in the background of a room in Sluggy's fort... that becomes huge and bites at the screen.
* Sluggy the Unshaven is one of the scariest bosses in the game. It makes it even scarier when you have to [[WhatDoYouMeanItsForKids aim at his heart]] to defeat him.tone]].
* The falling walls in Burt's fort which will [[SquashedFlat crush Yoshi]] if he's underneath one.
* The tiny Chain Chomp in the background of a room in Sluggy's fort... that becomes huge and bites at the screen.
* Sluggy the Unshaven is one of the scariest bosses in the game. It makes it even scarier when you have to [[WhatDoYouMeanItsForKids aim at his heart]] to defeat him.
** To make matters worse, some enemies will attempt to take Baby Mario when he's in the air or just plainly swipe him off Yoshi's saddle. The accompanying sound effect doesn't make things any better.
* Neglecting to retrieve Baby Mario in time rewards you with an image that consists of the Toadies carrying Baby Mario away against a black background. The noise they make doesn't help.
** On that note, the "Game Over" screen deserves a mention here. It shows "GAME OVER" in a deranged font zooming in and rotating in random directions. The same animation repeats itself several times afterward until you either continue the game or shut it off. The depressing piano ditty that plays under it and the fact that SNES games with pre-rendered 3D graphics were in their relative infancy only make this worse.
* Neglecting to retrieve Baby Mario in time rewards you with an image that consists of the Toadies carrying Baby Mario away against a black background. The noise they make doesn't help.
** On that note, the "Game Over" screen deserves a mention here. It shows "GAME OVER" in a deranged font zooming in and rotating in random directions. The same animation repeats itself several times afterward until you either continue the game or shut it off. The depressing piano ditty that plays under it and the fact that SNES games with pre-rendered 3D graphics were in their relative infancy only make this worse.
* The falling walls in Burt's fort which will [[SquashedFlat crush Yoshi]] if he's underneath one.
* The tiny Chain Chomp in the background of a room in Sluggy's fort... that becomes huge and bites at the screen.
* Sluggy the Unshaven is one of the scariest bosses in the game. It makes it even scarier when you have to [[WhatDoYouMeanItsForKids aim at his heart]] to defeat him.
* Bigger Boo's battle. He gets larger as you throw eggs at him until he ''explodes!''
* When you defeat Tap-Tap the Red Nose, he falls in a pool of lava and you watch him helplessly try to swim out before sinking. Of course, that's ''nothing'' compared to Tap-Tap the Golden in Bowser's Castle.
* The tiny Chain Chomp in the background of a room in Sluggy's fort... that becomes huge and bites at the screen.
* Sluggy the Unshaven is one of the scariest bosses in the game. It makes it even scarier when you have to [[WhatDoYouMeanItsForKids aim at his heart]] to defeat him.
* Bigger Boo's battle. He gets larger as you throw eggs at him until he ''explodes!''
* When you defeat Tap-Tap the Red Nose, he falls in a pool of lava and you watch him helplessly try to swim out before sinking. Of course, that's ''nothing'' compared to Tap-Tap the Golden in Bowser's Castle.
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** The Lunge Fish itself. It just comes right out of nowhere and eats you, killing you instantly.
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** The Lunge Fish itself. It just comes right out of nowhere and eats you, [[OneHitKill killing you instantly.]]
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* Neglecting to retrieve Baby Mario in time rewards you with and image that consists of the Toadies carrying Baby Mario away against a black background. The noise they make doesn't help.
** On that note, the "Game Over" screen deserves a mention here. It shows "GAME OVER" in a deranged font zooming in and rotating in random directions. The same animation repeats itself several times afterward until you either continue the game or shut it off. The depressing piano ditty that plays under it and the fact that SNES games with pre-rendered 3D graphics were in their relative infancy only make this worse.
** On that note, the "Game Over" screen deserves a mention here. It shows "GAME OVER" in a deranged font zooming in and rotating in random directions. The same animation repeats itself several times afterward until you either continue the game or shut it off. The depressing piano ditty that plays under it and the fact that SNES games with pre-rendered 3D graphics were in their relative infancy only make this worse.
