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** Alongside these requirements, the player must make several key decisions in [[{{VideoGame/MassEffect2}} both]] [[{{VideoGame/MassEffect3}} games]] and recieve at least '''5 Points''' in the following:

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** Alongside these requirements, the player must make several key decisions in [[{{VideoGame/MassEffect2}} both]] [[{{VideoGame/MassEffect3}} games]] and recieve receive at least '''5 Points''' in the following:
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* In ''VideoGame/Persona3'' and ''VideoGame/Persona4'', it is possible to max out all of your social stats and social links in a single playthrough. This is ''nearly impossible'' in ''3'' (you have ''no'' leeway at all), ''slightly'' less ridiculous in [[UpdatedRerelease FES]] (you have roughly four or five days of leeway), and still not that easy in ''4''. NewGamePlus makes it easier; you can't carry over RelationshipValues, but you do keep your social stats, freeing up some time.

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* In ''VideoGame/Persona3'' and ''VideoGame/Persona4'', it is possible to max out all of your social stats and social links in a single playthrough. This is ''nearly impossible'' in ''3'' (you have ''no'' leeway at all), ''slightly'' less ridiculous in [[UpdatedRerelease FES]] (you have roughly four or five days of leeway), and still not that easy in ''4''. NewGamePlus makes it easier; you can't carry over RelationshipValues, but you do keep your social stats, freeing up some time. This continues into ''VideoGame/Persona5'', though it's easier to do it than its predecessors due to introducing several mechanics that either make dungeon exploration much easier or make raising RelationshipValues without passing time possible.
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** Alongside these requirements, the player must make several key decisions in [[{{VideoGame/MassEffect2}} both]] [[{{VideoGame/MassEffect3}} games]] and recieve at least ''five points'' in the following:

to:

** Alongside these requirements, the player must make several key decisions in [[{{VideoGame/MassEffect2}} both]] [[{{VideoGame/MassEffect3}} games]] and recieve at least ''five points'' '''5 Points''' in the following:

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Changed: 671

Removed: 331

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Most people hated Revelation for being a cheesy cop-out, the Metacritic scores alone illustrate this.


* In ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}'', it is possible to max out all of your social stats and social links in a single playthrough. This is ''nearly impossible'' in ''3'' (you have ''no'' leeway at all), ''slightly'' less ridiculous in [[UpdatedRerelease FES]] (you have roughly four or five days of leeway), and still not that easy in ''4''. NewGamePlus makes it easier; you can't carry over RelationshipValues, but you do keep your social stats, freeing up some time.
* In the first ''VideoGame/{{Knights Of The Old Republic}}'' game, it's best if you complete either Tatooine or Kashyyk first and save Manaan for your third adventure and leave Korriban last. Because on the first two planets, the characters HK-47 and Jolee Bindo may join your party and you'll have more chances to know them better, there's also a sidequest that involves Jolee on Manaan; if you attempt to do Korriban any time before that Bastila will stay in the ship during it, so [[spoiler:the fact that she will be captured after completing three planets]] reduces the impact of her absence to zero, at least there.

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* In ''VideoGame/{{Persona 3}}'' ''VideoGame/Persona3'' and ''VideoGame/{{Persona 4}}'', ''VideoGame/Persona4'', it is possible to max out all of your social stats and social links in a single playthrough. This is ''nearly impossible'' in ''3'' (you have ''no'' leeway at all), ''slightly'' less ridiculous in [[UpdatedRerelease FES]] (you have roughly four or five days of leeway), and still not that easy in ''4''. NewGamePlus makes it easier; you can't carry over RelationshipValues, but you do keep your social stats, freeing up some time.
* In ''VideoGame/PlanescapeTorment'', your AmnesiacHero has three classes available to him; FighterMageThief, with Mage adding the most to the overall story. [[JustifiedTrope Justified]], as [[spoiler:the Nameless One was an EvilSorcerer in his past life]].
* In the first ''VideoGame/{{Knights Of The Old Republic}}'' ''VideoGame/KnightsOfTheOldRepublic'' game, it's best if you complete either Tatooine or Kashyyk first and save Manaan for your third adventure and leave Korriban last. Because on the first two planets, the characters HK-47 and Jolee Bindo may join your party and you'll have more chances to know them better, there's also a sidequest that involves Jolee on Manaan; if you attempt to do Korriban any time before that Bastila will stay in the ship during it, so [[spoiler:the fact that she will be captured after completing three planets]] reduces the impact of her absence to zero, at least there.



