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* ''Super {{VideoGame/Scribblenauts}}'' contains a level which bears a marked similarity to World 1-1 ''VideoGame/SuperMarioBros''. The hint you are given at the beginning of the level is simply "STARITE GET!"
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* ''Super {{VideoGame/Scribblenauts}}'' contains a level which bears a marked similarity to World 1-1 ''VideoGame/SuperMarioBros''.''VideoGame/SuperMarioBros1''. The hint you are given at the beginning of the level is simply "STARITE GET!"
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* An easy way of knowing the value of an item you get in ''VideoGame/FateExtra'' is to listen to the Servants [[LampshadeHanging comment on its rarity.]] [[VisualNovel/FateStayNight Archer]] and [[ItsAllAboutMe Red!Saber]] might comment on how it's like something from their time, but [[LittleBitBeastly Fox!Caster]] will flat out [[BreakingTheFourthWall tell you it's a rare item]] by shouting [[GratuitousEnglish RARE ITEM GETTO]] [[{{Keigo}} Desu~!]]
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* An easy way of knowing the value of an item you get in ''VideoGame/FateExtra'' is to listen to the Servants [[LampshadeHanging comment on its rarity.]] [[VisualNovel/FateStayNight Archer]] and [[ItsAllAboutMe Red!Saber]] might comment on how it's like something from their time, but [[LittleBitBeastly Fox!Caster]] will flat out [[BreakingTheFourthWall tell you it's a rare item]] by shouting [[GratuitousEnglish RARE ITEM GETTO]] [[{{Keigo}} Desu~!]]Desu~!
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* The ''VideoGame/AnimalCrossing'' games have this whenever you dig up an item or catch a bug, fish, or deep sea creature. A little fanfare plays and your character spins around to show you what you've got. In the case of creatures, these normally come with a [[IncrediblyLamePun cheesy one-liner]]:
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* The ''VideoGame/AnimalCrossing'' games have this whenever you dig up an item or catch a bug, fish, or deep sea deep-sea creature. A little fanfare plays and your character spins around to show you what you've got. In the case of creatures, these normally come with a [[IncrediblyLamePun [[{{Pun}} cheesy one-liner]]:
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** To the point of parody (at least one hopes so). At one point you need to [[FetchQuest recover cogs to get a bridge to work]]. Most items in the game are held over Fox's head as he stares at it in awe, and the bridge cogs are no exception. ''Each'' bridge cog, as you collect them.
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* In the first ''VideoGame/{{Jak and Daxter|ThePrecursorLegacy}}'' game, the titular duo does an elaborate dance every time they pick up a [[MacGuffin Power Cell]].
** They do it upon getting the flag in an early mission in the second game...at which point the building starts to give way under them. [[CerebusSyndrome They mostly avoid dancing from then on.]]
** ''Franchise/RatchetAndClank'' do [[ShoutOut one of the dances]] when collecting a {{Macguffin}} in their [[VideoGame/RatchetAndClankGoingCommando second game]].
** They do it upon getting the flag in an early mission in the second game...at which point the building starts to give way under them. [[CerebusSyndrome They mostly avoid dancing from then on.]]
** ''Franchise/RatchetAndClank'' do [[ShoutOut one of the dances]] when collecting a {{Macguffin}} in their [[VideoGame/RatchetAndClankGoingCommando second game]].
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* In the first ''VideoGame/{{Jak and Daxter|ThePrecursorLegacy}}'' game, the ''VideoGame/JakAndDaxterThePrecursorLegacy'': The titular duo does an elaborate dance every time they pick up a [[MacGuffin Power Cell]].
** TheyCell]]. There are many possible animations, and which one they perform depends on which Power Cell they've collected.
* ''VideoGame/JakIIRenegade'': The starring due do it upon getting the flag in an early mission in the secondgame...game... at which point the building starts to give way under them. [[CerebusSyndrome They mostly avoid dancing from then on.]]
** * ''Franchise/RatchetAndClank'' do [[ShoutOut one of the dances]] when collecting a {{Macguffin}} in their [[VideoGame/RatchetAndClankGoingCommando second game]].
** They
* ''VideoGame/JakIIRenegade'': The starring due do it upon getting the flag in an early mission in the second
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** These fanfare sequences are actually ''vitally important'' for speedrunners, as the internal game clock in most Metroid games does not run until the player actually presses a button to continue the game.
