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* ''VideoGame/Killer7'': In the fourth chapter, the Smiths receive a ring from Susie capable of restoring a destroyed object to its functional state via time regression.



** The fangame ''[[VideoGame/TheLegendOfZeldaTheMissingLink The Missing Link]]'' has the Magic Hourglass, which will rewind Link to where he was standing several seconds prior while the rest of the world moves forward as normal. It's primarily used for getting past barriers that were triggered by the player, though it's also used [[spoiler:to get behind [[PivotalBoss the final boss]].]]
** ''[[VideoGame/TheLegendOfZeldaTearsOfTheKingdom Tears of the Kingdom]]'' would later introduce this to the series proper with the Recall ability, which causes any object of Link's choosing to reverse its pathway in real time while being unaffected by all outside forces.

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** The fangame ''[[VideoGame/TheLegendOfZeldaTheMissingLink The Missing Link]]'' ''VideoGame/TheLegendOfZeldaSkywardSword'': When Link hits a Timeshift Stone, its surroundings will have its spacetime regressed to an earlier state. Where sand and scorched land is in the present, there will now be grass from the past; where lifeless bodies are, there will now be resurrected Ancient Robots or Technoblins. Link has to navigate through Lanayru Desert and all its associated areas (including dungeons) by taking advantage of these stones, as there are parts that are blocked off in the past but not in the present and vice versa, and [[TogglingSetpiecePuzzle switching between both states will prove essential to avoid getting stuck]].
** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'' has the Recall ability, which causes any object of Link's choosing to reverse its pathway in real time while being unaffected by all outside forces.
** ''VideoGame/TheLegendOfZeldaTheMissingLink''
has the Magic Hourglass, which will rewind Link to where he was standing several seconds prior while the rest of the world moves forward as normal. It's primarily used for getting past barriers that were triggered by the player, though it's also used [[spoiler:to get behind [[PivotalBoss the final boss]].]]
** ''[[VideoGame/TheLegendOfZeldaTearsOfTheKingdom Tears of the Kingdom]]'' would later introduce this to the series proper with the Recall ability, which causes any object of Link's choosing to reverse its pathway in real time while being unaffected by all outside forces.
]]



* The undo feature (usually the Ctrl-Z button combo) in pretty much every editing software nowadays is essentially this, allowing you to revert any changes to a document you've made recently.

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* The undo feature (usually the Ctrl-Z button combo) in pretty much every editing software nowadays is essentially this, allowing you to revert any changes to a document you've made recently.
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* ''Franchise/TheLegendOfZelda'':
** The fangame ''[[VideoGame/TheLegendOfZeldaTheMissingLink The Missing Link]]'' has the Magic Hourglass, which will rewind Link to where he was standing several seconds prior while the rest of the world moves forward as normal. It's primarily used for getting past barriers that were triggered by the player, though it's also used [[spoiler:to get behind [[PivotalBoss the final boss]].]]
** ''[[VideoGame/TheLegendOfZeldaTearsOfTheKingdom Tears of the Kingdom]]'' would later introduce this to the series proper with the Recall ability, which causes any object of Link's choosing to reverse its pathway in real time while being unaffected by all outside forces.

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* ''VideoGame/Flashback'' adds rewind on death in an UpdatedRerelease. Depending on difficulty, there's a maximum amount of rewind time allocated per level.

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* ''VideoGame/Flashback'' ''VideoGame/CogenSwordOfRewind'' uses this as a main mechanic. It gives the player a time gauge, that can be used to go back up to three seconds into the past. Since [[PlayerCharacter Kohaku]] is a OneHitPointWonder, getting hit automatically activates this mechanic, and consumes at least one second from the gauge. It quickly recharges, but in a battle it can be fatal. The time gauge also has other uses, like powering {{Temporary Platform}}s.
* ''VideoGame/{{Flashback}}''
adds rewind on death in an UpdatedRerelease. Depending on difficulty, there's a maximum amount of rewind time allocated per level.
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* Starting with ''VideoGame/RaceDriverGrid'' and ''VideoGame/ColinMcRaeDirt2'', most of Codemasters' racing games include a "Flashback" mechanic that lets you rewind a limited amount, a limited number of times per race. Totalling your car gives you the option to Flashback instead of starting the race over again, but you can Flashback at any time if you so desire. Higher difficulties give you fewer Flashbacks.

