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These aren't your average, overweight [[DonutMessWithACop donutmunchers]]. These law enforcers, whether they're plate-armored [[CityGuards city guards]] or patrol ships in outer space, are [[SuicidalOverconfidence suicidally brave]], [[LightningBruiser tough as nuts]], and/or attack in [[HammerspacePoliceForce endless waves]]. If you're ''really'' unlucky, every one of them is an InvincibleMinorMinion. It doesn't matter how tough you are--the only way to survive is to run. If you try to take a stand, you'll be trounced sooner or later, and they NEVER STOP. So just pick up your {{Upgrade Artifact}}s and your Level Cap and get outta town before I run ya in for loitering, punk!

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These aren't your average, overweight [[DonutMessWithACop donutmunchers]]. These law enforcers, whether they're plate-armored [[CityGuards city guards]] or patrol ships in outer space, are [[SuicidalOverconfidence suicidally brave]], [[LightningBruiser tough as nuts]], and/or attack in [[HammerspacePoliceForce endless waves]]. If you're ''really'' unlucky, every one of them is an InvincibleMinorMinion. It doesn't matter how tough you are--the only way to survive is to run. If you try to take a stand, you'll be trounced sooner or later, and they NEVER STOP. ''[[ImplacableMan never stop]]''. So just pick up your {{Upgrade Artifact}}s and your Level Cap and [[SelfDemonstratingArticle get outta town before I run ya in for loitering, punk!
punk]]!
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* ''VideoGame/WorldOfWarcraft''; challenging the CityGuards is inadvisable, as they tend to be max level. The game has guards in neutral zones where players from different sides aren't supposed to kill each other. If one player attacks another, the guards kill the instigator. People have found numerous ways around this, but Blizzard tends to block a few more methods with each upgrade. (And don't even ''think'' about trying to enter enemy territory. You won't last long.)

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* ''VideoGame/WorldOfWarcraft''; ''VideoGame/WorldOfWarcraft'': challenging the CityGuards is inadvisable, as they tend to be max level. level Elites, easily capable of slaying even other max level players one on one. The game also has guards in neutral zones where players from different sides aren't supposed to kill each other. If one player attacks another, the guards kill the instigator. People have found numerous ways around this, but For the former, you're supposed to bring in a full-size raid to take them on in a bid to kill the faction leaders for achievements - which usually ends up pretty easy, with the raid spawn-camping the throne room unless other side's players manage to get a good raid together themselves. For the latter, players regularly find some exploitable positions that allow them to sneak in a kill without getting killed back, and Blizzard tends just as regularly tries to block a few more methods with each upgrade. (And don't even ''think'' about trying to enter enemy territory. You won't last long.)patch them out.
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* ''VideoGame/CityBuildingSeries'': City guards one-shot criminals and thieves, arrest grave robbers in ''{{VideoGame/Pharaoh}}'', and sniff out spies in ''VideoGame/EmperorRiseOfTheMiddleKingdom''. However, while they can be used to defend against wild animals, it often takes several attacks (and the guard doesn't always come out the victor), and against invading armies/[[VideoGame/ZeusMasterOfOlympus gods/monsters]] they serve as speed bumps at best (though the fact that they keep respawning without needing weapons makes them better than armies in this regard).
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* ''VideoGame/SpiderMan'': During the Police chase, the helicopter is invulnerable and the cops will keep respawning when defeated, so your only option is to run.

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* ''VideoGame/SpiderMan'': ''VideoGame/SpiderMan2000'': During the Police chase, the helicopter is invulnerable and the cops will keep respawning when defeated, so your only option is to run.
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* In the 2013 ''Bonnie and Clyde'' TV movie, the titular OutlawCouple seal their doom when they start killing police officers. They can no longer use JurisdictionFriction to their advantage as the task force sent after them pursues them across county and state lines. When they go on vacation to Florida, the task force finds them there. When their hideout is discovered, an army of police officers surrounds them and engages them in a massive shootout. This culminates in the couple's deaths in an ambush when their car is riddled with bullets as police officers fire machine guns at them in a classic example of ThereIsNoKillLikeOverkill.

