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* ''VideoGame/HalfLife2'' has a downplayed example in its [=AR2=] Pulse Rifle, which uses pellets of dark energy as its ammo, and once emptied the current one is automatically ejected and replaced with a new one from the large crescent-shaped magazine, giving it an extremely fast reload even for a game where everything except [[HandCannon the overpowered revolver]] already reloads in about one second. ''VideoGame/HalfLifeAlyx'' features a predecessor in submachine gun form, which automatically ejects the current pellet on emptying and can be upgraded with a magazine to hold an extra three, which at full load gives you essentially a hundred and twenty near-interrupted shots before you have to manually reload again.

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* ''VideoGame/HalfLife2'' has a downplayed example in its [=AR2=] Pulse Rifle, which uses pellets of dark energy as its ammo, and once emptied the current one is automatically ejected and replaced with a new one from the large crescent-shaped magazine, giving it an extremely fast reload even for a game where everything except [[HandCannon the overpowered revolver]] already reloads in about one second. ''VideoGame/HalfLifeAlyx'' features a predecessor in submachine gun form, which automatically ejects the current pellet on emptying and can be upgraded with a magazine to hold an extra three, which at full load gives you essentially a hundred and twenty near-interrupted near-uninterrupted shots before you have to manually reload again.
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* In ''VideoGame/DeadTarget'' and other games from VNG Game Studios or FT Games, one recurring weapon is the [=AI AS50=] which looks like an even more futuristic version of the [=FN F2000=] complete with various computer modules. The [=AI AS50=] has a target sight that generates a huge box. Any target within that targeting box can be locked on, with up to the 1st three in a group. Once locked on, a single pull of the trigger will fire 3 seeking bullets that will spread out (against a single target, they'll all hit for massive damage) to find their targets -- reliably striking them in the head. For ''Dead Target'', there's also a futurized version of the FIM-92 Stinger which will lock on to many targets to do a MacrossMissileMassacre with the huge payload of missiles it carries.

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* In ''VideoGame/DeadTarget'' and other games from VNG Game Studios or FT Games, one recurring weapon is the [=AI AS50=] which looks like an even more futuristic version of the [=FN F2000=] complete AS50=], a large sniper rifle fitted with various computer modules. The [=AI AS50=] has a target sight that generates a huge box. Any target Up to three targets within that targeting box can be locked on, with up to the 1st three in a group. Once onto, and once locked on, a single pull of the trigger will fire 3 seeking bullets that will spread out (against a single target, they'll all hit for massive damage) to find their targets -- reliably striking them in the head. For ''Dead Target'', there's also a futurized version of the FIM-92 Stinger which will lock on to many targets to do and [[MacrossMissileMassacre unleash a MacrossMissileMassacre with the huge payload of missiles it carries.against them]].
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** Shown in ''VideoGame/AliensColonialMarines'' as the game's equivalent of LMG, only with higher damage, relatively lower rate of fire, lack of recoil, and auto-targeting system basically making it an aimbot. To keep it from being a GameBreaker, the weapon can't be reloaded and must be discarded after emptying the rounds.

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** Shown in ''VideoGame/AliensColonialMarines'' as the game's equivalent of an LMG, only with higher damage, relatively lower rate of fire, lack of recoil, and auto-targeting system basically making it an aimbot. To keep it from being a GameBreaker, the weapon can't be reloaded and [[ThrowAwayGuns must be discarded after emptying the rounds.once it's empty]].



* ''VideoGame/DarkSector'', enemy guns have been chipped and have sensors detecting unauthorized users, while they are still usable they will eventually self-destruct so Hayden Tenno will have to steal himself a new gun or be stuck with the "glaive". Eventually he can buy guns from the black market (cool as the glaive is, it's no replacement for a fast-firing stream of bullets).

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* ''VideoGame/DarkSector'', enemy guns have been chipped and have sensors detecting unauthorized users, while they are still usable they will eventually self-destruct so Hayden Tenno will have to steal himself a new gun or be stuck with the "glaive". Eventually he can buy guns from the black market (cool as the glaive is, it's no replacement for a fast-firing stream of bullets).bullets) and even upgrade them, while still being able to steal guns from enemies for a quick cleanup without eating into his own ammo reserves.



* ''VideoGame/HalfLife2'' has a downplayed example in its [=AR2=] Pulse Rifle, which uses pellets of dark energy as its ammo, and once emptied the current one is automatically ejected and replaced with a new one from the large crescent-shaped magazine, giving it an extremely fast reload even for a game where everything except [[HandCannon the overpowered revolver]] already reloads in about one second. ''VideoGame/HalfLifeAlyx'' features a predecessor in submachine gun form, which automatically ejects the current pellet on emptying and can be upgraded with a magazine to hold an extra three, which at full load gives you essentially a hundred and twenty near-interrupted shots before you have to manually reload again.



* ''Franchise/MassEffect'' uses mass accelerator weapons that shave tiny bullets off a solid ammunition block, customizing each round for atmospheric conditions at time of firing and making for BottomlessMagazines (until ''VideoGame/MassEffect2'' retconned in thermal clips over ''VideoGame/MassEffect1'''s {{cooldown}} system). ExpandedUniverse works such as ''Literature/MassEffectRevelation'' state that the guns also feature automatic aim adjust that reportedly takes two or three seconds to lock onto a target.

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* ''Franchise/MassEffect'' uses mass accelerator weapons that shave tiny bullets off a solid ammunition block, customizing each round for atmospheric conditions at time of firing and making for BottomlessMagazines (until ''VideoGame/MassEffect2'' retconned in thermal clips over ''VideoGame/MassEffect1'''s {{cooldown}} {{overheating}} system). ExpandedUniverse works such as ''Literature/MassEffectRevelation'' state that the guns also feature automatic aim adjust that reportedly takes two or three seconds to lock onto a target.



* ''VideoGame/{{Titanfall}}'': Features the Smart Pistol [=MK5=] which can automatically track five targets with bullets that {{Robotech|ing}}. It is difficult to lock onto pilots due to their movement speed, but ''very'' good for taking out Spectres and Grunts.

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* ''VideoGame/{{Titanfall}}'': Features ''VideoGame/{{Titanfall}}'' features the Smart Pistol [=MK5=] which can automatically track five targets with bullets that {{Robotech|ing}}. It is difficult to lock onto pilots due to their movement speed, but ''very'' good for taking out Spectres and Grunts.
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** The "smart"-class of weapons, which cover this trope: smart weapons fire small rocket-propelled darts that track into enemies that are highlighted by the shooter, making them capable of hitting targets from ''around'' cover or hitting fast-moving targets, along with making headshots almost ''too'' easy. They do, however, come with their downsides: for one, their projectile speed is slower, you can't put external mods (such as silencers) on them, they require a rather expensive implant that takes up your only hand slot, and certain enemies can counter the smart-aiming system, causing the projectiles to go off in random directions and rendering the weapon practically useless against them.

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** The "smart"-class of weapons, which cover this trope: smart weapons fire small rocket-propelled darts that track into enemies that are highlighted by the shooter, making them capable of hitting targets from ''around'' cover or hitting fast-moving targets, along with making headshots almost ''too'' easy. They do, however, come with their downsides: for one, their projectile speed is slower, you can't put external mods (such as silencers) on them, they require a rather expensive implant that takes up a valuable hand slot (and unless you have the ambidextrous perk, your only hand slot, slot), and certain enemies can counter the smart-aiming system, causing either through internal sensors that disrupt lock on resulting in rounds flying off target, or by being fast enough to doge the projectiles to go off in random directions bullets. Of course, Smart Guns also interface with the user and rendering this is shown in both lore and gameplay. Smart Guns use the weapon practically useless against them.INT skill to unlock perks making smart guns better, which also happens to be the same skill Netrunners use, and Smart Guns sync nicely with hacking to either disable aforementioned sensors, or to lock leg motors making it impossible to dodge bullets.

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* In ''ComicBook/RogueTrooper'': The titular SuperSoldier uploads the biochip of one of his [[BodyBackupDrive dead comrades]] into his rifle allowing his friend to fight on as his weapon.



* ''ComicBook/RogueTrooper'': The titular SuperSoldier uploads the biochip of one of his [[BodyBackupDrive dead comrades]] into his rifle allowing his friend to fight on as his weapon.



* ''Film/TheLastSentinel'': Angel, Tallis' assault rifle, has self-aware A.I. and helps Tallis with tactical support. Colonel Norton's minigun has a similar system and Tallis uses it in the final battle by setting it up as a SentryGun and asking it to blow away as many hostiles as it can as a distraction.
* ''Film/JudgeDredd'': All Judges have a Lawgiver II pistol. Its ammunition type can be changed by verbal command, it repeats back any ammo-change orders, it stores a DNA sample from anyone who uses it, and it electrocutes any unauthorized person who tries to use it.
** The version in ''Film/{{Dredd}}'' doesn't repeat the orders and explodes instead of electrocuting the unauthorized user.

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* ''Film/TheLastSentinel'': Angel, Tallis' assault rifle, has self-aware A.I. and helps Tallis The M56 Smart Gun from ''Film/{{Aliens}}'' comes with tactical support. Colonel Norton's minigun a lot of nifty features, the most prominent being the servo-harness which makes it easier to carry, operate, and links to a targeting processor.
* Blade's blade in ''Film/Blade1998''
has a similar system blades... that pop out from the handle and Tallis uses it in turn the final battle by setting hand of the person holding it up as a SentryGun and asking it to blow away as many hostiles as it can as a distraction.
into hamburger meat if one doesn't disable the safety.
* ''Film/JudgeDredd'': ''Film/{{Dredd}}'': All Judges have a Lawgiver II pistol. Its ammunition type can be changed by verbal command, it repeats back any ammo-change orders, it stores a DNA sample from anyone who uses it, and it electrocutes explodes if any unauthorized person who tries to use it.
** The version in ''Film/{{Dredd}}'' * In ''Film/TheFifthElement'', the guns that Zorg tries to trade to Mangalores for the Element Stones come with [[SwissArmyGun a ton of smart features]], and most likely a system to prevent a RummageFail... and a SelfDestructMechanism [[KickTheDog that Zorg doesn't repeat tells them about and kills several of them]], [[YouHaveFailedMe in retaliation for their failure at getting the orders and explodes instead of electrocuting the unauthorized user.stones]].



-->'''Bond:''' Good luck with that.
* In ''Film/ShootEmUp'', assassin Mr. Hertz equips his men with pistols equipped with thumbprint sensors. [[spoiler:Mr. Smith gets around it by cutting off a {{mook|s}}'s hand.]]
* The M56 Smart Gun from ''Film/{{Aliens}}'' comes with a lot of nifty features, the most prominent being the servo-harness which makes it easier to carry, operate, and links to a targeting processor.