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* Starting with ''VideoGame/RaceDriverGrid'' ''Race Driver: VideoGame/{{Grid}}'' and ''VideoGame/ColinMcRaeDirt2'', ''Colin [=McRae=]: VideoGame/{{DIRT}} 2'', most of Codemasters' racing games include a "Flashback" mechanic that lets you rewind a limited amount, a limited number of times per race. Totalling your car gives you the option to Flashback instead of starting the race over again, but you can Flashback at any time if you so desire. Higher difficulties give you fewer Flashbacks.
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added example from Ta Shi Zhujiao's page



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* ''Literature/TaShiZhujiao'': Whenever Yu Ru Bing dies, the world rewinds back to 30 minutes ago because she's the protagonist, which means she cannot be dead. At first she takes advantage of this dozens of times just to annoy the system, but [[spoiler:after that the next and final time she uses this ability is to save Tang Han Qiu who had been killed by the latter's adopted brother.]]
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** In ''VideoGame/FireEmblemEngage'', Alear finds the Time Crystal, a magical item that gives them the same power as Sothis's Divine Pulse.
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* ''VideoGame/Flashback'' adds rewind on death in an UpdatedRerelease. Depending on difficulty, there's a maximum amount of rewind time allocated per level.
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* ''VideoGame/TheBindingOfIsaac'': The item Glowing Hourglass lets Isaac rewind time when used, putting him back in the previous room and undoing everything that happened in the current. Any RNG effects will play out exactly the same way when you go back into the room, but it can let you retry the room without taking damage or gamble risk-free. There's also a clever EasterEgg with the item as of ''Repentance'': using it in he starting room of the run (only possible without cheating if you get the item as [[VideoGameRandomizer Eden]] or from Eden's Blessing), using it will take you to [[spoiler:[[TheVeryDefinitelyFinalDungeon Home]], since it rewinds time to before Isaac escaped to the basement.]]

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* ''VideoGame/TheBindingOfIsaac'': The item Glowing Hourglass lets Isaac rewind time when used, putting him back in the previous room and undoing everything that happened in the current. Any RNG effects will play out exactly the same way when you go back into the room, but it can let you retry the room without taking damage or gamble risk-free. There's also a clever EasterEgg with the item as of ''Repentance'': using it in he starting room of the run (only possible without cheating if you get the item as [[VideoGameRandomizer Eden]] or from Eden's Blessing), using it will take you to [[spoiler:[[TheVeryDefinitelyFinalDungeon Home]], since it rewinds time to before Isaac escaped to the basement.]]
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[[folder:Roguelike]]
* ''VideoGame/TheBindingOfIsaac'': The item Glowing Hourglass lets Isaac rewind time when used, putting him back in the previous room and undoing everything that happened in the current. Any RNG effects will play out exactly the same way when you go back into the room, but it can let you retry the room without taking damage or gamble risk-free. There's also a clever EasterEgg with the item as of ''Repentance'': using it in he starting room of the run (only possible without cheating if you get the item as [[VideoGameRandomizer Eden]] or from Eden's Blessing), using it will take you to [[spoiler:[[TheVeryDefinitelyFinalDungeon Home]], since it rewinds time to before Isaac escaped to the basement.]]
[[/folder]]
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added example from Shadow Gambit: The Cursed Crew

