Follow TV Tropes

Following

History Main / MonstrousScenery

Go To

OR

Is there an issue? Send a MessageReason:
None





* Near the end of ''Film/TheMist'', David and the other survivors were driving out of the monster-infested town covered by the titular mist when they come across a multi-legged, multi-tentacled, kaiju-sized creature (identified in the film as the "Behemoth") who's easily the largest monster in the entire movie. Despite noticing the survivors, the Behemoth simply ignores them and casually strolls past.
* In ''Film/PalmSprings'', a herd of sauropod dinosaurs appear in the distance in a few scenes, wandering through the desert and apparently caught in the same GroundhogDayLoop that the human protagonists are.
* In ''Film/HouseIITheSecondStory'', when the protagonists are sent back in time to HollywoodPrehistory, the first indication of where they are is a gigantic sauropod casually strolling by in the distance.

to:

* ''Film/HouseIITheSecondStory'': When the protagonists are sent back in time to HollywoodPrehistory, the first indication of where they are is a gigantic sauropod casually strolling by in the distance.
* ''Film/TheMist'':
Near the end of ''Film/TheMist'', end, David and the other survivors were driving out of the monster-infested town covered by the titular mist when they come across a multi-legged, multi-tentacled, kaiju-sized creature (identified in the film as the "Behemoth") who's easily the largest monster in the entire movie. Despite noticing the survivors, the Behemoth simply ignores them and casually strolls past.
* In ''Film/PalmSprings'', a ''Film/PalmSprings'': A herd of sauropod dinosaurs appear in the distance in a few scenes, wandering through the desert and apparently caught in the same GroundhogDayLoop that the human protagonists are.
* In ''Film/HouseIITheSecondStory'', when the protagonists are sent back in time to HollywoodPrehistory, the first indication of where they are is a gigantic sauropod casually strolling by in the distance.
are.



Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''Film/PalmSprings'', a herd of sauropod dinosaurs appear in the distance in a few scenes, wandering through the desert and apparently caught in the same GroundhogDayLoop that the human protagonists are.
* In ''Film/HouseIITheSecondStory'', when the protagonists are sent back in time to HollywoodPrehistory, the first indication of where they are is a gigantic sauropod casually strolling by in the distance.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/NineteenSeventeenTheAlienInvasionDX'': In the final stage, Agonized Rebirth; prior to facing "Verbannter Gott" the Abandoned Deity (the FinalBoss) the Red Beelzebub flies past a ''huge'', [[https://youtu.be/0amCTfEEV2o?si=PjaKp1BDXlvkXy3A&t=1108 demonic-looking alien monstrosity]] too big to even fit in a single frame. Said creature somehow takes up three screens' worth of space, but is otherwise harmless - it's the enemy drones in the foreground the Red Beelzebub need to worry about.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/FZero [=GX=]'': A giant SandWorm is occasionally seen in the desert track. Thankfully, it doesn't do anything to hurt you and your competitors, since all it does is jump through the dunes.

to:

* ''VideoGame/FZero [=GX=]'': ''VideoGame/FZeroGX'': A giant SandWorm is occasionally seen in the desert track. Thankfully, it doesn't do anything to hurt you and your competitors, since all it does is jump through the dunes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Explorer Horror]]
* ''VideoGame/{{Halflight}}'' has a few denizens of the underworld who looks scary, but merely serves as scenery.
** There's a huge room containing a bird-headed demon monstrosity sitting cross-legged, and almost as large as the room it's in. Said monster can't be interacted with in any way, simply preferring to ignore Xi-sheng as the boy explores around.
** While crossing a narrow alleyway in the netherworld, gigantic Chinese dragons can be seen floating in the skies. They don't serve any purpose other than background.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:First Person Shooter]]
* Occasionally in ''VideoGame/{{Stormland}}'', you can catch a glimpse of the tail of a gigantic, centipede-like monster moving in the background a long distance away. The monster can't be interacted with at any point.
[[/folder]]

Added: 304

Changed: 266

Is there an issue? Send a MessageReason:
None


* ''VideoGame/ChasingTheUnseen'' have you exploring an abstract world and climbing through all kinds of background, including giant monsters whom were completely idle and ignores you. The trailer notably sees you running along the tentacles of a hovering GiantSquid.

to:

* ''VideoGame/ChasingTheUnseen'' have you exploring an abstract world and climbing through all kinds of background, including giant monsters whom were completely idle and ignores you. The trailer notably sees you running along the tentacles of a hovering GiantSquid.


