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* This is basically the entire point of the multiplayer mode of ''VideoGame/MassEffect3''. You need money to buy packs which contain the games gear. Said packs come in four tiers: Recruit, Veteran, Spectre, and Premium Spectre. Each pack will give you weapons/classes/weapon modifications/armor modifications (non-consumable reusable upgrades that go in the gear slot) and random consumables like weapon amps, ammo types, shield upgrades of the appropriate tier. Beating one game (usually takes about 20 minutes) will give you enough money to buy a pack of the equivalent difficulty: one Bronze game will get you 5000, enough for a Recruit Pack, one Silver game will get you 20000, enough for a Veteran Pack, one Gold game will get you 60000, enough for a Spectre Pack, and one Platinum game will give you 100000, enough for a Premium Spectre Pack. After all the (free) DLC is installed, there are 55 guns, 52 classes, 36 weapon mods, and 34 'gears', as well as various other, miscellaneous upgrades for all characters. Since each and every one of those items has upgrades that drop with the same frequency the items themselves do[[note]]each gun gets 9 upgrades and each class, weapon mod, and 'gear' gets 4. Keep in mind this means that ''all'' of those items mentioned earlier have to be unliked 10 or 5 times in total[[/note]], you'll have to do a lot of grinding indeed.

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* This is basically the entire point of the multiplayer mode of ''VideoGame/MassEffect3''. You need money to buy packs which contain the games gear. Said packs come in four tiers: Recruit, Veteran, Spectre, and Premium Spectre. Each pack will give you weapons/classes/weapon modifications/armor modifications (non-consumable reusable upgrades that go in the gear slot) and random consumables like weapon amps, ammo types, shield upgrades of the appropriate tier. Beating one game (usually takes about 20 minutes) will give you enough money to buy a pack of the equivalent difficulty: one Bronze game will get you 5000, enough for a Recruit Pack, one Silver game will get you 20000, enough for a Veteran Pack, one Gold game will get you 60000, enough for a Spectre Pack, and one Platinum game will give you 100000, enough for a Premium Spectre Pack. After all the (free) DLC is installed, there are 55 guns, 52 classes, 36 weapon mods, and 34 'gears', as well as various other, miscellaneous upgrades for all characters. Since each and every one of those items has upgrades that drop with the same frequency the items themselves do[[note]]each gun gets 9 upgrades and each class, weapon mod, and 'gear' gets 4. Keep in mind this means that ''all'' of those items mentioned earlier have to be unliked unlocked 10 or 5 times in total[[/note]], you'll have to do a lot of grinding indeed.
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* ''VideoGame/{{Minecraft}}'' uses emeralds for currency when trading with villagers, and thus there are a number of ways to grind it. Only the most efficient examples:
** Selling sticks to Fletchers. Sticks are ''incredibly'' renewable and easy to obtain, as a tree will yield between 50 and 100 sticks each, and bamboo is a quick and renewable source of sticks. A Fletcher, at default rates, will trade an emerald for 32 sticks.
** Selling whole melons to farmers. For only 4 whole melons you get an emerald, so with a Silk Touch tool and even a small melon farm you can get entire stacks of emeralds per day.
** Selling gold to clerics becomes this if you get a decent gold farm going in The Nether. Getting stacks of gold is no problem, and they trade an emerald for only 3 gold ingots.
** Librarians can be put into a loop since they buy books but sell bookshelves, and breaking a bookshelf yields 3 books. By curing them of zombification, you can get their price low enough that you are making a profit by buying bookshelves, breaking them, and selling the books back.
** By the by though, the best money grinding system is the Raid Farm. It takes a ''ton'' of work to get going, but when it's done a good Raid Farm will yield ''thousands'' of emeralds and Totems of Undying ''per hour''.
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* In ''Videogame/{{Earthbound}}'', you can do this when you [[AndNowForSomeoneCompletelyDifferent first play as Jeff]] to get items that you're not meant to buy until later. This is made extraordinarily difficult by the fact that money drops in this game go into Ness's bank account, which is inaccessible in this part of the game, because Ness isn't in your party -- so the only way to actually earn the cash is by selling {{randomly drop|s}}ped items.

