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* Many militaries have experimented with "Duplex" ammunition. These are ordinary bullets they already use but with a small concave on the bottom that allows a second round to be stacked behind the first. The idea is that you're firing two shots with every pull of the trigger. They haven't ever been officially adopted by any unit due to the increase in cost and complexity for a very minor benefit. [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcR5YOhsHffsPp5AoQRuUukL5oifmWiqbs2nDAl3GUII-bW5aJfGg3i2uwZR2LphWltlCk0&usqp=CAU Here]] [[https://external-preview.redd.it/5rifqX7E-mx_MM6UxuzOUFD61kAbhXhmw9hA3G7IYL8.jpg?auto=webp&s=bac3451891d92ff6264917c7c4555006cb4c2c99 are]] [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSyb7W0vsJyjslZyM-2RgbQ8Y5wYcCKqABgzPs2gyt2ZlnleqWORyzLa9oL6ze9ioCm7OA&usqp=CAU some]] [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQz8tFH3YPOyF3uZPkzky0gvK3OdyHsrKQ5vw&usqp=CAU examples]].
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Just adding info about a regular enemy in the 'Heavy Weapon' column.

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** The Vorskat Delta Bomber also has this. It's 'frag bombs' explode into four shots should it manage to hit the ground. Thankfully, they are very easy to shoot down.

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** Shotgun Ice in ''VideoGame/MegaManX'' will break into chunks upon hitting something.
*** Similar thing happens with Freeze Cracker in ''VideoGame/MegaMan7''

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** Shotgun Ice in ''VideoGame/MegaManX'' will break into chunks upon hitting something.
***
something. Similar thing happens with Freeze Cracker in ''VideoGame/MegaMan7''

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* ''VideoGame/BulletHeaven'': Bullets that shoot bullets appear (first?) in the boss battle of the 10th level. The developer's response to the page quote:
--> I even tried making bullets that shoot bullets that shoot bullets that shoot bullets that shoot bullets, but that turned into way too many bullets and went out of control.

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* ''VideoGame/BulletHeaven'': Bullets that shoot bullets appear (first?) in the boss battle of the 10th level. The developer's response to the page quote:
--> I even tried making bullets that shoot bullets that shoot bullets that shoot bullets that shoot bullets, but that turned into way too many bullets and went out of control.
quote provides this page's {{stinger}}.



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->''I even tried making bullets that shoot bullets that shoot bullets that shoot bullets that shoot bullets, but that turned into way too many bullets and went out of control.''
-->--'''Matt Roszak''', ''Bullet Heaven's'' developer, responding to the page quote.
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Wiki/ namespace cleaning.


** The [[https://en.wikipedia.org/wiki/Bombkapsel_90 Bombkapsel 90]] is not a cluster bomb, but a Dispenser Weapon System. Or, as the Wiki/TheOtherWiki calls it, a cluster bomb.

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** The [[https://en.wikipedia.org/wiki/Bombkapsel_90 Bombkapsel 90]] is not a cluster bomb, but a Dispenser Weapon System. Or, as the Wiki/TheOtherWiki Website/TheOtherWiki calls it, a cluster bomb.
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* ''VideoGame/CloudCutter'' have it's FinalBoss, a SpiderTank, firing cluster missiles on you, starting as a single missile tube that you can destroy, only for it to blow up into four smaller ones and continue chasing you.
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* ''[[VideoGame/EpicBattleFantasy Bullet Heaven]]'': Bullets that shoot bullets appear (first?) in the boss battle of the 10th level. The developer's response to the page quote:

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* ''[[VideoGame/EpicBattleFantasy Bullet Heaven]]'': ''VideoGame/BulletHeaven'': Bullets that shoot bullets appear (first?) in the boss battle of the 10th level. The developer's response to the page quote:
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Up To Eleven is a defunct trope


* ''Literature/HonorHarrington'' features missiles that shoot [[BeamSpam several dozen laser beams]] in a shotgun-like spread, powered by a small nuclear warhead. This is based loosely on a RealLife concept; see below. Loosely speaking, the series contains [[UpToEleven spaceships that launch pods which then launch multistage missiles that are capable of spraying lasers everywhere.]]

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* ''Literature/HonorHarrington'' features missiles that shoot [[BeamSpam several dozen laser beams]] in a shotgun-like spread, powered by a small nuclear warhead. This is based loosely on a RealLife concept; see below. Loosely speaking, the series contains [[UpToEleven spaceships that launch pods which then launch multistage missiles that are capable of spraying lasers everywhere.]]



* [[DinosaursAreDragons Thugly]] from ''VideoGame/DonkeyKongCountryReturns'' takes this UpToEleven- he spits out a fireball, which explodes into a SpreadShot of three. One of the three then explodes into three again, then one of ''those'' explodes into another three!

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* ''VideoGame/DonkeyKongCountryReturns'': [[DinosaursAreDragons Thugly]] from ''VideoGame/DonkeyKongCountryReturns'' takes this UpToEleven- he spits out a fireball, which explodes into a SpreadShot of three. One of the three then explodes into three again, then one of ''those'' explodes into another three!



* ''VideoGame/Fallout4'' has the Legendary weapon ability Two Shot. [[ExactlyWhatItSaysOnTheTin Each shot launches two projectiles but only costs one round of ammo]] with a slight decrease in accuracy. One of the vendors sells a unique Fat Man named Big Boy that comes with this property. And the Fat Man, including Big Boy, can be equipped with the MIRV weapon mod, which changes it from firing a single large bomb to eight tiny submunitions. Unless the weapon already has the Two Shot property, in which case it causes it to fire ''[[UpToEleven twelve]]'' [[MacrossMissileMassacre bomblets]] at once.

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* ''VideoGame/Fallout4'' has the Legendary weapon ability Two Shot. [[ExactlyWhatItSaysOnTheTin Each shot launches two projectiles but only costs one round of ammo]] with a slight decrease in accuracy. One of the vendors sells a unique Fat Man named Big Boy that comes with this property. And the Fat Man, including Big Boy, can be equipped with the MIRV weapon mod, which changes it from firing a single large bomb to eight tiny submunitions. Unless the weapon already has the Two Shot property, in which case it causes it to fire ''[[UpToEleven twelve]]'' ''twelve'' [[MacrossMissileMassacre bomblets]] at once.



* The ''Franchise/RatchetAndClank'' series often has such weapons in their games, which include large bouncing mines that explode into smaller ones ([[http://ratchet.wikia.com/wiki/Bouncer Bouncer]], ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]''), rocket launchers that have missiles fly out on impact ([[http://ratchet.wikia.com/wiki/Annihilator Annihilator, when leveled to V5]], ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]''), or a bomb that you throw at enemies that explodes into miniature bouncing bomblets ([[http://ratchet.wikia.com/wiki/Constructo_Bomb Constructo Bomb]] with [[http://ratchet.wikia.com/wiki/Barrage_Upgrade the Barrage Mod]], ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]''). The most [[UpToEleven extreme version]] is the fully upgraded Heavy Bouncer from ''Videogame/RatchetAndClank2016'': it fires a large bomb that explodes into smaller bombs, which explode into smaller bombs, and then they further explode into smaller bombs. It's one of the few weapons that's equally efficient at clearing out crowds of weak enemies or annihilating single strong enemies.

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* The ''Franchise/RatchetAndClank'' series often has such weapons in their games, which include large bouncing mines that explode into smaller ones ([[http://ratchet.wikia.com/wiki/Bouncer Bouncer]], ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]''), rocket launchers that have missiles fly out on impact ([[http://ratchet.wikia.com/wiki/Annihilator Annihilator, when leveled to V5]], ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]''), or a bomb that you throw at enemies that explodes into miniature bouncing bomblets ([[http://ratchet.wikia.com/wiki/Constructo_Bomb Constructo Bomb]] with [[http://ratchet.wikia.com/wiki/Barrage_Upgrade the Barrage Mod]], ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]''). The most [[UpToEleven extreme version]] version is the fully upgraded Heavy Bouncer from ''Videogame/RatchetAndClank2016'': it fires a large bomb that explodes into smaller bombs, which explode into smaller bombs, and then they further explode into smaller bombs. It's one of the few weapons that's equally efficient at clearing out crowds of weak enemies or annihilating single strong enemies.
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Moved


* ''VideoGame/{{Rage}}'' has Killburst ammo for the pistol. It's unclear exactly how they work, even with the reload animation that shows the magazine being inserted.

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* ''VideoGame/{{Rage}}'' ''VideoGame/Rage2011'' has Killburst ammo for the pistol. It's unclear exactly how they work, even with the reload animation that shows the magazine being inserted.
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* ''Film/{{The Avengers|2012}}'': A miniaturised version of the Jericho (from ''Film/IronMan'') is shown as part of the suit's arsenal, used to take out multiple Chitauri.

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* ''Film/{{The Avengers|2012}}'': A miniaturised version of the Jericho (from ''Film/IronMan'') is shown as part of the Tony's suit's arsenal, used to take out multiple Chitauri.
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* ''LightNovel/RebuildWorld'': [[MacrossMissileMassacre Missile barrages]] tend to have this.
** Lattis in his flying PoweredArmor bombards Akira with recursive rockets, which his VirtualSidekick Alpha deflects by using the liquid metal AbnormalAmmo Akira's high tech sword uses to form a barrier around him and his CoolBike.
** During TheSiege of Akira's HomeBase in the slums, the attacking MegaCorp uses thirty mobile artillery platforms that fire rockets that split to form a smoke screen that has the dual functions of jamming sensors and slowing down projectiles to make it less likely the nearby city will intervene in the conflict.
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* ''VideoGame/QuakeI'': In the ''DissolutionOfEternity'' ExpansionPack, the GrenadeLauncher fires multi-rockets as single grenade that, after a short while, fragments into five identical sub-grenades that create a cascade of explosions. They're very powerful, but are finicky to use, as if you hit an enemy directly with the primary grenade, it'll just explode without fragmenting and waste all of the potential damage.
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* ''Film/{{Spawn}}'' starts with Al performing an assassination with one of these.