Added DiffLines:

[[folder:Open-World Games]]
* ''VideoGame/ChasingTheUnseen'' have you exploring an abstract world and climbing through all kinds of background, including giant monsters whom were completely idle and ignores you. The trailer notably sees you running along the tentacles of a hovering GiantSquid.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/ChasingTheUnseen'' have you exploring an abstract world and climbing through all kinds of background, including giant monsters whom were completely idle and ignores you. The trailer notably sees you running along the tentacles of a hovering GiantSquid.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/ChasingTheUnseen'' runs on this trope; you're an explorer populated in a world occupied by kaiju-sized behemoths, none of them actually seeing you as a threat and simply leaving you alone as you perform a ColossusClimb on whatever creature the game has. It's practically a climbing game, but with giant creatures instead of strucutres.
Is there an issue? Send a MessageReason:
None


*** The campaign maps are decorated with ambient creatures depending on the locale, ranging from nests of giant spiders in the forests, circling griffons and wyverns around mountaintops, patrolling gyrocopters in dwarfen territory, daemons within the Realms of Chaos, and sea monsters in the oceans.

to:

*** The campaign maps are decorated with ambient creatures depending on the locale, ranging from such as nests of giant spiders in the forests, circling griffons and wyverns around mountaintops, patrolling gyrocopters in dwarfen territory, daemons within the Realms of Chaos, and sea monsters in the oceans.

Added: 835

Changed: 413

Is there an issue? Send a MessageReason:
None


[[folder:Live-Action TV]]
* ''Series/TheMandalorian'': In Episode 13, "[[Recap/TheMandalorianS2E5Chapter13TheJedi The Jedi]]", huge long-legged creatures can be seen in the background of many shots, ambling through the burnt-out forests of Corvus. They are never seen at closer quarters, and the only interaction Din Djarin has with one is staring at it through his binoculars before being ambushed by [[spoiler:Ahsoka]].

to:

[[folder:Live-Action TV]]

[[folder:Film]]
* ''Series/TheMandalorian'': In Episode 13, "[[Recap/TheMandalorianS2E5Chapter13TheJedi The Jedi]]", huge long-legged creatures can be seen in Near the background end of many shots, ambling through the burnt-out forests of Corvus. They are never seen at closer quarters, ''Film/TheMist'', David and the only interaction Din Djarin has with one is staring at it through his binoculars before being ambushed other survivors were driving out of the monster-infested town covered by [[spoiler:Ahsoka]].the titular mist when they come across a multi-legged, multi-tentacled, kaiju-sized creature (identified in the film as the "Behemoth") who's easily the largest monster in the entire movie. Despite noticing the survivors, the Behemoth simply ignores them and casually strolls past.


Added DiffLines:


[[folder:Live-Action TV]]
* ''Series/TheMandalorian'': In Episode 13, "[[Recap/TheMandalorianS2E5Chapter13TheJedi The Jedi]]", huge long-legged creatures can be seen in the background of many shots, ambling through the burnt-out forests of Corvus. They are never seen at closer quarters, and the only interaction Din Djarin has with one is staring at it through his binoculars before being ambushed by [[spoiler:Ahsoka]].
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Pinball]]
* ''VideoGame/{{Paranoiascape}}'' is a pinball game set in ''hell'' (''yes, really'') played from a First-Person perspective. While you face demons and assorted undead in the foreground, the background seems to contain as much action as well, from a meadow filled with gigantic, disembodied limbs to gigantic SandWorm monsters.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/Heidelberg1693'' has a chasm containing a tentacled abomination while you cross a bridge above it. But the monster remains confined to the pit and there's no way for you to interact with it.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/DemonSkin'' has an area where two stone giants in the background pummels each other as you fight skeletons in the front. And another where a reptilian monster is chained in an alcove who actually makes lunging moves at you, but it remains chained to the spot no matter what and you can't interact with it either.

to:

* ''VideoGame/DemonSkin'' has an area where two stone giants in the background pummels pummel each other as you fight skeletons in the front. And front and another where a reptilian monster is chained in an alcove who and actually makes lunging moves at you, but it remains chained to the spot no matter what and you can't interact with it either.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/DemonSkin'' has an area where two stone giants in the background pummels each other as you fight skeletons in the front. And another where a reptilian monster is chained in an alcove who actually makes lunging moves at you, but it remains chained to the spot no matter what and you can't interact with it either.

