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* ''VideoGame/NewLegends'' grants you firearms alongside melee weapons, but more often than not guns are depicted to be slow, sluggish, requires you to remain still while you aim (allowing enemies to outflank you) and their damage is hardly greater than bladed weapons. They do work when you try sneaking upon enemies from a distance, though.
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Compare ArbitraryGunPower, NeverBringAKnifeToAFistfight, and contrast TheLethalConnotationOfGunsAndOthers, MugglesDoItBetter, FirearmsAreCowardly. See also ElegantWeaponForAMoreCivilizedAge. Usually used to justify WhyDontYouJustShootHim.

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Compare ArbitraryGunPower, NeverBringAKnifeToAFistfight, and contrast FirearmsAreCowardly, TheGunslinger, TheLethalConnotationOfGunsAndOthers, MugglesDoItBetter, FirearmsAreCowardly.and MugglesDoItBetter. See also ElegantWeaponForAMoreCivilizedAge. Usually used to justify WhyDontYouJustShootHim.
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* Usually, ''VideoGame/TeamFortress2'' is pretty much packed with guns; there are, however, two exceptions. The Demoman can choose to go "Demoknight", where he discards his grenade launcher for some NiceShoes, his sticky bomb launcher for a shield and uses one of his many swords as his melee. This can be surprisingly effective. Similarly, the Sniper can discard his sniper rifle in favour of the Huntsman, a set of bow and arrows. If you're good, the Huntsman can be devastating.

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* Usually, ''VideoGame/TeamFortress2'' is pretty much packed with guns; there are, however, two exceptions. The Demoman can choose to go "Demoknight", where he discards his grenade launcher for some NiceShoes, shoes, his sticky bomb launcher for a shield and uses one of his many swords as his melee. This can be surprisingly effective. Similarly, the Sniper can discard his sniper rifle in favour of the Huntsman, a set of bow and arrows. If you're good, the Huntsman can be devastating.
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* ''Franchise/{{Batman}}'', ComicBook/{{Robin}}, ComicBook/{{Nightwing}}, ComicBook/{{Batgirl}}... are able to dodge bullets. They also all include some form of bulletproof vest in their costume.

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* ''Franchise/{{Batman}}'', ''ComicBook/{{Batman}}'', ComicBook/{{Robin}}, ComicBook/{{Nightwing}}, ComicBook/{{Batgirl}}... are able to dodge bullets. They also all include some form of bulletproof vest in their costume.



* ''ComicBook/IncredibleHulk'' is impervious to most forms of damage, including gunfire.
* Franchise/SpiderMan technically ''can'' be hurt or killed with bullets (he ''does'' have some amount of SuperToughness and HealingFactor, just not to the point they won't hurt him at all), but his SpiderSense and SuperReflexes allow him to detect anyone shooting at him and easily dodge, making it near impossible to hit him.
* Shoot ''Franchise/{{Superman}}'' [[ComicBook/{{Supergirl}} or]] [[ComicBook/PowerGirl any]] [[ComicBook/{{Superboy}} member]] [[ComicBook/KryptoTheSuperDog of]] his Kryptonian family and you will not be doing much more than throwing beer cans at them.

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* ''ComicBook/IncredibleHulk'' ''ComicBook/TheIncredibleHulk'': The Hulk is impervious to most forms of damage, including gunfire.
* Franchise/SpiderMan ''ComicBook/SpiderMan'' technically ''can'' be hurt or killed with bullets (he ''does'' have some amount of SuperToughness and HealingFactor, just not to the point they won't hurt him at all), but his SpiderSense and SuperReflexes allow him to detect anyone shooting at him and easily dodge, making it near impossible to hit him.
* Shoot ''Franchise/{{Superman}}'' ''ComicBook/{{Superman}}'' [[ComicBook/{{Supergirl}} or]] [[ComicBook/PowerGirl any]] [[ComicBook/{{Superboy}} member]] [[ComicBook/KryptoTheSuperDog of]] his Kryptonian family and you will not be doing much more than throwing beer cans at them.
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* ''Literature/WraithKnight'': Firearms exist but magic is so prevalent that they're not noticeably better than enhanced arrows or bolts which can be outfitted with runes to create explosions. Also, barriers (magical shields) exist so guns are not nearly as effective as they are in our world.

