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* ''VideoGame/PaperMarioTheOrigamiKing'': Bobby the Bob-Omb does the pose when he shows off the Important Box that will save Olivia after she was crushed underneath the boulder. Quickly becomes MoodWhiplash when he reveals that the box contained [[spoiler:the fuse from his fallen friend. He's planning to blow himself up.]]

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!!Examples
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** In ''VideoGame/CadenceOfHyrule'', one of the characters, Freddie Merchantry, [[SourceMusic actually sings the jingle in-universe]] when he collects an item.

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** * ''VideoGame/ANNOMutationem'': In the Mysterious Console DLC, whenever Noni opens an [[InexplicableTreasureChests item chest]] to obtain a new weapon, she briefly holds it up in the air accompanied by a short jingle.
*
In ''VideoGame/CadenceOfHyrule'', one of the characters, [[Music/FreddieMercury Freddie Merchantry, Merchantry]], [[SourceMusic actually sings the jingle in-universe]] when he collects an item.



* ''Golden Axe Warrior'' does this whenever you obtain a [[PlotCoupon Crystal]] or get an item from a chest or (more rarely) a NPC. This is most amusing with the NPC-provided health upgrades, which display the message "YOU HAVE LIFE" as the hero holds up an enormous [[HeartsAreHealth heart]].

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* ''Golden Axe ''VideoGame/GoldenAxe Warrior'' does this whenever you obtain a [[PlotCoupon Crystal]] or get an item from a chest or (more rarely) a NPC. This is most amusing with the NPC-provided health upgrades, which display the message "YOU HAVE LIFE" as the hero holds up an enormous [[HeartsAreHealth heart]].



** This is actually ''detrimental'' in ''VideoGame/LuigisMansion1'' if you're going for a high score. Whenever Luigi picks up a more expensive piece of treasure (Jewels and diamonds as opposed to coins and bills) he'll hold it for the camera to see and an item jingle will be cued. The problem with this is that the ''timer for treasures to disappear will not freeze during this'', meaning that if a treasure chest contains one gem and tons of coins, you'd better pick up the coins first without touching the gem (Easier said than done) or else the coins will disappear while Luigi holds the gem aloft. Made even worse in the Hidden Room, whose treasure chest contains tons of loose cash and ''three'' gems, ''each of which will trigger the fanfare''.

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** This is actually ''detrimental'' in ''VideoGame/LuigisMansion1'' ''VideoGame/LuigisMansion'' if you're going for a high score. Whenever Luigi picks up a more expensive piece of treasure (Jewels and diamonds as opposed to coins and bills) he'll hold it for the camera to see and an item jingle will be cued. The problem with this is that the ''timer for treasures to disappear will not freeze during this'', meaning that if a treasure chest contains one gem and tons of coins, you'd better pick up the coins first without touching the gem (Easier said than done) or else the coins will disappear while Luigi holds the gem aloft. Made even worse in the Hidden Room, whose treasure chest contains tons of loose cash and ''three'' gems, ''each of which will trigger the fanfare''.



* ''VideoGame/JakAndDaxterThePrecursorLegacy'': The titular duo does an elaborate dance every time they pick up a [[MacGuffin Power Cell]]. There are many possible animations, and which one they perform depends on which Power Cell they've collected.
* ''VideoGame/JakIIRenegade'': The starring due do it upon getting the flag in an early mission in the second game... at which point the building starts to give way under them. [[CerebusSyndrome They mostly avoid dancing from then on.]]
* ''Franchise/RatchetAndClank'' do [[ShoutOut one of the dances]] when collecting a {{Macguffin}} in their [[VideoGame/RatchetAndClankGoingCommando second game]].

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* ''VideoGame/JakAndDaxter'':
**
''VideoGame/JakAndDaxterThePrecursorLegacy'': The titular duo does an elaborate dance every time they pick up a [[MacGuffin Power Cell]]. There are many possible animations, and which one they perform depends on which Power Cell they've collected.
* ** ''VideoGame/JakIIRenegade'': The starring due do it upon getting the flag in an early mission in the second game... at which point the building starts to give way under them. [[CerebusSyndrome They mostly avoid dancing from then on.]]
* ''Franchise/RatchetAndClank'' do [[ShoutOut one of the dances]] a dance]] from ''Jak and Daxter'' when collecting a {{Macguffin}} in their [[VideoGame/RatchetAndClankGoingCommando second game]].



