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** First, Majo creates one she calls "Ways to die", which ends up with Baka getting "Bludgeoned to death". Wota quietly asks Robo if she has any blunt instruments.

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** First, Majo creates one she calls "Ways to die", which ends up with Baka getting "Bludgeoned to death". Wota quietly asks Robo if she has any blunt instruments. Baka states "[[NotHowImDyingDeclaration I ain't going out like that!]]"
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* The Music/{{SCANDAL|Band}} song "A.M.D.K.J." compares life to Amidakuji, since you never know where the path you're on is going to lead.

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* The Music/{{SCANDAL|Band}} Music/{{SCANDAL|JapaneseBand}} song "A.M.D.K.J." compares life to Amidakuji, since you never know where the path you're on is going to lead.
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* The Music/{{SCANDAL}} song "A.M.D.K.J." compares life to Amidakuji, since you never know where the path you're on is going to lead.

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* The Music/{{SCANDAL}} Music/{{SCANDAL|Band}} song "A.M.D.K.J." compares life to Amidakuji, since you never know where the path you're on is going to lead.
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** ''VideoGame/SuperMarioLand'' has a bonus game in this format, in which both Mario and the connecting line are moved around rapidly until the player stops them.

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** ''VideoGame/SuperMarioLand'' has a bonus game in this format, in which both Mario and the connecting line (a ladder) are moved around rapidly until the player stops them.
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* In the ''Anime/{{Pokemon}} XY'' episode "An Undersea Place to Call Home", Clemont creates a computer program that draws up a ghost leg to determine which two of the four of them would get to occupy the two empty spots on-board the researchers' mini-submarine and go investigate the ship wreck underwater. Ash and Serena end up winning.

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* In the ''Anime/{{Pokemon}} XY'' ''Anime/PokemonTheSeriesXY'' episode "An Undersea Place to Call Home", Clemont creates a computer program that draws up a ghost leg to determine which two of the four of them would get to occupy the two empty spots on-board the researchers' mini-submarine and go investigate the ship wreck underwater. Ash and Serena end up winning.
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** One of the minigames in ''[=WarioWare=] Inc.: Mega Microgame$!'' utilizes this lottery mechanic, where you select between pipes in which to pour boiling water to direct it into a cup of instant noodles below.
** In ''[=WarioWare=]: D.I.Y.'', the goal of a wire microgame is to choose one of three buttons that will lead to the dancing man.

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** ''VideoGame/WarioWareIncMegaMicrogames'': One of the minigames in ''[=WarioWare=] Inc.: Mega Microgame$!'' utilizes this lottery mechanic, where you select between pipes in which to pour boiling water to direct it into a cup of instant noodles below.
** In ''[=WarioWare=]: D.I.Y.'', the ''VideoGame/WarioWareDIY'': The goal of a wire microgame is to choose one of three buttons that will lead to the dancing man.
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this trope is not even remotely expected enough to describe its mere absence as an "aversion"


** ''VideoGame/SuperMario64'': Though the original game averts the trope, the DS version has two minigames of this type:

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** ''VideoGame/SuperMario64'': Though the original game averts the trope, the The DS version has two minigames of this type:
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* In Book 15 of ''LightNovel/ACertainMagicalIndex'', Kakine Teitoku compares [[TheChessmaster Aleister's]] plotting to a game of Ghost Leg.

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* In Book 15 of ''LightNovel/ACertainMagicalIndex'', ''Literature/ACertainMagicalIndex'', Kakine Teitoku compares [[TheChessmaster Aleister's]] plotting to a game of Ghost Leg.

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* The NES version of ''VideoGame/KidDracula'' uses this method to determine which of the four bonus games you play after each level. Extra lines are drawn after you choose.