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* ''Fanfic/BringMeToLife'' played with this. During the fight at the Hyperion, Wes' guns proved to be as inefficient as arrows, swords and axes due to the demons' invulnerable organic skin. However, once Wes spots a chink in his armor caused by Angel when the vampire captured Skip, his gun was absolutely lethal.



* {{Averted}} '''hard''' in ''Fanfic/TheNightUnfurls''. Remember how in VideoGame/BloodBorne, guns are comparable to peashooters? In this fanfic, they '''[[OneHitKill hit like a]] [[GoshDangItToHeck friggin]] [[BoomHeadshot truck]]'''. The only downside of these guns is that they have to be reloaded every time a bullet is fired, meaning that the gun users have to rely on their melee weapons just as much.

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* {{Averted}} '''hard''' in ''Fanfic/TheNightUnfurls''. Remember how in VideoGame/BloodBorne, guns are comparable to peashooters? In this fanfic, they '''[[OneHitKill hit like a]] [[GoshDangItToHeck friggin]] [[BoomHeadshot truck]]'''. The only downside of these guns is that they have to be reloaded every time a bullet is fired, meaning that fired (because they are different from modern ones in RealLife). Since the gun users often fight in close-quarters combat, they have to rely on their melee weapons just as much.



* ''Fanfic/BringMeToLife'' played with this. During the fight at the Hyperion, Wes' guns proved to be as inefficient as arrows, swords and axes due to the demons' invulnerable organic skin. However, once Wes spots a chink in his armor caused by Angel when the vampire captured Skip, his gun was absolutely lethal.
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* {{Averted}} '''hard''' in ''Fanfic/TheNightUnfurls''. Remember how in VideoGame/BloodBorne, guns are comparable to peashooters? In this fanfic, they '''[[OneHitKill hit like a]] [[GoshDangItToHeck friggin]] [[BoomHeadshot truck]]'''.

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* {{Averted}} '''hard''' in ''Fanfic/TheNightUnfurls''. Remember how in VideoGame/BloodBorne, guns are comparable to peashooters? In this fanfic, they '''[[OneHitKill hit like a]] [[GoshDangItToHeck friggin]] [[BoomHeadshot truck]]'''. The only downside of these guns is that they have to be reloaded every time a bullet is fired, meaning that the gun users have to rely on their melee weapons just as much.
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* ''TabletopGame/WarhammerFantasy'': Averted, for the most part: Guns are still slow to fire and load as any pre-cartridge firearms would be, but are quite powerful. Case in point, their per-shot damage is advantageous enough vis-a-vis their slow firing rates that the tabletop game models a musketeer model's attack (e.g. Empire handgunners) as 1 Strength 4 hit per round, whereas longbows, javelins, and most melee weapons have their attacks modeled as 1 Strength 3 hit per round. All firearms also get the Armour Piercing special rue, basically making them function with an extra Strength point against armoured foes. Meanwhile cannons may as well be railguns on the tabletop, capable of felling a PhysicalGod from half a mile away with a couple good hits. Their effectiveness extends to the fluff - just ask Great Dragon Araugnir, who was decapitated by a single shot from a culverin. Or the greater daemon/minor god Skarbrand, who was reduced to chunks of gore by field cannon batteries.

