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* In ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'', your companions can die, (Only on hardcore for New Vegas). But if you've spent a few level ups with them, it will take you almost forever to kill them, and even then Dogmeat will die fighting them. Dogmeat is the one exception to the rule. He dies pretty easily. This is no longer true if one has the Broken Steel expansion; due to a quirk in the programming, Dogmeat now gains an absurd amount of health each time he levels, leaving him nigh unkillable barring ''several nukes to the face'', easily outstripping any and all regular enemies.
** In these games and Fallout 4, characters who are essential to the operation of a plot or quest are set as [[ShapedLikeItself essential]], meaning they will be temporarily incapacitated if they get to 0 HP, but cannot be permanently killed while essential. Fallout 4 takes it further by making all companions and all settlers like this.

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* In ''VideoGame/{{Fallout 3}}'' ''VideoGame/Fallout3'' and ''VideoGame/FalloutNewVegas'', your companions can die, (Only on hardcore for New Vegas). But if you've spent a few level ups with them, it will take you almost forever to kill them, and even then Dogmeat will die fighting them. Dogmeat is the one exception to the rule. He dies pretty easily. This is no longer true if one has the Broken Steel expansion; due to a quirk in the programming, Dogmeat now gains an absurd amount of health each time he levels, leaving him nigh unkillable barring ''several nukes to the face'', easily outstripping any and all regular enemies.
** In these games and Fallout 4, ''VideoGame/Fallout4'', characters who are essential to the operation of a plot or quest are set as [[ShapedLikeItself essential]], meaning they will be temporarily incapacitated if they get to 0 HP, but cannot be permanently killed while essential. Fallout 4 ''Fallout 4'' takes it further by making all companions and all settlers like this.
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* In both ''VideoGame/CommandAndConquer3TiberiumWars'' and ''VideoGame/CommandAndConquerRedAlert3'' Hero Units could be retrained from the Barracks if they were ever killed in battle. During the brief times when you don't have a base, however, losing that hero would result in a mission failure.

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* In both ''VideoGame/CommandAndConquer3TiberiumWars'' and ''VideoGame/CommandAndConquerRedAlert3'' Hero Units could be retrained from the Barracks if they were ever killed in battle.battle (in one mission, you're exmplicitly using fast-grown clones of your commandoes). During the brief times when you don't have a base, however, losing that hero would result in a mission failure.

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Authority Equals Asskicking has been renamed. Also fixed Example Indentation.


* All of the commander units from any of the ''VideoGame/DawnOfWar'' games can be rebuilt if killed in battle. Though they cost a lot of requisition, they are usually worth it, due to the fact that AuthorityEqualsAsskicking.
** Strangely (because it isn't present with the other commanders), this trope is entirely justified with the Necron commander, the Necron Lord, as Necrons have the ability to be teleported back to their strongholds and repaired after receiving major damage. An upgrade allows him to come back where he was killed instead of at the base; if he also has the Resurrection Orb upgrade, he can instantly bring back a significant chunk of the army he died alongside as well.
** ''VideoGame/DawnOfWar 2'' loves this trope as well - when command units are "killed", they simply fall over and writhe around until resuscitated, either by an allied commander or by simply purchasing them again. Amusingly, this will happen even if the attack that felled them levels the building they're hiding in and liquidates the squad that accompanied them!

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* All of the commander units from any of the ''VideoGame/DawnOfWar'' games can be rebuilt if killed in battle. Though they cost a lot of requisition, they are usually worth it, due to the fact that AuthorityEqualsAsskicking.
**
RankScalesWithAsskicking. Strangely (because it isn't present with the other commanders), this trope is entirely justified with the Necron commander, the Necron Lord, as Necrons have the ability to be teleported back to their strongholds and repaired after receiving major damage. An upgrade allows him to come back where he was killed instead of at the base; if he also has the Resurrection Orb upgrade, he can instantly bring back a significant chunk of the army he died alongside as well.
** * Like [[VideoGame/DawnOfWar its predecessor]], ''VideoGame/DawnOfWar 2'' loves this trope as well - when command units are "killed", they simply fall over and writhe around until resuscitated, either by an allied commander or by simply purchasing them again. Amusingly, this will happen even if the attack that felled them levels the building they're hiding in and liquidates the squad that accompanied them!
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[[folder:MMORPGs]]

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[[folder:MMORPGs]][[folder:[=MMORPGs=]]]
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Moving wicks to a new namespace per hard-split.


* For ''VideoGame/FreedomFighters'', any of the allies you recruit to help you fight can be temporarily killed (knocked down, with a medical cross over their bodies), but can just as easily be revived using the game's medkit items.

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* For ''VideoGame/FreedomFighters'', ''VideoGame/FreedomFighters2003'', any of the allies you recruit to help you fight can be temporarily killed (knocked down, with a medical cross over their bodies), but can just as easily be revived using the game's medkit items.
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* In both ''VideoGame/CommandAndConquer3TiberiumWars'' and ''VideoGame/CommandAndConquerRedAlert3'' Hero Units could be retrained from the Barracks if they were ever killed in battle. During the brief times when you don't have a base, however, losing that hero would result in a mission failure.
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fallout

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** In these games and Fallout 4, characters who are essential to the operation of a plot or quest are set as [[ShapedLikeItself essential]], meaning they will be temporarily incapacitated if they get to 0 HP, but cannot be permanently killed while essential. Fallout 4 takes it further by making all companions and all settlers like this.

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