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*** Astarion also claims to be a magistrate when met. The menu clearly displays his character background as [[FakeAristocrat Charlatan]].
*** In Act III, the player becomes the target of Orin the Red, a bloodthirsty Changeling [[spoiler: and Bhaalspawn]] who takes to stalking you by disguising herself as various [=NPCs=]. While her disguises are perfect, she is always displayed as level 12, even when she's impersonating noncombatants or [[spoiler: your own lower level party members]].

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*** Astarion also claims to be a magistrate when met. The menu clearly displays his character background as [[FakeAristocrat Charlatan]]. \n Although in that case [[MetaphoricallyTrue both are true]]: [[spoiler:Astarion ''was'' a magistrate in his life, but that was two centuries ago and he has been forced to live in squalor since, only keeping the aristocratic facade as a lure for victims to give to his vampiric master]].
*** In Act III, the player becomes the target of Orin the Red, a bloodthirsty Changeling [[spoiler: and Bhaalspawn]] who takes to stalking you by disguising herself as various [=NPCs=]. While her disguises are perfect, she is always displayed as level 12, 12 with a "Legendary Resistance" buff, even when she's impersonating noncombatants or [[spoiler: your own lower level party members]].



*** The setting has ''many'' gods, but only six are actually talked about in various loading screens: Shar, Selûne, Mrykul, Bhaal, Bane, and Jergal. The first two are key figures in Shadowheart's questline from the start of the game, the next three (collectively known as "The Dead Three") are [[spoiler:the ones behind the Absolute]] and the last one [[spoiler:[[GodWasMyCopilot turns out to have been Withers]]]].

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*** The setting has ''many'' gods, but only six are actually talked about in various loading screens: Shar, Selûne, Mrykul, Bhaal, Bane, and Jergal. The first two are key figures in Shadowheart's questline from the start of the game, game to the very end, so they're not really a surprise, but the next three (collectively known as "The Dead Three") are [[spoiler:the ones behind the Absolute]] and the last one [[spoiler:[[GodWasMyCopilot turns out to have been Withers]]]].

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*** In a lesser example, Astarion, the elven rogue, doesn’t divulge much about himself or his past at first. You can wait until it comes about naturally, or you can try to cross running water with him, at which point he’ll start taking damage. Mouse over the status effect on his portrait, and it’ll say that running water eats away at vampiric flesh. This is only a lesser example because, while the character keeps his vampirism a secret from the party at first, the pallor, red eyes, fangs and neck scars make it easy enough to figure out.

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*** In a lesser example, Astarion, the elven rogue, doesn’t divulge much about himself or his past at first. You can wait until it comes about naturally, or you can try to cross running water with him, at which point he’ll start taking damage. Mouse over the status effect on his portrait, and it’ll say that [[spoiler: running water eats away at vampiric flesh. This is only a lesser example because, while the character keeps his vampirism a secret from the party at first, the pallor, red eyes, fangs and neck scars make it easy enough to figure out.out]].


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*** Astarion also claims to be a magistrate when met. The menu clearly displays his character background as [[FakeAristocrat Charlatan]].
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* The ''VideoGame/JurassicPark'' arcade RailShooter game concludes with a battle against two ''T. rexes'' while the player is riding on the back of a vehicle. When you beat the final ''T. rex'' down to a third of his health, the creature flees and the vehicle continues driving towards the gate, leading people to assume the game is finished... but the ''T. rex'''s health bar is still present on-screen, spoiling his eventual reappearance.

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* The ''VideoGame/JurassicPark'' ''VideoGame/{{Jurassic Park|Arcade}}'' arcade RailShooter game concludes with a battle against two ''T. rexes'' while the player is riding on the back of a vehicle. When you beat the final ''T. rex'' down to a third of his health, the creature flees and the vehicle continues driving towards the gate, leading people to assume the game is finished... but the ''T. rex'''s health bar is still present on-screen, spoiling his eventual reappearance.
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* ''VideoGame/LoveLiveSchoolIdolFestivalAllStars'': The game doesn't even try to hide the fact that [[spoiler:Shioriko Mifune will join the idol club when she was attempting to shut down the club.]], given that she has a 3D model, and in a later update becomes a selectable partner for the title screen. The same would apply to Mia Taylor and Lanzhu Zhong.

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* ''VideoGame/LoveLiveSchoolIdolFestivalAllStars'': The game doesn't even try to hide the fact that [[spoiler:Shioriko Mifune will join Mifune's HeelFaceTurn and joining the school idol club when she was attempting trying to shut down the club.]], down]], given that she has a 3D model, and in a later an update becomes that gave her a 3D model and solo songs also made her a selectable partner for the title screen. The same would apply to Mia Taylor and Lanzhu Zhong.Zhong even later before the game's closure.
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* ''[[VideoGame/SonicRushSeries Sonic Rush Adventure]]'' is one of those games where the conditions for fighting the TrueFinalBoss involves beating the game. As such, the end credits will flat-out tell you who the [[HijackedByGanon secret main villain]] is.

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* ''[[VideoGame/SonicRushSeries Sonic Rush Adventure]]'' ''VideoGame/SonicRushAdventure'' is one of those games where the conditions for fighting the TrueFinalBoss involves beating the game. As such, the end credits will flat-out tell you who the [[HijackedByGanon secret main villain]] is.

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* Depending on your point of view, ''VideoGame/{{Hades}}'' both does and doesn't do this with the last keepsake if you really think about it. You can get all but one keepsake before you get the ending, but how do you get it? [[spoiler:You might think the last locked keepsake belongs to Hades, but that doesn't seem to be the case because unlike everyone else, he doesn't give you a keepsake when you gift him a Nectar for the first time, and you can't give him any more, so that rules out every NPC you can encounter.]] After you get to the ending, however, [[spoiler:Persephone will move back into the underworld, and you can gift her a Nectar for her keepsake. Now you don't have any locked slots in the keepsake list.]] Mystery solved, right? [[spoiler:But if you check the Codex, Hades' affinity is locked at 1 heart, so surely there must be something else? Well, once you continue to play the game, you'll eventually gain his favor and be able to gift him more Nectars, which unlocks the ''truly hidden'' square that you couldn't even hover over before right next to that old locked one, and the second time you gift a Nectar to Hades, he'll give you his keepsake.]]

