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** In the [[Videogame/{{Bayonetta}} Umbral Clock Tower]] stage, numerous immense, monstrous angels fly around the background, briefly looming over the fighters before flying away.

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** In the [[Videogame/{{Bayonetta}} Umbral Umbra Clock Tower]] stage, numerous immense, monstrous angels fly around the background, briefly looming over the fighters before flying away.

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* ''VideoGame/{{Blazblue}}'':
** The "Monorail' stage sometimes features a giant flying creature that passes by the vehicle during the fight.
** Es's stage, "Apocalypse" features a cameo from the Black Beast itself in the background.



** In the Cloud Sea of Alrest stage, the country-sized titans that make up the inhabitable lands of Alrest periodically walk or fly across the far background.
** In the Distant Planet stage, a large but motionless Red Bulborb, distinct from the one that serves as a stage hazard, can sometimes appear in the far background of the stage, as can a group of Cloaking Burrow-Nits.
** In the Frigate Orpheon stage, the background is dominated by a cylindrical tank holding the huge Parasite Queen.
** In the Living Room stage, giant puppies and kittens can sometimes appear playing in the background, but do not interact with the player.
** In the Umbral Clock Tower stage, numerous immense, monstrous angels fly around the background, briefly looming over the fighters before flying away.
** In Dracula’s Castle, several monsters will appear in the background and terrorize from the background. Dracula can be fought, but not in a standard match.
** Brinstar is backed by a giant brain-like creature that occasionally wriggles around (and doesn't ever actually appear in any ''VideoGame/{{Metroid}}'' game).

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** In the [[VideoGame/XenobladeChronicles2 Cloud Sea of Alrest Alrest]] stage, the country-sized titans that make up the inhabitable lands of Alrest periodically walk or fly across the far background.
** In the [[VideoGame/{{Pikmin}} Distant Planet Planet]] stage, a large but motionless Red Bulborb, distinct from the one that serves as a stage hazard, can sometimes appear in the far background of the stage, as can a group of Cloaking Burrow-Nits.
** In the [[VideoGame/MetroidPrime Frigate Orpheon Orpheon]] stage, the background is dominated by a cylindrical tank holding the huge Parasite Queen.
** In the [[VideoGame/{{Nintendogs}} Living Room Room]] stage, giant puppies and kittens can sometimes appear playing in the background, but do not interact with the player.
** In the [[Videogame/{{Bayonetta}} Umbral Clock Tower Tower]] stage, numerous immense, monstrous angels fly around the background, briefly looming over the fighters before flying away.
** In [[Franchise/{{Castlevania}} Dracula’s Castle, Castle]], several monsters will appear in the background and terrorize from the background. Dracula can be fought, but not in a standard match.
** Brinstar [[Franchise/{{Metroid}} Brinstar]] is backed by a giant brain-like creature that occasionally wriggles around (and doesn't ever actually appear in any ''VideoGame/{{Metroid}}'' game).
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* ''VideoGame/{{Terraria}}'': The Crimson as of 1.4 can have a background showing colossal eyeballs in a field. While giant eye monsters are fightable as enemies in the game, these are much bigger than any of them, and cannot be found in the foreground in any way.

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*** In this [[https://youtu.be/ZkRjihsMdp8?t=536 animation]] some large tentacles can be seen moving in the background.
*** Averted in this [[https://youtu.be/ZkRjihsMdp8?t=594 animation]] when the giant man in the portal seems to notice the protagonist.
*** At [[https://youtu.be/ZkRjihsMdp8?t=788 this animation]] a giant can be seen slowly moving in one corner.
*** In [[https://youtu.be/ZkRjihsMdp8?t=832 this one]] a giant floating whale can be seen.



