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fixed typo


* The Internet Corporation for Assigned Names and Numbers (ICANN) which runs the DNS (Doman Name System) and infrastructure that the entire internet runs on does something similar, though they use ''seven'' keys - seven encrypted password keys entrusted to seven different people, which periodically need to be verified with another seven people at a "Root Key Ceremony". The entire event is under extreme security, like out of a spy movie, with hand scanners, secure rooms which no electronic transmissions can escape from, etc.[[http://www.msn.com/en-us/money/technology/the-internet-is-still-actually-controlled-by-14-people-who-hold-7-secret-keys/ar-AAjeZM0?li=BBmkt5R&ocid=spartanntp ]]

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* The Internet Corporation for Assigned Names and Numbers (ICANN) which runs the DNS (Doman (Domain Name System) and infrastructure that the entire internet runs on does something similar, though they use ''seven'' keys - seven encrypted password keys entrusted to seven different people, which periodically need to be verified with another seven people at a "Root Key Ceremony". The entire event is under extreme security, like out of a spy movie, with hand scanners, secure rooms which no electronic transmissions can escape from, etc.[[http://www.msn.com/en-us/money/technology/the-internet-is-still-actually-controlled-by-14-people-who-hold-7-secret-keys/ar-AAjeZM0?li=BBmkt5R&ocid=spartanntp ]]
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* ''Film/K19TheWidowmaker'' twice sees the crew go through their missile launch procedures.[[labelnote:*]]Once during a dockside exercise, once when launching an unarmed test missile.[[/labelnote]] ''Three'' keys, each held by a different officer, must be inserted in a control panel. Additionally, authorization from Moscow must be obtained via automated radio link; this procedure requires a disk kept locked in a safe, which is opened with yet a fourth key.[[labelnote:#]]However, this key is held by the submarine's captain, who also holds one of the three launch keys.[[/labelnote]]
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* ''VideoGame/{{Transistor}}'': In the tutorial area, Red has to use Turn() to speed herself up enough to activate two Break Points at nearly the same time to unlock the path forward. Without Turn(), each Break Point relocks too fast for both to be unlocked at the same time.
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* ''Film/SteelRain''. After the ruler of North Korea is wounded in a coup, what looks like a smart watch is removed from his wrist but when South Korean intelligence try to examine the watch they find it's heavily encoded. Meanwhile the coup leader is trying to activate North Korea's nuclear arsenal. He's handed the code generator, but is told [[DidNotThinkThisThrough there's a second code generator that their GloriousLeader always carried with him]]. [[spoiler:So he has military hackers break the codes of the individual nukes and is able to launch one of them that way. However the protagonist pretends he's stolen the watch and brings it back to him; it's been replaced with a TrackingDevice enabling an airstrike to be called in on the coup leader's secret bunker.]]

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* ''Film/SteelRain''. After the ruler of North Korea is wounded in a coup, what looks like a smart watch is removed from his wrist but when South Korean intelligence try to examine the watch they find it's heavily encoded. Meanwhile the coup leader is trying to activate North Korea's nuclear arsenal. He's handed the code generator, but is told [[DidNotThinkThisThrough there's a second code generator that their GloriousLeader Great Leader always carried with him]]. [[spoiler:So he has military hackers break the codes of the individual nukes and is able to launch one of them that way. However the protagonist pretends he's stolen the watch and brings it back to him; it's been replaced with a TrackingDevice enabling an airstrike to be called in on the coup leader's secret bunker.]]
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* ''Film/SteelRain''. After the ruler of North Korea is wounded in a coup, what looks like a smart watch is removed from his wrist but when South Korean intelligence try to examine the watch they find it's heavily encoded. Meanwhile the coup leader is trying to activate North Korea's nuclear arsenal. He's handed the code generator, but is told [[DidNotThinkThisThrough there's a second code generator that their GloriousLeader always carried with him]]. So he has military hackers break the codes of the individual nukes and is able to launch one of them that way. However the protagonist pretends he's stolen the watch and brings it back to him; it's been replaced with a TrackingDevice enabling an airstrike to be called in on the coup leader's secret bunker.