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* ''TabletopGame/WarhammerFantasy'': Averted, for the most part: Guns are still slow to fire and load as any pre-cartridge firearms would be, but are quite powerful. Case in point, their per-shot damage is advantageous enough vis-a-vis their slow firing rates that the tabletop game models a musketeer model's attack (e.g. Empire handgunners) as 1 Strength 4 hit per round, whereas longbows, javelins, and most melee weapons have their attacks modeled as 1 Strength 3 hit per round. All firearms also get the Armour Piercing special rue, basically making them function with an extra Strength point against armoured foes. Meanwhile cannons may as well be railguns on the tabletop, capable of felling a PhysicalGod from half a mile away with a couple good hits. Their effectiveness extends to the fluff - just ask Great Dragon Araugnir, who was decapitated by a single shot from a culverin. Or the greater daemon/minor god Skarbrand, who was reduced to chunks of gore by field cannon batteries. As a result guns are a mainstay in the armies of the Empire and most of the minor human factions, as well as the Skaven, Dwarfs, and Ogres
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* ''TabletopGame/WarhammerFantasy'': Averted, for the most part: Guns are still slow to fire and load as any pre-cartridge firearms would be, but are quite powerful. Case in point, their per-shot damage is advantageous enough vis-a-vis their slow firing rates that the tabletop game models a musketeer model's attack (e.g. Empire handgunners) as 1 Strength 4 hit per round, whereas longbows, javelins, and most melee weapons have their attacks modeled as 1 Strength 3 hit per round. All firearms also get the Armour Piercing special rue, basically making them function with extra Strength point against armoured foes. Meanwhile cannons may as well by railguns on the tabletop, capable of felling a PhysicalGod from half a mile away with a couple good hits. Their effectiveness extends to the fluff - just ask Great Dragon Araugnir, who was decapitated by a single shot from a culverin. Or the greater daemon/minor god Skarbrand, who was reduced to chunks of gore by field cannon batteries.

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* ''TabletopGame/WarhammerFantasy'': Averted, for the most part: Guns are still slow to fire and load as any pre-cartridge firearms would be, but are quite powerful. Case in point, their per-shot damage is advantageous enough vis-a-vis their slow firing rates that the tabletop game models a musketeer model's attack (e.g. Empire handgunners) as 1 Strength 4 hit per round, whereas longbows, javelins, and most melee weapons have their attacks modeled as 1 Strength 3 hit per round. All firearms also get the Armour Piercing special rue, basically making them function with an extra Strength point against armoured foes. Meanwhile cannons may as well by be railguns on the tabletop, capable of felling a PhysicalGod from half a mile away with a couple good hits. Their effectiveness extends to the fluff - just ask Great Dragon Araugnir, who was decapitated by a single shot from a culverin. Or the greater daemon/minor god Skarbrand, who was reduced to chunks of gore by field cannon batteries.
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* Utterly averted in ''VideoGame/LiveALive''. Sunset Kid, the party member from the Old West, uses a gun (specifically, a Colt Peacemaker to start with; his InfinityPlusOneSword is a .44 Magnum). His attacks have no charge time, except for his strongest attack, have extremely good range, and deal high damage. His strongest attack, while it has a charge time and limited range, makes up for this with ''999 damage every time''. The boss of his chapter could also deal 999 damage with his strongest attack, and he used a {{Gatling g|ood}}un. Guns aren't just worthwhile, they're ''dangerous''.

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* Utterly averted in ''VideoGame/LiveALive''. Sunset Kid, [[TheExpyWithNoName The Sundown Kid]], the party member from the Old West, uses a gun (specifically, a Colt Peacemaker to start with; his InfinityPlusOneSword is a .44 Magnum). His attacks have no charge time, except for his strongest attack, have extremely good range, and deal high damage. His strongest attack, while it has a charge time and limited range, makes up for this with ''999 damage every time''. The boss of his chapter could also deal 999 damage with his strongest attack, and he used a {{Gatling g|ood}}un. Guns aren't just worthwhile, they're ''dangerous''.
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* ''Webcomic/{{TREVOR}}'': Justified example; It’s not that there’s anything wrong with the guns themselves, it’s just that [[spoiler: Trevor]] is ImmuneToBullets.