** The fanfare sequences are also so beloved that, when they were taken out in ''VideoGame/MetroidOtherM'', people complained. While this may make some sense for the authorised equipment, not even getting the fanfare for the two upgrades Samus actually picks up is jarring for the series.
** The fanfare sequences are also so beloved that, when they were taken out in ''VideoGame/MetroidOtherM'', people complained. While this may make some sense for the authorised equipment, not even getting the fanfare for the two upgrades Samus actually picks up is jarring for the series.
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** This is actually ''detrimental'' in ''VideoGame/LuigisMansion'' if you're going for a high score. Whenever Luigi picks up a more expensive piece of treasure (Jewels and diamonds as opposed to coins and bills) he'll hold it for the camera to see and an item jingle will be cued. The problem with this is that the ''timer for treasures to disappear will not freeze during this'', meaning that if a treasure chest contains one gem and tons of coins, you'd better pick up the coins first without touching the gem (Easier said than done) or else the coins will disappear while Luigi holds the gem aloft. Made even worse in the Hidden Room, whose treasure chest contains tons of loose cash and ''three'' gems, ''each of which will trigger the fanfare''.
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** This is actually ''detrimental'' in ''VideoGame/LuigisMansion'' ''VideoGame/LuigisMansion1'' if you're going for a high score. Whenever Luigi picks up a more expensive piece of treasure (Jewels and diamonds as opposed to coins and bills) he'll hold it for the camera to see and an item jingle will be cued. The problem with this is that the ''timer for treasures to disappear will not freeze during this'', meaning that if a treasure chest contains one gem and tons of coins, you'd better pick up the coins first without touching the gem (Easier said than done) or else the coins will disappear while Luigi holds the gem aloft. Made even worse in the Hidden Room, whose treasure chest contains tons of loose cash and ''three'' gems, ''each of which will trigger the fanfare''.
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* ComicBook/TheJoker [[http://youtu.be/JTuRNOet-As?t=2m17s does this]] once he obtained [[WebAnimation/MyLittlePonyMeets Scootaloo and Sweetie Belle]]. Complete with ''Franchise/TheLegendOfZelda'' Item Get fanfare.
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* ComicBook/TheJoker [[ComicBook/{{Batman}} The Joker]] [[http://youtu.be/JTuRNOet-As?t=2m17s does this]] once he obtained obtains [[WebAnimation/MyLittlePonyMeets Scootaloo and Sweetie Belle]]. Complete with ''Franchise/TheLegendOfZelda'' Item Get fanfare.
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[[folder:Web Comics]]
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* ''WesternAnimation/GravityFalls'': In "Tourist Trapped", when Mabel finds an old GrapplingHookPistol in the gift shop she holds it up with a dramatic flourish.
* ''WesternAnimation/StevenUniverse'' parodies this in "Rose's Scabbard" when Steven takes out Rose's sword from within Lion, humming something {{suspiciously similar|Song}} to the Zelda Item Get jingle as he does so.
[[/folder]]
* ''WesternAnimation/StevenUniverse'' parodies this in "Rose's Scabbard" when Steven takes out Rose's sword from within Lion, humming something {{suspiciously similar|Song}} to the Zelda Item Get jingle as he does so.
[[/folder]]
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* ''WesternAnimation/GravityFalls'': In "Tourist Trapped", "[[Recap/GravityFallsS1E1TouristTrapped Tourist Trapped]]", when Mabel finds an old GrapplingHookPistol in the gift shop shop, she holds it up with a dramatic flourish.
* ''WesternAnimation/StevenUniverse'' parodies this in"Rose's Scabbard" "[[Recap/StevenUniverseS1E45RosesScabbard Rose's Scabbard]]" when Steven takes out Rose's sword from within Lion, humming something {{suspiciously similar|Song}} to the Zelda Item Get jingle as he does so.
[[/folder]][[/folder]]
----
* ''WesternAnimation/StevenUniverse'' parodies this in
----
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[[folder:Beat 'em Up]]
* ''VideoGame/RiverCityGirls'': One of the lines heard when purchasing something from Cart Mart, the video game store, can be one that starts with "Item Get!"
[[/folder]]
* ''VideoGame/RiverCityGirls'': One of the lines heard when purchasing something from Cart Mart, the video game store, can be one that starts with "Item Get!"