*** Averted in this [[https://youtu.be/FgKu2X4Lk4w?t=264 animation]] when the monster notices the heroes and is about to fire at them.
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*** In this [[https://youtu.be/ZkRjihsMdp8?t=277 animation]] a huge woman made of stone is seen slowly moving her arm in the background.
*** In this [[https://youtu.be/ZkRjihsMdp8?t=393 animation]] a giant with glowing eyes can be seen walking in the background, along with a giant eyeball.
*** In this [[https://youtu.be/ZkRjihsMdp8?t=397 animation]] a giant reptilian creature can be seen flying in the distance.
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*** In this [[https://youtu.be/ZkRjihsMdp8?t=165 animation]] a giant gorilla can be seen lounging and relaxing atop a mountain in the background.
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*** In this [[https://youtu.be/ZkRjihsMdp8?t=88 animation]] a huge Patronus-like stag can be seen standing in the background.
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*** Averted in this [[https://youtu.be/FgKu2X4Lk4w?t=264 animation]] when the monster notices the heroes and is about to fire at them.

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** In his ''[[https://www.youtube.com/watch?v=FgKu2X4Lk4w Infinite Journeys]]'' challenge, the basic visual structure involves one or two with a rectangle in the middle through which something can be seen happening, usually a window or a screen of some sort. Though this trope is very heavily used in the submissions to this challenge, it is also heavily averted as there are several submissions in which the creatures do eventually interact with the main characters and the foreground.

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** In his ''[[https://www.youtube.com/watch?v=FgKu2X4Lk4w Infinite Journeys]]'' challenge, the basic visual structure involves one or two more characters with a rectangle in the middle through which something can be seen happening, usually a window or a screen of some sort. Though this trope is very heavily used in the submissions to this challenge, it is also heavily averted as there are several submissions in which the creatures do eventually interact with the main characters and the foreground.foreground.
*** In this [[https://youtu.be/FgKu2X4Lk4w?t=7733 animation]] many huge jellyfish can be seen ascending through the clouds.
*** In this [[https://youtu.be/FgKu2X4Lk4w?t=7849 one]] a pod of flying whales can be seen through the window.
*** In this [[https://youtu.be/FgKu2X4Lk4w?t=7893 animation]] a huge ent-like creature can be seen lumbering through the valley below.
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*** In this ''[[https://youtu.be/EdCvwmebWN0?t=53 animation]]'' a giant spider can be seen peacefully moving around in front of the mountain.
*** In ''[[https://youtu.be/EdCvwmebWN0?t=76 this animation]]'' and ''[[https://youtu.be/EdCvwmebWN0?t=80 this one]]'' a large Zeus-like figure and a large Satan-like figure can respectively be seen sitting in front of the mountains, not paying any mind to the main character.
*** In ''[[https://youtu.be/EdCvwmebWN0?t=94 this animation]]'' a gigantic snake's body can be seen moving in the distant background.
*** In ''[[https://youtu.be/EdCvwmebWN0?t=205 this scene]]'' a giant art doll can be seen moving its arms behind the mountain.

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*** In this ''[[https://youtu.[[https://youtu.be/EdCvwmebWN0?t=53 animation]]'' animation]] a giant spider can be seen peacefully moving around in front of the mountain.
*** In ''[[https://youtu.[[https://youtu.be/EdCvwmebWN0?t=76 this animation]]'' animation]] and ''[[https://youtu.[[https://youtu.be/EdCvwmebWN0?t=80 this one]]'' one]] a large Zeus-like figure and a large Satan-like figure can respectively be seen sitting in front of the mountains, not paying any mind to the main character.
*** In ''[[https://youtu.[[https://youtu.be/EdCvwmebWN0?t=94 this animation]]'' animation]] a gigantic snake's body can be seen moving in the distant background.
*** In ''[[https://youtu.[[https://youtu.be/EdCvwmebWN0?t=205 this scene]]'' scene]] a giant art doll can be seen moving its arms behind the mountain.
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*** In this ''[[https://youtu.be/EdCvwmebWN0?t=53 animation]]'' a giant spider can be seen peacefully moving around in front of the mountain.
*** In ''[[https://youtu.be/EdCvwmebWN0?t=76 this animation]]'' and ''[[https://youtu.be/EdCvwmebWN0?t=80 this one]]'' a large Zeus-like figure and a large Satan-like figure can respectively be seen sitting in front of the mountains, not paying any mind to the main character.
*** In ''[[https://youtu.be/EdCvwmebWN0?t=94 this animation]]'' a gigantic snake's body can be seen moving in the distant background.
*** In ''[[https://youtu.be/EdCvwmebWN0?t=205 this scene]]'' a giant art doll can be seen moving its arms behind the mountain.