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* In ''Videogame/{{Earthbound}}'', ''VideoGame/{{EarthBound|1994}}'', you can do this when you [[AndNowForSomeoneCompletelyDifferent first play as Jeff]] to get items that you're not meant to buy until later. This is made extraordinarily difficult by the fact that money drops in this game go into Ness's bank account, which is inaccessible in this part of the game, because Ness isn't in your party -- so the only way to actually earn the cash is by selling {{randomly drop|s}}ped items.
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* In ''VideoGame/Borderlands2'' and ''VideoGame/BorderlandsThePreSequel'' this crosses over with ItemFarming, since a lot of currency is dropped in the form of procedurally generated guns to be swiftly resold to a vending machine, but there is a straighter example in eridium/moonstones, which can be exchanged for more ammunition and carrying capacity at the Black Market. ''2'' Vault Hunters tend to favour farming either the end boss or BNK-3R for eridium and twice their body weight in guns, while ''Pre-Sequel'' Vault Hunters are more likely to run along a volcanic corridor in Serenity's Waste to pick a fight with BonusBoss Iwajira.

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* In ''VideoGame/Borderlands2'' and ''VideoGame/BorderlandsThePreSequel'' this crosses over with ItemFarming, since a lot of currency is dropped in the form of procedurally generated guns to be swiftly resold to a vending machine, but there is a straighter example in eridium/moonstones, which can be exchanged for more ammunition and carrying capacity at the Black Market. ''2'' Vault Hunters tend to favour farming either the end boss or BNK-3R for eridium and twice their body weight in guns, while ''Pre-Sequel'' Vault Hunters are more likely to run along a volcanic corridor in Serenity's Waste to pick a fight with BonusBoss {{Superboss}} Iwajira.

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* ''VideoGame/TheLegendOfZeldaPhantomHourglass'' and ''VideoGame/TheLegendOfZeldaSpiritTracks'' has plenty of ShopFodder to sell for easy rupees.

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* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaALinkToThePast'' has the cave just outside the desert which contains 50 rupees total under some jars. You can enter, grab them, leave, and repeat as many times as you like.
** Finding money in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' is so trivial that the sidequest reward of ''infinite money'' was seen as a PowerUpLetdown. You can infinitely sell bugs with two bottles to sell to the buyer for 50 rupees each, Wallmasters are a trivial threat at best and drop 5 blue or red rupees upon defeat, any enemy killed with a light arrow drops 50 rupees, killing a Skull Kid as Adult Link drops ''200 rupees'', and you can quickly make a profit by playing the diving game in Zora's Domain.
** In ''VideoGame/TheLegendOfZeldaMajorasMask'', since all chests respawn each time cycle, you can easily fill the bank by just grabbing the 100 rupees in East Clock Town, depositing it, and resetting time. If that's too repetitive for you, you can quickly grind several hundred rupees just by grabbing the few chests in Termina Field, stealing the part-timer's red rupees, and visiting a few grottos.
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''VideoGame/TheLegendOfZeldaPhantomHourglass'' and ''VideoGame/TheLegendOfZeldaSpiritTracks'' has plenty of ShopFodder to sell for easy rupees.
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* Naval battles are this in ''VideoGame/WarThunder'' thanks to certain rank III premium destroyers like the USS Moffett which have insane rewards and laughably low repair costs. If you own one, you will never worry anymore about earning enough silver lions (the in-game virtual currency) to purchase new vehicles, as just a few games will net you tons of cash. It works too even with premium cruisers like the USS Helena which has the same reward multiplier and a reasonable repair cost, but it usually gets uptiered against battleships so the profit chances are not as easy.
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* ''VideoGame/BloodstainedRitualOfTheNight'':
** Augment Gold ground up to Level 9, and doubled-down as both a Skill Shard ad Passive Shard, ''guarantees'' that the smallest gold denomination from torches will be 100G. Also, 500G, 1000G, and even ''2000G'' will be common. With this, all you need to do to basically have unlimited gold is run back and forth between Dominique and Johannes' room striking the two torches over and over.
** Once you get the Accelerator Shard from Harrier, there is a narrow hallway ''full'' of torches that you can just dash back and forth in. Even with tiny money drops, you'll be getting so many so quickly that your money will fill out in no time. Combined with the tactic above, it's actually easy to ''fully max out your gold'' in about an hour.
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* In ''VideoGame/TheBindingOfIsaac'' there is no ''reliable'' way to grind money due to the random nature of the game, but getting lucky enough to get Wooden Nickel and 9 Volt in a run, and then finding a room with a trapped or passive enemy, is the closest you'll get. You can activate it every 15 seconds, each time having a 50% chance of generating a coin, and eventually you'll have 99 coins.
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Up To Eleven is a defunct trope