Changed line(s) 23 (click to see context) from:
* World 6. The first five worlds in the game all have some sort of charming quality to them for the most part. Smiling flowers, adorable looking fauna, lush looking backgrounds. And then you find yourself in the hellish wasteland that is World 6. The ground is brown and dead, bones (and skeleton goonies) litter the landscape, and lava flows freely in nearly ever level. It begs the question just where is World 6 anyways?
to:
* World 6. The first five worlds in the game [[SugarBowl all have some sort of charming quality to them for the most part. part:]] [[TastesLikeDiabetes Smiling flowers, adorable looking fauna, fauna and lush looking backgrounds. And then backgrounds.]] Then you find yourself in the [[CrapsackWorld hellish wasteland that is World 6. 6.]] The ground is [[VillainWorld brown and dead, dead]], [[DeathWorld bones (and skeleton goonies) and Skeleton Goonies litter the landscape, landscape]] and [[LethalLavaLand lava flows freely in nearly ever level. every level.]] It begs the question just question: [[{{Fridge}} Just where is World 6 anyways?anyways?]]
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Changed line(s) 29 (click to see context) from:
** In the [[http://www.youtube.com/watch?v=U1l5Je3eFrk final battle]], where Baby Bowser, in an eerily designed toy room, attempts to ride (and therefore injure) Yoshi. After he has been defeated, Kamek turns him into Big Bowser. Big, meaning the castle he had occupied is completely destroyed by his transformation, and he could probably crush Yoshi with a single finger/claw. The transformation and battle is accompanied by rather horrifying music, if not the entire ''series'', and the battle is pretty much Yoshi trying to hit him with large eggs to push him back, while he is slowly coming towards you. When he is hit, he is indeed pushed back, only to then run at full speed towards Yoshi, who is standing on a small ledge (which is being destroyed by the boulders that fly in the air from Bowser's roars). If Bowser comes close enough, his stomach ''obliterates'' the ledge, leaving Yoshi unable to do anything but plummet to his death. This can be extremely scary when one is desperately trying to get him further back, knowing that he will run at full speed afterwards.
to:
** In the [[http://www.youtube.com/watch?v=U1l5Je3eFrk final battle]], where Baby Bowser, in an eerily designed toy room, attempts to ride (and therefore injure) Yoshi. After he has been defeated, Kamek turns him into Big Bowser. Big, meaning the castle he had occupied is completely destroyed by his transformation, and he could probably crush Yoshi with a single finger/claw. The transformation and battle is accompanied by rather horrifying music, if not the entire ''series'', and the battle is pretty much Yoshi trying to hit him with large eggs to push him back, while he is slowly coming towards you. When he is hit, he is indeed pushed back, only to then run at full speed towards Yoshi, who is standing on a small ledge (which is being destroyed by the boulders that fly in the air from Bowser's roars). If Bowser comes close enough, his stomach ''obliterates'' the ledge, leaving Yoshi unable to do anything but plummet to his death. This can be extremely scary when one is desperately trying to get him further back, knowing that he will run at full speed afterwards.
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Deleted line(s) 14 (click to see context) :
** This Troper thinks that level is hilarious.
Deleted line(s) 16,17 (click to see context) :
** [[FridgeHorror Consider that this ammo is]] ''[[FridgeHorror eggs]]''. Yoshis use their ''unborn young'' as ammo.
*** If an egg are unfertilized then no, that is not the case.
*** If an egg are unfertilized then no, that is not the case.
Changed line(s) 34 (click to see context) from:
* Aside from in-game fuel, there's a [[http://www.youtube.com/watch?v=4AyE3EXTj58 commercial]] for the SNES game where some guy in a restaurant tried to eat as much as Yoshi... and in the style of a ''Creator/MontyPython'' skit, ''exploded''. Yeah. Poor guy. (Thankfully, this version of the ad only aired a few times, before being swiftly pulled and replaced with a censored version in which the splattering and exploding happens off-screen as a woman in the restaurant turns and looks to the left, and then the stomach contents spelling out "PLAY IT LOUD" are now a rich, thin, bright, non-disgusting green slime that resembles Nickelodeon slime)
to:
* Aside from in-game fuel, there's a [[http://www.youtube.com/watch?v=4AyE3EXTj58 commercial]] for the SNES game where some guy in a restaurant tried to eat as much as Yoshi... and in the style of a ''Creator/MontyPython'' skit, ''exploded''. Yeah. Poor guy. (Thankfully, this version of the ad only aired a few times, before being swiftly pulled and replaced with a censored version in which the splattering and exploding happens off-screen as a woman in the restaurant turns and looks to the left, and then the stomach contents spelling out "PLAY IT LOUD" are now a rich, thin, bright, non-disgusting green slime that resembles Nickelodeon slime)slime)
----
----
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Changed line(s) 6 (click to see context) from:
** Some castle/fortress levels have a short passageway between the red doors and the boss fight, with [[http://www.youtube.com/watch?v=EFGYFysGhns this music setting the tone]].