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* ''Webcomic/{{TREVOR}}'': ''Webcomic/Trevor2020'': Justified example; It’s not that there’s anything wrong with the guns themselves, it’s just that [[spoiler: Trevor]] is ImmuneToBullets.
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Up To Eleven is a defunct trope


* Mostly played straight in ''Videogame/{{Bloodborne}}''. Firearm damage is pathetic compared to melee, with most guns taking several shots to kill basic Huntsmen enemies you can dispatch with a couple of swings of an axe or cleaver from the very beginning of the game. However, they have the unique ability to stun enemies if the shot is timed correctly, which can get you out of a sticky situation and give an opening for a high-damage counterattack. The backstory justifies this by stating the guns the player uses have [[DepletedPhlebotinumShells specialized ammo]] named Quicksilver Bullets, a mixture of mercury and magic blood. They do less damage by default than normal bullets but can fit [[UniversalAmmunition any Hunter-deigned gun]] or be used as a medium for magic. The flavor text explains that the [[OurWereWolvesAreDifferent the Beasts]] that make up the majority of in-game enemies are so tough and strong that man-portable firearms are of little use against them, making [[SuperSoldier super-strong, super-fast Hunters]] swinging melee weapons an overall better option (it's not like one of them would get more mileage out of a regular percussion cap rifle than anyone else; a giant axe is a different story). It can be subverted however, if you level up the "Bloodtinge" stat [[UpToEleven high enough;]] certain guns can down bosses ruthlessly and efficiently.

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* Mostly played straight in ''Videogame/{{Bloodborne}}''. Firearm damage is pathetic compared to melee, with most guns taking several shots to kill basic Huntsmen enemies you can dispatch with a couple of swings of an axe or cleaver from the very beginning of the game. However, they have the unique ability to stun enemies if the shot is timed correctly, which can get you out of a sticky situation and give an opening for a high-damage counterattack. The backstory justifies this by stating the guns the player uses have [[DepletedPhlebotinumShells specialized ammo]] named Quicksilver Bullets, a mixture of mercury and magic blood. They do less damage by default than normal bullets but can fit [[UniversalAmmunition any Hunter-deigned gun]] or be used as a medium for magic. The flavor text explains that the [[OurWereWolvesAreDifferent the Beasts]] that make up the majority of in-game enemies are so tough and strong that man-portable firearms are of little use against them, making [[SuperSoldier super-strong, super-fast Hunters]] swinging melee weapons an overall better option (it's not like one of them would get more mileage out of a regular percussion cap rifle than anyone else; a giant axe is a different story). It can be subverted however, if you level up the "Bloodtinge" stat [[UpToEleven high enough;]] enough; certain guns can down bosses ruthlessly and efficiently.
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* In ''Manga/FullmetalAlchemist'', while guns can be effective on humans, they're utterly useless against the Homunculi. Most of the Homunculi have a HealingFactor from their Philospopher's Stones, and healing a headshot takes less effort than healing being blown apart, sliced in half or incinerated. Apart from that, Greed can harden his skin, Sloth is strong enough that tank shells are little more than an annoyance, and Wrath is fast and skilled enough to dodge gunfire. Riza Hawkye, a skilled sniper, gets annoyed when Ed warns her that her guns are useless against the "immortal army" of mannequin soldiers with Philosopher's Stones inside them, lamenting that it's an all too common situation for her.
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** Played straight again in Season 3, where the shotgun that Nancy wields against the Mind Flayer seems to do very little, if anything at all.
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** Guns generally do less damage than swords and lances and always do less damage than greatswords. They also do pitiful damage at range (sometimes just 1 or 0 damage), so it counterbalances their advantage there. They are also the only primary weapon type without a corresponding Royal Arm.
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Moved


* In ''VideoGame/{{Nostalgia}}'', guns do less damage than swords, only compensated by higher accuracy.

