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Cousin to a SolveTheSoupCans puzzle, a Guide Dang It is any part of a video game in which that correct action or set of actions is so difficult to figure out from the game's own clues that, effectively, the only way to know what to do (aside from spending countless hours of trying [[CombinatorialExplosion every remote]] possibility [[TrialAndErrorGameplay until something happens]]) is via a StrategyGuide or an online {{Walkthrough}}. For example:

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Cousin to a SolveTheSoupCans puzzle, a Guide Dang It is any part of a video game in which that correct action or set of actions is so difficult to figure out from the game's own clues that, effectively, the only way to know what to do (aside from spending countless hours of trying [[CombinatorialExplosion [[TryEverything every remote]] possibility [[TrialAndErrorGameplay until something happens]]) is via a StrategyGuide or an online {{Walkthrough}}. For example:


Contrast with PlayerNudge, when the Devs are aware how complicated the game might have become and try to subvert it. Compare MoonLogicPuzzle, where the game does provide the information you need, but most players will still require a walkthrough to put it all together; also compare ReadTheFreakingManual, where the information you need isn't provided in the game itself but is explained clearly in the manual. Often overlaps with {{Metagame}}, which has new rules that are not written in the official books, making the game very annoying for new players.

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Contrast with PlayerNudge, when the Devs are aware how complicated the game might have become and try to subvert it. Compare MoonLogicPuzzle, where the game does provide the information you need, but most players will still require a walkthrough to put it all together; also compare together. Compare and contrast ReadTheFreakingManual, where the information you need isn't provided in the game itself but is explained clearly in the manual. Often overlaps with {{Metagame}}, which has new rules that are not written in the official books, making the game very annoying for new players.


Contrast with PlayerNudge, when the Devs are aware how complicated the game might have become and try to subvert it. Compare MoonLogicPuzzle, where the game does provide the information you need, but most players will still require a walkthrough to put it all together. Compare ReadTheFreakingManual, where the information you need isn't provided in the game itself but is explained clearly in the manual. Often overlaps with {{Metagame}}, which has new rules that are not written in the official books, making the game very annoying for new players.

to:

Contrast with PlayerNudge, when the Devs are aware how complicated the game might have become and try to subvert it. Compare MoonLogicPuzzle, where the game does provide the information you need, but most players will still require a walkthrough to put it all together. Compare together; also compare ReadTheFreakingManual, where the information you need isn't provided in the game itself but is explained clearly in the manual. Often overlaps with {{Metagame}}, which has new rules that are not written in the official books, making the game very annoying for new players.


Contrast with PlayerNudge, when the Devs are aware how complicated the game might have become and try to subvert it. Compare MoonLogicPuzzle, where the game does provide the information you need, but most players will still require a walkthrough to put it all together. Often overlaps with {{Metagame}}, which has new rules that are not written in the official books, making the game very annoying for new players.

to:

Contrast with PlayerNudge, when the Devs are aware how complicated the game might have become and try to subvert it. Compare MoonLogicPuzzle, where the game does provide the information you need, but most players will still require a walkthrough to put it all together. Compare ReadTheFreakingManual, where the information you need isn't provided in the game itself but is explained clearly in the manual. Often overlaps with {{Metagame}}, which has new rules that are not written in the official books, making the game very annoying for new players.


** GuideDangIt/SonicTheHedgehog

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** GuideDangIt/SonicTheHedgehog''GuideDangIt/SonicTheHedgehog''

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** GuideDangIt/SonicTheHedgehog


* GuideDangIt/{{Other}}

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* GuideDangIt/{{Other}}GuideDangIt/OtherGames

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** ''GuideDangIt/DeusEx''


%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1309601920086100100

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%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1598834018099068200
%% Previous thread: https://tvtropes.org/pmwiki/posts.
php?discussion=1309601920086100100



[[quoteright:300:[[VideoGame/MapleStory https://static.tvtropes.org/pmwiki/pub/images/maplestoryguidedangit_146.JPG]]]]
[[caption-width-right:300:Nice of her to tell us that...]]

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[[quoteright:300:[[VideoGame/MapleStory https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maplestoryguidedangit_146.JPG]]]]
[[caption-width-right:300:Nice of her to tell us that...]]
org/pmwiki/pub/images/gpw.png]]
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** ''VideoGame/{{Digimon World 3}}''

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** ''VideoGame/{{Digimon World 3}}''


** ''GuideDangIt/{{Persona}}''



** ''GuideDangIt/ShinMegamiTenseiPersona''


* TalkToEveryone and TryEverything 3 times or you will miss crucial stuff.

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* TalkToEveryone and TryEverything 3 three times or you will miss crucial stuff.



This is particularly necessary when dealing with random [[TheMaze maze sections]], determining RelationshipValues, earning the GoldenEnding, or trying to achieve HundredPercentCompletion (to avoid missing PermanentlyMissableContent).

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This is particularly necessary when dealing with random [[TheMaze maze sections]], determining RelationshipValues, earning the GoldenEnding, or trying to achieve HundredPercentCompletion (to avoid missing PermanentlyMissableContent).
PermanentlyMissableContent). The CollectionSidequest may be subject to this if the game ranks on the harder end of the SlidingScaleOfCollectibleTracking.

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