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* In the 2013 ''Bonnie and Clyde'' TV movie, the titular OutlawCouple seal their doom when they [[CopKiller start killing police officers.officers]]. They can no longer use JurisdictionFriction to their advantage as the task force sent after them pursues them across county and state lines. When they go on vacation to Florida, the task force finds them there. When their hideout is discovered, an army of police officers surrounds them and engages them in a massive shootout. This culminates in the couple's deaths in an ambush when their car is riddled with bullets as police officers fire machine guns at them in a classic example of ThereIsNoKillLikeOverkill.
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These aren't your average, overweight [[DonutMessWithACop donutmunchers]]. These law enforcers, whether they're plate-armored [[CityGuards city guards]] or patrol ships in outer space, are [[SuicidalOverconfidence suicidally brave]], [[LightningBruiser tough as nuts]], and/or attack in [[HammerspacePoliceForce endless waves]]. If you're ''really'' unlucky, every one of them is an InvincibleMinorMinion. It doesn't matter how tough you are -- the only way to survive is to run. If you try to take a stand, you'll be trounced sooner or later, and they NEVER STOP. So just pick up your {{Upgrade Artifact}}s and your Level Cap and get outta town before I run ya in for loitering, punk!

to:

These aren't your average, overweight [[DonutMessWithACop donutmunchers]]. These law enforcers, whether they're plate-armored [[CityGuards city guards]] or patrol ships in outer space, are [[SuicidalOverconfidence suicidally brave]], [[LightningBruiser tough as nuts]], and/or attack in [[HammerspacePoliceForce endless waves]]. If you're ''really'' unlucky, every one of them is an InvincibleMinorMinion. It doesn't matter how tough you are -- the are--the only way to survive is to run. If you try to take a stand, you'll be trounced sooner or later, and they NEVER STOP. So just pick up your {{Upgrade Artifact}}s and your Level Cap and get outta town before I run ya in for loitering, punk!
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The usual end result of maxing out a WantedMeter. Often overlaps with ShopliftAndDie, if this response is provoked by the slightest infraction. This can be one of the AcceptableBreaksFromReality or GameplayAndStorySegregation if the police or military is said to be understaffed or incapable of handling the criminal problem yet somehow can cough up all these redshirts just for you.

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The usual end result of maxing out a WantedMeter. Often overlaps with ShopliftAndDie, if this response is provoked by the slightest infraction. This can be one of the AcceptableBreaksFromReality or GameplayAndStorySegregation if the police or military is said to be understaffed or incapable of handling the criminal problem or enemy army problem, yet somehow can cough up all these redshirts just for you.
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* In the ''[[Videogame/{{X}} X-Universe]]'', fighting the [[CityGuards Police and Border Patrol]] is [[PoliceAreUseless generally not difficult because they mount terrible weapon]]s, but god help you if you piss off the racial naval fleets enough that they start chasing you down, especially in ''Albion Prelude'' or with the [[GameMod Rapid Response Fleet mod]], where they will react much more aggressively to player hostility - typically by siccing a couple corvettes on the player. Blow those up, and they'll start throwing [[MileLongShip frigates and destroyers at you]]. The one law enforcement/navy faction you ''do not'' want to piss off is the [[PlanetTerra Earth State's]] [[EliteArmy AGI Task Force]] - partly because if you make them angry, [[HeelFaceDoorSlam you cannot get back on good terms]], and partly because their ships are [[PurposelyOverpowered apocalyptically powerful]], especially their [[MacrossMissileMassacre Skirnir missile frigate]] which can destroy an entire fleet from 60 kilometers away.

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* In the ''[[Videogame/{{X}} X-Universe]]'', fighting the [[CityGuards Police and Border Patrol]] is [[PoliceAreUseless generally not difficult because they mount terrible weapon]]s, weapons]], but god help you if you piss off the racial naval fleets enough that they start chasing you down, especially in ''Albion Prelude'' or with the [[GameMod Rapid Response Fleet mod]], where they will react much more aggressively to player hostility - typically by siccing a couple corvettes on the player. Blow those up, and they'll start throwing [[MileLongShip frigates and destroyers at you]]. The one law enforcement/navy faction you ''do not'' want to piss off is the [[PlanetTerra Earth State's]] [[EliteArmy AGI Task Force]] - partly because if you make them angry, [[HeelFaceDoorSlam you cannot get back on good terms]], and partly because their ships are [[PurposelyOverpowered apocalyptically powerful]], especially their [[MacrossMissileMassacre Skirnir missile frigate]] which can destroy an entire fleet from 60 kilometers away.
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->''"Robbing people with a six-gun;\\