** Unfortunately, this led to ''Revelation'' becoming [[CuttingOffTheBranches the fan-preferred route]], to the disregard of the other two, which in turn led to an intentional {{aver|tedTrope}}sion in ''[[VideoGame/FireEmblemThreeHouses Three Houses]]'' and its spin-off, ''[[VideoGame/FireEmblemWarriorsThreeHopes Three Hopes]]''.
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** Unfortunately, this led to ''Revelation'' becoming [[CuttingOffTheBranches the fan-preferred route]], to the disregard of the other two, which in turn led to an intentional {{aver|tedTrope}}sion in ''[[VideoGame/FireEmblemThreeHouses Three Houses]]'' and its spin-off, ''[[VideoGame/FireEmblemWarriorsThreeHopes Three Hopes]]''.
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None


** ''VideoGame/MassEffect3'' has probably the best example of this when Quarian-Geth Conflict reaches its climax during the mission ''Priority: Rannoch''. At this point, the player must decide [[spoiler: whether to save the Quarians or the Geth, but choosing one [[{{SadisticChoice}} will doom the other]], including Tali if the Geth are chosen]]. However, it's [[TakeAThirdOption entirely possible]] to [[spoiler: broker a peace between the two species, and have both of them commit to the war against the Reapers instead of just one [[note]] As Joker quips: "Two Fleets for the Price of One". [[/note]]]]. To accomplish this, the player is required to [[OldSaveBonus import a save]] from ''VideoGame/MassEffect2'' and make several key, specific decisions in the [[{{VideoGame/MassEffect2}} second]] and [[{{VideoGame/MassEffect3}} third]] games:
*** Both Tali and [[spoiler: Legion]] must be recruited and survive the Suicide Mission at the end of ''VideoGame/MassEffect2''.
*** The player must complete the mission ''Rannoch: Geth Fighter Squadrons'' before starting ''Priority: Rannoch''.
*** Commander Shepard has at least 80% of his/her Reputation Meter filled.
*** Alongside these requirements, the player must make several key decisions in [[{{VideoGame/MassEffect2}} both]] [[{{VideoGame/MassEffect3}} games]] and recieve at least ''five points'' in the following:

to:

** * ''VideoGame/MassEffect3'' has probably the best example of this when Quarian-Geth Conflict reaches its climax during the mission ''Priority: Rannoch''. At this point, the player must decide [[spoiler: whether to save the Quarians or the Geth, but choosing one [[{{SadisticChoice}} will doom the other]], including Tali if the Geth are chosen]]. However, it's [[TakeAThirdOption entirely possible]] to [[spoiler: broker a peace between the two species, and have both of them commit to the war against the Reapers instead of just one [[note]] As Joker quips: "Two Fleets for the Price of One". [[/note]]]]. To accomplish this, the player is required to [[OldSaveBonus import a save]] from ''VideoGame/MassEffect2'' and make several key, specific decisions in the [[{{VideoGame/MassEffect2}} second]] and [[{{VideoGame/MassEffect3}} third]] games:
*** ** Both Tali and [[spoiler: Legion]] must be recruited and survive the Suicide Mission at the end of ''VideoGame/MassEffect2''.
*** ** In [[{{VideoGame/MassEffect3}} 3]], The player must complete the mission ''Rannoch: Geth Fighter Squadrons'' before starting ''Priority: Rannoch''.
*** ** Commander Shepard has at least 80% of his/her Reputation Meter filled.
*** ** Alongside these requirements, the player must make several key decisions in [[{{VideoGame/MassEffect2}} both]] [[{{VideoGame/MassEffect3}} games]] and recieve at least ''five points'' in the following:
Is there an issue? Send a MessageReason:
None


*** The Player/Shepard must have broken up [[spoiler: the argument between Tali and Legion in 2]] without taking sides, using ''Charm'' or ''Intimidate'' dialogue options '''(+1 Point)'''.

to:

*** The Player/Shepard must have broken up [[spoiler: broken up the argument between Tali and Legion in 2]] 2 without taking sides, sides]], using ''Charm'' or ''Intimidate'' dialogue options '''(+1 Point)'''.