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* ''VideoGame/{{Hades}}'':
**
Depending on your point of view, ''VideoGame/{{Hades}}'' ''Hades'' both does and doesn't do this with the last keepsake if you really think about it. You can get all but one keepsake before you get the ending, but how do you get it? [[spoiler:You might think the last locked keepsake belongs to Hades, but that doesn't seem to be the case because unlike everyone else, he doesn't give you a keepsake when you gift him a Nectar for the first time, and you can't give him any more, so that rules out every NPC you can encounter.]] After you get to the ending, however, [[spoiler:Persephone will move back into the underworld, and you can gift her a Nectar for her keepsake. Now you don't have any locked slots in the keepsake list.]] Mystery solved, right? [[spoiler:But if you check the Codex, Hades' affinity is locked at 1 heart, so surely there must be something else? Well, once you continue to play the game, you'll eventually gain his favor and be able to gift him more Nectars, which unlocks the ''truly hidden'' square that you couldn't even hover over before right next to that old locked one, and the second time you gift a Nectar to Hades, he'll give you his keepsake.]]]]
** Played straight with the existence of the character [[spoiler:Demeter]]. You're not meant to discover her existence until you met the final boss, but you will notice in-game Codex has entries for her Duo boons, hinting there's a god you haven't met yet.
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* ''VideoGame/LoveLiveSchoolIdolFestivalAllStars'': The game doesn't even try to hide the fact that [[spoiler:Shioriko Mifune will join the idol club when she was attempting to shut down the club.]], given that she has a 3D model, and in a later update becomes a selectable partner for the title screen. The same would apply to Mia Taylor and Lanzhu Zhong.
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* There is a good reason why the short description of ''Manga/ShimejiSimulation'' only gives the most watered-down description about it being a usual SliceOfLife story in [[Website/TheOtherWiki Wikipedia]][[note]]Ironically the work's page on wikipedia lists the manga's official genre as {{surreal|ism}} comedy, which blatantly spoils the fact that this is not an average SliceOfLife manga[[/note]] and in [=MangaDex=]. Talking about the whole of manga's contents gives away and spoils the manga's well-known TomatoSurprise twist that the world [[spoiler:is revealed to be a simulation.]] It's especially much worse since this only becomes true up until Chapter 30.

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* There is a good reason why the short description of ''Manga/ShimejiSimulation'' only gives the most watered-down description about it being a usual SliceOfLife story in [[Website/TheOtherWiki Wikipedia]][[note]]Ironically the work's page on wikipedia lists the manga's official genre as {{surreal|ism}} comedy, which blatantly spoils the fact that this is not an average SliceOfLife manga[[/note]] and in [=MangaDex=]. Talking about the whole of manga's contents gives away and spoils the manga's well-known TomatoSurprise twist that the world [[spoiler:is revealed to be a simulation.]] It's especially much worse since this only becomes true up until in Chapter 30.
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* There is a good reason why the short description of ''Manga/ShimejiSimulation'' only gives the most watered-down description about it being a usual SliceOfLife story in [[Website/TheOtherWiki Wikipedia]][[note]]Ironically the work's page on wikipedia lists the manga's official genre as {{surreal|ism}} comedy, which blatantly spoils the fact that this is not an average SliceOfLife manga[[/note]] and in [=MangaDex=]. Talking about the whole of manga's contents gives away and spoils the manga's well-known TomatoSurprise twist that the world [[spoiler:is revealed to be a simulation.]] It's especially much worse when [[spoiler:Shijima backs that up when she reveals that she and the rest of the people in it were created by the simulation, something that is not acknowledged until much later in the story.]]

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* There is a good reason why the short description of ''Manga/ShimejiSimulation'' only gives the most watered-down description about it being a usual SliceOfLife story in [[Website/TheOtherWiki Wikipedia]][[note]]Ironically the work's page on wikipedia lists the manga's official genre as {{surreal|ism}} comedy, which blatantly spoils the fact that this is not an average SliceOfLife manga[[/note]] and in [=MangaDex=]. Talking about the whole of manga's contents gives away and spoils the manga's well-known TomatoSurprise twist that the world [[spoiler:is revealed to be a simulation.]] It's especially much worse when [[spoiler:Shijima backs that since this only becomes true up when she reveals that she and the rest of the people in it were created by the simulation, something that is not acknowledged until much later in the story.]]Chapter 30.
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* There is a good reason why the short description of ''Manga/ShimejiSimulation'' only gives the most watered-down description about it being a usual SliceOfLife story in [[Website/TheOtherWiki Wikipedia]] and in [=MangaDex=]. Talking about the whole of manga's contents gives away and spoils the manga's well-known TomatoSurprise twist that the world [[spoiler:is revealed to be a simulation.]] It's especially much worse when [[spoiler:Shijima backs that up when she reveals that she and the rest of the people in it were created by the simulation, something that is not acknowledged until much later in the story.]]

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* There is a good reason why the short description of ''Manga/ShimejiSimulation'' only gives the most watered-down description about it being a usual SliceOfLife story in [[Website/TheOtherWiki Wikipedia]] Wikipedia]][[note]]Ironically the work's page on wikipedia lists the manga's official genre as {{surreal|ism}} comedy, which blatantly spoils the fact that this is not an average SliceOfLife manga[[/note]] and in [=MangaDex=]. Talking about the whole of manga's contents gives away and spoils the manga's well-known TomatoSurprise twist that the world [[spoiler:is revealed to be a simulation.]] It's especially much worse when [[spoiler:Shijima backs that up when she reveals that she and the rest of the people in it were created by the simulation, something that is not acknowledged until much later in the story.]]
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* There is a good reason why the short description of ''Manga/ShimejiSimulation'' only gives the most watered-down description about it being a usual SliceOfLife story in [[Website/TheOtherWiki Wikipedia]] and in [=MangaDex=]. Talking about the whole of manga's contents gives away and spoils the manga's well-known TomatoSurprise twist that the world [[spoiler:is revealed to be a simulation.]] It's especially much worse when [[spoiler:Shijima backs that up when she reveals that she and the rest of the people in it were created by the simulation, something that is not acknowledged until much later in the story.]]