[[/folder]]
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* The gag manga adaptation of ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'', ''[[Manga/TheLegendOfZeldaAkiraHimekawa Link's Logbook]]'', also spoofs this: Link insists on doing the entire item pickup routine [[http://1.bp.blogspot.com/-6YONxzpF7k8/TgshXI9fBII/AAAAAAAACaA/oFmI4fGcSlU/s1600/manga_tww_c05p09.jpg every time he catches one of his own boomerangs.]] The time he gets his sword back and the message tells him not to drop it again. He even does it when he gets ''a bowl of soup'' in an ImagineSpot, and apparently the fanfare ''in his imagination'' alerts the pig he's trying to catch to his presence.
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* The gag manga adaptation of ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'', ''[[Manga/TheLegendOfZeldaAkiraHimekawa ''[[Manga/TheLegendOfZelda Link's Logbook]]'', also spoofs this: Link insists on doing the entire item pickup routine [[http://1.bp.blogspot.com/-6YONxzpF7k8/TgshXI9fBII/AAAAAAAACaA/oFmI4fGcSlU/s1600/manga_tww_c05p09.jpg every time he catches one of his own boomerangs.]] The time he gets his sword back and the message tells him not to drop it again. He even does it when he gets ''a bowl of soup'' in an ImagineSpot, and apparently the fanfare ''in his imagination'' alerts the pig he's trying to catch to his presence.
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* The gag manga adaptation of ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'', ''[[Manga/TheLegendOfZeldaAkiraHimekawa Link's Logbook]]'', also spoofs this: Link insists on doing the entire item pickup routine [[http://1.bp.blogspot.com/-6YONxzpF7k8/TgshXI9fBII/AAAAAAAACaA/oFmI4fGcSlU/s1600/manga_tww_c05p09.jpg every time he catches one of his own boomerangs.]] The time he gets his sword back and the message tells him not to drop it again. He even does it when he gets ''a bowl of soup'' in an ImagineSpot, and apparently the fanfare ''in his imagination'' alerts the pig he's trying to catch to his presence.
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* The gag manga adaptation of ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'', ''[[Manga/TheLegendOfZeldaAkiraHimekawa ''[[Manga/TheLegendOfZelda Link's Logbook]]'', also spoofs this: Link insists on doing the entire item pickup routine [[http://1.bp.blogspot.com/-6YONxzpF7k8/TgshXI9fBII/AAAAAAAACaA/oFmI4fGcSlU/s1600/manga_tww_c05p09.jpg every time he catches one of his own boomerangs.]] The time he gets his sword back and the message tells him not to drop it again. He even does it when he gets ''a bowl of soup'' in an ImagineSpot, and apparently the fanfare ''in his imagination'' alerts the pig he's trying to catch to his presence.
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Changed line(s) 162 (click to see context) from:
* The gag manga adaptation of ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'', ''[[Manga/TheLegendOfZelda Link's Logbook]]'', also spoofs this: Link insists on doing the entire item pickup routine [[http://1.bp.blogspot.com/-6YONxzpF7k8/TgshXI9fBII/AAAAAAAACaA/oFmI4fGcSlU/s1600/manga_tww_c05p09.jpg every time he catches one of his own boomerangs.]] The time he gets his sword back and the message tells him not to drop it again. He even does it when he gets ''a bowl of soup'' in an ImagineSpot, and apparently the fanfare ''in his imagination'' alerts the pig he's trying to catch to his presence.
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* The gag manga adaptation of ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'', ''[[Manga/TheLegendOfZelda ''[[Manga/TheLegendOfZeldaAkiraHimekawa Link's Logbook]]'', also spoofs this: Link insists on doing the entire item pickup routine [[http://1.bp.blogspot.com/-6YONxzpF7k8/TgshXI9fBII/AAAAAAAACaA/oFmI4fGcSlU/s1600/manga_tww_c05p09.jpg every time he catches one of his own boomerangs.]] The time he gets his sword back and the message tells him not to drop it again. He even does it when he gets ''a bowl of soup'' in an ImagineSpot, and apparently the fanfare ''in his imagination'' alerts the pig he's trying to catch to his presence.
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*** The ''Twilight Princess'' Item Get pose is notable in that it happens to be missing the final frame of its animation. This causes it to not loop properly, resulting in Link sliding backwards very, very, '''''very''''' slowly. His collision is also disabled while you're on the Item Get screen, meaning he can phase through any wall, door, or obstacle if you let him sit there long enough. The game's MinimalistRun pretty much revolves entirely around exploiting this bug. Which is why the world record for this {{speedrun}} category is over twice as long as the one for HundredPercentCompletion.