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->''"Robbing people with a six-gun;\\six-gun\\
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* ''VideoGame/SpiderMan'': During the Police chase, the helicopter is invulnerable and the cops will keep respawning when defeated, so your only option is to run.
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* ''VideoGame/TheLegendOfZeldaALinkToThePast'': Averted. The guards who are called to arrest Link in Kakariko Village are some of the weakest enemies in the game, although the rarely-summoned trident-wielding variety is noticeably stronger than the normal variety with swords.
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* There are neutral zones in ''VideoGame/BionicCommando''. If you fire your gun in one, suddenly you're under attack by an army of white-suited soldiers (who don't give you any rewards for killing them) until you leave and reenter the zone.

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* There are neutral zones in the NES and Game Boy versions of ''VideoGame/BionicCommando''. If you fire your gun in one, suddenly you're under attack by an army of white-suited soldiers (who don't give you any rewards for killing them) until you leave and reenter the zone.
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The {{Trope Namer|s}} is the chorus to "I Fought the Law" by Sonny Curtis and the Crickets, which has been [[CoveredUp famously covered]] by Bobby Fuller, Music/TheClash, Music/GreenDay, Music/DeadKennedys, Music/HankWilliamsJr, and various others. Contrast PoliceAreUseless.

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The {{Trope Namer|s}} is the chorus to "I Fought the Law" by Sonny Curtis and the Crickets, which has been [[CoveredUp famously covered]] by Bobby Fuller, Music/TheClash, Music/GreenDay, Music/DeadKennedys, Music/HankWilliamsJr, and various others. Compare SuperCop, in which a single officer is extremely strong rather than the entire force. Contrast PoliceAreUseless.
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** In ''Videogame/UltimaVIII Pagan'' there's only one guard -- Beren -- but he's completely invincible. You can, however, exploit a [[GoodBadBugs glitch]] to kill him.

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** In ''Videogame/UltimaVIII Pagan'' there's only one guard -- Beren -- but he's completely invincible. You can, however, exploit a [[GoodBadBugs glitch]] to [[LordBritishPostulate kill him.him]].
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[[JustForFun/IThoughtItMeant Has nothing to do]] with being defeated by [[VideoGame/{{Tekken}} Marshall Law]].

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** In ''Videogame/UltimaV Warriors of Virtue'' guards are massively powerful, able to take out a low to mid-level party with ease. This even applies to the ''villain's'' guards -- if, of course, they don't simply "strike thee unconscious" and capture you without a fight. Fortunately, there is a shop where you can buy unlimited numbers of [[GameBreaker invisibility rings]] ...

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** In ''Videogame/UltimaV Warriors of Virtue'' Destiny'' guards are massively powerful, able to take out a low to mid-level party with ease. This even applies to the ''villain's'' guards -- if, of course, they don't simply "strike thee unconscious" and capture you without a fight. Fortunately, there is a shop where you can buy unlimited numbers of [[GameBreaker invisibility rings]] ...


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* In ''VideoGame/{{Elite}}'', if your legal status drops to Fugitive or you shoot anything in the vicinity of a space station, you will be attacked by Viper police ships, which are very powerful.

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The {{Trope Namer|s}}, of course, is the chorus to "I Fought the Law" by Sonny Curtis and the Crickets, which has been [[CoveredUp famously covered]] by Bobby Fuller, Music/TheClash, Music/GreenDay, Music/DeadKennedys, Music/HankWilliamsJr, and various others.

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The {{Trope Namer|s}}, of course, Namer|s}} is the chorus to "I Fought the Law" by Sonny Curtis and the Crickets, which has been [[CoveredUp famously covered]] by Bobby Fuller, Music/TheClash, Music/GreenDay, Music/DeadKennedys, Music/HankWilliamsJr, and various others.
others. Contrast PoliceAreUseless.
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* Played straight in the first ''VideoGame/MaxPayne'' in the scenes where the cops chasing Max actually catch up to him. In most levels the police never actually show up regardless of how long Max hangs out at the scene of a shootout, [[GameplayAndStorySegregation despite ambient siren noises and comic book cutscenes frequently trying to sell the idea that they're right behind him]]. However, in the scenes where they are scripted to show up, they do so in the form of heavily-armored, riot-masked {{Faceless Mooks}} that immediately open up with automatic rifles. While the player can shoot at them, shots landed have no effect and the only option is to run. Nowhere in gameplay is it possible to actually kill the pursuing police.

