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None
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* EasyLevelTrick\\
When beating a level in a non-standard manner is a lot easier than beating it the expected way.
When beating a level in a non-standard manner is a lot easier than beating it the expected way.
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None
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* HardModePerks \\
You are rewarded for choosing harder difficulties in a gameplay-affecting way.
You are rewarded for choosing harder difficulties in a gameplay-affecting way.
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None
Changed line(s) 14 (click to see context) from:
A character is hard to master, but doing it yields great results.
to:
A character or game is hard to master, but doing it yields great results.
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* PitTrap \\
A hole in the ground that's hidden so as to blend into the surrounding terrain, often found in PlatformHell games.
A hole in the ground that's hidden so as to blend into the surrounding terrain, often found in PlatformHell games.
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None
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* MassMonsterSlaughterSidequest \\
Annoying quest to kill X number of a specific enemy, frequently [[RandomEncounter randomly encountered]] enemies.
Annoying quest to kill X number of a specific enemy, frequently [[RandomEncounter randomly encountered]] enemies.
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Not really sure where to fit in, but it wasn\'t indexed. Repair if necessary.
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* LeapOfFaith \\
Are you sure there is even a platform to jump on?
Are you sure there is even a platform to jump on?
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None
Changed line(s) 42 (click to see context) from:
Games that are ''really fricking hard.'' Throw-your-controller-and-mutilate-the-console hard.
to:
Games that are ''really fricking hard.'' Throw-your-controller-and-mutilate-the-console hard. On Easy.
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Changed line(s) 279 (click to see context) from:
* DeathIsASlapOnTheWirst \\
to:
* DeathIsASlapOnTheWirst DeathIsASlapOnTheWrist \\
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* DeathIsASlapOnTheWirst \\
The penalty for death is so minor that there may as well not be one at all.
The penalty for death is so minor that there may as well not be one at all.
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* RespawnOnTheSpot \\
When you die, you come back to life instantly on the same location you died, or very close to it, without losing any progress.
When you die, you come back to life instantly on the same location you died, or very close to it, without losing any progress.
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None
* ComputersAreFast \\
When it comes to reacting quickly or "mashing" buttons, it's easy to make a computer better than any player.
When it comes to reacting quickly or "mashing" buttons, it's easy to make a computer better than any player.
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Where continuing or losing a life results in an even harder challenge.
to:
Where continuing or losing a life results in an [[UnstableEquilibrium even harder challenge.challenge]].
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None
Changed line(s) 105 (click to see context) from:
* GoddamnBats \\
to:
* GoddamnBats GoddamnedBats \\
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* SecretAIMoves \\
Computer-controlled opponents use techniques inaccessible to mere mortals.
Computer-controlled opponents use techniques inaccessible to mere mortals.
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None
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* ProtectionMission \\
A mission where you have to protect a stationary object or character from incoming enemies.
A mission where you have to protect a stationary object or character from incoming enemies.
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None
* DeadlyWalls \\
You are killed instantly whenever you touch a wall.
You are killed instantly whenever you touch a wall.
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** DeadlyWalls \\
You are killed instantly whenever you touch a wall.
You are killed instantly whenever you touch a wall.
to:
** DeadlyWalls SpikeBallsOfDoom \\
You are killed instantly whenever you touch a wall.Like spikes, only ''more mobile''.
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Changed line(s) 278 (click to see context) from:
** ItsAWonderfulFailure \\
to:
** ItsAWonderfulFailure [[{{Ptitlekgac497y}} It' s a Wonderful Failure]] \\
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None
* ThatOneAchievement \\
The one lousy achievement [[{{Playstation3}} or trophy]] that keeps you from HundredPercentCompletion.
The one lousy achievement [[{{Playstation3}} or trophy]] that keeps you from HundredPercentCompletion.
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* ThatOneAchievement \\
The one lousy achievement [[{{Playstation3}} or trophy]] that keeps you from HundredPercentCompletion.
The one lousy achievement [[{{Playstation3}} or trophy]] that keeps you from HundredPercentCompletion.
to:
The one lousy achievement [[{{Playstation3}} or trophy]] that keeps you from HundredPercentCompletion.
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Changed line(s) 194 (click to see context) from:
The one lousy achievement [[{{Playstation3 or trophy}}]] that keeps you from HundredPercentCompletion.
to:
The one lousy achievement [[{{Playstation3 [[{{Playstation3}} or trophy}}]] trophy]] that keeps you from HundredPercentCompletion.
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None
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* ThatOneAchievement \\
The one lousy achievement [[{{Playstation3 or trophy}}]] that keeps you from HundredPercentCompletion.
The one lousy achievement [[{{Playstation3 or trophy}}]] that keeps you from HundredPercentCompletion.
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None
Changed line(s) 31 (click to see context) from:
* HintsAreForLosers
to:
* HintsAreForLosersHintsAreForLosers \\
In which a game's developer will adamantly refuse to help you.
In which a game's developer will adamantly refuse to help you.
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None
Changed line(s) 269 (click to see context) from:
HAHA U R DEAD!
to:
HAHA [[http://www.youtube.com/watch?v=P6iT-lMgfAI U R DEAD!DEAD]]!
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None
[[index]]
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to:
[[/index]]
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Changed line(s) 56 (click to see context) from:
to:
* ThatOneLevel \\
A level which is much harder than those surrounding it, sometimes by accident.
A level which is much harder than those surrounding it, sometimes by accident.
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None
* BreatherLevel \\
A level which is much easier than those surrounding it.
A level which is much easier than those surrounding it.
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One level which is suddenly ''much'' harder than the ones that came before it.
to:
One level (or level of difficulty) which is suddenly ''much'' harder than the ones that came before it.
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Spelling error
Changed line(s) 175 (click to see context) from:
That bush wasn't doing anything before, not it's attacking you.
to:
That bush wasn't doing anything before, not now it's attacking you.
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None
Changed line(s) 275 (click to see context) from:
You died because you were dumb. Idiot.
to:
[[SpaceQuest Duhh. You died because you were dumb. Idiot.dumb.]]
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How come this was only a "comedy trope"?
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* InsurmountableWaistHeightFence \\
Trivial obstacles that can't be passed even with brute force.
Trivial obstacles that can't be passed even with brute force.
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None
Changed line(s) 232 (click to see context) from:
* PlayerNudge
to:
* PlayerNudgePlayerNudge \\
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* SequelDifficultyDrop \\
A sequel is much easier than expected compared to the game(s) before it.
A sequel is much easier than expected compared to the game(s) before it.