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* Zigzagged in ''VideoGame/StarFox64''. There are two endings to the game, each with its own final level. The paths to get there, however, branch all over the place because almost every single mission has a normal and a good victory condition. The red line fits the definition of this trope the most story and gameplay-wise since every level in said line has the player dealing a significant blow to Andross' forces while having more opportunities for higher scores due to the large amount of enemies found in Sector Y, Aquas and Area 6, with a detour to Macbeth instead of going straight to Sector Z being recommended (thanks to the latter level having very few enemy fighters). The manual curiously describes this route as Route 18 or "The Long Route", pictured above.

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* Zigzagged in ''VideoGame/StarFox64''. There are two endings to the game, each with its own final level. The paths to get there, however, branch all over the place because almost every single mission has a normal and a good victory condition. The red line fits the definition of this trope the most story and gameplay-wise since every level in said line has the player dealing a significant blow to Andross' forces while having more opportunities for higher scores due to the large amount of enemies found in Sector Y, Aquas and Area 6, with a detour to Macbeth instead of going straight to Sector Z being recommended (thanks to the latter level having very few enemy fighters). The manual curiously describes this route as Route 18 or "The Long Route", pictured above.


* Averted in ''VideoGame/StarFox64''. There are two endings to the game, each with its own final level. The paths to get there, however, branch all over the place because almost every single mission has a normal and a good victory condition. The red line fits the definition of this trope the most, as barring Sector Z (which requires you to not be detected on Zoness...which has you be led into an ambush for some reason), since every level in said line has you deal a significant blow to Andross' forces. Going to Macbeth instead of Sector Z keeps this path up, however.

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* Averted Zigzagged in ''VideoGame/StarFox64''. There are two endings to the game, each with its own final level. The paths to get there, however, branch all over the place because almost every single mission has a normal and a good victory condition. The red line fits the definition of this trope the most, as barring Sector Z (which requires you to not be detected on Zoness...which has you be led into an ambush for some reason), most story and gameplay-wise since every level in said line has you deal the player dealing a significant blow to Andross' forces. Going forces while having more opportunities for higher scores due to the large amount of enemies found in Sector Y, Aquas and Area 6, with a detour to Macbeth instead of going straight to Sector Z keeps being recommended (thanks to the latter level having very few enemy fighters). The manual curiously describes this path up, however.route as Route 18 or "The Long Route", pictured above.

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[[quoteright:300:[[VideoGame/StarFox64 https://static.tvtropes.org/pmwiki/pub/images/hard_path_star_fox_64.png]]]]


* In ''Franchise/ZeroEscape'', the player's attempts to reach this path [[BreakingTheFourthWall are parallel]] to the protagonists- all of whom are [[AlternateUniverse Shifters]]- doing the same thing. They belong to the organisation [[BenevolentConspiracy Crash Keys]], which prevents various apocalyptic crises from coming to pass. They see the Golden Path as an ironclad possibility that needs to be found or protected; actively deciding what little things shouldn't be part of the Path is not their goal. [[spoiler:Of course, Shifters are still ''people'' at heart, so they will move mountains to avoid an-otherwise Golden Path in which their personal loved ones are dead.]]

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* In ''Franchise/ZeroEscape'', ''VisualNovel/ZeroEscape'', the player's attempts to reach this path [[BreakingTheFourthWall are parallel]] to the protagonists- all of whom are [[AlternateUniverse Shifters]]- doing the same thing. They belong to the organisation [[BenevolentConspiracy Crash Keys]], which prevents various apocalyptic crises from coming to pass. They see the Golden Path as an ironclad possibility that needs to be found or protected; actively deciding what little things shouldn't be part of the Path is not their goal. [[spoiler:Of course, Shifters are still ''people'' at heart, so they will move mountains to avoid an-otherwise Golden Path in which their personal loved ones are dead.]]


* Averted in ''VideoGame/StarFox64''. There are two endings to the game, each with its own final level. The paths to get there, however, branch all over the place because almost every single mission has a normal and a good victory condition.

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* Averted in ''VideoGame/StarFox64''. There are two endings to the game, each with its own final level. The paths to get there, however, branch all over the place because almost every single mission has a normal and a good victory condition. The red line fits the definition of this trope the most, as barring Sector Z (which requires you to not be detected on Zoness...which has you be led into an ambush for some reason), since every level in said line has you deal a significant blow to Andross' forces. Going to Macbeth instead of Sector Z keeps this path up, however.


* In ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}'', it is possible to max out all of your social stats and social links in a single playthrough. This is ''nearly impossible'' in ''3'' (you have ''no'' leeway at all), ''slightly'' less ridiculous in [[UpdatedRerelease FES]], and still not that easy in ''4''. NewGamePlus makes it easier; you can't carry over RelationshipValues, but you do keep your social stats, freeing up some time.