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* Played straight in the first ''VideoGame/MaxPayne'' in the scenes where the cops chasing Max actually catch up to him. In most levels the police never actually show up regardless of how long Max hangs out at the scene of a shootout, [[GameplayAndStorySegregation despite ambient siren noises and comic book cutscenes frequently trying to sell the idea that they're right behind him]]. However, in the scenes where they are scripted to show up, they do so in the form of heavily-armored, riot-masked {{Faceless Mooks}} FacelessGoons that immediately open up with automatic rifles. While the player can shoot at them, shots landed have no effect and the only option is to run. Nowhere in gameplay is it possible to actually kill the pursuing police.
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* Played straight in the first ''VideoGame/MaxPayne'' in the scenes where the cops chasing Max actually catch up to him. In most levels the police never actually show up regardless of how long Max hangs out at the scene of a shootout, [[GameplayAndStorySegregation despite ambient siren noises and comic book cutscenes frequently trying to sell the idea that they're right behind him]]. However, in the scenes where they are scripted to show up, they do so in the form of heavily-armored, riot-masked {{FacelessMooks}} that immediately open up with automatic rifles. While the player can shoot at them, shots landed have no effect and the only option is to run. Nowhere in gameplay is it possible to actually kill the pursuing police.

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* Played straight in the first ''VideoGame/MaxPayne'' in the scenes where the cops chasing Max actually catch up to him. In most levels the police never actually show up regardless of how long Max hangs out at the scene of a shootout, [[GameplayAndStorySegregation despite ambient siren noises and comic book cutscenes frequently trying to sell the idea that they're right behind him]]. However, in the scenes where they are scripted to show up, they do so in the form of heavily-armored, riot-masked {{FacelessMooks}} {{Faceless Mooks}} that immediately open up with automatic rifles. While the player can shoot at them, shots landed have no effect and the only option is to run. Nowhere in gameplay is it possible to actually kill the pursuing police.
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Revised the bit for GTA.


* In most of the ''VideoGame/GrandTheftAuto'' series, there's a semirealistic Sorting Algorithm Of Law Response, with only the earliest being normal police, progressing to SWAT teams, then the FBI and then the army. It is somewhat more realistic that the Army would be able to keep throwing bodies into the breach, which is where it usually ends. (''[[VideoGame/GrandTheftAutoIV GTA 4]]'' cuts out these advanced responses, however, and thus falls squarely into this trope.)

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* In most of the ''VideoGame/GrandTheftAuto'' series, there's a semirealistic Sorting Algorithm Of Law Response, with only the earliest being normal police, progressing to SWAT teams, then the FBI and then the army. It is It's somewhat more realistic that the Army would be able to keep throwing bodies into the breach, which is where it usually ends. (''[[VideoGame/GrandTheftAutoIV However, ''[[VideoGame/GrandTheftAutoIV GTA 4]]'' cuts out these advanced responses, however, IV]]'' and thus falls squarely ''[[VideoGame/GrandTheftAutoV GTA V]]'' replace the military responses with NOOSE (based off SWAT units and, to an extent in ''IV'', the Department of Homeland Security), falling into this trope.)
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* Played straight in the first ''VideoGame/MaxPayne'' in the scenes where the cops chasing Max actually catch up to him. Throughout most the game the police never actually catch up regardless of how long Max hangs out at the scene of a shootout, [[GameplayAndStorySegregation despite ambient siren noises and comic book cutscenes constantly trying to sell the idea that they're right behind him]]. However, in the scenes where they are scripted to show up, they do so in the form of heavily-armored, riot-masked {{FacelessMooks}} that immediately open up with automatic rifles. While the player can shoot at them, shots landed have no effect and the only option is to run. Nowhere in gameplay is it possible to actually kill the pursuing police.