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crosswicking more Exocolonist examples and adding No Umbrellas Allowed


* Right from the start of ''VideoGame/IWasATeenageExocolonist'', there is [[AllianceMeter a meter tracking how much your character rebels against the colony.]] A meter which would not be there unless rebellion were important to the story at some point.

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* ''VideoGame/IWasATeenageExocolonist'':
**
Right from the start of ''VideoGame/IWasATeenageExocolonist'', the game, there is [[AllianceMeter a meter tracking how much your character rebels against the colony.]] A meter which would not be there unless rebellion were important to the story at some point.point.
** Right from the start of the game, there is [[AllianceMeter a meter tracking how much Sol rebels against the colony.]] A meter which would not be there unless rebellion was important to the story at some point.
** Players who regularly check the gallery during their first playthrough are bound to get spoiled:
*** The backgrounds associated with the Helio colony appear there as soon as Sol gets a random FlashForward that uses them and are given labels that include the colony's name.
*** Most of the still-locked "Cheevos" (achievements) have names that are roundabout enough to only make sense once the player has run into the event to which they relate. Maxing out friendship with one of the romance options will unlock an achievement named after them. Not only is one of the romance options PermanentlyMissableContent for players who neglect exploration, another dies way too early into the first playthrough for their friendship to get anywhere near maxed out.


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* ''VideoGame/NoUmbrellasAllowed'': Not too long after getting your first two appraisal tools, a customer comes in to sell a copy of ''The Great Heist'', but HUE tells them to hold it off because you're "not ready" yet. This is because it has tags such as "Rare" and "Popular Among the Youth", which won't be encountered and properly appraised until you unlock the relevant pages in Darcy's manual.
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fixed typo


* A subversion in ''VideoGame/CovertFront 2: Station on the Horizon'': [[spoiler: By the time you reach a fuse box with three resistor slots, you should have picked up two resistors, which appear in your inventory as "Resistor 1" and "Resistor 3". ''There is no Resistor 2'', instead you have to use a random peice of wire in the remaining slot.]]

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* A subversion in ''VideoGame/CovertFront 2: Station on the Horizon'': [[spoiler: By the time you reach a fuse box with three resistor slots, you should have picked up two resistors, which appear in your inventory as "Resistor 1" and "Resistor 3". ''There is no Resistor 2'', instead you have to use a random peice piece of wire in the remaining slot.]]
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*** The setting has ''many'' gods, but only six are actually talked about in various loading screens: Shar, Selûne, Mrykul, Bhaal, Bane, and Jergal. The first two are key figures in Shadowheart's questline throughout the game, the next three (collectively known as "The dead Three") are [[spoiler:the ones behind the Absolute]] and the last one [[spoiler:[[GodWasMyCopilot turns out to have been Withers]]]].

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*** The setting has ''many'' gods, but only six are actually talked about in various loading screens: Shar, Selûne, Mrykul, Bhaal, Bane, and Jergal. The first two are key figures in Shadowheart's questline throughout from the start of the game, the next three (collectively known as "The dead Dead Three") are [[spoiler:the ones behind the Absolute]] and the last one [[spoiler:[[GodWasMyCopilot turns out to have been Withers]]]].
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*** The setting has ''many'' gods, but only six are actually talked about in various loading screens: Shar, Selûne, Mrykul, Bhaal, Bane, and Jergal. The first two are key figures in Shadowheart's questline throughout the game, the next three (collectively known as "The dead Three") are [[spoiler:the ones behind the Absolute]] and the last one [[spoiler:[[GodWasMyCopilot turns out to have been Withers]]]].

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Organized and alphabetized folder and adding example