* ''VideoGame/{{Rosenkreuzstilette}}'' has a boss fight version of this. The boss of [[spoiler:Iris Stage 1]] is a mechanical GiantSpider who starts from the top of the room and descends via a "web" of this design, and you have to quickly figure out where it will land to move out of the way and avoid CollisionDamage. Every time it reaches the bottom, it ascends back up and a new "web" is created, on-and-on until you beat it.



* The NES version of ''VideoGame/KidDracula'' uses this method to determine which of the four bonus games you play after each level. Extra lines are drawn after you choose.
* ''VideoGame/{{Rosenkreuzstilette}}'' has a boss fight version of this. The boss of [[spoiler:Iris Stage 1]] is a mechanical GiantSpider who starts from the top of the room and descends via a "web" of this design, and you have to quickly figure out where it will land to move out of the way and avoid CollisionDamage. Every time it reaches the bottom, it ascends back up and a new "web" is created, on-and-on until you beat it.
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Crosswicking

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** ''VideoGame/MarioPartyDS'': The minigame Shortcut Circuit has all characters walk over paths made of computer chips to gather coins (with red ones being worth five each). Each player starts walking a path, but because all coins are placed between the paths and not within them, the player has to grab them by placing adjacent bridges, which are color-coded for each character, so the coins can be grabbed and the characters moves onto a path that is parallel (and next) to theirs. The bridges are placed with the stylus in the touch screen. If a character clashes with another, the former has to wait until the latter passes by before entering their path.

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** "Mario's Slides", a minigame in ''[[VideoGame/SuperMario64 Super Mario 64 DS]]'' and ''VideoGame/NewSuperMarioBros'', has you drawing the horizontal lines as a face of Mario descends towards the Power Star. The game ends when Mario gets bitten by the Piranha Plants. Things get tricky fast when you have to last several rounds without clearing the board. The latter game also has a 1v1 variant where Mario travels back and forth between players.
** ''Super Mario 64 DS'' has a second minigame of this type called "Connect the Characters". The puzzle is drawing horizontal lines so the character's heads on top matches their bodies. The game starts with Mario and Yoshi with Luigi and Wario added in later levels. For added challenge, the lines clear after a set of rounds, so new lines have to be drawn to accommodate the new placements.
** In ''VideoGame/MarioAndLuigiDreamTeam'', a horizontal version is used as a puzzle in Dreamy Mt. Pajamaja. Mario and Luigi use blocks that turn the bars of a corresponding color on or off, to determine a path to a prize. Playing this for the first time is required to unlock the way to some of the [[CollectionSidequest Pi'illos]] in that location.
** In ''VideoGame/PaperMarioColorSplash'', Prize Pipe Paths - the minigame that plays when a Spinning Door is colored yellow - is this: the player is shown prizes of varying worth on top of five different pipes. The camera then quickly descends, showing the different branching paths, and the player has to chose a single pipe to enter.



** In ''VideoGame/SuperMarioLand2SixGoldenCoins'', one of two bonus games is an Amidakuji where you pick one of four fuses to trigger, and a spark will run down the wires and reach an item. Complicating the setup are two rats who land on and chew two horizontal lines, causing the spark to skip that line.