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* The web creator and 3D artist pwnisher initiates many internet challenges for fellow 3D artists. They have to follow a basic visual structure or idea, but can freely explore any type of genre, color palette, or art style. They often have very vivid and detailed backgrounds, and with that of course comes this very trope.
** In his ''[[https://www.youtube.com/watch?v=ZkRjihsMdp8 Alternate Realities]]''
* So yeah

to:

* The web creator and 3D artist pwnisher initiates many internet challenges for fellow 3D artists. They have to The submissions follow a basic visual structure or idea, but can freely explore any type of genre, color palette, or art style. They often have very vivid and detailed backgrounds, and with that of course comes this very trope.
** In his ''[[https://www.youtube.com/watch?v=ZkRjihsMdp8 Alternate Realities]]''
* So yeah
Realities]]'' challenge, the basic visual theme/structure is of a humanoid figure walking and dragging something along behind them with a large circular shape in the upper right hand corner. Many of the submitted animations show large creatures in the background.
** In his ''[[https://www.youtube.com/watch?v=EdCvwmebWN0 Parallel Dimensions]]'' challenge, the basic visual structure is of a figure walking with their back facing the camera towards a large mountain in the background. This trope is exhibited by some of the animations in which large creatures can be seen in front of or near the mountain.
** In his ''[[https://www.youtube.com/watch?v=FgKu2X4Lk4w Infinite Journeys]]'' challenge, the basic visual structure involves one or two with a rectangle in the middle through which something can be seen happening, usually a window or a screen of some sort. Though this trope is very heavily used in the submissions to this challenge, it is also heavily averted as there are several submissions in which the creatures do eventually interact with the main characters and the foreground.
Is there an issue? Send a MessageReason:
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[[folder:Web Animation]]
* The web creator and 3D artist pwnisher initiates many internet challenges for fellow 3D artists. They have to follow a basic visual structure or idea, but can freely explore any type of genre, color palette, or art style. They often have very vivid and detailed backgrounds, and with that of course comes this very trope.
**In his ''[[https://www.youtube.com/watch?v=ZkRjihsMdp8 Alternate Realities]]''
*So yeah
[[/folder]]
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* ''Music/OfMonstersAndMen'': This is an extremely prevalent motif in many of their ConceptVideos, as there's frequently a large beast either in the background or the actual setting of the action of the video. In "Numb Bears," the anteater that's seen walking throughout the video is actually walking atop a large, hairy beast that looks like a hill. In "Lakehouse" the mountain that the camera is panning over is actually a large monster with many eyes. In "Six Weeks," humanoid giants can be seen walking through the woods, but they don't seem to notice the traveller the song focuses upon. In "Yellow Light," many dinosaur-like bipedals can be seen traversing a desert landscape with their riders.

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* ''Music/OfMonstersAndMen'': This is an extremely prevalent motif in many of their ConceptVideos, as there's frequently a large beast either in the background or the actual setting of the action of the video. In "Numb Bears," the anteater that's seen walking throughout the video is actually walking atop a large, hairy beast that looks like a hill. In "Lakehouse" the mountain that the camera is panning over is actually a large monster with many eyes. In "Six Weeks," humanoid giants can be seen walking through the woods, but they don't seem to notice the traveller the song focuses upon. In "Yellow Light," many dinosaur-like bipedals can be seen traversing a desert landscape with their riders. video's point of view is likely animated upon.

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* ''VideoGame/CosmoPoliceGalivan'': One stage has [[FlyingSeafoodSpecial giant flying piranhas]] in the back while you fight enemy robots in the foreground.


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[[folder:Beat 'em Up]]
* ''VideoGame/CosmoPoliceGalivan'': One stage has [[FlyingSeafoodSpecial giant flying piranhas]] in the back while you fight enemy robots in the foreground.
* ''VideoGame/FantasticFour'' for the Playstation have a short stage in Atlantis where the players, in control of the four, fights Namor and his FishPeople mooks while a massive giant octopus chills out in the back. Said octopus doesn't interact with the players in any way, save for filling up background space.
[[/folder]]
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* One stage of ''VideoGame/CosmoPoliceGalivan'' have [[FlyingSeafoodSpecial giant flying piranhas]] in the back while you fight enemy robots in the foreground.