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* Played straight in the first ''VideoGame/MaxPayne'' in the scenes where the cops chasing Max actually catch up to him. Throughout In most the game levels the police never actually catch show up regardless of how long Max hangs out at the scene of a shootout, [[GameplayAndStorySegregation despite ambient siren noises and comic book cutscenes constantly frequently trying to sell the idea that they're right behind him]]. However, in the scenes where they are scripted to show up, they do so in the form of heavily-armored, riot-masked {{FacelessMooks}} that immediately open up with automatic rifles. While the player can shoot at them, shots landed have no effect and the only option is to run. Nowhere in gameplay is it possible to actually kill the pursuing police.
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* Played straight in the first ''VideoGame/MaxPayne'' in the scenes where the cops chasing Max actually catch up to him. Throughout most the game the police never actually catch up regardless of how long Max hangs out at the scene of a shootout, [[GameplayAndStorySegregation despite ambient siren noises and comic book cutscenes constantly trying to sell the idea that they're right behind him]]. However, in the scenes where they are scripted to show up, they do so in the form of heavily-armored, riot-masked {{FacelessMooks}} that immediately open up with automatic rifles. While the player can shoot at them, shots landed have no effect and the only option is to run. Nowhere in gameplay is it possible to actually kill the pursuing police.
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** In the second game, the police respond to the number of hostages you have: if you have more, they delay longer in assaulting (after the first assault, which will start as soon as SWAT arrives on the scene). Conversely, if you kill a hostage, on purpose or accidentally, they will assault much faster to stop you from doing it again. If you have ''no'' hostages, they'll basically stop assaulting you in name only: MissionControl will tell you they've backed off, but they'll still keep attacking you. Fighting the law is always a losing proposition, though: you can't kill enough of them to stop them from coming, so your only hope is to do what you need to do and get out.

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** In the second game, the police respond to the number of hostages you have: if you have more, they delay longer in assaulting (after the first assault, which will start as soon as SWAT arrives on the scene). Conversely, if you kill a hostage, on purpose or accidentally, they will assault much faster to stop you from doing it again. If you have ''no'' hostages, they'll basically stop assaulting you in name only: MissionControl will tell you they've backed off, off once they are out of spawns for that wave but they'll still keep attacking you. the assault timer is immediately reset at that point. If it's very short then you're unlikely to eliminate the remaining cops in play (or get anything else done) before the next wave begins spawning. Fighting the law is always a losing proposition, though: proposition: no matter how many you can't kill enough of them to stop them from coming, so your the waves will never end, and there are no cash or XP rewards for kills. Your only hope is to do what you need to do and get out.
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Elder Scrolls cleanup


* ''Franchise/TheElderScrolls'' series usually features infinitely-respawning guards in the cities, becoming particularly infamous in ''Oblivion'' when they combine this with ShopliftAndDie. So not only will you be arrested for picking up a cup you just nudged off a table, attempting to fight the guard will simply result in an endless flood of auto-leveling guards who will, after a short time, stop trying to arrest you, and concentrate on killing you. However, before that point you ''can'' give yourself up, and after paying a fine and serving a short sentence you'll be free to go.
-->[[http://knowyourmeme.com/memes/stop-right-there-criminal-scum STOP RIGHT THERE, CRIMINAL SCUM!]]
** Also averted in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' if you get the [[GameBreaker Cowl of Nocturnal]]. As long as you don the cowl before doing anything illegal, you can kill as many guards as you wish. When you want to stop fighting guards, take the cowl off and yield. Due to the magic of the cowl, the guards will think you are innocent and accept your yield without giving you a single fine, and the guards you killed will still have some measly loot on their bodies.
*** Of course, with the proper magic item sets and/or proper leveling, you can indefinitely fight off the guards until you get bored. Word of warning, though: Once your bounty gets too high, the only way to eliminate it is to serve time, unless you bother with the Gray Fox quest. The Cowl, of course, is a better choice, more so if you combine it with your 100% reflect damage combinations. So it becomes more a matter of "The law has more endurance" than it being able to actually win. Nothing can stop arrow damage aside from dodging, so you can't even get the violence in motion then go do something else.
*** Also, in the ''Shivering Isles'' DLC for Oblivion, similar things happen in one of the two towns there. Given that this is a very magical place, the cowl's magic doesn't work. However, if you complete the main storyline, you gain clothes that give you the exact same ability as the cowl to go off without getting your main character busted. Mainly because at the end of Shivering Isles, you ''ARE'' [[MadGod Sheogorath]], which means you're the law's ''[[ScrewTheRulesIMakeThem boss]]''.

