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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' does this with the Biggoron Sword. It takes four or five days for him to finish making the sword, after you run through the mother of all fetch quests. In this case, it can be accelerated through use of the sun's song.

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No aversions.


** ''LinkToThePast'' did this as well with the Level 3 Sword. If you left the building and immediately returned, the smiths wouldn't be finished, but all you have to do to trigger the flag is leave the larger map screen where the shop was located.
*** A faster way is to get there in the Dark World, whip out the mirror, go to the Light World, drop the thing off, then step in your mirror portal and immediately warp back. All done!
** Averted in ''MajorasMask'', since the blacksmith requires a full day to reforge the sword. It's ready by dawn. Similarly, you have to wait a few days for Biggoron's Sword to get finished in [[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]].
*** With the Biggoron's Sword you can just use the Song of Sun multiple times to make the days go really fast. More Biggoron, he worked FAST.
*** And with the swords in ''Majora's Mask,'' you can use the song of double time to jump ahead by half a day. Doing the full upgrade (which frankly is the only worthwhile way to go about this since the first upgrade isn't permanent) takes two days, which means three or four songs - or else an almost annoyingly long wait.

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** ''LinkToThePast'' did this as well with the Level 3 Sword. If you left the building and immediately returned, the smiths wouldn't be finished, but all you have to do to trigger the flag is leave the larger map screen where the shop was located.
***
located. A faster way is to get there in the Dark World, whip out the mirror, go to the Light World, drop the thing off, then step in your mirror portal and immediately warp back. All done!
** Averted in ''MajorasMask'', since the blacksmith requires a full day to reforge the sword. It's ready by dawn. Similarly, you have to wait a few days for Biggoron's Sword to get finished in [[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]].
*** With the Biggoron's Sword you can just use the Song of Sun multiple times to make the days go really fast. More Biggoron, he worked FAST.
*** And with the swords in ''Majora's Mask,'' you can use the song of double time to jump ahead by half a day. Doing the full upgrade (which frankly is the only worthwhile way to go about this since the first upgrade isn't permanent) takes two days, which means three or four songs - or else an almost annoyingly long wait.
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to:

*** And with the swords in ''Majora's Mask,'' you can use the song of double time to jump ahead by half a day. Doing the full upgrade (which frankly is the only worthwhile way to go about this since the first upgrade isn't permanent) takes two days, which means three or four songs - or else an almost annoyingly long wait.
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** A few such occurrences have the NPC completing the task just by ''re-initiating conversation with them after they told Geralt to wait''.
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* ''{{Final Fantasy IV}}'' has one of these when a blacksmith is forging you a weapon. The flag triggers as soon as you go to the moon.
** Attempting to breed chocobos in ''FinalFantasyVII'' involves "wait time." The flag is triggered once you fight about ten battles at any spot.
** In ''FinalFantasyVIII'', after finishing the first half of the Shumi Village sidequest (when Attendant is assigned to help sculpt Laguna's statue), the quest will not continue until you exit to the world map and re-enter the village.

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* ''{{Final ''VideoGame/{{Final Fantasy IV}}'' has one of these when a blacksmith is forging you a weapon. The flag triggers as soon as you go to the moon.
** Attempting to breed chocobos in ''FinalFantasyVII'' ''VideoGame/FinalFantasyVII'' involves "wait time." The flag is triggered once you fight about ten battles at any spot.
** In ''FinalFantasyVIII'', ''VideoGame/FinalFantasyVIII'', after finishing the first half of the Shumi Village sidequest (when Attendant is assigned to help sculpt Laguna's statue), the quest will not continue until you exit to the world map and re-enter the village.
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* In ''{{Diablo}} 2'', Act 3, Alkor the alchemist tells you to busy yourself while he's experimenting with the ashes of Ku'yleh, but clicking on him again is more than enough.

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* In ''{{Diablo}} ''VideoGame/{{Diablo}} 2'', Act 3, Alkor the alchemist tells you to busy yourself while he's experimenting with the ashes of Ku'yleh, but clicking on him again is more than enough.
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* Common in the ''TalesSeries''. Whenever it is ''not'' used, it's usually to cram in a cutscene or another dungeon for you to loot while it's being made.

