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* MeatMoss: The Sculk added in the ''Wild Update'' is this, coating entire caves with itself down in the aptly named Deep Dark, where it spreads itself through Sculk Catalysts that propagate the Sculk whenever something dies near it, and defends itself through the use of Sculk sensors, which can detect sounds to alert the shriekers, which summon [[BossInMooksClothing the]] [[InstakillMook ''Wardens.'']] The "meat" part comes from the fact that the Sculk ''screams'' as you destroy it.
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* NoFairCheating: Entering "[[GodMode Creative Mode]]" makes you unable to unlock achievements.

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The simple fact that they are called "witches" makes it clear that they are women. If Alex is just like Stuve, the trope doesn't apply. The Monster Delay trope has nothing to do with the examples.


* MagicIsFeminine: Despite their appearance, witches are female mobs that constantly throw harmful potions at the player while also using not-so-harmful potions to heal themselves, and Alex, the playable female character, is just as adept at enchanting tools, weapons, and armor as Steve.

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* MagicIsFeminine: Despite their appearance, witches Witches are female mobs that constantly throw harmful potions at the player while also using not-so-harmful potions to heal themselves, and Alex, the playable female character, is just as adept at enchanting tools, weapons, and armor as Steve.themselves.



* MonsterDelay: All-round {{Zigzagged}}:
** {{Downplayed}} with "Overworld" hostile mobs, since they typically appear several minutes into a given playthrough, either come [[DarknessEqualsDeath nightfall]] or down within [[CreepyCave caves and other dark spaces]] as the player-character goes about his daily survival activities.
** {{Played straight}} with "Nether" hostile mobs, since gaining access to the Nether typically doesn't come about until much later into a given playthrough than establishing one's Overworld home-base, for example.
** {{Exaggerated}} with the [[FinalBoss Ender Dragon]], since gaining access to the "End" requires twelve "Eyes of Ender", along with the discovery of an End portal located down within a subterranean "Stronghold."
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* MagicIsFeminine: Despite their appearance, witches are female mobs that constantly throw harmful potions at the player while also using not-so-harmful potions to heal themselves, and Alex, the playable female character, is just as adept at enchanting tools, weapons, and armor as Steve.
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* MonsterDelay: All-round {{Zigzagged}}:
** {{Downplayed}} with "Overworld" hostile mobs, since they typically appear several minutes into a given playthrough, either come [[DarknessEqualsDeath nightfall]] or down within [[CreepyCave caves and other dark spaces]] as the player-character goes about his daily survival activities.
** {{Played straight}} with "Nether" hostile mobs, since gaining access to the Nether typically doesn't come about until much later into a given playthrough than establishing one's Overworld home-base, for example.
** {{Exaggerated}} with the [[FinalBoss Ender Dragon]], since gaining access to the "End" requires twelve "Eyes of Ender", along with the discovery of an End portal located down within a subterranean "Stronghold."

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** Since beta 1.8, the Adventure Update, food in general has been nerfed. Before, food essentially worked like instant [[HealingPotion health potions]], restoring your health as soon as you eat it; this meant you could go from almost dead to full health in a second. However, the Adventure Update made it so that food restored your hunger instead which then slowly regenerated your health. No longer can one ZergRush enemies and be fine as long as they have a bite to eat.

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** Since beta 1.8, the Adventure Update, food in general has been nerfed. Before, food essentially worked like instant [[HealingPotion health potions]], restoring your health as soon as you eat it; this meant you could go from almost dead to full health in a second. However, the Adventure Update made it so that food restored your hunger instead which then slowly regenerated your health. No longer can one ZergRush enemies and be fine as long as they have a bite to eat. It did come with one major benefit however, as now food items can be stacked, no longer requiring the player to fill half their inventory with steaks for a cave expedition.


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** The 1.20 update made Netherite Armor even tougher to make because it added an additional ingredient in the form of a tablet item known as the Netherite Upgrade. These spawn inside Piglin Bastions (guaranteed two per bastion) and can be duplicated as long as you have at least one, but the recipe requires ''seven'' diamonds to make just one tablet, and this is instantly consumed when the diamond armour piece is upgraded to netherite, so four total are required for one armour set. Therefore, up to ''fifty-two'' diamonds might be required to make one complete set of Netherite Armor.