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-->'''Bond:''' --->'''Bond:''' Good luck with that.
* In ''Film/ShootEmUp'', assassin Mr. Hertz equips his men with The Lawgiver pistols equipped in ''Film/JudgeDredd'' are much like those in the later ''Dredd'' (above), except they repeat back any ammo-change orders and electrocute unauthorized users instead of exploding.
* ''Film/TheLastSentinel'': Angel, Tallis' assault rifle, has self-aware A.I. and helps Tallis
with thumbprint sensors. [[spoiler:Mr. Smith gets around tactical support. Colonel Norton's minigun has a similar system and Tallis uses it by cutting off a {{mook|s}}'s hand.]]
* The M56 Smart Gun from ''Film/{{Aliens}}'' comes with a lot of nifty features,
in the most prominent being the servo-harness which makes final battle by setting it easier to carry, operate, up as a SentryGun and links asking it to blow away as many hostiles as it can as a targeting processor.distraction.



* In ''Film/TheFifthElement'', the guns that Zorg tries to trade to Mangalores for the Element Stones come with [[SwissArmyGun a ton of smart features]], and most likely a system to prevent a RummageFail... and a SelfDestructMechanism [[KickTheDog that Zorg doesn't tells them about and kills several of them]], [[YouHaveFailedMe in retaliation for their failure at getting the stones]].
* ''Film/Blade1998'': Blade's blade has blades... that pop out from the handle and turn the hand of the person holding it into hamburger meat if one doesn't disable the safety.



* In ''Film/ShootEmUp'', assassin Mr. Hertz equips his men with pistols equipped with thumbprint sensors. [[spoiler:Mr. Smith gets around it by cutting off a {{mook|s}}'s hand.]]



* In ''Literature/OldMansWar'', the Colonial Marines' weapons are biometrically locked, computer-controlled and programmable, and use {{nanomachines}} for ammunition which allows them to go from [[MoreDakka assault rifle]] to [[FireBreathingWeapon flamethrower]] with a command. In one instance the MonsterOfTheWeek has equipped itself with personal DeflectorShields, which viewpoint character John Perry defeats by programming his gun to fire {{Double Tap}}s.
* Any weapon with "intellectual circuitry" from ''Literature/LineOfDelirium'', such as the Argument 17 or the [[SwissArmyGun polycharger]] Argument 36.
* The guns sold in Creator/AEVanVogt's ''The Weapon Shops of Isher'' are smart weapons than can only be used for self-defense, suicide, or legitimate (as defined by the Weapon Shops) hunting. Although a few special agents have "unlimited special" guns that don't have the "self-defense only" limit built in.
* In the ''Literature/KnownSpace'' short story "The Soft Weapon", an alien espionage device is a SwissArmyWeapon that can change into various forms, including a sonic stunner, a monofilament sword and a total conversion beam. One of the forms is a computer that can communicate with its possessor.



* ''Literature/DeathsHead'' has protagonist Sven Tveskog's SIG-37, a HandCannon with a true A.I. that can select various ammo types for Sven, aid in targeting enemies and fire a built-in PlasmaCannon for harder targets. The SIG will also [[RobotBuddy offer conversation, tactical advice and whatnot]]. It also freaked out when it was given a poor paint job.



* David Gunn's ''Death's Head'' series has protagonist Sven Tveskog's SIG-37, a HandCannon with a true A.I. that can select various ammo types for Sven, aid in targetting enemies and fire a built-in PlasmaCannon for harder targets. The SIG will also [[RobotBuddy offer conversation, tactical advice and whatnot]]. It also freaked out when it was given a poor paint job.
* ''Literature/TheCulture'': The titular gift in ''A Gift from the Culture'' (from ''Literature/TheStateOfTheArt'') is LPP-91, a Light Plasma Projector, "peace" rated weapon, not suited for full battle use. Fabricated by the the Culture, it has a .1 intelligence value, self-aiming, voice controls, auditory and holographic interfaces. An epidermal gene analysis to ensure only Culture genofixed individuals can activate it. The gun was designed to irreversibly disable itself if an attempt to dismantle it was made.



* In the ''Literature/KnownSpace'' short story "The Soft Weapon", an alien espionage device is a SwissArmyWeapon that can change into various forms, including a sonic stunner, a monofilament sword and a total conversion beam. One of the forms is a computer that can communicate with its possessor.
* Any weapon with "intellectual circuitry" from ''Literature/LineOfDelirium'', such as the Argument 17 or the [[SwissArmyGun polycharger]] Argument 36.
* In ''Literature/OldMansWar'', the Colonial Marines' weapons are biometrically locked, computer-controlled and programmable, and use {{nanomachines}} for ammunition which allows them to go from [[MoreDakka assault rifle]] to [[FireBreathingWeapon flamethrower]] with a command. In one instance the MonsterOfTheWeek has equipped itself with personal DeflectorShields, which viewpoint character John Perry defeats by programming his gun to fire {{Double Tap}}s.
* ''Literature/TheStateOfTheArt'': The titular gift in ''A Gift from Literature/{{the Culture}}'' is LPP-91, a Light Plasma Projector, "peace" rated weapon, not suited for full battle use. Fabricated by the Culture, it has a .1 intelligence value, self-aiming, voice controls, auditory and holographic interfaces. An epidermal gene analysis to ensure only Culture genofixed individuals can activate it. The gun was designed to irreversibly disable itself if an attempt to dismantle it was made.
* The guns sold in Creator/AEVanVogt's ''The Weapon Shops of Isher'' are smart weapons than can only be used for self-defense, suicide, or legitimate (as defined by the Weapon Shops) hunting. Although a few special agents have "unlimited special" guns that don't have the "self-defense only" limit built in.



* ''TabletopGame/{{Shadowrun}}'': Many options ranging from recoil compensation to flight are available as gun modifications as well as the venerable Smartlink system. In certain cases, the user must purchase a special optic implant or AugmentedReality [[GogglesDoSomethingUnusual goggles]] that allows direct control of a Smartlinked gun in order to fully utilize its features as without it, the gun will either not function at all or operate as a regular firearm without any bonuses in accuracy or the ability to take advantage of its other features. Unfortunately they tend to leave the user vulnerable to hacking, especially as AR hacking became available.

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* ''TabletopGame/D20Modern'': Various weapon gadgets such as biometric locks, tracking devices, ammo switching mechanisms and targeting sensors (which go from assisted targeting up to "build-your-own-SentryGun") are available for purchase in the expansion book ''d20 Future'', restricted (well, without GM fiat) by Progress Level and how much it increases the base weapon's price.
* In ''TabletopGame/EclipsePhase'', biometric locks are a cheap mod for weapons. Smart-links that interface with the wielder's [[BrainComputerInterface mesh inserts]] to place a targeting reticle in their field of vision for a 10 to shooting, are moderately priced mods.
* ''TabletopGame/FatesWorseThanDeath'':
** True to their name, Intelligent Guns' powerful internal computers, gyroscopic and piezoelectric systems allow them to maintain perfect accuracy in nearly all conditions, adjust rate-of-fire and change ammunition type on the fly in order to cause optimal damage, identify targets and increase their users' battlefield awareness... They are also so expensive that, in the mostly CrapsackWorld in which the game is set, very few people can actually afford to ''have'' them. Instead, most soldiers and mercenaries just make do with weapons slightly more advanced than we have today (with some build in electronics), while Intelligent Guns are reserved for the best of the best of the corporate elite squads.
** The IWS, or Integrated Weapon System, is a suit of PoweredArmor designed to accommodate all of a fighter's combat needs in one piece of gear, and smart enough to make an Intelligent Gun look like a potted plant. Among its countless features (including adaptive camouflage and a smart pharmaceutical synthesizer which ''makes up new combat drugs on the fly'' for maximum effect), the suit has a built-in caseless machinegun on an articulated "arm" coming out of the shoulder. A literal "smart weapon", this gun can be given orders via the suit's neural link, including "just fire at everything without the right IFF tag", and is flexible, accurate and smart enough to land ''80 headshots per second'' against targets in a 360 degrees circle around the suit. And if you thought the standard Intelligent Guns were expensive, [[CrackIsCheaper the IWS makes them look like cheap Trabants in terms of base price, unfortunately]]. While it can turn a person into a literal one-man army, a single IWS costs as much as a stealth bomber and [[AwesomeButImpractical there are few, if any situations in which deploying it wouldn't be less efficient than deploying the amount of men and hardware which could be used for the equivalent price]].
* In ''TabletopGame/HcSvntDracones'', a P.I.D. lock is a security lock for weapons that scans thousands of aspects of the wielder's person. And has a note for the GM that it cannot be hacked.
* ''TabletopGame/{{Shadowrun}}'': Many options ranging from recoil compensation to flight are available as gun modifications as well as the venerable Smartlink system. In certain cases, the user must purchase a special optic implant or AugmentedReality [[GogglesDoSomethingUnusual goggles]] that allows direct control of a Smartlinked gun in order to fully utilize its features as without it, the gun will either not function at all or operate as a regular firearm without any bonuses in accuracy or the ability to take advantage of its other features. Unfortunately Unfortunately, they tend to leave the user vulnerable to hacking, especially as AR hacking became available.



* In ''TabletopGame/EclipsePhase'', biometric locks are a cheap mod for weapons. Smart-links that interface with the wielder's [[BrainComputerInterface mesh inserts]] to place a targeting reticle in their field of vision for a 10 to shooting, are a moderately priced mods.
* In ''TabletopGame/HcSvntDracones'', a P.I.D. lock is a security lock for weapons that scans thousands of aspects of the wielder's person. And has a note for the GM that it cannot be hacked.
* Various weapon gadgets such as biometric locks, tracking devices, ammo switching mechanisms and targeting sensors (which go from assisted targeting up to "build-your-own-SentryGun") are available for purchase on the ''TabletopGame/D20Modern'' expansion book ''D20 Future'', restricted (well, without GM fiat) by Progress Level and how much it increases the base weapon's price.
* ''Fates Worse Than Death'', an "alternative {{cyberpunk}}" game which thrives on deconstructing genre tropes, features Intelligent Guns. True to their name, their powerful internal computers, gyroscopic and piezoelectric systems allow Intelligent Guns to maintain perfect accuracy in nearly all conditions, adjust rate-of-fire and change ammunition type on the fly in order to cause optimal damage, identify targets and increase their users' battlefield awareness... They are also so expensive that, in the mostly CrapsackWorld in which the game is set, very few people can actually afford to ''have'' them. Instead, most soldiers and mercenaries just make do with weapons slightly more advanced than we have today (with some build in electronics), while Intelligent Guns are reserved for the best of the best of the corporate elite squads.
** The IWS, or Integrated Weapon System, is smart enough to make an Intelligent Gun look like a potted plant, it is a suit of PoweredArmor designed to accommodate all of a fighter's combat needs in one piece of gear. Among its countless features (including adaptive camouflage and a smart pharmaceutical synthesizer which ''makes up new combat drugs on the fly'' for maximum effect), the suit has a built-in caseless machinegun on an articulated "arm" coming out of the shoulder. A literal "smart weapon", this gun can be given orders via the suit's neural link, including "just fire at everything without the right IFF tag", and is flexible, accurate and smart enough to land ''80 headshots per second'' against targets in a 360 degrees circle around the suit. And if you thought the standard Intelligent Guns were expensive, [[CrackIsCheaper the IWS makes them look like cheap Trabants in terms of base price, unfortunately]]. While it can turn a person into a literal one-man army, a single IWS costs as much as a stealth bomber and [[AwesomeButImpractical there are few, if any situations in which deploying it wouldn't be less efficient than deploying the amount of men and hardware which could be used for the equivalent price]].