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* ''VideoGame/CosmoPoliceGalivan'': One stage of ''VideoGame/CosmoPoliceGalivan'' have has [[FlyingSeafoodSpecial giant flying piranhas]] in the back while you fight enemy robots in the foreground.
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* One stage of ''VideoGame/CosmoPoliceGalivan'' have [[FlyingSeafoodSpecial giant flying piranhas]] in the back while you fight enemy robots in the foreground.
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* ''VideoGame/MetroidSamusReturns'': [=SR388=] is home to enormous creatures internally named "[=Bugcrystal02=]" (found in Area 4, resembling a crab with crystals growing out of its back) and "[=Bigbug01=]" (found in Area 6, resembling a spiked slug with one eye), which roam the caverns in the background and never directly interact with Samus Aran. Their titanic sizes serve to make Samus seem even smaller and more alone in these deep expansive underground.

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* ''VideoGame/MetroidSamusReturns'': [=SR388=] is home to enormous creatures internally named "[=Bugcrystal02=]" (found in Area 4, resembling a crab with crystals growing out of its back) and "[=Bigbug01=]" (found in Area 6, resembling a spiked slug with one eye), which roam the caverns in the background and never directly interact with Samus Aran. Their titanic sizes serve to make Samus seem even smaller and more alone in these deep expansive underground.underground environments.
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cleaned up Darkstalkers and Weaponlord links.


* ''VideoGame/Darkstalkers'': The "Fetus of God" stage features the titular [[FetusTerrible colossal fetus]] in the background.

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* ''VideoGame/Darkstalkers'': ''VideoGame/{{Darkstalkers}}'': The "Fetus of God" stage features the titular [[FetusTerrible colossal fetus]] in the background.



* ''VideoGame/Weaponlord'': The "Destiny Battle" stage has combatants fight on the stomach of a massive humanoid demon.

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* ''VideoGame/Weaponlord'': ''Videogame/{{Weaponlord}}'': The "Destiny Battle" stage has combatants fight on the stomach of a massive humanoid demon.
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Added Darkstalkers (Fetus of God) and Weaponlord (Destiny Battle) to Fighting Games examples.

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* ''VideoGame/Darkstalkers'': The "Fetus of God" stage features the titular [[FetusTerrible colossal fetus]] in the background.


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* ''VideoGame/Weaponlord'': The "Destiny Battle" stage has combatants fight on the stomach of a massive humanoid demon.
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*** The campaign maps are decorated with ambient creatures depending on the locale, ranging from nests of giant spiders in the forests, circling griffons and wyverns around mountaintops, patrolling gyrocopters in dwarfen territory, daemons within the Realms of Chaos, and sea monsters in the oceans.
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** Brinstar is backed by a giant brain-like creature that occasionally wriggles around (and [[CanonImmigrant doesn't ever actually appear]] in any ''VideoGame/{{Metroid}}'' game).

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** Brinstar is backed by a giant brain-like creature that occasionally wriggles around (and [[CanonImmigrant doesn't ever actually appear]] appear in any ''VideoGame/{{Metroid}}'' game).
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** Brinstar is backed by a giant brain-like creature that occasionally wriggles around (and [[CanonImmigrant doesn't ever actually appear]] in ant ''VideoGame/{{Metroid}}'' game).

to:

** Brinstar is backed by a giant brain-like creature that occasionally wriggles around (and [[CanonImmigrant doesn't ever actually appear]] in ant any ''VideoGame/{{Metroid}}'' game).
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** Brinstar is backed by a giant brain-like creature that occasionally wriggles around (and [[CanonImmigrant doesn't ever actually appear]] in ant ''VideoGame/{{Metroid}}'' game).
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** In Dracula’s Castle, several monsters will appear in the background and terrorize from the background. Dracula can be fought, but not in a standard match.
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* ''VideoGame/{{Cuphead}}'': The Tipsy Troop, the first of the many bosses fought in [[TheDragon King Dice]]'s BossBonanza, are fought on the table of humongous casino restaurant, where many giant demons and ghosts appear on background as "customers", befitting the nature of TheCasino located in {{Hell}}.

