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2%% Examples in each folder are alphabetized.
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5[[quoteright:224:[[VideoGame/{{Amidar}} https://static.tvtropes.org/pmwiki/pub/images/amidarb.jpg]]]]
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7Known in Japan as 'Amidakuji' and in Korea as 'Sadalitagi', [[https://en.wikipedia.org/wiki/Ghost_Leg Ghost Leg]] is a lottery game used in a similar fashion to DrawingStraws. In a ghost leg lottery, one of several vertical lines is assigned to or chosen by each participant, and horizontal lines, "legs", are randomly connected between each vertical line. Or the ghost leg diagram is already drawn, but the portion with the legs is covered so participants cannot see them, and they choose vertical lines arbitrarily. Once each participant is assigned to a starting point, they must follow a descending (or ascending, if the starting point is selected at the bottom) path where a turn is taken at every leg until they reach a point at the other end.
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9The Ghost Leg is often used to distribute things among people, since unlike random chance games such as RockPaperScissors, the format ensures each person will be matched to one item at the other side of the board. Any arbitrary number of things will always have a corresponding thing at the opposite end.
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11In some VideoGames, the Ghost Leg is random, playing out like the lottery: the player can only select one starting point, and only one of the paths is revealed to be the correct one while all others lead to a dead end or some other punishment. Other times, the Ghost Leg is a [[StockVideoGamePuzzle puzzle]]: the entire board is shown, and the player must choose a winning path or take actions based on the movement of an entity on the board. This is sometimes used as a boss or enemy mechanic, especially with bug themed enemies.
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13Has nothing to do with FogFeet or any of the other [[HauntedIndex ghost tropes]].
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15----
16!!Examples:
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18[[foldercontrol]]
19
20[[folder:Anime & Manga]]
21* ''Anime/{{Aggretsuko}}''; In Season 3, Haida creates one to resolve his [[BettyAndVeronica Inui vs Retsuko]] debate. It comes up Inui [[spoiler: but Haida ultimately chooses Retsuko]].
22* In ''Manga/CardcaptorSakura'', Terada (manga) and Mizuki (anime) uses the ghost leg to select students' roles for a school play.
23* One time in ''Manga/CromartieHighSchool'', Class 1-2 is riding a train and there's a furious line of students waiting to enter the toilet. "Protagonist" Kamiyama leaves the toilet and figures he's the only one with a cool head and no biases to decide who gets to go next. So he puts everyone's names on a ghost leg... and gets ''his own'' as a result and nonchalantly enters the toilet again.
24* ''Anime/DigimonFrontier'': Episode 12 has a scene where the Digidestined find the ghost leg game in the middle of a forest. They play it and Takuya and Tommy win, while the rest fall into a mud trap set up by their enemy Grumblemon.
25* ''Anime/DualParallelTroubleAdventure'': When one of the female leads has to run an errand in the middle of the night, the protagonist Kazuki offers to walk with her for her safety. The other three girls in his UnwantedHarem then demand to go, but one of them will need to stay and watch over the home. In a [[FreezeFrameBonus Blink And You Miss It]] shot, a sobbing Yayoi is shown holding a finished Amidakuji page, where her name is chosen.
26* In the 'Counting' ''Series/{{Godzilland}}'' OVA, Godzilla, Anguirus, and Baragon have one of these to determine who would get a turn on the swing set, with Godzilla going first.
27* In ''Anime/FenaPiratePrincess'', Yukimaru draws up a ghost leg lottery in the 3rd episode to determine who stays behind to guard the ship while the others head to shore. He seems to have drawn himself to stay 5 times in a row.
28* In ''Manga/FruitsBasket'', Tohru makes one so [[CuteMute Kisa]] can help select dinner.
29* In Round V of the ''Manga/LiarGame'' tournament, the remaining contestants' player numbers are determined by having them draw legs on a ghost leg screen and then choose a start point.
30* In Episode 10 of ''VisualNovel/MagicKyunRenaissance'', the characters use a ghost leg lottery to assign rooms at the beach villa.
31* In the ''Anime/PokemonTheSeriesXY'' episode "An Undersea Place to Call Home", Clemont creates a computer program that draws up a ghost leg to determine which two of the four of them would get to occupy the two empty spots on-board the researchers' mini-submarine and go investigate the ship wreck underwater. Ash and Serena end up winning.
32* At a beach trip in ''Manga/SchoolRumble'', the guys have to choose which girl they're going to teach for swimming lessons. Harima wants to pair up with his crush Tenma, so he organises a ghost leg and instructs the other guys which line to choose so that he will "fairly" choose her. Unfortunately he messes up and misses Tenma by one line, resulting in him ending up with Eri... aka the girl he accidentally flashed earlier, and is thus the last person he wanted to be with.
33* In the ''Anime/TimeBokan'' series ''Anime/TimePatrolTaiOtasukeman'', the heroes have multiple mechs. Which one they use in each episode is chosen via a Ghost Leg game on their ship's main computer.