* ''Franchise/BatmanArkhamSeries'':
** In ''VideoGame/BatmanArkhamAsylum'' once you gather all the Spirit of Arkham messages, you're supposed to deduce their identity. While you can in fact do so via the messages alone there's a more "meta" way to figure it out. If you look at the Spirit's character bio, [[spoiler:it lists their "Debut" as being in the game itself. There are only three other characters in the game that have that same element in their bios: Dr. Young, Frank Boles and Quincy Sharp. The former two are dead by the time you have all the messages, which leaves Quincy Sharp and lo and behold, it's him.]]
** ''VideoGame/BatmanArkhamCity'':
*** The game has has deliberately cryptic and vague trophy descriptions to avoid spoiling the plot. [[spoiler:Defeat Grundy]]? "Stop the unstoppable - '''Wrecking Ball'''". [[spoiler:Defeat Ra's al Ghul]]? "We are legion - '''Sandstorm'''". ''[[spoiler:Defeat the FinalBoss]]?'' "All the world is a stage - '''Exit Stage Right'''". However, astute players and fans of the comics might have picked up on the last achievement being a reference to [[spoiler:Clayface, considering his past life as an actor.]]
*** Around two thirds though the game, you get a call from Alfred telling you about a supply drop into Arkham City containing [[spoiler:the TITAN cure, which Lucius Fox has apparently discovered on his own]]. Not only does this seem suspiciously sudden and convenient in and of itself, but the drop is also marked as a sidequest objective despite it essentially being the resolution of the entire main plot, which doesn't make any sense. Naturally [[spoiler:it's a trap]].
*** The actual interface is a spoiler if [[spoiler:the player looks at The Joker when he's cured with Detective Vision, showing he has no bones or internal organs - which gives away that "The Joker" is actually Clayface.]]
*** In the upgrade menu, there's a spot to put your experience points into Catwoman's abilities, pretty much spoiling that [[spoiler:near the end of the game, you get to play a section as Catwoman.]]
** ''VideoGame/BatmanArkhamKnight:''
*** The identity of the Arkham Knight is only revealed near the very end of the game. However, viewing the Showcase models for [[spoiler:Jason Todd after buying his DLC will show the Arkham Knight outfit as an alternate outfit for him, thus revealing the twist to any curious player.]]
*** In the Mad Hatter Season of Infamy mission, the subtitles give away the play on words that leads to the main twist of the mission (i.e. they show that Hatter keeps saying [[spoiler:"''you're'' Alice" as opposed to "''your'' Alice"]]
* In ''VideoGame/DeadlyPremonition'', the description for [[spoiler:Becky's]] collectible trading card reveals that [[spoiler:she was the "Miss Stiletto Heels" who altered the scene of Anna's body before it was reported to the police]], and those for [[spoiler:Diane and Carol]] outright state that [[spoiler:they are the SerialKiller's third and fourth victims]], even though the first of the cards in question can be obtained long before this detail is properly revealed, and the latter two can ''only'' be obtained at a point in the story before the major plot developments they mention even happen.
* ''VideoGame/GrandTheftAuto'':
** When the protagonist of ''VideoGame/GrandTheftAutoIVTheLostAndDamned'' was revealed to be Johnny Klebitz, players noticed that completing the "Museum Piece" mission where both he and Niko appeared unlocked the "Impossible Trinity" achievement, a blatant hint that the protagonist for the then-upcoming ''second'' expansion also appeared in said mission. They quickly came to the conclusion that it had to be Luis Lopez, since he was the only character in that mission whose fate was left ambiguous at its conclusion. Much later, Luis was confirmed to be the protagonist of ''VideoGame/GrandTheftAutoIVTheBalladOfGayTony''.
** If particularly astute ''VideoGame/GrandTheftAutoV'' players look at the 100% checklist on the Rockstar Social Club website, they may notice that ''all'' of the sidequests that require [[spoiler:Michael or Trevor]] are completely optional, even for OneHundredPercentCompletion - a decision which would make sense, if the player was, say, given an option to [[spoiler:kill one of them]] and Rockstar didn't want 100% completion to be [[PermanentlyMissableContent unobtainable.]]
* In ''VideoGame/HorizonZeroDawn'', certain Machine items list all of the Machines that drop that particular item, long before you actually encounter them.
* ''inFAMOUS'':
** [[VideoGame/InFamous The first game]] shows you the number of powers in the upgrades menu, but not what they are called or how you get them. Also, some of these are passive bonuses or upgrades such as damage boosts, health boosts and upgrades to your lightning bolt power.
** In a scene in the last third of [[VideoGame/InFamous2 the sequel]], Cole, Zeke and Kuo have a serious discussion in a train car about whether Cole is physically and mentally ready to use the RFI, having found "the last Blast Core". The scene probably would have had a lot of impact - if the player wasn't already aware from the on-screen text interludes between plot missions that show he still has two more Blast Cores to collect after this, as well as several locked abilities that haven't opened up yet.
*** There's also a mission that has you [[spoiler:firing a nuke at The Beast]]. It's quite clearly made to seem like this is the ending of the game, except A. that would be a hell of an AnticlimaxBoss and B. it's still showing that you need to find two more blast cores, which would be pointless if this mission succeeded.
* Cole's notebook in ''VideoGame/LANoire'' lists all four divisions that he'll be working in, in order (reading down). Since [[spoiler:Arson is less prestigious than Vice, you can guess that he'll be demoted.]]
* Zig-Zagged in ''VideoGame/MiddleEarthShadowOfWar''.
** Even after conquering all four keeps, the Siege Mission tab in the Quests window only shows 50% completion, suggesting there'll be more to come after Act III.
** Two special skills are hidden from the game's skill tree until Act III since they spoil major plot developments. [[spoiler:Raise Dead]], as the name suggests, [[spoiler:turns surrounding dead grunts into zombies that fight for you]], and an extra SuperMode in [[spoiler:Ringwraith, which permanently replaces [[SuperMode Elven Rage]]]] and summons phantoms [[spoiler:of dead Gondorian soldiers]] to fight for you when it performs the first skill on all the surrounding grunts [[spoiler:that you killed]]. You gain these new skills because [[spoiler:Talion's original Wraith Celebrimbor betrays him and leaves him for dead]].
*** The control layout in the Options menu unfortunately does spoil the first skill before you unlock it... at least on consoles. For the PC version if you didn't already complete the game, the ability will be marked "(Locked)."
** The skins menu includes a second [[PlayerCharacter Talion]]. Equipping it changes absolutely nothing, [[spoiler:until you reach Act IV and that model is replaced by his [[FaceHeelTurn corrupted]] model]].
*** Also subverted. The skin menu also includes a corrupted Eltariel skin you can view from the start of the game. Which would make you think she also [[FaceHeelTurn turned to the dark side]] ([[spoiler:like every main character did]]) near the end of the story or in her DLC campaign... until she doesn't. Then you find out it was just a "What if?" joke from the developers that got put in for the game's final update.