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* ''Film/{{Spawn}}'' ''Film/Spawn1997'' starts with Al performing an assassination with one of these.
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* ''VideoGame/PlanescapeTorment'': Nordom's most powerful ammunition type is the Rule Of Three Arrow, which splits into three when launched, and then those arrows each split into three. Limits in the game's engine mean that this isn't actually shown, but they deal substantial damage on a hit. Unfortunately they're TooAwesomeToUse since you can only get ten of them from a single non-repeatable event.

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* ''VideoGame/PlanescapeTorment'': Nordom's most powerful ammunition type is the Rule Of Three Arrow, which splits into three when launched, and then those arrows each split into three. Limits in the game's engine mean that this isn't actually shown, but they deal substantial damage on a hit. Unfortunately they're TooAwesomeToUse AwesomeButImpractical since you can only get ten of them from a single non-repeatable event.they don't count as magical and therefore can't harm the really dangerous enemies and bosses you'll encounter.
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* ''[[Videogame/Aurora4X Aurora]]'' lets you design missiles and add an optional payload to turn it into a MIRV missile or Mine. Said payload could also be an MIRV missile or mine, so you can get Missiles shooting Missiles shooting Mines that shoot Missiles.

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* ''[[Videogame/Aurora4X ''[[VideoGame/Aurora4X Aurora]]'' lets you design missiles and add an optional payload to turn it into a MIRV missile or Mine. Said payload could also be an MIRV missile or mine, so you can get Missiles shooting Missiles shooting Mines that shoot Missiles.



** ''VideoGame/Borderlands2''

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** ''VideoGame/Borderlands2''''VideoGame/Borderlands2'':



---> Give us ya lighta

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---> ----> Give us ya lighta



---> The thunder shall bring forth the pain!

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---> ----> The thunder shall bring forth the pain!



---> Spread the sickness.

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---> ----> Spread the sickness.



* ''Videogame/GrimDawn:'' Panetti's Replicating Missile, one of the first Arcanist skills, is explicitly called out as a spell that seemingly violates conservation of energy to create more of itself on impact with an enemy; it took the titular Panetti quite a while to develop. His students further refined the formula to give it the capacity to pierce through enemies and convert part of the target's own energy into even ''more'' projectiles.

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* ''Videogame/GrimDawn:'' ''VideoGame/GrimDawn'': Panetti's Replicating Missile, one of the first Arcanist skills, is explicitly called out as a spell that seemingly violates conservation of energy to create more of itself on impact with an enemy; it took the titular Panetti quite a while to develop. His students further refined the formula to give it the capacity to pierce through enemies and convert part of the target's own energy into even ''more'' projectiles.



* ''VideoGame/{{Homeworld 2}}'' brings us the Higaaran Torpedo Frigate, whose torpedoes travel towards a target at a certain distance before splitting into four small, but quick and agile missiles that chase down said target. The Recursive Ammo serves as as a deterrent against targets that are smaller than the Frigate itself. If the target is destroyed before all four hit, any missiles which are left will try to find another target to kill.

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* ''VideoGame/{{Homeworld 2}}'' ''VideoGame/Homeworld2'' brings us the Higaaran Torpedo Frigate, whose torpedoes travel towards a target at a certain distance before splitting into four small, but quick and agile missiles that chase down said target. The Recursive Ammo serves as as a deterrent against targets that are smaller than the Frigate itself. If the target is destroyed before all four hit, any missiles which are left will try to find another target to kill.



* ''VideoGame/{{Into the Void}}'', an obscure FourX, has missiles that fire lasers.

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* ''VideoGame/{{Into the Void}}'', ''VideoGame/IntoTheVoid'', an obscure FourX, has missiles that fire lasers.



* In ''[[Videogame/MechWarrior MechWarrior Living Legends]]'', some Attacker and Bomber-type aerospace fighters have access to Cluster Bombs that drop multiple low-damage bombs across a wide area, sanding off armor on multiple units, but lacking the oomph of the High Explosive bomb or precision of the Laser Guided bomb. The "Agent Orange" Shiva heavy bomber takes area denial to its logical conclusion, as it can drop 60 cluster bombs in a pass while firing its 80 medium range dumbfire missiles and twin rotary autocannons.

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* In ''[[Videogame/MechWarrior ''[[VideoGame/MechWarrior MechWarrior Living Legends]]'', some Attacker and Bomber-type aerospace fighters have access to Cluster Bombs that drop multiple low-damage bombs across a wide area, sanding off armor on multiple units, but lacking the oomph of the High Explosive bomb or precision of the Laser Guided bomb. The "Agent Orange" Shiva heavy bomber takes area denial to its logical conclusion, as it can drop 60 cluster bombs in a pass while firing its 80 medium range dumbfire missiles and twin rotary autocannons.



* In the original ''Videogame/PlanetSide 1'', all empires had access to the Scorpion missile launcher. Users would aim, right click somewhere to set that as the detonation distance, then aim above entrenched enemy positions and fire the missile, which would burst at the set distance and rain shrapnel down on the enemy for massive damage. The weapon was almost universally regarded as a ScrappyWeapon as it [[EverybodyHatesMathematics required trigonometry to use]] and the Goldilocks zone for detonation was especially finicky.

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* In the original ''Videogame/PlanetSide ''VideoGame/PlanetSide 1'', all empires had access to the Scorpion missile launcher. Users would aim, right click somewhere to set that as the detonation distance, then aim above entrenched enemy positions and fire the missile, which would burst at the set distance and rain shrapnel down on the enemy for massive damage. The weapon was almost universally regarded as a ScrappyWeapon as it [[EverybodyHatesMathematics required trigonometry to use]] and the Goldilocks zone for detonation was especially finicky.



* ''VideoGame/{{Postal}} 2'''s "A Week in Paradise" mod does like the ''Call of Duty 4'' cheat mentioned above: One of the new weapons is an extremely dangerous explosive called the "Jihad Grenade". Play in Enhanced mode, and it splits into five grenades shortly after being tossed.

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* ''VideoGame/{{Postal}} 2'''s ''VideoGame/Postal2'''s "A Week in Paradise" mod does like the ''Call of Duty 4'' cheat mentioned above: One of the new weapons is an extremely dangerous explosive called the "Jihad Grenade". Play in Enhanced mode, and it splits into five grenades shortly after being tossed.



* ''VideoGame/{{Touhou}}'': Fairly rare, but present. More common is mobile bullet spawn points.

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* ''VideoGame/{{Touhou}}'': ''Franchise/TouhouProject'': Fairly rare, but present. More common is mobile bullet spawn points.



[[folder:Web Comics]]

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[[folder:Web Comics]][[folder:Webcomics]]
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* ''Space Raider'' is a 1982 arcade game, and some enemy projectiles will split when they get close. The more interesting one splits in 2 far away, and splits again for a total of 8 projectiles - all of which can be destroyed.
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added star wars

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* ''Film/StarWarsEpisodeIIIRevengeOfTheSith'' has missiles that release Pistoeka sabotage droids to tear apart starfighters they land on.
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* ''Anime/CowboyBebop'', episode "Gateway Shuffle": a group of insane ecoterrorists launches a large bomb toward a moon. As our heroes near it, it opens and releases three missiles. Two are destroyed by Spike, and just as Faye's about to destroy the third, it splits further into a thousand tiny rockets.

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* ''Anime/CowboyBebop'', episode "Gateway Shuffle": a group of insane ecoterrorists launches a large bomb containing a mutagenic virus toward a moon. As our heroes near it, it opens and releases three missiles. Two are destroyed by Spike, and just as Faye's about to destroy the third, it splits further into a thousand tiny rockets. The moon is only saved when the authorities close the hyper-space gateway they were all in before any missiles get through.
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->''Oh God. Even the bullets shoot bullets.''

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->''Oh ->''"Oh God. Even the bullets shoot bullets.''"''

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** Similarly, the [[http://en.wikipedia.org/wiki/ASROC ASROC,]] an anti-submarine weapon consisting of a ship-fired missile that dropped a homing torpedo.

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** Similarly, the [[http://en.wikipedia.org/wiki/ASROC American ASROC,]] an [[https://en.wikipedia.org/wiki/Metel_Anti-Ship_Complex Soviet Metel]], [[https://en.wikipedia.org/wiki/Ikara_(missile) Australian Ikara]], and [[https://en.wikipedia.org/wiki/Malafon French MALAFON]] are all anti-submarine weapon weapons consisting of a ship-fired missile that dropped drops a homing torpedo.torpedo.
* [[https://en.wikipedia.org/wiki/Explosively_formed_penetrator Explosively formed penetrators]] are a type of armor-piercing warhead where the force of the explosion, rather than forming a hypervelocity metal jet like traditional HEAT rounds, forms a solid kinetic projectile. What especially makes them this trope is that the shape of the liner can be changed to form multiple penetrators, similar to a shotgun - and also the fact that they can themselves be used as submunitions, as in the [[https://en.wikipedia.org/wiki/Sense_and_Destroy_ARMor SADARM.]]

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* ''Ricochet Rabbit'' had several trick bullets, one of which would stop in front of the bad guy, pop open, and pull out its own gun to shoot.
* ''TheSimpsons'': In one episode, Nelson was drawing a robot with guns for arms fighting a plane made out of guns that shoots guns.


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* ''WesternAnimation/RicochetRabbitAndDroopALongCoyote'': Ricochet had several trick bullets, one of which would stop in front of the bad guy, pop open, and pull out its own gun to shoot.
* ''WesternAnimation/TheSimpsons'': In one episode, Nelson was drawing a robot with guns for arms fighting a plane made out of guns that shoots guns.

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* ''VideoGame/AngryBirds'': The Blue Bird splits into three on command.



* ''[[Videogame/Aurora4X Aurora]]'' lets you design missiles and add an optional payload to turn it into a MIRV missile or Mine. Said payload could also be an MIRV missile or mine, so you can get Missiles shooting Missiles shooting Mines that shoot Missiles.
* In ''[[VideoGame/BloonsTD Bloons TD 5]]'', the Bomb Tower's path 1 tier 3 upgrade shoots bombs each contain 8 more bombs.