Added: 240

Changed: 13

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** ''VideoGame/MassEffect3'' has probably the best example of this when Quarian-Geth Conflict reaches its climax during the mission ''Priority: Rannoch''. At this point, the player must decide [[spoiler: whether to save the Quarians or the Geth, but choosing one [[{{SadisticChoice}} will doom the other]], including Tali if the Geth are chosen]]. However, it's [[TakeAThirdOption entirely possible]] to [[spoiler: broker a peace between the two species, and have both of them commit to the war against the Reapers instead of just one [[note]] As Joker quips: "Two Fleets for the Price of One". [[/note]]]]. To accomplish this, the player is required to [[OldSaveBonus import a save]] from ''VideoGame/MassEffect2'' and make several key decisions in the [[{{VideoGame/MassEffect2}} second]] and [[{{VideoGame/MassEffect3}} third]] games:

to:

** ''VideoGame/MassEffect3'' has probably the best example of this when Quarian-Geth Conflict reaches its climax during the mission ''Priority: Rannoch''. At this point, the player must decide [[spoiler: whether to save the Quarians or the Geth, but choosing one [[{{SadisticChoice}} will doom the other]], including Tali if the Geth are chosen]]. However, it's [[TakeAThirdOption entirely possible]] to [[spoiler: broker a peace between the two species, and have both of them commit to the war against the Reapers instead of just one [[note]] As Joker quips: "Two Fleets for the Price of One". [[/note]]]]. To accomplish this, the player is required to [[OldSaveBonus import a save]] from ''VideoGame/MassEffect2'' and make several key key, specific decisions in the [[{{VideoGame/MassEffect2}} second]] and [[{{VideoGame/MassEffect3}} third]] games:



*** Complete Tali's LoyaltyMission in [[{{VideoGame/MassEffect2}} 2]] by gaining her loyalty ''without'' having her exiled from the Quarian Fleet '''(+2 Points)'''.
*** Complete [[spoiler: Legion's Loyalty Mission]] in [[{{VideoGame/MassEffect2}} 2]] by choosing to [[spoiler: destroy the Geth Heretics]] '''(+2 Points)'''.
*** The Player/Shepard must have broken up [[spoiler: the argument between Tali and Legion in 2]] without taking sides, using ''Charm'' or ''Intimidate'' dialogue options '''(+1 Point)'''.

to:

*** **** Complete Tali's LoyaltyMission in [[{{VideoGame/MassEffect2}} 2]] by gaining her loyalty ''without'' having her exiled from the Quarian Fleet '''(+2 Points)'''.
*** **** Complete [[spoiler: Legion's Loyalty Mission]] in [[{{VideoGame/MassEffect2}} 2]] by choosing to [[spoiler: destroy the Geth Heretics]] '''(+2 Points)'''.
*** **** The Player/Shepard must have broken up [[spoiler: the argument between Tali and Legion in 2]] without taking sides, using ''Charm'' or ''Intimidate'' dialogue options '''(+1 Point)'''.Point)'''.
**** The Player must complete the mission ''Rannoch: Admiral Koris'' before ''Priority: Rannoch'' '''(+1 Point)'''. During this mission, the player would have to choose to [[spoiler: Save the Admiral rather than the crew]] '''(+1 Point)'''.
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None

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*** Both Tali and [[spoiler: Legion]] must be recruited and survive the Suicide Mission at the end of ''VideoGame/MassEffect2''.
*** The player must complete the mission ''Rannoch: Geth Fighter Squadrons'' before starting ''Priority: Rannoch''.
*** Commander Shepard has at least 80% of his/her Reputation Meter filled.
*** Alongside these requirements, the player must make several key decisions in [[{{VideoGame/MassEffect2}} both]] [[{{VideoGame/MassEffect3}} games]] and recieve at least ''five points'' in the following:
**** Complete Tali's LoyaltyMission in [[{{VideoGame/MassEffect2}} 2]] by gaining her loyalty ''without'' having her exiled from the Quarian Fleet '''(+2 Points)'''.
**** Complete [[spoiler: Legion's Loyalty Mission]] in [[{{VideoGame/MassEffect2}} 2]] by choosing to [[spoiler: destroy the Geth Heretics]] '''(+2 Points)'''.
**** The Player/Shepard must have broken up [[spoiler: the argument between Tali and Legion in 2]] without taking sides, using ''Charm'' or ''Intimidate'' dialogue options '''(+1 Point)'''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/MassEffect3'' has probably the best example of this when Quarian-Geth Conflict reaches its climax during the mission ''Priority: Rannoch''. At this point, the player must decide [[spoiler: whether to save the Quarians or the Geth, but choosing one [[{{SadisticChoice}} will doom the other]], including Tali if the Geth are chosen]]. However, it's [[TakeAThirdOption entirely possible]] to [[spoiler: broker a peace between the two species, and have both of them commit to the war against the Reapers instead of just one [[note]] As Joker quips: "Two Fleets for the Price of One". [[/note]]]]. To accomplish this, the player is required to [[OldSaveBonus import a save]] from ''VideoGame/MassEffect2'' and make several key decisions in the [[{{VideoGame/MassEffect2}} second]] and [[{{VideoGame/MassEffect3}} third]] games:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

