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* ''VideoGame/MassEffect3'' has probably the best example of this when Quarian-Geth Conflict reaches its climax during the mission ''Priority: Rannoch''. At this point, the player must decide [[spoiler: whether to save the Quarians or the Geth, but choosing one [[{{SadisticChoice}} will doom the other]], including Tali if the Geth are chosen]]. However, it's [[TakeAThirdOption entirely possible]] to [[spoiler: broker a peace between the two species, and have both of them commit to the war against the Reapers instead of just one [[note]] As Joker quips: "Two Fleets for the Price of One". [[/note]]]]. To accomplish this, the player is required to [[OldSaveBonus import a save]] from ''VideoGame/MassEffect2'' and make several key, specific decisions in the [[{{VideoGame/MassEffect2}} second]] and [[{{VideoGame/MassEffect3}} third]] games:

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* ''VideoGame/MassEffect3'' has probably the best example of this when Quarian-Geth Conflict reaches its climax during the mission ''Priority: Rannoch''. At this point, the player must decide [[{{SadisticChoice}} decide]] [[spoiler: whether to save the Quarians or the Geth, but choosing one [[{{SadisticChoice}} will doom the other]], including Tali if the Geth are chosen]]. However, it's [[TakeAThirdOption entirely possible]] to [[spoiler: broker a peace between the two species, and have both of them commit to the war against the Reapers instead of just one [[note]] As Joker quips: "Two Fleets for the Price of One". [[/note]]]]. To accomplish this, the player is required to [[OldSaveBonus import a save]] from ''VideoGame/MassEffect2'' and make several key, specific decisions in the [[{{VideoGame/MassEffect2}} second]] and [[{{VideoGame/MassEffect3}} third]] games:
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* ''VideoGame/{{Fallout 4}}'' has an semi-undocumented golden path in which the Sole Survivor [[EnemyMine allies with all three opposing factions against the Institute]], but it's a GuideDangIt to figure out.

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* ''VideoGame/{{Fallout 4}}'' has an semi-undocumented golden path in which the Sole Survivor [[EnemyMine allies with all three opposing factions against against]] [[BigBad the Institute]], but it's a GuideDangIt to figure out.out. It goes like this: [[spoiler: First, you [[TheMole infiltrate]] the Institute for the Railroad and complete their quests, to which you eventually reach the Institute-Quest ''Battle of Bunker Hill''. After receiving this quest, inform the Railroad of the Institute's plan to attack Bunker Hill and help them defend it from the Institute. Doing so results in your cover being blow and you are then expelled from the Institute; alternatively, when you meet with Father/Shaun after ''Bunker Hill'', you tell him what you did and that you are not interested in doing his bidding, where he personally [[WithUsOrAgainstUs expels you as an enemy]]. Then report to Desdemona about what happened, who then advises you to to lead the Minutemen in destroying the Institute. And finally, during the final assault on the Institute, issue an evacuation order before blowing up [[ElaborateUndergroundBase their base]]]]. Following this path results in the three main factions (for all intents-&-purposes) being at peace with each other with the least loss of life. [[spoiler: The Minutemen and the Railroad are now allies, and the Brotherhood of Steel will continue to coexist with the latter, enabling you to still have access to all three factions]]. The only downside here is that the Institute [[spoiler: including is destroyed for good, including your son Shaun]], but many players don't have reservations with this since they were the BigBad for most of the game who massacred many towns in the Commonwealth for little reason.

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