34* ''Manga/WastefulDaysOfHighSchoolGirls'': Used twice:
35** First, Majo creates one she calls "Ways to die", which ends up with Baka getting "Bludgeoned to death". Wota quietly asks Robo if she has any blunt instruments. Baka states "[[NotHowImDyingDeclaration I ain't going out like that!]]"
36** Robo creates one with ideas for what a person will be reincarnated as. All roads lead to "face mite" as the result.
37* In ''Manga/YuruYuri'', Sakurako draws a ghost leg diagram on the ground, which includes a loop-de-loop and several other nonstandard lines.
38[[/folder]]
39
40[[folder:Literature]]
41* In Book 15 of ''Literature/ACertainMagicalIndex'', Kakine Teitoku compares [[TheChessmaster Aleister's]] plotting to a game of Ghost Leg.
42-->Even if you stop his crazy plans, he'll switch to some alternative scheme, then back to the original plan. Terrible guy. It's like a game of Amidakuji -- he goes to a different line for a bit, but he ends up right back on the track where he started.
43[[/folder]]
44
45[[folder:Live-Action TV]]
46* In ''Series/RunningMan'', the ghost leg will be used on occasion by the Running Men to make randomized pairings or distribute prizes... or duds.
47[[/folder]]
48
49[[folder:Music]]
50* The Music/{{SCANDAL|JapaneseBand}} song "A.M.D.K.J." compares life to Amidakuji, since you never know where the path you're on is going to lead.
51[[/folder]]
52
53[[folder:Video Games]]
54* The 1981 arcade game ''VideoGame/{{Amidar}}'' is one of the earliest uses of this trope in video games, working in a similar fashion to ''VideoGame/{{Qix}}'', but for the fact that each rectangle is predefined and movement is mostly governed by the rules of this lottery type.
55* The "Pathfinder" game in ''VideoGame/BigBrainAcademy'' has a number of animals (more as the game gets more difficult) at the top of the screen. The player must draw one or more legs connecting the vertical lines so when the animals follow the paths downward, they all reach their partner of the same species waiting at the bottom of the screen.
56* Centarumon in the aptly-named Amida Forest in ''VideoGame/DigimonWorld'' will snipe at you for half of your partner Digimon's total HP if you don't follow the rules of the lottery as you move through it. The sign in the previous screen that showcases the layout of the forest ahead is a clue to the format and rules, though players unfamiliar with Amidakuji may not find it helpful. You don't know if you're taking the right path until the very end, and reaching either of the wrong ones will send you back to the start.
57* The final boss of the Gate of Wisdom in the first ''VideoGame/DragonQuestMonsters'' is Skydragon, and his boss arena resembles a Ghost Leg Lottery. Both your position and the Skydragon's are visible at all times, but Skydragon's starting position will change based on which legs you choose. The arena is a reference to Fifer's Spire in ''VideoGame/DragonQuestIII'', the fifth floor of said dungeon using a similar layout.
58* ''VideoGame/FinalFantasyXIV'': Trinity Avowed, the fifth boss of Delubrum Reginae, has a recurring mechanic where she messes with your body temperature, forcing you to deliberately take hits from the right avoidable attacks to neutralize yourself and avoid [[OneHitKill instant death]]. One variant of this mechanic herds the raid into a small strip at the end of the arena, then launches variously-temperatured arrows down a ghost leg path, and the players need to quickly figure out where to stand to get hit by the right arrows.
59* The NES version of ''VideoGame/KidDracula'' uses this method to determine which of the four bonus games you play after each level. Extra lines are drawn after you choose.
60* The [[https://www.youtube.com/watch?v=lDXhELRIUuk BoSpider]] in ''VideoGame/MegaManX1'' (and its remake ''[[VideoGame/MegaManMaverickHunterX Maverick Hunter X]]'') descends in this pattern, and can only be hit with its weakness in a short window right after it reaches the ground. You have to quickly read its randomly-generated path and evade it while getting in position to fire.
61* Two segments in Seismic's stage in ''VideoGame/MightyGunvoltBurst'' involve sets of four ladders connected by chains, with enemies at the top shooting electric sparks that move down the ladders in this fashion.
62* ''Franchise/SuperMarioBros''
63** ''VideoGame/SuperMarioLand'' has a bonus game in this format, in which both Mario and the connecting line (a ladder) are moved around rapidly until the player stops them.
64** ''VideoGame/SuperMarioLand2SixGoldenCoins'': One of two bonus games is an Amidakuji where you pick one of four fuses to trigger, and a spark will run down the wires and reach an item. Complicating the setup are two rats who land on and chew two horizontal lines, causing the spark to skip that line.
65** ''VideoGame/SuperMario64'': The DS version has two minigames of this type:
66*** "Mario's Slides", a minigame in this game and ''VideoGame/NewSuperMarioBros'', has you drawing the horizontal lines as a face of Mario descends towards the Power Star. The game ends when Mario gets bitten by the Piranha Plants. Things get tricky fast when you have to last several rounds without clearing the board. The latter game also has a 1v1 variant where Mario travels back and forth between players.