Changed: 305

Removed: 308

Is there an issue? Send a MessageReason:
None


** ''Videogame/GodOfWarPS4'': The landscape of Hel is dominated by a Titan-sized eagle perching on the tip of the highest tower of the City of the Dead. Neither the main cast nor any secondary character describe it, let alone interact with it and call it by name (although it's implied it's a shapeshifting Giant from Myth/NorseMythology known as Hraesvelgr, i.e. "the corpse swallower").
** ''VideoGame/GodOfWarRagnarok'':
*** The bird will speak to Kratos and friends briefly, [[spoiler:to chide Atreus for freeing Garm to tear holes in reality.]]
*** Similarly, Jörmungandr the World Serpent is a constant backdrop in the main HubWorld of the first game, interacted with only in the beginning and then as a feature of the endgame.

to:

** ''Videogame/GodOfWarPS4'': The landscape of Hel is dominated by a Titan-sized eagle perching on the tip of the highest tower of the City of the Dead. Neither the main cast nor any secondary character describe it, let alone interact with it and call it by name (although it's implied it's a shapeshifting Giant from Myth/NorseMythology known as Hraesvelgr, i.e. "the corpse swallower").
swallower"). Similarly, Jörmungandr the World Serpent is a constant backdrop in the main HubWorld, interacted with only in the beginning and then as a feature of the final boss sequence.
** ''VideoGame/GodOfWarRagnarok'':
*** The
In ''VideoGame/GodOfWarRagnarok'', the giant bird will speak to Kratos and friends briefly, [[spoiler:to chide Atreus for freeing Garm to tear holes in reality.]]
*** Similarly, Jörmungandr the World Serpent is a constant backdrop in the main HubWorld of the first game, interacted with only in the beginning and then as a feature of the endgame.
]]

Added: 308

Changed: 944

Is there an issue? Send a MessageReason:
None


* ''Videogame/GodOfWarPS4'': The landscape of Hel is dominated by a Titan-sized eagle perching on the tip of the highest tower of the City of the Dead. Neither the main cast nor any secondary character describe it, let alone interact with it and call it by name (although it's implied it's a shapeshifting Giant from Myth/NorseMythology known as Hraesvelgr, i.e. "the corpse swallower").
** In VideoGame/GodOfWarRagnarok, the bird will speak to Kratos and friends briefly, [[spoiler: to chide Atreus for freeing Garm to tear holes in reality.]]
** Similarly, Jörmungandr the World Serpent is a constant backdrop in the main HubWorld of the first game, interacted with only in the beginning and then as a feature of the endgame.

to:

* ''VideoGame/GodOfWar'':
**
''Videogame/GodOfWarPS4'': The landscape of Hel is dominated by a Titan-sized eagle perching on the tip of the highest tower of the City of the Dead. Neither the main cast nor any secondary character describe it, let alone interact with it and call it by name (although it's implied it's a shapeshifting Giant from Myth/NorseMythology known as Hraesvelgr, i.e. "the corpse swallower").
** In VideoGame/GodOfWarRagnarok, the ''VideoGame/GodOfWarRagnarok'':
*** The
bird will speak to Kratos and friends briefly, [[spoiler: to [[spoiler:to chide Atreus for freeing Garm to tear holes in reality.]]
** *** Similarly, Jörmungandr the World Serpent is a constant backdrop in the main HubWorld of the first game, interacted with only in the beginning and then as a feature of the endgame.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In VideoGame/GodOfWarRagnarok, the bird will speak to Kratos and friends briefly, [[spoiler: to chide Atreus for freeing Garm to tear holes in reality.]]
** Similarly, Jörmungandr the World Serpent is a constant backdrop in the main HubWorld of the first game, interacted with only in the beginning and then as a feature of the endgame.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/KabukiZ'' has a stage where a gigantic oriental dragon that takes up the entire background watches you fight. But being a background is it's sole purpose.

