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* FatesWorseThanDeath, an "alternative cyberpunk" game which thrives on deconstructing genre tropes, features Intelligent Guns. True to their name, their powerful internal computers, gyroscopic and piezoelectric systems allow Intelligent Guns to maintain perfect accuracy in nearly all conditions, adjust rate-of-fire and change ammunition type on the fly in order to cause optimal damage, identify targets and increase their users' battlefield awareness... They are also so expensive that, in the mostly crapsack world in which the game is set, very few people can actually afford to ''have'' them. Instead, most soldiers and mercenaries just make do with weapons slightly more advanced than we have today (with some build in electronics), while Intelligent Guns are reserved for the best of the best of the corporate elite squads.
** Smart enough to make an Intelligent Gun look like a potted plant is the IWS, or Integrated Weapon System, a suit of PoweredArmor designed to accommodate all of a fighter's combat needs in one piece of gear. Among its countless features (including adaptive camouflage and a smart pharmaceutical synthesizer which ''makes up new combat drugs on the fly'' for maximum effect), the suit has a built-in caseless machinegun on an articulated "arm" coming out of the shoulder. A literal "smart weapon", this gun can be given orders via the suit's neural link, including "just fire at everything without the right IFF tag", and is flexible, accurate and smart enough to land ''80 headshots per second'' against targets in a 360 degrees circle around the suit. Unfortunately, while it can turn a person into a one-man-army, a single IWS costs as much a stealth bomber and [[AwesomeButImpractical there are few, if any situations in which deploying it wouldn't be less efficient than deploying the amount of men and hardware which could be used for the equivalent price.]]
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* ''VideoGame/{{Titanfall}}'': Features the Smart Pistol [=MK5=] which can automatically track five targets with bullets that {{Anime/Robotech}}. It is difficult to lock onto pilots due to their movement speed, but ''very'' good for taking out Spectres and Grunts.

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* ''VideoGame/{{Titanfall}}'': Features the Smart Pistol [=MK5=] which can automatically track five targets with bullets that {{Anime/Robotech}}.{{Robotech|ing}}. It is difficult to lock onto pilots due to their movement speed, but ''very'' good for taking out Spectres and Grunts.
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* Various weapon gadgets such as biometric locks, tracking devices, ammo switching mechanisms and targeting sensors (which go from assisted targeting up to "build-your-own-SmartGun") are available for purchase on the ''TabletopGame/D20Modern'' expansion book ''D20 Future'', restricted (well, without GM fiat) by Progress Level and how much it increases the base weapon's price.

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* Various weapon gadgets such as biometric locks, tracking devices, ammo switching mechanisms and targeting sensors (which go from assisted targeting up to "build-your-own-SmartGun") "build-your-own-SentryGun") are available for purchase on the ''TabletopGame/D20Modern'' expansion book ''D20 Future'', restricted (well, without GM fiat) by Progress Level and how much it increases the base weapon's price.
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* Various weapon gadgets such as biometric locks, tracking devices, ammo switching mechanisms and targeting sensors (which go from assisted targeting up to "build-your-own-SmartGun") are available for purchase on the ''TabletopGame/D20Modern'' expansion book ''D20 Future'', restricted (well, without GM fiat) by Progress Level and how much it increases the base weapon's price.
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* A one-shot criminal that appears in DarkHorseComics ''ComicBook/DirtyPair'' arc "Run From The Future" has a Smart Gun that thinks for itself a la ''Buck Godot''... and the gun is a TriggerHappy psychopath that (by the time of the comic) has managed to smooth-talk the criminal into killing about 200-plus people in QuickDraw rampages.
* ''ComicBook/JudgeDredd'''s Lawgiver pistol is a classic example of this trope. It can fire six types of bullet, has a stung function and will explode if anyone but its authorised user attempts to use it.