* ''Franchise/{{Alien}}'':
** A smart gun shows up in the ''Franchise/AlienVsPredator'' games which combines [[{{BFG}} high damage]], [[MoreDakka high rate of fire]], and computer-assisted aiming that makes it great at splatting [[DemonicSpiders Facehuggers]] before they get into FaceFullOfAlienWingWong range. Downsides include being TooAwesomeToUse, eating through ammo in a flash, or depending on the game being so bulky that your character can't run while carrying it.
** Shown in ''VideoGame/AliensColonialMarines'' as the game's equivalent of LMG, only with higher damage, relatively lower rate of fire, lack of recoil, and auto-targeting system basically making it an aimbot. To keep it from being a GameBreaker, the weapon can't be reloaded and must be discarded after emptying the rounds.
* ''VideoGame/{{Borderlands}}'':
** Quite a few guns in ''VideoGame/Borderlands2'' and ''VideoGame/BorderlandsThePreSequel'' have artificial intelligence. There's a shotgun that can be loaded with the A.I. core of Hyperion loader #1340, The Morningstar sniper rifle, The Bane, the [[ClusterFBomb foul-mouthed]] Boganella, among others.
** In ''VideoGame/Borderlands3'', Atlas returns as a gun manufacturer with their new niche being that their bullets can track and home onto targets.
* ''VideoGame/Cyberpunk2077'':
** The "smart"-class of weapons, which cover this trope: smart weapons fire small rocket-propelled darts that track into enemies that are highlighted by the shooter, making them capable of hitting targets from ''around'' cover or hitting fast-moving targets, along with making headshots almost ''too'' easy. They do, however, come with their downsides: for one, their projectile speed is slower, you can't put external mods (such as silencers) on them, they require a rather expensive implant that takes up your only hand slot, and certain enemies can counter the smart-aiming system, causing the projectiles to go off in random directions and rendering the weapon practically useless against them.
** One specific smartgun, named "Skippy", has a fairly advanced and somewhat quirky AI that talks back at you and sometimes fires without user input or intentionally misses. In particular, he has two modes called "Puppy-Loving Pacifist" and "Stone-Cold Killer", where he aims for limbs or heads respectively, and permanently switches modes after 50 kills.



* In ''Dead Target'' and other games from VNG Game Studios or FT Games, one recurring weapon is the [=AI AS50=] which looks like a even more futuristic version of the [=FN F2000=] complete with various computer modules. The [=AI AS50=] has a target sight that generates a huge box. Any target within that targeting box can be locked on, with up to the 1st three in a group. Once locked on, a single pull of the trigger will fire 3 seeking bullets that will spread out (against a single target, they'll all hit for massive damage) to find their targets - reliably striking them in the head. For ''Dead Target'', there's also a futurized version of the FIM-92 Stinger which will lock on to many targets to do a MacrossMissileMassacre with the huge payload of missiles it carries.
* ''VideoGame/{{Titanfall}}'': Features the Smart Pistol [=MK5=] which can automatically track five targets with bullets that {{Robotech|ing}}. It is difficult to lock onto pilots due to their movement speed, but ''very'' good for taking out Spectres and Grunts.

to:

* In ''Dead Target'' ''VideoGame/DeadTarget'' and other games from VNG Game Studios or FT Games, one recurring weapon is the [=AI AS50=] which looks like a an even more futuristic version of the [=FN F2000=] complete with various computer modules. The [=AI AS50=] has a target sight that generates a huge box. Any target within that targeting box can be locked on, with up to the 1st three in a group. Once locked on, a single pull of the trigger will fire 3 seeking bullets that will spread out (against a single target, they'll all hit for massive damage) to find their targets - -- reliably striking them in the head. For ''Dead Target'', there's also a futurized version of the FIM-92 Stinger which will lock on to many targets to do a MacrossMissileMassacre with the huge payload of missiles it carries.
* ''VideoGame/{{Titanfall}}'': Features the ''VideoGame/DeepRockGalactic'': The LOK-1 Smart Pistol [=MK5=] which can Rifle, available for the Engineer, comes with useful AI detection and guidance that immediately pinpoints threats in its visual range, assigns them individual bullets, and [[HomingProjectile steers them into the target once fired]], stopping the barrage automatically track five if it runs out. One additional upgrade even prioritizes injured bugs and automatically knows how many bullets will kill a particular target.
* In ''VideoGame/EscapeFromButcherBay'', the prison guards use biometrically locked weapons. When Riddick is escaping, he finds the mainframe and gives himself weapon privileges. Additionally, most of the weapons have an ammo indicator and a LaserSight or flashlight, befitting a game with [[DiegeticInterface almost no heads-up display]].
* Bit Monster's ''VideoGame/GunnerZ'' has the VX-202 Smart Gun. In its basic design, it generates a fairly big targeting window that you can move around. Enemies in the targeting window will then cause the Smart Gun to automatically aim at them and you can then shoot. With its great accuracy and low recoil, it's almost guaranteed a successful hit with misses coming from the weapon not being {{hitscan}}. With upgrades, the Smart Gun can acquire
targets quicker and the targeting window grows significantly larger. Despite doing less damage than your starting .50 calibre machine gun, because of its accuracy and target acquisition -- the 5.56mm Smart Gun is often the superior weapon.
* In ''VideoGame/HomefrontTheRevolution'', the KPA weapons are biometrically secured and the resistance, including the player, must make do
with bullets that {{Robotech|ing}}. It is difficult to lock onto pilots due to their movement speed, but ''very'' good for taking out Spectres and Grunts.traditional weapons.



* Quite a few guns in ''VideoGame/Borderlands2'' and ''VideoGame/BorderlandsThePreSequel'' have artificial intelligence. There's a shotgun that can be loaded with the A.I. core of Hyperion loader #1340, The Morningstar sniper rifle, The Bane, the [[ClusterFBomb foul-mouthed]] Boganella, among others.
** In [[Videogame/Borderlands3 the third game]], Atlas returns as a gun manufacturer with their new niche being that their bullets can track and home onto targets.



** ''VideoGame/MetalGearRisingRevengeance'': Jetstream Sam's custom [[{{Vibroweapon}} High-Frequency Blade]] is a smart ''sword'' -- its functions are ID-locked to his biometrics, meaning that in the hands of a thief it won't be any better than a mundane weapon. [[spoiler:This is why Raiden can't use the sword after killing Sam and taking it from him. Unbeknownst to Raiden, however, Sam set the ID-lock to deactivate a couple hours after his death, allowing Raiden to use Sam's sword in time to defeat the FinalBoss.]]
* In ''VideoGame/HomefrontTheRevolution'', the KPA weapons are biometrically secured and the resistance, including the player, must make do with traditional weapons.
* In ''VideoGame/EscapeFromButcherBay'', the prison guards use biometrically locked weapons. When Riddick is escaping, he finds the mainframe and gives himself weapon privileges. Additionally, most of the weapons have an ammo indicator and a LaserSight or flashlight, befitting a game with [[DiegeticInterface almost no heads up display]].
* A smart gun shows up in the ''Franchise/AlienVsPredator'', where it combines [[{{BFG}} high damage]], [[MoreDakka high rate of fire]], and computer-assisted aiming that makes it great at splatting [[DemonicSpiders Facehuggers]] before they get into FaceFullOfAlienWingWong range. Downsides include being TooAwesomeToUse, eating through ammo in a flash, or depending on the game being so bulky that your character can't run while carrying it.
* Shown in ''VideoGame/AliensColonialMarines'' as the game's equivalent of LMG, only with higher damage, relatively lower rate of fire, lack of recoil, and auto-targeting system basically making it an aimbot. To keep it from being a GameBreaker, the weapon can't be reloaded and must be discarded after emptying the rounds.
* Bit Monster's ''Gunner Z'' has the VX-202 Smart Gun. In its basic design, it generates a fairly big targeting window that you can move around. Enemies in the targeting window will then cause the Smart Gun to automatically aim at them and you can then shoot. With its great accuracy and low recoil, it's almost guaranteed a successful hit with misses coming from the weapon not being {{hitscan}}. With upgrades, the Smart Gun can acquire targets quicker and the targeting window grows significantly larger. Despite doing less damage than your starting .50 calibre machine gun, because of its accuracy and target acquisition - the 5.56mm Smart Gun is often the superior weapon.
* ''VideoGame/Cyberpunk2077'' brings us the "smart"-class of weapons, which cover this trope: Smart weapons fire small rocket-propelled darts that track into enemies that are highlighted by the shooter, making them capable of hitting targets from ''around'' cover or hitting fast-moving targets, along with making headshots almost ''too'' easy. They do, however, come with their downsides: for one, their projectile speed is slower, you can't put external mods (such as silencers) on them, they require a rather expensive implant that takes up your only hand slot, and certain enemies can counter the smart-aiming system, causing the projectiles to go off in random directions and rendering the weapon practically useless against them.
** One specific smartgun, named "Skippy", has a fairly advanced and somewhat quirky AI that talks back at you and sometimes fires without user input or intentionally misses. In particular he has two modes called "Puppy-Loving Pacifist" and "Stone-Cold Killer", where he aims for limbs or heads respectively, and permanently switches modes after 50 kills.
* ''VideoGame/DeepRockGalactic'': The LOK-1 Smart Rifle, available for the Engineer, comes with useful AI detection and guidance that immediately pinpoints threats in its visual range, assigns them individual bullets, and [[HomingProjectile steers them into the target once fired]], stopping the barrage automatically if it runs out. One additional upgrade even prioritizes injured bugs and automatically knows how many bullets will kill a particular target.

to:

** ''VideoGame/MetalGearRisingRevengeance'': In ''VideoGame/MetalGearRisingRevengeance'', Jetstream Sam's custom [[{{Vibroweapon}} High-Frequency Blade]] is a smart ''sword'' -- its functions are ID-locked to his biometrics, meaning that in the hands of a thief it won't be any better than a mundane weapon. [[spoiler:This is why Raiden can't use the sword after killing Sam and taking it from him. Unbeknownst to Raiden, however, Sam set the ID-lock to deactivate a couple hours after his death, allowing Raiden to use Sam's sword in time to defeat the FinalBoss.]]
* In ''VideoGame/HomefrontTheRevolution'', the KPA weapons are biometrically secured and the resistance, including the player, must make do with traditional weapons.
* In ''VideoGame/EscapeFromButcherBay'', the prison guards use biometrically locked weapons. When Riddick is escaping, he finds the mainframe and gives himself weapon privileges. Additionally, most of the weapons have an ammo indicator and a LaserSight or flashlight, befitting a game with [[DiegeticInterface almost no heads up display]].
* A smart gun shows up in the ''Franchise/AlienVsPredator'', where it combines [[{{BFG}} high damage]], [[MoreDakka high rate of fire]], and computer-assisted aiming that makes it great at splatting [[DemonicSpiders Facehuggers]] before they get into FaceFullOfAlienWingWong range. Downsides include being TooAwesomeToUse, eating through ammo in a flash, or depending on the game being so bulky that your character can't run while carrying it.
* Shown in ''VideoGame/AliensColonialMarines'' as the game's equivalent of LMG, only with higher damage, relatively lower rate of fire, lack of recoil, and auto-targeting system basically making it an aimbot. To keep it from being a GameBreaker, the weapon can't be reloaded and must be discarded after emptying the rounds.
* Bit Monster's ''Gunner Z'' has the VX-202 Smart Gun. In its basic design, it generates a fairly big targeting window that you can move around. Enemies in the targeting window will then cause
''VideoGame/{{Titanfall}}'': Features the Smart Gun to Pistol [=MK5=] which can automatically aim at them and you can then shoot. With its great accuracy and low recoil, it's almost guaranteed a successful hit with misses coming from the weapon not being {{hitscan}}. With upgrades, the Smart Gun can acquire track five targets quicker and the targeting window grows significantly larger. Despite doing less damage than your starting .50 calibre machine gun, because of its accuracy and target acquisition - the 5.56mm Smart Gun is often the superior weapon.
* ''VideoGame/Cyberpunk2077'' brings us the "smart"-class of weapons, which cover this trope: Smart weapons fire small rocket-propelled darts that track into enemies that are highlighted by the shooter, making them capable of hitting targets from ''around'' cover or hitting fast-moving targets, along
with making headshots almost ''too'' easy. They do, however, come with their downsides: for one, their projectile speed is slower, you can't put external mods (such as silencers) on them, they require a rather expensive implant that takes up your only hand slot, and certain enemies can counter the smart-aiming system, causing the projectiles to go off in random directions and rendering the weapon practically useless against them.
** One specific smartgun, named "Skippy", has a fairly advanced and somewhat quirky AI that talks back at you and sometimes fires without user input or intentionally misses. In particular he has two modes called "Puppy-Loving Pacifist" and "Stone-Cold Killer", where he aims for limbs or heads respectively, and permanently switches modes after 50 kills.
* ''VideoGame/DeepRockGalactic'': The LOK-1 Smart Rifle, available for the Engineer, comes with useful AI detection and guidance that immediately pinpoints threats in its visual range, assigns them individual bullets, and [[HomingProjectile steers them into the target once fired]], stopping the barrage automatically if it runs out. One additional upgrade even prioritizes injured bugs and automatically knows how many
bullets will kill a particular target.that {{Robotech|ing}}. It is difficult to lock onto pilots due to their movement speed, but ''very'' good for taking out Spectres and Grunts.



[[folder:Webcomics]]
* ''Webcomic/SchlockMercenary'': Most of the guns the company uses are these. They switch between at least two ammunition types, fold away for easy concealment and storage, and have holographic sights that can easily compensate for local gravity (weird gravity plus a rotating reference frame is usually too much for them, though). Schlock's [[PlasmaCannon plasgun]] is the primary exception, being little more than a fusion generator with a trigger. It's repeatedly referred to as an obsolete antique.
[[/folder]]



* ''Webcomic/SchlockMercenary'': Most of the guns the company uses are these. They switch between at least two ammunition types, fold away for easy concealment and storage, and have holographic sights that can easily compensate for local gravity (weird gravity plus a rotating reference frame is usually too much for them, though). Schlock's [[PlasmaCannon plasgun]] is the primary exception, being little more than a fusion generator with a trigger. It's repeatedly referred to as an obsolete antique.



* ''WesternAnimation/{{Reboot}}'': The third season introduced [[spoiler:Enzo]] Matrix's gun, [[ADogNamedDog Gun]], which can take verbal commands, fly independently, plant tracking devices, interface with cyborg implants, and has multiple firing modes.

to:

* ''WesternAnimation/{{Reboot}}'': The third season introduced of ''WesternAnimation/ReBoot'' introduces [[spoiler:Enzo]] Matrix's gun, [[ADogNamedDog Gun]], which can take verbal commands, fly independently, plant tracking devices, interface with cyborg implants, and has multiple firing modes.



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Expanding this point/giving both sides a fair shake


* Such systems for personal firearms are occasionally pushed for by gun control advocates but have many downsides and are always rejected by police, military, and civilian gun owners as a firearm above all things needs to be reliable at all times. Biometrics that don't work because your hands are dirty or a gun that doesn't fire because the batteries went dead would likely get the user killed in a situation when they really need it to work. Thus far, the best security solution has proven to be [[MundaneSolution a simple mechanical lock of some sort]].

to:

* Such There is some debate in the United States over whether such systems would be viable for personal firearms are occasionally pushed for by firearms. People who support smart guns (which include many gun control advocates but have many downsides groups and a few law enforcement organizations) argue that giving guns authentication systems will reduce gun deaths, a not entirely unreasonable conclusion given that a lot of gun-related deaths in the US are always rejected by police, military, due to kids and people otherwise unfamiliar with UsefulNotes/GunSafety getting a hold of an unsecured firearm and accidentally shooting themselves (e.g. a child finding their parents' gun and playing with it thinking it's a toy, only to unintentionally fire it). They also believe the technology will prevent the possibility of someone stealing a gun and [[HoistByHisOwnPetard using it against the owner]] (whether a law enforcement officer or private individual). People who oppose smart guns (often civilian gun owners as owner groups and again a firearm above all things needs to be reliable at all times. Biometrics that few law enforcement organizations--the latter are somewhat split about the issue) feel the drawbacks outweigh the benefits. They don't work because your hands are dirty or like that idea of not being able to use a gun that doesn't fire because the batteries for the authentication system went dead or the biometrics acted up, especially in situations where a few seconds of delay can mean the difference between life and death. Even if such failures were relatively rare, many of them would likely get still a prefer a gun that works 100% of the user killed in a situation when they really need it to work.time instead of 99%. Thus far, the best security solution has proven to be [[MundaneSolution a simple mechanical lock of some sort]].
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* In ''WebOriginal/OrionsArm'', there are numerous examples of weapons with AI controls and other functions. In the story [[http://www.orionsarm.com/xcms.php?r=oa-story&story=dr_yes_jolonah "Yes Jolonah, there is a Hell"]], one of the Queen of Pain's Collectors gives Jolonah a pistol and the choice between killing himself then and there, and eternal torment in the Queen's bowels. He tries to TakeAThirdOption and shoot the Collector, but finds the gun was programmed to only shoot him.

to:

* In ''WebOriginal/OrionsArm'', ''Website/OrionsArm'', there are numerous examples of weapons with AI controls and other functions. In the story [[http://www.orionsarm.com/xcms.php?r=oa-story&story=dr_yes_jolonah "Yes Jolonah, there is a Hell"]], one of the Queen of Pain's Collectors gives Jolonah a pistol and the choice between killing himself then and there, and eternal torment in the Queen's bowels. He tries to TakeAThirdOption and shoot the Collector, but finds the gun was programmed to only shoot him.

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* A one-shot criminal that appears in the Creator/DarkHorseComics ''ComicBook/DirtyPair'' arc "Run From The Future" has a Smart Gun that thinks for itself a la ''Buck Godot''... and the gun is a TriggerHappy psychopath that (by the time of the comic) has managed to smooth-talk the criminal that carries it into killing about 200-plus people in QuickDraw rampages.

to:

* A one-shot criminal that who appears in the Creator/DarkHorseComics ''ComicBook/DirtyPair'' ''Literature/DirtyPair'' arc "Run From The from the Future" has a Smart Gun that thinks for itself a la ''Buck Godot''... and the gun is a TriggerHappy psychopath that (by the time of the comic) has managed to smooth-talk the criminal that who carries it into killing about 200-plus people in QuickDraw rampages.



* ''VideoGame/MetalGearSolid2SonsOfLiberty'' uses this as the explanation for why Raiden cannot simply scoop up enemy weapons and immediately use them as part of his own arsenal. The weapons are [[LoyalPhlebotinum keyed to authorized users]] based on {{nanomachines}} injected into their bloodstream. By ''VideoGame/MetalGearSolid4GunsOfThePatriots'', they've become so commonplace that Solid Snake can no longer rely on the OnSiteProcurement that helped him in the past. Instead, he needs to funnel enemy weapons back to the arms dealer, Drebin, who can get around the lock out, and resupply Snake for a fee.

to:

* ''VideoGame/MetalGear'':
**
''VideoGame/MetalGearSolid2SonsOfLiberty'' uses this as the explanation for why Raiden cannot simply scoop up enemy weapons and immediately use them as part of his own arsenal. The weapons are [[LoyalPhlebotinum keyed to authorized users]] based on {{nanomachines}} injected into their bloodstream. By ''VideoGame/MetalGearSolid4GunsOfThePatriots'', they've become so commonplace that Solid Snake can no longer rely on the OnSiteProcurement that helped him in the past. Instead, he needs to funnel enemy weapons back to the arms dealer, Drebin, who can get around the lock out, and resupply Snake for a fee.

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Biofire released their smart gun


** In the years following the iP1's release, a handful of startups popped up claiming to make their own versions of this trope. One of these, Lode Star Works, says it's making what it calls a "personalized gun" with multiple possible options for securing it, such as a smartphone app, a RFID in a bracelet/ring like the iP1, and the classic fingerprint authentication seen in fiction. Another company, Biofire, purports to also be making a gun equipped with a fingerprint sensor for security. As none of these have yet to actually release anything, only time will tell as to how the good the actual product will be and whether they'll overcome the problems the iP1 suffers.

to:

** In the years following the iP1's release, a handful of startups popped up claiming to make their own versions of this trope. One of these, Lode Star Works, says it's making what it calls a "personalized gun" with multiple possible options for securing it, such as a smartphone app, a RFID in a bracelet/ring like the iP1, and the classic fingerprint authentication seen in fiction. Another company, Biofire, purports to also be making a
* Biofire in April 2023 released their long in development gun, aptly titled [[ExactlyWhatItSaysOnTheTin The Biofire Smart Gun]]. The
gun equipped with a authenticates using multiple redundant systems, and then further has the equivalent of an early smart phone's worth of equipment in it to tell when the gun leaves the hand it was authenticated in. Notably it solves the issues that plagued fingerprint sensor for security. As none of these have yet to actually release anything, only time will tell as to how authentication guns by also having a camera mounted at the good rear of the actual product will be and whether they'll overcome gun to scan the problems the iP1 suffers. user's face, with either mechanism able to confirm an authorized user.
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* ''VideoGame/MetalGearSolid2'' uses this as the explanation for why Raiden cannot simply scoop up enemy weapons and immediately use them as part of his own arsenal. The weapons are [[LoyalPhlebotinum keyed to authorized users]] based on {{nanomachines}} injected into their bloodstream. By ''VideoGame/MetalGearSolid4'', they've become so commonplace that Solid Snake can no longer rely on the OnSiteProcurement that helped him in the past. Instead, he needs to funnel enemy weapons back to the arms dealer, Drebin, who can get around the lock out, and resupply Snake for a fee.