* Taken UpToEleven where ''VideoGame/{{Farmville}}'' and ''HappyFarm'' are games ''entirely about grinding''.

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* Taken UpToEleven where ''VideoGame/{{Farmville}}'' and ''HappyFarm'' are games ''entirely about grinding''.
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* In ''[[VideoGame/LegoStarWars LEGO Star Wars II: The Original Trilogy]]'', taking Greedo and a custom-made Sith-type character into the Mos Eisley stage allows for plenty of easy money-grinding as these two allow ''both'' boss battles to be skipped. The AT-ST can be skipped by using Greedo's thermal detonators to blow open the gate rather than building the AT-ST, while taking a Bounty Hunter path and then blasting open the black LEGO bricks to get to the area with the theatre (for some reason) prevents the battle against the hoard of Stormtroopers around the Millenium Falcon from happening. Since the level has ''three'' separate Double Score Zones, even without any stud multiplying cheats you'll easily make over 150,000 studs per trip.
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* The filler play between bosses in ''VideoGame/NoMoreHeroes''. Lampshaded, natch.

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* ''VideoGame/NoMoreHeroes'' and ''VideoGame/NoMoreHeroesIII'': The filler play between bosses bosses, since challenging the next ranked assassin requires paying a certain amount of money, which will be steeper the higher the rank is; it's lampshaded as well. In the first game, this requires playing the Side Jobs and Assassination Gigs repeatedly, in ''VideoGame/NoMoreHeroes''. Lampshaded, natch.particular if you're also investing in clothes, katana blades and upgrades; it's more tolerable in the third game thanks to the variety of activities. The second game averts it altogether.
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Sister trope of LevelGrinding and ItemFarming.

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Sister trope of LevelGrinding and ItemFarming. CashGate is a subtrope, where getting the requisite funds is mandatory for progression.
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So what do you do? You go grinding for money. Basically you go around killing various [[MoneySpider Money Spiders]] and [[PinataEnemy Piñata Enemies]], as well as searching many places in the world for money. Or perhaps go item farming to sell [[VendorTrash certain items.]]

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So what do you do? You go grinding for money. Basically you go around killing various [[MoneySpider Money Spiders]] and [[PinataEnemy Piñata Enemies]], as well as searching many places in the world for money. Or perhaps go item farming to sell [[VendorTrash [[ShopFodder certain items.]]



* ''VideoGame/TheLegendOfZeldaPhantomHourglass'' and ''VideoGame/TheLegendOfZeldaSpiritTracks'' has plenty of VendorTrash to sell for easy rupees.

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* ''VideoGame/TheLegendOfZeldaPhantomHourglass'' and ''VideoGame/TheLegendOfZeldaSpiritTracks'' has plenty of VendorTrash ShopFodder to sell for easy rupees.