* ''VideoGame/InFamous'' shows you the number of powers in the upgrades menu, but not what they are called or how you get them. Also, some of these are passive bonuses or upgrades such as damage boosts, health boosts and upgrades to your lightning bolt power.
** In a scene in the last third of the sequel, Cole, Zeke and Kuo have a serious discussion in a train car about whether Cole is physically and mentally ready to use the RFI, having found "the last Blast Core". The scene probably would have had a lot of impact - if the player wasn't already aware from the on-screen text interludes between plot missions that show he still has two more Blast Cores to collect after this, as well as several locked abilities that haven't opened up yet.
** There's also a mission that has you [[spoiler:firing a nuke at The Beast]]. It's quite clearly made to seem like this is the ending of the game, except A. that would be a hell of an AnticlimaxBoss and B. it's still showing that you need to find two more blast cores, which would be pointless if this mission succeeded.
* In ''VideoGame/BatmanArkhamAsylum'' once you gather all the Spirit of Arkham messages, you're supposed to deduce their identity. While you can in fact do so via the messages alone there's a more "meta" way to figure it out. If you look at the Spirit's character bio, [[spoiler:it lists their "Debut" as being in the game itself. There are only three other characters in the game that have that same element in their bios: Dr. Young, Frank Boles and Quincy Sharp. The former two are dead by the time you have all the messages, which leaves Quincy Sharp and lo and behold, it's him.]]
* ''VideoGame/BatmanArkhamCity'':
** The game has has deliberately cryptic and vague trophy descriptions to avoid spoiling the plot. [[spoiler:Defeat Grundy]]? "Stop the unstoppable - '''Wrecking Ball'''". [[spoiler:Defeat Ra's al Ghul]]? "We are legion - '''Sandstorm'''". ''[[spoiler:Defeat the FinalBoss]]?'' "All the world is a stage - '''Exit Stage Right'''". However, astute players and fans of the comics might have picked up on the last achievement being a reference to [[spoiler:Clayface, considering his past life as an actor.]]
** Around two thirds though the game, you get a call from Alfred telling you about a supply drop into Arkham City containing [[spoiler:the TITAN cure, which Lucius Fox has apparently discovered on his own]]. Not only does this seem suspiciously sudden and convenient in and of itself, but the drop is also marked as a sidequest objective despite it essentially being the resolution of the entire main plot, which doesn't make any sense. Naturally [[spoiler:it's a trap]].
** The actual interface is a spoiler if [[spoiler:the player looks at The Joker when he's cured with Detective Vision, showing he has no bones or internal organs - which gives away that "The Joker" is actually Clayface.]]
** In the upgrade menu, there's a spot to put your experience points into Catwoman's abilities, pretty much spoiling that [[spoiler:near the end of the game, you get to play a section as Catwoman.]]
* ''VideoGame/BatmanArkhamKnight''
** The identity of the Arkham Knight is only revealed near the very end of the game. However, viewing the Showcase models for [[spoiler:Jason Todd after buying his DLC will show the Arkham Knight outfit as an alternate outfit for him, thus revealing the twist to any curious player.]]
** In the Mad Hatter Season of Infamy mission, the subtitles give away the play on words that leads to the main twist of the mission (i.e. they show that Hatter keeps saying [[spoiler:"''you're'' Alice" as opposed to "''your'' Alice"]]
* When the protagonist of ''VideoGame/GrandTheftAutoIVTheLostAndDamned'' was revealed to be Johnny Klebitz, players noticed that completing the "Museum Piece" mission where both he and Niko appeared unlocked the "Impossible Trinity" achievement, a blatant hint that the protagonist for the then-upcoming ''second'' expansion also appeared in said mission. They quickly came to the conclusion that it had to be Luis Lopez, since he was the only character in that mission whose fate was left ambiguous at its conclusion. Much later, Luis was confirmed to be the protagonist of ''VideoGame/GrandTheftAutoIVTheBalladOfGayTony''.
* If particularly astute ''VideoGame/GrandTheftAutoV'' players look at the 100% checklist on the Rockstar Social Club website, they may notice that ''all'' of the sidequests that require [[spoiler:Michael or Trevor]] are completely optional, even for OneHundredPercentCompletion - a decision which would make sense, if the player was, say, given an option to [[spoiler:kill one of them]] and Rockstar didn't want 100% completion to be [[PermanentlyMissableContent unobtainable.]]
* The screen that notifies you of when you have enough respect to do a mission in ''VideoGame/SaintsRow2'' shows the signs of the four gangs in the game--and the Ultor logo, foreshadowing the missions you'll eventually go against the Ultor Corporation.
** Look at your phone and see the homie section, notice any of your lieutentants missing? [[spoiler:Yep, Carlos isn't there. Unless you count Zombie Carlos.]]
* Lampshaded in ''VideoGame/SaintsRowIV'', where the Boss says that they have to stand and fight a particularly powerful enemy rather than running away because their interface screen still has an empty power slot and they want to fill it by beating them. ''VideoGame/SaintsRowIV'' also plays it straight in that the achievements and challenges reveal all the activated powers and most of the special weapons long before you get them; each activated power also lists all its elements, even the ones you haven't found yet.
* Cole's notebook in ''VideoGame/LANoire'' lists all four divisions that he'll be working in, in order (reading down). Since [[spoiler:Arson is less prestigious than Vice, you can guess that he'll be demoted.]]
* In ''VideoGame/HorizonZeroDawn'', certain Machine items list all of the Machines that drop that particular item, long before you actually encounter them.
* Zig-Zagged in ''VideoGame/MiddleEarthShadowOfWar''.
** Even after conquering all four keeps, the Siege Mission tab in the Quests window only shows 50% completion, suggesting there'll be more to come after Act III.
** Two special skills are hidden from the game's skill tree until Act III since they spoil major plot developments. [[spoiler:Raise Dead]], as the name suggests, [[spoiler:turns surrounding dead grunts into zombies that fight for you]], and an extra SuperMode in [[spoiler:Ringwraith, which permanently replaces [[SuperMode Elven Rage]]]] and summons phantoms [[spoiler:of dead Gondorian soldiers]] to fight for you when it performs the first skill on all the surrounding grunts [[spoiler:that you killed]]. You gain these new skills because [[spoiler:Talion's original Wraith Celebrimbor betrays him and leaves him for dead]].
*** The control layout in the Options menu unfortunately does spoil the first skill before you unlock it... at least on consoles. For the PC version if you didn't already complete the game, the ability will be marked "(Locked)."
** The skins menu includes a second [[PlayerCharacter Talion]]. Equipping it changes absolutely nothing, [[spoiler:until you reach Act IV and that model is replaced by his [[FaceHeelTurn corrupted]] model]].
*** Also subverted. The skin menu also includes a corrupted Eltariel skin you can view from the start of the game. Which would make you think she also [[FaceHeelTurn turned to the dark side]] ([[spoiler:like every main character did]]) near the end of the story or in her DLC campaign... until she doesn't. Then you find out it was just a "What if?" joke from the developers that got put in for the game's final update.