* The ''VideoGame/SlyCooper'' games have these scenes from [[VideoGame/Sly2BandOfThieves the second game]] onward, which have the characters pose when they acquire stolen goods or plot-important items.
** In ''VideoGame/SlyCooperThievesInTime'', [[spoiler:an item is actually stolen during one, extending the mission.]]
* ''Videogame/AHatInTime:'' Whenever you get a Time Piece, you get one of these animations complete with fanfare. Apparently this is not stylistic and it really ''does'' happen in-universe (including the fanfare), because when you get the one that's right next to an ''enormous'' bird that's currently asleep, the Hat Kid tries to hold it down and keep it quiet instead of letting the animation play out normally.

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* The ''VideoGame/SlyCooper'' ''Franchise/SlyCooper'' games have these scenes from [[VideoGame/Sly2BandOfThieves the second game]] onward, which have the characters pose when they acquire stolen goods or plot-important items.
**
items. In ''VideoGame/SlyCooperThievesInTime'', [[spoiler:an item is actually stolen during one, extending the mission.]]
* ''Videogame/AHatInTime:'' ''Videogame/AHatInTime'': Whenever you get a Time Piece, you get one of these animations complete with fanfare. Apparently this is not stylistic and it really ''does'' happen in-universe (including the fanfare), because when you get the one that's right next to an ''enormous'' bird that's currently asleep, the Hat Kid tries to hold it down and keep it quiet instead of letting the animation play out normally.



* In the NES ''VideoGame/DragonQuest'' games, when you open a treasure chest, if there's an item other than gold inside, you get "Fortune smiles upon thee, <Name>. Thou hast got the <Item>." It's cool for things like the Fighter's Ring, the Silver Harp and others that there's only one of, but for things like Torches and Herbs that are a dime a dozen by the time you get to higher levels? [[MundaneMadeAwesome Yeah.]]

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* In the NES ''VideoGame/DragonQuest'' ''Franchise/DragonQuest'' games, when you open a treasure chest, if there's an item other than gold inside, you get "Fortune smiles upon thee, <Name>. Thou hast got the <Item>." It's cool for things like the Fighter's Ring, the Silver Harp and others that there's only one of, but for things like Torches and Herbs that are a dime a dozen by the time you get to higher levels? [[MundaneMadeAwesome Yeah.]]



** Matthew does it as well in ''VideoGame/GoldenSunDarkDawn''.
* ''Franchise/FinalFantasy'':

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** %%** Matthew does it as well in ''VideoGame/GoldenSunDarkDawn''.
* ''Franchise/FinalFantasy'': ''Franchise/FinalFantasy'':
** In ''VideoGame/FinalFantasyI'', the game played a happy chime each time you found an item. One such item is a Rat's Tail, used to complete an important quest. In another case, you get a mysterious rock that helps power your flying ship. In the US version for the NES, the game could inform you that you got Floater. This could be initially puzzling, since in some parts of the US, a floater is a large, buoyant piece of feces that is difficult to flush.



** In ''VideoGame/FinalFantasyI'', the game played a happy chime each time you found an item. One such item is a Rat's Tail, used to complete an important quest. In another case, you get a mysterious rock that helps power your flying ship. In the US version for the NES, the game could inform you that you got Floater. This could be initially puzzling, since in some parts of the US, a floater is a large, buoyant piece of feces that is difficult to flush.



* In ''VideoGame/PokemonBlackAndWhite'', the player character also does this when s/he picks up an item.
** And all the games have flash a phrase on the screen. " <name> got/found/received <blank> !" Or all too often in Gen 1 "No more room for items!" and you had to use/toss something or leave it behind.
** ''VideoGame/PokemonVietnameseCrystal'' has questionably-translated versions of this, including the infamous "[PLAYER]!DRUG BAG FUCK"

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* In ''VideoGame/PokemonBlackAndWhite'', the player character also does this when s/he picks up an item.
** And
''Franchise/{{Pokemon}}'', all the games have flash a phrase on the screen. " <name> got/found/received <blank> !" Or all too often in Gen 1 "No more room for items!" and you had to use/toss something or leave it behind.
** * ''VideoGame/PokemonVietnameseCrystal'' has questionably-translated versions of this, including the infamous "[PLAYER]!DRUG BAG FUCK"



* A Subversion happens early in ''VideoGame/JakIIRenegade''. After completing their first mission, the duo go into one of their victory dances from the first game, only to cut it short when the building they're standing on starts to collapse from their weight.
** With the music as well... which ends with a RecordScratch when it collapses.
* The ''VideoGame/AnimalCrossing'' games have this whenever you dig up an item or catch a bug, fish, or deep-sea creature. A little fanfare plays and your character spins around to show you what you've got. In the case of creatures, these normally come with a [[{{Pun}} cheesy one-liner]]:

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* A Subversion happens early in ''VideoGame/JakIIRenegade''. After completing their first mission, the duo go into one of their victory dances from the first game, only to cut it short when the building they're standing on starts to collapse from their weight.
** With the music as well... which ends with a RecordScratch when it collapses.
* The ''VideoGame/AnimalCrossing'' ''Franchise/AnimalCrossing'' games have this whenever you dig up an item or catch a bug, fish, or deep-sea creature. A little fanfare plays and your character spins around to show you what you've got. In the case of creatures, these normally come with a [[{{Pun}} cheesy one-liner]]:



* ''VideoGame/{{Henry Stickmin|Series}}'': In "Breaking the Bank", Henry gets an item tune when he pulls out a shovel. In "Infiltrating the Airship", Henry does this once he finds the hidden Biggol Sword.