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* In ''VideoGame/{{Nostalgia}}'', ''VideoGame/NostalgiaRedEntertainment'', guns do less damage than swords, only compensated by higher accuracy.
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* Guns in ''TabletopGame/FengShui'' are funny things. Because of the rules, a single bullet can put down a {{mook|s}} with little problem, but named heroes and villains alike get the benefit of AlmostLethalWeapons when dealing with guns -- against named characters, your average pistol is only going to cause as much damage as a kung fu warrior's punch or kick, and when fighting a high-Toughness character like a Big Bruiser, something like a dinky .38 snub revolver isn't going to do much to him except piss him off unless it's a signature weapon. Still, heroes and villains alike in the HeroicBloodshed movies that the gun rules try to emulate are known for [[MadeOfIron taking serious amounts of punishment]], sometimes to NormallyIWouldBeDeadNow levels, so this is reflective of genre: It is explicitly stated that the game tries to capture the atmosphere of Hong Kong action movies and doesn't even try to imitate reality.

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* ''TabletopGame/FengShui'': Guns in ''TabletopGame/FengShui'' are funny things. Because of the rules, a single bullet can put down a {{mook|s}} with little problem, but named heroes and villains alike get the benefit of AlmostLethalWeapons when dealing with guns -- against named characters, your average pistol is only going to cause as much damage as a kung fu warrior's punch or kick, and when fighting a high-Toughness character like a Big Bruiser, something like a dinky .38 snub revolver isn't going to do much to him except piss him off unless it's a signature weapon. Still, heroes and villains alike in the HeroicBloodshed movies that the gun rules try to emulate are known for [[MadeOfIron taking serious amounts of punishment]], sometimes to NormallyIWouldBeDeadNow levels, so this is reflective of genre: It is explicitly stated that the game tries to capture the atmosphere of Hong Kong action movies and doesn't even try to imitate reality.



* Sanguine Production's ''TabletopGame/{{Ironclaw}}'' and its expansion ''Jadeclaw'' allow characters to purchase and use firearms. While a gun in ''Ironclaw'' is appropriately powerful, it's also ridiculously expensive, horribly inaccurate, slow to reload, and requires a reliability roll with each shot. If the roll fails, guns suffer from the unnerving tendency to fail in the worst possible way at the worst possible time, such as a dud fuse not firing or, even worse, a spontaneous powder explosion. With such issues only applying to firearm weapons, this means bows and melee weapons are much more practical to their users and much less likely to cause them to accidentally kill themselves.

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* Sanguine Production's ''TabletopGame/{{Ironclaw}}'' and its expansion ''Jadeclaw'' allow characters to purchase and use firearms. While a gun in ''Ironclaw'' is appropriately powerful, it's also ridiculously expensive, horribly inaccurate, slow to reload, and requires a reliability roll with each shot. If the roll fails, guns suffer from the unnerving tendency to fail in the worst possible way at the worst possible time, such as a dud fuse not firing or, even worse, a spontaneous powder explosion. With such issues only applying to firearm weapons, this means bows and melee weapons are much more practical to their users and much less likely to cause them to accidentally kill themselves.
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* ''Literature/MartinFierro'' At song III of this NarrativePoem, Fierro, a {{Gaucho}} recruited to fight the Indians at the frontier, denounces that the Colonel did not gave fire arms to the new recruits, pretexting he will give them when the Indians will attack them. When the Indians attack, the army gave the soldiers spears, because the firearms are useless without ammunition. Then a sergeant tells Fierro that the Argentinian army is ''invoking'' this trope because they really have ammunition, but [[ArmsDealer they sell it to hunt ostrichs]].