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* A one-shot criminal that appears in the DarkHorseComics ''ComicBook/DirtyPair'' arc "Run From The Future" has a Smart Gun that thinks for itself a la ''Buck Godot''... and the gun is a TriggerHappy psychopath that (by the time of the comic) has managed to smooth-talk the criminal into killing about 200-plus people in QuickDraw rampages.
* ''ComicBook/JudgeDredd'''s Lawgiver pistol is a classic example of this trope. It can fire six types of bullet, has a stung stun function and will explode if anyone but its authorised authorized user attempts to use it.



* In ''Film/TheFifthElement'', the guns that Zorg tries to trade to Mangalores for the Element Stones come with [[SwissArmyGun a ton of smart features]], and most likely a system to prevent a RummageFail.

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* In ''Film/TheFifthElement'', the guns that Zorg tries to trade to Mangalores for the Element Stones come with [[SwissArmyGun a ton of smart features]], and most likely a system to prevent a RummageFail.
RummageFail... and a SelfDestructMechanism [[KickTheDog that Zorg doesn't tells them about and kills several of them]], [[YouHaveFailedMe in retaliation for their failure at getting the stones]].
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* In ''Videogame/EscapeFromButcherBay'', the prison guards use biometrically locked weapons. When Riddick is escaping, he finds the mainframe and gives himself weapon privileges. Additionally, most of the weapons have an ammo indicator and a LaserSight or crosshair, befitting a game with [[DiegeticInterface almost no heads up display]].

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* In ''Videogame/EscapeFromButcherBay'', the prison guards use biometrically locked weapons. When Riddick is escaping, he finds the mainframe and gives himself weapon privileges. Additionally, most of the weapons have an ammo indicator and a LaserSight or crosshair, flashlight, befitting a game with [[DiegeticInterface almost no heads up display]].
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* In ''Videogame/EscapeFromButcherBay'', the prison guards use biometrically locked weapons. When Riddick is escaping, he finds the mainframe and gives himself weapon privileges. Additionally, most of the weapons have an ammo indicator and a LaserSight or crosshair, befitting a game with [[DiegeticInterface almost no heads up display]].
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* ''VideoGame/MetalGearSolid4'' uses this as the explanation for why Snake cannot simply scoop up enemy weapons and immediately use them as part of his own arsenal. Instead, he needs to funnel them back to the arms dealer, Drebin, who can get around the lock out, and resupply Snake for a fee.

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* ''VideoGame/MetalGearSolid4'' uses this as the explanation for why Snake cannot simply scoop up enemy weapons and immediately use them as part of his own arsenal. The weapons are keyed to authorized users based on nanomachines injected into their bloodstream. Instead, he needs to funnel them enemy weapons back to the arms dealer, Drebin, who can get around the lock out, and resupply Snake for a fee.
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* ''VideoGame/MetalGearSolid4'' uses this as the explanation for why Snake cannot simply scoop up enemy weapons and immediately use them as part of his own arsenal. Instead, he needs to funnel them back to the arms dealer, Drebin, who can get around the lock out, and resupply Snake for a fee.
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* ''VideoGame/{{Titanfall}}'': Features the Smart Pistol [=MK5=] which can automatically track five targets with bullets that {{Anime/Robotech}}.

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* ''VideoGame/{{Titanfall}}'': Features the Smart Pistol [=MK5=] which can automatically track five targets with bullets that {{Anime/Robotech}}. It is difficult to lock onto pilots due to their movement speed, but ''very'' good for taking out Spectres and Grunts.
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# [[SelfGuardingPhlebotinum Security]]: A regular gun will work for anyone as long as they've disengaged the safety. A SmartGun would require some kind of key or biometric scan to work. Anyone not authorized would find the gun useless, or in extreme cases, [[UnusableEnemyEquipment the gun would self-destruct]].

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# [[SelfGuardingPhlebotinum Security]]: A regular gun will work for anyone as long as they've disengaged the safety. A SmartGun Smart Gun would require some kind of key or biometric scan to work. Anyone not authorized would find the gun useless, or in extreme cases, [[UnusableEnemyEquipment the gun would self-destruct]].
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* ''VideoGame/{{Titanfall}}'': Features the Smart Pistol [=MK5=] which can automatically track five targets with bullets that {{robotech}}.