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** In ''VideoGame/SuperMarioLand2SixGoldenCoins'', one ''VideoGame/SuperMarioLand2SixGoldenCoins'': One of two bonus games is an Amidakuji where you pick one of four fuses to trigger, and a spark will run down the wires and reach an item. Complicating the setup are two rats who land on and chew two horizontal lines, causing the spark to skip that line.line.
** ''VideoGame/SuperMario64'': Though the original game averts the trope, the DS version has two minigames of this type:
*** "Mario's Slides", a minigame in this game and ''VideoGame/NewSuperMarioBros'', has you drawing the horizontal lines as a face of Mario descends towards the Power Star. The game ends when Mario gets bitten by the Piranha Plants. Things get tricky fast when you have to last several rounds without clearing the board. The latter game also has a 1v1 variant where Mario travels back and forth between players.
*** "Connect the Characters". The puzzle is drawing horizontal lines so the character's heads on top matches their bodies. The game starts with Mario and Yoshi with Luigi and Wario added in later levels. For added challenge, the lines clear after a set of rounds, so new lines have to be drawn to accommodate the new placements.
** In ''VideoGame/MarioAndLuigiDreamTeam'', a horizontal version is used as a puzzle in Dreamy Mt. Pajamaja. Mario and Luigi use blocks that turn the bars of a corresponding color on or off, to determine a path to a prize. Playing this for the first time is required to unlock the way to some of the [[CollectionSidequest Pi'illos]] in that location.
** In ''VideoGame/PaperMarioColorSplash'', Prize Pipe Paths - the minigame that plays when a Spinning Door is colored yellow - is this: the player is shown prizes of varying worth on top of five different pipes. The camera then quickly descends, showing the different branching paths, and the player has to chose a single pipe to enter.
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None


** One of the 1V3 minigames in the first ''VideoGame/MarioParty'' game, by the name of [[https://www.youtube.com/watch?v=0lqo16GvcMw Pipe Maze,]] is essentially a Ghost Leg lottery. Here, the screen quickly scrolls up from the player characters at the bottom, briefly showing the turns in the pipes until the treasure chest is revealed at the top. The 1 player of the 1V3 must quickly determine which path leads to them, and select the pipe that would ultimately drop the treasure chest and its coin bounty to them. However, if they select any of the wrong pipes, then one of the other three players wins coins.
** In ''Mario Party 6'', "Pier Factor" has the 4 players enter one of 5 barrels each. The chosen barrels then proceed to roll down the paths simultaneously. If two barrels try to enter the same bridge then they bump against each other.
** In ''Mario Party 9'', "Chain Chomp Romp" has the players recognize the minecart tracks alternating between paths, whoever chose the path leading to the cannon scores a point, and whoever doesn't get attacked.

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** ''VideoGame/MarioParty1'': One of the 1V3 minigames in the first ''VideoGame/MarioParty'' game, by the name of 1 vs. 3 minigames, [[https://www.youtube.com/watch?v=0lqo16GvcMw Pipe Maze,]] is essentially a Ghost Leg lottery.Maze]]. Here, the screen quickly scrolls up from the player characters at the bottom, briefly showing the turns in the pipes until the treasure chest is revealed at the top. The 1 player of the 1V3 must quickly determine which path leads to them, and select the pipe that would ultimately drop the treasure chest and its coin bounty to them. However, if they select any of the wrong pipes, then one of the other three players wins coins.
** In ''Mario Party 6'', ''VideoGame/MarioParty6'': The minigame "Pier Factor" has the 4 players enter one of 5 barrels each. The chosen barrels then proceed to roll down the paths simultaneously. If two barrels try to enter the same bridge then they bump against each other.
** In ''Mario Party 9'', ''VideoGame/MarioParty9'': The minigame "Chain Chomp Romp" has the players recognize the minecart tracks alternating between paths, whoever chose the path leading to the cannon scores a point, and whoever doesn't get attacked.
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Cry Cute is now a disambiguation


* ''Anime/DualParallelTroubleAdventure'': When one of the female leads has to run an errand in the middle of the night, the protagonist Kazuki offers to walk with her for her safety. The other three girls in his UnwantedHarem then demand to go, but one of them will need to stay and watch over the home. In a [[FreezeFrameBonus Blink And You Miss It]] shot, a [[CryCute sobbing Yayoi]] is shown holding a finished Amidakuji page, where her name is chosen.

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* ''Anime/DualParallelTroubleAdventure'': When one of the female leads has to run an errand in the middle of the night, the protagonist Kazuki offers to walk with her for her safety. The other three girls in his UnwantedHarem then demand to go, but one of them will need to stay and watch over the home. In a [[FreezeFrameBonus Blink And You Miss It]] shot, a [[CryCute sobbing Yayoi]] Yayoi is shown holding a finished Amidakuji page, where her name is chosen.
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* In the ''Anime/TimeBokan'' series ''Otasukeman'', the heroes have multiple mechs. Which one they use in each episode is chosen via a Ghost Leg game on their ship's main computer.