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* Common in the ''TalesSeries''.''Franchise/TalesSeries''. Whenever it is ''not'' used, it's usually to cram in a cutscene or another dungeon for you to loot while it's being made.
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* In ''TheElderScrolls III: {{Morrowind}}'' you do need to wait for several days for the statue you ordered to finish the construction, but you need to exit the building if you try the rest method, or else the sculptor won't go make it.
** Being a game that is aware of its own internal calendar, and likes to use it, ''TheElderScrolls II: [[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' has the player submit his worn weaponry to a merchant who has skill repairing weapon items and being asked to come back in x days when it's done. In fact, it takes x+1 game days to be repaired as the merchant doesn't even start on it until the next day.
* ''NeverwinterNights'' is ''all over'' this trope.
* ''UltimaUnderworld'' features a blacksmith character who will repair your items. The trope is averted by requiring X ''real time'' minutes to accomplish the repairs, although you can skip this time by sleeping.
* ''TheWitcher'' also uses it sometimes; in at least one quest, when Geralt is supposed to talk to an NPC the following day, it suffices to change location (for instance, enter and quit a building). It happens ''two more times'' during just that one quest.
* At one point in ''{{Dubloon}}'', [[TheCaptain Timber]] has to built another ship while on Pyrite Island. It takes as long as you re-enter part of the island where he is.
* Averted in ''{{Persona 2}}'' with the sweepstakes magazines. After handing them over to the friendly NPC who will fill them out and mail them in for you, you have to go kill some time in a dungeon before any prizes will arrive.
** Also in ''{{Persona 3}}'' because the game follows a strict calendar time outside the dungeon, where each day is divided into time periods that some actions will advance. The antique shop owner always requires a day (or two, for everyone's ultimate weapons) to produce requested weapons.
** And in ''StrangeJourney''. There's a dwarf in one area who will make you special weapons if you bring him the right forma, but it takes him a set number of [[WeirdMoon moon phases]] to finish.

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* In ''TheElderScrolls III: {{Morrowind}}'' ''VideoGame/TheElderScrollsIIIMorrowind'' you do need to wait for several days for the statue you ordered to finish the construction, but you need to exit the building if you try the rest method, or else the sculptor won't go make it.
** Being a game that is aware of its own internal calendar, and likes to use it, ''TheElderScrolls II: [[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' ''VideoGame/TheElderScrollsIIDaggerfall'' has the player submit his worn weaponry to a merchant who has skill repairing weapon items and being asked to come back in x days when it's done. In fact, it takes x+1 game days to be repaired as the merchant doesn't even start on it until the next day.
* ''NeverwinterNights'' ''VideoGame/NeverwinterNights'' is ''all over'' this trope.
* ''UltimaUnderworld'' ''VideoGame/UltimaUnderworld'' features a blacksmith character who will repair your items. The trope is averted by requiring X ''real time'' minutes to accomplish the repairs, although you can skip this time by sleeping.
* ''TheWitcher'' ''VideoGame/TheWitcher'' also uses it sometimes; in at least one quest, when Geralt is supposed to talk to an NPC the following day, it suffices to change location (for instance, enter and quit a building). It happens ''two more times'' during just that one quest.
* At one point in ''{{Dubloon}}'', ''VideoGame/{{Dubloon}}'', [[TheCaptain Timber]] has to built another ship while on Pyrite Island. It takes as long as you re-enter part of the island where he is.
* Averted in ''{{Persona ''VideoGame/{{Persona 2}}'' with the sweepstakes magazines. After handing them over to the friendly NPC who will fill them out and mail them in for you, you have to go kill some time in a dungeon before any prizes will arrive.
** Also in ''{{Persona ''VideoGame/{{Persona 3}}'' because the game follows a strict calendar time outside the dungeon, where each day is divided into time periods that some actions will advance. The antique shop owner always requires a day (or two, for everyone's ultimate weapons) to produce requested weapons.
** And in ''StrangeJourney''.''VideoGame/ShinMegamiTenseiStrangeJourney''. There's a dwarf in one area who will make you special weapons if you bring him the right forma, but it takes him a set number of [[WeirdMoon moon phases]] to finish.
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* And in ''StrangeJourney''. There's a dwarf in one area who will make you special weapons if you bring him the right forma, but it takes him a set number of [[WeirdMoon moon phases]] to finish.