to:
** Some castle/fortress levels have a short passageway between the red doors and the boss fight, with [[http://www.youtube.com/watch?v=EFGYFysGhns this music setting the tone]].
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Changed line(s) 6 (click to see context) from:
** Some castle/fortress levels have a short passageway between the red doors and the boss fight, all while [[http://www.youtube.com/watch?v=EFGYFysGhns impending doom music plays]].
to:
** Some castle/fortress levels have a short passageway between the red doors and the boss fight, all while with [[http://www.youtube.com/watch?v=EFGYFysGhns impending doom this music plays]].setting the tone]].
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Changed line(s) 11 (click to see context) from:
* The threat of being eaten occurs quite a bit. A boss battle occurs in a frog's stomach and Piranha Plants will try to [[SwallowedWhole swallow you whole]]. There are also a few chase scenes in which a gigantic Chain Chomp is out to eat Yoshi.
to:
* The threat of being eaten occurs quite a bit. A boss battle occurs [[WombLevel in a frog's stomach stomach]] and Piranha Plants will try to [[SwallowedWhole swallow you whole]]. There are also a few chase scenes in which a gigantic Chain Chomp is out to eat Yoshi.
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Changed line(s) 1 (click to see context) from:
* ''[[SuperMarioBros Yoshi's Island]]'' has many frightening elements, probably helped by the fact that it had excellent music and was able to create [[http://www.youtube.com/watch?v=ifvxBt7tmA8 effective]] [[http://www.youtube.com/watch?v=EFGYFysGhns atmospheres]] in levels with it.
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[[caption-width-right:256:[[NothingIsScarier This can't be good...]]]]
Don't be fooled by its cutesy appearance. ''[[SuperMarioBros Yoshi's Island]]'' has
* The [[http://www.youtube.com/watch?v=ifvxBt7tmA8
** Some castle/fortress levels have a short passageway between the red doors and the boss fight, all while [[http://www.youtube.com/watch?v=EFGYFysGhns
* The falling walls in
Changed line(s) 5 (click to see context) from:
* The threat of being eaten occurs quite a bit. A boss battle occurs in a frog's stomach and Piranha Plants will try to swallow you hole. There are also a few chase scenes in which a gigantic Chain Chomp is out to eat Yoshi.
to:
* The threat of being eaten occurs quite a bit. A boss battle occurs in a frog's stomach and Piranha Plants will try to [[SwallowedWhole swallow you hole.whole]]. There are also a few chase scenes in which a gigantic Chain Chomp is out to eat Yoshi.
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** Consider that this ammo is ''eggs''. Yoshis use their ''unborn young'' as ammo.
to:
** [[FridgeHorror Consider that this ammo is ''eggs''.is]] ''[[FridgeHorror eggs]]''. Yoshis use their ''unborn young'' as ammo.
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* The tiny Chain Chomp in the background of a room in Sluggy's fort... that becomes huge and bites at the screen.
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* Sluggy the Unshaven is one of the scariest bosses in the game. It makes it even scarier when you have to [[WhatDoYouMeanItsForKids aim at his heart]] to defeat him.
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**This Troper thinks that level is hilarious.