SubTrope of PathOfMostResistance; this trope specifically pertains to entirely different pathways.
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* ''VideoGame/FireEmblemFates'' has an entire ''campaign'' that's the GoldenPath: ''Revelation'' is a DLC campaign that starts when the Avatar [[TakeAThirdOption takes a third option]] and sides with neither their birth family nor the family that raised them and ends with the GreaterScopeVillain defeated [[spoiler:and the Avatar crowned ruler of Valla]]. Note that this is the only path that the GreaterScopeVillain can actually be fought in. It also contains the fewest [[PlotlineDeath deaths]] among the main cast, being the only path where [[spoiler: ''all'' of the Avatar's siblings, as well as Azura, survive]].

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* ''VideoGame/FireEmblemFates'' has an entire ''campaign'' that's the GoldenPath: ''Revelation'' is a DLC campaign that starts when the Avatar Corrin [[TakeAThirdOption takes a third option]] and sides with neither their birth family nor the family that raised them and ends with the GreaterScopeVillain defeated [[spoiler:and the Avatar Corrin crowned ruler king/queen of Valla]]. Note that this is the only path that the GreaterScopeVillain can actually be fought in. It also contains the fewest [[PlotlineDeath deaths]] among the main cast, being the only path where [[spoiler: ''all'' of the Avatar's Corrin's siblings, as well as Azura, survive]].
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None

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* ''VideoGame/DigimonSurvive'' has three initial story routes depending on the player's KarmaMeter. The secret GoldenEnding route [[EarnYourHappyEnding that ensures everyone's survival]] is only available on a NewGamePlus and requires you [[YouLoseAtZeroTrust to have high affinities with certain characters]].
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Including Verdant Wind from Fire Emblem Three Houses on this page seems to have been an attempt to work around not being able to put it on the Golden Ending page. It actually fits even less here because it uses the Recycled Script of another route.


* The "Verdant Wind" route of ''VideoGame/FireEmblemThreeHouses''. Unlike ''Revelation'' above the storyline isn't without its share of death and struggle, but it [[StoryBranchFavoritism leads to the most objectively positive outcome]] with the fewest amount of character deaths (depending on the player's skill), [[spoiler: Byleth becoming king/queen of Fódlan while Claude ascends to the throne of Almyra and the two bringing peace to both kingdoms, [[GreaterScopeVillain Those Who Slither In The Dark]] being dealt with once and for all, and Rhea dying in a HeroicSacrifice [[RedemptionEqualsDeath and redeeming herself in the face of her questionable past actions]].]]
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Moved as there's now VideoGame.Primordia 2022.


* ''VideoGame/{{Primordia}}'' has numerous minor choices and puzzle solutions that determine which characters will follow Horatio if you choose to return to the ship at the end of the game. [[GottaCatchThemAll Gathering them all]] requires a lot of work throughout the entire story.

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* ''VideoGame/{{Primordia}}'' ''VideoGame/Primordia2012'' has numerous minor choices and puzzle solutions that determine which characters will follow Horatio if you choose to return to the ship at the end of the game. [[GottaCatchThemAll Gathering them all]] requires a lot of work throughout the entire story.
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None


* The "Verdant Wind" route of ''VideoGame/FireEmblemThreeHouses''. Unlike ''Revelation'' above the storyline isn't without its share of death and struggle, but it [[StoryBranchFavoritism leads to the most objectively positive outcome]] with the fewest amount of character deaths (depending on the player's skill), [[spoiler: Byleth becoming king of Fódlan while Claude ascends to the throne of Almyra and the two bringing peace to both kingdoms, [[GreaterScopeVillain Those Who Slither In The Dark]] being dealt with once and for all, and Rhea dying in a HeroicSacrifice [[RedemptionEqualsDeath and redeeming herself in the face of her questionable past actions]].]]