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* ''VideoGame/InFamous'' shows you the number of powers in the upgrades menu, but not what they are called or how you get them. Also, some of these are passive bonuses or upgrades such as damage boosts, health boosts and upgrades to your lightning bolt power.
''VideoGame/SaintsRow'':
** In a scene in the last third of the sequel, Cole, Zeke and Kuo have a serious discussion in a train car about whether Cole is physically and mentally ready to use the RFI, having found "the last Blast Core". The scene probably would have had a lot of impact - if the player wasn't already aware from the on-screen text interludes between plot missions that show he still has two more Blast Cores to collect after this, as well as several locked abilities that haven't opened up yet.
** There's also a mission that has you [[spoiler:firing a nuke at The Beast]]. It's quite clearly made to seem like this is the ending of the game, except A. that would be a hell of an AnticlimaxBoss and B. it's still showing that you need to find two more blast cores, which would be pointless if this mission succeeded.
* In ''VideoGame/BatmanArkhamAsylum'' once you gather all the Spirit of Arkham messages, you're supposed to deduce their identity. While you can in fact do so via the messages alone there's a more "meta" way to figure it out. If you look at the Spirit's character bio, [[spoiler:it lists their "Debut" as being in the game itself. There are only three other characters in the game that have that same element in their bios: Dr. Young, Frank Boles and Quincy Sharp. The former two are dead by the time you have all the messages, which leaves Quincy Sharp and lo and behold, it's him.]]
* ''VideoGame/BatmanArkhamCity'':
** The game has has deliberately cryptic and vague trophy descriptions to avoid spoiling the plot. [[spoiler:Defeat Grundy]]? "Stop the unstoppable - '''Wrecking Ball'''". [[spoiler:Defeat Ra's al Ghul]]? "We are legion - '''Sandstorm'''". ''[[spoiler:Defeat the FinalBoss]]?'' "All the world is a stage - '''Exit Stage Right'''". However, astute players and fans of the comics might have picked up on the last achievement being a reference to [[spoiler:Clayface, considering his past life as an actor.]]
** Around two thirds though the game, you get a call from Alfred telling you about a supply drop into Arkham City containing [[spoiler:the TITAN cure, which Lucius Fox has apparently discovered on his own]]. Not only does this seem suspiciously sudden and convenient in and of itself, but the drop is also marked as a sidequest objective despite it essentially being the resolution of the entire main plot, which doesn't make any sense. Naturally [[spoiler:it's a trap]].
** The actual interface is a spoiler if [[spoiler:the player looks at The Joker when he's cured with Detective Vision, showing he has no bones or internal organs - which gives away that "The Joker" is actually Clayface.]]
** In the upgrade menu, there's a spot to put your experience points into Catwoman's abilities, pretty much spoiling that [[spoiler:near the end of the game, you get to play a section as Catwoman.]]
* ''VideoGame/BatmanArkhamKnight''
** The identity of the Arkham Knight is only revealed near the very end of the game. However, viewing the Showcase models for [[spoiler:Jason Todd after buying his DLC will show the Arkham Knight outfit as an alternate outfit for him, thus revealing the twist to any curious player.]]
** In the Mad Hatter Season of Infamy mission, the subtitles give away the play on words that leads to the main twist of the mission (i.e. they show that Hatter keeps saying [[spoiler:"''you're'' Alice" as opposed to "''your'' Alice"]]
* When the protagonist of ''VideoGame/GrandTheftAutoIVTheLostAndDamned'' was revealed to be Johnny Klebitz, players noticed that completing the "Museum Piece" mission where both he and Niko appeared unlocked the "Impossible Trinity" achievement, a blatant hint that the protagonist for the then-upcoming ''second'' expansion also appeared in said mission. They quickly came to the conclusion that it had to be Luis Lopez, since he was the only character in that mission whose fate was left ambiguous at its conclusion. Much later, Luis was confirmed to be the protagonist of ''VideoGame/GrandTheftAutoIVTheBalladOfGayTony''.
* If particularly astute ''VideoGame/GrandTheftAutoV'' players look at the 100% checklist on the Rockstar Social Club website, they may notice that ''all'' of the sidequests that require [[spoiler:Michael or Trevor]] are completely optional, even for OneHundredPercentCompletion - a decision which would make sense, if the player was, say, given an option to [[spoiler:kill one of them]] and Rockstar didn't want 100% completion to be [[PermanentlyMissableContent unobtainable.]]
*
The screen that notifies you of when you have enough respect to do a mission in ''VideoGame/SaintsRow2'' shows the signs of the four gangs in the game--and the Ultor logo, foreshadowing the missions you'll eventually go against the Ultor Corporation.
** *** Look at your phone and see the homie section, notice any of your lieutentants missing? [[spoiler:Yep, Carlos isn't there. Unless you count Zombie Carlos.]]
* ** Lampshaded in ''VideoGame/SaintsRowIV'', where the Boss says that they have to stand and fight a particularly powerful enemy rather than running away because their interface screen still has an empty power slot and they want to fill it by beating them. ''VideoGame/SaintsRowIV'' also plays it straight in that the achievements and challenges reveal all the activated powers and most of the special weapons long before you get them; each activated power also lists all its elements, even the ones you haven't found yet.
* Cole's notebook in ''VideoGame/LANoire'' lists all four divisions that he'll be working in, in order (reading down). Since [[spoiler:Arson is less prestigious than Vice, you can guess that he'll be demoted.]]
* In ''VideoGame/HorizonZeroDawn'', certain Machine items list all of the Machines that drop that particular item, long before you actually encounter them.
* Zig-Zagged in ''VideoGame/MiddleEarthShadowOfWar''.
** Even after conquering all four keeps, the Siege Mission tab in the Quests window only shows 50% completion, suggesting there'll be more to come after Act III.
** Two special skills are hidden from the game's skill tree until Act III since they spoil major plot developments. [[spoiler:Raise Dead]], as the name suggests, [[spoiler:turns surrounding dead grunts into zombies that fight for you]], and an extra SuperMode in [[spoiler:Ringwraith, which permanently replaces [[SuperMode Elven Rage]]]] and summons phantoms [[spoiler:of dead Gondorian soldiers]] to fight for you when it performs the first skill on all the surrounding grunts [[spoiler:that you killed]]. You gain these new skills because [[spoiler:Talion's original Wraith Celebrimbor betrays him and leaves him for dead]].
*** The control layout in the Options menu unfortunately does spoil the first skill before you unlock it... at least on consoles. For the PC version if you didn't already complete the game, the ability will be marked "(Locked)."
** The skins menu includes a second [[PlayerCharacter Talion]]. Equipping it changes absolutely nothing, [[spoiler:until you reach Act IV and that model is replaced by his [[FaceHeelTurn corrupted]] model]].
*** Also subverted. The skin menu also includes a corrupted Eltariel skin you can view from the start of the game. Which would make you think she also [[FaceHeelTurn turned to the dark side]] ([[spoiler:like every main character did]]) near the end of the story or in her DLC campaign... until she doesn't. Then you find out it was just a "What if?" joke from the developers that got put in for the game's final update.
yet.
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* ''VideoGame/LunarLux'': There are several hints in the UI indicating that there's [[spoiler:a second party member, who turns out to be Nickle, the Murk Slayer]].
** In the save/load screen, each file has two bullet points, with the first one having Bella's name.
** The status bar on the bottom of the screen looks like it's divided symmetrically, yet Bella's status only takes up half of it.
** The Elixir item description states it heals 35 SP [[spoiler:to all party members]].
** The Sour Candy item and the Meter Boost support skill both refer to [[spoiler:the Anti Meter, but Bella only has a Lux Meter. This is because Nickle uses the Anti Meter to activate his Phase Form]].
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* ''VideoGame/DemonHunterTheReturnOfTheWings'':
** Buru opts to not reveal its name and it's mentioned in-story later... despite it being shown in the dialogue box and the quest's info.
** Gun doesn't learn who Elen is until very much later despite the game showing his name in his first appearance.
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*** The same thing is zigzagged in ''Throne of Bhaal''. All your major enemies show a portrait, in part subverting the trope (you might expect to possibly recruit one, particularly considered that very early on you can recruit a former enemy in one of your adventures). On the other side, this in part puts it online again as there are no new recruitable characters beyond the aforementioned one, so whenever you meet someone who has a portrait you can be sure that you will later fight him/her).
*** That former enemy is a great PlotTwist and it is not initially hinted that you can recruit this character, except for the presence of a portrait during dialogues, and for the game sprite model being that of a normal character rather than a dedicated one as previously.