to:

* ''VideoGame/KabukiZ'' has a stage where a gigantic oriental dragon that takes up the entire background watches you fight. But fight, but being a background is it's its sole purpose.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/KabukiZ'' has a stage where a gigantic oriental dragon that takes up the entire background watches you fight. But being a background is it's sole purpose.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/PiratesTheLegendOfBlackKat'' has a giant whale creature in the fjord's sea who periodically sticks its head above and below the water. But despite its size the monster os harmless and doesn't interact with the player.

to:

* ''VideoGame/PiratesTheLegendOfBlackKat'' has a giant whale creature in the fjord's sea who periodically sticks its head above and below the water. But despite its size the monster os is harmless and doesn't interact with the player.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/PiratesTheLegendOfBlackKat'' has a giant whale creature in the fjord's sea who periodically sticks its head above and below the water. But despite its size the monster os harmless and doesn't interact with the player.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Darius}}'': Several stages have humungous dragons simply loitering in the background without interacting with your ship. One stage is even set on the back of a sleeping dragon.

to:

* ''VideoGame/{{Darius}}'': Several stages have humungous humongous dragons simply loitering in the background without interacting with your ship. One stage is even set on the back of a sleeping dragon.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/ThePhantomMenace'' have the third level, the underwarer city of Otoh Gunga, where gigantic aquatic monsters like the Colo Claw fish and Opee Sea Killer from the film can be seen swimming outside the city's force-field walls.

to:

* ''VideoGame/ThePhantomMenace'' have the third level, the underwarer underwater city of Otoh Gunga, where gigantic aquatic monsters like the Colo Claw fish and Opee Sea Killer from the film can be seen swimming outside the city's force-field walls.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/ThePhantomMenace'' have the third level, the underwarer city of Otoh Gunga, where gigantic aquatic monsters like the Colo Claw fish and Opee Sea Killer from the film can be seen swimming outside the city's force-field walls.
Is there an issue? Send a MessageReason:
None


** [[Franchise/{{Metroid}} Brinstar]] is backed by a giant brain-like creature that occasionally wriggles around (and doesn't ever actually appear in any ''VideoGame/{{Metroid}}'' game).

to:

** [[Franchise/{{Metroid}} Brinstar]] is backed by a giant brain-like creature that occasionally wriggles around (and doesn't ever actually appear in any ''VideoGame/{{Metroid}}'' ''Franchise/{{Metroid}}'' game).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/PowerRangersLightspeedRescue'' have a level near a waterfront [[SharkFinOfDoom circling with sharks]]. But they stay underwater for the entirety of the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/JitsuSquad'' loves throwing assorted scary-looking monsters in the background... as scenery.
** The Neon Boulevard penthouse stage have the GiantEyeOfDoom of some huge monster peeking in, for starters. But the monster is merely an observer.
** Pirate Bay has a {{Kraken|AndLeviathan}} randomly chilling in the background as you fight enemy pirates and ghosts up front.
** The moat outside Castle Hellstorm have a StockNessMonster who's just... there. In the water, and doing nothing.
** Infernia has numerous red-skinned demons and a couple of dragons adorning the back of the arena, minding their own business without interfering your fight.
** Primal Rage is set in a valley full of prehistoric monsters, including T-Rexes, mammoths, sabre-toothed tigers and the like, but none of them can be interacted with.
** The final stage, Realm of Rogue, is supposedly set in ''hell'', and the background is crawling with activity, from walls with teeth to purple demons holding pitchforks and a gigantic monster about to drop a demon into it's mouth. The spirit world outside Origami's quarters on the other hand is populated by all kind of specters with two scary-looking demon centaurs beckoning the player. All of them serving as background filler.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/UltraversePrime'' have a jungle stage where the background is filled with {{Man Eating Plant}}s who... doesn't interact with anything else, even as you fight mooks in the center.

Top