* ''VideoGame/{{Crimsonland}}''. The [[ExactlyWhatItSaysOnTheTin Splitter Gun's]] bullets split whenever they hit, causing mayhem on a screen. However, it's the only weapon that can kill ''you''.



* ''VideoGame/EarthDefenseForce2025'':
** One of the Naegling Self-Propelled Rocket Tanks has a variant that fires missiles that split into a swarm of smaller missiles.
** One of the Fencers missile variants fires missiles that shower an area with bomblets.
** There are a few variants of Fencer Artillery that eject explosive bombs along its flight path.
* In ''VideoGame/EscapeVelocity Nova'', the two most powerful Polaris capital ships mount a weapon known as the multi-torpedo. A decent salvo of these will reduce entire fleets to free hydrogen.
* ''VideoGame/Fallout3'' has the Experimental MIRV, which acts a lot like a shotgun that fires 8 mini-nukes in a single shot. It's considered AwesomeButImpractical mainly because mini-nukes are a rather rare ammo type (there are less than 30 to be found in the entire game) and only Super Mutant Behemoths can survive being hit with ''one''.
* ''VideoGame/Fallout4'' has the Legendary weapon ability Two Shot. [[ExactlyWhatItSaysOnTheTin Each shot launches two projectiles but only costs one round of ammo]] with a slight decrease in accuracy. One of the vendors sells a unique Fat Man named Big Boy that comes with this property. And the Fat Man, including Big Boy, can be equipped with the MIRV weapon mod, which changes it from firing a single large bomb to eight tiny submunitions. Unless the weapon already has the Two Shot property, in which case it causes it to fire ''[[UpToEleven twelve]]'' [[MacrossMissileMassacre bomblets]] at once.
* ''VideoGame/FalloutNewVegas'' "Gun Runners Arsenal" is a DLC that adds many new guns and Ammo types. To make up for the lack of mini-nukes available in the base game, the DLC includes four new fun flavors of these miniature atomic bombs that you can buy, and a great new nuke catapult named "Esther" to launch them from. One of these new mini nukes, the tiny tots variant, is a mini nuke that splits up and becomes several more nukes. At range, this ammo type functions like a normal cluster bomb, pepping a wide area with several mini-mini nukes to kill a bigger region of mooks. This ammo also makes the nuke catapult a viable close range weapon as the sub munitions can be detonated at relatively close range without being harmed, so you effectively have a nuclear shotgun. To top it off, the Tiny tots nuke only costs the same as a normal mini-nuke (assuming that people actually sold normal mini-nukes).
* ''VideoGame/{{Frantic}} 3'': Big or blinking bullets may quickly split into lots of small ones.



* ''VideoGame/GodEaterBurst'' allows you to take this to [[SerialEscalation ridiculous levels]] with its bullet creation system. It is entirely possible to make bullets that shoot bombs that shoot more bullets that shoot lasers and lightning.
* ''VideoGame/GPolice'' has the Star missile. Upon firing it instantly separates into eight smaller rockets that then zip to the target. It's less of a rocket and more of a cannon, really.
* ''Videogame/GrimDawn:'' Panetti's Replicating Missile, one of the first Arcanist skills, is explicitly called out as a spell that seemingly violates conservation of energy to create more of itself on impact with an enemy; it took the titular Panetti quite a while to develop. His students further refined the formula to give it the capacity to pierce through enemies and convert part of the target's own energy into even ''more'' projectiles.



* ''VideoGame/HalfLife2'' has an AbnormalAmmo variant -- big mortar shells delivering several headcrabs who do the whole target-hunting part.
* [[KillerGorilla Kommie Kong/Gorillazilla]] from ''VideoGame/HeavyWeapon'' has "[[ExactlyWhatItSaysOnTheTin Bursting Rockets]]", where he throws rockets that burst into six shots.



* Though not strictly ammunition, most of the [[KarmaMeter Evil power]] enhancements in ''VideoGame/InFamous'' do this. Most notably the grenades, which split apart when they launch, and the Megawatt hammer, which has six smaller balls of electricity trailing off of it.
* In ''VideoGame/InfiniteSpace,'' MRV and Cluster Missiles can be seen to split apart shortly after launch. They allow you to hit an entire enemy fleet with each volley instead of just one ship. Best when combined with the Formation Foe skill.



* The version of Dark Firaga used in ''VideoGame/KingdomHearts3DDreamDropDistance'' launches a fireball that travels in a straight line until it nears a foe, at which point it splits into a multitude of homing fireballs that converge on the target.
** The Ryu Dragon and Tatsu Blaze dream eaters also have attacks of this nature, both being capable of launching fireballs that split into over a dozen more and scatter destruction over a huge area.
** There's also [[ThrowingYourSwordAlwaysWorks Spark Raid]], which splits into rays of light, and the Balloonga spell, which conjures a [[WhatKindOfLamePowerIsHeartAnyway massive homing water balloon]] that explodes on impact into six smaller, faster ones.



* The Chiquita Bomb from ''VideoGame/{{Liero}}''. With reload time set to 0% you can easily [[TheresNoKillLikeOverkill fill the map with explosions]].
* ''VideoGame/MasterOfOrion 2'' missiles can be upgraded with MRV warheads after additional research, though the only visible effect is increased damage, price and weight.
* In ''[[Videogame/MechWarrior MechWarrior Living Legends]]'', some Attacker and Bomber-type aerospace fighters have access to Cluster Bombs that drop multiple low-damage bombs across a wide area, sanding off armor on multiple units, but lacking the oomph of the High Explosive bomb or precision of the Laser Guided bomb. The "Agent Orange" Shiva heavy bomber takes area denial to its logical conclusion, as it can drop 60 cluster bombs in a pass while firing its 80 medium range dumbfire missiles and twin rotary autocannons.



* ''VideoGame/{{Mercenaries}}'' has a cluster bomb airstrike you can purchase from the Russian Mafia run Merchant of Menace.



* ''VideoGame/MonsterHunter'': One of the ranged weapon classes (for a while the only ranged class) is the Bowgun, a hybrid gunpowder-crossbow that launches various forms of capsule-arrows containing anything from sticky bombs to shotgun shells to paintballs. Most of them exit their casings only after they've left the barrel.



* The ''VideoGame/NavalOps'' (AKA, ''Warship Gunner'') games featured a few of these weapons, notably the cluster missile and splitting laser. They tended to be AwesomeButImpractical as they split too wide between individual projectiles and fired too slowly to really provide decent saturation attacks.
* ''VideoGame/PlanescapeTorment'': Nordom's most powerful ammunition type is the Rule Of Three Arrow, which splits into three when launched, and then those arrows each split into three. Limits in the game's engine mean that this isn't actually shown, but they deal substantial damage on a hit. Unfortunately they're TooAwesomeToUse since you can only get ten of them from a single non-repeatable event.
* In the original ''Videogame/PlanetSide 1'', all empires had access to the Scorpion missile launcher. Users would aim, right click somewhere to set that as the detonation distance, then aim above entrenched enemy positions and fire the missile, which would burst at the set distance and rain shrapnel down on the enemy for massive damage. The weapon was almost universally regarded as a ScrappyWeapon as it [[EverybodyHatesMathematics required trigonometry to use]] and the Goldilocks zone for detonation was especially finicky.
* The Gullwing in ''VideoGame/PN03'' splits into smaller energy balls on impact with a target.
* ''VideoGame/{{Portal}}'': [[https://www.youtube.com/watch?v=GGPIQ72-2Vg A promotional video]] mentions that the turrets encountered in game "fire the WHOLE bullet, that's 65% more bullet per bullet". [[PlayedForLaughs For the sake of comedy]], some of the cartridges end up discharging on impact in the video and sending the bullet and cartridge in different directions, but this never happens in-game.
* ''VideoGame/{{Postal}} 2'''s "A Week in Paradise" mod does like the ''Call of Duty 4'' cheat mentioned above: One of the new weapons is an extremely dangerous explosive called the "Jihad Grenade". Play in Enhanced mode, and it splits into five grenades shortly after being tossed.



* ''VideoGame/{{Rage}}'' has Killburst ammo for the pistol. It's unclear exactly how they work, even with the reload animation that shows the magazine being inserted.
* The ''Franchise/RatchetAndClank'' series often has such weapons in their games, which include large bouncing mines that explode into smaller ones ([[http://ratchet.wikia.com/wiki/Bouncer Bouncer]], ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]''), rocket launchers that have missiles fly out on impact ([[http://ratchet.wikia.com/wiki/Annihilator Annihilator, when leveled to V5]], ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]''), or a bomb that you throw at enemies that explodes into miniature bouncing bomblets ([[http://ratchet.wikia.com/wiki/Constructo_Bomb Constructo Bomb]] with [[http://ratchet.wikia.com/wiki/Barrage_Upgrade the Barrage Mod]], ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]''). The most [[UpToEleven extreme version]] is the fully upgraded Heavy Bouncer from ''Videogame/RatchetAndClank2016'': it fires a large bomb that explodes into smaller bombs, which explode into smaller bombs, and then they further explode into smaller bombs. It's one of the few weapons that's equally efficient at clearing out crowds of weak enemies or annihilating single strong enemies.