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* ''Franchise/TheElderScrolls'' series usually features infinitely-respawning guards ''Franchise/TheElderScrolls''
** Throughout the series, until you've reached a relatively high level with correspondingly strong equipment, the various CityGuards will be one of the biggest threats to you [[ShopliftAndDie should you commit a crime in their presence]]. They tend to be quite numerous, quite strong, and, depending on the game, either spawn infinitely until you are brought to justice or respawn after a few days
in the cities, becoming particularly infamous in ''Oblivion'' when they combine event you are able to kill them all.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'':
*** It is possible to Avert
this with ShopliftAndDie. So not only will trope if you be arrested for picking up a cup acquire the Gray Cowl of Nocturnal. As long as you just nudged off a table, attempting to don the Cowl before doing anything illegal, you can fight the guard will law as long as you wish. When you want to stop, simply result in an endless flood of auto-leveling remove the Cowl and yield. Due to the Cowl's magic, the guards who will, after a short time, stop trying to arrest you, will think you are innocent and concentrate on killing you. However, before that point will accept your yield without giving you ''can'' give yourself up, and after paying a fine and serving a short sentence you'll be free to go.single fine.
-->[[http://knowyourmeme.com/memes/stop-right-there-criminal-scum STOP RIGHT THERE, CRIMINAL SCUM!]]
** Also averted in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' if you get the [[GameBreaker Cowl of Nocturnal]]. As long as you don the cowl before doing anything illegal, you can kill as many guards as you wish. When you want to stop fighting guards, take the cowl off and yield. Due to the magic of the cowl, the guards will think you are innocent and accept your yield without giving you a single fine, and the guards you killed will still have some measly loot on their bodies.
*** Of course, with the proper magic item sets and/or proper leveling, you can indefinitely fight off the guards until you get bored. Word of warning, though: Once your bounty gets too high, the only way to eliminate it is to serve time, unless you bother with the Gray Fox quest. The Cowl, of course, is a better choice, more so if you combine it with your 100% reflect damage combinations. So it becomes more a matter of "The law has more endurance" than it being able to actually win. Nothing can stop arrow damage aside from dodging, so you can't even get the violence in motion then go do something else.
*** Also, in
In the ''Shivering Isles'' DLC for Oblivion, similar things happen expansion, which takes place in one of the two towns there. Given that this is a very magical place, the cowl's magic doesn't work. However, if you complete the main storyline, you gain clothes that give you the exact same ability as the cowl to go off without getting your main character busted. Mainly because at the end titular [[EldritchLocation Daedric realm]] of Shivering Isles, you ''ARE'' [[MadGod Sheogorath]], the Cowl's magic won't work. However, once you complete the expansion's main questline, you gain a set of clothes which means you're give you the law's ''[[ScrewTheRulesIMakeThem boss]]''.same ability as the Cowl. Further, because at the end of the questline [[spoiler:[[AGodIsYou you ARE Sheogorath]]]], you can get away with pretty much anything [[ScrewTheRulesIMakeThem because you are the boss]].
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You can beat these guys.


* ''VideoGame/{{Fallout 3}}'': If you have Evil Karma, you will regularly encounter [[CowboyCop Regulator]] hit squads. Inversely, Good Karma will attract the attention of Talon Company mercenaries.
** Similarly, in ''VideoGame/FalloutNewVegas'', having a negative reputation with either of the major factions will cause them to send hitmen after you every couple of days. The NCR Rangers give you a three-day warning, while the Legionary Assassins will shoot on sight. In the second act of the game, the NCR and Legion will declare you an enemy and permanently turn hostile once you progress far enough into the opposing faction's quest line, gain significant general infamy, or kill one of their leaders.
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* ''VideoGame/HaloCombatEvolved'': In the very first level, when you first get a weapon, you can backtrack and kill Keyes. Cortana will call in a squad of marines, who are completely invincible.