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* ''Literature/MartinFierro'' At ''Literature/MartinFierro'': in [[NarrativePoem song III of this NarrativePoem, III]], Fierro, a {{Gaucho}} recruited to fight the Indians at the frontier, denounces complains that the Colonel did not gave fire arms give firearms to the new recruits, pretexting he will give claiming they'd get them when the Indians will attack them. attack. When the Indians attack, the army gave gives the soldiers spears, because the firearms are useless without ammunition. Then a sergeant tells Fierro that the Argentinian army is ''invoking'' this trope because they really have ammunition, but [[ArmsDealer they sell it to hunt ostrichs]].
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Compare ArbitraryGunPower, NeverBringAKnifeToAFistfight, and contrast TheLethalConnotationOfGunsAndOthers, MugglesDoItBetter. See also ElegantWeaponForAMoreCivilizedAge. Usually used to justify WhyDontYouJustShootHim.

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Compare ArbitraryGunPower, NeverBringAKnifeToAFistfight, and contrast TheLethalConnotationOfGunsAndOthers, MugglesDoItBetter.MugglesDoItBetter, FirearmsAreCowardly. See also ElegantWeaponForAMoreCivilizedAge. Usually used to justify WhyDontYouJustShootHim.
WhyDontYouJustShootHim.
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** It's zigzagged in ''Film/JurassicWorldFallenKingdom''. Blue is successfully shot and badly wounded by a mercenary, but he only got the opportunity to do so at point blank range because she was currently mauling him. The ''Indoraptor'' later shrugs off direct shots from an assault rifle, though darts can penetrate its hide.
* AvertedTrope in ''Film/KingKong2005'', where the humans' firearms are the only thing that keep them alive on Skull Island and prove effective against everything other than Kong himself.
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* Zig-zagged in the Naruto/ Assassin's Creed crossover ''Fanfic/ShinobisCreed''. Guns fire is shown to be extreamly painfull to leathal. However they are using Renaissance era firearms tha are to slow and inacurate to use against ninja

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* Zig-zagged in the Naruto/ Assassin's Creed crossover ''Fanfic/ShinobisCreed''. Guns fire is shown to be extreamly painfull to leathal. However they are using Renaissance era firearms tha that are to slow and inacurate to use against ninja
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* Zig-zagged in the Naruto/ Assassin's Creed crossover Shinobi's Creed. Guns fire is shown to be extreamly painfull to leathal. However they are using Renaissance era firearms the are to slow and inacurate to use against ninja

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* Zig-zagged in the Naruto/ Assassin's Creed crossover Shinobi's Creed.''Fanfic/ShinobisCreed''. Guns fire is shown to be extreamly painfull to leathal. However they are using Renaissance era firearms the tha are to slow and inacurate to use against ninja
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* ''TabletopGame/WarhammerFantasy'': Averted, for the most part: Guns are still slow to fire and load as any pre-cartridge firearms would be, but their ineffectiveness comes mostly from the enemy's magical protection (literally, in the case of Bretonnians) than being inherently weak.
** Ranged weapons are seen as unchivalric by Bretonnian knights (even their feudal armies limit themselves to longbows and trebuchets), and the use of guns is forbidden on Bretonnian soil. The Bretonnian navy, on the other hand, is the most powerful in the world due to their enthusiastic adoption of cannon.
** Dwarf guns could be considerably more powerful, but dwarves are so inherently distrustful of change that they won't use anything that hasn't been tested for hundreds of years before it's proven to work (and there are even some dwarves who hold guns to be a newfangled invention that will never catch on, preferring crossbows instead). Chaos Dwarf guns are even more powerful, but as HauntedTechnology they tend to backfire on their owners, so they prefer to sell their creations.