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* ''VideoGame/{{Titanfall}}'': Features the Smart Pistol [=MK5=] which can automatically track five targets with bullets that {{robotech}}.{{Anime/Robotech}}.
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This is an opinion, not an example.


* The National Rifle Association and many other gun legalization activists are vehemently opposed to the concept of "smart guns" for a number of reasons.
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* The National Rifle Association and many other gun legalization activists are vehemently opposed to the concept of "smart guns" for a number of reasons.

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* The National Rifle Association and many other gun legalization activists are vehemently opposed to the concept of "smart guns" for a number of reasons.reasons.
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* ''ComicBook/JudgeDredd'''s Lawgiver pistol is a classic example of this trope. It can fire six types of bullet, has a stung function and will explode if anyone but its authorised user attempts to use it.
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typo - is to are


A Smart Gun is an advanced weapon, usually found in ScienceFiction, that combines the action of a firearm (usually pistols and rifles) with the utility of a computer. While tropes relating to guns themselves is covered under GunsAndGunplayTropes, the “Smart” aspect of the trope is unique, giving whoever wields the gun various abilities not normally achievable with a normal gun (or without extensive training).

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A Smart Gun is an advanced weapon, usually found in ScienceFiction, that combines the action of a firearm (usually pistols and rifles) with the utility of a computer. While tropes relating to guns themselves is are covered under GunsAndGunplayTropes, the “Smart” aspect of the trope is unique, giving whoever wields the gun various abilities not normally achievable with a normal gun (or without extensive training).

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Reworded, the way it was written before was confusingly worded


A Smart Gun is a human portable weapon system designed to combine the action of a firearm, mostly pistols and rifles, with the utility of a computer.

While the firearm itself is usually covered in GunsAndGunplayTropes the “Smart” part of the system comes about by allowing the firearm to assist the user autonomously in some small way or a RequiredSecondaryPower thereof.

Including but not limited to:

# [[SelfGuardingPhlebotinum Security]]: A regular rifle will work with anyone who disengaged the safety where existent, a smart rifle would require a key or biometric of some sort and perhaps a system to prevent abuse, or in the extreme [[UnusableEnemyEquipment its own weapon system or self-destruct to answer abuse]].
# [[LoyalPhlebotinum Communications]]: Where a pistol would make a report by sound, pressure and smell, a smart pistol would inform the user of needed maintenance, repair and perhaps repercussions of action such as notifying the user that he is aiming at a police badge or a soldier having two way confirmation of objectives, in the extreme [[TalkingWeapon perhaps verbally or with a written report]].
# [[SituationalSword Targeting]]: An everyday run-of-the-mill {{Death|Ray}} RayGun fires at whatever whoever is holding it points at and depending on physics will or will not do what the machine was designed to do, give or take GunAccessories like scopes and training, whereas Smart {{Death|Ray}} RayGun would find a way to help the user in some way such as accounting for atmospheric scattering of weaponized photons or refusing to fire on friends and/or officers, in the extreme [[WeaponWieldsYou perhaps supplanting the weapons own abilities for the users training]].

See also: SentryGun if you usually set the weapon down first, AttackDrone for when your smart weapon gets up to go without you, ImpossiblyCoolWeapon for stylish weapons, and for weapons which are smart in the literal sense see EmpathicWeapon and EquippableAlly (which may overlap this trope).

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A Smart Gun is a human portable weapon system designed to combine an advanced weapon, usually found in ScienceFiction, that combines the action of a firearm, mostly firearm (usually pistols and rifles, rifles) with the utility of a computer.computer. While tropes relating to guns themselves is covered under GunsAndGunplayTropes, the “Smart” aspect of the trope is unique, giving whoever wields the gun various abilities not normally achievable with a normal gun (or without extensive training).

