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** This has actually been in the series since ''VideoGame/ResidentEvil2'', where mashing buttons after being grabbed by a zombie would allow the player character to break free from their grip, thus reducing the amount of damage taken.
** ''VideoGame/ResidentEvil3Nemesis'' incorporates this into the Nemesis fights: if he grabs you in preparation for his OneHitKill attack, you can mash the buttons to break free before he can pull it off. This doesn't work, however, if you're in Danger status, so if he grabs you then, [[YouAreAlreadyDead you're as good as dead]].
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Smashing Survival is where in order to break free of an enemy's grip or shake loose from a trap you fell into, you have to either smash the buttons, frantically spin the analog stick, or a combo of both. This element can be OK when used sparingly, but if used for every enemy or simply used too much, say hello to broken controller buttons/sticks and finger cramps. Wrist cramps can occur as well if this trope is used for the waggling effect on the {{Wii}} or [=PS3=] controllers.

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Smashing Survival is where in order to break free of an enemy's grip or shake loose from a trap you fell into, you have to either smash the buttons, frantically spin the analog stick, or a combo of both. This element can be OK when used sparingly, but if used for every enemy or simply used too much, say hello to broken controller buttons/sticks and finger cramps. Wrist cramps can occur as well if this trope is used for the waggling effect on the {{Wii}} UsefulNotes/{{Wii}} or [=PS3=] controllers.
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Forgot one last detail. Sorry.


* This is how the revival mechanic for ''VideoGame/FreedomPlanet2'' is activated. Just keep in mind that, unless you have the Strong Revival item, you're coming back with a brief bit of MercyInvincibility and your LastChanceHitPoint, so try not to get wasted again.

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* This is how the revival mechanic for ''VideoGame/FreedomPlanet2'' is activated. Just keep in mind that, unless you have the Strong Revival item, you're coming back with a brief bit of MercyInvincibility and your LastChanceHitPoint, so try not to get wasted again.
again, as each revival consumes one of your stock as if you had died.
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* This is how the revival mechanic for ''VideoGame/FreedomPlanet2'' is activated. Just keep in mind that, unless you have the Strong Revival item, you're coming back with a brief bit of MercyInvincibility and your LastChanceHitPoint, so try not to get wasted again.
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You're walking down a narrow corridor and everything looks normal. Nothing growing on the walls, no pool of blood on the floor, you move on when BAM! A huge monster, insane psychopath or malevolent spirit attacks you from behind and is tearing you to pieces. How do you break free?

Cue the Smashing Survival.

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You're walking down a narrow corridor and everything looks normal. Nothing growing on the walls, no pool of blood on the floor, you move on normal, when BAM! A huge monster, insane psychopath or malevolent spirit attacks grabs you from behind and is tearing you to pieces.can't move. How do you break free?

Cue the Smashing Survival.
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* In ''VideoGame/{{Bully}}'', if you're grabbed by prefects or law enforcement after making trouble, you'll need to mash a button to escape their grasp. But if your [[WantedMeter trouble meter]] is too high, they'll skip this and you'll be headed straight to detention the moment they get their hands on you.

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* It would be easier to list a WrestlingGame that didn't employ this to get out of holds, pins, and general stun. That is, if there were examples.

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* It would be easier to list a WrestlingGame that didn't employ this to get out of holds, pins, and general stun. That is, if there were examples.stun.
** ''[[VideoGame/WWEVideoGames WWE 2k15]]'' and ''WWE 2k16'' are recent aversions where it's been replaced by a timing minigame.
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You're walking down a narrow corridor and everything looks normal. Nothing growing on the walls, no pool of blood on the floor, you move on when BAM! A huge monster glomps you from behind and is tearing you to pieces. How do you break free?

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You're walking down a narrow corridor and everything looks normal. Nothing growing on the walls, no pool of blood on the floor, you move on when BAM! A huge monster glomps monster, insane psychopath or malevolent spirit attacks you from behind and is tearing you to pieces. How do you break free?
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* ''VideoGame/FatalFrame'' has it that if you smash the Confirm button X for PS2 and A for {{Xbox}} on II, hit R1 for III, and [[{{Waggle}} waggle]] the Wii-mote on IV at the right moment, you can shake off the attacking ghost without taking damage. However, all three games require the Evade function equipped to do so. The first game? Good luck with those shots!