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*** The ''Twilight Princess'' Item Get pose is notable in that it happens to be missing the final frame of its animation. This causes it to not loop properly, resulting in Link sliding backwards very, very, '''''very''''' slowly. His collision is also disabled while you're on the Item Get screen, meaning he can phase through any wall, door, or obstacle if you let him sit there long enough. The game's MinimalistRun pretty much revolves entirely around exploiting this bug. Which is why the world record for this {{speedrun}} category is over twice as long as the one for HundredPercentCompletion.
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*** The ''Twilight Princess'' Item Get pose is notable in that it happens to be missing the final frame of its animation. This causes it to not loop properly, resulting in Link sliding backwards very, very, '''''very''''' slowly. His collision is also disabled while you're on the Item Get screen, meaning he can phase through any wall, door, or obstacle if you let him sit there long enough. The game's MinimalistRun pretty much revolves entirely around exploiting this bug. Which is why the world record for this {{speedrun}} category is over twice as long as the one for HundredPercentCompletion.
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* Franchise/AceAttorney has a nice, satisfying little jingle that plays every time an item is added to the court record.
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* Franchise/AceAttorney ''Franchise/AceAttorney'' has a nice, satisfying little jingle that plays every time an item is added to the court record.
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* The {{Trope Namer|s}}, however (by way of MemeticMutation), is the ''Franchise/SuperMarioBros'' series after the jump to 3D, specifically ''VideoGame/SuperMarioSunshine'': obtaining a Shine will prompt a victory pose and dramatic fanfare along with the words "Shine Get!". The {{Engrish}} only occurs in the Japanese versions of ''Super Mario Sunshine'' and ''VideoGame/SuperMarioGalaxy'' (the same fanfare exists in the US release, but the text just says "Shine!").
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* The {{Trope Namer|s}}, however (by way of MemeticMutation), is the ''Franchise/SuperMarioBros'' series after the jump to 3D, specifically ''VideoGame/SuperMarioSunshine'': obtaining a Shine will prompt a victory pose and dramatic fanfare along with the words "Shine Get!". "SHINE GET!". The {{Engrish}} only occurs in the Japanese versions version of ''Super Mario Sunshine'' and ''VideoGame/SuperMarioGalaxy'' (the same fanfare exists in the US release, but the text just says "Shine!")."SHINE!"), as well as the Japanese and Korean versions of ''VideoGame/SuperMarioGalaxy'' (as "STAR GET!").
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added Persona 5
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* In ''VideoGame/Persona5'', successfully negotiating with a demon to claim them as a Persona leads to an animation with the words "Persona Taken!" displayed prominently. Screens from other versions also show "Persona GET!"
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identation
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* In ''VideoGame/Splatoon1''[='=]s Hero Mode, beating a level prompts a screen showing Agent 3 holding up [[LevelGoal the rescued Zapfish]] and posing. On repeat visits ([[DevelopersForesight where the Zapfish is replaced with a plush replica]]), Agent 3 instead casually holds it and briefly pats it. Agent 4 does much the same in ''VideoGame/Splatoon2''[='=]s Hero Mode, minus the patting of the plushie.
* ''Octo Expansion'' has two: standard stages have Agent 8 super-jump back to the subway platform before smiling at their newly acquired mem cake, while the "thang" stages have Agent 8 pose with the item to take a selfie before lugging it into the subway car.
* ''Octo Expansion'' has two: standard stages have Agent 8 super-jump back to the subway platform before smiling at their newly acquired mem cake, while the "thang" stages have Agent 8 pose with the item to take a selfie before lugging it into the subway car.
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* In ''VideoGame/{{Splatoon}}'''s Hero Mode, beating a level prompts a screen showing Agent 3 holding up [[LevelGoal the rescued Zapfish]] and posing. On repeat visits ([[DevelopersForesight where the Zapfish is replaced with a plush replica]]), Agent 3 instead casually holds it (and briefly pats it).
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* ''Franchise/{{Splatoon}}'':
* In''VideoGame/{{Splatoon}}'''s ''VideoGame/Splatoon1''[='=]s Hero Mode, beating a level prompts a screen showing Agent 3 holding up [[LevelGoal the rescued Zapfish]] and posing. On repeat visits ([[DevelopersForesight where the Zapfish is replaced with a plush replica]]), Agent 3 instead casually holds it (and and briefly pats it).it. Agent 4 does much the same in ''VideoGame/Splatoon2''[='=]s Hero Mode, minus the patting of the plushie.