Changed line(s) 25 (click to see context) from:
* Aside from in-game fuel, there's a [[http://www.youtube.com/watch?v=4AyE3EXTj58 commercial]] for the SNES game where some guy in a restaurant tried to eat as much as Yoshi... and in the style of a ''Creator/MontyPython'' skit, ''exploded''. Yeah. (Thankfully, this version of the ad only aired a few times, before being swiftly pulled and replaced with a censored version in which the splattering and exploding happens off-screen as a woman in the restaurant turns and looks to the left, and then the stomach contents spelling out "PLAY IT LOUD" are now a rich, thin, bright, non-disgusting green slime that resembles Nickelodeon slime)
to:
* Aside from in-game fuel, there's a [[http://www.youtube.com/watch?v=4AyE3EXTj58 commercial]] for the SNES game where some guy in a restaurant tried to eat as much as Yoshi... and in the style of a ''Creator/MontyPython'' skit, ''exploded''. Yeah. Poor guy. (Thankfully, this version of the ad only aired a few times, before being swiftly pulled and replaced with a censored version in which the splattering and exploding happens off-screen as a woman in the restaurant turns and looks to the left, and then the stomach contents spelling out "PLAY IT LOUD" are now a rich, thin, bright, non-disgusting green slime that resembles Nickelodeon slime)
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Adding examples from main Nightmare Fuel section.
Changed line(s) 1,6 (click to see context) from:
* Aside from in-game fuel, there's a [[http://www.youtube.com/watch?v=4AyE3EXTj58 commercial]] for the SNES game where some guy in a restaurant tried to eat as much as Yoshi... and in the style of a ''Creator/MontyPython'' skit, ''exploded''. Yeah. (Thankfully, this version of the ad only aired a few times, before being swiftly pulled and replaced with a censored version in which the splattering and exploding happens off-screen as a woman in the restaurant turns and looks to the left, and then the stomach contents spelling out "PLAY IT LOUD" are now a rich, thin, bright, non-disgusting green slime that resembles Nickelodeon slime)
* The final boss of the first game. AdvancingBossOfDoom is one thing, but he's slowly coming towards you, getting closer and closer, and though you knock him back a bit when you land a hit he then jogs for a moment to reclaim most of the lost distance. He also bombards you with rocks, steadily destroying the ground until you're left only three tiny platforms to glide between, and blasts you with fireballs. And throughout the fight, you never get a full look at him -- you see enough of him to tell that it's definitely still Bowser, but most of his body, including his face except for his GlowingEyesOfDoom, are in shadows.
** The [[AutoScrollingLevel autoscrolling]] part of Bowser's Castle also qualifies because the music is pretty intense, plus Kamek tries to zap you with his magic wand.
* Two come to mind, the chalk drawings suddenly coming to life during the train sections of the game. Especially if you playing it for the first time as they look like harmless background scribbles. The second is the fake flowers, which if you're not paying attention to them (the real ones smile, the fakes have a evil smirk on them) you'll run right into them as they suddenly drop down and roll after you.
* The fortress/castle music is pretty creepy.
* World 6. The first five worlds in the game all have some sort of charming quality to them for the most part. Smiling flowers, adorable looking fauna, lush looking backgrounds. And then you find yourself in the hellish wasteland that is World 6. The ground is brown and dead, bones (and skeleton goonies) litter the landscape, and lava flows freely in nearly ever level. It begs the question just where is World 6 anyways?
* The final boss of the first game. AdvancingBossOfDoom is one thing, but he's slowly coming towards you, getting closer and closer, and though you knock him back a bit when you land a hit he then jogs for a moment to reclaim most of the lost distance. He also bombards you with rocks, steadily destroying the ground until you're left only three tiny platforms to glide between, and blasts you with fireballs. And throughout the fight, you never get a full look at him -- you see enough of him to tell that it's definitely still Bowser, but most of his body, including his face except for his GlowingEyesOfDoom, are in shadows.
** The [[AutoScrollingLevel autoscrolling]] part of Bowser's Castle also qualifies because the music is pretty intense, plus Kamek tries to zap you with his magic wand.
* Two come to mind, the chalk drawings suddenly coming to life during the train sections of the game. Especially if you playing it for the first time as they look like harmless background scribbles. The second is the fake flowers, which if you're not paying attention to them (the real ones smile, the fakes have a evil smirk on them) you'll run right into them as they suddenly drop down and roll after you.
* The fortress/castle music is pretty creepy.