* ''VideoGame/ScorchedEarth'' has two examples. MIRV which separates into few bombs in-flight, and Funky Bomb which, on impact, creates a big explosion and showers the surrounding area with smaller bombs.
* ''VideoGame/SidMeiersAlphaCentauri'': When a unit is designed, most of the weapons which can be chosen for it are a laser of some kind, and all of them can be made into artillery.
* ''VideoGame/Splatoon2'' has the Torpedo sub weapon. After being thrown, the Torpedo rocket will lock on to the nearest foe, and then [[HomingProjectile home in on its target]]. Not only does it explode on contact, but it also scatters small explosive pellets over the area around it to deal additional damage. However, the Torpedo itself can be [[DestructibleProjectiles shot down]] while in the air, rendering it harmless.
* ''VideoGame/StarTrekOnline'':
** Cluster torpedoes, which fire like normal torpedoes but split into a medium sized but extremely dense (normal mines deploy 4 in an area about as big as a ship this deploys 20+ in that same area) auto armed mine field (the mines the track in to the target).
** The Bio-neural Warhead, a large tricobalt torpedo with point-defense turrets.
** The Variable Auto-Targeting Armament, the unique console of the Starfleet ''Avenger''-class battlecruiser. VATA fires a pair of missiles whose effect and submunition vary by which cruiser command is active on the ''Avenger''. The shield booster command causes the VATA to shoot tachyon beams that damage shields, and do an AreaOfEffect shield debuff when they hit. The weapon efficiency command makes it shoot quantum torpedoes and hit for pure kinetic damage. The maneuvering booster command turns both into chroniton weapons, which do damage and debuff speed and maneuvering. The Klingon ''Mogh''-class, stats-wise a clone of the ''Avenger'', has a similar console.
* ''Franchise/StarTrek: Shattered Universe'', a space simulator game set in the MirrorUniverse, has a Federation attack shuttle which fires torpedoes that split into six smaller torpedoes. One volley is usually enough to bring down another fighter. It is the most powerful player ship in the game.
* ''VideoGame/StarTropics'' has the Four-star. A throwing star that goes forward and then splits into four stars that fire in all four directions.
* ''VideoGame/SuperRobotWarsOriginalGeneration'' has the Split Missile, most famously used by [[VideoGame/SuperRobotWarsCompact2 Alteisen and Weissritter]], which is a missile that breaks apart to reveal mini-missiles. The [[VideoGame/SuperRobotWarsAdvance Shadow-Mirrors]] also use a version called the Matrix Missile in their Randgriths and Laz Angriffs. The [[VideoGame/SuperRobotWarsAlpha Wild Falken and Vegalion]] have versions that are {{Herd Hitting Attack}}s.



* ''[[{{VideoGame/TAGAP}} TAGAP 3]]'' has a MIRV-shooting rocket launcher. You can choose whether the MIRV separates mid-flight into three homing sub-missiles, or not. For some reason, the second option causes a much bigger explosion than the aforementioned three sub-missiles combined, but inflicts less damage.



* ''[[{{VideoGame/Tribes}} Tribes: Ascend]]'' has the [=MIRV=] Launcher, a large handheld mortar which fires a small shell that explodes into multiple submunitions after about a second, covering a whole area in big blue explosions of doom.
* ''VideoGame/TwistedMetal 4'' had the Rain Missile, Rain 2 Missile, MIRV and Auto Lob. In typical TM4 fashion, they all did about the same thing, and one of them (or two?) fired lasers.
* ''VideoGame/VersusUmbra'': Version 5 or higher Phatman shoots bombs which split into four scatterbombs. Version 10 raises that to eight scatterbombs.
* ''VideoGame/WingCommander Prophecy'' and its sequel ''Secret Ops'' has the Tracker missile, which consists of four Friend or Foe missiles mounted to a common frame, that break off after running a certain distance to allow the individual missiles to track on whatever target meets their targeting parameters.















* Though not strictly ammunition, most of the [[KarmaMeter Evil power]] enhancements in ''VideoGame/InFamous'' do this. Most notably the grenades, which split apart when they launch, and the Megawatt hammer, which has six smaller balls of electricity trailing off of it.
* ''VideoGame/HalfLife2'' has an AbnormalAmmo variant -- big mortar shells delivering several headcrabs who do the whole target-hunting part.



* ''VideoGame/WingCommander Prophecy'' and its sequel ''Secret Ops'' has the Tracker missile, which consists of four Friend or Foe missiles mounted to a common frame, that break off after running a certain distance to allow the individual missiles to track on whatever target meets their targeting parameters.
* The ''Franchise/RatchetAndClank'' series often has such weapons in their games, which include large bouncing mines that explode into smaller ones ([[http://ratchet.wikia.com/wiki/Bouncer Bouncer]], ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]''), rocket launchers that have missiles fly out on impact ([[http://ratchet.wikia.com/wiki/Annihilator Annihilator, when leveled to V5]], ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]''), or a bomb that you throw at enemies that explodes into miniature bouncing bomblets ([[http://ratchet.wikia.com/wiki/Constructo_Bomb Constructo Bomb]] with [[http://ratchet.wikia.com/wiki/Barrage_Upgrade the Barrage Mod]], ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]''). The most [[UpToEleven extreme version]] is the fully upgraded Heavy Bouncer from ''Videogame/RatchetAndClank2016'': it fires a large bomb that explodes into smaller bombs, which explode into smaller bombs, and then they further explode into smaller bombs. It's one of the few weapons that's equally efficient at clearing out crowds of weak enemies or annihilating single strong enemies.
* ''VideoGame/{{Crimsonland}}''. The [[ExactlyWhatItSaysOnTheTin Splitter Gun's]] bullets split whenever they hit, causing mayhem on a screen. However, it's the only weapon that can kill ''you''.
* [[KillerGorilla Kommie Kong/Gorillazilla]] from ''VideoGame/HeavyWeapon'' has "[[ExactlyWhatItSaysOnTheTin Bursting Rockets]]", where he throws rockets that burst into six shots.
* ''VideoGame/GodEaterBurst'' allows you to take this to [[SerialEscalation ridiculous levels]] with its bullet creation system. It is entirely possible to make bullets that shoot bombs that shoot more bullets that shoot lasers and lightning.
* ''Franchise/StarTrek: Shattered Universe'', a space simulator game set in the MirrorUniverse, has a Federation attack shuttle which fires torpedoes that split into six smaller torpedoes. One volley is usually enough to bring down another fighter. It is the most powerful player ship in the game.
* ''VideoGame/StarTrekOnline'':
** Cluster torpedoes, which fire like normal torpedoes but split into a medium sized but extremely dense (normal mines deploy 4 in an area about as big as a ship this deploys 20+ in that same area) auto armed mine field (the mines the track in to the target).
** The Bio-neural Warhead, a large tricobalt torpedo with point-defense turrets.
** The Variable Auto-Targeting Armament, the unique console of the Starfleet ''Avenger''-class battlecruiser. VATA fires a pair of missiles whose effect and submunition vary by which cruiser command is active on the ''Avenger''. The shield booster command causes the VATA to shoot tachyon beams that damage shields, and do an AreaOfEffect shield debuff when they hit. The weapon efficiency command makes it shoot quantum torpedoes and hit for pure kinetic damage. The maneuvering booster command turns both into chroniton weapons, which do damage and debuff speed and maneuvering. The Klingon ''Mogh''-class, stats-wise a clone of the ''Avenger'', has a similar console.
* ''VideoGame/SuperRobotWarsOriginalGeneration'' has the Split Missile, most famously used by [[VideoGame/SuperRobotWarsCompact2 Alteisen and Weissritter]], which is a missile that breaks apart to reveal mini-missiles. The [[VideoGame/SuperRobotWarsAdvance Shadow-Mirrors]] also use a version called the Matrix Missile in their Randgriths and Laz Angriffs. The [[VideoGame/SuperRobotWarsAlpha Wild Falken and Vegalion]] have versions that are {{Herd Hitting Attack}}s.
* ''[[{{VideoGame/Tribes}} Tribes: Ascend]]'' has the [=MIRV=] Launcher, a large handheld mortar which fires a small shell that explodes into multiple submunitions after about a second, covering a whole area in big blue explosions of doom.
* In ''VideoGame/EscapeVelocity Nova'', the two most powerful Polaris capital ships mount a weapon known as the multi-torpedo. A decent salvo of these will reduce entire fleets to free hydrogen.