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Replacing the link to the End Poem with the one on WikiSource (since it's in the public domain now) and adding a brief summary of the poem so that the example isn't a zero-context one. Also commenting out the second Mind Screw example, since I'm not familiar enough with the game to expand on this ZCE, and adjusting the indentation accordingly.


* MindScrew:
** The game's ending "poem". [[http://minecraft.gamepedia.com/End_Poem Seriously.]]
** [[https://www.youtube.com/watch?v=SZ2YckuyQC8 Record 11]]. What the hell is happening?

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* MindScrew:
**
MindScrew: The game's [[https://en.wikisource.org/wiki/End_Poem ending "poem". [[http://minecraft.gamepedia.com/End_Poem Seriously.]]
poem]], which revolves around the player listening to a conversation between two embodiments of the universe as they wax philosophical about the nature of existence before telling a lengthy story about animism.
%%
** [[https://www.youtube.com/watch?v=SZ2YckuyQC8 Record 11]]. What the hell is happening?

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* MascotMook: Creepers are the most well-known of all the mobs.

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* MascotMook: MascotMook:
**
Creepers are the most well-known of all the mobs.mobs due to their unique appearance and dramatic, destructive attacks. Their face features on the game's logo, and they're ubiquitous parts of the game's merchandise. Notably, the design team opted against any major redesigns for them in ''VideoGame/MinecraftDungeons'' due to how iconic their appearance has become.
** To a somewhat lesser degree, the Zombies and Endermen are also very iconic -- Zombies being some of the most commonly encountered and basic enemies in the game, and the Endermen some of the most distinctive and, for beginning players, most anxiety-inducing to deal with. Both feature commonly in real-life merchandise, and were chose to represent the game as alternative skins for Steve? in ''VideoGame/SuperSmashBrosUltimate''.

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* NoDamageRun:
** The game has a Hardcore Mode that ''deletes the entire game world'' if the player dies. Since the entire point of the game is to explore the world and shape it through building (and mining, and crafting), this can be a very painful experience if the player has been working on a world for a while, and has grown attached to it. Hardcore Mode also locks the game on the highest difficulty setting, maximizing the amount of damage dealt by monsters, and otherwise making survival as difficult as possible. You'll respawn as Spectator mode after your death instead of simply being forced to delete your world right away.

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* NoDamageRun:
**
NoDamageRun: The game has a Hardcore Mode that ''deletes the entire game world'' if the player dies. Since the entire point of the game is to explore the world and shape it through building (and mining, and crafting), this can be a very painful experience if the player has been working on a world for a while, and has grown attached to it. Hardcore Mode also locks the game on the highest difficulty setting, maximizing the amount of damage dealt by monsters, and otherwise making survival as difficult as possible. You'll respawn as Spectator mode after your death instead of simply being forced to delete your world right away.
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* PaddedSumoGameplay: With late game armor and enchantments, PlayerVersusPlayer battles can be quite the slug fest. It's why most servers will usually limit how high enchantments/armor can go for [=PvP=] mini-games or alter the combat to make it take less time.
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* OminousCube: While almost everything in the game is made out of cubes, the End Crystals, which explode and can heal the game's final boss, manage to look ominous with their otherworldly appearance and rotating animation.

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* OminousCube: While almost everything in the game is made out of cubes, the End Crystals, which explode and can heal the game's final boss, [[FinalBoss Ender Dragon]], manage to look ominous with their otherworldly appearance and rotating animation.
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* OneMythToExplainThemAll: implied with the end poem: Who are we? Once we were called the spirit of the mountain. Father sun, mother moon. Ancestral spirits, animal spirits. Jinn. Ghosts. The green man. Then gods, demons. Angels. Poltergeists. Aliens, extraterrestrials. Leptons, quarks. The words change. We do not change.

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* MagicMushroom: Though there's not too many magic properties besides some potion possibilities, the mushrooms are mostly just used for food. They can however grow to unusual size, which is pretty magical, and [[BodyHorror they can infest cows too.]]