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* ''VideoGame/{{Cuphead}}'': The Tipsy Troop, the first of the many bosses fought in [[TheDragon King Dice]]'s BossBonanza, are fought on the table of humongous casino restaurant, where many giant demons and ghosts appear on background as "customers", befitting the nature of TheCasino located in {{Hell}}. While some other members of King Dice's "Court" also have similar background customers (such as the giant skeletons at Chips Bettigan's poker table), these are the most prominent.
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Note that to qualify for this trope, these creatures must be part of the scenery and should not interact with the player/main character, or at least must not do so for the majority of the level if a video game. Any random creature serving as scenery also does not qualify; it must be gigantic in order to give the impression that the player/main character is in a land of giants.

to:

Note that to qualify for this trope, these creatures must be part of the scenery and should not interact with the player/main character, or at least must not do so for the majority of the level if of a video game. Any random creature serving as scenery also does not qualify; it must be gigantic in order to give the impression that the player/main character is in a land of giants.



* ''VideoGame/StarWarsJediFallenOrder'': On Bogano, a huge dragon-like creature known as a Binog can be seen sleeping in the background; info about the creature can be obtained, but it cannot be interacted with. Interestingly enough, it disappears as Imperial presence increases on the planet, but returns once they leave.

to:

* ''VideoGame/StarWarsJediFallenOrder'': On Bogano, a huge dragon-like creature known as a Binog can be seen sleeping in the background; info about the creature can be obtained, but it cannot be interacted with. Interestingly enough, it disappears as Imperial presence increases on the planet, planet but returns once they leave.



** In Dino Dino Jungle, two large red and yellow Noshi dinosaurs can be seen in the water at the bridge section, but only serves as scenery rather obstacles, unlike the blue Noshi near the beginning of the course.

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** In Dino Dino Jungle, two large red and yellow Noshi dinosaurs can be seen in the water at the bridge section, but only serves as scenery rather than obstacles, unlike the blue Noshi near the beginning of the course.



* ''Music/OfMonstersAndMen'': This is an extremely prevealent motif in many of their ConceptVideos, as there's frequently a large beast either in the background or the actual setting of the action of the video. In "Numb Bears," the anteater that's seen walking throughout the video is actually walking atop a large, hairy beast which looks like a hill. In "Lakehouse" the mountain that the camera is panning over is actually a large monster with many eyes. In "Six Weeks," humanoid giants can be seen walking through the woods, but they don't seem to notice the traveller the song focuses upon. In "Yellow Light," many dinosaur-like bipedals can be seen traversing a desert landscape with their riders.

to:

* ''Music/OfMonstersAndMen'': This is an extremely prevealent prevalent motif in many of their ConceptVideos, as there's frequently a large beast either in the background or the actual setting of the action of the video. In "Numb Bears," the anteater that's seen walking throughout the video is actually walking atop a large, hairy beast which that looks like a hill. In "Lakehouse" the mountain that the camera is panning over is actually a large monster with many eyes. In "Six Weeks," humanoid giants can be seen walking through the woods, but they don't seem to notice the traveller the song focuses upon. In "Yellow Light," many dinosaur-like bipedals can be seen traversing a desert landscape with their riders.
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* ''VideoGame/SlyCooperThievesInTime'': Throughout each level, you can see Clockwerk, the BigBad of the first game, in the background of the scenary, watching you.

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* ''VideoGame/SlyCooperThievesInTime'': Throughout each level, you can see Clockwerk, the BigBad of the first game, can be seen in the background of the scenary, scenery, watching you.



** In Dino Dino Jungle, 2 large red and yellow Noshi dinosaurs can be seen in the water at the bridge section, but only serves as scenery rather obstacles, unlike the blue Noshi near the beginning of the course.

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** In Dino Dino Jungle, 2 two large red and yellow Noshi dinosaurs can be seen in the water at the bridge section, but only serves as scenery rather obstacles, unlike the blue Noshi near the beginning of the course.
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** The Siegebreaker Assault Beast serves as a boss fight late in Act 3. when fighting demons on the walls of Bastion's Keep at the start of the act, you can sometimes see it on the battlefield below, fighting its way through the keep's defenders.