* ''VideoGame/Fallout3'' has the Experimental MIRV, which acts a lot like a shotgun that fires 8 mini-nukes in a single shot. It's considered AwesomeButImpractical mainly because mini-nukes are a rather rare ammo type (there are less than 30 to be found in the entire game) and only Super Mutant Behemoths can survive being hit with ''one''.
* ''VideoGame/FalloutNewVegas'' "Gun Runners Arsenal" is a DLC that adds many new guns and Ammo types. To make up for the lack of mini-nukes available in the base game, the DLC includes four new fun flavors of these miniature atomic bombs that you can buy, and a great new nuke catapult named "Esther" to launch them from. One of these new mini nukes, the tiny tots variant, is a mini nuke that splits up and becomes several more nukes. At range, this ammo type functions like a normal cluster bomb, pepping a wide area with several mini-mini nukes to kill a bigger region of mooks. This ammo also makes the nuke catapult a viable close range weapon as the sub munitions can be detonated at relatively close range without being harmed, so you effectively have a nuclear shotgun. To top it off, the Tiny tots nuke only costs the same as a normal mini-nuke (assuming that people actually sold normal mini-nukes).
* ''VideoGame/Fallout4'' has the Legendary weapon ability Two Shot. [[ExactlyWhatItSaysOnTheTin Each shot launches two projectiles but only costs one round of ammo]] with a slight decrease in accuracy. One of the vendors sells a unique Fat Man named Big Boy that comes with this property. And the Fat Man, including Big Boy, can be equipped with the MIRV weapon mod, which changes it from firing a single large bomb to eight tiny submunitions. Unless the weapon already has the Two Shot property, in which case it causes it to fire ''[[UpToEleven twelve]]'' [[MacrossMissileMassacre bomblets]] at once.
* ''VideoGame/StarTropics'' has the Four-star. A throwing star that goes forward and then splits into four stars that fire in all four directions.
* ''VideoGame/{{Postal}} 2'''s "A Week in Paradise" mod does like the ''Call of Duty 4'' cheat mentioned above: One of the new weapons is an extremely dangerous explosive called the "Jihad Grenade". Play in Enhanced mode, and it splits into five grenades shortly after being tossed.
* [[Videogame/Aurora4X Aurora]] lets you design missiles and add an optional payload to turn it into a MIRV missile or Mine. Said payload could also be an MIRV missile or mine, so you can get Missiles shooting Missiles shooting Mines that shoot Missiles.
* In ''VideoGame/InfiniteSpace,'' MRV and Cluster Missiles can be seen to split apart shortly after launch. They allow you to hit an entire enemy fleet with each volley instead of just one ship. Best when combined with the Formation Foe skill.
* ''VideoGame/MasterOfOrion 2'' missiles can be upgraded with MRV warheads after additional research, though the only visible effect is increased damage, price and weight.
* ''VideoGame/GPolice'' has the Star missile. Upon firing it it instantly separates into eight smaller rockets that then zip to the target. It's less of a rocket and more of a cannon, really.
* ''VideoGame/{{Rage}}'' has Killburst ammo for the pistol. It's unclear exactly how they work, even with the reload animation that shows the magazine being inserted.
* The Gullwing in ''VideoGame/PN03'' splits into smaller energy balls on impact with a target.
* The version of Dark Firaga used in ''VideoGame/KingdomHearts3DDreamDropDistance'' launches a fireball that travels in a straight line until it nears a foe, at which point it splits into a multitude of homing fireballs that converge on the target.
** The Ryu Dragon and Tatsu Blaze dream eaters also have attacks of this nature, both being capable of launching fireballs that split into over a dozen more and scatter destruction over a huge area.
** There's also [[ThrowingYourSwordAlwaysWorks Spark Raid]], which splits into rays of light, and the Balloonga spell, which conjures a [[WhatKindOfLamePowerIsHeartAnyway massive homing water balloon]] that explodes on impact into six smaller, faster ones.
* In [[VideoGame/BloonsTD Bloons TD 5]], the Bomb Tower's path 1 tier 3 upgrade shoots bombs each contain 8 more bombs.
* ''VideoGame/AngryBirds'': The Blue Bird splits into three on command.
* The ''VideoGame/NavalOps'' (AKA, ''Warship Gunner'') games featured a few of these weapons, notably the cluster missile and splitting laser. They tended to be AwesomeButImpractical as they split too wide between individual projectiles and fired too slowly to really provide decent saturation attacks.
* ''VideoGame/MonsterHunter'': One of the ranged weapon classes (for a while the only ranged class) is the Bowgun, a hybrid gunpowder-crossbow that launches various forms of capsule-arrows containing anything from sticky bombs to shotgun shells to paintballs. Most of them exit their casings only after they've left the barrel.
* ''VideoGame/{{Portal}}'': [[https://www.youtube.com/watch?v=GGPIQ72-2Vg A promotional video]] mentions that the turrets encountered in game "fire the WHOLE bullet, that's 65% more bullet per bullet". [[PlayedForLaughs For the sake of comedy]], some of the cartridges end up discharging on impact in the video and sending the bullet and cartridge in different directions, but this never happens in-game.
* ''VideoGame/SidMeiersAlphaCentauri'': When a unit is designed, most of the weapons which can be chosen for it are a laser of some kind, and all of them can be made into artillery.
* ''VideoGame/TwistedMetal 4'' had the Rain Missile, Rain 2 Missile, MIRV and Auto Lob. In typical TM4 fashion, they all did about the same thing, and one of them (or two?) fired lasers.
* In the original ''Videogame/PlanetSide 1'', all empires had access to the Scorpion missile launcher. Users would aim, right click somewhere to set that as the detonation distance, then aim above entrenched enemy positions and fire the missile, which would burst at the set distance and rain shrapnel down on the enemy for massive damage. The weapon was almost universally regarded as a ScrappyWeapon as it [[EverybodyHatesMathematics required trigonometry to use]] and the Goldilocks zone for detonation was especially finicky.
* ''VideoGame/{{Mercenaries}}'' has a cluster bomb airstrike you can purchase from the Russian Mafia run Merchant of Menace.
* ''VideoGame/EarthDefenseForce2025'':
** One of the Naegling Self-Propelled Rocket Tanks has a variant that fires missiles that split into a swarm of smaller missiles.
** One of the Fencers missile variants fires missiles that shower an area with bomblets.
** There are a few variants of Fencer Artillery that eject explosive bombs along its flight path.
* In ''[[Videogame/MechWarrior MechWarrior Living Legends]]'', some Attacker and Bomber-type aerospace fighters have access to Cluster Bombs that drop multiple low-damage bombs across a wide area, sanding off armor on multiple units, but lacking the oomph of the High Explosive bomb or precision of the Laser Guided bomb. The "Agent Orange" Shiva heavy bomber takes area denial to its logical conclusion, as it can drop 60 cluster bombs in a pass while firing its 80 medium range dumbfire missiles and twin rotary autocannons.
* The Chiquita Bomb from ''VideoGame/{{Liero}}''. With reload time set to 0% you can easily [[TheresNoKillLikeOverkill fill the map with explosions]].
* ''VideoGame/ScorchedEarth'' has two examples. MIRV which separates into few bombs in-flight, and Funky Bomb which, on impact, creates a big explosion and showers the surrounding area with smaller bombs.
* ''[[{{VideoGame/TAGAP}} TAGAP 3]]'' has a MIRV-shooting rocket launcher. You can choose whether the MIRV separates mid-flight into three homing sub-missiles, or not. For some reason, the second option causes a much bigger explosion than the aforementioned three sub-missiles combined, but inflicts less damage.
* ''Videogame/GrimDawn:'' Panetti's Replicating Missile, one of the first Arcanist skills, is explicitly called out as a spell that seemingly violates conservation of energy to create more of itself on impact with an enemy; it took the titular Panetti quite a while to develop. His students further refined the formula to give it the capacity to pierce through enemies and convert part of the target's own energy into even ''more'' projectiles.
* ''VideoGame/VersusUmbra'': Version 5 or higher Phatman shoots bombs which split into four scatterbombs. Version 10 raises that to eight scatterbombs.
* ''VideoGame/PlanescapeTorment'': Nordom's most powerful ammunition type is the Rule Of Three Arrow, which splits into three when launched, and then those arrows each split into three. Limits in the game's engine mean that this isn't actually shown, but they deal substantial damage on a hit. Unfortunately they're TooAwesomeToUse since you can only get ten of them from a single non-repeatable event.
* ''VideoGame/Splatoon2'' has the Torpedo sub weapon. After being thrown, the Torpedo rocket will lock on to the nearest foe, and then [[HomingProjectile home in on its target]]. Not only does it explode on contact, but it also scatters small explosive pellets over the area around it to deal additional damage. However, the Torpedo itself can be [[DestructibleProjectiles shot down]] while in the air, rendering it harmless.
* ''VideoGame/{{Frantic}} 3'': Big or blinking bullets may quickly split into lots of small ones.

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* ''Anime/CombattlerV'' '''[[FunetikAksent BIGGU BURASUTO!]] [[CallingYourAttacks DIBAIDAAAA!!!]]'''



* ''Anime/MobileSuitGundamSeed'' had various battleships and such that fired missiles into the air, which would then fire a rainfall of shrapnel to cover the enemies. It's been one of the most successful tactics for heroes and villains alike.
* ''Anime/MobileSuitGundamThe08thMSTeam'' has a similar weapon fielded on Zakus as anti-infantry measures. When a bunch of guerrillas charge at a downed Zaku, the pilot fires three of these into the air. Two are shot down by small arms fire but the third explodes into a brutal rain of shrapnel that shreds the entire guerrilla force in a second.
* ''Anime/MobileSuitGundam0083StardustMemory'' has several that are mounted on the [[SuperPrototype GP03 Dendrobium]] in the [[https://static.tvtropes.org/pmwiki/pub/images/rsz_mobile_suit_gundam_0083_-_stardust_memory_7458.jpg form of missiles that shoot other missiles.]]
** The Zeon Xemel mobile suit that bombarded the base in the first episode also fires cluster munitions.
* ''Anime/CombattlerV'' '''[[FunetikAksent BIGGU BURASUTO!]] [[CallingYourAttacks DIBAIDAAAA!!!]]'''



* ''Anime/MobileSuitGundamThe08thMSTeam'' has a similar weapon fielded on Zakus as anti-infantry measures. When a bunch of guerrillas charge at a downed Zaku, the pilot fires three of these into the air. Two are shot down by small arms fire but the third explodes into a brutal rain of shrapnel that shreds the entire guerrilla force in a second.
* ''Anime/MobileSuitGundam0083StardustMemory'' has several that are mounted on the [[SuperPrototype GP03 Dendrobium]] in the [[https://static.tvtropes.org/pmwiki/pub/images/rsz_mobile_suit_gundam_0083_-_stardust_memory_7458.jpg form of missiles that shoot other missiles.]]
** The Zeon Xemel mobile suit that bombarded the base in the first episode also fires cluster munitions.
* ''Anime/MobileSuitGundamSeed'' had various battleships and such that fired missiles into the air, which would then fire a rainfall of shrapnel to cover the enemies. It's been one of the most successful tactics for heroes and villains alike.



* As described in listicles as one of his more ridiculous ones, ComicBook/GreenArrow has an SOS TrickArrow that fires nine arrows in sequence. Three short one, three long ones and three more short ones.
* During ''ComicBook/JudgeDredd'''s "Apocalypse War" arc, Sov regular nukes consist of a large missile that breaks up and launches multiple nuclear warheads (a MIRV), scattering them across the Big Meg.



* During ''ComicBook/JudgeDredd'''s "Apocalypse War" arc, Sov regular nukes consist of a large missile that breaks up and launches multiple nuclear warheads (a MIRV), scattering them across the Big Meg.
* As described in listicles as one of his more ridiculous ones, Green Arrow has an SOS TrickArrow that fires nine arrows in sequence. Three short one, three long ones and three more short ones.



* ''Film/IronMan'': The Jericho missile at the beginning splits up and proceeds to simply ''level'' a small mountain.