* World 6. The first five worlds in the game all have some sort of charming quality to them for the most part. Smiling flowers, adorable looking fauna, lush looking backgrounds. And then you find yourself in the hellish wasteland that is World 6. The ground is brown and dead, bones (and skeleton goonies) litter the landscape, and lava flows freely in nearly ever level. It begs the question just where is World 6 anyways?
to:
* Aside from in-game fuel, there's a ''[[SuperMarioBros Yoshi's Island]]'' has many frightening elements, probably helped by the fact that it had excellent music and was able to create [[http://www.youtube.com/watch?v=4AyE3EXTj58 commercial]] for the SNES game where some guy com/watch?v=ifvxBt7tmA8 effective]] [[http://www.youtube.com/watch?v=EFGYFysGhns atmospheres]] in levels with it.
* If Yoshi is hit, Baby Mario is suddenly caught in arestaurant tried to eat flying bubble, wailing desperately, as much as Yoshi... and in the style of a ''Creator/MontyPython'' skit, ''exploded''. Yeah. (Thankfully, this version of the ad only aired a few times, player tries to get him back before the enemies catch him and fly away with him.
* The threat of beingswiftly pulled eaten occurs quite a bit. A boss battle occurs in a frog's stomach and replaced with Piranha Plants will try to swallow you hole. There are also a censored version few chase scenes in which the splattering and exploding happens off-screen as a woman gigantic Chain Chomp is out to eat Yoshi.
* Kamek would [[MakeMyMonsterGrow enlarge small creatures in therestaurant turns and looks boss battles]]. The transformations were complete with [[http://www.youtube.com/watch?v=fMSKYa71pMk 'Time to the left, Die!'-esque music]].
* "Touch Fuzzy, Get Dizzy."
* Your primary method of attack in this game is that you ''eat'' your enemies, and thenthe stomach contents spelling out "PLAY IT LOUD" are now ''transform their digested corpses into ammunition'', which you then ''throw'' at their comrades, who no doubt just watched you consume their friends seconds earlier. If that's not just a rich, thin, bright, non-disgusting green slime ''little'' bit disturbing...
** Consider thatresembles Nickelodeon slime)
this ammo is ''eggs''. Yoshis use their ''unborn young'' as ammo.
*** If an egg are unfertilized then no, that is not the case.
* Thefinal boss sound of the first game. AdvancingBossOfDoom [[http://www.mariowiki.com/Lunge_Fish Lunge Fish]] is one thing, but he's slowly coming towards of the most terrifying sounds in video games.
** The Lunge Fish itself. It just comes right out of nowhere and eats you, killing you instantly.
* Those giant Chain Chomp heads that fall from the sky. Not only the fear of gettingcloser hit and closer, falling into the holes they leave, but those ''faces''.
* Gargantuan Blargg andthough you knock him back a bit when you land a hit he then jogs Nep-Enut can be pretty scary for a moment to reclaim most kids too, with this giant red/blue thing popping out of the lost distance. He also bombards lava/water out of nowhere, especially if you don't realize there are eyes there.
* Neglecting to retrieve Baby Mario in time rewards you withrocks, steadily destroying and image that consists of the ground Toadies carrying Baby Mario away against a black background. The noise they make doesn't help.
** On that note, the "Game Over" screen deserves a mention here. It shows "GAME OVER" in a deranged font zooming in and rotating in random directions. The same animation repeats itself several times afterward untilyou're left you either continue the game or shut it off. The depressing piano ditty that plays under it and the fact that SNES games with pre-rendered 3D graphics were in their relative infancy only three tiny platforms to glide between, and blasts you with fireballs. And throughout the fight, you never get a full look at him -- you see enough of him to tell that it's definitely still Bowser, but most of his body, including his face except for his GlowingEyesOfDoom, are in shadows.
**make this worse.
* The[[AutoScrollingLevel autoscrolling]] part of Bowser's Castle also qualifies because the music is pretty intense, plus Kamek tries to zap you with his magic wand.
* Two come to mind, thechalk drawings suddenly coming to life during the train sections of the game. Especially if you playing it for the first time as they look like harmless background scribbles. scribbles.
* Thesecond is the fake flowers, which if you're not paying attention to them (the real ones smile, the fakes have a evil smirk on them) you'll run right into them as they suddenly drop down and roll after you.