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* ''VideoGame/ShadowGambitTheCursedCrew'': The SapientShip ''Red Marley'' has the magical power to rewind time to a moment stored in her memory, as long as it's within the past day. While this appears as a justified reason for saving and loading the game, it's also an integral part of the story. At certain points in the game you find this power used ''against'' you when the BigBad is able to rewind time.
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* Ringo Roadagain from ''Manga/JoJosBizarreAdventureSteelBallRun'' has the ability to rewind time by 6 seconds. Unlike most examples of this trope, people near him remember what happened before the rewind, and Ringo makes sure to [[ExplainingYourPowerToTheEnemy explain his ability to his opponents]] so that they won't be disoriented.
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* ''LightNovel/ReZero'': This is Subaru's signature power which he dubs "Return by Death" where every time he dies, he will reset the time loop to a preset time and will have to relive the events again to try and prevent either his death or the demise of the various allies and friends he makes in the other world of Lugunica. The concept is also fairly harshly {{Deconstructed}} as this is the ''only'' power Subaru has, and he's otherwise just an ordinary, if athletically fit, human being in a WorldOfBadass, with pretty terrible magic skillsets when he tries his hand at improving his combat potential, so the only real advantage the power affords him is retaining knowledge of the future. The series also pulls no punches in showing that rewinding time by dying '''hurts''' Subaru really badly, and he retains the memory his painful demise right up to the point his consciousness slips away, which can often take quite a while, in one particularly gruesome case, [[spoiler: Subaru is DevouredByTheHorde]] and has an understandable FreakOut upon reviving from that particular death. A condition attached to his ability is that Subaru also cannot tell others about his time-looping, otherwise he runs the risk of them being struck dead in front of him, which combines with his mounting trauma to give Subaru variations of PTSD from his multiple loops and contribute to several cases of PoorCommunicationKills, as Subaru might gain knowledge of the future to come, but he cannot explain ''how'' or ''why'' he knows of these events to be without inventing several plausible excuses to deceive his allies. Despite being able to retain his memories, nothing else returns with Subaru when he starts the loop, so he cannot train and improve his combat potential overtly beyond retaining some muscle memory of certain skills. Subaru also has no control over ''when'' his loop starts or returns him to, so if he dies he has no idea of how far back he'll be allowed to return and alter the future. In several cases this has resulted in Subaru being stuck with the consequences of his decisions and no way to fix them, such as [[spoiler: making a fool of himself in front of the royal knights and receiving a public beating and humiliation in return, or being unable to save his valued ally Rem]] because his 'save point' upon his next demise sends him back to a point after these events have occurred, and he cannot alter or update that save point himself.

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* ''LightNovel/ReZero'': ''Literature/ReZero'': This is Subaru's signature power which he dubs "Return by Death" where every time he dies, he will reset the time loop to a preset time and will have to relive the events again to try and prevent either his death or the demise of the various allies and friends he makes in the other world of Lugunica. The concept is also fairly harshly {{Deconstructed}} as this is the ''only'' power Subaru has, and he's otherwise just an ordinary, if athletically fit, human being in a WorldOfBadass, with pretty terrible magic skillsets when he tries his hand at improving his combat potential, so the only real advantage the power affords him is retaining knowledge of the future. The series also pulls no punches in showing that rewinding time by dying '''hurts''' Subaru really badly, and he retains the memory his painful demise right up to the point his consciousness slips away, which can often take quite a while, in one particularly gruesome case, [[spoiler: Subaru is DevouredByTheHorde]] and has an understandable FreakOut upon reviving from that particular death. A condition attached to his ability is that Subaru also cannot tell others about his time-looping, otherwise he runs the risk of them being struck dead in front of him, which combines with his mounting trauma to give Subaru variations of PTSD from his multiple loops and contribute to several cases of PoorCommunicationKills, as Subaru might gain knowledge of the future to come, but he cannot explain ''how'' or ''why'' he knows of these events to be without inventing several plausible excuses to deceive his allies. Despite being able to retain his memories, nothing else returns with Subaru when he starts the loop, so he cannot train and improve his combat potential overtly beyond retaining some muscle memory of certain skills. Subaru also has no control over ''when'' his loop starts or returns him to, so if he dies he has no idea of how far back he'll be allowed to return and alter the future. In several cases this has resulted in Subaru being stuck with the consequences of his decisions and no way to fix them, such as [[spoiler: making a fool of himself in front of the royal knights and receiving a public beating and humiliation in return, or being unable to save his valued ally Rem]] because his 'save point' upon his next demise sends him back to a point after these events have occurred, and he cannot alter or update that save point himself.
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* Before Flashbacks were a thing... many of Milestone's racing games has this feature. ''Alfa Romeo Racing Italiano'' and ''Corvette Evolution GT'' feature this unique so-called "Tiger Effect" which allows you to go back in time for a few seconds. Handy in case of accidents. Rewinds were later a staple in their ''WRC'' and ''[=MotoGP=]'' games.
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* ''VideoGame/MillieAndMolly'': The game allows you to be able to rewind time if the [[PlayerCharacter Player Characters]] get stuck in a situation they can't get out of.
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[[folder:Card Battle Game]]
* ''VideoGame/{{Hearthstone}}'': In the single-player Monster Hunt game mode, Toki's hero power lets you start the turn over again, letting you re-randomize RNG effects or just recover from a mistake. Also, her [[FinalBoss Nemesis]] plays an uncollectible card that restarts the game to turn 1, but keeps your health at whatever it was at.
* ''VideoGame/MarvelSnap'': When Kang the Conqueror is revealed, he restarts the turn but without Kang in your hand. This lets you see what your opponent was planning and play around it, although your opponent can adjust their own strategy as well.
[[/folder]]
Tabs MOD