While For example:
# [[SelfGuardingPhlebotinum Security]]: A regular gun will work for anyone as long as they've disengaged
the firearm itself is usually covered in GunsAndGunplayTropes safety. A SmartGun would require some kind of key or biometric scan to work. Anyone not authorized would find the “Smart” part of gun useless, or in extreme cases, [[UnusableEnemyEquipment the system comes about by allowing the firearm to assist gun would self-destruct]].
# [[LoyalPhlebotinum Communications]]: A Smart Gun might inform
the user autonomously of needed maintenance/repair, give an ammo count or notify when ammo is low, or [[TalkingWeapon could give useful information to the shooter]], such as the identity of a target (for friend/foe identification).
# [[SituationalSword Targeting]]: An everyday run-of-the-mill gun will fire at whatever its pointed at, and depending on ballistics, may or may not actually hit the target, give or take GunAccessories like scopes and training. A Smart Gun, on the other hand, could help the user
in some small way various ways such as accounting for bullet drop, or a RequiredSecondaryPower thereof.refusing to fire on unintended targets. In extreme cases, [[WeaponWieldsYou perhaps supplanting the weapons own abilities for the users training]].

Including but not limited to:

# [[SelfGuardingPhlebotinum Security]]: A regular rifle will work with anyone who disengaged the safety where existent, a smart rifle would require a key or biometric of some sort and perhaps a system to prevent abuse, or in the extreme [[UnusableEnemyEquipment
See also: SentryGun, if its own weapon system or self-destruct to answer abuse]].
# [[LoyalPhlebotinum Communications]]: Where a pistol would make a report by sound, pressure and smell, a smart pistol would inform the user of needed maintenance, repair and perhaps repercussions of action such as notifying the user that he is aiming at a police badge or a soldier having two way confirmation of objectives, in the extreme [[TalkingWeapon perhaps verbally or with a written report]].
# [[SituationalSword Targeting]]: An everyday run-of-the-mill {{Death|Ray}} RayGun fires at whatever whoever is holding it points at and depending on physics will or will not do what the machine was
designed to do, give or take GunAccessories like scopes and training, whereas Smart {{Death|Ray}} RayGun would find a way to help the user in some way such as accounting for atmospheric scattering of weaponized photons or refusing to fire on friends and/or officers, in the extreme [[WeaponWieldsYou perhaps supplanting the weapons own abilities for the users training]].

See also: SentryGun if you usually
be set the weapon down first, AttackDrone and work autonomously; AttackDrone, for when your smart weapon gets up to go without you, you; ImpossiblyCoolWeapon for stylish weapons, weapons; and for weapons which are smart in the literal sense see EmpathicWeapon and EquippableAlly (which may overlap this trope).
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Why the TM? That\'s not part of the trope name itself, as far as I can tell. Makes it seem like you\'re talking about an actual existing product, not a trope.


A Smart Gun™ is a human portable weapon system designed to combine the action of a firearm, mostly pistols and rifles, with the utility of a computer.

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A Smart Gun™ Gun is a human portable weapon system designed to combine the action of a firearm, mostly pistols and rifles, with the utility of a computer.
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* In Creator/SergeyLukyanenko's ''Literature/LineOfDelirium'', some of the Argument-series handheld weapons have intellectual circuits that aid in targeting and can be also programmed to avoid hitting friendlies or civilians. The named variants are the Argument 17 [[Plasma Cannon plasma pistol]] and the Argument 36 polycharger (a SwissArmyWeapon that can switch between plasma, FrickinLaserBeam, and StunGun settings).

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* In Creator/SergeyLukyanenko's ''Literature/LineOfDelirium'', some of the Argument-series handheld weapons have intellectual circuits that aid in targeting and can be also programmed to avoid hitting friendlies or civilians. The named variants are the Argument 17 [[Plasma Cannon plasma pistol]] and the Argument 36 polycharger (a SwissArmyWeapon that can switch between plasma, FrickinLaserBeam, and StunGun settings).
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** The version in ''Film/{{Dredd}}'' doesn't repeat the orders and explodes instead of electrocuting the unauthorized user.
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* In Creator/SergeyLukyanenko's ''Literature/LineOfDelirium'', some of the Argument-series handheld weapons have intellectual circuits that aid in targeting and can be also programmed to avoid hitting friendlies or civilians. The named variants are the Argument 17 [[Plasma Cannon plasma pistol]] and the Argument 36 polycharger (a SwissArmyWeapon that can switch between plasma, FrickinLaserBeam, and StunGun settings).
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calling in a break will be back


* Any Weapon with "Intellectual Circuitry" from ''Literature/LineOfDelirium'' such as the Argument 17 or the [[SwissArmyGun polycharger]] Argument 36.