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* ** And in ''StrangeJourney''. There's a dwarf in one area who will make you special weapons if you bring him the right forma, but it takes him a set number of [[WeirdMoon moon phases]] to finish.
* The builder in the Westguard in ''{{Spellforce}} 2'' will often tell you to "go save someone" while he finishes some improvement to the province's castle. This pretty much means to leave the map and come back.

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* ''UltimaUnderworld'' features a blacksmith character who will repair your items. The trope is averted by requiring X REAL TIME minutes to accomplish the repairs, and then de-averted via ([[CaptainObvious game]]) time-speeding tricks like sleeping (unless your character isn't tired).
** Why is it a de-aversion? The requirement for X real-time minutes is because time in the UW games isn't compressed (like it is in almost every other RPG), so an hour of game time takes an hour of real time. However it's only natural that sleeping for 3 hours would mean the item's ready (none of the waits are longer than one hour) because the game time clock's been advanced by 3 hours.

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* ''UltimaUnderworld'' features a blacksmith character who will repair your items. The trope is averted by requiring X REAL TIME ''real time'' minutes to accomplish the repairs, and then de-averted via ([[CaptainObvious game]]) time-speeding tricks like sleeping (unless your character isn't tired).
** Why is it a de-aversion? The requirement for X real-time minutes is because
although you can skip this time in the UW games isn't compressed (like it is in almost every other RPG), so an hour of game time takes an hour of real time. However it's only natural that sleeping for 3 hours would mean the item's ready (none of the waits are longer than one hour) because the game time clock's been advanced by 3 hours.sleeping.
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The trope \"Are You Done Yet?\" isn\'t related to this situation at all, so I removed the reference to it.


Our hero, ever impatient to get on with his epic quest, comes right back inside after walking out, probably to bug the NPC with taunts of "AreYouDoneYet?" Amazingly, the NPC is not only finished with the commission, he asks what took our hero so long to get back.

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Our hero, ever impatient to get on with his epic quest, comes right back inside after walking out, probably to bug the NPC with taunts of "AreYouDoneYet?" "Are you done yet?" Amazingly, the NPC is not only finished with the commission, he asks what took our hero so long to get back.
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* The fossil reviver in all the ''{{Pokemon}}'' games. Sometimes you actually ''do'' need to walk around a bit, but it's just as common that you can walk out and into the building.

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* The fossil reviver in all the ''{{Pokemon}}'' ''Franchise/{{Pokemon}}'' games. Sometimes you actually ''do'' need to walk around a bit, but it's just as common that you can walk out and into the building.



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namespace Changed, yo.+


If the game forces the player to finish a dungeon or some other plot event before the "commission" (likely some PlotCoupon) is finished, that's a BrokenBridge.

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If the game forces the player to finish a dungeon or some other plot event before the "commission" (likely some PlotCoupon) is finished, that's a BrokenBridge.



** Averted in ''[[MajorasMask Majora's Mask]]'', since the blacksmith requires a full day to reforge the sword. It's ready by dawn. Similarly, you have to wait a few days for Biggoron's Sword to get finished in OcarinaOfTime.

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** Averted in ''[[MajorasMask Majora's Mask]]'', ''MajorasMask'', since the blacksmith requires a full day to reforge the sword. It's ready by dawn. Similarly, you have to wait a few days for Biggoron's Sword to get finished in OcarinaOfTime.[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]].



* The end trigger in the 'Mission's Brother' quest in ''KnightsOfTheOldRepublic'' is a particularly amusing example: the trigger for the next conversation is you leaving the zone, but because of how the despawning system works, you can overtake Griff on the way to the door, come back in and be told he skipped town while he's still visible behind you.
** If you ask Ajuur to set up a duel with Bendak, it "takes some time" to bribe officials etc. If you have that conversation late enough in the main Taris storyline, this is apparently just long enough for you to get to the door and back.

to:

* The end trigger in the 'Mission's Brother' quest in ''KnightsOfTheOldRepublic'' is a particularly amusing example: the trigger for the next conversation is you leaving the zone, but because of how the despawning system works, you can overtake Griff on the way to the door, come back in and be told he skipped town while he's still visible behind you.
you.
** If you ask Ajuur to set up a duel with Bendak, it "takes some time" to bribe officials etc. If you have that conversation late enough in the main Taris storyline, this is apparently just long enough for you to get to the door and back.