to:

* ''VideoGame/MetalGearSolid2'' ''VideoGame/MetalGearSolid2SonsOfLiberty'' uses this as the explanation for why Raiden cannot simply scoop up enemy weapons and immediately use them as part of his own arsenal. The weapons are [[LoyalPhlebotinum keyed to authorized users]] based on {{nanomachines}} injected into their bloodstream. By ''VideoGame/MetalGearSolid4'', ''VideoGame/MetalGearSolid4GunsOfThePatriots'', they've become so commonplace that Solid Snake can no longer rely on the OnSiteProcurement that helped him in the past. Instead, he needs to funnel enemy weapons back to the arms dealer, Drebin, who can get around the lock out, and resupply Snake for a fee.
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None


* ''Film/Blade1998'': Blade's blade has blades... that pop out from the handle and turn the hand of the person holding it to hamburger meat if one doesn't disable the safety.

to:

* ''Film/Blade1998'': Blade's blade has blades... that pop out from the handle and turn the hand of the person holding it to into hamburger meat if one doesn't disable the safety.
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** One specific smartgun, named "Skippy", has a fairly advanced and somewhat quirky AI that talks back at you and sometimes fires without user input or intentionally misses. In particular he has two modes called "Puppy-Loving Pacifist" and "Stone-Cold Killer", where he aims for limbs or heads respectively, and permanently switches modes after 50 kills.
Is there an issue? Send a MessageReason:


* ''Machinima/RedVsBlue'' has [[{{Cloudcuckoolander}} Caboose]]'s [[RobotBuddy pet mech/robot]] Freckles. After Freckles' body has been destroyed, all that was left of him is his primary storage unit, given to Wash and subsequently Caboose to hold on to by Locus. Soon, Freckles gets handed off to [[MadDoctor Dr. Grey]] to remove a tracking beacon and is placed in Caboose's assault rifle. [[TeamKiller Due to a series of mistakes made by Caboose in the past,]] she has given Freckles full control of Caboose's rifle, including the safety. If anyone pulls the trigger it makes a fun party sound and shoots confetti. The only time it can be used as an actual gun is if Freckles willingly aims and fires.

to:

* ''Machinima/RedVsBlue'' ''WebAnimation/RedVsBlue'' has [[{{Cloudcuckoolander}} Caboose]]'s [[RobotBuddy pet mech/robot]] Freckles. After Freckles' body has been destroyed, all that was left of him is his primary storage unit, given to Wash and subsequently Caboose to hold on to by Locus. Soon, Freckles gets handed off to [[MadDoctor Dr. Grey]] to remove a tracking beacon and is placed in Caboose's assault rifle. [[TeamKiller Due to a series of mistakes made by Caboose in the past,]] she has given Freckles full control of Caboose's rifle, including the safety. If anyone pulls the trigger it makes a fun party sound and shoots confetti. The only time it can be used as an actual gun is if Freckles willingly aims and fires.
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* ''Film/Blade1998'': Blade's blade has blades... that pop out from the handle if one doesn't disable the safety.

to:

* ''Film/Blade1998'': Blade's blade has blades... that pop out from the handle and turn the hand of the person holding it to hamburger meat if one doesn't disable the safety.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


** The IWS, or Integrated Weapon System, takes this UpToEleven. Smart enough to make an Intelligent Gun look like a potted plant, it is a suit of PoweredArmor designed to accommodate all of a fighter's combat needs in one piece of gear. Among its countless features (including adaptive camouflage and a smart pharmaceutical synthesizer which ''makes up new combat drugs on the fly'' for maximum effect), the suit has a built-in caseless machinegun on an articulated "arm" coming out of the shoulder. A literal "smart weapon", this gun can be given orders via the suit's neural link, including "just fire at everything without the right IFF tag", and is flexible, accurate and smart enough to land ''80 headshots per second'' against targets in a 360 degrees circle around the suit. And if you thought the standard Intelligent Guns were expensive, [[CrackIsCheaper the IWS makes them look like cheap Trabants in terms of base price, unfortunately]]. While it can turn a person into a literal one-man army, a single IWS costs as much as a stealth bomber and [[AwesomeButImpractical there are few, if any situations in which deploying it wouldn't be less efficient than deploying the amount of men and hardware which could be used for the equivalent price]].

to:

** The IWS, or Integrated Weapon System, takes this UpToEleven. Smart is smart enough to make an Intelligent Gun look like a potted plant, it is a suit of PoweredArmor designed to accommodate all of a fighter's combat needs in one piece of gear. Among its countless features (including adaptive camouflage and a smart pharmaceutical synthesizer which ''makes up new combat drugs on the fly'' for maximum effect), the suit has a built-in caseless machinegun on an articulated "arm" coming out of the shoulder. A literal "smart weapon", this gun can be given orders via the suit's neural link, including "just fire at everything without the right IFF tag", and is flexible, accurate and smart enough to land ''80 headshots per second'' against targets in a 360 degrees circle around the suit. And if you thought the standard Intelligent Guns were expensive, [[CrackIsCheaper the IWS makes them look like cheap Trabants in terms of base price, unfortunately]]. While it can turn a person into a literal one-man army, a single IWS costs as much as a stealth bomber and [[AwesomeButImpractical there are few, if any situations in which deploying it wouldn't be less efficient than deploying the amount of men and hardware which could be used for the equivalent price]].
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Watched again after a long time

Added DiffLines:

[[folder:Western Animation]]
* ''WesternAnimation/{{Reboot}}'': The third season introduced [[spoiler:Enzo]] Matrix's gun, [[ADogNamedDog Gun]], which can take verbal commands, fly independently, plant tracking devices, interface with cyborg implants, and has multiple firing modes.
[[/folder]]

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->''Weapon License upgraded for the LOK-1 Smart Rifle, our smartest weapon to date. Less time thinking means more time working. You're welcome!''
-->-- '''MissionControl''', ''Videogame/DeepRockGalactic''

to:

->''Weapon ->''"Weapon License upgraded for the LOK-1 Smart Rifle, our smartest weapon to date. Less time thinking means more time working. You're welcome!''
welcome!"''
-->-- '''MissionControl''', ''Videogame/DeepRockGalactic''
''VideoGame/DeepRockGalactic''



[[folder: Anime and Manga ]]

* Almost all mages in the ''Franchise/LyricalNanoha'' franchise use so-called "Devices"--magical computers that function as weapons in combat and as universal tools during downtime. Some (but not all) of them even have artificially intelligent personalities, allowing them to act independently of their wielders in combat. Teana Lanster's Device, for instance, consists of a [[GunsAkimbo pair of handguns]], but out of combat, she uses it akin to a personal laptop.
* In ''Anime/PsychoPass'' a future Japan has developed a system to qualify a persons emotional state, personality profile, and likeliness to commit a crime, this system connects to a series of nifty pistols called ''[[NamesToRunAwayFromReallyFast Dominators]]''. Smart guns with the ability to stun or liquefy failing targets but with a very inconvenient TransformationSequence in-between safe and fire.
* ''Project Itoh: Genocidal Organ''. The protagonist assumes the men following him are intelligence agents when one is carrying the fingerprint-safety version of a firearm.

to:

[[folder: Anime [[folder:Anime and Manga ]]

Manga]]
* Almost all mages in the ''Franchise/LyricalNanoha'' franchise use so-called "Devices"--magical "Devices", magical computers that function as weapons in combat and as universal tools during downtime. Some (but not all) of them even have artificially intelligent personalities, allowing them to act independently of their wielders in combat. Teana Lanster's Device, for instance, consists of a [[GunsAkimbo pair of handguns]], but out of combat, she uses it akin to a personal laptop.
* In ''Anime/PsychoPass'' ''Anime/PsychoPass'', a future Japan has developed a system to qualify a persons person's emotional state, personality profile, and [[PrecrimeArrest likeliness to commit a crime, this crime]]. This system connects to a series of nifty pistols called ''[[NamesToRunAwayFromReallyFast Dominators]]''. Smart [[NamesToRunAwayFromReallyFast Dominators]], smart guns with the ability to stun or liquefy failing targets but with a very inconvenient TransformationSequence in-between in between safe and fire.
* ''Project Itoh: Genocidal Organ''. The protagonist assumes the men following him are intelligence agents when one is carrying the fingerprint-safety version of a firearm.
fire.



[[folder: Comic Books ]]

to:

[[folder: Comic Books ]]
[[folder:Comic Books]]



* In ''ComicBook/AlbedoErmaFelnaEDF'' civilian guns have cameras that record everything they shoot.
* ''ComicBook/BuckGodotZapGunForHire'' has guns that are [[http://www.airshipentertainment.com/buckcomic.php?date=20070201 outright sentient]]

to:

* In ''ComicBook/AlbedoErmaFelnaEDF'' ''ComicBook/AlbedoErmaFelnaEDF'', civilian guns have cameras that record everything they shoot.
* ''ComicBook/BuckGodotZapGunForHire'' has guns that are [[http://www.airshipentertainment.com/buckcomic.php?date=20070201 outright sentient]]sentient]].



* ''ComicBook/JudgeDredd'''s Lawgiver pistol is a [[TropeCodifier classic example]] of this trope. It can fire seven types of bullets (regular, armor piercing, ricochet, incendiary, grenade, high explosive, and heat seeker), has a stun function and will explode if anyone but its authorized user attempts to use it.

to:

* ''ComicBook/JudgeDredd'''s Lawgiver pistol is a [[TropeCodifier classic example]] of this trope. It can fire seven types of bullets (regular, armor piercing, ricochet, incendiary, grenade, high explosive, and heat seeker), has a stun function and [[LoyalPhlebotinum will explode if anyone but its authorized user attempts to use it.
it]].



[[folder: Fan Works ]]

to:

[[folder: Fan Works ]][[folder:Fan Works]]



-->"No smart weapons!" cried Proton. Albert Einstein had once said that regardless of what weapons were used to fight the next world war, the following war would be fought with sticks and stones. His prediction turned out to be unerringly true — as armies became equipped with weapons so intelligent they negotiated their own truce, and the opposing soldiers had to resort to bashing each other with the nearest blunt object.

to:

-->"No smart weapons!" cried Proton. Albert Einstein had once said that regardless of what weapons were used to fight the next world war, the following war would be fought with sticks and stones. His prediction turned out to be unerringly true -- as armies became equipped with weapons so intelligent they negotiated their own truce, and the opposing soldiers had to resort to bashing each other with the nearest blunt object.