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* ''TabletopGame/WarhammerFantasy'': Averted, for the most part: Guns are still slow to fire and load as any pre-cartridge firearms would be, but are quite powerful. Case in point, their ineffectiveness comes mostly per-shot damage is advantageous enough vis-a-vis their slow firing rates that the tabletop game models a musketeer model's attack (e.g. Empire handgunners) as 1 Strength 4 hit per round, whereas longbows, javelins, and most melee weapons have their attacks modeled as 1 Strength 3 hit per round. All firearms also get the Armour Piercing special rue, basically making them function with extra Strength point against armoured foes. Meanwhile cannons may as well by railguns on the tabletop, capable of felling a PhysicalGod from half a mile away with a couple good hits. Their effectiveness extends to the enemy's magical protection (literally, in fluff - just ask Great Dragon Araugnir, who was decapitated by a single shot from a culverin. Or the case greater daemon/minor god Skarbrand, who was reduced to chunks of Bretonnians) than being inherently weak.
gore by field cannon batteries.
** Ranged weapons are seen as unchivalric unchivalrous by Bretonnian knights (even their feudal armies limit themselves to longbows and trebuchets), and the use of guns is forbidden on Bretonnian soil. The Bretonnian navy, on the other hand, is one of the most powerful in the world due to their enthusiastic adoption of cannon.
cannons. There's also references to the use of bombards in sieges; presumably these are in disputed or foreign lands, allowing the same LoopholeAbuse that lets them get away with arming their ships.
** Dwarf guns could be considerably more powerful, powerful than the 16th-17th century level they average out at, but dwarves are so inherently distrustful of change that they won't use anything that hasn't been tested for hundreds of years before it's proven to work (and there are even some dwarves who hold guns to be a newfangled invention that will never catch on, preferring crossbows instead). Chaos Dwarf guns are even more powerful, but as HauntedTechnology they tend to backfire on their owners, so they prefer to sell their creations.
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* In both the comics and [[Film/{{Spawn}} the movie]], Comicbook/{{Spawn}} uses guns against some his adversaries (Overtkill in the comic, Violator in the movie). While Overtkill is easily defeated, Violator just shrugs off bullets. Cogliostro points this out later on, even saying "guns are useless", and shows Spawn how to use his own powers properly.

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* In both the comics and [[Film/{{Spawn}} [[Film/Spawn1997 the movie]], Comicbook/{{Spawn}} uses guns against some his adversaries (Overtkill in the comic, Violator in the movie). While Overtkill is easily defeated, Violator just shrugs off bullets. Cogliostro points this out later on, even saying "guns are useless", and shows Spawn how to use his own powers properly.

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* In ''VideoGame/MassEffect2'', Shepard's ''punches'' deal more damage than bullets from the wimpy starting weapons. However, it should be noted that the guns are in no way weak (the usual level's design alone will make it difficult
to safely get next to any enemy that is shooting you themselves), and Shepard is at that point essentially an indestructible cyborg and the DLC weapons and more powerful guns you find later in the game thoroughly avert this.

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* In ''VideoGame/MassEffect2'', Shepard's ''punches'' deal more damage than bullets from the wimpy starting weapons. However, it should be noted that the guns are in no way weak (the usual level's design alone will make it difficult
difficult to safely get next to any enemy that is shooting you themselves), and Shepard is at that point essentially an indestructible cyborg and the DLC weapons and more powerful guns you find later in the game thoroughly avert this.
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*** But if you add in that Fusiliers learn loads of attacks that cost no MP and have decent chances of causing StandardStatusEffects while still causing regular damage to their enormous range then you still have a great supporting unit.