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* ''VideoGame/FatalFrame'' has it that if you smash the Confirm button X for PS2 UsefulNotes/{{PS2}} and A for {{Xbox}} UsefulNotes/{{Xbox}} on II, hit R1 for III, and [[{{Waggle}} waggle]] the Wii-mote on IV at the right moment, you can shake off the attacking ghost without taking damage. However, all three games require the Evade function equipped to do so. The first game? Good luck with those shots!

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[[AC: Action]]

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* [[AvertedTrope Averted]] in ''Franchise/StarWars: VideoGame/TheForceUnleashed'', in the Wii version at least. Any situation that would usually fall under this trope is resolved by quickly yet calmly rotating the remote or nunchuck into a specific position and thrusting it forward, repeated with more controller positions for more difficult [[RuleOfCool and thus more awesome]] tasks.

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* [[AvertedTrope Averted]] {{Averted|Trope}} in ''Franchise/StarWars: VideoGame/TheForceUnleashed'', in the Wii version at least. Any situation that would usually fall under this trope is resolved by quickly yet calmly rotating the remote or nunchuck into a specific position and thrusting it forward, repeated with more controller positions for more difficult [[RuleOfCool and thus more awesome]] tasks.



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* [[AvertedTrope Averted]] almost entirely in [[VideoGame/FireProWrestling Fire Pro Wrestling Returns]]. Unless your character is in a "test of strength" with another, button mashing will do you no good, and [[AllThereInTheManual the manual explicitly states this.]] Escaping a grapple or pin revolves around timing your button presses, as opposed to smashing them into the controller.

[[AC: Hack and Slash]]

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* [[AvertedTrope Averted]] {{Averted|Trope}} almost entirely in [[VideoGame/FireProWrestling Fire Pro Wrestling Returns]]. Unless your character is in a "test of strength" with another, button mashing will do you no good, and [[AllThereInTheManual the manual explicitly states this.]] Escaping a grapple or pin revolves around timing your button presses, as opposed to smashing them into the controller.

[[AC: Hack [[AC:Hack and Slash]]



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* The fight with Crystal Snail in ''VideoGame/{{Mega Man X}}2'' uses this; you have to button mash to escape his Crystal Hunter. Likewise, if you get caught by Crush Crawfish's crushing pincers in ''X3'', you have to do this if you want to minimize your damage.

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* The fight with Crystal Snail in ''VideoGame/{{Mega Man X}}2'' ''VideoGame/MegaManX2'' uses this; you have to button mash to escape his Crystal Hunter. Likewise, if you get caught by Crush Crawfish's crushing pincers in ''X3'', ''VideoGame/MegaManX3'', you have to do this if you want to minimize your damage.




[[AC: Racing Games]]

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\n[[AC: Racing * In ''VideoGame/ShovelKnight'', one of King Knight's attack can leave the player pinned to the floor, forcing them to mash the buttons or face [[CarryABigStick King Knight's sceptre]].

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* ''VideoGame/MetalGearSolid4'' has the Microwave Corridor, though you'll be [[TearJerker very aware]] that it's coming.

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* ''VideoGame/MetalGearSolid4'' has the Microwave Corridor, though you'll be [[TearJerker very aware]] aware that it's coming.
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Removed redundant links


Cue the SmashingSurvival.

SmashingSurvival is where in order to break free of an enemy's grip or shake loose from a trap you fell into, you have to either smash the buttons, frantically spin the analog stick, or a combo of both. This element can be OK when used sparingly, but if used for every enemy or simply used too much, say hello to broken controller buttons/sticks and finger cramps. Wrist cramps can occur as well if this trope is used for the waggling effect on the {{Wii}} or [=PS3=] controllers.

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Cue the SmashingSurvival.

SmashingSurvival
Smashing Survival.

Smashing Survival
is where in order to break free of an enemy's grip or shake loose from a trap you fell into, you have to either smash the buttons, frantically spin the analog stick, or a combo of both. This element can be OK when used sparingly, but if used for every enemy or simply used too much, say hello to broken controller buttons/sticks and finger cramps. Wrist cramps can occur as well if this trope is used for the waggling effect on the {{Wii}} or [=PS3=] controllers.
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** Ditto wiimote waving and [[ViewersAreMorons wrist straps]] later on.