** In the prequel to ''VideoGame/DissidiaFinalFantasy'', ''Duodecim'', sweet fancy ''Moses'' will you be doing this. In Quickbattle, the maximum amount of gil you can get from an opponent--fighting a lvl100 opponent (worth base 1100 gil) on a gil bonus day (doubles that, so 2200 gil) while wearing a specific set of lvl30 gear (worn as a set, Gold equipment will increase gil earned by 50%, so 3300 gil) and taking up one accessory slot with a non-combat accessory (the Beckoning Cat, which cannot help you in a fight but will, among other things, increase gil earned by 20%) will yield 3990 gil per encounter. To put this in perspective: A lvl30 sword will cost between 40K-60K gil. Level 60 swords? 130K+ gil. Level 90? 150K+. Level 100? 180K+ gil. And that's just one of your four equipment slots. For that one character. You have 31 to outfit. Even doing that game's equivalent of exploiting VendorTrash and [[MoneySpider Money Spiders]], which will if done right yield roughly 125K gil per encounter, it still takes hours upon hours upon hours of grinding to get enough gil.

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** In the prequel to ''VideoGame/DissidiaFinalFantasy'', ''Duodecim'', sweet fancy ''Moses'' will you be doing this. In Quickbattle, the maximum amount of gil you can get from an opponent--fighting a lvl100 opponent (worth base 1100 gil) on a gil bonus day (doubles that, so 2200 gil) while wearing a specific set of lvl30 gear (worn as a set, Gold equipment will increase gil earned by 50%, so 3300 gil) and taking up one accessory slot with a non-combat accessory (the Beckoning Cat, which cannot help you in a fight but will, among other things, increase gil earned by 20%) will yield 3990 gil per encounter. To put this in perspective: A lvl30 sword will cost between 40K-60K gil. Level 60 swords? 130K+ gil. Level 90? 150K+. Level 100? 180K+ gil. And that's just one of your four equipment slots. For that one character. You have 31 to outfit. Even doing that game's equivalent of exploiting VendorTrash ShopFodder and [[MoneySpider Money Spiders]], which will if done right yield roughly 125K gil per encounter, it still takes hours upon hours upon hours of grinding to get enough gil.



** ''VideoGame/ShinMegamiTenseiIV'' zigzags this. Most of your money is made not by fighting, but by harvesting VendorTrash from various spots on the map. However, money is ''extremely'' tight in this game, meaning you're going to be picking over the map for every Macca you can find. [[BribingYourWayToVictory Or buy the DLC area specifically designed to shower you in wealth.]]

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** ''VideoGame/ShinMegamiTenseiIV'' zigzags this. Most of your money is made not by fighting, but by harvesting VendorTrash ShopFodder from various spots on the map. However, money is ''extremely'' tight in this game, meaning you're going to be picking over the map for every Macca you can find. [[BribingYourWayToVictory Or buy the DLC area specifically designed to shower you in wealth.]]



* ''VideoGame/XenobladeChronicles2'' has salvaging, which gets you a lot of VendorTrash that can then be traded to certain [=NPCs=] for a lot of money. Money is rarely in short supply in the game, but a couple of CashGate Blades (mostly Sheba) make this almost necessary if you want to build them up before the endgame.

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* ''VideoGame/XenobladeChronicles2'' has salvaging, which gets you a lot of VendorTrash ShopFodder that can then be traded to certain [=NPCs=] for a lot of money. Money is rarely in short supply in the game, but a couple of CashGate Blades (mostly Sheba) make this almost necessary if you want to build them up before the endgame.
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* ''[[VideoGame/{{Shantae}} Shantae: Half-Genie Hero]]'' has an amazing and well-publicized money farming exploit where, once you get to Level 2 and get the Gem Jug transformation, you can take it back to the Bath House. Staying in the water replenishes your magic faster than you can use it, and the Gem Jug turns magic into gems. In under an hour you will easily earn enough money to buy ''every upgrade in the game'' and [[DiskOneNuke utterly steamroll every level save for the last]].