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* In the ''Anime/TimeBokan'' series ''Otasukeman'', ''Anime/TimePatrolTaiOtasukeman'', the heroes have multiple mechs. Which one they use in each episode is chosen via a Ghost Leg game on their ship's main computer.
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** In ''Mario Party 6'', "Pier Factor" has the 4 players enter one of 5 barrels each. The chosen barrels then proceed to roll down the paths simultaneously. If two barrels try to enter the same bridge then they bump against each other.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In ''Mario Party 9'', "Chain Chomp Romp" has the players recognize the minecart tracks alternating between paths, whoever chose the path leading to the cannon scores a point, and whoever doesn't get attacked.
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None


* ''Anime/WastefulDaysOfHighSchoolGirls'': Used twice:

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* ''Anime/WastefulDaysOfHighSchoolGirls'': ''Manga/WastefulDaysOfHighSchoolGirls'': Used twice:
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* ''Anime WastefulDaysOfHighSchoolGirls'': Used twice:

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* ''Anime WastefulDaysOfHighSchoolGirls'': ''Anime/WastefulDaysOfHighSchoolGirls'': Used twice:
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* ''Anime WastefulDaysOfHighSchoolGirls'': Used twice:
** First, Majo creates one she calls "Ways to die", which ends up with Baka getting "Bludgeoned to death". Wota quietly asks Robo if she has any blunt instruments.
** Robo creates one with ideas for what a person will be reincarnated as. All roads lead to "face mite" as the result.
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* The [[https://www.youtube.com/watch?v=lDXhELRIUuk BoSpider]] in ''VideoGame/MegaManX1'' (and its remake ''Maverick Hunter X'') descends in this pattern during your battle against it, and can only be damaged in a short window right after it reaches the ground. You have to quickly read its randomly-generated path and evade it while getting in position to shoot it.

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* The [[https://www.youtube.com/watch?v=lDXhELRIUuk BoSpider]] in ''VideoGame/MegaManX1'' (and its remake ''Maverick ''[[VideoGame/MegaManMaverickHunterX Maverick Hunter X'') X]]'') descends in this pattern during your battle against it, pattern, and can only be damaged hit with its weakness in a short window right after it reaches the ground. You have to quickly read its randomly-generated path and evade it while getting in position to shoot it.fire.
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In some VideoGames, the Ghost Leg is random, playing out like the lottery: the player can only select one starting point, and only one of the paths is revealed to be the correct one while all others lead to a dead end or some other punishment. Other times, the Ghost Leg is a [[StockVideoGamePuzzle puzzle]]: the entire board is shown, and the player must choose a winning path or take actions based on the movement of an entity on the board.

to:

In some VideoGames, the Ghost Leg is random, playing out like the lottery: the player can only select one starting point, and only one of the paths is revealed to be the correct one while all others lead to a dead end or some other punishment. Other times, the Ghost Leg is a [[StockVideoGamePuzzle puzzle]]: the entire board is shown, and the player must choose a winning path or take actions based on the movement of an entity on the board.
board. This is sometimes used as a boss or enemy mechanic, especially with bug themed enemies.

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Duplicate examples.


* One of the 1V3 minigames in the first ''VideoGame/MarioParty'' game, by the name of [[https://www.youtube.com/watch?v=0lqo16GvcMw Pipe Maze,]] is essentially a Ghost Leg lottery. Here, the screen quickly scrolls up from the player characters at the bottom, briefly showing the turns in the pipes until the treasure chest is revealed at the top. The 1 player of the 1V3 must quickly determine which path leads to them, and select the pipe that would ultimately drop the treasure chest and its coin bounty to them. However, if they select any of the wrong pipes, then one of the other three players wins coins.