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*** But if you add in that Fusiliers learn loads of attacks that cost no MP and have decent chances of causing StandardStatusEffects StatusEffects while still causing regular damage to their enormous range then you still have a great supporting unit.
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* In Chapter 23 of ''Fanfic/PokemonResetBloodlines'', when Belladonna reaches the door to the Power Plant's control room, she finds two guards who threaten her with their weapons. When she refuses to back off, they fire upon her, she blocks the bullets creating a Sludge Wave wall, and then she kills one of them spitting toxic fluid in his face. Her inner monologue reveals that she firmly believes in this trope:
-->"She was quite used to guns. They didn't make her flinch. They were silly toys anyway, weapons of the powerless to try and pretend to be powerful. If you weren't a Bloodliner, train a Pokémon. A gun didn't make you look like anything but unsightly."
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* ''Film/GIJoeTheRiseOfCobra'' has much of it, at least for real life weaponry rather than the more fantastic ones used by the Joes and the Cobras - Webvideo/ThatScifiGuy's [[https://youtu.be/_22X0Xmw2qI?t=260 review showed incredible disbelief]] that the villains' aircraft could effectively NoSell anti-tank weaponry.
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** Not to mention the bullets fired upon the main badass Half-Demons such as Dante and Vergil which might as well as be hot air. Lady ungratefully shoots Dante twice in the face after he gives her an UnwantedRescue and it doesn’t do more than annoy him (although he is effected by the recoil). Dante in his fight with Vergil unloads an entire clip on his brother, who just RuleOfCool sweeps them of the air by rotating his katana before lining them up and smacking them back at Dante.


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* Played with throughout the ''Franchise/ResidentEvil'', while weaker firearms will take a lot bullets to take down even the garden variety zombie (especially in the remakes of ''[[VideoGame/ResidentEvil RE1]]'', ''[[VideoGame/ResidentEvil2Remake RE2]]'' and ''[[VideoGame/ResidentEvil3Remake RE3]]'') but powerful guns fully equipped with MoreDakka, high caliber rounds and explosives will shred zombies and B.O.Ws to pieces. When it comes to bosses though such as the Tyrant, Mr X, Nemesis, Saddler, Ustanak, Jack Baker, Eveline, Lady Dimitrescu and Mother Miranda etc; special weapons such as RPGS, super magnums and a GodzillaThreshold that AttackItsWeakPoint are required. In Nemesis’ case it’s hinted that it took a missile nuking Raccoon City to dust make sure he was DeaderThanDead.
** Shooting at BigBad Wesker played this straight while also subverting it a bit. He’s [[DodgeTheBullet so fast]] that Chris, Jill and Sheva can’t even clip him with automatic weapons, but in the boss battle with him you can knock him down with a sniper rifle shot to the head when he isn’t expecting it. Except in the nature of this trope Wesker will get up again and start dodging your rounds again. Even RPG rockets exploding in his hands don’t do more than stagger him, [[spoiler: RPG rockets do kill him in the ending although the molten lava in the volcano appeared to be doing most of the work.]]


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* Averted in ''Franchise/SilentHill'' as guns the protagonists use especially MoreDakka will take down all sorts of nightmare creatures, including a few [[EldritchAbomination Eldritch Abominations dark gods]]. Played straight with Pyramid Head who is not effected by any of the bullets James fires upon him, only getting startled off by a handgun in his debut cutscene. Perfectly justified [[spoiler: he’s psychological manifestation of James’s guilt and self-hatred for killing his wife and only “dies” when James accepts his guilt.]]
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* In ''Film/VForVendetta'', V is a terrorist WarriorPoet defeats firearms police with nothing but knives and hand-to-hand combat. In his LastStand, he kills thirteen men in three seconds (it's all in slo-mo) ''after'' they pumped dozens of rounds into him. [[spoiler:He succumbs to the wounds after he has killed them all, leaving his protégé Evey to finish his mission.]]
-->'''Creedy''': We've swept this whole place. You've got nothing. Nothing but your bloody knives and your karate gimmicks. We have ''guns''!
-->'''V''':, No, what you have are bullets, and the hope that when your guns are empty, I'm no longer standing, because if I am... you'll all be dead before you've reloaded.
-->'''Creedy''': That's impossible! Kill him.
-->''[the police riddle V with dozens of rounds, but he is still standing]''
-->'''V''': Ahhh... Ahh... ''[[NowItsMyTurn My turn]]''.
-->''[[[SugarWiki/MomentOfAwesome commence awesome]]]''

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