[[folder: Film - Live Action ]]

* In 2007's ''Film/TheLastSentinel'' featuring Katee Sackhoff the main character carries a sapient talking rifle.
* ''Film/JudgeDredd''. All Judges have a Lawgiver II pistol. Its ammunition type can be changed by verbal command, it repeats back any ammo-change orders, it stores a DNA sample from anyone who uses it, and it electrocutes any unauthorized person who tries to use it.

to:

[[folder: Film - [[folder:Film -- Live Action ]]

Action]]
* In 2007's ''Film/TheLastSentinel'' featuring Katee Sackhoff ''Film/TheLastSentinel'': Angel, Tallis' assault rifle, has self-aware A.I. and helps Tallis with tactical support. Colonel Norton's minigun has a similar system and Tallis uses it in the main character carries final battle by setting it up as a sapient talking rifle.
SentryGun and asking it to blow away as many hostiles as it can as a distraction.
* ''Film/JudgeDredd''. ''Film/JudgeDredd'': All Judges have a Lawgiver II pistol. Its ammunition type can be changed by verbal command, it repeats back any ammo-change orders, it stores a DNA sample from anyone who uses it, and it electrocutes any unauthorized person who tries to use it.



* ''Film/JamesBond''
** In ''Film/{{Skyfall}}'', Q equips Film/JamesBond with a version of his trademark Walther PPK semiautomatic that features a biometric trigger lock. It won't fire unless the handprint sensor verifies that Bond is the one holding it. Which [[ChekhovsGun as you might expect]] comes in handy when a {{mook}} gets his hand on the weapon.

to:

* ''Film/JamesBond''
''Film/JamesBond'':
** One of the gadgets that Q brings to [[BananaRepublic Isthmus]] in ''Film/LicenceToKill'' is a SniperRifle [[ScaramangaSpecial disguised as camera parts]]. The grip has a fingerprint sensor that [[LoyalPhlebotinum allows only Bond to fire it]], as one of the ninjas assigned to take out Bond discovers.
** In ''Film/{{Skyfall}}'', Q equips Film/JamesBond Bond with a version of his trademark Walther PPK semiautomatic that features a biometric trigger lock. [[LoyalPhlebotinum It won't fire unless the handprint sensor verifies that Bond is the one holding it. Which [[ChekhovsGun it]], which ([[ChekhovsGun as you might expect]] expect]]) comes in handy when a {{mook}} {{mook|s}} gets his hand on the weapon.



** One of the gadgets Q brings to [[BananaRepublic Isthmus]] in ''Film/LicenceToKill'' is a SniperRifle [[ScaramangaSpecial disguised as camera parts]]. The grip has a fingerprint sensor that allows only Bond to fire it, as one of the ninjas assigned to take out Bond discovers.
* In ''Film/ShootEmUp'', assassin Mr. Hertz equips his men with pistols equipped with thumbprint sensors. [[spoiler:Mr. Smith gets around it by cutting off a {{mook}}'s hand.]]

to:

** One of the gadgets Q brings to [[BananaRepublic Isthmus]] in ''Film/LicenceToKill'' is a SniperRifle [[ScaramangaSpecial disguised as camera parts]]. The grip has a fingerprint sensor that allows only Bond to fire it, as one of the ninjas assigned to take out Bond discovers.
* In ''Film/ShootEmUp'', assassin Mr. Hertz equips his men with pistols equipped with thumbprint sensors. [[spoiler:Mr. Smith gets around it by cutting off a {{mook}}'s {{mook|s}}'s hand.]]



* In ''Film/LostInSpace'' the guns have voice locks to restrict their use to authorized personnel only. Dr. Smith has to convince Will to say "enable gun for all users" before he can take the gun.

to:

* In ''Film/LostInSpace'' ''Film/LostInSpace'', the guns have voice locks to restrict their use to authorized personnel only. Dr. Smith has to convince Will to say "enable gun for all users" before he can take the gun.



* ''Film/{{Blade}}'': Blade's blade has blades ... that pop out from the handle if one doesn't disable the safety.
* ''Film/{{Runaway}}''. As well as his {{Killer Robot}}s, [[MadScientist Dr. Luther]] invents (and uses) a pistol firing projectiles that act like a tiny guided missiles, homing in on an individual's thermal signature.
-->'''Sgt. James:''' This is a police nightmare. We used to worry about terrorists getting A-bombs? [[NewTechnologyIsEvil The real problem is this microelectronics stuff.]] I mean, a ''smart bullet?''

to:

* ''Film/{{Blade}}'': ''Film/Blade1998'': Blade's blade has blades ...blades... that pop out from the handle if one doesn't disable the safety.
* ''Film/{{Runaway}}''. ''Film/{{Runaway}}'': As well as his {{Killer Robot}}s, [[MadScientist Dr. Luther]] invents (and uses) a pistol firing projectiles that act like a tiny guided missiles, homing in on an individual's thermal signature.
-->'''Sgt. James:''' This is a police nightmare. We used to worry about terrorists getting A-bombs? [[NewTechnologyIsEvil The real problem is this microelectronics stuff.]] stuff]]. I mean, a ''smart bullet?''
bullet?''



[[folder: Literature ]]

* ''Literature/AgainstADarkBackground'': Reacquiring a Lazy Gun, a whimsical gun smarter than some of its users, drives the plot. Basically, a Lazy Gun has unexplained RealityWarper powers and, when something is in its sights and the trigger is pulled, something will happen that destroys the object, almost no matter how big it is. (It didn't work on a sun - instead, it took out the person trying to fire it at said sun, doing the world a massive favour.) Also, they don't want to be taken apart and studied. Don't try it. Oh, and they weigh three times as much when upside down as they do when right-way-up - which is only a ''minor'' bit of weirdness when set against the rest of their abilities, which include possibly communicating with the main character through her dreams and possessing something alarmingly like a capricious sense of humour.
* In ''Literature/OldMansWar'' the Colonial Marines' weapons are biometrically locked, computer-controlled and programmable, and use {{nanomachines}} for ammunition which allows them to go from [[MoreDakka assault rifle]] to [[FireBreathingWeapon flamethrower]] with a command. In one instance the MonsterOfTheWeek has equipped itself with personal DeflectorShields, which viewpoint character John Perry defeats by programming his gun to fire {{Double Tap}}s.
* Any weapon with "Intellectual Circuitry" from ''Literature/LineOfDelirium'' such as the Argument 17 or the [[SwissArmyGun polycharger]] Argument 36.
* The guns sold AE van Vogt's ''The Weapon Shops of Isher'' are smart weapons than can only be used for self-defense, suicide, or legitimate (as defined by the Weapon Shops) hunting. Although a few special agents have "unlimited special" guns that don't have the "self-defense only" limit built in.
* Creator/LarryNiven's short story "Literature/TheSoftWeapon". An alien espionage device is a SwissArmyWeapon that can change into various forms, including a sonic stunner, a monofilament sword and a total conversion beam. One of the forms is a computer that can communicate with its possessor.
* A subplot in the Literature/DoctorWhoNewAdventures novel ''Cat's Cradle: Warhead'' involves a police officer field-testing an experimental smart gun, which has a status display screen and proves to be able to target and fire itself. It is eventually revealed to have a complete personality created by BrainUploading another police officer, and various quirks it displayed through the novel were attempts by this personality to communicate beyond the limited repertoire of gun-related information the gun's systems were designed to permit.

to:

[[folder: Literature ]]

[[folder:Literature]]
* ''Literature/AgainstADarkBackground'': Reacquiring a Lazy Gun, a whimsical gun smarter than some of its users, drives the plot. Basically, a Lazy Gun has unexplained RealityWarper powers and, when something is in its sights and the trigger is pulled, something will happen that destroys the object, almost no matter how big it is. (It didn't work on a sun - -- instead, it took out the person trying to fire it at said sun, doing the world a massive favour.favor.) Also, they don't want to be taken apart and studied. Don't try it. Oh, and they weigh three times as much when upside down as they do when right-way-up - -- which is only a ''minor'' bit of weirdness when set against the rest of their abilities, which include possibly communicating with the main character through her dreams and possessing something alarmingly like a capricious sense of humour.
humor.
* In ''Literature/OldMansWar'' ''Literature/OldMansWar'', the Colonial Marines' weapons are biometrically locked, computer-controlled and programmable, and use {{nanomachines}} for ammunition which allows them to go from [[MoreDakka assault rifle]] to [[FireBreathingWeapon flamethrower]] with a command. In one instance the MonsterOfTheWeek has equipped itself with personal DeflectorShields, which viewpoint character John Perry defeats by programming his gun to fire {{Double Tap}}s.
* Any weapon with "Intellectual Circuitry" "intellectual circuitry" from ''Literature/LineOfDelirium'' ''Literature/LineOfDelirium'', such as the Argument 17 or the [[SwissArmyGun polycharger]] Argument 36.
* The guns sold AE van Vogt's in Creator/AEVanVogt's ''The Weapon Shops of Isher'' are smart weapons than can only be used for self-defense, suicide, or legitimate (as defined by the Weapon Shops) hunting. Although a few special agents have "unlimited special" guns that don't have the "self-defense only" limit built in.
* Creator/LarryNiven's In the ''Literature/KnownSpace'' short story "Literature/TheSoftWeapon". An "The Soft Weapon", an alien espionage device is a SwissArmyWeapon that can change into various forms, including a sonic stunner, a monofilament sword and a total conversion beam. One of the forms is a computer that can communicate with its possessor.
* A subplot in the Literature/DoctorWhoNewAdventures ''Literature/DoctorWhoNewAdventures'' novel ''Cat's Cradle: Warhead'' involves a police officer field-testing an experimental smart gun, which has a status display screen and proves to be able to target and fire itself. It is eventually revealed to have a complete personality created by BrainUploading another police officer, and various quirks it displayed through the novel were attempts by this personality to communicate beyond the limited repertoire of gun-related information the gun's systems were designed to permit.



* David Gunn's ''Death's Head'' series has protagonist Sven Tveskog's [=SIG-37=], a HandCannon with a true A.I. that can select various ammo types for Sven, aid in targetting enemies and fire a built-in PlasmaCannon for harder targets. The SIG will also [[RobotBuddy offer conversation, tactical advice and whatnot]]. It also freaked out when it was given a poor paint job.
* The titular gift in ''A Gift from the Culture'' (from Literature/TheStateOfTheArt) is LPP-91, a Light Plasma Projector, "peace" rated weapon, not suited for full battle use. Fabricated by the Literature/TheCulture, it has a .1 intelligence value, self-aiming, voice controls, auditory and holographic interfaces. An epidermal gene analysis to ensure only Culture genofixed individuals can activate it. The gun was designed to irreversibly disable itself if an attempt to dismantle it was made.

to:

* David Gunn's ''Death's Head'' series has protagonist Sven Tveskog's [=SIG-37=], SIG-37, a HandCannon with a true A.I. that can select various ammo types for Sven, aid in targetting enemies and fire a built-in PlasmaCannon for harder targets. The SIG will also [[RobotBuddy offer conversation, tactical advice and whatnot]]. It also freaked out when it was given a poor paint job.
* ''Literature/TheCulture'': The titular gift in ''A Gift from the Culture'' (from Literature/TheStateOfTheArt) ''Literature/TheStateOfTheArt'') is LPP-91, a Light Plasma Projector, "peace" rated weapon, not suited for full battle use. Fabricated by the Literature/TheCulture, the Culture, it has a .1 intelligence value, self-aiming, voice controls, auditory and holographic interfaces. An epidermal gene analysis to ensure only Culture genofixed individuals can activate it. The gun was designed to irreversibly disable itself if an attempt to dismantle it was made.
* ''Literature/GenocidalOrgan'': The protagonist assumes that the men following him are intelligence agents because one is carrying the fingerprint-safety version of a firearm.