* ''Octo Expansion'' has two: standard stages have Agent 8 super-jump back to the subway platform before smiling at their newly acquired mem cake, while the "thang" stages have Agent 8 pose with the item to take a selfie before lugging it into the subway car.
* In
* ''Octo Expansion'' has two: standard stages have Agent 8 super-jump back to the subway platform before smiling at their newly acquired mem cake, while the "thang" stages have Agent 8 pose with the item to take a selfie before lugging it into the subway car.
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Up To Eleven is a defunct trope
Changed line(s) 35 (click to see context) from:
** ''VideoGame/HyruleWarriors'' brings the fun UpToEleven, where every playable character has their own Item Get animation! While most of them open the chest just fine, some have funny takes on it; Ghirahim unlocks the chest with a flick, Ganondorf kicks it open violently, Skull Kid has Tatl and Tael do it for him, and the other playable Links have their original Item Get animation as a MythologyGag.
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** ''VideoGame/HyruleWarriors'' brings the fun UpToEleven, where every ''VideoGame/HyruleWarriors'': Every playable character has their own Item Get animation! While most of them open the chest just fine, some have funny takes on it; Ghirahim unlocks the chest with a flick, Ganondorf kicks it open violently, Skull Kid has Tatl and Tael do it for him, and the other playable Links have their original Item Get animation as a MythologyGag.
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* In ''VisualNovel/FleuretBlanc'', every item you receive is accompanied by an image, message, and cheerful jingle. ''Losing'' an item produces the same result, though with a sad trombone sound instead of the jingle. As the CentralTheme of the game is materialism and collection, this is fitting.
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* In ''VisualNovel/FleuretBlanc'', every item you receive is accompanied by an image, message, and cheerful jingle. ''Losing'' an item produces the same result, though with a [[LosingHorns sad trombone sound sound]] instead of the jingle. As the CentralTheme of the game is materialism and collection, this is fitting.
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* Parodied in ''[[VideoGame/HamtaroHamHamHeartbreak]]'', with a legendary ''spoon'' and [[SuspiciouslySimilarSong almost-but-not-quite-Zelda music]]. [[https://www.youtube.com/watch?v=JYipc7SLnCA "Funny, it looks like every other spoon..."]]
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* Parodied in ''[[VideoGame/HamtaroHamHamHeartbreak]]'', ''VideoGame/HamtaroHamHamHeartbreak'', with a legendary ''spoon'' and [[SuspiciouslySimilarSong almost-but-not-quite-Zelda music]]. [[https://www.youtube.com/watch?v=JYipc7SLnCA "Funny, it looks like every other spoon..."]]
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** ''Franchise/RatchetAndClank'' do [[ShoutOut one of the dances]] when collecting a macguffin in their [[VideoGame/RatchetAndClankGoingCommando second game]].
* ''VideoGame/EscapeFromPuppyDeathFactory'': YOU GOT i!
* ''VideoGame/EscapeFromPuppyDeathFactory'': YOU GOT i!
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** ''Franchise/RatchetAndClank'' do [[ShoutOut one of the dances]] when collecting a macguffin {{Macguffin}} in their [[VideoGame/RatchetAndClankGoingCommando second game]].
* ''VideoGame/EscapeFromPuppyDeathFactory'': YOU GOTi!it!
* ''VideoGame/EscapeFromPuppyDeathFactory'': YOU GOT
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** A particularly funny lampshade hanging of this occurs in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' when Link's grandmother presents him with new clothes for his birthday, which on the second playthrough are invisible, meaning you play through the game in Link's blue Outset Island top instead of the usual green tunic.[[note]]The "outfit" is identified as the Hero's New Clothes, clearly a play on Literature/TheEmperorsNewClothes - especially since Grandma says they're made of a special fabric that only honest people can see.[[/note]] [[https://www.youtube.com/watch?v=my1Grir_RR4&feature=player_detailpage#t=430s Link is visibly disturbed,]] as he realizes that there's nothing there ([[StealthPun maybe his grandma thought a different kind of suit would be appropriate for Link's birthday?]]), but still can't stop himself from raising it above his head while the Item Get music play. It's followed by his grandma speaking to him some more while he's still in that pose and facing away from her; it takes a moment for him to realize it and move into a more natural position to listen.