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* In ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}'', it is possible to max out all of your social stats and social links in a single playthrough. This is ''nearly impossible'' in ''3'' (you have ''no'' leeway at all), ''slightly'' less ridiculous in [[UpdatedRerelease FES]], FES]] (you have roughly four or five days of leeway), and still not that easy in ''4''. NewGamePlus makes it easier; you can't carry over RelationshipValues, but you do keep your social stats, freeing up some time.



* ''VideoGame/ValkyrieProfileLenneth'' is a rather obnoxious example. The game boasts 3 endings! Except... One of the endings is nothing more than a [[NonstandardGameOver fancy]] GameOver, the normal ending bypasses a lot of the interesting stuff, and is about 2 lines long ("Congratulations! Go to sleep; BTW, this game has more stuff"), and ''then'' there's the good ending, which is both the GoldenPath and GuideDangit. Averted in Silmeria, which has only one path, and Convenant of the Plume, in which all 3 paths are satisfying (well, the A Path ending was kind of rushed...), need to be played for the full experience, and have an easily identified branching point (the Plume destroys your enemies but permanently kills an ally each time it's used; how willing you are to sacrifice your friends determines your path).

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* ''VideoGame/ValkyrieProfileLenneth'' is a rather obnoxious example. The game boasts 3 endings! Except... One of the endings is nothing more than a [[NonstandardGameOver fancy]] GameOver, the normal ending bypasses a lot of the interesting stuff, and is about 2 lines long ("Congratulations! Go to sleep; BTW, this game has more stuff"), and ''then'' there's the good ending, which is both the GoldenPath and GuideDangit. Averted in Silmeria, which has only one path, and Convenant of the Plume, in which all there are once again 3 paths are satisfying (well, the A Path ending was kind of rushed...), that need to be played for the full experience, and have an easily identified branching point (the Plume destroys your enemies but permanently kills an ally each time it's used; how willing you are to sacrifice your friends determines your path).path). The allies you get on each path also matches how many allies you Plumed, with more sacrifices meaning more morally dark allies and vice-versa, with one sole exception. Unsurprisingly, the A path (no sacrifices) is the most rewarding, if a bit rushed, B is less rewarding but bittersweet, and C has everything go to Hel.

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* In ''Franchise/ZeroEscape'', the player's attempts to reach this path [[BreakingTheFourthWall are parallel]] to the protagonists- all of whom are [[AlternateUniverse Shifters]]- doing the same thing. They belong to the organisation [[BenevolentConspiracy Crash Keys]], which prevents various apocalyptic crises from coming to pass. They see the Golden Path as an ironclad possibility that needs to be found or protected; actively deciding what little things shouldn't be part of the Path is not their goal. [[spoiler:Of course, Shifters are still ''people'' at heart, so they will move mountains to avoid an-otherwise Golden Path in which their personal loved ones are dead.]]


* The ''VideoGame/{{Grow}}'' series from Eyezmaze.

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* The ''VideoGame/{{Grow}}'' series from Eyezmaze.Eyezmaze is all about finding the right order to add things in order to get the maximum result.

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* ''VideoGame/{{Fallout 4}}'' has an semi-undocumented golden path in which the Sole Survivor [[EnemyMine allies with all three opposing factions against the Institute]], but it's a GuideDangIt to figure out.

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*''VideoGame/BreathOfFireII'' will end the game before the final dungeon if you don't hit every single golden brick in the path. It's also a total GuideDangIt. You have to recruit the right NPC to your town, save another random guy in a fight, and explore all the nooks and crannies of your town. But if you get it all right you'll get to face an enormous final dungeon, a massive final boss, and get what just might be the longest ending sequence ever made for a video game. (Really, it lasts forever.)


Has nothing to do with the ''Franchise/{{Dune}}'' sequels.

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Has nothing to do with the ''Franchise/{{Dune}}'' sequels. Also not to be confused with an in-universe organization in the story of ''VideoGame/FarCry4''.


Has nothing to do with the Dune Sequels.

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Has nothing to do with the Dune Sequels.''Franchise/{{Dune}}'' sequels.

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Has nothing to do with the Dune Sequels.

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* The Pacifist route in ''VideoGame/{{Undertale}}'' is basically this, though it requires a NewGamePlus. You can also take it one step further by doing specific actions with each enemy to get their yellow text (basically, the best outcome for them) in the WhereAreTheyNowEpilogue during the credits.

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* In ''[[VideoGame/SoulSeries [=SoulCalibur=] III]]'', picking specific choices during each character's Tales of Souls story mode (different choices for each character) leads them to a labyrinth, where they get the chance to battle Olcadan. Winning the battle will change their final boss from Abyss to Night Terror.

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