* ''Film/DayWatch'', there is an aluminum foil ball attached to a rubber band. If thrown, it unfolds in midair and splits into three identical, but ''faster and harder'', balls, which also split, etc. ''It devastates Moscow in one strike.''
* ''Film/HanselAndGretelWitchHunters''. The ActionDuo leave one of their anachronistic rifles with a KidSidekick they've picked up on the way, and he uses it to shoot at the BigBad as she's zooming by. Cue BulletTime shot of the bullet unraveling in mid-flight to spray pellets in a make-shift AntiAir projectile that shoots down her FlyingBroomstick.
* ''Film/IronMan'': The Jericho missile at the beginning splits up and proceeds to simply ''level'' a small mountain.



* ''Film/{{Spawn}}'' starts with Al performing an assassination with one of these.



* ''Film/{{Spawn}}'' starts with Al performing an assassination with one of these.



* ''Film/DayWatch'', there is an aluminum foil ball attached to a rubber band. If thrown, it unfolds in midair and splits into three identical, but ''faster and harder'', balls, which also split, etc. ''It devastates Moscow in one strike.''
* ''Film/HanselAndGretelWitchHunters''. The ActionDuo leave one of their anachronistic rifles with a KidSidekick they've picked up on the way, and he uses it to shoot at the BigBad as she's zooming by. Cue BulletTime shot of the bullet unraveling in mid-flight to spray pellets in a make-shift AntiAir projectile that shoots down her FlyingBroomstick.



* Fyodor Berezin's novel ''Ash'' features orbital defense railguns that automatically target incoming missiles. Then we find out that there are even larger railguns that launch those smaller railguns. On the other side, many of the missiles launched from the planet are multi-stage [=MIRVs=], releasing thousands of warheads and even more decoys. Some of the missiles are cluster bombs where each bomblet is a tiny nuke that uses californium (which has a smaller critical mass than plutonium).
* ''Literature/BannerOfTheStars'' has antimatter mines that, when shot at by point defences, split into even more mines. These mines disguise themselves as the debris of the destroyed mine, and then jump any Abh spaceship that strays too close. '', the United Mankind develop a new type of mine (other sci-fi series would probably call them torpedoes), which can divide into four independent mines to overwhelm point defense guns or lie in wait in debris fields until a ship passes by. They're dealt with by deploying MoreDakka.



* In David Brin's ''Literature/{{Uplift}}'' series, some of the more advanced Galactic missles have multiple layers to them. In Startide Rising, [[spoiler:the Soro fire missiles at a Synthian scout. He fires anti-missile missiles at them, and the missiles shoot ''them'' down with BeamSpam!]]
* ''Literature/NightsDawnTrilogy'', starships launch "combat wasps", which in turn launch "submunitions".
* ''Literature/HonorHarrington'' features missiles that shoot [[BeamSpam several dozen laser beams]] in a shotgun-like spread, powered by a small nuclear warhead. This is based loosely on a RealLife concept; see below. Loosely speaking, the series contains [[UpToEleven spaceships that launch pods which then launch multistage missiles that are capable of spraying lasers everywhere.]]

to:

* In David Brin's ''Literature/{{Uplift}}'' series, some Creator/JulesVerne's ''Literature/TheBegumsMillions'', one of the more advanced Galactic missles have multiple layers to them. In Startide Rising, [[spoiler:the Soro fire missiles at munitions developed by [[ANaziByAnyOtherName Prof. Schultze]] was a Synthian scout. He fires anti-missile missiles at them, and the missiles shoot ''them'' down shell packed with BeamSpam!]]
* ''Literature/NightsDawnTrilogy'', starships launch "combat wasps", which in turn launch "submunitions".
* ''Literature/HonorHarrington'' features missiles that shoot [[BeamSpam several dozen laser beams]] in
a shotgun-like spread, powered by a hundred of small nuclear warhead. This is based loosely on a RealLife concept; see below. Loosely speaking, the series contains [[UpToEleven spaceships that launch pods which then launch multistage missiles that are capable of spraying lasers everywhere.]]cannons which, in turn, fired incendiary bombs after release.



* ''Literature/BannerOfTheStars'' has antimatter mines that, when shot at by point defences, split into even more mines. These mines disguise themselves as the debris of the destroyed mine, and then jump any Abh spaceship that strays too close. '', the United Mankind develop a new type of mine (other sci-fi series would probably call them torpedoes), which can divide into four independent mines to overwhelm point defense guns or lie in wait in debris fields until a ship passes by. They're dealt with by deploying MoreDakka.
* In Creator/HarryHarrison's Northworld series, mention is made of shield penetrating bullets that hit a shield then fire another shot at the same now weakened spot, up to twice. [[note]](original shot from gun, bullet hits shield and fires second, second hits shield and [[MoreDakka fires third.)]][[/note]] This is probably also inspired by a RealLife weapon, the explosively formed penetrator.
* In Creator/HarryTurtledove's ''Literature/WorldWar'', cluster bombs are one of the modern-era weapons unleashed on UsefulNotes/WorldWarII-era Earth by The Race. It takes a while for the contemporary soldiers to get used to them and several are crippled by bomblets blowing off one of their feet. Fortunately for humanity, they're also one of the weapons the Race only has a very limited supply of.
* Fyodor Berezin's novel ''Ash'' features orbital defense railguns that automatically target incoming missiles. Then we find out that there are even larger railguns that launch those smaller railguns. On the other side, many of the missiles launched from the planet are multi-stage [=MIRVs=], releasing thousands of warheads and even more decoys. Some of the missiles are cluster bombs where each bomblet is a tiny nuke that uses californium (which has a smaller critical mass than plutonium).



* In Jules Verne's ''Literature/TheBegumsMillions'', one of the munitions developed by [[ANaziByAnyOtherName Prof. Schultze]] was a shell packed with a hundred of small cannons which, in turn, fired incendiary bombs after release.

to:

* ''Literature/HonorHarrington'' features missiles that shoot [[BeamSpam several dozen laser beams]] in a shotgun-like spread, powered by a small nuclear warhead. This is based loosely on a RealLife concept; see below. Loosely speaking, the series contains [[UpToEleven spaceships that launch pods which then launch multistage missiles that are capable of spraying lasers everywhere.]]
* ''Literature/NightsDawnTrilogy'', starships launch "combat wasps", which in turn launch "submunitions".
* In Jules Verne's ''Literature/TheBegumsMillions'', Creator/HarryHarrison's ''Literature/{{Northworld}}'' series, mention is made of shield penetrating bullets that hit a shield then fire another shot at the same now weakened spot, up to twice. [[note]](original shot from gun, bullet hits shield and fires second, second hits shield and [[MoreDakka fires third.)]][[/note]] This is probably also inspired by a RealLife weapon, the explosively formed penetrator.
* In David Brin's ''Literature/{{Uplift}}'' series, some of the more advanced Galactic missles have multiple layers to them. In Startide Rising, [[spoiler:the Soro fire missiles at a Synthian scout. He fires anti-missile missiles at them, and the missiles shoot ''them'' down with BeamSpam!]]
* In Creator/HarryTurtledove's ''Literature/WorldWar'', cluster bombs are
one of the munitions developed modern-era weapons unleashed on UsefulNotes/WorldWarII-era Earth by [[ANaziByAnyOtherName Prof. Schultze]] was The Race. It takes a shell packed with a hundred while for the contemporary soldiers to get used to them and several are crippled by bomblets blowing off one of small cannons which, in turn, fired incendiary bombs after release.their feet. Fortunately for humanity, they're also one of the weapons the Race only has a very limited supply of.



* ''TabletopGame/{{Mekton}} Zeta'', in the Tactical Display, encourages faking this by purchasing a Remote and packing it with as many missiles as you can afford. Because a MacrossMissileMassacre is the only way to effectively use missiles, you may as well fire off as many as possible in one round.



* ''TabletopGame/{{Mekton}} Zeta'', in the Tactical Display, encourages faking this by purchasing a Remote and packing it with as many missiles as you can afford. Because a MacrossMissileMassacre is the only way to effectively use missiles, you may as well fire off as many as possible in one round.



* ''VideoGame/{{Touhou}}'': Fairly rare, but present. More common is mobile bullet spawn points.
* ''VideoGame/{{Ketsui}}'': [[https://www.youtube.com/watch?v=wotZMGkR_0M Most of the final fight]] has bullets firing other bullets, or turning into other types.
* ''[[VideoGame/EpicBattleFantasy Bullet Heaven]]'': Bullets that shoot bullets appear (first?) in the boss battle of the 10th level. The developer's response to the page quote:
--> I even tried making bullets that shoot bullets that shoot bullets that shoot bullets that shoot bullets, but that turned into way too many bullets and went out of control.

to:

* ''VideoGame/{{Touhou}}'': Fairly rare, but present. More common is mobile bullet spawn points.
* ''VideoGame/{{Ketsui}}'': [[https://www.youtube.com/watch?v=wotZMGkR_0M Most of the
''VideoGame/AceCombat6FiresOfLiberation''[='s=] final fight]] has bullets firing other bullets, or turning superweapon Chandelier is a giant cannon with shells that break up into other types.
* ''[[VideoGame/EpicBattleFantasy Bullet Heaven]]'': Bullets
dozens of cruise missiles near the target.
** In an example
that shoot bullets appear (first?) in the boss battle of player can use, regular cluster bombs, the 10th level. '''S'''elf-'''F'''orging '''F'''ragment '''S'''ub-munitions bomb( SFFS) and the '''S'''tand-'''O'''ff '''D'''ispenser (SOD), all [[AKA47 based on]] [[TruthInTelevision real weapons]].
* ''VideoGame/ArmoredCore'' has [[MacrossMissileMassacre multi missiles]]. Demonstrated by 4A's opening animation.
** To be more precise: White Glint with a VOB fires off a big missile.
The developer's response to the page quote:
--> I even tried making bullets that shoot bullets that shoot bullets that shoot bullets that shoot bullets, but that turned into way too many bullets
big missile's case breaks open and went out of control.reveals and releases several smaller missiles.