* The fortress/castle music is pretty creepy.
* World 6. The first five worlds in the game all have some sort of charming quality to them for the most part. Smiling flowers, adorable looking fauna, lush looking backgrounds. And then you find yourself in the hellish wasteland that is World 6. The ground is brown and dead, bones (and skeleton goonies) litter the landscape, and lava flows freely in nearly ever level. It begs the question just where is World 6 anyways?anyways?
* Many in the final level:
** In the beginning, Yoshi must turn himself into a helicopter and fly across a bottomless pit. Every so often, Kamek will swoop behind Yoshi and ambush him from behind. He also does this in the Extra Level from World 5.
** There is an optional chase where Tap-Tap the Golden, a large spiked undefeatable enemy, is chasing Yoshi across a rocky, lava filled area, as the screen ever so slowly moves to allow him more area to move. It doesn't help that before entering this chase, if the player wants to receive helpful information, all they get is [[SuddenlyShouting "RUN AWAY!!! HURRY!!!" in dramatically huge font.]]
*** What arguably makes this even worse is that you're being chased by a boss that's nigh-invulnerable, and is large enough that you can hear the ground quaking from every step that it takes. Oh sure, your eggs manage to stun it, but that's about it. Not even it falling down a hole to its doom can stop it; it just springs forth like a proverbial bat out of Hell, and continues to chase you, its smile almost taunting you.
** Before the final battle is another chase scene, only this one is an [[AutoScrollingLevel autoscrolling]] level which takes place in a creepy playroom-themed dark hallway. Kamek constantly appears from out of nowhere in various places and will zap you with his magic wand. If he misses, he will turn blocks into small enemies or stars. You can throw eggs at Kamek but he will just reappear somewhere else. All this happens while impending doom music plays.
** In the [[http://www.youtube.com/watch?v=U1l5Je3eFrk final battle]], where Baby Bowser, in an eerily designed toy room, attempts to ride (and therefore injure) Yoshi. After he has been defeated, Kamek turns him into Big Bowser. Big, meaning the castle he had occupied is completely destroyed by his transformation, and he could probably crush Yoshi with a single finger/claw. The transformation and battle is accompanied by rather horrifying music, if not the entire ''series'', and the battle is pretty much Yoshi trying to hit him with large eggs to push him back, while he is slowly coming towards you. When he is hit, he is indeed pushed back, only to then run at full speed towards Yoshi, who is standing on a small ledge (which is being destroyed by the boulders that fly in the air from Bowser's roars). If Bowser comes close enough, his stomach ''obliterates'' the ledge, leaving Yoshi unable to do anything but plummet to his death. This can be extremely scary when one is desperately trying to get him further back, knowing that he will run at full speed afterwards.
*** What makes this even worse? When he has one hit left, he'll continue to run towards you, and will not stop until he collides with Baby Mario and Yoshi.
* Aside from in-game fuel, there's a [[http://www.youtube.com/watch?v=4AyE3EXTj58 commercial]] for the SNES game where some guy in a restaurant tried to eat as much as Yoshi... and in the style of a ''Creator/MontyPython'' skit, ''exploded''. Yeah. (Thankfully, this version of the ad only aired a few times, before being swiftly pulled and replaced with a censored version in which the splattering and exploding happens off-screen as a woman in the restaurant turns and looks to the left, and then the stomach contents spelling out "PLAY IT LOUD" are now a rich, thin, bright, non-disgusting green slime that resembles Nickelodeon slime)
* If Yoshi is hit, Baby Mario is suddenly caught in a
* The threat of being
* Kamek would [[MakeMyMonsterGrow enlarge small creatures in the
* "Touch Fuzzy, Get Dizzy."
* Your primary method of attack in this game is that you ''eat'' your enemies, and then
** Consider that
*** If an egg are unfertilized then no, that is not the case.
* The
** The Lunge Fish itself. It just comes right out of nowhere and eats you, killing you instantly.
* Those giant Chain Chomp heads that fall from the sky. Not only the fear of getting
* Gargantuan Blargg and
* Neglecting to retrieve Baby Mario in time rewards you with
** On that note, the "Game Over" screen deserves a mention here. It shows "GAME OVER" in a deranged font zooming in and rotating in random directions. The same animation repeats itself several times afterward until
**
* The
* Two come to mind, the
* The
* Many in the final level:
** In the beginning, Yoshi must turn himself into a helicopter and fly across a bottomless pit. Every so often, Kamek will swoop behind Yoshi and ambush him from behind. He also does this in the Extra Level from World 5.