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* MagicMushroom: Though there's not too many magic properties besides some potion possibilities, the MagicMushroom:
** Brown and red
mushrooms are mostly just used for food. to make suspicious stew, which grants effects a-la potions, and brown mushrooms are an ingredient of fermented spider eye, a potion component. They can however also grow to unusual size, which is pretty magical, and [[BodyHorror they can infest cows too.]]]] Said infested cows are one of the things that lightning can change, which toggles them between either breed of mushroom.
** The Nether is host to two mushroom breeds, both of which are part of mushroom forests whose FungusHumongous can be chopped down to be used as a substitute for wood. Crimson fungus is the TrademarkFavoriteFood for the beastly Hoglins, while Warped fungus [[DoesNotLikeSpam repels them]], can be fed to the otherworldly Striders, and their Warped Forests are associated with Endermen.
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* NitroBoost: Dash Pad variety is seen in powered minecart rails as the boost the mine cart when it rolls over the set of activated golden rails.

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* NitroBoost: Dash Pad variety is seen in powered minecart rails as the they boost the mine cart when it rolls over the set of activated golden rails.
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** Ghasts (found only in the Nether shoot fireballs at you which not only punch a hole in the terrain but also set it on fire. This makes them the only mobs in the Nether that can deactivate a Nether portal...but also allows them to reignite one.

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** Ghasts (found only in the Nether Nether) shoot fireballs at you you, which not only punch a hole in the terrain but also set it on fire. This makes them the only mobs in the Nether that can deactivate a Nether portal...but also allows them to reignite one.
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* NightOfTheLivingMooks: Some enemies are classified as undead, what means they take extra damage from a weapon with the Smite enchantment and they catch fire under sunlight (although they aren't necessarily damaged by it).

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* NightOfTheLivingMooks: Some enemies are classified as undead, what which means they take extra damage from a weapon with the Smite enchantment and they catch fire under sunlight (although they aren't necessarily damaged by it).

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** And that's not it, either. The Nether has one last really nifty feature: one block in the Nether is eight blocks in the Overworld. Therefor, you can use it to get places faster with players building "Nether Highways" as a way to take advantage of this.

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*** With the advent of stalactites, lava is no longer finite. So, you've got one bucket of lava? Fill a small pool, put a stalactite under the lava and a cauldron under the stalactite. Takes a while, but as long as they stay there, you'll never run out of fuel. And you won't have to take a trip to the Nether every time you want some lava.
** And that's not it, either. The Nether has one last really nifty feature: one block in the Nether is eight blocks in the Overworld. Therefor, Therefore, you can use it to get places faster with players building "Nether Highways" as a way to take advantage of this.
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** And that's not it, either. The Nether has one last really nifty feature: one block in the Nether is eight blocks in the Overworld. Therefor, you can use it to get places faster with players building "Nether Highways" as a way to take advantage of this.

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* ProngsOfPoseidon:
** The trident. They can be thrown as a ranged weapon or used melee and deal a large amount of damage.
** [[EliteZombie The Drowned]] also have a 20% chance to spawn with tridents. This also makes them effectively the only ranged type of zombie.

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* ProngsOfPoseidon:
** The trident. They can be thrown as a ranged weapon or used melee and deal a large amount of damage.
**
ProngsOfPoseidon: [[EliteZombie The Drowned]] also have a 20% chance to spawn with tridents.tridents, invoking this trope as they are sea-based. This also makes them effectively the only ranged type of zombie.
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** Creepers. Pretty much all they do is silently sneak up on you, hiss for a second and a half, and explode. Even on easy, the explosion can kill you instantly (sans armor) if you can't get away in time. It also destroys most types of blocks, which can allow other monsters to invade your shelter.
** Ghasts (found only in the Nether), which shoot fireballs at you, which not only punch a hole in the terrain but also sets it on fire.