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* Any Weapon weapon with "Intellectual Circuitry" from ''Literature/LineOfDelirium'' such as the Argument 17 or the [[SwissArmyGun polycharger]] Argument 36.
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* A subplot in the Literature/DoctorWhoNewAdventures novel ''Cat's Cradle: Warhead'' involves a police officer field-testing an experimental smart gun, which has a status display screen and proves to be able to target and fire itself. It is eventually revealed to have a complete personality created by BrainUploading another police officer, and various quirks it displayed through the novel were attempts by this personality to communicate beyond the limited repertoire of gun-related information the gun's systems were designed to permit.
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While the firearm itself is usually covered in GunsAndGunplayTropes the “Smart” part of the system comes about by allowing the firearm to assist the user autonomously in some small way or a RequiredSecondaryPower thereof .

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While the firearm itself is usually covered in GunsAndGunplayTropes the “Smart” part of the system comes about by allowing the firearm to assist the user autonomously in some small way or a RequiredSecondaryPower thereof .thereof.



* In ''Comic/RogueTrooper'': The titular SuperSoldier uploads the biochip of one of his [[BodyBackupDrive dead comrades]] into his rifle allowing his friend to fight on as his weapon.

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* In ''Comic/RogueTrooper'': ''ComicBook/RogueTrooper'': The titular SuperSoldier uploads the biochip of one of his [[BodyBackupDrive dead comrades]] into his rifle allowing his friend to fight on as his weapon.
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* Quite a few guns in ''VideoGame/{{Borderlands 2}}'' can be equipped with a [=AI=] core so that they can talk such as the previous loader 1340, The Morningstar sniper rifle, The Bane, and The Boganella.

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* Quite a few guns in ''VideoGame/{{Borderlands 2}}'' and ''VideoGame/BorderlandsThePreSequel'' have artificial intelligence. There's a shotgun that can be equipped loaded with a the [=AI=] core so that they can talk such as the previous of Hyperion loader 1340, #1340, The Morningstar sniper rifle, [[MostAnnoyingSound The Bane, and The Boganella.
Bane]], the [[ClusterFBomb foul-mouthed]] Boganella, among others.
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it was a 3rd party device designed to assist Saito with sniping. Not the gun itself.


* Ubiquitous in the ''Franchise/GhostInTheShell'' franchise. The episode of ''Anime/GhostInTheShellStandAloneComplex'' "Time of the Machines -- MACHINES DESIRANTES" begins with [[ColdSniper Saito]] testing out a new rifle with some degree of aiming assistance, but rejecting it because [[StopHelpingMe it makes it harder for him to aim]] (prompting the Tachikoma to start debating the way technology, like them, is made to suit humans).
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# [[SituationalSword Targeting]]: An everyday run-of-the-mill {{Death|Ray}} RayGun fires at whatever whoever is holding it points at and depending on physics will or will not do what the machine was designed to do give or take GunAccessories like scopes and training, whereas Smart {{Death|Ray}} RayGun would find a way to help the user in some way such as accounting for atmospheric scattering of weaponized photons or refusing to fire on friends and/or officers, in the extreme [[WeaponWieldsYou perhaps supplanting the weapons own abilities for the users training]].

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# [[SituationalSword Targeting]]: An everyday run-of-the-mill {{Death|Ray}} RayGun fires at whatever whoever is holding it points at and depending on physics will or will not do what the machine was designed to do do, give or take GunAccessories like scopes and training, whereas Smart {{Death|Ray}} RayGun would find a way to help the user in some way such as accounting for atmospheric scattering of weaponized photons or refusing to fire on friends and/or officers, in the extreme [[WeaponWieldsYou perhaps supplanting the weapons own abilities for the users training]].
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None


# [[LoyalPhlebotinum Communications]]: Where a pistol would make a report by sound, pressure and smell, a smart pistol would inform the user of needed maintenance, repair and perhaps repercussions of action such as notifying the user that he is aiming at a police badge or a soldier having two way conformation of objectives, in the extreme [[TalkingWeapon perhaps verbally or with a written report]].