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** A particularly funny lampshade hanging of this occurs in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' when Link's grandmother presents him with new clothes for his birthday, which on the second playthrough are invisible, meaning you play through the game in Link's blue Outset Island top instead of the usual green tunic.[[note]]The "outfit" is identified as the Hero's New Clothes, clearly a play on Literature/TheEmperorsNewClothes - especially since Grandma says they're made of a special fabric that only honest people can see.[[/note]] [[https://www.youtube.com/watch?v=my1Grir_RR4&feature=player_detailpage#t=430s Link is visibly disturbed,]] as he realizes that there's nothing there ([[StealthPun maybe his grandma thought a different kind of suit would be appropriate for Link's birthday?]]), but still can't stop himself from raising it above his head while the Item Get music play.plays. It's followed by his grandma speaking to him some more while he's still in that pose and facing away from her; it takes a moment for him to realize it and move into a more natural position to listen.
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* The {{Trope Namer|s}}, however (by way of MemeticMutation), is the ''Franchise/SuperMarioBros'' series after the jump to 3D, specifically ''VideoGame/SuperMarioSunshine'': obtaining a Shine will prompt a victory pose and dramatic fanfare along with the words "Shine Get!". The [[GratuitousEnglish Engrish]] only occurs in the Japanese versions of ''Super Mario Sunshine'' and ''VideoGame/SuperMarioGalaxy'' (the same fanfare exists in the US release, but the text just says "Shine!").
** The Engrish tradition of indicating collecting an item by placing "Get" after the name, used in the trope's name, originally came from the Japanese version of ''Pokemon'' (where the series' slogan is "POKEMON GET da ze!") and generally from Japanese grammar in which the verb is correctly placed at the end of the sentence. Since "shine" is a proper noun in Mario Sunshine's context, it could be argued that the text is correct Japanese using import words, rather than incorrect English.
** The Engrish tradition of indicating collecting an item by placing "Get" after the name, used in the trope's name, originally came from the Japanese version of ''Pokemon'' (where the series' slogan is "POKEMON GET da ze!") and generally from Japanese grammar in which the verb is correctly placed at the end of the sentence. Since "shine" is a proper noun in Mario Sunshine's context, it could be argued that the text is correct Japanese using import words, rather than incorrect English.
to:
* The {{Trope Namer|s}}, however (by way of MemeticMutation), is the ''Franchise/SuperMarioBros'' series after the jump to 3D, specifically ''VideoGame/SuperMarioSunshine'': obtaining a Shine will prompt a victory pose and dramatic fanfare along with the words "Shine Get!". The [[GratuitousEnglish Engrish]] {{Engrish}} only occurs in the Japanese versions of ''Super Mario Sunshine'' and ''VideoGame/SuperMarioGalaxy'' (the same fanfare exists in the US release, but the text just says "Shine!").
** The Engrish tradition of indicating collecting an item by placing "Get" after the name, used in the trope's name, originally came from the Japanese version of''Pokemon'' ''Franchise/{{Pokemon}}'' (where the series' slogan is "POKEMON "POKÉMON GET da ze!") and generally from Japanese grammar in which the verb is correctly placed at the end of the sentence. Since "shine" is a proper noun in Mario Sunshine's context, it could be argued that the text is correct Japanese using import words, rather than incorrect English.
** The Engrish tradition of indicating collecting an item by placing "Get" after the name, used in the trope's name, originally came from the Japanese version of
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* The ''VideoGame/AnimalCrossing'' games have this whenever you dig up an item or catch a bug, fish, or deep sea creature. A little fanfare plays and your character spins around to show you what you've got. In the case of creatures, these normally come with a cheesy one-liner:
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* The ''VideoGame/AnimalCrossing'' games have this whenever you dig up an item or catch a bug, fish, or deep sea creature. A little fanfare plays and your character spins around to show you what you've got. In the case of creatures, these normally come with a [[IncrediblyLamePun cheesy one-liner: one-liner]]:
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* An easy way of knowing the value of an item you get in ''VideoGame/FateExtra'' is to listen to the Servants [[LampshadeHanging comment on its rarity.]] [[VisualNovel/FateStayNight Archer]] and [[ItsAllAboutMe Red!Saber]] might comment on how its like something from their time, but [[LittleBitBeastly Fox!Caster]] will flat out [[BreakingTheFourthWall tell you its rare]] by shouting [[GratuitousEnglish RARE ITEM GETTO]] [[{{Keigo}} Desu~!]]