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** Ditto wiimote waving and [[ViewersAreMorons wrist straps]] straps later on.
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** There's a [[ThatCameOutWrong lot of rubbing to get released]] in [[TheLegendOfZeldaSpiritTracks Spirit Tracks]], [[ManEatingPlant Fire Baba's]] eating you, [[ExtremeOmnivore Like Likes]] eating you, basically everything trying to eat you. [[spoiler: Plus driving your sword into the BiggerBad's SKULL]]
** When Moldarach of ''TheLegendOfZeldaSkywardSword'' grabs you, you have to shake the Wiimote and Nunchuck up and down to simulate Link smashing his sword and shield against the giant claw.

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** There's a [[ThatCameOutWrong lot of rubbing to get released]] in [[TheLegendOfZeldaSpiritTracks ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]], Tracks]]'', [[ManEatingPlant Fire Baba's]] eating you, [[ExtremeOmnivore Like Likes]] eating you, basically everything trying to eat you. [[spoiler: Plus driving your sword into the BiggerBad's SKULL]]
** When Moldarach of ''TheLegendOfZeldaSkywardSword'' ''VideoGame/TheLegendOfZeldaSkywardSword'' grabs you, you have to shake the Wiimote and Nunchuck up and down to simulate Link smashing his sword and shield against the giant claw.

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Minor edit.



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[[AC: RPG]]
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* ''PokemonDiamondAndPearl'' has the Great Marsh, where you have to mash buttons and toggle the d-pad to get unstuck from the bog squares.

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* ''PokemonDiamondAndPearl'' ''VideoGame/PokemonDiamondAndPearl'' has the Great Marsh, where you have to mash buttons and toggle the d-pad to get unstuck from the bog squares.
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* ''1080°: Avalanche'' requires you to spin your control stick in an effort to avoid falling over from moderately flubbed landings.

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* ''1080°: Avalanche'' ''[[VideoGame/TenEightySnowboarding 1080°: Avalanche]]'' requires you to spin your control stick in an effort to avoid falling over from moderately flubbed landings.
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* ''VideoGame/SuperSmashBros'' has a "break free" mechanic, where anything immobilizing you(Yoshi Egg, Donkey Kong's grip, Master Hand grabbing you) is cured faster by mashing every single button on the controller(or messing with the control stick). [[ComputersAreFast The computer takes advantage of this, and puts in commands faster than is humanly possible.]]

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* ''VideoGame/SuperSmashBros'' has a "break free" mechanic, where anything immobilizing you(Yoshi Egg, you (Yoshi egg, Donkey Kong's grip, Master Hand grabbing you) is cured faster by mashing every single button on the controller(or controller or messing with the control stick).stick. [[ComputersAreFast The computer takes advantage of this, and puts in commands faster than is humanly possible.]]



* several of the big monsters from ''VideoGame/MonsterHunter'' have attacks that pin the player if they connect. Players who are pinned lie helpless on the ground as the monster attempts to eat them, which not only deals damage to them but also restores the monster's stamina in the process. The player can mash buttons to escape, or alternatively throw a dung bomb, which stuns the monster and lets the player escape.


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* several Several of the big monsters from ''VideoGame/MonsterHunter'' have attacks that pin the player if they connect. Players who are pinned lie helpless on the ground as the monster attempts to eat them, which not only deals damage to them but also restores the monster's stamina in the process. The player can mash buttons to escape, or alternatively throw a dung bomb, which stuns the monster and lets the player escape.

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* ''HouseOfTheDead 4'' requires you to shake the gun to break free of an enemy's grip, get up when knocked down, or manipulate certain objects.

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* ''HouseOfTheDead ''VideoGame/HouseOfTheDead 4'' requires you to shake the gun to break free of an enemy's grip, get up when knocked down, or manipulate certain objects.

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* ''VideoGame/MonsterHunter'' has this for when certain monsters pin you in order to escape with minimal damage, and there are abilities (like Felyne Slider) that make this easier. The alternative is to pack Dung Bombs.





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\n* several of the big monsters from ''VideoGame/MonsterHunter'' have attacks that pin the player if they connect. Players who are pinned lie helpless on the ground as the monster attempts to eat them, which not only deals damage to them but also restores the monster's stamina in the process. The player can mash buttons to escape, or alternatively throw a dung bomb, which stuns the monster and lets the player escape.

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* In ''VideoGame/BatmanArkhamAsylum'', you need to smash a button to free yourself when the insane inmates jump on your back or when [[spoiler: PoisonIvy manages to grab you in her respective boss battle]].