* ''Super {{VideoGame/Scribblenauts}}'' contains a level which bears a marked similarity to World 1-1 ''VideoGame/SuperMarioBros1''. The hint you are given at the beginning of the level is simply "STARITE GET!"

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* ''Super {{VideoGame/Scribblenauts}}'' VideoGame/{{Scribblenauts}}'' contains a level which bears a marked similarity to World 1-1 ''VideoGame/SuperMarioBros1''. The hint you are given at the beginning of the level is simply "STARITE GET!"



[[folder:Anime and Manga]]
* The gag manga adaptation of ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'', ''[[Manga/TheLegendOfZelda Link's Logbook]]'', also spoofs this: Link insists on doing the entire item pickup routine [[http://1.bp.blogspot.com/-6YONxzpF7k8/TgshXI9fBII/AAAAAAAACaA/oFmI4fGcSlU/s1600/manga_tww_c05p09.jpg every time he catches one of his own boomerangs.]] The time he gets his sword back and the message tells him not to drop it again. He even does it when he gets ''a bowl of soup'' in an ImagineSpot, and apparently the fanfare ''in his imagination'' alerts the pig he's trying to catch to his presence.

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[[folder:Anime and & Manga]]
* The gag manga adaptation of ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', ''[[Manga/TheLegendOfZelda Link's Logbook]]'', also spoofs this: Link insists on doing the entire item pickup routine [[http://1.bp.blogspot.com/-6YONxzpF7k8/TgshXI9fBII/AAAAAAAACaA/oFmI4fGcSlU/s1600/manga_tww_c05p09.jpg every time he catches one of his own boomerangs.]] The time he gets his sword back and the message tells him not to drop it again. He even does it when he gets ''a bowl of soup'' in an ImagineSpot, and apparently the fanfare ''in his imagination'' alerts the pig he's trying to catch to his presence.



[[folder:Webcomics]]

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[[folder:Webcomics]][[folder:Web Comics]]


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* ''WesternAnimation/OKKOLetsBeHeroes'': After Nick finishes describing the tank exercise, a graphic appears that reads "Teamwork Get".
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* ''VideoGame/{{Shantae}}'': In all games other than the first one, Shantae happily does an item holding pose, complete with fanfare when the item is important. This includes things such as receiving a court summons after she loses her job in ''VideoGame/ShantaeAndThePiratesCurse'' and her getting sick (don't worry, it's part of a ChainOfDeals) in ''VideoGame/ShantaeHalfGenieHero''. Verbally [[LampshadeHanging lampshaded]] in ''Pirate's Curse'', when her companions are about to leave Shantae in a huff just as she's about to be rewarded for her troubles in Tan Line Temple.

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* ''VideoGame/{{Shantae}}'': In all games other than the first one, Starting from ''VideoGame/ShantaeRiskysRevenge'', Shantae happily does an item holding pose, complete with fanfare when the item is important. This includes things such as receiving a court summons after she loses her job in ''VideoGame/ShantaeAndThePiratesCurse'' and her getting sick (don't worry, it's part of a ChainOfDeals) in ''VideoGame/ShantaeHalfGenieHero''. Verbally [[LampshadeHanging lampshaded]] in ''Pirate's Curse'', when her companions are about to leave Shantae in a huff just as she's about to be rewarded for her troubles in Tan Line Temple.
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** ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' {{lampshades}} it a couple of times, as well: on one occasion Link attempts it while dizzy, resulting in [[StylisticSuck an off-key version of the fanfare]] and Link teetering all over the place as he attempts to strike the pose; another time, the chest has already been looted, and he finds nothing, subverting the usual fanfare a surprised-sounding chord at the end. On another occasion, Oshus snatches the item away mid-pose, [[RecordNeedleScratch cutting off the music altogether]]. And then again when Link opens a Rupoor chest, resulting in a minor key fanfare and a look of dread on Link's face, as Rupoors [[PoisonMushroom drain Rupees]] instead of awarding them.