<<|VideoGameTropes|>>
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*** With the Biggoron's Sword you can just use the Song of Sun multiple times to make the days go really fast. More Biggoron, he worked FAST.
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Whoops, already there.


* Semi-averted in TheLegendOfZeldaALinkToThePast: while the swordsmiths aren't done with your tempered Master Sword right after you leave their house and come back, it still only requires you to leave the area and come back or warp to the Dark World and return. Which is understandable, since you probably wouldn't want to try to beat a dungeon without your main weapon.

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* Semi-averted in TheLegendOfZeldaALinkToThePast: while the swordsmiths aren't done with your tempered Master Sword right after you leave their house and come back, it still only requires you to leave the area and come back or warp to the Dark World and return. Which is understandable, since you probably wouldn't want to try to beat a dungeon without your main weapon.
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to:

* Semi-averted in TheLegendOfZeldaALinkToThePast: while the swordsmiths aren't done with your tempered Master Sword right after you leave their house and come back, it still only requires you to leave the area and come back or warp to the Dark World and return. Which is understandable, since you probably wouldn't want to try to beat a dungeon without your main weapon.
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None


* ''TheLegendOfZelda: PhantomHourglass'' has a convenient distraction in the form of a sub-plot resolution when the blacksmith is forging the Phantom Sword.

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* ''TheLegendOfZelda: PhantomHourglass'' ''VideoGame/TheLegendOfZeldaPhantomHourglass'' has a convenient distraction in the form of a sub-plot resolution when the blacksmith is forging the Phantom Sword.



* The blacksmith in ''GoldenSun: The Lost Age''. In this case, you also have to leave the entire village.

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* The blacksmith in ''GoldenSun: ''VideoGame/GoldenSun: The Lost Age''. In this case, you also have to leave the entire village.



<<|VideoGameTropes|>>

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<<|VideoGameTropes|>>
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** Being a game that is aware of its own internal calendar, and likes to use it, ''TheElderScrolls II: {{Daggerfall}}'' has the player submit his worn weaponry to a merchant who has skill repairing weapon items and being asked to come back in x days when it's done. In fact, it takes x+1 game days to be repaired as the merchant doesn't even start on it until the next day.

to:

** Being a game that is aware of its own internal calendar, and likes to use it, ''TheElderScrolls II: {{Daggerfall}}'' [[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' has the player submit his worn weaponry to a merchant who has skill repairing weapon items and being asked to come back in x days when it's done. In fact, it takes x+1 game days to be repaired as the merchant doesn't even start on it until the next day.
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None


* A solid example appears in the game ''{{Prototype}}'', where the resident Doc has to analyze a bunch of genetic material and come up with a functional cure to a weaponized cancer designed specifically to kill Alex Mercer, who is infected with a strain of virus which is ''also'' a weaponized super-disease. The man does it in as long as it takes you to walk back into his under-equipped morgue.

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* A solid example appears in the game ''{{Prototype}}'', ''VideoGame/{{Prototype}}'', where the resident Doc has to analyze a bunch of genetic material and come up with a functional cure to a weaponized cancer designed specifically to kill Alex Mercer, who is infected with a strain of virus which is ''also'' a weaponized super-disease. The man does it in as long as it takes you to walk back into his under-equipped morgue.
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fixing redlinks


[[AC:MMORPGs]]

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[[AC:MMORPGs]][[AC:{{MMORPG}}s]]
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** Being a game that is aware of its own internal calendar, and likes to use it, ''TheElderScrolls II: Daggerfall'' has the player submit his worn weaponry to a merchant who has skill repairing weapon items and being asked to come back in x days when it's done. In fact, it takes x+1 game days to be repaired as the merchant doesn't even start on it until the next day.