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*** The same thing is zigzagged in could happen with the only new companion of ''Throne of Bhaal''. This character is a former enemy of one of your adventures and such appearance at the beginning of the story is a great PlotTwist. It is not initially hinted that you can recruit this character at the end of the dialogue screen, except for the presence of a portrait and for the game sprite model being that of a normal character rather than a dedicated one as it previously was.
*** However, the same expansion pack zig-zags this issue.
All your major enemies show a portrait, in part subverting the trope (you might expect to possibly recruit one, particularly considered one later, considering that very early on you can recruit start with a former enemy in one of your adventures). asking to join you). On the other side, this in part puts it online again as there are no new recruitable characters beyond the aforementioned one, so whenever you meet someone who has a portrait you can be sure that you will later fight him/her).
*** That former enemy is a great PlotTwist and it is not initially hinted that you can recruit this character, except for the presence of a portrait during dialogues, and for the game sprite model being that of a normal character rather than a dedicated one as previously.
him/her.
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*** After the Enhanced Edition updated the first game with the engine of the second, this trope came to bg1 too. It is mostly blatant with the new companion Dorn, who will reject you until you later reach a specific map.

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*** After the Enhanced Edition updated the first game with the engine of the second, this trope came to bg1 too. In the original game you could ask to some rare plausible characters to join you, only to be rejected, but now there is no surprise. It is mostly blatant with the new companion Dorn, who will reject dismiss you until you later reach a specific map.map and he becomes recruitable.
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*** The fact that there are traps in an area tends to be given away by the on-screen dice rolls and display of "FailedASpotCheck".
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*** In Act III, the player becomes the target of Orin the Red, a bloodthirsty Changeling [[spoiler: and Bhaalspawn]] who takes to stalking you by disguising herself as various [=NPCs=]. While her disguises are perfect, she is always displayed as level 12, even when she's impersonating noncombatants or [[spoiler: your own lower level party members]].
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Better sentence flow and reworded for an example.


*** While only in the DS version at least, when you unlock the [[SoundTest Music box]] from Jammingway, some of the song titles actually reveal characters and texts that you won't meet until later in the game. There is also [[AltText additional descriptions courtesy of Edward.]] Some of his descriptions actually outright state where they actually play. For example. ''Red Wings - Short Version,'' while it plays for the fight against the Dark Knight, [[spoiler:Edward mentions that it plays in [[TheVeryDefinitelyFinalDungeon the final dungeon]].]]