67*** "Connect the Characters". The puzzle is drawing horizontal lines so the character's heads on top matches their bodies. The game starts with Mario and Yoshi with Luigi and Wario added in later levels. For added challenge, the lines clear after a set of rounds, so new lines have to be drawn to accommodate the new placements.
68** In ''VideoGame/MarioAndLuigiDreamTeam'', a horizontal version is used as a puzzle in Dreamy Mt. Pajamaja. Mario and Luigi use blocks that turn the bars of a corresponding color on or off, to determine a path to a prize. Playing this for the first time is required to unlock the way to some of the [[CollectionSidequest Pi'illos]] in that location.
69** In ''VideoGame/PaperMarioColorSplash'', Prize Pipe Paths - the minigame that plays when a Spinning Door is colored yellow - is this: the player is shown prizes of varying worth on top of five different pipes. The camera then quickly descends, showing the different branching paths, and the player has to chose a single pipe to enter.
70** ''VideoGame/MarioParty1'': One of the 1 vs. 3 minigames, [[https://www.youtube.com/watch?v=0lqo16GvcMw Pipe Maze]]. Here, the screen quickly scrolls up from the player characters at the bottom, briefly showing the turns in the pipes until the treasure chest is revealed at the top. The 1 player of the 1V3 must quickly determine which path leads to them, and select the pipe that would ultimately drop the treasure chest and its coin bounty to them. However, if they select any of the wrong pipes, then one of the other three players wins coins.
71** ''VideoGame/MarioParty6'': The minigame "Pier Factor" has the 4 players enter one of 5 barrels each. The chosen barrels then proceed to roll down the paths simultaneously. If two barrels try to enter the same bridge then they bump against each other.
72** ''VideoGame/MarioPartyDS'': The minigame Shortcut Circuit has all characters walk over paths made of computer chips to gather coins (with red ones being worth five each). Each player starts walking a path, but because all coins are placed between the paths and not within them, the player has to grab them by placing adjacent bridges, which are color-coded for each character, so the coins can be grabbed and the characters moves onto a path that is parallel (and next) to theirs. The bridges are placed with the stylus in the touch screen. If a character clashes with another, the former has to wait until the latter passes by before entering their path.
73** ''VideoGame/MarioParty9'': The minigame "Chain Chomp Romp" has the players recognize the minecart tracks alternating between paths, whoever chose the path leading to the cannon scores a point, and whoever doesn't get attacked.
74* The mandatory New Year minigame in ''VideoGame/PawapokeDash'' displays a group of fortune-telling results atop a bunch of tall poles and then the screen quickly scrolls aaaaall the way to the bottom, where you must make your decision. What makes it even harder to judge is a bunch of monkeys set up over the path which will block or crap on the protagonist, which also causes him to swap paths.
75* ''VideoGame/PhantasyStarOnline2'' has Emergency Code: ''Judgement'', a bomb-defusing minigame. Each bomb has glowing lines running across its side connecting an unlit node to a lit node on the other end via tracks. The player must follow the correct path leading to a lit node.
76* In the 4th generation remake of ''VideoGame/PokemonGoldAndSilver'', Bugsy's gym in Azalea Town uses this mechanic as the mandatory gym puzzle. Fashioned after a spider's web, you have to raise and lower connecting cables to craft your path, and choosing the wrong path will force you into a trainer battle.
77* ''VideoGame/ProfessorLaytonVsPhoenixWrightAceAttorney'' has at least two variants on the Ghost Leg game. One involves eliminating colored vertical lines until each character at the start of the board can reach their corresponding castle.
78* A Ghost Leg featured as a bonus game in ''VideoGame/PsychoFox'', where you don't see the whole board and place a bet on one of the starting foxes, and its SpiritualSuccessor, ''VideoGame/DecapAttack'' has a similar game.
79* ''VideoGame/{{Rosenkreuzstilette}}'' has a boss fight version of this. The boss of [[spoiler:Iris Stage 1]] is a mechanical GiantSpider who starts from the top of the room and descends via a "web" of this design, and you have to quickly figure out where it will land to move out of the way and avoid CollisionDamage. Every time it reaches the bottom, it ascends back up and a new "web" is created, on-and-on until you beat it.
80* In ''VideoGame/SuperMonkeyBall 2'', the seventh level in the Advanced-Extra difficulty is named "Amida Lot" and features an Amidakuji-like floor. The player must travel along the legs toward the moving goal without hitting any of the bumpers, which will knock them off their path.
81* This appears in the [[Anime/YuGiOh5Ds 5D's]] era of the ''VideoGame/YuGiOhTagForceSeries'', as an option to speak with the various characters. The player has to make the path go through "Good" options in order to raise the affection level of the character they are talking to.
82* Appears as a minigame that can be played from a chest in ''VideoGame/WarioMasterOfDisguise''.
83* ''VideoGame/WarioWare'':
84** ''VideoGame/WarioWareIncMegaMicrogames'': One of the minigames utilizes this lottery mechanic, where you select between pipes in which to pour boiling water to direct it into a cup of instant noodles below.
85** ''VideoGame/WarioWareDIY'': The goal of a wire microgame is to choose one of three buttons that will lead to the dancing man.
86[[/folder]]

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