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* One of the unused comments in the Meet The Sandvich video of ''{{Team Fortress 2}}'' has The Soldier using this statement, only to refute his statement soon afterwards (for what he ''does'' say, check the page quote).
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* One of the unused comments in the Meet The Sandvich video of ''{{Team Fortress 2}}'' ''VideoGame/TeamFortress2'' has The Soldier using this statement, only to refute his statement soon afterwards (for what he ''does'' say, check the page quote).
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-->--'''The Soldier''', ''TeamFortress2 [[http://www.youtube.com/watch?v=tMfzUZNXRbE Meet The Sandvich]]''
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-->--'''The Soldier''', ''TeamFortress2 ''VideoGame/TeamFortress2 [[http://www.youtube.com/watch?v=tMfzUZNXRbE Meet The Sandvich]]''
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* Once you've unlocked the keep in ''BattleRealms'', all heroes killed during a mission can be re-summoned from it for a price and losing Kenji (or Greywolf in the expansion) no longer [[HeroMustSurvive instantly fails the mission]]. In skirmish/multiplayer, the keep is needed to summon heroes in the first place.
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* Once you've unlocked the keep in ''BattleRealms'', all heroes killed during a mission can be re-summoned from it for a price and losing Kenji (or Greywolf Greyback in the expansion) no longer [[HeroMustSurvive instantly fails the mission]]. In skirmish/multiplayer, the keep is needed to summon heroes in the first place.
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* Once you've unlocked the keep in ''BattleRealms'', all heroes killed during a mission can be re-summoned from it for a price and losing Kenji (or Greywolf in the expansion) no longer [[HeroMustSurvive instantly fails the mission]]. In skirmish/multiplayer, the keep is needed to summon heroes in the first place.
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Important non-player characters are, well, ''important.'' So, when one of these characters enters combat, there's a number of possible ways that they can be treated during battle. Sometimes, a character's [[PlotlineDeath survival is plot dependent]]; in this case, the dreaded EscortMission takes place when it becomes the player's goal to safeguard Important Character X from harm. In other cases, such as real time strategy games, Important Character X is a combat unit that can fight, but needs to survive the mission, such as in ''{{Starcraft}}'' and ''AgeOfEmpires''. This effectively means the character needs to be both utilized as a resource and protected at the same time.
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Important non-player characters are, well, ''important.'' So, when one of these characters enters combat, there's a number of possible ways that they can be treated during battle. Sometimes, a character's [[PlotlineDeath survival is plot dependent]]; in this case, the dreaded EscortMission takes place when it becomes the player's goal to safeguard Important Character X from harm. In other cases, such as real time strategy games, [[HeroMustSurvive Important Character X is a combat unit that can fight, but needs to survive the mission, mission]], such as in ''{{Starcraft}}'' and ''AgeOfEmpires''. This effectively means the character needs to be both utilized as a resource and protected at the same time.
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* Another example takes place in a level of ''MegaManZero 2'', in which Zero must defend the female scientist Ceil while she defuses a bomb...as hordes and hordes of enemies charge at her. No matter how lax you are in defending her, Ciel will not die or do much more than indulge in an occasional gasp of pain. However, the Zero series involved an "objective" in each level, and in that particular level, it was "Protect Ceil", so for every time she takes a hit, you lose points. And if you want to [[MegaManning get the bosses abilities]], you need to do it ''flawlessly''.
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* Another example takes place in a level of ''MegaManZero 2'', in which Zero must defend the female scientist Ceil while she defuses a bomb...as hordes and hordes of enemies charge at her. No matter how lax you are in defending her, Ciel will not die or do much more than indulge in an occasional gasp of pain. However, the Zero series involved an "objective" in each level, and in that particular level, it was "Protect Ceil", so for every time she takes a hit, you lose points. And if you want to [[MegaManning [[PowerCopying get the bosses abilities]], you need to do it ''flawlessly''.
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*** In ''First Strike'' this is explained. He got on a pelican and flew into space, and met up with Master Cheif jet.
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*** In ''First Strike'' ''FirstStrike'' this is explained. He [[spoiler:He and others got on a pelican and flew into space, and met up with Master Cheif jet. Chief's Longsword fighter. They then managed to board and take over a Covvie ship.]]
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* For ''FreedomFighters'', any of the allies you recruit to help you fight can be temporarily killed (knocked down, with a medical cross over their bodies), but can just as easily be revived using the game's medkit items.
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* For ''FreedomFighters'', ''VideoGame/FreedomFighters'', any of the allies you recruit to help you fight can be temporarily killed (knocked down, with a medical cross over their bodies), but can just as easily be revived using the game's medkit items.