** There is an optional chase where Tap-Tap the Golden, a large spiked undefeatable enemy, is chasing Yoshi across a rocky, lava filled area, as the screen ever so slowly moves to allow him more area to move. It doesn't help that before entering this chase, if the player wants to receive helpful information, all they get is [[SuddenlyShouting "RUN AWAY!!! HURRY!!!" in dramatically huge font.]]
*** What arguably makes this even worse is that you're being chased by a boss that's nigh-invulnerable, and is large enough that you can hear the ground quaking from every step that it takes. Oh sure, your eggs manage to stun it, but that's about it. Not even it falling down a hole to its doom can stop it; it just springs forth like a proverbial bat out of Hell, and continues to chase you, its smile almost taunting you.
** Before the final battle is another chase scene, only this one is an [[AutoScrollingLevel autoscrolling]] level which takes place in a creepy playroom-themed dark hallway. Kamek constantly appears from out of nowhere in various places and will zap you with his magic wand. If he misses, he will turn blocks into small enemies or stars. You can throw eggs at Kamek but he will just reappear somewhere else. All this happens while impending doom music plays.
** In the [[http://www.youtube.com/watch?v=U1l5Je3eFrk final battle]], where Baby Bowser, in an eerily designed toy room, attempts to ride (and therefore injure) Yoshi. After he has been defeated, Kamek turns him into Big Bowser. Big, meaning the castle he had occupied is completely destroyed by his transformation, and he could probably crush Yoshi with a single finger/claw. The transformation and battle is accompanied by rather horrifying music, if not the entire ''series'', and the battle is pretty much Yoshi trying to hit him with large eggs to push him back, while he is slowly coming towards you. When he is hit, he is indeed pushed back, only to then run at full speed towards Yoshi, who is standing on a small ledge (which is being destroyed by the boulders that fly in the air from Bowser's roars). If Bowser comes close enough, his stomach ''obliterates'' the ledge, leaving Yoshi unable to do anything but plummet to his death. This can be extremely scary when one is desperately trying to get him further back, knowing that he will run at full speed afterwards.
*** What makes this even worse? When he has one hit left, he'll continue to run towards you, and will not stop until he collides with Baby Mario and Yoshi.
* Aside from in-game fuel, there's a [[http://www.youtube.com/watch?v=4AyE3EXTj58 commercial]] for the SNES game where some guy in a restaurant tried to eat as much as Yoshi... and in the style of a ''Creator/MontyPython'' skit, ''exploded''. Yeah. (Thankfully, this version of the ad only aired a few times, before being swiftly pulled and replaced with a censored version in which the splattering and exploding happens off-screen as a woman in the restaurant turns and looks to the left, and then the stomach contents spelling out "PLAY IT LOUD" are now a rich, thin, bright, non-disgusting green slime that resembles Nickelodeon slime)
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* The fortress/castle music is pretty creepy.
to:
* The fortress/castle music is pretty creepy.creepy.
* World 6. The first five worlds in the game all have some sort of charming quality to them for the most part. Smiling flowers, adorable looking fauna, lush looking backgrounds. And then you find yourself in the hellish wasteland that is World 6. The ground is brown and dead, bones (and skeleton goonies) litter the landscape, and lava flows freely in nearly ever level. It begs the question just where is World 6 anyways?
* World 6. The first five worlds in the game all have some sort of charming quality to them for the most part. Smiling flowers, adorable looking fauna, lush looking backgrounds. And then you find yourself in the hellish wasteland that is World 6. The ground is brown and dead, bones (and skeleton goonies) litter the landscape, and lava flows freely in nearly ever level. It begs the question just where is World 6 anyways?
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** The [[AutoScrollingLevel autoscrolling]] part of Bowser's Castle also qualifies because the music is pretty intense, plus Kamek tries to zap you with his magic wand.