[[folder: Live Action TV ]]

* On ''Series/{{Andromeda}}'' the Systems Commonwealth's force lances have DNA readers and shock unauthorized users.
* ''Series/{{Chuck}}'': In "[[Recap/ChuckS4E02ChuckVsTheSuitcase Chuck Vs The Suitcase]]", Team Bartowski is tasked to retrieve one from an Volkoff ArmsDealer. In this case, it's actually a Smart ''Bullet Clip'', the bullets are said to have a built-in GPS that allows them to be microchip-controlled, guiding them to the target. Casey scoffs at the idea, saying a [[ImprobableAimingSkills real spy would have no need for such a thing]].

to:

[[folder: Live Action TV ]]

[[folder:Live-Action TV]]
* On ''Series/{{Andromeda}}'' In ''Series/{{Andromeda}}'', the Systems Commonwealth's force lances have DNA readers and shock unauthorized users.
* ''Series/{{Chuck}}'': In "[[Recap/ChuckS4E02ChuckVsTheSuitcase Chuck Vs The vs. the Suitcase]]", Team Bartowski is tasked to retrieve one from an a Volkoff ArmsDealer. In this case, it's actually a Smart ''Bullet Clip'', Clip''; the bullets are said to have a built-in GPS that allows them to be microchip-controlled, guiding them to the target. Casey scoffs at the idea, saying that a [[ImprobableAimingSkills real spy would have no need for such a thing]].



* ''Series/DropTheDeadDonkey''. A journalist relates how he saw a smart bomb in Iraq change course to avoid a school and blow up its target instead. His colleagues then say that after he's had a few beers the bomb was so smart it stopped to ask him for directions.
* In the ''Series/{{Firefly}}'' episode "[[Recap/FireflyE13HeartOfGold Heart of Gold]]", MonsterOfTheWeek Rance Burgess brags to Mal about his custom and apparently highly illegal laser pistol, which among other things features an automatic target adjust (something not even Alliance-issue guns have). [[spoiler:Unfortunately for Burgess, the gun runs out of power after only a few shots.]]
* ''Series/TheFlash2014'' featured a villain of the week Plunder who's SwissArmyGun was able to aim and shoot autonomously.

to:

* ''Series/DropTheDeadDonkey''. ''Series/DropTheDeadDonkey'': A journalist relates how he saw a smart bomb in Iraq change course to avoid a school and blow up its target instead. His colleagues then say that after he's had a few beers that the bomb was so smart it stopped to ask him for directions.
* In the ''Series/{{Firefly}}'' episode "[[Recap/FireflyE13HeartOfGold Heart of Gold]]", MonsterOfTheWeek Rance Burgess brags to Mal about his custom and apparently highly illegal laser pistol, which among other things features an automatic target adjust (something not even Alliance-issue guns have). [[spoiler:Unfortunately for Burgess, the gun runs out of power after only a few shots.]]
* ''Series/TheFlash2014'' featured features a villain of the week named Plunder who's whose SwissArmyGun was is able to aim and shoot autonomously.



* The guns in ''Series/{{Westworld}}'' are smart enough to distinguish between hosts and humans, and fire non-lethal rounds at the latter. [[spoiler: That is, until Ford turns off the safeties.]]

to:

* The guns in ''Series/{{Westworld}}'' are smart enough to distinguish between hosts and humans, and fire non-lethal rounds at the latter. [[spoiler: That [[spoiler:That is, until Ford turns off the safeties.]]
]]



[[folder: Tabletop Games ]]

to:

[[folder: Tabletop Games ]]
[[folder:Tabletop Games]]



* In ''TabletopGame/{{Traveller}}'' "Intelligent" weapons at TL 11 and 13 have integrated computers that can run Expert programs, for instance an Intelligent gun running the Gun Combat program could fire itself. Biometric locks are available at TL 10.
* In ''TabletopGame/EclipsePhase'' biometric locks are a cheap mod for weapons. Smart-links that interface with the wielder's [[BrainComputerInterface mesh inserts]] to place a targeting reticle in their field of vision for a 10 to shooting, are a moderately priced mods.
* In ''TabletopGame/HcSvntDracones'' a P.I.D. lock is a security lock for weapons that scans thousands of aspects of the wielder's person. And has a note for the GM that it cannot be hacked.

to:

* In ''TabletopGame/{{Traveller}}'' ''TabletopGame/{{Traveller}}'', "Intelligent" weapons at TL 11 and 13 have integrated computers that can run Expert programs, for instance an Intelligent gun running the Gun Combat program could fire itself. Biometric locks are available at TL 10.
* In ''TabletopGame/EclipsePhase'' ''TabletopGame/EclipsePhase'', biometric locks are a cheap mod for weapons. Smart-links that interface with the wielder's [[BrainComputerInterface mesh inserts]] to place a targeting reticle in their field of vision for a 10 to shooting, are a moderately priced mods.
* In ''TabletopGame/HcSvntDracones'' ''TabletopGame/HcSvntDracones'', a P.I.D. lock is a security lock for weapons that scans thousands of aspects of the wielder's person. And has a note for the GM that it cannot be hacked.



* ''Fates Worse Than Death'', an "alternative cyberpunk" game which thrives on deconstructing genre tropes, features Intelligent Guns. True to their name, their powerful internal computers, gyroscopic and piezoelectric systems allow Intelligent Guns to maintain perfect accuracy in nearly all conditions, adjust rate-of-fire and change ammunition type on the fly in order to cause optimal damage, identify targets and increase their users' battlefield awareness... They are also so expensive that, in the mostly crapsack world in which the game is set, very few people can actually afford to ''have'' them. Instead, most soldiers and mercenaries just make do with weapons slightly more advanced than we have today (with some build in electronics), while Intelligent Guns are reserved for the best of the best of the corporate elite squads.
** The [=IWS=], or Integrated Weapon System, takes this UpToEleven. Smart enough to make an Intelligent Gun look like a potted plant, it is a suit of PoweredArmor designed to accommodate all of a fighter's combat needs in one piece of gear. Among its countless features (including adaptive camouflage and a smart pharmaceutical synthesizer which ''makes up new combat drugs on the fly'' for maximum effect), the suit has a built-in caseless machinegun on an articulated "arm" coming out of the shoulder. A literal "smart weapon", this gun can be given orders via the suit's neural link, including "just fire at everything without the right [=IFF=] tag", and is flexible, accurate and smart enough to land ''80 headshots per second'' against targets in a 360 degrees circle around the suit. And if you thought the standard Intelligent Guns were expensive, [[CrackIsCheaper the [=IWS=] makes them look like cheap Trabants in terms of base price, unfortunately.]] While it can turn a person into a literal one-man army, a single [=IWS=] costs as much as a stealth bomber and [[AwesomeButImpractical there are few, if any situations in which deploying it wouldn't be less efficient than deploying the amount of men and hardware which could be used for the equivalent price.]]

to:

* ''Fates Worse Than Death'', an "alternative cyberpunk" {{cyberpunk}}" game which thrives on deconstructing genre tropes, features Intelligent Guns. True to their name, their powerful internal computers, gyroscopic and piezoelectric systems allow Intelligent Guns to maintain perfect accuracy in nearly all conditions, adjust rate-of-fire and change ammunition type on the fly in order to cause optimal damage, identify targets and increase their users' battlefield awareness... They are also so expensive that, in the mostly crapsack world CrapsackWorld in which the game is set, very few people can actually afford to ''have'' them. Instead, most soldiers and mercenaries just make do with weapons slightly more advanced than we have today (with some build in electronics), while Intelligent Guns are reserved for the best of the best of the corporate elite squads.
** The [=IWS=], IWS, or Integrated Weapon System, takes this UpToEleven. Smart enough to make an Intelligent Gun look like a potted plant, it is a suit of PoweredArmor designed to accommodate all of a fighter's combat needs in one piece of gear. Among its countless features (including adaptive camouflage and a smart pharmaceutical synthesizer which ''makes up new combat drugs on the fly'' for maximum effect), the suit has a built-in caseless machinegun on an articulated "arm" coming out of the shoulder. A literal "smart weapon", this gun can be given orders via the suit's neural link, including "just fire at everything without the right [=IFF=] IFF tag", and is flexible, accurate and smart enough to land ''80 headshots per second'' against targets in a 360 degrees circle around the suit. And if you thought the standard Intelligent Guns were expensive, [[CrackIsCheaper the [=IWS=] IWS makes them look like cheap Trabants in terms of base price, unfortunately.]] unfortunately]]. While it can turn a person into a literal one-man army, a single [=IWS=] IWS costs as much as a stealth bomber and [[AwesomeButImpractical there are few, if any situations in which deploying it wouldn't be less efficient than deploying the amount of men and hardware which could be used for the equivalent price.]]
price]].



[[folder: Video Games ]]

to:

[[folder: Video Games ]]
[[folder:Video Games]]



* In ''Dead Target'' and other games from VNG Game Studios or FT Games, one recurring weapon is the [=AI AS50=] which looks like a even more futuristic version of the [=FN F2000=] complete with various computer modules. The [=AI AS50=] has a target sight that generates a huge box. Any target within that targetting box can be locked on, with up to the 1st three in a group. Once locked on, a single pull of the trigger will fire 3 seeking bullets that will spread out (against a single target, they'll all hit for massive damage) to find their targets - reliably striking them in the head. For ''Dead Target'', there's also a futurized version of the FIM-92 Stinger which will lock on to many targets to do a MacrossMissileMassacre with the huge payload of missiles it carries.

to:

* In ''Dead Target'' and other games from VNG Game Studios or FT Games, one recurring weapon is the [=AI AS50=] which looks like a even more futuristic version of the [=FN F2000=] complete with various computer modules. The [=AI AS50=] has a target sight that generates a huge box. Any target within that targetting targeting box can be locked on, with up to the 1st three in a group. Once locked on, a single pull of the trigger will fire 3 seeking bullets that will spread out (against a single target, they'll all hit for massive damage) to find their targets - reliably striking them in the head. For ''Dead Target'', there's also a futurized version of the FIM-92 Stinger which will lock on to many targets to do a MacrossMissileMassacre with the huge payload of missiles it carries.



* Quite a few guns in ''VideoGame/Borderlands2'' and ''VideoGame/BorderlandsThePreSequel'' have artificial intelligence. There's a shotgun that can be loaded with the [=AI=] core of Hyperion loader #1340, The Morningstar sniper rifle, The Bane, the [[ClusterFBomb foul-mouthed]] Boganella, among others.

to:

* Quite a few guns in ''VideoGame/Borderlands2'' and ''VideoGame/BorderlandsThePreSequel'' have artificial intelligence. There's a shotgun that can be loaded with the [=AI=] A.I. core of Hyperion loader #1340, The Morningstar sniper rifle, The Bane, the [[ClusterFBomb foul-mouthed]] Boganella, among others.