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* In all of the stages of ''[[LegoAdaptationGame Lego Star Wars]]'' that don't involve flying in a starfighter, you are forced to have a partner. This partner can die, but they'll just respawn in a couple of seconds. They also can't inflict any damage to ''anything''.
** This holds for all the {{Lego Crossover Game}}s.
** This holds for all the {{Lego Crossover Game}}s.
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* In all of the most stages of ''[[LegoAdaptationGame Lego Star Wars]]'' that don't involve flying in a starfighter, ''LegoAdaptationGame'', you are forced to have a partner. This partner can die, but they'll just respawn in a couple of seconds. They also can't inflict any damage to ''anything''.
** This holds for all the {{Lego Crossover Game}}s.
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* In all of the stages of ''[[LegoCrossoverGame Lego Star Wars]]'' that don't involve flying in a starfighter, you are forced to have a partner. This partner can die, but they'll just respawn in a couple of seconds. They also can't inflict any damage to ''anything''.
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* In all of the stages of ''[[LegoCrossoverGame ''[[LegoAdaptationGame Lego Star Wars]]'' that don't involve flying in a starfighter, you are forced to have a partner. This partner can die, but they'll just respawn in a couple of seconds. They also can't inflict any damage to ''anything''.
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**This is no longer true if one has the Broken Steel expansion. Do to a quirk in the programming, Dogmeat now gains an absurd amount of health each time he levels, leaving him nigh unkillable barring ''several nukes to the face'', easily outstripping any and all regular enemies.
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* In ''StarFox 64'', temporary allies Bill and Katt are invincible. The other NPC allied units on Katina, not so much.
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* In ''StarFox ''VideoGame/StarFox 64'', temporary allies Bill and Katt are invincible. The other NPC allied units on Katina, not so much.
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* Perhaps in response to complaints about killable plot-sensitive characters in ''AgeOfEmpires'', "hero" units in the ''AgeOfMythology'' campaigns can be killed but are swiftly resurrected with a small amount of health as soon as no enemies are near them. In the standard games named heroes do not possess this ability but can repeatedly die and be purchased as long as the player has enough resources.
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* Perhaps in response to complaints about killable plot-sensitive characters in ''AgeOfEmpires'', "hero" units in the ''AgeOfMythology'' ''VideoGame/AgeOfMythology'' campaigns can be killed but are swiftly resurrected with a small amount of health as soon as no enemies are near them. In the standard games named heroes do not possess this ability but can repeatedly die and be purchased as long as the player has enough resources.
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cleaning up the structure of an example, fixing typos and adding links
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* ''{{Warcraft}} 3'' did this as well, expect for dungeon crawler missions, in which the auto-loss for losing your hero is just a way of making sure that you have enough firepower to get past an area. It does do it for multiplayer, but the cost and time spent not leveling your hero did add up, so you would want to protect your heroes anyway or at least trade them for say, a good chunk of your opponent's army and economy.
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* In ''{{Warcraft}} 3'' did this as well, expect for dungeon crawler single-player missions, [[PlotArmor characters essential to the plot couldn't be killed permanently]] but could be revived. In Multi-player, [[HeroUnit Hero Units]] were treated the same way. A notable exception to this was the single-player [[DungeonCrawling dungeon crawling missions]], in which the auto-loss for losing your hero [[WeCannotGoOnWithoutYou a plot essential character's death is just a way of making sure that you have enough firepower to get past an area. It does do it for multiplayer, but the cost and time spent not leveling your hero did add up, so you would want to protect your heroes anyway or at least trade them for say, a good chunk of your opponent's army and economy.lose condition]].
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** In ''Halo 1'' you fought beside Sergeant Johnson in almost every mission. He pretty much always died a few minutes in, only to reappear at the beginning of the next mission.
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** In ''Halo 1'' you fought beside Sergeant Johnson in almost every mission. He wasn't any stronger than a standard marine though, so he pretty much always died a few minutes in, in with all the other RedShirt marines, only to reappear at the beginning of the next mission.
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*** In ''First Strike'' this is explained, and I believe the events of that book are considered classified.
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*** In ''First Strike'' this is explained, explained. He got on a pelican and I believe the events of that book are considered classified.flew into space, and met up with Master Cheif jet.
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[[AC:ActionAdventure Game]]
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[[AC:PlatformGames]]
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[[AC:RolePlayingGames]]
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[[AC:ShootEmUps]]
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* In any ''NeverwinterNights'' module, any NPC with the "Plot" flag enabled cannot be killed, and that flag can be either activated or deactivated by scripting. In the scenario included with the base game, an NPC companion in the tutorial area says that he will most certainly die unless he accompanies you. The official NWN editing guide [[LampshadeHanging lampshades]] this, saying that because of the Plot flag that the opposite is in fact true.