to:

** Being a game that is aware of its own internal calendar, and likes to use it, ''TheElderScrolls II: Daggerfall'' {{Daggerfall}}'' has the player submit his worn weaponry to a merchant who has skill repairing weapon items and being asked to come back in x days when it's done. In fact, it takes x+1 game days to be repaired as the merchant doesn't even start on it until the next day.
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None



to:

* And in ''StrangeJourney''. There's a dwarf in one area who will make you special weapons if you bring him the right forma, but it takes him a set number of [[WeirdMoon moon phases]] to finish.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In ''FinalFantasyVIII'', after finishing the first half of the Shumi Village sidequest (when Attendant is assigned to help sculpt Laguna's statue), the quest will not continue until you exit to the world map and re-enter the village.

Changed: 198

Removed: 170

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None


** Averted in ''[[MajorasMask Majora's Mask]]'', since the blacksmith requires a full day to reforge the sword. It's ready by dawn.

to:

** Averted in ''[[MajorasMask Majora's Mask]]'', since the blacksmith requires a full day to reforge the sword. It's ready by dawn. \n Similarly, you have to wait a few days for Biggoron's Sword to get finished in OcarinaOfTime.



** If you ask Ajuur to set up a duel with Bendak, it "takes some time" to bribe officials etc. Just long enough for you to get to the door and back, apparently.
*** Actually, it's that it can only trigger at the very last part of the adventures in Taris. If you fight through the arena early, it takes until that stage of the game.

to:

** If you ask Ajuur to set up a duel with Bendak, it "takes some time" to bribe officials etc. Just If you have that conversation late enough in the main Taris storyline, this is apparently just long enough for you to get to the door and back, apparently.
*** Actually, it's that it can only trigger at the very last part of the adventures in Taris. If you fight through the arena early, it takes until that stage of the game.
back.
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* In ''MarioAndLuigiSuperstarSaga'', the Hammerhead Bros. say this to Mario and Luigi before they make hammers from the Hoohoo Block that fell into their workshop.

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* In ''MarioAndLuigiSuperstarSaga'', ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga]]'', the Hammerhead Bros. say this to Mario and Luigi before they make hammers from the Hoohoo Block that fell into their workshop.

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to:

* Averted in ''{{Persona 2}}'' with the sweepstakes magazines. After handing them over to the friendly NPC who will fill them out and mail them in for you, you have to go kill some time in a dungeon before any prizes will arrive.
** Also in ''{{Persona 3}}'' because the game follows a strict calendar time outside the dungeon, where each day is divided into time periods that some actions will advance. The antique shop owner always requires a day (or two, for everyone's ultimate weapons) to produce requested weapons.
Is there an issue? Send a MessageReason:
None


So, our hero has just given the blacksmith or healer some VendorTrash he gathered from the far reaches of SlippySlideyIceWorld to make into something he can actually use in battle. The NPC tells him it will take a while "so wander around and come back."

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So, our hero has just given the blacksmith or healer some VendorTrash [[ElementalCrafting unobtanium]] or [[FindTheCure rare plant]] he gathered from the far reaches of SlippySlideyIceWorld to make into something he can actually use in battle. The NPC tells him it will take a while "so wander around and come back."

