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Go Wait Outside

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Super-Blah: Ha ha, I'm here to stop you!
Evil Blah: Actually, we're not ready for you yet, can you come back in a few minutes?

So, our hero has just given the blacksmith or healer some unobtanium or rare plant he gathered from the far reaches of Slippy-Slidey Ice World to make into something he can actually use in battle. The NPC tells him it will take a while "so wander around and come back."

Our hero, ever impatient to get on with his epic quest, comes right back inside after walking out, probably to bug the NPC with taunts of "Are you done yet?" Amazingly, the NPC is not only finished with the commission, he asks what took our hero so long to get back.

This is a video game trope in where the game expects the player to Talk to Everyone in town while waiting for the Item Crafting NPC to finish, but the actual programming causes the Event Flag for them to finish to turn once the player leaves the building. This leads to the hilarious situation where the NPC can apparently finish the Infinity +1 Sword in less than half a minute.

If the game forces the player to finish a dungeon or some other plot event before the "commission" (likely some Plot Coupon) is finished, that's a Broken Bridge.

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Gaming Examples:

    Action Adventure 
  • The Legend of Zelda:
    • The Legend of Zelda: A Link to the Past: The Level 3 Sword. If you leave the building and immediately return, the smiths won't be finished, but all you have to do to trigger the flag is leave the larger map screen where the shop is located. A faster way is to get there in the Dark World, whip out the mirror, go to the Light World, drop the thing off, then step in your mirror portal and immediately warp back. All done!
    • The Legend of Zelda: Ocarina of Time does this with the Biggoron Sword. It takes three days for him to finish making the sword after you run through a long Chain of Deals. It can, however, be accelerated through the use of the Sun's Song.
  • An Untitled Story: There's no need to wait for the furniture bought from the landlord in SkyTown. It'll be delivered to your home as soon as you leave the screen.

    Adventure Games 
  • Quest for Glory I: The Healer in the VGA remake does this when making the Dispel Potion. In the original EGA version, however, the healer actually does take an in-game day to make the potion for you, as does Salim in Quest for Glory III.

    Hack and Slash 
  • Diablo II: In Act 3, Alkor the alchemist tells you to busy yourself while he's experimenting with the ashes of Ku'yleh, but clicking on him again is more than enough.

  • City of Heroes: Quite a few contacts have dialogue lines that reflect the passage of time in between missions in a story arc, even if you select the next mission right on the heels of the last. "I'll have this mysterious substance analyzed to find out what it is. Good, you're back. I had that stuff analyzed and..."
  • World of Warcraft: You're told to wait, but three seconds later he's done. However, there's a good reason it doesn't happen for more than a few seconds in WoW. Griefers could simply log off and wait in the building to prevent anyone from turning in quests to that NPC.