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* In any ''NeverwinterNights'' module, any NPC with the "Plot" flag enabled cannot be killed, and that flag can be either activated or deactivated by scripting. In the scenario included with the base game, an NPC companion in the tutorial area says that he will most certainly die unless he accompanies you. The official NWN editing guide [[LampshadeHanging lampshades]] this, saying that because of the Plot flag that the opposite is in fact true.true.
* In ''Fallout 3'' and ''Fallout: New Vegas'', your companions can die, (Only on hardcore for New Vegas). But if you've spent a few level ups with them, it will take you almost forever to kill them, and even then Dogmeat will die fighting them. Dogmeat is the one exception to the rule. He dies pretty easily.
* In ''Fallout 3'' and ''Fallout: New Vegas'', your companions can die, (Only on hardcore for New Vegas). But if you've spent a few level ups with them, it will take you almost forever to kill them, and even then Dogmeat will die fighting them. Dogmeat is the one exception to the rule. He dies pretty easily.
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[[AC:Action Adventure Game]]
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[[AC:First Person Shooter]]
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[[AC:MMORPGs]]
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[[AC:Platform Games]]
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[[AC:Puzzle Games]]
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[[AC:Real Time Strategy]]
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[[AC:Role Playing Games]]
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[[AC:Shoot Em Ups]]
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[[AC:Third Person Shooter]]
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[[AC:Turn Based Strategy]]
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Republic Commando
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*In ''RepublicCommando'', if one of your 3 buddies bites the dust, you just have to use your [[MagicalDefibrillator zapping thingy]] and they're back up on their feet. You can also order your teammates to revive eachother. Even if you loose all your health, you're only incapacitated. Your teammates will [[ArtificialBrilliance not blindly try to revive you. But if the opportunity arises, one will run towards your body and zap you while the others give cover]]. You can also order them to wait until the coast is clear or you can order them to revive you against all odds.
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** FridgeBrilliance, once you meet Delita in the Zirekile Falls, Ramza asks how he survived. How does he reply? "Teta saved me.", which either means she shielded him with her body, managed to knock him off the small wooden bridge, or managed to scream "DOOOOOOOOOOOOOOOOOOOOOOODGE"
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----
<<|VideogameTropes|>>
<<|AcceptableBreaksFromReality|>>
<<|InjuryTropes|>>
<<|VideogameTropes|>>
<<|AcceptableBreaksFromReality|>>
<<|InjuryTropes|>>
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<<|VideogameTropes|>>
<<|AcceptableBreaksFromReality|>>
<<|InjuryTropes|>>
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* Just before the finale of ''{{Bioshock}}'' you're required to escort some Little Sisters thought a gauntlet swarming with powerful enemies. However, even if one of them dies, another is spawned right away.
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* Just before the finale of ''{{Bioshock}}'' you're required to escort some Little Sisters thought through a gauntlet swarming with powerful enemies. However, even if one of them dies, another is spawned right away.
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-->[[http://www.teamfortress.com/images/posts/soundbytes/SOLDIER_youcallthatkillingme.mp3 "You call that killing me? I am not dead!" * Cracking noise* "Now I am ordering you to kill me! Please please please, God, Kill me!"]]
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-->[[http://www.teamfortress.com/images/posts/soundbytes/SOLDIER_youcallthatkillingme.mp3 "You call that killing me? I am not dead!" * Cracking *Cracking noise* "Now I am ordering you to kill me! Please please please, God, Kill me!"]]
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* In any ''NeverwinterNights'' module, any NPC with the "Plot" flag enabled cannot be killed, and that flag can be either activated or deactivated by scripting. In the scenario included with the base game, an NPC companion in the tutorial area says that he will most certainly die unless he accompanies you. The official NWN editing guide [[LampshadeHanging lampshades]] this, saying that because of the Plot flag that the opposite is in fact true.
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Fixed red links
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** ''CallOfDuty 1'' & ''2'' had respawning NPCs (each with different names) as well as [[RespawningEnemies respawning enemies]]. Only certain main character NPCs in ''Call of Duty 4'' were completely invincible, [[spoiler:[[DownerEnding unless you consider the ending spoilers.]]]]
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** ''CallOfDuty 1'' & ''2'' had respawning NPCs [=NPCs=] (each with different names) as well as [[RespawningEnemies respawning enemies]]. Only certain main character NPCs [=NPCs=] in ''Call of Duty 4'' were completely invincible, [[spoiler:[[DownerEnding unless you consider the ending spoilers.]]]]