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** The Siegebreaker Assault Beast serves as a boss fight late in Act 3. when When fighting demons on the walls of Bastion's Keep at the start of the act, you can sometimes see it on the battlefield below, fighting its way through the keep's defenders.



* ''WesternAnimation/IceAge3DawnOfTheDinosaurs'': In some of the 2D levels of the LicensedGame (such as the ones involving Scratt), large dinosaurs can be seen in the background that do not interact with the player.

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* ''WesternAnimation/IceAge3DawnOfTheDinosaurs'': ''WesternAnimation/IceAgeDawnOfTheDinosaurs'': In some of the 2D levels of the LicensedGame (such as the ones involving Scratt), large dinosaurs can be seen in the background that do not interact with the player.
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Created from YKTTW

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%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1647753907023791000
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[[quoteright:350:[[VideoGame/{{Cuphead}} https://static.tvtropes.org/pmwiki/pub/images/monsterbackground3.png]]]]
[[caption-width-right:350:"Hell of a party, huh?"]]
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%% Caption selected per above IP thread. Please do not replace or remove without discussion in the Caption Repair thread:
%% https://tvtropes.org/pmwiki/posts.php?discussion=1404492079030138900
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Sometimes, the background of an area in a video game or other type of visual work is relatively static or bland, as most of the action is focused around the main character, their allies, and enemies. How can you spice things up? By adding large creatures to the background, of course! Monstrous Scenery is when the scenery of an area is dominated by large beasts that pay little attention to the player character, better giving off the impression that there is a whole world beyond the main character's adventures. Relatively common in 2D Games; if present in 3D games and ''not'' animated into the background, expect them to be in an inaccessible area that can only be viewed but never reached. Other works of media can qualify for this trope if the creatures are treated as part of the scenery and do not interact with any character.

Note that to qualify for this trope, these creatures must be part of the scenery and should not interact with the player/main character, or at least must not do so for the majority of the level if a video game. Any random creature serving as scenery also does not qualify; it must be gigantic in order to give the impression that the player/main character is in a land of giants.

Compare RibcageRidge, for when the skeletons of giant monsters are used instead of living ones, and GeniusLoci. Slightly more active variants may give the player a CraniumRide or allow the player access to new locations via ColossusClimb, while still largely passive and invincible.

----
!!Video Game Examples
[[foldercontrol]]

[[folder:Action-Adventure]]
* ''VideoGame/AkujiTheHeartless'' has a level where Akuji travels on the back of a giant snake and battles enemies, but the snake itself won't injure Akuji in any way in the level.
* ''Videogame/GodOfWarPS4'': The landscape of Hel is dominated by a Titan-sized eagle perching on the tip of the highest tower of the City of the Dead. Neither the main cast nor any secondary character describe it, let alone interact with it and call it by name (although it's implied it's a shapeshifting Giant from Myth/NorseMythology known as Hraesvelgr, i.e. "the corpse swallower").
* ''VideoGame/StarWarsJediFallenOrder'': On Bogano, a huge dragon-like creature known as a Binog can be seen sleeping in the background; info about the creature can be obtained, but it cannot be interacted with. Interestingly enough, it disappears as Imperial presence increases on the planet, but returns once they leave.
[[/folder]]

[[folder:Action [=RPGs=]]]
* ''Videogame/DiabloIII'' has one straight example and one downplayed one:
** The Towers of Sin areas have multiple giant demons chained up and serving as part of the tower's foundations. Cydaea, the demon general who controls the towers, [[LovesTheSoundOfScreaming boasts about the enjoyment she gets from torturing them]].
** The Siegebreaker Assault Beast serves as a boss fight late in Act 3. when fighting demons on the walls of Bastion's Keep at the start of the act, you can sometimes see it on the battlefield below, fighting its way through the keep's defenders.
* ''VideoGame/JadeEmpire'': Green ghosts can be seen floating around in Old Tien's Landing. Unlike most of the other ghosts in the game, these do not interact with the player.
[[/folder]]