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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* SaveScumming works this way in ''VideoGame/{{Undertale}}''. When you die and continue or reload a save to try again or undo a mistake, certain characters like [[spoiler:Flowey or Sans]] will [[RippleProofMemory remember what happened before you reloaded]] and will even comment on it. Other characters will sometimes even get cases of DejaVu, say with a character you save scummed back to life after an accidental death who may comment on how they suddenly feel scared for no reason or with a character remarking that the conversation they're having with you seems familiar. [[spoiler:Even deleting your save and restarting a fresh playthrough won't erase all the lingering effects of your last playthrough, and Flowey will even call you out as a coward if you did it to abort a run where you had killed characters. Doing a [[KillEmAll Genocide Run]] even ''permanently taints your game'', making it impossible to get the GoldenEnding no matter how many times you rewind time since not even time travel can undo you selling your soul to the game's BigBad.]]

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* SaveScumming works this way in ''VideoGame/{{Undertale}}''. When you die and continue or reload a save to try again or undo a mistake, certain characters like [[spoiler:Flowey or Sans]] will [[RippleProofMemory remember what happened before you reloaded]] and will even comment on it. Other characters will sometimes even get cases of DejaVu, say with a character you save scummed back to life after an accidental death who may comment on how they suddenly feel scared for no reason or with a character remarking that the conversation they're having with you seems familiar. [[spoiler:Even deleting your save and restarting a fresh playthrough won't erase all the lingering effects of your last playthrough, and Flowey will even call you out as a coward if you did it to abort a run where you had killed characters. Doing a [[KillEmAll Genocide Run]] Run even ''permanently taints your game'', making it impossible to get the GoldenEnding no matter how many times you rewind time since not even time travel can undo you selling your soul to the game's BigBad.]]
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* ''VideoGame/IntoTheBreach'' lets you reset the game to the previous turn once per stage. Isaac Jone's pilot ability lets you reset a second time.

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* ''VideoGame/IntoTheBreach'' lets you reset the game back to the previous start of the current turn once per stage. Isaac Jone's Jones's pilot ability lets you reset a second time.
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Up To Eleven is a defunct trope


* ''Film/{{Tenet}}'' features a phenomenon called "inversion". To sum it up, it's when the entropy of objects or people is "inverted", making them move backward through time. This leads to a [[SugarWiki/VisualEffectsOfAwesome fight]] where [[MindScrew the end of the fight for one is the start of the fight for the other]]. [[spoiler:They are [[UpToEleven both]] [[StableTimeLoop the same]] [[TheNameless person]]. Basically, while watching this movie your brain explodes backwards and your [[SugarWiki/VisualEffectsOfAwesome genitals explode forwards]].]]

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* ''Film/{{Tenet}}'' features a phenomenon called "inversion". To sum it up, it's when the entropy of objects or people is "inverted", making them move backward through time. This leads to a [[SugarWiki/VisualEffectsOfAwesome fight]] where [[MindScrew the end of the fight for one is the start of the fight for the other]]. [[spoiler:They are [[UpToEleven both]] both [[StableTimeLoop the same]] [[TheNameless person]]. Basically, while watching this movie your brain explodes backwards and your [[SugarWiki/VisualEffectsOfAwesome genitals explode forwards]].]]
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* ''ComicBook/Zatanna'' had a one time villain named Backslash, a [[EvilBrit British]] [[LowerClassLout chav]] that [[SuperWeaponAverageJoe inexplicably acquired]] a fairy enchanted sword that allowed him to rewind short periods of time. Along with allowing him to avert blows, reversing time [[ManOfKryptonite completely nullified]] Zatanna's SdrawkcabSpeech based spellcasting. She had to [[FunWithPalindromes improvise palindrome spells]] to work around this.