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* The "Verdant Wind" route of ''VideoGame/FireEmblemThreeHouses''. Unlike ''Revelation'' above the storyline isn't without its share of death and struggle, but it [[StoryBranchFavoritism leads to the most objectively positive outcome]] with the fewest amount of character deaths (depending on the player's skill), [[spoiler: Byleth becoming king king/queen of Fódlan while Claude ascends to the throne of Almyra and the two bringing peace to both kingdoms, [[GreaterScopeVillain Those Who Slither In The Dark]] being dealt with once and for all, and Rhea dying in a HeroicSacrifice [[RedemptionEqualsDeath and redeeming herself in the face of her questionable past actions]].]]
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None


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[[folder: Turn Based Strategy]]

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[[folder: Turn [[folder:Turn Based Strategy]]
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[[quoteright:300:[[VideoGame/StarFox64 https://static.tvtropes.org/pmwiki/pub/images/hard_path_star_fox_64.png]]]]

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[[quoteright:300:[[VideoGame/StarFox64 [[quoteright:295:[[VideoGame/StarFox64 https://static.tvtropes.org/pmwiki/pub/images/hard_path_star_fox_64.png]]]]
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to:

* The "Verdant Wind" route of ''VideoGame/FireEmblemThreeHouses''. Unlike ''Revelation'' above the storyline isn't without its share of death and struggle, but it [[StoryBranchFavoritism leads to the most objectively positive outcome]] with the fewest amount of character deaths (depending on the player's skill), [[spoiler: Byleth becoming king of Fódlan while Claude ascends to the throne of Almyra and the two bringing peace to both kingdoms, [[GreaterScopeVillain Those Who Slither In The Dark]] being dealt with once and for all, and Rhea dying in a HeroicSacrifice [[RedemptionEqualsDeath and redeeming herself in the face of her questionable past actions]].]]
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None


** In ''VideoGame/MassEffect2'', the way to earn the best ending is to upgrade your ship's armor, shields, and weapons, recruit all the possible squadmates, and complete each and every one of their loyalty missions ''before'' boarding the derelict Reaper, then [[spoiler:doing the last loyalty mission for the squadmate found there,]] then going through the Omega-4 relay immediately after [[spoiler:your crew is abducted]]. During the final mission, you'll have to pick the best squadmate for each task and leave the ''toughest'' characters behind for the FinalBoss, in order to keep everyone alive. Doing so will net you the "No One Left Behind" achievement and the longest ending in the game.

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** In ''VideoGame/MassEffect2'', the way to earn the best ending is to upgrade your ship's armor, shields, and weapons, recruit all the possible squadmates, and complete each and every one of their loyalty missions ''before'' and ensure their loyalty is attained (you'll acquire it if you see highlighted glow beneath their character portrait in the "Squad Selection" menu) '''before''' boarding the derelict Reaper, then [[spoiler:doing the last loyalty mission for the squadmate found there,]] then going through the Omega-4 relay immediately after [[spoiler:your crew is abducted]]. During the final mission, you'll have to pick the best squadmate for each task and leave the ''toughest'' characters behind for the FinalBoss, in order to keep everyone alive. Doing so will net you the "No One Left Behind" achievement and the longest ending in the game.
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There is a single game with 3 campaigns, not 3 separate games.


* ''VideoGame/FireEmblemFates'' has an entire ''game'' that's the GoldenPath: ''Revelation'' is a DLC game that starts when the Avatar [[TakeAThirdOption takes a third option]] and sides with neither their birth family nor the family that raised them and ends with the GreaterScopeVillain defeated [[spoiler:and the Avatar crowned ruler of Valla]]. Note that this is the only path that the GreaterScopeVillain can actually be fought in. It also contains the fewest [[PlotlineDeath deaths]] among the main cast, being the only path where [[spoiler: ''all'' of the Avatar's siblings, as well as Azura, survive]].

to:

* ''VideoGame/FireEmblemFates'' has an entire ''game'' ''campaign'' that's the GoldenPath: ''Revelation'' is a DLC game campaign that starts when the Avatar [[TakeAThirdOption takes a third option]] and sides with neither their birth family nor the family that raised them and ends with the GreaterScopeVillain defeated [[spoiler:and the Avatar crowned ruler of Valla]]. Note that this is the only path that the GreaterScopeVillain can actually be fought in. It also contains the fewest [[PlotlineDeath deaths]] among the main cast, being the only path where [[spoiler: ''all'' of the Avatar's siblings, as well as Azura, survive]].
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None