** In the original ''VideoGame/MarioParty'', the minigame Pipe Maze features a version of this where one player has to send a treasure chest down one of four interconnected Warp Pipes, each of which has a different player at the bottom. However, the player is only given a brief view of the network of pipes.

to:

** In One of the original ''VideoGame/MarioParty'', 1V3 minigames in the minigame first ''VideoGame/MarioParty'' game, by the name of [[https://www.youtube.com/watch?v=0lqo16GvcMw Pipe Maze features Maze,]] is essentially a version of this where one Ghost Leg lottery. Here, the screen quickly scrolls up from the player has to send a characters at the bottom, briefly showing the turns in the pipes until the treasure chest down one of four interconnected Warp Pipes, each of which has a different is revealed at the top. The 1 player at of the bottom. 1V3 must quickly determine which path leads to them, and select the pipe that would ultimately drop the treasure chest and its coin bounty to them. However, the player is only given a brief view if they select any of the network wrong pipes, then one of pipes.the other three players wins coins.
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None

Added DiffLines:

* ''VideoGame/{{Rosenkreuzstilette}}'' has a boss fight version of this. The boss of [[spoiler:Iris Stage 1]] is a mechanical GiantSpider who starts from the top of the room and descends via a "web" of this design, and you have to quickly figure out where it will land to move out of the way and avoid CollisionDamage. Every time it reaches the bottom, it ascends back up and a new "web" is created, on-and-on until you beat it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In the original ''VideoGame/MarioParty'', the minigame Pipe Maze features a version of this where one player has to send a treasure chest down one of four interconnected Warp Pipes, each of which has a different player at the bottom. However, the player is only given a brief view of the network of pipes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Appears as a minigame that can be played from a chest in ''VideoGame/WarioMasterOfDisguise''.
Tabs MOD

Changed: 25

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In some VideoGames, the Ghost Leg is random, playing out like the lottery: the player can only select one starting point, and only one of the paths is revealed to be the correct one while all others lead to a dead end or some other punishment. Other times, the Ghost Leg is a puzzle: the entire board is shown, and the player must choose a winning path or take actions based on the movement of an entity on the board.

to:

In some VideoGames, the Ghost Leg is random, playing out like the lottery: the player can only select one starting point, and only one of the paths is revealed to be the correct one while all others lead to a dead end or some other punishment. Other times, the Ghost Leg is a puzzle: [[StockVideoGamePuzzle puzzle]]: the entire board is shown, and the player must choose a winning path or take actions based on the movement of an entity on the board.
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None

Added DiffLines:

* This appears in the [[Anime/YuGiOh5Ds 5D's]] era of the ''VideoGame/YuGiOhTagForceSeries'', as an option to speak with the various characters. The player has to make the path go through "Good" options in order to raise the affection level of the character they are talking to.
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* ''Anime/{{Aggretsuko}}''; In Season 3, Haida creates one to resolve his [[BettyAndVeronica Inui vs Retsuko]] debate. It comes up Inui [[spoiler: but Haida ultimately chooses Retsuko]].
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** In ''VideoGame/MarioAndLuigiDreamTeam'', a horizontal version is used as a puzzle in Mt. Pajamaja. Mario and Luigi use blocks that turn the bars of a corresponding color on or off, to determine a path to a prize. Playing this for the first time is required to unlock the way to some of the [[CollectionSidequest Pi'illos]] in that location.

to:

** In ''VideoGame/MarioAndLuigiDreamTeam'', a horizontal version is used as a puzzle in Dreamy Mt. Pajamaja. Mario and Luigi use blocks that turn the bars of a corresponding color on or off, to determine a path to a prize. Playing this for the first time is required to unlock the way to some of the [[CollectionSidequest Pi'illos]] in that location.

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