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* ''[[VideoGame/{{Shantae}} Shantae: Half-Genie Hero]]'' ''VideoGame/ShantaeHalfGenieHero'' has an amazing and a well-publicized money farming exploit where, once you get to Level 2 and get the Gem Jug transformation, you can take it back to the Bath House. Staying in the water replenishes your magic faster than you can use it, and the Gem Jug turns magic into gems. In under an hour you will easily earn enough money to buy ''every upgrade in the game'' and [[DiskOneNuke utterly steamroll every level save for the last]].
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* ''VideoGame/GetInTheCarLoser'': Due to the equipment-based power progression, it's important to farm a lot of gas points and devil points to constantly upgrade equipment and increase the party's average rank. Additionally, higher-ranked gacha can only be unlocked after all party members reach a certain rank, and putting this off for too long will make later battles difficult.
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* The entire point of ''VideoGame/{{Recettear}}'', since its pretty much a PerspectiveFlip on the AdamSmithHatesYourGuts trope.

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* The entire point of ''VideoGame/{{Recettear}}'', since its pretty much it's a PerspectiveFlip on the AdamSmithHatesYourGuts trope.



* Not only popular on ''VideoGame/WorldOfWarcraft'', but it also has some huge MoneySink items as well (mostly mounts, which are pretty much cosmetic). A new name might be "Harvesting Those Money Spiders".

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* Not only popular on ''VideoGame/WorldOfWarcraft'', but it also has some huge MoneySink items as well (mostly mounts, which are pretty much essentially cosmetic). A new name might be "Harvesting Those Money Spiders".



* ''[[VideoGame/{{Shantae}} Shantae: Half-Genie Hero]]'' has an amazing and well-publicized money farming exploit where, once you get to Level 2 and get the Gem Jug transformation, you can take it back to the Bath House. Staying in the water replenishes your magic faster than you can use it, and the Gem Jug turns magic into gems. In under an hour you will easily earn enough money to buy ''every upgrade in the game'' and [[DiskOneNuke utterly steamroll pretty much every level save for the last]].

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* ''[[VideoGame/{{Shantae}} Shantae: Half-Genie Hero]]'' has an amazing and well-publicized money farming exploit where, once you get to Level 2 and get the Gem Jug transformation, you can take it back to the Bath House. Staying in the water replenishes your magic faster than you can use it, and the Gem Jug turns magic into gems. In under an hour you will easily earn enough money to buy ''every upgrade in the game'' and [[DiskOneNuke utterly steamroll pretty much every level save for the last]].