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* The best ending in ''VideoGame/TheBlackCauldron'' is achieved by doing everything Taran did wrong in the movie: [[spoiler: Getting Hen-Wen to safety and not letting the Horned King get ahold of him (but not before getting a magic pouch that ensures you will never run out of food from under the bridge. Something that will disappear if you don't get it before this), not using the magic mirror on the witches, and not attempting to throw yourself into the cauldron. Instead, you must find a hidden path to the bellows behind one of the wine barrels, then use the magic mirror on the king to cause him to [[DrivenToSuicide commit suicide]] by running into the cauldron and throwing HIMSELF into it. You will then be able to get the magic sword back and become the warrior Taran always wanted to be.]]
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that's not in the manual (i assume it's a strategy guide)


* Zigzagged in ''VideoGame/StarFox64''. There are two endings to the game, each with its own final level. The paths to get there, however, branch all over the place because almost every single mission has a normal and a good victory condition. The red line fits the definition of this trope the most story and gameplay-wise since every level in said line has the player dealing a significant blow to Andross' forces while having more opportunities for higher scores due to the large amount of enemies found in Sector Y, Aquas and Area 6, with a detour to Macbeth instead of going straight to Sector Z being recommended (thanks to the latter level having very few enemy fighters). The manual curiously describes this route as Route 18 or "The Long Route", pictured above.

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* Zigzagged in ''VideoGame/StarFox64''. There are two endings to the game, each with its own final level. The paths to get there, however, branch all over the place because almost every single mission has a normal and a good victory condition. The red line fits the definition of this trope the most story and gameplay-wise since every level in said line has the player dealing a significant blow to Andross' forces while having more opportunities for higher scores due to the large amount of enemies found in Sector Y, Aquas and Area 6, with a detour to Macbeth instead of going straight to Sector Z being recommended (thanks to the latter level having very few enemy fighters). The manual curiously describes this route as Route 18 or "The Long Route", pictured above.
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None


* Averted in ''VideoGame/StarFox64''. There are two endings to the game, each with its own final level. The paths to get there, however, branch all over the place because almost every single mission has a normal and a good victory condition. The red line fits the definition of this trope the most, as barring Sector Z (which requires you to not be detected on Zoness...which has you be led into an ambush for some reason), since every level in said line has you deal a significant blow to Andross' forces. Going to Macbeth instead of Sector Z keeps this path up, however.

to:

* Averted Zigzagged in ''VideoGame/StarFox64''. There are two endings to the game, each with its own final level. The paths to get there, however, branch all over the place because almost every single mission has a normal and a good victory condition. The red line fits the definition of this trope the most, as barring Sector Z (which requires you to not be detected on Zoness...which has you be led into an ambush for some reason), most story and gameplay-wise since every level in said line has you deal the player dealing a significant blow to Andross' forces. Going forces while having more opportunities for higher scores due to the large amount of enemies found in Sector Y, Aquas and Area 6, with a detour to Macbeth instead of going straight to Sector Z keeps being recommended (thanks to the latter level having very few enemy fighters). The manual curiously describes this path up, however.route as Route 18 or "The Long Route", pictured above.
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None

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[[quoteright:300:[[VideoGame/StarFox64 https://static.tvtropes.org/pmwiki/pub/images/hard_path_star_fox_64.png]]]]
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* In ''Franchise/ZeroEscape'', the player's attempts to reach this path [[BreakingTheFourthWall are parallel]] to the protagonists- all of whom are [[AlternateUniverse Shifters]]- doing the same thing. They belong to the organisation [[BenevolentConspiracy Crash Keys]], which prevents various apocalyptic crises from coming to pass. They see the Golden Path as an ironclad possibility that needs to be found or protected; actively deciding what little things shouldn't be part of the Path is not their goal. [[spoiler:Of course, Shifters are still ''people'' at heart, so they will move mountains to avoid an-otherwise Golden Path in which their personal loved ones are dead.]]