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* ''VideoGame/HaloCombatEvolved'': In the very first level, when you first get a weapon, you can backtrack and kill Keyes. Cortana will call in a squad of marines, who are completely invincible. Those marines sure would have been helpful against the [[ScaryDogmaticAliens Covenant]], but they're never seen unless you turn traitor.
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* ''VideoGame/NoMansSky'': The Sentinels are ''not'' pushovers, and they are literally everywhere in the universe. Getting them really angry is a quick way to get yourself shot down, and will even chase you into space if you try fleeing a world in your starship.
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*** Also, in the "Shivering Isles" DLC for Oblivion, similar things happen in one of the two towns there. Given that this is a very magical place, the cowl's magic doesn't work. However, if you complete the main storyline, you gain clothes that give you the exact same ability as the cowl to go off without getting your main character busted.

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*** Also, in the "Shivering Isles" ''Shivering Isles'' DLC for Oblivion, similar things happen in one of the two towns there. Given that this is a very magical place, the cowl's magic doesn't work. However, if you complete the main storyline, you gain clothes that give you the exact same ability as the cowl to go off without getting your main character busted. Mainly because at the end of Shivering Isles, you ''ARE'' [[MadGod Sheogorath]], which means you're the law's ''[[ScrewTheRulesIMakeThem boss]]''.
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* ''VideoGame/WorldOfWarcraft''; challenging the CityWatch is inadvisable, as they tend to be max level. The game has guards in neutral zones where players from different sides aren't supposed to kill each other. If one player attacks another, the guards kill the instigator. People have found numerous ways around this, but Blizzard tends to block a few more methods with each upgrade. (And don't even ''think'' about trying to enter enemy territory. You won't last long.)

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* ''VideoGame/WorldOfWarcraft''; challenging the CityWatch CityGuards is inadvisable, as they tend to be max level. The game has guards in neutral zones where players from different sides aren't supposed to kill each other. If one player attacks another, the guards kill the instigator. People have found numerous ways around this, but Blizzard tends to block a few more methods with each upgrade. (And don't even ''think'' about trying to enter enemy territory. You won't last long.)

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skimp the preamble


So, you think you're bad, huh? You eat Dragons ([[TheDragon both]] [[OurDragonsAreDifferent kinds]]) for breakfast. You're WEARING the Level {{Cap}}. You're carrying so many Ancient Artifacts of Game-Breaking Power that you start [[PowerGlows glowing]] whenever you turn around. NOTHING can stop you!

...unless, of course, you piss off The Law.

These aren't your average, overweight [[DonutMessWithACop donutmunchers]]. These law enforcers, whether they're plate-armored [[CityGuards city guards]] or patrol ships in outer space, are [[SuicidalOverconfidence suicidally brave]], [[LightningBruiser tough as nuts]], and/or attack in [[HammerspacePoliceForce endless waves]]. If you're ''really'' unlucky, every one of them is an InvincibleMinorMinion. It doesn't matter how hard you are -- the only way to survive is to run. If you try to take a stand, you'll be trounced sooner or later, and they NEVER STOP. So just pick up your {{Upgrade Artifact}}s and your Level Cap and get outta town before I run ya in for loitering, punk!

to:

So, you think you're bad, huh? You eat Dragons ([[TheDragon both]] [[OurDragonsAreDifferent kinds]]) for breakfast. You're WEARING the Level {{Cap}}. You're carrying so many Ancient Artifacts of Game-Breaking Power that you start [[PowerGlows glowing]] whenever you turn around. NOTHING can stop you!

...unless, of course, you piss
Piss off The Law.

Law and find out how wrong you are.

These aren't your average, overweight [[DonutMessWithACop donutmunchers]]. These law enforcers, whether they're plate-armored [[CityGuards city guards]] or patrol ships in outer space, are [[SuicidalOverconfidence suicidally brave]], [[LightningBruiser tough as nuts]], and/or attack in [[HammerspacePoliceForce endless waves]]. If you're ''really'' unlucky, every one of them is an InvincibleMinorMinion. It doesn't matter how hard tough you are -- the only way to survive is to run. If you try to take a stand, you'll be trounced sooner or later, and they NEVER STOP. So just pick up your {{Upgrade Artifact}}s and your Level Cap and get outta town before I run ya in for loitering, punk!

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