[[folder:Fighting Games]]
* ''VideoGame/SuperSmashBros'':
** In the Cloud Sea of Alrest stage, the country-sized titans that make up the inhabitable lands of Alrest periodically walk or fly across the far background.
** In the Distant Planet stage, a large but motionless Red Bulborb, distinct from the one that serves as a stage hazard, can sometimes appear in the far background of the stage, as can a group of Cloaking Burrow-Nits.
** In the Frigate Orpheon stage, the background is dominated by a cylindrical tank holding the huge Parasite Queen.
** In the Living Room stage, giant puppies and kittens can sometimes appear playing in the background, but do not interact with the player.
** In the Umbral Clock Tower stage, numerous immense, monstrous angels fly around the background, briefly looming over the fighters before flying away.
* ''VideoGame/TatsunokoVsCapcom'': The [[Anime/TekkamanBlade Orbital Rings System Cargo Bay]] level features a giant Radam "spidercrab" fighting against soldiers. Sometimes, the soldiers will drive off the monster and start celebrating. Sometimes, the monster will win, drive off the soldiers, and fill the area with a poison gas. Neither outcome affects the fighters.
* ''VideoGame/XMenNextDimension'': Apocalypse will sometimes appear in the background during fights in the Tomb level.
[[/folder]]

[[folder:Metroidvanias]]
* ''VideoGame/HollowKnight'': The kingdom of Hallownest is mostly dominated by ruined structures and the remnants of the kingdom's lost glory, but there are several spots where massive creatures can be seen in the background that pay no attention to the Knight:
** In the Beast's Den in Deepnest, there is a massive trilobite-like creature that hangs suspended from the ceiling, far larger than the actual trilobite that can be fought in the Colosseum. While it can be touched and even attacked, it is immune to all forms of damage and does not respond to anything done to it.
** In the locked room of the Abyss that contains the Lifeblood charm, a massive head (a single eye is larger than the player character) can be seen opening almost a dozen eyes in the background and moving up and down slightly as though breathing. There's no possible way to interact with it, and with how large its head alone is that's probably for the best.
** The Land of Storms, the home of the Godseeker, is depicted in her memories as an apocalyptic wasteland where enormous insectoid figures loom in the background- these are presumably the Gods of Rain and the Gods of Thunder who abandoned the Godseeker's people.
* ''VideoGame/MetroidSamusReturns'': [=SR388=] is home to enormous creatures internally named "[=Bugcrystal02=]" (found in Area 4, resembling a crab with crystals growing out of its back) and "[=Bigbug01=]" (found in Area 6, resembling a spiked slug with one eye), which roam the caverns in the background and never directly interact with Samus Aran. Their titanic sizes serve to make Samus seem even smaller and more alone in these deep expansive underground.
[[/folder]]

[[folder:[=MMORPGs=]]]
* ''VideoGame/{{Warframe}}'': The Cambion Drift is loomed over by two giant worms -- Fass and Vome -- who pay no attention to the landscape and cannot be interacted with, but whose constant battle represents the Drift's time cycle.
[[/folder]]

[[folder:Platformers]]
* ''VideoGame/AyoTheClown'': The Clown Town area has a giant monster sitting on the hills behind it, playing with toy cars. It's used to add to the game's WackyLand feel.
* ''WesternAnimation/IceAge3DawnOfTheDinosaurs'': In some of the 2D levels of the LicensedGame (such as the ones involving Scratt), large dinosaurs can be seen in the background that do not interact with the player.
* ''VideoGame/SlyCooperThievesInTime'': Throughout each level, you can see Clockwerk, the BigBad of the first game, in the background of the scenary, watching you.
[[/folder]]

[[folder:Racing Games]]
* ''VideoGame/MarioKart'' series:
** In the N64 Sherbet Land level, an enormous penguin, much larger than the ones that serve as road hazards in the stage, can be seen standing on an inaccessible iceberg in the middle of the stage, but cannot be reached or interacted with.
** In Dino Dino Jungle, 2 large red and yellow Noshi dinosaurs can be seen in the water at the bridge section, but only serves as scenery rather obstacles, unlike the blue Noshi near the beginning of the course.
* ''VideoGame/FZero [=GX=]'': A giant SandWorm is occasionally seen in the desert track. Thankfully, it doesn't do anything to hurt you and your competitors, since all it does is jump through the dunes.
[[/folder]]