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* ''ComicBook/Zatanna'' ''ComicBook/{{Zatanna}}'' had a one time villain named Backslash, a [[EvilBrit British]] [[LowerClassLout chav]] that [[SuperWeaponAverageJoe inexplicably acquired]] a fairy enchanted sword (modeled after clock hands) that allowed him to rewind short periods of time. Along with allowing him to avert blows, reversing time [[ManOfKryptonite completely nullified]] Zatanna's SdrawkcabSpeech based spellcasting. She had to [[FunWithPalindromes improvise palindrome spells]] to work around this.
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* ''ComicBook/Zatanna'' had a one time villain named Backslash, a [[EvilBrit British]] [[LowerClassLout chav]] that [[SuperWeaponAverageJoe inexplicably acquired]] a fairy enchanted sword that allowed him to rewind short periods of time. Along with allowing him to avert blows, reversing time [[ManOfKryptonite completely nullified]] Zatanna's SdrawkcabSpeech based spellcasting. She had to [[FunWithPalindromes improvise palindrome spells]] to work around this.



* ''WesternAnimation/MiraculousLadybug'': Wielders of the Snake Miraculous possess an ability called "Second Chance" - they can mark a certain moment, and then rewind to that moment as many times as necessary, so long as the rewind is done within five minutes of the initial moment. So far, both Adrien Agreste (as Aspik, [[spoiler:and then as Snake Noir]]) and Luka Couffaine (aka Viperion) have used the Miraculous onscreen, with Luka being the apparent primary snake hero (as Adrien is [[SecondSuperIdentity also]] Chat Noir)

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* ''WesternAnimation/MiraculousLadybug'': Wielders of the Snake Miraculous possess an ability called "Second Chance" - they can mark a certain moment, and then rewind to that moment as many times as necessary, so long as the rewind is done within five minutes of the initial moment. So far, both Adrien Agreste (as Aspik, [[spoiler:and then as Snake Noir]]) and Luka Couffaine (aka Viperion) have used the Miraculous onscreen, with Luka being the apparent primary snake hero (as Adrien is [[SecondSuperIdentity also]] Chat Noir)
Noir).
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* ''Anime/DragonBallSuper'': Angels have this power, which Whis refers to as a "temporal do-over". They can rewind time by up to three minutes, allowing them to undo an event if they deem it catastrophic enough.

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* ''Anime/DragonBallSuper'': Angels have this power, which Whis refers to as a "temporal do-over". They can rewind time by up to three minutes, allowing them to undo an event if they deem it catastrophic enough.
enough, though they also note that it cannot be done back-to-back.
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* Tracer's main shtick in ''VideoGame/{{Overwatch}}'' is that she can rewind time at any point by a fixed amount. Since it is an online multiplayer game, time only flows backwards for herself, effectively placing her where she was a few seconds ago.

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* Tracer's main shtick in ''VideoGame/{{Overwatch}}'' is that she can rewind time at any point by a fixed amount. Since it is an online multiplayer game, time only flows backwards for herself, effectively placing her where she was a few seconds ago.ago with her health restored to its amount at the point she rewinds to.
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* ''Anime/DragonBallSuper'': Angels have this power, which Whis refers to as a "temporal do-over". They can rewind time by up to three minutes, allowing them to undo an event if they deem it catastrophic enough.
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[[folder:Puzzle Game]]
* ''VideoGame/WorldOfGoo'' has Time Bugs, little fly-like creatures that spawn occasionally whenever you make a move. You can travel back in time and undo a move by clicking on them.
[[/folder]]
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[[folder:Turn Based Strategy]]
* ''VideoGame/IntoTheBreach'' lets you reset the game to the previous turn once per stage. Isaac Jone's pilot ability lets you reset a second time.
[[/folder]]

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