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*** While only in Exclusive to the DS version at least, 3D versions, when you unlock the [[SoundTest Music box]] from Jammingway, some of the song titles actually will reveal characters and texts that you won't meet until later in the game. There is also [[AltText additional descriptions courtesy of Edward.]] Some of his descriptions actually outright state ''outright states'' where they actually play. For example. example: ''Red Wings - Short Version,'' while it plays for the fight against the Dark Knight, [[spoiler:Edward mentions that it plays in [[TheVeryDefinitelyFinalDungeon the final dungeon]].]]
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** Sometimes thr reward for a sidequest can reveal that there's more to the quest than meets the eye. You might be asked to look for a missing child or investigate some strange phenomenon, with the reward being a lot of ental (usually around 30,000). Almost always, this means that the seemingly-simple quest is really a {{Superboss}} quest in disguise.

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** Sometimes thr the reward for a sidequest can reveal that there's more to the quest than meets the eye. You might be asked to look for a missing child or investigate some strange phenomenon, with the reward being a lot of ental (usually around 30,000). Almost always, this a quest with such a steep reward means that the seemingly-simple quest is really a {{Superboss}} quest in disguise.

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* ''VideoGame/EtrianOdysseyIVLegendsOfTheTitan'': The final floors of most of the dungeons have large swathes of untouched territory that can't be accessed. [[spoiler:At the time. Before entering the final dungeon, the guild takes a secret pass through these unexplored areas to gain access.]]

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* ''VideoGame/EtrianOdyssey'':
** If you exchange Guild Cards, some of the games' Guild Cards have the background of the highest stratum the player has reached. This can, for example, give away that the sixth stratum of ''VideoGame/EtrianOdysseyVBeyondTheMyth'' [[spoiler:is set in space]].
** Sometimes thr reward for a sidequest can reveal that there's more to the quest than meets the eye. You might be asked to look for a missing child or investigate some strange phenomenon, with the reward being a lot of ental (usually around 30,000). Almost always, this means that the seemingly-simple quest is really a {{Superboss}} quest in disguise.
**
''VideoGame/EtrianOdysseyIVLegendsOfTheTitan'': The final floors of most of the dungeons have large swathes of untouched territory that can't be accessed. [[spoiler:At the time. Before entering the final dungeon, the guild takes a secret pass through these unexplored areas to gain access.]]
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Typo


** In ''VideoGame/KirbyTripleDeluxe'', obtaining all of the Sun Stones rewards you with a keychain depicting the BigBad, who is kept a big secret until the very end. It is possible to obtain said keychain before encountering the character in question. Masked Dedede and Dark Meta Knight also appear as keychainss, and surely enough, [[spoiler:the former appears as the PreFinalBoss, while the latter shows up as the FinalBoss of Dededetour.]] [[note]]Granted, it's a short-term spoiler, because by the time you've unlocked all the stages to get Sun Stones in, the player is able to access the boss.[[/note]] ''VideoGame/KirbyPlanetRobobot'' does something similar, but more competently; you can get a sticker of the game's main villain by collecting all the Code Cubes, but you'll already know what he looks like (his face is plastered on walls throughout the final area), and his existence is made clear beforehand. [[spoiler:Meanwhile, Star Dream, the actual final boss, does not make any appearance until you defeat the aforementioned big bad.]]

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** In ''VideoGame/KirbyTripleDeluxe'', obtaining all of the Sun Stones rewards you with a keychain depicting the BigBad, who is kept a big secret until the very end. It is possible to obtain said keychain before encountering the character in question. Masked Dedede and Dark Meta Knight also appear as keychainss, keychains, and surely enough, [[spoiler:the former appears as the PreFinalBoss, while the latter shows up as the FinalBoss of Dededetour.]] [[note]]Granted, it's a short-term spoiler, because by the time you've unlocked all the stages to get Sun Stones in, the player is able to access the boss.[[/note]] ''VideoGame/KirbyPlanetRobobot'' does something similar, but more competently; you can get a sticker of the game's main villain by collecting all the Code Cubes, but you'll already know what he looks like (his face is plastered on walls throughout the final area), and his existence is made clear beforehand. [[spoiler:Meanwhile, Star Dream, the actual final boss, does not make any appearance until you defeat the aforementioned big bad.]]
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* ''VideoGame/KlonoaHeroesDensetsuNoStarMedal'': You know a leaving member of your party is gonna come back eventually when you can still buy weapons and gear for them. For instance, you can still buy gear for Guntz after he leaves to chase Janga, and shops will still have gear for Klonoa after he's put in a coma by Janga's poison.

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crosswicking


* ''VideoGame/PaqueretteDownTheBunburrows'': Checking the save menu will show the % of bunnies captured ([[spoiler:not counting babies]]), and still having about [[spoiler:35% after completing all main Bunburrows]] should raise an eyebrow.



* ''VideoGame/TheWitness'': After a while you figure out that if a mechanism moves ''verrrry'' slowly, it means [[spoiler:there's an environmental puzzle nearby that can only be solved while the mechanism is in motion (which would be difficult to solve if the mechanism was moving at a more normal speed).]]


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* ''VideoGame/TheWitness'': After a while you figure out that if a mechanism moves ''verrrry'' slowly, it means [[spoiler:there's an environmental puzzle nearby that can only be solved while the mechanism is in motion (which would be difficult to solve if the mechanism was moving at a more normal speed).]]
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* ''VideoGame/CastlevaniaSymphonyOfTheNight'' [[ZigZaggedTrope zig-zags]] this, the map completion percentage goes up to 200% in order to hide [[spoiler:Richter being the DiscOneFinalBoss]], but if you check the beastiary before fighting [[spoiler:Richter]] there's clearly dozens of monsters still missing.
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**** These oversights are largely fixed in the full release of the game, however during an optional fight with Ethel, there's a point where she will [[spoiler: teleport her hostage out of their cage and copy their appearance, forcing you into a game of SpotTheImposter. However, even in her illusionary form, Ethel has more hit points than her hostage does, and if she happens to pull this trick while concentrating on a spell, the interface will reveal which of the two hostages is still concentrating on the spell, thus foiling the ruse.]]


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**** This is partly alleviated in the full release, as [[spoiler:the developers decided to expand the benefits Astarion gained from the tadpole to include crossing running water.]]

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