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* The castle music is pretty eerie.
to:
* The castle fortress/castle music is pretty eerie.creepy.
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* Aside from in-game fuel, there's a [[http://www.youtube.com/watch?v=4AyE3EXTj58 commercial]] for the SNES game where some guy in a restaurant tried to eat as much as Yoshi... and exploded. Yeah.
to:
* Aside from in-game fuel, there's a [[http://www.youtube.com/watch?v=4AyE3EXTj58 commercial]] for the SNES game where some guy in a restaurant tried to eat as much as Yoshi... and exploded.in the style of a ''Creator/MontyPython'' skit, ''exploded''. Yeah. (Thankfully, this version of the ad only aired a few times, before being swiftly pulled and replaced with a censored version in which the splattering and exploding happens off-screen as a woman in the restaurant turns and looks to the left, and then the stomach contents spelling out "PLAY IT LOUD" are now a rich, thin, bright, non-disgusting green slime that resembles Nickelodeon slime)
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* Two come to mind, the chalk drawings suddenly coming to life during the train sections of the game. Especially if you playing it for the first time as they look like harmless background scribbles. The second is the fake flowers, which if you're not paying attention to them (the real ones smile, the fakes have a evil smirk on them) you'll run right into them as they suddenly drop down and roll after you.
to:
* Two come to mind, the chalk drawings suddenly coming to life during the train sections of the game. Especially if you playing it for the first time as they look like harmless background scribbles. The second is the fake flowers, which if you're not paying attention to them (the real ones smile, the fakes have a evil smirk on them) you'll run right into them as they suddenly drop down and roll after you.you.
* The castle music is pretty eerie.
* The castle music is pretty eerie.
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* Two come to mind, the chalk drawings suddenly coming to life during the train sections of the game. Especially if you playing it for the first time as they look like harmless background scribbles. The second is the fake flowers, which if your not paying attention to them (the real ones smile, the fakes have a evil smirk on them) you'll run right into them as they suddenly drop down and roll after you.
to:
* Two come to mind, the chalk drawings suddenly coming to life during the train sections of the game. Especially if you playing it for the first time as they look like harmless background scribbles. The second is the fake flowers, which if your you're not paying attention to them (the real ones smile, the fakes have a evil smirk on them) you'll run right into them as they suddenly drop down and roll after you.
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nightmare fuel
Added DiffLines:
* Aside from in-game fuel, there's a [[http://www.youtube.com/watch?v=4AyE3EXTj58 commercial]] for the SNES game where some guy in a restaurant tried to eat as much as Yoshi... and exploded. Yeah.
* The final boss of the first game. AdvancingBossOfDoom is one thing, but he's slowly coming towards you, getting closer and closer, and though you knock him back a bit when you land a hit he then jogs for a moment to reclaim most of the lost distance. He also bombards you with rocks, steadily destroying the ground until you're left only three tiny platforms to glide between, and blasts you with fireballs. And throughout the fight, you never get a full look at him -- you see enough of him to tell that it's definitely still Bowser, but most of his body, including his face except for his GlowingEyesOfDoom, are in shadows.
* Two come to mind, the chalk drawings suddenly coming to life during the train sections of the game. Especially if you playing it for the first time as they look like harmless background scribbles. The second is the fake flowers, which if your not paying attention to them (the real ones smile, the fakes have a evil smirk on them) you'll run right into them as they suddenly drop down and roll after you.
* The final boss of the first game. AdvancingBossOfDoom is one thing, but he's slowly coming towards you, getting closer and closer, and though you knock him back a bit when you land a hit he then jogs for a moment to reclaim most of the lost distance. He also bombards you with rocks, steadily destroying the ground until you're left only three tiny platforms to glide between, and blasts you with fireballs. And throughout the fight, you never get a full look at him -- you see enough of him to tell that it's definitely still Bowser, but most of his body, including his face except for his GlowingEyesOfDoom, are in shadows.
* Two come to mind, the chalk drawings suddenly coming to life during the train sections of the game. Especially if you playing it for the first time as they look like harmless background scribbles. The second is the fake flowers, which if your not paying attention to them (the real ones smile, the fakes have a evil smirk on them) you'll run right into them as they suddenly drop down and roll after you.