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* An easy way of knowing the value of an item you get in ''VideoGame/FateExtra'' is to listen to the Servants [[LampshadeHanging comment on its rarity.]] [[VisualNovel/FateStayNight Archer]] and [[ItsAllAboutMe Red!Saber]] might comment on how its it's like something from their time, but [[LittleBitBeastly Fox!Caster]] will flat out [[BreakingTheFourthWall tell you its rare]] it's a rare item]] by shouting [[GratuitousEnglish RARE ITEM GETTO]] [[{{Keigo}} Desu~!]]
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* Parodied in ''[[VideoGame/HamtaroHamHamHeartbreak Hamtaro: Ham-Ham Heartbreak]]'', with a legendary ''spoon'' and [[SuspiciouslySimilarSong almost-but-not-quite-Zelda music]]. [[https://www.youtube.com/watch?v=JYipc7SLnCA "Funny, it looks like every other spoon..."]]
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* Parodied in ''[[VideoGame/HamtaroHamHamHeartbreak Hamtaro: Ham-Ham Heartbreak]]'', ''[[VideoGame/HamtaroHamHamHeartbreak]]'', with a legendary ''spoon'' and [[SuspiciouslySimilarSong almost-but-not-quite-Zelda music]]. [[https://www.youtube.com/watch?v=JYipc7SLnCA "Funny, it looks like every other spoon..."]]
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* ''Super {{VideoGame/Scribblenauts}}'' contains a level which bears a marked similarity to World 1-1 Super Mario Bros. The hint you are given at the beginning of the level is simply "STARITE GET!"
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* ''Super {{VideoGame/Scribblenauts}}'' contains a level which bears a marked similarity to World 1-1 Super Mario Bros.''VideoGame/SuperMarioBros''. The hint you are given at the beginning of the level is simply "STARITE GET!"
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* ''VideoGame/DevilMayCry'' takes this to its logical extreme, where Dante bends each of his new, sentient weapons to his will. The third game ups the ante by making each new weapon a boss fight, and the fourth features one of the most over-the-top weapon demonstrations of all time, complete with perhaps the longest-running string of {{Double Entendre}}s in gaming history.
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* ''VideoGame/DevilMayCry'' takes this to its logical extreme, where Dante bends each of his new, sentient weapons to his will. The [[VideoGame/DevilMayCry3DantesAwakening third game game]] ups the ante by making each new weapon a boss fight, and the fourth features one of the most over-the-top weapon demonstrations of all time, complete with perhaps the longest-running string of {{Double Entendre}}s in gaming history.
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* In the ''VideoGame/{{Metroid}}'' series, upgrades for Samus's suit are traditionally hidden in mysterious spheres held by the Chozo statues found in special rooms; obtaining these upgrades rewards the player with both a new ability and a [[https://www.youtube.com/watch?v=VKuFCOH-DEg dramatic fanfare.]] In the first game, lesser upgrades such as those for missile capacity were given the same treatment, but the later games used either a [[https://www.youtube.com/watch?v=uyxTt0z5MFU shorter fanfare]] or quick sound clip.
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* In the ''VideoGame/{{Metroid}}'' series, upgrades ''VideoGame/{{Metroid}}'': Upgrades for Samus's suit are traditionally hidden in mysterious spheres held by the Chozo statues found in special rooms; obtaining these upgrades rewards the player with both a new ability and a [[https://www.youtube.com/watch?v=VKuFCOH-DEg dramatic fanfare.]] In the first game, lesser upgrades such as those for missile capacity were given the same treatment, but the later games used either a [[https://www.youtube.com/watch?v=uyxTt0z5MFU shorter fanfare]] or quick sound clip.
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---> '''Shantae''': Wait! This is the fun part where I get an item!\\
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* In all ''VideoGame/{{Shantae}}'' games other than the first one, Shantae happily does an item holding pose, complete with fanfare when the item is important. This includes things such as receiving a court summons after she loses her job in ''Pirate's Curse'' and her getting sick (don't worry, it's part of a ChainOfDeals) in ''Half-Genie Hero''.
** Verbally [[LampshadeHanging lampshaded]] in ''Pirate's Curse'', when her companions are about to leave Shantae in a huff just as she's about to be rewarded for her troubles in Tan Line Temple.
** Verbally [[LampshadeHanging lampshaded]] in ''Pirate's Curse'', when her companions are about to leave Shantae in a huff just as she's about to be rewarded for her troubles in Tan Line Temple.
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* ''VideoGame/{{Shantae}}'': In all ''VideoGame/{{Shantae}}'' games other than the first one, Shantae happily does an item holding pose, complete with fanfare when the item is important. This includes things such as receiving a court summons after she loses her job in ''Pirate's Curse'' ''VideoGame/ShantaeAndThePiratesCurse'' and her getting sick (don't worry, it's part of a ChainOfDeals) in ''Half-Genie Hero''.