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* ''Film/SteelRain''. After the ruler of North Korea is wounded in a coup, what looks like a smart watch is removed from his wrist but when South Korean intelligence try to examine the watch they find it's heavily encoded. Meanwhile the coup leader is trying to activate North Korea's nuclear arsenal. He's handed the code generator, but is told [[DidNotThinkThisThrough there's a second code generator that their GloriousLeader always carried with him]]. So [[spoiler:So he has military hackers break the codes of the individual nukes and is able to launch one of them that way. However the protagonist pretends he's stolen the watch and brings it back to him; it's been replaced with a TrackingDevice enabling an airstrike to be called in on the coup leader's secret bunker.]]

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* In TheFilmOfTheBook of ''Film/TheDeadZone,'' John Smith has a vision of Gregory Stillson as President of the United States. Stillson is hot to launch a nuclear strike at the Soviet Union, but to activate the Nuclear Football, he needs a general's handprint-scan in addition to his own. Stillson tells the general, "Put your hand on that pad, or [[BorrowedBiometricBypass I'll cut it off and do it myself!]]"

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* In TheFilmOfTheBook of ''Film/TheDeadZone,'' ''Film/TheDeadZone'', John Smith has a vision of Gregory Stillson as President of the United States. Stillson is hot to launch a nuclear strike at the Soviet Union, but to activate the Nuclear Football, he needs a general's handprint-scan in addition to his own. Stillson tells the general, "Put your hand on that pad, or [[BorrowedBiometricBypass I'll cut it off and do it myself!]]"



* ''Film/SteelRain''. After the ruler of North Korea is wounded in a coup, what looks like a smart watch is removed from his wrist but when South Korean intelligence try to examine the watch they find it's heavily encoded. Meanwhile the coup leader is trying to activate North Korea's nuclear arsenal. He's handed the code generator, but is told [[DidNotThinkThisThrough there's a second code generator that their GloriousLeader always carried with him]]. So he has military hackers break the codes of the individual nukes and is able to launch one of them that way. However the protagonist pretends he's stolen the watch and brings it back to him; it's been replaced with a TrackingDevice enabling an airstrike to be called in on the coup leader's secret bunker.



* In the animated short ''Dinosaurs: The true story'' by Paul-Louis Aeberhardt, the dinosaurs prepare to launch their nuclear arsenal to destroy the incoming meteor. The nukes are activated with a three-panel handprint scanner. The pteranodon scientist activates his, the ankylosaurus general activates his, then the President...is a T-Rex [[DidNotThinkThisThrough whose tiny arms can't reach the scanner.]]

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* In the animated short ''Dinosaurs: The true story'' by Paul-Louis Aeberhardt, the dinosaurs prepare to launch their nuclear arsenal to destroy the [[TheCretaceousIsAlwaysDoomed incoming meteor.meteor]]. The nukes are activated with a three-panel handprint scanner. The pteranodon scientist activates his, the ankylosaurus general activates his, then the President...is a T-Rex [[DidNotThinkThisThrough whose tiny arms can't reach the scanner.]]
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Added to Godzilla (2014) entry


* ''Film/Godzilla2014''. A nuclear weapon on the deck of a naval vessel is armed via this trope, which along with the [[SpectacularSpinning spinning cogs]] and countdown clock is presumably for RuleOfDrama rather than realism.

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* ''Film/Godzilla2014''. A nuclear weapon on the deck of a naval vessel is armed via this trope, which along with the [[SpectacularSpinning spinning cogs]] and cogs]], countdown clock clock, and the keylocks being about three feet apart is presumably for RuleOfDrama rather than realism.realism.
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Improper tense


* ''Film/Terminator2JudgmentDay'' had a two-keyed lock to access the vault where the arm and chip of [[Film/TheTerminator the previous film]]'s Terminator were kept.

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* ''Film/Terminator2JudgmentDay'' had has a two-keyed lock to access the vault where the arm and chip of [[Film/TheTerminator the previous film]]'s Terminator were is kept.
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* The 2023 film ''[[Film/LastSentinel2023 Last Sentinel]]'' has the two key version for a DoomsdayDevice, but it's useless as one man can still set off the device himself, while holding down a DeadManSwitch that prevents anyone from rushing him. When the commander of the sea fort where the device is kept decides to keep both keys to himself, it doesn't reassure the rest of his crew.
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* ''WesternAnimation/SonicBoom'': "The Curse of Buddy Buddy Temple" features, unsurprisingly, a temple with the theme building team-ship, which doesn't sit well with the two trapped people, Sonic and Dr. Eggman. Inside they have to alternate switches from across rooms to get across lava pools and the classic needing to press buttons at the same time to open doors.
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Crosswicking