* ''VideoGame/RazingStorm'': The [[GiantSpider Giant]] SpiderTank fires missiles into the air as a LastDitchMove. The missiles start homing in, then shoot out ''[[MacrossMissileMassacre even more homing missiles]]''. However, it's not aiming for you- it's aiming for the mid-air platform that you're on.

to:

* ''VideoGame/RazingStorm'': ''[[VideoGame/EpicBattleFantasy Bullet Heaven]]'': Bullets that shoot bullets appear (first?) in the boss battle of the 10th level. The [[GiantSpider Giant]] SpiderTank fires developer's response to the page quote:
--> I even tried making bullets that shoot bullets that shoot bullets that shoot bullets that shoot bullets, but that turned into way too many bullets and went out of control.
* ''VideoGame/CallOfDuty 4: VideoGame/ModernWarfare'' There's a cheat that when you throw a grenade (including those you picked up), it will explode into five other grenades. And if you happen to pick up that grenade and throw it...
** The bombs used in airstrikes for ''VideoGame/ModernWarfare'' appear to be clusterbombs based on the way the missile casings fall and the dispersion pattern as well.
* ''VideoGame/CallOfDutyBlackOps'' has a [[http://callofduty.wikia.com/wiki/Matryoshka_Doll secondary grenade]] in the form of a Matryoshka doll in its version of VideoGame/NaziZombies.
* ''VideoGame/CallOfDutyBlackOpsII'' (and every COD since then) has a killstreak in multiplayer where a controllable missile being dropped onto the map can be split into multiple
missiles into the air as a LastDitchMove. The missiles start homing in, then shoot out ''[[MacrossMissileMassacre even more homing missiles]]''. However, it's not aiming for you- it's aiming for the mid-air platform that you're on.which can hit multiple targets.



* ''VideoGame/{{Worms}}'' has clusterbombs and bananabombs. The latter is more fun due to bouncing around before exploding. And the Sally Army. A wandering Salvation Army ActionBomb which explodes into exploding ''tambourines''. Yes.
* ''VideoGame/JetForceGemini'' features clusterbombs that detonate on contact and scatter in 3 smaller bombs. The smaller bombs also explode on contact, but to prevent them from exploding almost instantly, they deploy [[ParasolParachute umbrellas]] to float gently to the ground.
* ''VideoGame/{{Iji}}'' has [[spoiler: Tor]]'s attack Fractal Rockets.



* In the ''Franchise/MegaMan'' series
** Shotgun Ice in ''VideoGame/MegaManX'' will break into chunks upon hitting something.
*** Similar thing happens with Freeze Cracker in ''VideoGame/MegaMan7''
** Spread Drill in ''VideoGame/MegaManAndBass'' splits up into two smaller drills up to two times when you press the fire button after launching it.
** In ''VideoGame/MegaMan8'', the Arrow Shot upgrade splits into 5 bullets in a spread formation when it hits an enemy.
* ''Into the Void'', an obscure FourX, has missiles that fire lasers.

to:

* In the ''Franchise/MegaMan'' series
** Shotgun Ice in ''VideoGame/MegaManX'' will break
''VideoGame/CustomRobo'' has a few guns which do this. One fires a missile which breaks into chunks upon hitting something.
*** Similar thing happens with Freeze Cracker in ''VideoGame/MegaMan7''
** Spread Drill in ''VideoGame/MegaManAndBass'' splits up into two smaller drills up to two times when you press the fire button after launching it.
** In ''VideoGame/MegaMan8'', the Arrow Shot upgrade
five homing missiles, and another fires a spike of energy upward that splits into 5 bullets in more, pauses, then comes down. There's a spread formation when it hits an enemy.
* ''Into
few more along the Void'', an obscure FourX, has missiles that fire lasers.same lines.



* ''VideoGame/AceCombat6FiresOfLiberation''[='s=] final superweapon Chandelier is a giant cannon with shells that break up into dozens of cruise missiles near the target.
** In an example that the player can use, regular cluster bombs, the '''S'''elf-'''F'''orging '''F'''ragment '''S'''ub-munitions bomb( SFFS) and the '''S'''tand-'''O'''ff '''D'''ispenser (SOD), all [[AKA47 based on]] [[TruthInTelevision real weapons]].
* ''VideoGame/CallOfDuty 4: VideoGame/ModernWarfare'' There's a cheat that when you throw a grenade (including those you picked up), it will explode into five other grenades. And if you happen to pick up that grenade and throw it...
** The bombs used in airstrikes for ''VideoGame/ModernWarfare'' appear to be clusterbombs based on the way the missile casings fall and the dispersion pattern as well.
* ''VideoGame/CallOfDutyBlackOps'' has a [[http://callofduty.wikia.com/wiki/Matryoshka_Doll secondary grenade]] in the form of a Matryoshka doll in its version of VideoGame/NaziZombies.
* ''VideoGame/CallOfDutyBlackOpsII'' (and every COD since then) has a killstreak in multiplayer where a controllable missile being dropped onto the map can be split into multiple missiles which can hit multiple targets.
* ''VideoGame/ArmoredCore'' has [[MacrossMissileMassacre multi missiles]]. Demonstrated by 4A's opening animation.
** To be more precise: White Glint with a VOB fires off a big missile. The big missile's case breaks open and reveals and releases several smaller missiles.
* ''VideoGame/TeamFortressClassic'' has a grenade that explodes into even more grenades as part of the Heavy Weapons Guy's and Demoman's arsenals.
* ''VideoGame/TeamFortress2'' limits this for balance's sake--the only instance that appears in the game is the Pumpkin Bomb MIRV spell from the Helltower Scream Fortress Halloween update. The spell fires a pumpkin bomb that travels like a grenade and explodes when it lands, forming a minefield of six smaller pumpkin bombs that have to be detonated by firing on them yourself. If the enemy sees the field, the pumpkins can be easily destroyed at range, like sticky bombs. This tends to make it more useful for faster, sneakier classes than any of the heavy hitters.
* ''VideoGame/SwordOfTheStars'' has the Multi-Warhead Missile. The sequel adds extra options such as an Honorverse-style bomb-pumped Heavy Combat Laser, a variant of the previous that fires multiple X-Ray Lasers instead, as well as a third that releases an Armour Piercing Heavy Driver shell.
* ''Mutilate-a-Doll 2'' has Gun Gun. [[ExactlyWhatItSaysOnTheTin It shoots guns]].
* ''VideoGame/InTheHunt'' has a green powerup gives your submarine these.
* ''VideoGame/CustomRobo'' has a few guns which do this. One fires a missile which breaks into five homing missiles, and another fires a spike of energy upward that splits into more, pauses, then comes down. There's a few more along the same lines.

to:

* ''VideoGame/AceCombat6FiresOfLiberation''[='s=] final superweapon Chandelier is [[DinosaursAreDragons Thugly]] from ''VideoGame/DonkeyKongCountryReturns'' takes this UpToEleven- he spits out a giant cannon with shells that break up into dozens of cruise missiles near the target.
** In an example that the player can use, regular cluster bombs, the '''S'''elf-'''F'''orging '''F'''ragment '''S'''ub-munitions bomb( SFFS) and the '''S'''tand-'''O'''ff '''D'''ispenser (SOD), all [[AKA47 based on]] [[TruthInTelevision real weapons]].
* ''VideoGame/CallOfDuty 4: VideoGame/ModernWarfare'' There's a cheat that when you throw a grenade (including those you picked up), it will explode into five other grenades. And if you happen to pick up that grenade and throw it...
** The bombs used in airstrikes for ''VideoGame/ModernWarfare'' appear to be clusterbombs based on the way the missile casings fall and the dispersion pattern as well.
* ''VideoGame/CallOfDutyBlackOps'' has a [[http://callofduty.wikia.com/wiki/Matryoshka_Doll secondary grenade]] in the form of a Matryoshka doll in its version of VideoGame/NaziZombies.
* ''VideoGame/CallOfDutyBlackOpsII'' (and every COD since then) has a killstreak in multiplayer where a controllable missile being dropped onto the map can be split into multiple missiles
fireball, which can hit multiple targets.
* ''VideoGame/ArmoredCore'' has [[MacrossMissileMassacre multi missiles]]. Demonstrated by 4A's opening animation.
** To be more precise: White Glint with a VOB fires off a big missile. The big missile's case breaks open and reveals and releases several smaller missiles.
* ''VideoGame/TeamFortressClassic'' has a grenade that
explodes into even more grenades as part a SpreadShot of three. One of the Heavy Weapons Guy's and Demoman's arsenals.
* ''VideoGame/TeamFortress2'' limits this for balance's sake--the only instance that appears in the game is the Pumpkin Bomb MIRV spell from the Helltower Scream Fortress Halloween update. The spell fires a pumpkin bomb that travels like a grenade and
three then explodes when it lands, forming a minefield of six smaller pumpkin bombs that have to be detonated by firing on them yourself. If the enemy sees the field, the pumpkins can be easily destroyed at range, like sticky bombs. This tends to make it more useful for faster, sneakier classes than any of the heavy hitters.
* ''VideoGame/SwordOfTheStars'' has the Multi-Warhead Missile. The sequel adds extra options such as an Honorverse-style bomb-pumped Heavy Combat Laser, a variant of the previous that fires multiple X-Ray Lasers instead, as well as a third that releases an Armour Piercing Heavy Driver shell.
* ''Mutilate-a-Doll 2'' has Gun Gun. [[ExactlyWhatItSaysOnTheTin It shoots guns]].
* ''VideoGame/InTheHunt'' has a green powerup gives your submarine these.
* ''VideoGame/CustomRobo'' has a few guns which do this. One fires a missile which breaks
into five homing missiles, and three again, then one of ''those'' explodes into another fires a spike of energy upward that splits into more, pauses, then comes down. There's a few more along the same lines.three!



* ''Website/FunOrb'' Arcanists have the Arcane Bomb, a grenade that releases three projectiles when it explodes.
* ''VideoGame/{{Gunbound}}'' has this with the Kalsiddon. Shots are fired normally until they split apart into two or four missiles and a homing beacon. The [=SuperShot=] compounds this by having the shot split into 4 missiles and a beacon, and then each of those missiles split into two with their own beacons. All 8 shots hitting will cause extreme damage.