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* In ''VideoGame/BatmanArkhamAsylum'', you need to smash a button to free yourself when the insane inmates jump on your back or when [[spoiler: PoisonIvy Poison Ivy manages to grab you in her respective boss battle]].
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Had I the patience to learn the excessively complex controls, navigate the clunky menus, and decipher a shoddy translation, I\'d probably like this game.



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* [[AvertedTrope Averted]] almost entirely in [[VideoGame/FireProWrestling Fire Pro Wrestling Returns]]. Unless your character is in a "test of strength" with another, button mashing will do you no good, and [[AllThereInTheManual the manual explicitly states this.]] Escaping a grapple or pin revolves around timing your button presses, as opposed to smashing them into the controller.
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Not to be confused with ButtonMashing, where the entire game is like this.

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Not to be confused with ButtonMashing, where which is a SuperTrope for this and covers a wider variety of scenarios (mainly noobs pressing the entire game is like this.
buttons at random in the hopes of compensating for their lack of finesse).
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* In ''VideoGame/IWannaBeTheFangame'', you have to mash the fire button to escape a Pokéball at the end of the Pokémon trainer BossBattle.

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** ''VideoGame/ResidentEvil5'' is equally guilty with the executioner majini among others. The executioner majini even does ''both'' smashing survival and PressXToNotDie within the same attack sequence!

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** ''VideoGame/ResidentEvil5'' is equally guilty with the executioner majini among others. The executioner majini even does ''both'' smashing survival and PressXToNotDie within the same attack sequence!sequence! During the final boss you get a [[UpToEleven Press X Then Mash X Then Shake L Stick Then Mash O Then Mash X Then Press L + R Then Mash X Then Press O]] sequence just to move ''a frigging rock''.
** Of course these were present in ''VideoGame/ResidentEvil6'' but much more merciful. On the lower difficulties you could press ''any'' button regardless of which one was displayed on screen. [[GenreSavvy Savvy]] players ''quickly'' learned you could take advantage of this to break free of holds almost instantly by mashing every button on the controller as fast as possible.
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** ''VideoGame/ResidentEvilOutbreak'' uses this for any enemy with an attack that grabs the player, which include the majority of enemy types in the game. Spinning the sticks and hitting buttons will make your character throw the enemy back and reduce the amount of damage taken, while simply waiting will have the enemy deal the full damage of the attack and leave them ready for a follow up.

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** ''VideoGame/ResidentEvilOutbreak'' uses this for any enemy with an attack that grabs the player, which include includes the majority of enemy types in the game. Spinning the sticks and hitting buttons will make your character throw the enemy back and reduce the amount of damage taken, while simply waiting will have the enemy deal the full damage of the attack and leave them ready for a follow up.
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** ''VideoGame/ResidentEvilOutbreak'' uses this for any enemy with an attack that grabs the player, including the basic zombies. Spinning the sticks and hitting buttons will make your character throw the enemy back and reduce the amount of damage taken, while simply waiting will have the enemy deal the full damage of the attack and leave them ready for a follow up.

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** ''VideoGame/ResidentEvilOutbreak'' uses this for any enemy with an attack that grabs the player, including which include the basic zombies.majority of enemy types in the game. Spinning the sticks and hitting buttons will make your character throw the enemy back and reduce the amount of damage taken, while simply waiting will have the enemy deal the full damage of the attack and leave them ready for a follow up.
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**''VideoGame/ResidentEvilOutbreak'' uses this for any enemy with an attack that grabs the player, including the basic zombies. Spinning the sticks and hitting buttons will make your character throw the enemy back and reduce the amount of damage taken, while simply waiting will have the enemy deal the full damage of the attack and leave them ready for a follow up.
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* Hammering the "use" key is how you shake off Choking Hands in ''VideoGame/{{Blood}}'' and Bone Leeches in the sequel.

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* Hammering the "use" key is how you shake off Choking Hands in ''VideoGame/{{Blood}}'' and Bone Leeches in the sequel. It is also the only way to survive after a knockdown in Bloodbath.
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* The ''VideoGame/GearsOfWar'' series has the chainsaw duel. Upon being attacked by a Lancer chainsaw, the victim must mash the melee button in order to survive. This only works if the victim also has a Lancer equipped, and is facing the attacker.

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