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* ''VideoGame/DevilMayCry4'': A gate in Mission 11 requires the {{pressure plate}}s on both sides to be stepped on so that it will open. Nero can just easily snatch the nearby Scarecrow on the other side to get past this. In the ''Special Edition'', the gate is already open when playing as Lady or Vergil because they lack the necessary ability to pull in other enemies.
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** Some machines feature increasing sophisticated sensors to prevent the operator from bypassing the two hand start, which may include interrupted beam optical sensors(defeated by broomstick handles), capacitive finger buttons(hotdogs), and anti-tiedown logic(usually not worth defeating, but sometimes jumped out inside the panel).

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** Some machines feature increasing sophisticated sensors to prevent the operator from bypassing the two hand start, which may include interrupted beam optical sensors(defeated sensors (defeated by broomstick handles), capacitive finger buttons(hotdogs), buttons (hotdogs), and anti-tiedown logic(usually logic (usually not worth defeating, but sometimes jumped out inside the panel).
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* Vault doors also have this in some cases as an alternative to time locks, with two sets of combinations and two dials. It has the advantage of allowing the bank to access the inside of the vault, which in one notable case was useful as thieves had tunneled inside the vault(a slight flaw in time locks as there is no way to look inside the vault if someone is thought to be inside, there is absolutely nothing that can be done).

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* Vault doors also have this in some cases as an alternative to time locks, with two sets of combinations and two dials. It has the advantage of allowing the bank to access the inside of the vault, which in one notable case was useful as thieves had tunneled inside the vault(a vault (a slight flaw in time locks as there is no way to look inside the vault if someone is thought to be inside, there is absolutely nothing that can be done).
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* ''VIdeoGame/ChaseTheExpress'' have you obtaining a locket from Ambassador Pierre's daughter, Jane, after rescuing her from terrorists, where she gives you her locket as a "GoodLuckCharm" as you try rescuing her father. Turns out said locket hides one of two keys to unlock a vault containing blueprints for a high-tech hydrogen engine, and Ambassador Pierre holds the other; you both unlock said vault in a subsequent cutscene.
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** In the TNG episode "Interface", it's explained that it requires two senior officers' authorizations to deactivate the holodeck's safety protocols ([[ContinuitySnarl though some subsequent TNG-era stories ignored this detail]], e.g. ''Film/StarTrekFirstContact'' has Picard disengaging the protocols by himself).
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* ''Series/KamenRiderGeats'': In order to grant the wishes made by Desire Grand Prix participants, both the Producer and the Game Master have to approve said wish, using their respective [[TransformationTrinket Vision Drivers]] as authorization. [[spoiler:Though as it turns out possessing both Drivers is all that's necessary.]]
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* Near the end of the Soviet Union, there were two key locks placed on the doors to storage rooms to prevent theft. However this just resulted in either someone just needing to steal one more key than usual, or both people agreeing to steal.

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It happening "earlier" doesn't give a license for misindentation


* The Thieves' Guild vault in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' has one of these, with the keys being owned by the most powerful members of the guild. [[spoiler:No one realizes it's already been emptied by Guildmaster Mercer Frey, using a magical lockpick he stole from the goddess Nocturnal.]]

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* ''VideoGame/TheElderScrollsVSkyrim'': The vault of the Thieves' Guild vault in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' has one of these, with the keys being owned by the most powerful members of the guild. [[spoiler:No one realizes it's already been emptied by Guildmaster Mercer Frey, using a magical lockpick he stole from the goddess Nocturnal.]]



* The Dungeoneering skill in ''VideoGame/RuneScape'' has two variants on this, in the lever room and follow-the-statue-leaders emote rooms.
** An earlier example would be getting to the king dagganoths, which requires two people (or one person and a pet rock) to get past any of the three entrances to the monsters, then three people (each having gone down a different path) to open the door to the kings' lair. The rune thrownaxe was later introduced to circumvent it, as its special attack lets it ricochet off of all three ends.