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* ''VideoGame/MegaManX8'' introduces a currency system to the ''VideoGame/MegaManX'' series with Metals, which can be used to purchase upgrades for the heroes (some of which must be found hidden in stages first), but some items in the game such as the Shock Absorber and Double Barrier can cost upwards of 15,000-20,000 Metals without the [[DiscountCard Metal Discount]]. The game has Intermission stages, which are essentially mini-games that provide ways to grind Metals without the punishment of losing Retry Chips, however, many players found a more profitable way of raising Metals is [[PinataEnemy to repeatedly shoot the giant rampaging Mechaniloid]] when chasing it to make it drop red Metals (each are worth 50 Metals). A dedicated session of Axl constantly shooting it (especially with his [[MoreDakka Ray Gun]]) will have players earning thousands of Metals in a couple hours, even moreso on Easy and Normal mode due to providing infinite Retry Chips or being allowed to have up to 5 of them with each trip, respectively.
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* ''VideoGame/XenobladeChronicles2'' has salvaging, which gets you a lot of VendorTrash that can then be traded to certain [=NPCs=] for a lot of money. Money is rarely in short supply in the game, but a couple of CashGate Blades (mostly Sheba) make this almost necessary if you want to build them up before the endgame.
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* ''Franchise/TheElderScrolls'':
** ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' allows you to take out loans from banks at the tidy sum of 50,000 gold per player level. There are 43 provinces in the game, each with their own bank, and you are only required to visit ''3'' as part of the main quest. Making an early game trip to a couple of rural provinces and taking a loan will ensure you won't be needing for money for the rest of the game. You'll never feel the repercussions, making it almost literally MoneyForNothing.
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'':
*** The [[AlchemyIsMagic Alchemy]] systems allows you to turn raw ingredients into potions. Find a merchant with an unlimited supply of a few ingredients with the same effect, buy them, brew them into a potion, and then sell it for greater than the price of the ingredients. The only thing keeping it from being an unlimited source of money is that merchants only have a set amount of gold to barter with which resets each day, but a few sessions of grinding money in this way will set you up for a long time.
*** Most outdoor crates and urns in cities can be looted without issue. Most contain low end vendor trash, but considering many towns have dozens of these containers (including the second town you are likely to visit, Balmora,) taking the time to dig through every one can really add up for a new player.
*** Filled soul gems regularly sell for 20-30 times the cost of the unfilled gem. One common way of grinding money is to buy up all of the unfilled gems you can find, acquire or craft a weapon with Soul Trap on strike, then travel though the country side killing every creature you come across. This will fill the gems that you can then sell for a huge profit.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'':
*** ''Skyrim'' has the same Alchemy example from ''Morrowind'', while also adding Smithing as another viable option. In the same way, you can purchase raw materials (metal ingots, leather, etc.) then forge them into weapons which sell for more than the cost of the materials. Again, the only limitation is merchant gold.
*** After a certain point in the main quest, dragons will be swarming all over Skyrim. In addition to absorbing their souls, you can loot their corpses for 1-3 Dragons Bones and Dragon Scales each. Given that you'll be slaying ''lots'' of dragons, these valuable parts add up and can be sold to keep you swimming in gold.
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* Owing to the option to replay levels in ''VideoGame/ResidentEvil5'', all semblance of difficulty vanishes as soon as you reach Level 3-1. It's a sprawling area of islands loaded with treasure and ammo pickups (including a ''rocket launcher'') and there are no enemies unless you trigger one of several {{Event Flag}}s that spawn them. It's very easy to memorize where the trigger points are and avoid them and if you save and quit you keep the items you found, meaning you can keep loading your save and gathering as much money and as many rocket launchers as you like, giving you around 10,000 gold per play without having to fight a single enemy. Within the hour you'll have accumulated enough money to buy every upgrade in the game and enough rocket launchers to level a city.
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* ''VideoGame/EndlessOcean: Blue World'' gives you plenty of things to buy from Nancy, your chief supplier, and you're afforded many varieties of jobs to earn the funds for them. [[spoiler:The entire post-game gives you the mission of raising a ''million'' [[GlobalCurrency pelagos]] to excavate a cavernous ruin, although the game halves the amount you're actually charged once you actually raise the full million.]]
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** ''VideoGame/ShinMegamiTenseiIV'' zigzags this. Most of your money is made not by fighting, but by harvesting VendorTrash from various spots on the map. However, money is ''extremely'' tight in this game, meaning you're going to be picking over the map for every Macca you can find. [[BribingYourWayToVictory Or buy the DLC area specifically designed to shower you in wealth.]]
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** The final mission in ''VideoGame/GrandTheftAutoIII'' requires you to have $500,000 to start it since you're paying a ransom to get Maria back. You'll likely have to grind for a bit of money to be able to start the mission unless you haven't been spending your money at all.
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* ''[[VideoGame/{{Shantae}} Shantae: Half-Genie Hero]]'' has an amazing and well-publicized money farming exploit where, once you get to Level 2 and get the Gem Jug transformation, you can take it back to the Bath House. Staying in the water replenishes your magic faster than you can use it, and the Gem Jug turns magic into gems. In under an hour you will easily earn enough money to buy ''every upgrade in the game'' and [[DiskOneNuke utterly steamroll pretty much every level save for the last]].

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