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# [[LoyalPhlebotinum Communications]]: Where a pistol would make a report by sound, pressure and smell, a smart pistol would inform the user of needed maintenance, repair and perhaps repercussions of action such as notifying the user that he is aiming at a police badge or a soldier having two way conformation confirmation of objectives, in the extreme [[TalkingWeapon perhaps verbally or with a written report]].



See also: SentryGun if you usually set the weapon down first, AttackDrone for when your smart weapon gets up to go without you, ImpossiblyCoolWeapon for stylish weapons and for weapons which are smart in the literal sense see EmpathicWeapon and EquippableAlly (which may overlap this trope).

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See also: SentryGun if you usually set the weapon down first, AttackDrone for when your smart weapon gets up to go without you, ImpossiblyCoolWeapon for stylish weapons weapons, and for weapons which are smart in the literal sense see EmpathicWeapon and EquippableAlly (which may overlap this trope).
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a new trope, yay!

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A Smart Gun™ is a human portable weapon system designed to combine the action of a firearm, mostly pistols and rifles, with the utility of a computer.

While the firearm itself is usually covered in GunsAndGunplayTropes the “Smart” part of the system comes about by allowing the firearm to assist the user autonomously in some small way or a RequiredSecondaryPower thereof .

Including but not limited to:

# [[SelfGuardingPhlebotinum Security]]: A regular rifle will work with anyone who disengaged the safety where existent, a smart rifle would require a key or biometric of some sort and perhaps a system to prevent abuse, or in the extreme [[UnusableEnemyEquipment its own weapon system or self-destruct to answer abuse]].
# [[LoyalPhlebotinum Communications]]: Where a pistol would make a report by sound, pressure and smell, a smart pistol would inform the user of needed maintenance, repair and perhaps repercussions of action such as notifying the user that he is aiming at a police badge or a soldier having two way conformation of objectives, in the extreme [[TalkingWeapon perhaps verbally or with a written report]].
# [[SituationalSword Targeting]]: An everyday run-of-the-mill {{Death|Ray}} RayGun fires at whatever whoever is holding it points at and depending on physics will or will not do what the machine was designed to do give or take GunAccessories like scopes and training, whereas Smart {{Death|Ray}} RayGun would find a way to help the user in some way such as accounting for atmospheric scattering of weaponized photons or refusing to fire on friends and/or officers, in the extreme [[WeaponWieldsYou perhaps supplanting the weapons own abilities for the users training]].

See also: SentryGun if you usually set the weapon down first, AttackDrone for when your smart weapon gets up to go without you, ImpossiblyCoolWeapon for stylish weapons and for weapons which are smart in the literal sense see EmpathicWeapon and EquippableAlly (which may overlap this trope).
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!!Examples:

[[AC: {{Anime}} and {{Manga}}]]
* Almost all mages in the ''Franchise/LyricalNanoha'' franchise use so-called "Devices"--magical computers that function as weapons in combat and as universal tools during downtime. Some (but not all) of them even have artificially intelligent personalities, allowing them to act independently of their wielders in combat. Teana Lanster's Device, for instance, consists of a [[GunsAkimbo pair of handguns]], but out of combat, she uses it akin to a personal laptop.
* Ubiquitous in the ''Franchise/GhostInTheShell'' franchise. The episode of ''Anime/GhostInTheShellStandAloneComplex'' "Time of the Machines -- MACHINES DESIRANTES" begins with [[ColdSniper Saito]] testing out a new rifle with some degree of aiming assistance, but rejecting it because [[StopHelpingMe it makes it harder for him to aim]] (prompting the Tachikoma to start debating the way technology, like them, is made to suit humans).
* In ''Anime/PsychoPass'' a future Japan has developed a system to qualify a persons emotional state, personality profile, and likeliness to commit a crime, this system connects to a series of nifty pistols called ''[[NamesToRunAwayFromReallyFast Dominators]]''. Smart guns with the ability to stun or liquefy failing targets but with a very inconvenient TransformationSequence in-between safe and fire.