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* ''VideoGame/RuneScape'':
**
The Dungeoneering skill in ''VideoGame/RuneScape'' has two variants on this, in the lever room and follow-the-statue-leaders emote rooms.
** An earlier example would be getting Getting to the king dagganoths, which dagganoths requires two people (or one person and a pet rock) to get past any of the three entrances to the monsters, then three people (each having gone down a different path) to open the door to the kings' lair. The rune thrownaxe was later introduced to circumvent it, as its special attack lets it ricochet off of all three ends.
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* The "[[https://www.cnn.com/2019/04/10/health/condom-consent-four-hands-trnd/index.html Consent Condom]]", a condom which requires four hands to open.

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* The "[[https://www.cnn.com/2019/04/10/health/condom-consent-four-hands-trnd/index.html Consent Condom]]", a condom which requires four hands to open.open, as a statement about the importance of sexual consent.
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* The "[[https://www.cnn.com/2019/04/10/health/condom-consent-four-hands-trnd/index.html Consent Condom]]", a condom which requires four hands to open.
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* Coupled with BorrowedBiometricBypass in ''Film/CharliesAngels2000'', where entering a corporation's computer vault requires the fingerprints of one director and the iris scan of another.

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* Coupled with BorrowedBiometricBypass in ''Film/CharliesAngels2000'', where entering a corporation's computer vault requires the fingerprints of one director and the iris scan of another. Inside the vault is another set of buttons that have to be pushed simultaneously. [[StatuesqueStunner Natalie]] solves this one by using her foot to reach the second button.

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Crosswicking


* ''VideoGame/MarioParty5'': In the minigame ID UFO, two pairs of characters have to press the UFO icons that match the ones shown in front of them. The caveat is that, for each team, the two correct icons have to be pressed at the same time (each by one character), and doing so grants a point to that team while replacing all present [=UFOs=] with the next batch. Whichever team manages to score three points will win; but if neither succeeds at that after 60 seconds, the minigame ends in a tie.

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* ''VideoGame/MarioParty'':
**
''VideoGame/MarioParty5'': In the minigame ID UFO, two pairs of characters have to press the UFO icons that match the ones shown in front of them. The caveat is that, for each team, the two correct icons have to be pressed at the same time (each by one character), and doing so grants a point to that team while replacing all present [=UFOs=] with the next batch. Whichever team manages to score three points will win; but if neither succeeds at that after 60 seconds, the minigame ends in a tie.tie.
** ''VideoGame/MarioPartyDS'': In the minigame Cube Crushers, two teams of characters are navigating through a maze filled with breakable ice cubes, and at the end of each room there are two switches that open the door that leads to the next part. Each team has to punch the ice cubes to break them (they must be careful not to break certain cubes marked with a question mark, as they may end up freezing for a short time; other blocks have a Starman that helps them break stronger blocks, though) and reach the switches, which have to be punched at the same time (each switch is located in a side of the door, so it's required that the two characters approach them separately) so the door to the next room opens. A total of three rooms awaits for each team, and in all cases the door has to be opened the same way. The first team to reach the exit wins.
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* ''Series/MadamSecretary''. A computer glitch makes it look like Russia has launched its nuclear arsenal at the United States. The ABORT signal is sent [[OhCrap just as an ICBM technician has turned his launch key]], then a RevealShot shows the other technician was a fraction slower and his key hasn't been turned yet.
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* ''VideoGame/TormentedSouls:'' The door to the bunker is locked by two widely separated retinal scanners. The cult is keen on twins, and the idea is that the door will be only unlocked by having one identical twin at each scanner. Caroline needs to get in, but there's only one of her. [[spoiler:The solution is to go back in time to the beginning of the game when Caroline is unconscious, and have her remove one of her own eyes to hang next to the other scanner, [[StableTimeLoop thus solving the mystery of why she woke up at the beginning with a missing eye]]]].

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* ''VideoGame/TormentedSouls:'' The door to the bunker is locked by two widely separated retinal scanners. The cult is keen on twins, and the idea is that the door will be only unlocked by having one identical twin at each scanner. Caroline needs to get in, but there's only one of her. [[spoiler:The solution is to go back in time to the beginning of the game when Caroline is unconscious, and have her remove one of her own eyes an eye from Caroline's unconscious past self to hang place next to the other scanner, [[StableTimeLoop thus solving the mystery of why she Caroline woke up at the beginning with a missing eye]]]].
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* ''VideoGame/TormentedSouls:'' The door to the bunker is locked by two widely separated eyeball scanners. The cult is keen on twins, and the idea is that the door will be only unlocked by having one identical twin at each scanner. Caroline needs to get in, there's only one of her, ''and'' someone removed one of her eyes when she was unconscious. [[spoiler:A StableTimeLoop enables her to go back and remove her own eye]].