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* The Healer in the VGA remake of ''QuestForGlory I'' does this when making the Dispel Potion. In the original EGA version, however, the healer actually ''does'' take an in-game day to make the potion for you, as does Salim in ''Quest for Glory III''.
* {{Final Fantasy IV}} has one of these when a blacksmith is forging you a weapon. The flag triggers as soon as you go to the moon.
** Attempting to breed chocobos in ''FinalFantasyVII'' involves "wait time." The flag is triggered once you fight about ten battles at any spot.
* The fossil reviver in all the ''{{Pokemon}}'' games. Sometimes you actually ''do'' need to walk around a bit, but it's just as common that you can walk out and into the building.
** Averted in the Day Care Center, where you must spend some time walking to get [[HotSkittyOnWailordAction two paired-up Pokemon]] to yield an egg.
** Also averted with the Apricorns in the Generation II games--after giving the Apricorns to Kurt, you have to wait a day before coming back to retrieve the special Poke Balls made from them.
* The blacksmith in ''GoldenSun: The Lost Age''. In this case, you also have to leave the entire village.
** Instead of leaving the town, you could also just spend the night at the inn or walk into the sanctum.
* ''ShiningForce II'' has this with the {{mithril}} weapons.
* The end trigger in the 'Mission's Brother' quest in ''KnightsOfTheOldRepublic'' is a particularly amusing example: the trigger for the next conversation is you leaving the zone, but because of how the despawning system works, you can overtake Griff on the way to the door, come back in and be told he skipped town while he's still visible behind you.
** If you ask Ajuur to set up a duel with Bendak, it "takes some time" to bribe officials etc. Just long enough for you to get to the door and back, apparently.
*** Actually, it's that it can only trigger at the very last part of the adventures in Taris. If you fight through the arena early, it takes until that stage of the game.
* A variant in ''WorldOfWarcraft'' is equally silly. You're told to wait, but three seconds later he's done. However, there's a good reason it doesn't happen for more than a few seconds in [=WoW=]. Griefers could simply log off and wait in the building to prevent anyone from turning in quests to that NPC.
* ''TheLegendOfZelda: Phantom Hourglass'' has a convienient distraction in the form of a sub-plot resolution when the blacksmith is forging the Phantom Sword.
** ''Link to the Past'' did this as well with the Level 3 Sword. If you left the building and immediately returned, the smiths wouldn't be finished, but all you have to do to trigger the flag is leave the larger map screen where the shop was located.

to:

* The Healer in the VGA remake of ''QuestForGlory I'' does this when making the Dispel Potion. In the original EGA version, however, the healer actually ''does'' take an in-game day to make the potion for you, as does Salim in ''Quest for Glory III''.
* {{Final Fantasy IV}} has one of these when a blacksmith is forging you a weapon. The flag triggers as soon as you go to the moon.
** Attempting to breed chocobos in ''FinalFantasyVII'' involves "wait time." The flag is triggered once you fight about ten battles at any spot.
* The fossil reviver in all the ''{{Pokemon}}'' games. Sometimes you actually ''do'' need to walk around a bit, but it's just as common that you can walk out and into the building.
** Averted in the Day Care Center, where you must spend some time walking to get [[HotSkittyOnWailordAction two paired-up Pokemon]] to yield an egg.
** Also averted with the Apricorns in the Generation II games--after giving the Apricorns to Kurt, you have to wait a day before coming back to retrieve the special Poke Balls made from them.
* The blacksmith in ''GoldenSun: The Lost Age''. In this case, you also have to leave the entire village.
** Instead of leaving the town, you could also just spend the night at the inn or walk into the sanctum.
* ''ShiningForce II'' has this with the {{mithril}} weapons.
* The end trigger in the 'Mission's Brother' quest in ''KnightsOfTheOldRepublic'' is a particularly amusing example: the trigger for the next conversation is you leaving the zone, but because of how the despawning system works, you can overtake Griff on the way to the door, come back in and be told he skipped town while he's still visible behind you.
** If you ask Ajuur to set up a duel with Bendak, it "takes some time" to bribe officials etc. Just long enough for you to get to the door and back, apparently.
*** Actually, it's that it can only trigger at the very last part of the adventures in Taris. If you fight through the arena early, it takes until that stage of the game.
* A variant in ''WorldOfWarcraft'' is equally silly. You're told to wait, but three seconds later he's done. However, there's a good reason it doesn't happen for more than a few seconds in [=WoW=]. Griefers could simply log off and wait in the building to prevent anyone from turning in quests to that NPC.

[[AC:ActionAdventure]]
* ''TheLegendOfZelda: Phantom Hourglass'' PhantomHourglass'' has a convienient convenient distraction in the form of a sub-plot resolution when the blacksmith is forging the Phantom Sword.
** ''Link to the Past'' ''LinkToThePast'' did this as well with the Level 3 Sword. If you left the building and immediately returned, the smiths wouldn't be finished, but all you have to do to trigger the flag is leave the larger map screen where the shop was located.