[[AC:ComicBooks]]
* In ''Comic/RogueTrooper'': The titular SuperSoldier uploads the biochip of one of his [[BodyBackupDrive dead comrades]] into his rifle allowing his friend to fight on as his weapon.
* In ''ComicBook/AlbedoErmaFelnaEDF'' civilian guns have cameras that record everything they shoot.
* ''ComicBook/BuckGodotZapGunForHire'' has guns that are [[http://www.airshipentertainment.com/buckcomic.php?date=20070201 outright sentient]]
* A one-shot criminal that appears in DarkHorseComics ''ComicBook/DirtyPair'' arc "Run From The Future" has a Smart Gun that thinks for itself a la ''Buck Godot''... and the gun is a TriggerHappy psychopath that (by the time of the comic) has managed to smooth-talk the criminal into killing about 200-plus people in QuickDraw rampages.

[[AC: [[LiveActionFilm Film - Live Action]]]]
* In 2007's ''The Last Sentinel'' featuring Katee Sackhoff the main character carries a sapient talking rifle.
* ''Film/JudgeDredd''. All Judges have a Lawgiver II pistol. Its ammunition type can be changed by verbal command, it repeats back any ammo-change orders, it stores a DNA sample from anyone who uses it, and it electrocutes any unauthorized person who tries to use it.
* In ''Film/{{Skyfall}}'', Q equips Film/JamesBond with a version of his trademark Walther PPK semiautomatic that features a biometric trigger lock. It won't fire unless the handprint sensor verifies that Bond is the one holding it. Which [[ChekhovsGun as you might expect]] comes in handy when a {{mook}} gets his hand on the weapon.
-->'''Bond:''' Good luck with that.
* In ''Film/ShootEmUp'', assassin Mr. Hertz equips his men with pistols equipped with thumbprint sensors. [[spoiler:Mr. Smith gets around it by cutting off a {{mook}}'s hand.]]
* The M56 Smart Gun from ''Film/{{Aliens}}'' comes with a lot of nifty features most prominent being the servo-harness which makes it easier to carry, operate, and links to targeting processor.
* In ''Film/LostInSpace'' the guns have voice locks to restrict their use to authorized personnel only. Dr. Smith has to convince Will to say "enable gun for all users" before he can take the gun.
* In ''Film/TheFifthElement'', the guns that Zorg tries to trade to Mangalores for the Element Stones come with [[SwissArmyGun a ton of smart features]], and most likely a system to prevent a RummageFail.

[[AC: {{Literature}}]]
* ''Literature/AgainstADarkBackground'': Reacquiring a Lazy Gun, a whimsical gun smarter than some of its users, drives the plot.
* In ''Literature/OldMansWar'' the Colonial Marines' weapons are biometrically locked, computer-controlled and programmable, and use {{nanomachines}} for ammunition which allows them to go from [[MoreDakka assault rifle]] to [[FireBreathingWeapon flamethrower]] with a command. In one instance the MonsterOfTheWeek has equipped itself with personal DeflectorShields, which viewpoint character John Perry defeats by programming his gun to fire {{Double Tap}}s.
* Any Weapon with "Intellectual Circuitry" from ''Literature/LineOfDelirium'' such as the Argument 17 or the [[SwissArmyGun polycharger]] Argument 36.
* The guns sold AE van Vogt's ''The Weapon Shops of Isher'' are smart weapons than can only be used for self-defense, suicide, or legitimate (as defined by the Weapon Shops) hunting. Although a few special agents have "unlimited special" guns that don't have the "self-defense only" limit built in.
* Creator/LarryNiven's short story "The Soft Weapon". An alien espionage device is a SwissArmyWeapon that can change into various forms, including a sonic stunner, a monofilament sword and a total conversion beam. One of the forms is a computer that can communicate with its possessor.