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** Creepers. Pretty much all they do is silently sneak up on you, hiss for a second and a half, and explode. Even on easy, the explosion can kill you instantly (sans armor) if you can't get away in time. It also destroys most types of blocks, which can allow other monsters to invade your shelter.
shelter and undo some building work.
** Ghasts (found only in the Nether), which Nether shoot fireballs at you, you which not only punch a hole in the terrain but also sets set it on fire.fire. This makes them the only mobs in the Nether that can deactivate a Nether portal...but also allows them to reignite one.



** Time is irrelevant in the Nether. Clocks malfunction. Compasses pick up multiple magnetic poles. And beds? Well, beds just plain ''explode'' when you try to use them.

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** Time is irrelevant in the Nether.Nether and End. Clocks malfunction. Compasses pick up multiple magnetic poles. And beds? Well, beds just plain ''explode'' when you try to use them. This later extended to respawn anchors, which work in the Nether and nowhere else. In the Overworld and End, they'll explode just like beds do outside their home dimension.



* MagicCauldron: Subverted -- there are relatively standard-looking black cauldrons located inside witches' huts, but their only practical uses in the game (thus far) are temporarily storing water (up to three buckets' worth) and removing dye from leather armor and shulker boxes. Ironically, witches use potions in combat, yet the tool actually used for crafting potions, the brewing stand, is not present in witches' huts.
* MagicCompass: A compass points to the world's player spawn point.

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* MagicCauldron: Subverted -- there are relatively standard-looking black cauldrons located inside witches' huts, huts for the classic aesthetic, but their only practical uses in the game (thus far) are temporarily storing water (up to three buckets' worth) and removing dye from leather armor and shulker boxes.boxes, making them functionally unrelated to witches. Ironically, witches use potions in combat, yet the tool actually used for crafting potions, the brewing stand, is not present in witches' huts.
* MagicCompass: A compass points to the world's player spawn point. A lodestone can be used to set a new compass target, and if the lodestone is destroyed, the compass will point back to the origin spawn point, similar to the way bed respawns and resets work.



* MagicMushroom: Though there's not too many magic properties besides some potion possibilities, the mushrooms are mostly just used for food. They can however grow to unusual size, which is pretty magical, [[BodyHorror they can infest cows too.]]

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* MagicMushroom: Though there's not too many magic properties besides some potion possibilities, the mushrooms are mostly just used for food. They can however grow to unusual size, which is pretty magical, and [[BodyHorror they can infest cows too.]]



* MechanicalMonster: The Blaze mob in the Nether appear to be of this. There's nothing in between their rotating rods and their sounds, pain sounds, and death cries sound very mechanical instead of organic.