* ''VideoGame/MetalGearSolid2'' uses this as the explanation for why Raiden cannot simply scoop up enemy weapons and immediately use them as part of his own arsenal. The weapons are keyed to authorized users based on nanomachines injected into their bloodstream. By ''VideoGame/MetalGearSolid4'', they've become so commonplace that Solid Snake can no longer rely on the OnSiteProcurement that helped him in the past. Instead, he needs to funnel enemy weapons back to the arms dealer, Drebin, who can get around the lock out, and resupply Snake for a fee.
* Same thing as above in ''Videogame/HomefrontTheRevolution'' where the KPA weapons are biometrically secured and the resistance, including the player, must make do with traditional weapons.
* In ''Videogame/EscapeFromButcherBay'', the prison guards use biometrically locked weapons. When Riddick is escaping, he finds the mainframe and gives himself weapon privileges. Additionally, most of the weapons have an ammo indicator and a LaserSight or flashlight, befitting a game with [[DiegeticInterface almost no heads up display]].

to:

* ''VideoGame/MetalGearSolid2'' uses this as the explanation for why Raiden cannot simply scoop up enemy weapons and immediately use them as part of his own arsenal. The weapons are [[LoyalPhlebotinum keyed to authorized users users]] based on nanomachines {{nanomachines}} injected into their bloodstream. By ''VideoGame/MetalGearSolid4'', they've become so commonplace that Solid Snake can no longer rely on the OnSiteProcurement that helped him in the past. Instead, he needs to funnel enemy weapons back to the arms dealer, Drebin, who can get around the lock out, and resupply Snake for a fee.
* Same thing as above ** ''VideoGame/MetalGearRisingRevengeance'': Jetstream Sam's custom [[{{Vibroweapon}} High-Frequency Blade]] is a smart ''sword'' -- its functions are ID-locked to his biometrics, meaning that in ''Videogame/HomefrontTheRevolution'' where the hands of a thief it won't be any better than a mundane weapon. [[spoiler:This is why Raiden can't use the sword after killing Sam and taking it from him. Unbeknownst to Raiden, however, Sam set the ID-lock to deactivate a couple hours after his death, allowing Raiden to use Sam's sword in time to defeat the FinalBoss.]]
* In ''VideoGame/HomefrontTheRevolution'',
the KPA weapons are biometrically secured and the resistance, including the player, must make do with traditional weapons.
* In ''Videogame/EscapeFromButcherBay'', ''VideoGame/EscapeFromButcherBay'', the prison guards use biometrically locked weapons. When Riddick is escaping, he finds the mainframe and gives himself weapon privileges. Additionally, most of the weapons have an ammo indicator and a LaserSight or flashlight, befitting a game with [[DiegeticInterface almost no heads up display]].



* In ''Videogame/AliensColonialMarines'' it shows as the game's equivalent of LMG, only with higher damage, relatively lower rate of fire, lack of recoil, and auto-targeting system basically making it an aimbot. To keep it from being GameBreaker, the weapon can't be reloaded and must be discarded after emptying the rounds.
* ''VideoGame/MetalGearRisingRevengeance:'' Jetstream Sam's custom [[{{Vibroweapon}} High-Frequency Blade]] is a smart ''sword'' - its functions are ID-locked to his biometrics, meaning that in the hands of a thief it won't be any better than a mundane weapon. [[spoiler:This is why Raiden can't use the sword after killing Sam and taking it from him. Unbeknownst to Raiden, however, Sam set the ID-lock to deactivate a couple hours after his death, allowing Raiden to use Sam's sword in time to defeat the FinalBoss.]]
* Bit Monster's ''Gunner Z'' has the [=VX-202=] Smart Gun. In its basic design, it generates a fairly big targeting window that you can move around. Enemies in the targeting window will then cause the Smart Gun to automatically aim at them and you can then shoot. With it's great accuracy and low recoil, it's almost guaranteed a successful hit with misses coming from the weapon not being {{hitscan}}. With upgrades, the Smart Gun can acquire targets quicker and the targetting window grows significantly larger. Despite doing less damage than your starting .50 calibre machine gun, because of its accuracy and target acquisition - the 5.56mm Smart Gun is often the superior weapon.
* ''Videogame/Cyberpunk2077'' brings us the "smart"-class of weapons, which cover this trope: Smart weapons fire small rocket-propelled darts that track into enemies that are highlighted by the shooter, making them capable of hitting targets from ''around'' cover or hitting fast-moving targets, along with making headshots almost ''too'' easy. They do, however, come with their downsides: for one, their projectile speed is slower, you can't put external mods (such as silencers) on them, they require a rather expensive implant that takes up your only hand slot, and certain enemies can counter the smart-aiming system, causing the projectiles to go off in random directions and rendering the weapon practically useless against them.
* ''Videogame/DeepRockGalactic:'' The LOK-1 Smart Rifle, available for the Engineer, comes with useful AI detection and guidance that immediately pinpoints threats in its visual range, assigns them individual bullets, and [[HomingProjectile steers them into the target once fired]], stopping the barrage automatically if it runs out. One additional upgrade even prioritizes injured bugs and automatically knows how many bullets will kill a particular target.

to:

* In ''Videogame/AliensColonialMarines'' it shows Shown in ''VideoGame/AliensColonialMarines'' as the game's equivalent of LMG, only with higher damage, relatively lower rate of fire, lack of recoil, and auto-targeting system basically making it an aimbot. To keep it from being a GameBreaker, the weapon can't be reloaded and must be discarded after emptying the rounds.
* ''VideoGame/MetalGearRisingRevengeance:'' Jetstream Sam's custom [[{{Vibroweapon}} High-Frequency Blade]] is a smart ''sword'' - its functions are ID-locked to his biometrics, meaning that in the hands of a thief it won't be any better than a mundane weapon. [[spoiler:This is why Raiden can't use the sword after killing Sam and taking it from him. Unbeknownst to Raiden, however, Sam set the ID-lock to deactivate a couple hours after his death, allowing Raiden to use Sam's sword in time to defeat the FinalBoss.]]
*
Bit Monster's ''Gunner Z'' has the [=VX-202=] VX-202 Smart Gun. In its basic design, it generates a fairly big targeting window that you can move around. Enemies in the targeting window will then cause the Smart Gun to automatically aim at them and you can then shoot. With it's its great accuracy and low recoil, it's almost guaranteed a successful hit with misses coming from the weapon not being {{hitscan}}. With upgrades, the Smart Gun can acquire targets quicker and the targetting targeting window grows significantly larger. Despite doing less damage than your starting .50 calibre machine gun, because of its accuracy and target acquisition - the 5.56mm Smart Gun is often the superior weapon.
weapon.
* ''Videogame/Cyberpunk2077'' ''VideoGame/Cyberpunk2077'' brings us the "smart"-class of weapons, which cover this trope: Smart weapons fire small rocket-propelled darts that track into enemies that are highlighted by the shooter, making them capable of hitting targets from ''around'' cover or hitting fast-moving targets, along with making headshots almost ''too'' easy. They do, however, come with their downsides: for one, their projectile speed is slower, you can't put external mods (such as silencers) on them, they require a rather expensive implant that takes up your only hand slot, and certain enemies can counter the smart-aiming system, causing the projectiles to go off in random directions and rendering the weapon practically useless against them.
* ''Videogame/DeepRockGalactic:'' ''VideoGame/DeepRockGalactic'': The LOK-1 Smart Rifle, available for the Engineer, comes with useful AI detection and guidance that immediately pinpoints threats in its visual range, assigns them individual bullets, and [[HomingProjectile steers them into the target once fired]], stopping the barrage automatically if it runs out. One additional upgrade even prioritizes injured bugs and automatically knows how many bullets will kill a particular target.




* ''Webcomic/SchlockMercenary'': Most of the guns the company uses. They switch between at least two ammunition types, fold away for easy concealment and storage, and have holographic sights that can easily compensate for local gravity (weird gravity plus a rotating reference frame is usually too much for them, though). Schlock's plasgun is the primary exception, being little more than a fusion generator with a trigger. It's repeatedly referred to as an obsolete antique.

to:

\n* ''Webcomic/SchlockMercenary'': Most of the guns the company uses.uses are these. They switch between at least two ammunition types, fold away for easy concealment and storage, and have holographic sights that can easily compensate for local gravity (weird gravity plus a rotating reference frame is usually too much for them, though). Schlock's plasgun [[PlasmaCannon plasgun]] is the primary exception, being little more than a fusion generator with a trigger. It's repeatedly referred to as an obsolete antique.
antique.



[[folder: Web Original ]]

* In ''WebOriginal/OrionsArm'' there are numerous examples of weapons with AI controls and other functions. In the story [[http://www.orionsarm.com/xcms.php?r=oa-story&story=dr_yes_jolonah "Yes Jolonah, there is a Hell"]] one of the Queen of Pain's Collectors gives Jolonah a pistol and the choice between killing himself then and there, and eternal torment in the Queen's bowels. He tries to TakeAThirdOption and shoot the Collector, but finds the gun was programmed to only shoot him.
* ''Machinima/RedVsBlue'' has [[CloudCuckooLander Caboose's]] [[RobotBuddy pet mech/robot]] Freckles. After Freckles' body has been destroyed, all that was left of him is his primary storage unit, given to Wash and subsequently Caboose to hold on to by Locus. Soon, Freckles gets handed off to [[MadDoctor Dr. Grey]] to remove a tracking beacon and is placed in Caboose's assault rifle. [[TeamKiller Due to a series of mistakes made by Caboose in the past,]] she has given Freckles full control of Caboose's rifle, including the safety. If anyone pulls the trigger it makes a fun party sound and shoots confetti. The only time it can be used as an actual gun is if Freckles willingly aims and fires.

to:

[[folder: Web Original ]]

[[folder:Web Original]]
* In ''WebOriginal/OrionsArm'' ''WebOriginal/OrionsArm'', there are numerous examples of weapons with AI controls and other functions. In the story [[http://www.orionsarm.com/xcms.php?r=oa-story&story=dr_yes_jolonah "Yes Jolonah, there is a Hell"]] Hell"]], one of the Queen of Pain's Collectors gives Jolonah a pistol and the choice between killing himself then and there, and eternal torment in the Queen's bowels. He tries to TakeAThirdOption and shoot the Collector, but finds the gun was programmed to only shoot him.
* ''Machinima/RedVsBlue'' has [[CloudCuckooLander Caboose's]] [[{{Cloudcuckoolander}} Caboose]]'s [[RobotBuddy pet mech/robot]] Freckles. After Freckles' body has been destroyed, all that was left of him is his primary storage unit, given to Wash and subsequently Caboose to hold on to by Locus. Soon, Freckles gets handed off to [[MadDoctor Dr. Grey]] to remove a tracking beacon and is placed in Caboose's assault rifle. [[TeamKiller Due to a series of mistakes made by Caboose in the past,]] she has given Freckles full control of Caboose's rifle, including the safety. If anyone pulls the trigger it makes a fun party sound and shoots confetti. The only time it can be used as an actual gun is if Freckles willingly aims and fires.
fires.



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