  • Delve: A couple of optional scenes involve the Wanderer being sent outside while the Artist paints or the Dancer makes up with her ex-girlfriend.
  • Dubloon: Timber has to build another ship while on Pyrite Island. It takes as long as you re-enter part of the island where he is.
  • The Elder Scrolls:
    • The Elder Scrolls II: Daggerfall: Being a game that is aware of its own internal calendar, and likes to use it, it has the player submit his worn weaponry to a merchant who has skill repairing weapon items and being asked to come back in x days when it's done. In fact, it takes x+1 game days to be repaired as the merchant doesn't even start on it until the next day.
    • The Elder Scrolls III: Morrowind: A good number of quests require that you leave the area the quest giver is in and wait before you can get another quest out of them. Some, like part of the main quest involving the Ashlanders and one in Bloodmoon involving the Skaal shaman, allow you to simply leave the quest givers hut and come right back in to continue. The most notable is Boethiah's quest to rebuild his shrine. It does actually take about two in-game weeks for the sculptor you've hired to complete the statue. You can just Rest/Wait until you get the journal message that the statue is complete, however, you must first leave the building the sculptor is located in, otherwise, the event flag won't trigger and he won't move to the construction site.
  • Final Fantasy:
    • Final Fantasy IV has one of these when a blacksmith is forging you a weapon. The flag triggers as soon as you go to the moon.
    • Final Fantasy VII: Attempting to breed chocobos involves "wait time." The flag is triggered once you fight about ten battles at any spot.
    • Final Fantasy VIII: After finishing the first half of the Shumi Village sidequest (when Attendant is assigned to help sculpt Laguna's statue), the quest will not continue until you exit to the world map and re-enter the village.
  • Golden Sun:
    • Golden Sun: Dark Dawn: Give the smith your materials, leave town, come back for a randomly-crafted item, rinse and repeat.
    • Golden Sun: The Lost Age: The blacksmith will finish working on your commission once you leave the town, enter the sanctum, or stay at the inn.
  • Knights of the Old Republic:
    • The end trigger in the 'Mission's Brother' quest is a particularly amusing example: the trigger for the next conversation is you leaving the zone, but because of how the despawning system works, you can overtake Griff on the way to the door, come back in and be told he skipped town while he's still visible behind you.
    • If you ask Ajuur to set up a duel with Bendak, it "takes some time" to bribe officials, etc. If you have that conversation late enough in the main Taris storyline, this is apparently just long enough for you to get to the door and back.
  • Mario & Luigi: Superstar Saga:
    • The Hammerhead Bros. say this to Mario and Luigi before they make hammers from the Hoohoo Block that fell into their workshop.
    • As well as when the bridge is being repaired so you can get said block. Thought somewhat of an aversion as you actually have to Talk to Everyone before the event flag will trigger.
  • Persona:
    • Persona 3: Because the game follows a strict calendar time outside the dungeon, where each day is divided into time periods that some actions will advance. The antique shop owner always requires a day (or two, for everyone's ultimate weapons) to produce requested weapons.
    • Shin Megami Tensei: Strange Journey: There's a dwarf in one area who will make you special weapons if you bring him the right forma, but it takes him a set number of moon phases to finish.
  • Petz: Catz - Dogz 2: In the tutorial, Victor will give you time to explore Dolphin Coast as he cleans the bug cage and fishing tackle, saying to talk to him again when you're done. You have the option to talk to him again immediately after he sends you off, and the cage and tackle will be clean.
  • Phantasy Star I: When constructing the spaceship, you are asked to have patience. The event takes as long as it takes the player to bug Luveno three times. He's always done on the third visit no matter how much time has passed.
  • Pok√©mon: The fossil reviver in all the games. Sometimes you actually do need to walk around a bit, but it's just as common that you can walk out and into the building.
  • Spellforce 2: The builder in the Westguard will often tell you to "go save someone" while he finishes some improvement to the province's castle. This pretty much means to leave the map and come back.
  • Tales Series: So common that whenever it is not used, it's usually to cram in a cutscene or another dungeon for you to loot while it's being made.
  • Ultima Underworld: There's a blacksmith character who will repair your items. It requires X real-time minutes to accomplish the repairs, although you can skip this time by sleeping.
  • The Witcher:
    • In at least one quest, when Geralt is supposed to talk to an NPC the following day, it suffices to change location (for instance, enter and quit a building). It happens two more times during just that one quest.
    • A few such occurrences have the NPC completing the task just by re-initiating conversation with them after they told Geralt to wait.

    Simulation Games 
  • Story of Seasons: In some of the games, you'll be kicked outside while your wife is delivering your child (obviously not in those games where you're playing a female farmer since she's doing the delivery herself, though her husband may still be told to leave). Whether you can reenter right away or not varies by game; in some, reentering your house will kick the clock to evening, and in others, you must wait around on your farm until after a certain point in the afternoon or evening (this gives you a chance to work, though usually with the caveat that you can't leave your farm itself, so no gathering in the mountains or talking to other villagers).

    Shoot 'em Up 
  • No More Heroes: When you give Naomi the Military Secret or Japanese Sword, she tells you to come back later for a new beam katana. "Later", of course, means "as long as it takes to leave and come back in"... though they're so expensive it's more like "leave, do a few assassination side-jobs, come back in".

    Wide Open Sandbox 
  • [PROTOTYPE]: Doctor Ragland has to analyze a bunch of genetic material and come up with a functional cure to a weaponized cancer designed specifically to kill Alex Mercer, who is infected with a strain of virus that is also a weaponized super-disease. The man does it in as long as it takes you to walk back into his under-equipped morgue.
  • Red Dead Redemption 2: Numerous side missions only advance to the next stage 24 in-game hours after completing the previous mission in the chain. However, nothing is stopping you from simply setting up camp and sleeping for that time to quickly advance them. Conversely, you'll be chastised at the start of some main missions with characters making statements along the lines of "what took you so long" even if you immediately begin that mission at the conclusion of the previous.

Non-Gaming Examples:

    Web Animation