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* In ''Franchise/ZeroEscape'', ''VisualNovel/ZeroEscape'', the player's attempts to reach this path [[BreakingTheFourthWall are parallel]] to the protagonists- all of whom are [[AlternateUniverse Shifters]]- doing the same thing. They belong to the organisation [[BenevolentConspiracy Crash Keys]], which prevents various apocalyptic crises from coming to pass. They see the Golden Path as an ironclad possibility that needs to be found or protected; actively deciding what little things shouldn't be part of the Path is not their goal. [[spoiler:Of course, Shifters are still ''people'' at heart, so they will move mountains to avoid an-otherwise Golden Path in which their personal loved ones are dead.]]
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None


* Averted in ''VideoGame/StarFox64''. There are two endings to the game, each with its own final level. The paths to get there, however, branch all over the place because almost every single mission has a normal and a good victory condition.

to:

* Averted in ''VideoGame/StarFox64''. There are two endings to the game, each with its own final level. The paths to get there, however, branch all over the place because almost every single mission has a normal and a good victory condition. The red line fits the definition of this trope the most, as barring Sector Z (which requires you to not be detected on Zoness...which has you be led into an ambush for some reason), since every level in said line has you deal a significant blow to Andross' forces. Going to Macbeth instead of Sector Z keeps this path up, however.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}'', it is possible to max out all of your social stats and social links in a single playthrough. This is ''nearly impossible'' in ''3'' (you have ''no'' leeway at all), ''slightly'' less ridiculous in [[UpdatedRerelease FES]], and still not that easy in ''4''. NewGamePlus makes it easier; you can't carry over RelationshipValues, but you do keep your social stats, freeing up some time.

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* In ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}'', it is possible to max out all of your social stats and social links in a single playthrough. This is ''nearly impossible'' in ''3'' (you have ''no'' leeway at all), ''slightly'' less ridiculous in [[UpdatedRerelease FES]], FES]] (you have roughly four or five days of leeway), and still not that easy in ''4''. NewGamePlus makes it easier; you can't carry over RelationshipValues, but you do keep your social stats, freeing up some time.



* ''VideoGame/ValkyrieProfileLenneth'' is a rather obnoxious example. The game boasts 3 endings! Except... One of the endings is nothing more than a [[NonstandardGameOver fancy]] GameOver, the normal ending bypasses a lot of the interesting stuff, and is about 2 lines long ("Congratulations! Go to sleep; BTW, this game has more stuff"), and ''then'' there's the good ending, which is both the GoldenPath and GuideDangit. Averted in Silmeria, which has only one path, and Convenant of the Plume, in which all 3 paths are satisfying (well, the A Path ending was kind of rushed...), need to be played for the full experience, and have an easily identified branching point (the Plume destroys your enemies but permanently kills an ally each time it's used; how willing you are to sacrifice your friends determines your path).

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* ''VideoGame/ValkyrieProfileLenneth'' is a rather obnoxious example. The game boasts 3 endings! Except... One of the endings is nothing more than a [[NonstandardGameOver fancy]] GameOver, the normal ending bypasses a lot of the interesting stuff, and is about 2 lines long ("Congratulations! Go to sleep; BTW, this game has more stuff"), and ''then'' there's the good ending, which is both the GoldenPath and GuideDangit. Averted in Silmeria, which has only one path, and Convenant of the Plume, in which all there are once again 3 paths are satisfying (well, the A Path ending was kind of rushed...), that need to be played for the full experience, and have an easily identified branching point (the Plume destroys your enemies but permanently kills an ally each time it's used; how willing you are to sacrifice your friends determines your path).path). The allies you get on each path also matches how many allies you Plumed, with more sacrifices meaning more morally dark allies and vice-versa, with one sole exception. Unsurprisingly, the A path (no sacrifices) is the most rewarding, if a bit rushed, B is less rewarding but bittersweet, and C has everything go to Hel.
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* In ''Franchise/ZeroEscape'', the player's attempts to reach this path [[BreakingTheFourthWall are parallel]] to the protagonists- all of whom are [[AlternateUniverse Shifters]]- doing the same thing. They belong to the organisation [[BenevolentConspiracy Crash Keys]], which prevents various apocalyptic crises from coming to pass. They see the Golden Path as an ironclad possibility that needs to be found or protected; actively deciding what little things shouldn't be part of the Path is not their goal. [[spoiler:Of course, Shifters are still ''people'' at heart, so they will move mountains to avoid an-otherwise Golden Path in which their personal loved ones are dead.]]

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