** Averted in ''Majora's Mask'', since the blacksmith requires a full day to reforge the sword. It's ready by dawn.
* In ''MarioAndLuigiSuperstarSaga'', the Hammerhead Bros. say this to Mario and Luigi before they make hammers from the Hoohoo Block that fell into their workshop.
** As well as when the [[BrokenBridge bridge]] is being repaired so you can get said block. Thought somewhat of an aversion as you actually have to TalkToEveryone before the event flag will trigger.
* Common in the ''TalesSeries''. Whenever it is ''not'' used, it's usually to cram in a cutscene or another dungeon for you to loot while it's being made.
* In ''TheElderScrolls III: Morrowind'' you do need to wait for several days for the statue you ordered to finish the construction, but you need to exit the building if you try the rest method, or else the sculptor won't go make it.
** Being a game that is aware of its own internal calendar, and likes to use it, ''TheElderScrolls II: Daggerfall'' has the player submit his worn weaponry to a merchant who has skill repairing weapon items and being asked to come back in x days when it's done. In fact, it takes x+1 game days to be repaired as the merchant doesn't even start on it until the next day.
* When you give Naomi the Military Secret or [[spoiler:Japanese Sword]] in ''NoMoreHeroes'', she tells you to come back later for a new beam katana. "Later", of course, means "as long as it takes to leave and come back in"... though they're so expensive it's more like "leave, do a few assassination side-jobs, come back in".
* Quite a few contacts in ''CityOfHeroes'' have dialog that reflects passage of time in between missions in a story arc, even if you select the next mission right on the heels of the last. "I'll have this mysterious substance analyzed to find out what it is. Good, you're back. I had that stuff analyzed and..."

to:

** Averted in ''Majora's Mask'', ''[[MajorasMask Majora's Mask]]'', since the blacksmith requires a full day to reforge the sword. It's ready by dawn. \n

[[AC:AdventureGame]]
* In ''MarioAndLuigiSuperstarSaga'', The Healer in the Hammerhead Bros. say VGA remake of ''QuestForGloryI'' does this to Mario and Luigi before they make hammers from the Hoohoo Block that fell into their workshop.
** As well as
when making the [[BrokenBridge bridge]] is being repaired so you can get said block. Thought somewhat of an aversion as you Dispel Potion. In the original EGA version, however, the healer actually have ''does'' take an in-game day to TalkToEveryone before the event flag will trigger.
* Common in the ''TalesSeries''. Whenever it is ''not'' used, it's usually to cram in a cutscene or another dungeon for you to loot while it's being made.
* In ''TheElderScrolls III: Morrowind'' you do need to wait for several days for the statue you ordered to finish the construction, but you need to exit the building if you try the rest method, or else the sculptor won't go
make it.
** Being a game that is aware of its own internal calendar, and likes to use it, ''TheElderScrolls II: Daggerfall'' has
the player submit his worn weaponry to a merchant who has skill repairing weapon items and being asked to come back in x days when it's done. In fact, it takes x+1 game days to be repaired as the merchant doesn't even start on it until the next day.
* When you give Naomi the Military Secret or [[spoiler:Japanese Sword]] in ''NoMoreHeroes'', she tells you to come back later
potion for a new beam katana. "Later", of course, means "as long you, as it takes to leave and come back in"... though they're so expensive it's more like "leave, do a few assassination side-jobs, come back in".
* Quite a few contacts
does Salim in ''CityOfHeroes'' have dialog that reflects passage of time in between missions in a story arc, even if you select the next mission right on the heels of the last. "I'll have this mysterious substance analyzed to find out what it is. Good, you're back. I had that stuff analyzed and..."''QuestForGloryIII''.

[[AC:HackAndSlash]]




[[AC:MMORPGs]]
* A variant in ''WorldOfWarcraft'' is equally silly. You're told to wait, but three seconds later he's done. However, there's a good reason it doesn't happen for more than a few seconds in [=WoW=]. Griefers could simply log off and wait in the building to prevent anyone from turning in quests to that NPC.
* Quite a few contacts in ''CityOfHeroes'' have dialog that reflects passage of time in between missions in a story arc, even if you select the next mission right on the heels of the last. "I'll have this mysterious substance analyzed to find out what it is. Good, you're back. I had that stuff analyzed and..."