[[AC: LiveActionTV]]
* The ''Series/StarTrekDeepSpaceNine'' episode "[[Recap/StarTrekDeepSpaceNineS04E14ReturnToGrace Return to Grace]]" states that Federation Type-3 phaser rifles feature a number of technologies: sixteen power settings, multiple target acquisition, gyro-stabilization, and fully autonomous recharge capability. However, Kira Nerys says all that means is [[AwesomeButImpractical more parts to break in the field]] compared to the simpler Cardassian disruptor rifle. (At which point [[ThrowItIn the power cell literally falls out of the prop]] and Creator/NanaVisitor [[{{Corpsing}} visibly struggles not to laugh]].)
* On ''Series/{{Andromeda}}'' the Systems Commonwealth uses guns which can only be fired by authorized personnel, based on fingerprint scans.
* In the ''Series/{{Firefly}}'' episode "[[Recap/FireflyE13HeartOfGold Heart of Gold]]", MonsterOfTheWeek Rance Burgess brags to Mal about his custom and apparently highly illegal laser pistol, which among other things features an automatic target adjust (something not even Alliance-issue guns have). [[spoiler:Unfortunately for Burgess, the gun runs out of power after only a few shots.]]

[[AC: TabletopGames]]
* ''TabletopGame/{{Shadowrun}}'': Many options ranging from recoil compensation to flight are available as gun modifications as well as the venerable smart gun system.
* In ''TabletopGame/{{Traveller}}'' "Intelligent" weapons at TL 11 and 13 have integrated computers that can run Expert programs, for instance an Intelligent gun running the Gun Combat program could fire itself. Biometric locks are available at TL 10.
* In ''TabletopGame/EclipsePhase'' biometric locks are a cheap mod for weapons. Smart-links that interface with the wielder's [[BrainComputerInterface mesh inserts]] to place a targeting reticle in their field of vision for a 10 to shooting, are a moderately priced mods.
* In ''TabletopGame/HcSvntDracones'' a P.I.D. lock is a security lock for weapons that scans thousands of aspects of the wielder's person. And has a note for the GM that it cannot be hacked.

[[AC:VideoGames]]
* ''VideoGame/{{Titanfall}}'': Features the Smart Pistol [=MK5=] which can automatically track five targets with bullets that {{robotech}}.
* ''Franchise/MassEffect'' uses mass accelerator weapons that shave tiny bullets off a solid ammunition block, customizing each round for atmospheric conditions at time of firing and making for BottomlessMagazines (until ''VideoGame/MassEffect2'' retconned in thermal clips in favor of ''VideoGame/MassEffect1'''s {{cooldown}} system). ExpandedUniverse works such as ''Literature/MassEffectRevelation'' state that the guns also feature automatic aim adjust that reportedly takes two or three seconds to lock onto a target.
* Quite a few guns in ''VideoGame/{{Borderlands 2}}'' can be equipped with a [=AI=] core so that they can talk such as the previous loader 1340, The Morningstar sniper rifle, The Bane, and The Boganella.

[[AC:WebOriginal]]
* In ''WebOriginal/OrionsArm'' there are numerous examples of weapons with AI controls and other functions. In the story [[http://www.orionsarm.com/xcms.php?r=oa-story&story=dr_yes_jolonah "Yes Jolonah, there is a Hell"]] one of the Queen of Pain's Collectors gives Jolonah a pistol and the choice between killing himself then and there, and eternal torment in the Queen's bowels. He tries to TakeAThirdOption and shoot the Collector, but finds the gun was programmed to only shoot him.

[[AC: RealLife]]
* Fire control systems were developed for naval warfare to make sure the big guns did what they needed to in conditions not known elseware in the battle space, eventually as the technology matured other large war vehicles mounted similar systems such as a tank's ballistic computer and shrunk down to the size of Precision Guided Firearms like the Trackpoint scope system.
* The National Rifle Association and many other gun legalization activists are vehemently opposed to the concept of "smart guns" for a number of reasons.

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