* ''VideoGame/{{Gunbound}}'' has this with the Kalsiddon. Shots are fired normally until they split apart into two or four missiles and a homing beacon. The [=SuperShot=] compounds this by having the shot split into 4 missiles and a beacon, and then each of those missiles split into two with their own beacons. All 8 shots hitting will cause extreme damage.
* ''VideoGame/ProjectSylpheed'' enables you to shoot missiles that shoot missiles. [[MacrossMissileMassacre They each lock on to their own individual target.]]
* ''VideoGame/MissileCommand'' has [=MIRVs=].
* ''Website/FunOrb'' Arcanists have the Arcane Bomb, a grenade that releases three projectiles when it explodes.
* The ''VideoGame/RogueSquadron'' games have cluster missiles on certain ships, which split into multiple projectiles when fired. Not quite as useful as a single missile until you pick up the Homing upgrade, which then allows the missiles to [[GameBreaker wipe out entire squadrons of TIE Fighters in a single shot]]. Later games also give the Y-Wing's bombs a cluster effect, spreading the damage over a wider area.
* [[DinosaursAreDragons Thugly]] from ''VideoGame/DonkeyKongCountryReturns'' takes this UpToEleven- he spits out a fireball, which explodes into a SpreadShot of three. One of the three then explodes into three again, then one of ''those'' explodes into another three!

to:

* ''VideoGame/{{Gunbound}}'' ''VideoGame/{{Iji}}'' has this with [[spoiler: Tor]]'s attack Fractal Rockets.
* ''VideoGame/InTheHunt'' has a green powerup gives your submarine these.
* ''VideoGame/{{Into
the Kalsiddon. Shots are fired normally until they split apart into two or four missiles and a homing beacon. The [=SuperShot=] compounds this by having the shot split into 4 missiles and a beacon, and then each of those missiles split into two with their own beacons. All 8 shots hitting will cause extreme damage.
* ''VideoGame/ProjectSylpheed'' enables you to shoot
Void}}'', an obscure FourX, has missiles that shoot missiles. [[MacrossMissileMassacre They each lock on to their own individual target.]]
fire lasers.
* ''VideoGame/MissileCommand'' has [=MIRVs=].
* ''Website/FunOrb'' Arcanists have the Arcane Bomb, a grenade
''VideoGame/JetForceGemini'' features clusterbombs that releases three projectiles when it explodes.
*
detonate on contact and scatter in 3 smaller bombs. The ''VideoGame/RogueSquadron'' games have cluster missiles on certain ships, which split into multiple projectiles when fired. Not quite as useful as a single missile until you pick up the Homing upgrade, which then allows the missiles to [[GameBreaker wipe out entire squadrons of TIE Fighters in a single shot]]. Later games also give the Y-Wing's smaller bombs a cluster effect, spreading the damage over a wider area.
* [[DinosaursAreDragons Thugly]]
also explode on contact, but to prevent them from ''VideoGame/DonkeyKongCountryReturns'' takes this UpToEleven- he spits out a fireball, which explodes into a SpreadShot of three. One exploding almost instantly, they deploy [[ParasolParachute umbrellas]] to float gently to the ground.
* ''VideoGame/{{Ketsui}}'': [[https://www.youtube.com/watch?v=wotZMGkR_0M Most
of the three then explodes final fight]] has bullets firing other bullets, or turning into three again, then one of ''those'' explodes into another three!other types.


Added DiffLines:

* In the ''Franchise/MegaMan'' series
** Shotgun Ice in ''VideoGame/MegaManX'' will break into chunks upon hitting something.
*** Similar thing happens with Freeze Cracker in ''VideoGame/MegaMan7''
** Spread Drill in ''VideoGame/MegaManAndBass'' splits up into two smaller drills up to two times when you press the fire button after launching it.
** In ''VideoGame/MegaMan8'', the Arrow Shot upgrade splits into 5 bullets in a spread formation when it hits an enemy.
* ''VideoGame/MissileCommand'' has [=MIRVs=].
* ''Mutilate-a-Doll 2'' has Gun Gun. [[ExactlyWhatItSaysOnTheTin It shoots guns]].
* ''VideoGame/ProjectSylpheed'' enables you to shoot missiles that shoot missiles. [[MacrossMissileMassacre They each lock on to their own individual target.]]
* ''VideoGame/RazingStorm'': The [[GiantSpider Giant]] SpiderTank fires missiles into the air as a LastDitchMove. The missiles start homing in, then shoot out ''[[MacrossMissileMassacre even more homing missiles]]''. However, it's not aiming for you- it's aiming for the mid-air platform that you're on.
* The ''VideoGame/RogueSquadron'' games have cluster missiles on certain ships, which split into multiple projectiles when fired. Not quite as useful as a single missile until you pick up the Homing upgrade, which then allows the missiles to [[GameBreaker wipe out entire squadrons of TIE Fighters in a single shot]]. Later games also give the Y-Wing's bombs a cluster effect, spreading the damage over a wider area.
* ''VideoGame/SwordOfTheStars'' has the Multi-Warhead Missile. The sequel adds extra options such as an Honorverse-style bomb-pumped Heavy Combat Laser, a variant of the previous that fires multiple X-Ray Lasers instead, as well as a third that releases an Armour Piercing Heavy Driver shell.
* ''VideoGame/TeamFortress2'' limits this for balance's sake--the only instance that appears in the game is the Pumpkin Bomb MIRV spell from the Helltower Scream Fortress Halloween update. The spell fires a pumpkin bomb that travels like a grenade and explodes when it lands, forming a minefield of six smaller pumpkin bombs that have to be detonated by firing on them yourself. If the enemy sees the field, the pumpkins can be easily destroyed at range, like sticky bombs. This tends to make it more useful for faster, sneakier classes than any of the heavy hitters.
* ''VideoGame/TeamFortressClassic'' has a grenade that explodes into even more grenades as part of the Heavy Weapons Guy's and Demoman's arsenals.
* ''VideoGame/{{Touhou}}'': Fairly rare, but present. More common is mobile bullet spawn points.
* ''VideoGame/{{Worms}}'' has clusterbombs and bananabombs. The latter is more fun due to bouncing around before exploding. And the Sally Army. A wandering Salvation Army ActionBomb which explodes into exploding ''tambourines''. Yes.











Changed: 226

Removed: 245

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None


* ''Literature/BannerOfTheStars'' has antimatter mines that, when shot at by point defences, split into even more mines. These mines disguise themselves as the debris of the destroyed mine, and then jump any Abh spaceship that strays too close.



* In ''[[LightNovel/CrestOfTheStars Banner of the Stars]]'', the United Mankind develop a new type of mine (other sci-fi series would probably call them torpedoes), which can divide into four independent mines to overwhelm point defense guns or lie in wait in debris fields until a ship passes by. They're dealt with by deploying MoreDakka.

to:

* In ''[[LightNovel/CrestOfTheStars Banner ''Literature/BannerOfTheStars'' has antimatter mines that, when shot at by point defences, split into even more mines. These mines disguise themselves as the debris of the Stars]]'', destroyed mine, and then jump any Abh spaceship that strays too close. '', the United Mankind develop a new type of mine (other sci-fi series would probably call them torpedoes), which can divide into four independent mines to overwhelm point defense guns or lie in wait in debris fields until a ship passes by. They're dealt with by deploying MoreDakka.
Is there an issue? Send a MessageReason:
None


* ''LightNovel/BannerOfTheStars'' has antimatter mines that, when shot at by point defences, split into even more mines. These mines disguise themselves as the debris of the destroyed mine, and then jump any Abh spaceship that strays too close.

to:

* ''LightNovel/BannerOfTheStars'' ''Literature/BannerOfTheStars'' has antimatter mines that, when shot at by point defences, split into even more mines. These mines disguise themselves as the debris of the destroyed mine, and then jump any Abh spaceship that strays too close.
Is there an issue? Send a MessageReason:
None


-->-- '''Zeon_1992''' (A Website/{{Kongregate}} commenter) on the CuteEmUp BulletHell game ''[[VideoGame/BulletHeaven]]''

to:

-->-- '''Zeon_1992''' (A Website/{{Kongregate}} commenter) on the CuteEmUp BulletHell game ''[[VideoGame/BulletHeaven]]''
''VideoGame/BulletHeaven''
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-->-- '''Zeon_1992''' (A Website/{{Kongregate}} commenter) on the CuteEmUp BulletHell game ''[[VideoGame/EpicBattleFantasy Bullet Heaven]]''

to:

-->-- '''Zeon_1992''' (A Website/{{Kongregate}} commenter) on the CuteEmUp BulletHell game ''[[VideoGame/EpicBattleFantasy Bullet Heaven]]''
''[[VideoGame/BulletHeaven]]''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Pandemics spawn multiple child grenades on explosion. FlavorText:
---> Spread the sickness.

Added: 286

Changed: 103

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** ''VideoGame/BorderlandsThePreSequel'': {{Legendary|Weapon}} Grenade Mods, Sticky Lobbed Bouncing Bazzas spawn child grenades that stick to places and bounce around. FlavorText:

to:

** ''VideoGame/BorderlandsThePreSequel'': {{Legendary|Weapon}} Grenade Mods, Mods:
***
Sticky Lobbed Bouncing Bazzas spawn child grenades that stick to places and bounce around. FlavorText:


Added DiffLines:

*** Rolling Thunders spawn recursively spawn and bounce one child grenade when the previous one explodes, for about 9 times. FlavorText:
---> The thunder shall bring forth the pain!
Is there an issue? Send a MessageReason:
Fix


** ''VideoGame/BorderlandsThePreSequel'': {{Legendary|Weapons}} Grenade Mods, Sticky Lobbed Bouncing Bazzas spawn child grenades that stick to places and bounce around. FlavorText:

to:

** ''VideoGame/BorderlandsThePreSequel'': {{Legendary|Weapons}} {{Legendary|Weapon}} Grenade Mods, Sticky Lobbed Bouncing Bazzas spawn child grenades that stick to places and bounce around. FlavorText:

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