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* Certain NPCs in ''GoldenEye'' and ''PerfectDark'' may or may not be killed. Killing them usually results in mission failure. When they can't be killed, they'll just shrug off bullets, literally. Even if they're bloody.
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* Certain NPCs [=NPCs=] in ''GoldenEye'' and ''PerfectDark'' may or may not be killed. Killing them usually results in mission failure. When they can't be killed, they'll just shrug off bullets, literally. Even if they're bloody.
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-->--'''The Soldier''', ''TeamFortress2 Meet The Sandvich''
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-->--'''The Soldier''', ''TeamFortress2 [[http://www.youtube.com/watch?v=tMfzUZNXRbE Meet The Sandvich''
Sandvich]]''
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** FridgeBrilliance, once you meet Delita in the Zirekile Falls, Ramza asks how he survived. How does he reply? "Teta saved me.", which either means she shielded him with her body, managed to knock him off the small wooden bridge, or managed to scream "DOOOOOOOOOOOOOOOOOOOOOOODGE"
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added some flavor to an example
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*** Perhaps their lack of destructibility doesn't stop them from feeling pain.
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*** Perhaps their lack of destructibility [[FridgeHorror doesn't stop them from feeling pain.]]
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* Starcraft2 has several maps where the hero dying results in auto-loss. However, the next-to-last mission (if you choose to take out the Nydus worms) allows your heroes to fall down and get back up after a while (because given the bosses on that level, it's very easy for a hero to die without your immediately realizing it).
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** ''CallOfDuty'' 1 & 2 had respawning NPCs (each with different names) as well as [[RespawningEnemies respawning enemies]]. Only certain main character [=NPCs=] in ''Call of Duty 4'' were completely invincible, [[spoiler:[[DownerEnding unless you consider the ending spoilers]]]].
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** ''CallOfDuty'' 1 ''CallOfDuty 1'' & 2 ''2'' had respawning NPCs (each with different names) as well as [[RespawningEnemies respawning enemies]]. Only certain main character [=NPCs=] NPCs in ''Call of Duty 4'' were completely invincible, [[spoiler:[[DownerEnding unless you consider the ending spoilers]]]].spoilers.]]]]
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* Another example takes place in a level of ''MegaManZero 2'', in which Zero must defend the female scientist Ceil while she defuses a bomb... as hordes and hordes of enemies charge at her. No matter how lax you are in defending her, Ciel will not die or do much more than indulge in an occasional gasp of pain. However, the Zero series involved an "objective" in each level, and in that particular level, it was "Protect Ceil", so for every time she takes a hit, you lose points. And if you want to [[MegaManning get the bosses abilities]], you need to do it ''flawlessly''.
** Subverted in the first ''Zero'' game, where you must escort a [[RedShirt wounded soldier]] back to base. He can take so much damage you think he's immortal... until he drops dead. Mission Failed!
** Subverted in the first ''Zero'' game, where you must escort a [[RedShirt wounded soldier]] back to base. He can take so much damage you think he's immortal... until he drops dead. Mission Failed!
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* Another example takes place in a level of ''MegaManZero 2'', in which Zero must defend the female scientist Ceil while she defuses a bomb... as hordes and hordes of enemies charge at her. No matter how lax you are in defending her, Ciel will not die or do much more than indulge in an occasional gasp of pain. However, the Zero series involved an "objective" in each level, and in that particular level, it was "Protect Ceil", so for every time she takes a hit, you lose points. And if you want to [[MegaManning get the bosses abilities]], you need to do it ''flawlessly''.
** Subverted in the first ''Zero'' game, where you must escort a [[RedShirt wounded soldier]] back to base. He can take so much damage you think he's immortal... until he drops dead. Mission Failed!
** Subverted in the first ''Zero'' game, where you must escort a [[RedShirt wounded soldier]] back to base. He can take so much damage you think he's immortal...
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* ''{{Pokemon}} Diamond/Pearl'' have some areas of the game where you are forced to team up with an NPC. Said NPC heals your team after every battle, but will sometimes attack and faint a pokemon you want to catch. You can [[strike:kill]] knock out the NPC pokemon, but then you're left to face whatever attacks you on your own since all battles are double battles, and it reappears the next battle anyway.
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* ''{{Pokemon}} Diamond/Pearl'' ''[=~Pokémon Diamond and Pearl~=]'' have some areas of the game where you are forced to team up with an NPC. Said NPC heals your team after every battle, but will sometimes attack and faint a pokemon Pokémon you want to catch. You can [[strike:kill]] knock out the NPC pokemon, Pokémon, but then you're left to face whatever attacks you on your own since all battles are double battles, and it reappears the next battle anyway.
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** This holds for all the {{Lego Crossover Game}}s.