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* ''VideoGame/TormentedSouls:'' The door to the bunker is locked by two widely separated eyeball retinal scanners. The cult is keen on twins, and the idea is that the door will be only unlocked by having one identical twin at each scanner. Caroline needs to get in, but there's only one of her, ''and'' someone removed her. [[spoiler:The solution is to go back in time to the beginning of the game when Caroline is unconscious, and have her remove one of her own eyes when to hang next to the other scanner, [[StableTimeLoop thus solving the mystery of why she was unconscious. [[spoiler:A StableTimeLoop enables her to go back and remove her own eye]]. woke up at the beginning with a missing eye]]]].
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* Coupled with BorrowedBiometricBypass in ''Film/CharliesAngels2000'', where entering a corporation's computer vault requires the fingerprints of one director and the iris scan of another.

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* Unfortunately frequent in the [=PS2=]-exclusive ''VideoGame/HalfLife1'' expansion ''[[VideoGame/HalfLifeDecay Decay]]'', where the designers' idea of co-operative gameplay was to include puzzles that require two players to work synchronously to be solved efficiently, such as turning switches on opposing sides of a room simultaneously.

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* ''VideoGame/HalfLife1'':
** The two scientists who let you into the Anti-Mass Spectrometer chamber have to operate a pair of retinal scanners simultaneously to open the door.
**
Unfortunately frequent in the [=PS2=]-exclusive ''VideoGame/HalfLife1'' expansion ''[[VideoGame/HalfLifeDecay Decay]]'', where the designers' idea of co-operative gameplay was to include puzzles that require two players to work synchronously to be solved efficiently, such as turning switches on opposing sides of a room simultaneously.
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* ''VideoGame/RobotOdyssey'' has a progressive series of these, starting with having to coordinate two robots to complete a task, to the culmination of the fourth level requiring all four robots to separate operate their switches to free a fifth robot. Then, in the fifth level, those five robots need to work together in programmed coordination to solve the final puzzles.

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** ''Literature/StarWarsAllegiance'': Mara's field gear includes a lightsaber hidden inside an innocuous-looking data analysis unit. The unit has ''three'' hidden catches which must be tripped simultaneously to open it, only two of which can be reached at once by humanoid beings. Mara uses her hands on those and trips the third with the Force.

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** ''Literature/StarWarsAllegiance'': Mara's Mara Jade's field gear includes a lightsaber hidden inside an innocuous-looking data analysis unit. The unit has ''three'' hidden catches which must be tripped simultaneously to open it, only two of which can be reached at once by humanoid beings. Mara uses her hands on those and trips the third [[MindOverMatter telekinetically with the Force.Force]].



* Joked about in a [[http://what-if.xkcd.com/104/ "What If"]] on ''WebComic/{{xkcd}}'' with the National Weather Service having a special snow measuring board:
-->"It's snowing. We'd better go get the board."\\
"OK. You'll need to come along since we need two people to turn the keys to access it."
** Also from ''xkcd'': [[https://xkcd.com/2677 (description TBA)]]

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* Joked about in ''Webcomic/{{xkcd}}'' uses a [[http://what-if.xkcd.com/104/ "What If"]] on ''WebComic/{{xkcd}}'' with the National Weather Service having a special snow measuring board:
-->"It's snowing. We'd better go get the board."\\
"OK. You'll need
two-keyed missile launch system to come along since we need two people to turn the keys to access it."
** Also from ''xkcd'':
[[https://xkcd.com/2677 (description TBA)]]make an analogy]] about cyclical software security development. A device is developed to make the launch system more convenient to use by allowing one person to turn both keys--but since that's a security risk, the device itself is then locked with two keys.


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* Joked about in a ''Blog/WhatIf'' [[http://what-if.xkcd.com/104/ entry]] with the National Weather Service having a special snow measuring board:
-->'''Scientist 1:''' It's snowing. We'd better go get the board.\\
'''Scientist 2:''' OK. You'll need to come along since we need two people to turn the keys to access it.
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I added the trope to the work page, now I'm adding the work to the trope page.

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** Also from ''xkcd'': [[https://xkcd.com/2677 (description TBA)]]

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