[[folder:Real-Time Strategy]]
* ''VideoGame/TotalWar'':
** ''VideoGame/TotalWarWarhammer'':
*** ''VideoGame/TotalWarWarhammerII'': The final quest battle for the Vampire Coast is fought between your faction and the dark elf pirate Lokhir Fellheart for the honor of hunting and slaying the giant merwyrm Amanar. The battle itself is consequently fought in a submarine cavern surrounded by a veil of water, with the hill-sized sea dragon itself lurking just behind it, emerging occasionally to roar in fury or casting its shadow over the entire battlefield as it swims overhead.
*** ''VideoGame/TotalWarWarhammerIII'': The backgrounds of the final battle maps within the Realm of Chaos are dominated by the shapes of the Chaos Gods as they look down on the clashes between their followers and invading challengers. Most take the form of immense humanoid forms half-seen within the gloom, while Tzeentch appears as hundreds of eyes staring down from the sky.
** ''VideoGame/ATotalWarSagaTroy'': In Myth mode, the skies of the battle maps are visually dominated by the faces of the Greek gods as they look down on the battles of the armies and heroes of the Achaeans and Trojans.
[[/folder]]

[[folder:Role-Playing Games]]
* ''VideoGame/PokemonUltraSunAndUltraMoon'': The Ultra Plant, home dimension for Xurkitree, has, apart from the one Xurkitree you can catch, gigantic Xurkitree in the background that can't be interacted with, and a regular-sized one running down the giant Xurkitree vines lower down the cliff from your current position.
[[/folder]]

[[folder:Shooters]]
*''VideoGame/{{Cuphead}}'': The Tipsy Troop, the first of the many bosses fought in [[TheDragon King Dice]]'s BossBonanza, are fought on the table of humongous casino restaurant, where many giant demons and ghosts appear on background as "customers", befitting the nature of TheCasino located in {{Hell}}.
* ''VideoGame/{{Darius}}'': Several stages have humungous dragons simply loitering in the background without interacting with your ship. One stage is even set on the back of a sleeping dragon.
* ''VideoGame/DoomEternal'': In the first level of the game, Hell on Earth, an enormous demon called a Titan can be seen in the background after terminating the first hell priest, but can't be interacted with in any way by the player.
[[/folder]]

[[folder:Wide-Open Sandboxes]]
* ''VideoGame/{{Spore}}'': In the earliest stage, you play as a tiny primitive organism. As you swim around searching for food, you can see much bigger organisms swimming far in the background. Thankfully, you're not large enough to attract their notice... yet.
[[/folder]]

!!Other Examples
[[folder:Live-Action TV]]
* ''Series/TheMandalorian'': In Episode 13, "[[Recap/TheMandalorianS2E5Chapter13TheJedi The Jedi]]", huge long-legged creatures can be seen in the background of many shots, ambling through the burnt-out forests of Corvus. They are never seen at closer quarters, and the only interaction Din Djarin has with one is staring at it through his binoculars before being ambushed by [[spoiler:Ahsoka]].
[[/folder]]

[[folder:Music Videos]]
* ''Music/OfMonstersAndMen'': This is an extremely prevealent motif in many of their ConceptVideos, as there's frequently a large beast either in the background or the actual setting of the action of the video. In "Numb Bears," the anteater that's seen walking throughout the video is actually walking atop a large, hairy beast which looks like a hill. In "Lakehouse" the mountain that the camera is panning over is actually a large monster with many eyes. In "Six Weeks," humanoid giants can be seen walking through the woods, but they don't seem to notice the traveller the song focuses upon. In "Yellow Light," many dinosaur-like bipedals can be seen traversing a desert landscape with their riders.
[[/folder]]

[[folder:Tabletop Games]]
* ''TabletopGame/ForgottenRealms'': The city of Waterdeep has giant living statues that will come to life to defend the city if it is threatened. In most low-level campaigns in Waterdeep, they will never have any need to awaken, making them only scenery to the player characters.
[[/folder]]
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