**''VideoGame/ShantaeHalfGenieHero''. Verbally [[LampshadeHanging lampshaded]] in ''Pirate's Curse'', when her companions are about to leave Shantae in a huff just as she's about to be rewarded for her troubles in Tan Line Temple.
**
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* The ''VideoGame/LaMulana'' VideoGameRemake has Lemeza do a pose when he gets significant items like maps and Ankh Jewels.
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* ''VideoGame/LaMulana'': The ''VideoGame/LaMulana'' VideoGameRemake has Lemeza do a pose when he gets significant items like maps and Ankh Jewels.
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* In ''Webcomic/DrowTales'', [[NoFourthWall Kiel]] [[http://www.drowtales.com/mainarchive.php?sid=7096 parodies this,]] despite not being in a universe where this trope exists.
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* In Parodied in ''Webcomic/DrowTales'', [[NoFourthWall Kiel]] by [[http://www.drowtales.com/mainarchive.php?sid=7096 parodies this,]] Kiel]], despite video games not being existing in a universe where this trope exists.her universe.
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Removed links to illegal manga scan sites.
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* The gag manga adaptation of ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'', ''[[Manga/TheLegendOfZelda Link's Logbook]]'', also spoofs this: Link insists on doing the entire item pickup routine [[http://1.bp.blogspot.com/-6YONxzpF7k8/TgshXI9fBII/AAAAAAAACaA/oFmI4fGcSlU/s1600/manga_tww_c05p09.jpg every time he catches one of his own boomerangs.]] [[http://www.mangafox.com/manga/the_legend_of_zelda_the_wind_waker_link_s_logbook/v01/c002/9.html The time he gets his sword back and the message tells him not to drop it again.]] [[http://www.mangafox.com/manga/the_legend_of_zelda_the_wind_waker_link_s_logbook/v01/c001/7.html He even does it when he gets ''a bowl of soup'' in an ImagineSpot,]] and apparently the fanfare ''in his imagination'' alerts the pig he's trying to catch to his presence.
** Parodied even more so when Gonzo tries to copy Link [[http://www.mangafox.com/manga/the_legend_of_zelda_the_wind_waker_link_s_logbook/v01/c006/16.html and does this.]]
** Parodied even more so when Gonzo tries to copy Link [[http://www.mangafox.com/manga/the_legend_of_zelda_the_wind_waker_link_s_logbook/v01/c006/16.html and does this.]]
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* The gag manga adaptation of ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'', ''[[Manga/TheLegendOfZelda Link's Logbook]]'', also spoofs this: Link insists on doing the entire item pickup routine [[http://1.bp.blogspot.com/-6YONxzpF7k8/TgshXI9fBII/AAAAAAAACaA/oFmI4fGcSlU/s1600/manga_tww_c05p09.jpg every time he catches one of his own boomerangs.]] [[http://www.mangafox.com/manga/the_legend_of_zelda_the_wind_waker_link_s_logbook/v01/c002/9.html The time he gets his sword back and the message tells him not to drop it again.]] [[http://www.mangafox.com/manga/the_legend_of_zelda_the_wind_waker_link_s_logbook/v01/c001/7.html again. He even does it when he gets ''a bowl of soup'' in an ImagineSpot,]] ImagineSpot, and apparently the fanfare ''in his imagination'' alerts the pig he's trying to catch to his presence.
** Parodied even more so when Gonzo tries to copy Link [[http://www.mangafox.com/manga/the_legend_of_zelda_the_wind_waker_link_s_logbook/v01/c006/16.html and does this.]]presence.
** Parodied even more so when Gonzo tries to copy Link [[http://www.mangafox.com/manga/the_legend_of_zelda_the_wind_waker_link_s_logbook/v01/c006/16.html and does this.]]
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** In ''VideoGame/CadenceOfHyrule'', one of the players, Freddie Merchantry, [[SourceMusic actually sings the jingle in-universe]] when he collects an item.
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** In ''VideoGame/CadenceOfHyrule'', one of the players, characters, Freddie Merchantry, [[SourceMusic actually sings the jingle in-universe]] when he collects an item.
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** In ''VideoGame/CadenceOfHyrule'', one of the players, Freddie Merchantry, [[SourceMusic actually sings the jingle in-universe]] when he collects an item.