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* MechanicalMonster: The Blaze mob mobs in the Nether appear to be of this. examples. There's nothing in between their rotating rods and heads except smoke and flames and their sounds, pain sounds, and death cries sound very mechanical instead of organic.
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* {{Precursors}}: ''Minecraft'' has a ton of them.
** The Desert and Jungle temples, the Deep Dark Cities, Strongholds, Ocean Monuments, Ocean Ruins, and Ruined Portals all lack clear creators. For more recent precursors, one could argue that shipwrecks, igloos, and abandoned mineshafts all point to them, though any obvious creators for them don't exist either.
** Nether Fortresses exist in a state of disrepair, as their broken bridges would indicate, and its denizens do not seem like they are capable of building new fortresses. Similarly, Bastion Remnants are inhabited by Piglins in the current age, but they appear too large for the low-tech Piglins to make and their name indicates they were once part of something greater.
** End Cities, on the other hand, are mysteriously well-kept. Confoundingly though, they are built using techniques that are inaccessible to those who live only in the End; the Purpur used as a primary building material in them cannot be built without Popped Chorus Fruit, which requires smelting to make, and the End has neither stone to make furnaces nor any combustible fuel sources to heat up the fruit. What's more, their flying ships have stairwells whose ceilings are only two blocks tall, which are inaccessible to the local Endermen, suggesting that whoever built these structures were an entirely different race.
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* OurWitchesAreDifferent: Witches are aggressive mobs that most often spawn in witch huts which appear in [[SwampsAreEvil swamp biomes]], though they can be found anywhere, and participate in raids. They look similar to villagers but are a completely different mob. They have [[WickedWitch paler skin, pointed hats, a wart on their nose]], and use potions to hurt you and heal themselves. And [[VideoGameCrueltyPotential can be farmed]] for infinite glowstone, redstone, and other potion ingredients.
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* NonIndicativeName: The advancement "The Parrots and the Bats" requires you to breed two animals together. While it is a clear pun on "[[TheTalk the birds and the bees]]", parrots and bats are one of few passive mobs who cannot breed at all.
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* MohsScaleOfViolenceHardness: Level 3.
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* PortalEndpointResemblance: The Nether Update added Portal Ruins as randomly created structures that can occur in both dimensions they would connect. In the overworld, they consist of Obsidian and Magma Cubes that are both naturally rare there, but common in the Nether, and Netherrack that before the update was only found in the Nether.
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* RenovatingThePlayerHeadquarters: Generally the player will be establishing one central base and slowly expanding it over time, whether through digging mines, establishing farms, or various other activities.
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* MadeOGold: The player can find and craft golden apples and carrots, and they both have their own effects that make them worth it.
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** Despite [[RandomNumberGod inherent randomness]], enchantment has several distinct rules. First off, the material being enchanted determines the variety of enchantments available, and at what levels. Gold is the most magically sensitive metal, able to [[GoldColoredSuperiority get the highest level enchants at early levels]] - but [[RealityEnsues nowhere near the most durable material.]] Wooden tools and leather armor are somewhat less sensitive, iron equipment and chainmail, less so, and diamond even less. Stone is the least sensitive, having the lowest enchantment benefits.

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** Despite [[RandomNumberGod inherent randomness]], enchantment has several distinct rules. First off, the material being enchanted determines the variety of enchantments available, and at what levels. Gold is the most magically sensitive metal, able to [[GoldColoredSuperiority get the highest level enchants at early levels]] - but [[RealityEnsues nowhere near the most durable material.]] material. Wooden tools and leather armor are somewhat less sensitive, iron equipment and chainmail, less so, and diamond even less. Stone is the least sensitive, having the lowest enchantment benefits.
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Moved under Unexpectedly Realistic Gameplay — Next page


* RealityEnsues:
** Swords can be made of (in order of ascending rarity) wood, stone, iron, gold, and diamond. For the most part, the rarer starting materials result in stronger weapons, except golden swords are functionally identical to wooden swords. In defiance of fantasy genre conventions, gold tools and armor, while effective, have extremely low durability and as such are almost useless except for looking cool. It came as quite a surprise when the players realized the second-rarest material made the weakest weapon, and a lot of people thought it was a bug... until they remembered gold is one of the softest metals in the world; just like in real-life, gold weapons are only good for decorative purposes. They are, however, the best material for holding enchantments. However, gold is also used in conjunction with redstone in a number of craftable items that are considerably more useful, such as powered track. This is because while gold is a terrible material to make armor, weapons or blunt instruments out of it is well known as an integral component in precision electronic devices.
** You actually can [[AnvilOnHead drop an anvil]] on someone's head. It's just going to damage them. A ''lot''. And it might damage the anvil, too.
** Feeding cookies to parrots will instantly kill them, and the parrot will emit poison particles as it dies. You used to have to feed parrots cookies to tame them, but this caused an uproar as chocolate is poisonous to real life parrots and the cookies are chocolate chip, something they tried to address with the addition of the "Don't feed chocolate to parrots!" splash message. Now, you tame them by feeding them seeds.
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* MundaneSolution: With certain resources at your disposal, some hazards in the game can be dealt with in this manner:
** Buckets of water can be used to create waterfalls that will facilitate climbing down cliffs or mountains without taking fall damage.
** Spreading water buckets on top of lava pools will solidify the top layer into obsidian, which you can walk across without consequence.
** If you're carrying a bed, go to sleep right as the sun sets, and monsters won't spawn, as you'll skip ahead to the next morning.
** Placing torches in caves will prevent monsters from spawning in them.
** If you start on a remote island with one tree, you can build a boat and set sail for land with more resources.

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