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** ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' {{lampshades}} it a couple of times, as well: on one occasion Link attempts it while dizzy, resulting in [[StylisticSuck an off-key version of the fanfare]] and Link teetering all over the place as he attempts to strike the pose; another time, the chest has already been looted, and he finds nothing, subverting the usual fanfare a surprised-sounding chord at the end. On another occasion, Oshus snatches the item away mid-pose, [[RecordNeedleScratch cutting off the music altogether]]. And then again when Link opens a Rupoor chest, resulting in a minor key [[{{Tonality}} key]] fanfare and a look of dread on Link's face, as Rupoors [[PoisonMushroom drain Rupees]] instead of awarding them.
Is there an issue? Send a MessageReason:
None


** In ''VideoGame/FinalFantasyI'', the game played a happy chime each time you found an item. One such item is a Rat's Tail, used to complete an important quest. In another case, you get a mysterious rock that helps power your flying ship. In the US version for the NES, the game could inform you that you got Floater. This could be initially puzzling, since in some parts of the US, a floater is a large, buoyant piece of feces.

to:

** In ''VideoGame/FinalFantasyI'', the game played a happy chime each time you found an item. One such item is a Rat's Tail, used to complete an important quest. In another case, you get a mysterious rock that helps power your flying ship. In the US version for the NES, the game could inform you that you got Floater. This could be initially puzzling, since in some parts of the US, a floater is a large, buoyant piece of feces.feces that is difficult to flush.
Is there an issue? Send a MessageReason:
redirect to franchise page, dewick of Engrish


* ''VideoGame/{{Metroid}}'': Upgrades for Samus's suit are traditionally hidden in mysterious spheres held by the Chozo statues found in special rooms; obtaining these upgrades rewards the player with both a new ability and a [[https://www.youtube.com/watch?v=VKuFCOH-DEg dramatic fanfare.]] In the first game, lesser upgrades such as those for missile capacity were given the same treatment, but the later games used either a [[https://www.youtube.com/watch?v=uyxTt0z5MFU shorter fanfare]] or quick sound clip.

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* ''VideoGame/{{Metroid}}'': ''Franchise/{{Metroid}}'': Upgrades for Samus's suit are traditionally hidden in mysterious spheres held by the Chozo statues found in special rooms; obtaining these upgrades rewards the player with both a new ability and a [[https://www.youtube.com/watch?v=VKuFCOH-DEg dramatic fanfare.]] In [[VideoGame/Metroid1 the first game, game]], lesser upgrades such as those for missile capacity were given the same treatment, but the later games used either a [[https://www.youtube.com/watch?v=uyxTt0z5MFU shorter fanfare]] or quick sound clip.



* ''VideoGame/BunnyMustDie'' also has a fanfare when getting any item, owing to its Metroid influence.

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* ''VideoGame/BunnyMustDie'' also has a fanfare when getting any item, owing to its Metroid ''Metroid'' influence.



* The {{Trope Namer|s}}, however (by way of MemeticMutation), is the ''Franchise/SuperMarioBros'' series after the jump to 3D, specifically ''VideoGame/SuperMarioSunshine'': obtaining a Shine will prompt a victory pose and dramatic fanfare along with the words "SHINE GET!". The {{Engrish}} only occurs in the Japanese version of ''Super Mario Sunshine'' (the same fanfare exists in the US release, but the text just says "SHINE!"), as well as the Japanese and Korean versions of ''VideoGame/SuperMarioGalaxy'' (as "STAR GET!").

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* The {{Trope Namer|s}}, however (by way of MemeticMutation), is the ''Franchise/SuperMarioBros'' series after the jump to 3D, specifically ''VideoGame/SuperMarioSunshine'': obtaining a Shine will prompt a victory pose and dramatic fanfare along with the words "SHINE GET!". The {{Engrish}} Engrish only occurs in the Japanese version of ''Super Mario Sunshine'' (the same fanfare exists in the US release, but the text just says "SHINE!"), as well as the Japanese and Korean versions of ''VideoGame/SuperMarioGalaxy'' (as "STAR GET!").

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Kirby is a platformer.


* ''Franchise/{{Kirby}}'': The title character usually does a little bit of flourish upon acquiring any powers and collectible items. The super versions of the abilities in ''Kirby's Triple Deluxe'' further raise the animation to awesome levels.


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* ''Franchise/{{Kirby}}'': The title character usually does a little bit of flourish upon acquiring any powers and collectible items. The super versions of the abilities in ''Kirby's Triple Deluxe'' further raise the animation to awesome levels.
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[[folder:Literature]]
* In ''Literature/TheUnexploredSummonBloodSign'', Kyousuke [[https://en.wikipedia.org/wiki/Scat_singing scat sings]] "intro music" as he takes a cake out of his bag. (The cake is to celebrate quitting his job, which he is ''very'' happy about.)
-->"Dah dah, dah dah, dadalah dadadadadah♪"
[[/folder]]

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