[[AC:RolePlayingGame]]
* ''{{Final Fantasy IV}}'' has one of these when a blacksmith is forging you a weapon. The flag triggers as soon as you go to the moon.
** Attempting to breed chocobos in ''FinalFantasyVII'' involves "wait time." The flag is triggered once you fight about ten battles at any spot.
* The fossil reviver in all the ''{{Pokemon}}'' games. Sometimes you actually ''do'' need to walk around a bit, but it's just as common that you can walk out and into the building.
** Averted in the Day Care Center, where you must spend some time walking to get [[HotSkittyOnWailordAction two paired-up Pokemon]] to yield an egg.
** Also averted with the Apricorns in the Generation II games--after giving the Apricorns to Kurt, you have to wait a day before coming back to retrieve the special Poke Balls made from them.
* The blacksmith in ''GoldenSun: The Lost Age''. In this case, you also have to leave the entire village.
** Instead of leaving the town, you could also just spend the night at the inn or walk into the sanctum.
* The end trigger in the 'Mission's Brother' quest in ''KnightsOfTheOldRepublic'' is a particularly amusing example: the trigger for the next conversation is you leaving the zone, but because of how the despawning system works, you can overtake Griff on the way to the door, come back in and be told he skipped town while he's still visible behind you.
** If you ask Ajuur to set up a duel with Bendak, it "takes some time" to bribe officials etc. Just long enough for you to get to the door and back, apparently.
*** Actually, it's that it can only trigger at the very last part of the adventures in Taris. If you fight through the arena early, it takes until that stage of the game.
* In ''MarioAndLuigiSuperstarSaga'', the Hammerhead Bros. say this to Mario and Luigi before they make hammers from the Hoohoo Block that fell into their workshop.
** As well as when the [[BrokenBridge bridge]] is being repaired so you can get said block. Thought somewhat of an aversion as you actually have to TalkToEveryone before the event flag will trigger.
* Common in the ''TalesSeries''. Whenever it is ''not'' used, it's usually to cram in a cutscene or another dungeon for you to loot while it's being made.
* In ''TheElderScrolls III: {{Morrowind}}'' you do need to wait for several days for the statue you ordered to finish the construction, but you need to exit the building if you try the rest method, or else the sculptor won't go make it.
** Being a game that is aware of its own internal calendar, and likes to use it, ''TheElderScrolls II: Daggerfall'' has the player submit his worn weaponry to a merchant who has skill repairing weapon items and being asked to come back in x days when it's done. In fact, it takes x+1 game days to be repaired as the merchant doesn't even start on it until the next day.



* A solid example appears in the game Prototype, where the resident Doc has to analyze a bunch of genetic material and come up with a functional cure to a weaponized cancer designed specifically to kill Alex Mercer, who is infected with a strain of virus which is ''also'' a weaponized super-disease. The man does it in as long as it takes you to walk back into his under-equipped morgue.




[[AC:ShootEmUp]]
* When you give Naomi the Military Secret or [[spoiler:Japanese Sword]] in ''NoMoreHeroes'', she tells you to come back later for a new beam katana. "Later", of course, means "as long as it takes to leave and come back in"... though they're so expensive it's more like "leave, do a few assassination side-jobs, come back in".

[[AC:TurnBasedStrategy]]
* ''ShiningForce II'' has this with the {{mithril}} weapons.

[[AC:WideOpenSandbox]]
* A solid example appears in the game ''{{Prototype}}'', where the resident Doc has to analyze a bunch of genetic material and come up with a functional cure to a weaponized cancer designed specifically to kill Alex Mercer, who is infected with a strain of virus which is ''also'' a weaponized super-disease. The man does it in as long as it takes you to walk back into his under-equipped morgue.



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** As well as when the [[BrokenBridge bridge]] is being repaired so you can get said block. Thought somewhat of an aversion as you actually have to TalkToEveryone before the event flag will trigger.
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* At one point in ''{{Dubloon}}'', [[TheCaptain Timber]] has to built another ship while on Pyrite Island. It takes as long as you re-enter part of the island where he is.

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