Is there an issue? Send a MessageReason:
None
Changed line(s) 53 (click to see context) from:
* ''NoMoreHeroes2DesperateStruggle'' has the room where you fight Matt Helms. In it, almost literally the only things you can't break are the floors and the walls.
to:
* ''NoMoreHeroes2DesperateStruggle'' has the room where you fight Matt Helms. In it, almost literally the only things you can't break are the floors and the walls. There is, however, ''one'' wall in the corner that's indestructible, creating a pocket. Helms is smart enough to herd you into this pocket, so be careful.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** Plus in the [[MultiMookMelee courtyard battle with the Smiths]] you have to complete destroy all the nearby buildings to end the fight.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* In ''VideoGame/TheMatrixPathOfNeo'' in most levels you can punch, kick or throw enemies into walls to smash them. You don't get anything for it, it's just fun to do.
Is there an issue? Send a MessageReason:
None
Changed line(s) 63 (click to see context) from:
* The bamboo forest in the second part of the fight against General Tsao in ''[[SlyCooper Sly 3: Honor Among Thieves]]''.
to:
* The bamboo forest in the second part of the fight against General Tsao in ''[[SlyCooper Sly 3: Honor Among Thieves]]''.''VideoGame/Sly3HonorAmongThieves''.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''IncredibleHulkUltimateDestruction'' lives up to the name: if you can see it, you can destroy it. If you can't destroy it, you can pick it up and use it to destroy other things.
Is there an issue? Send a MessageReason:
Sorting examples
* More or less the entire point of ''SpaceInvaders Get Even'': Every destroyed building and enemy increases your timer by varying amounts, which also doubles as your lifebar. As might be expected, abducting cows and visiting Stonehenges (yes, it's a plural, for whatever reason there's one in pretty much single level) increase it the most.
[[folder:Fighting]]
* There's a game-mode in ''Franchise/{{Godzilla}} Unleashed'' where you get points for...well...destroying a major city. Certain buildings are worth more points than others and famous landmarks (e.g., the Tokyo Tower) are worth the most points.
[[/folder]]
* There's a game-mode in ''Franchise/{{Godzilla}} Unleashed'' where you get points for...well...destroying a major city. Certain buildings are worth more points than others and famous landmarks (e.g., the Tokyo Tower) are worth the most points.
[[/folder]]
* Later on in the game, in ''[[SeriousSam Serious Sam III BFE]]'', you go through some Egyptian ruins where all the pillars, archways and most of the walls are destructable. Very fun with [[StuffBlowingUp crates full of infinite rocket launcher ammo and C4.]]
[[folder:General]]
* Many games that advertise themselves as featuring destructible scenery will have a few of these and make sure they're prominently featured in the trailer. The rest of the game? [[NeverTrustATrailer Not so much.]]
[[/folder]]
* Many games that advertise themselves as featuring destructible scenery will have a few of these and make sure they're prominently featured in the trailer. The rest of the game? [[NeverTrustATrailer Not so much.]]
[[/folder]]
* ''NoMoreHeroes2DesperateStruggle'' has the room where you fight Matt Helms. In it, almost literally the only things you can't break are the floors and the walls.
* ''VideoGame/MetalGearRisingRevengeance'': Slice and dice your way to victory with an AbsurdlySharpBlade.
* ''VideoGame/MetalGearRisingRevengeance'': Slice and dice your way to victory with an AbsurdlySharpBlade.
* The bamboo forest in the second part of the fight against General Tsao in ''[[SlyCooper Sly 3: Honor Among Thieves]]''.
* The Japanese game ''Hakaioh - King of Crusher'' is based on this trope. Your character usually has violent rampages in which he smashes everything in the room, brought on by some kind of a weird talking flying demonic beetle with bat wings. Taken UpToEleven in later levels when the main character is turned into a werewolf of some kind, a dinosaur, a Godzilla expy and finally a dragon, just so you can destroy bigger stuff.
Deleted line(s) 61,71 (click to see context) :
[[folder:Unsorted]]
* There's a game-mode in ''Franchise/{{Godzilla}} Unleashed'' where you get points for...well...destroying a major city. Certain buildings are worth more points than others and famous landmarks (e.g., the Tokyo Tower) are worth the most points.
* More or less the entire point of ''SpaceInvaders Get Even'': Every destroyed building and enemy increases your timer by varying amounts, which also doubles as your lifebar. As might be expected, abducting cows and visiting Stonehenges (yes, it's a plural, for whatever reason there's one in pretty much single level) increase it the most.
* Many games that advertise themselves as featuring destructible scenery will have a few of these and make sure they're prominently featured in the trailer. The rest of the game? [[NeverTrustATrailer Not so much.]]
* The Japanese game ''Hakaioh - King of Crusher'' is based on this trope. Your character usually has violent rampages in which he smashes everything in the room, brought on by some kind of a weird talking flying demonic beetle with bat wings. Taken UpToEleven in later levels when the main character is turned into a werewolf of some kind, a dinosaur, a Godzilla expy and finally a dragon, just so you can destroy bigger stuff.
* Non-video-game-example: the mall in ''Film/{{Zombieland}}''.
* The bamboo forest in the second part of the fight against General Tsao in ''[[SlyCooper Sly 3: Honor Among Thieves]]''.
* ''NoMoreHeroes2DesperateStruggle'' has the room where you fight Matt Helms. In it, almost literally the only things you can't break are the floors and the walls.
* Later on in the game, in ''[[SeriousSam Serious Sam III BFE]]'', you go through some Egyptian ruins where all the pillars, archways and most of the walls are destructable. Very fun with [[StuffBlowingUp crates full of infinite rocket launcher ammo and C4.]]
* ''VideoGame/MetalGearRisingRevengeance'': Slice and dice your way to victory with an AbsurdlySharpBlade.
[[/folder]]
* There's a game-mode in ''Franchise/{{Godzilla}} Unleashed'' where you get points for...well...destroying a major city. Certain buildings are worth more points than others and famous landmarks (e.g., the Tokyo Tower) are worth the most points.
* More or less the entire point of ''SpaceInvaders Get Even'': Every destroyed building and enemy increases your timer by varying amounts, which also doubles as your lifebar. As might be expected, abducting cows and visiting Stonehenges (yes, it's a plural, for whatever reason there's one in pretty much single level) increase it the most.
* Many games that advertise themselves as featuring destructible scenery will have a few of these and make sure they're prominently featured in the trailer. The rest of the game? [[NeverTrustATrailer Not so much.]]
* The Japanese game ''Hakaioh - King of Crusher'' is based on this trope. Your character usually has violent rampages in which he smashes everything in the room, brought on by some kind of a weird talking flying demonic beetle with bat wings. Taken UpToEleven in later levels when the main character is turned into a werewolf of some kind, a dinosaur, a Godzilla expy and finally a dragon, just so you can destroy bigger stuff.
* Non-video-game-example: the mall in ''Film/{{Zombieland}}''.
* The bamboo forest in the second part of the fight against General Tsao in ''[[SlyCooper Sly 3: Honor Among Thieves]]''.
* ''NoMoreHeroes2DesperateStruggle'' has the room where you fight Matt Helms. In it, almost literally the only things you can't break are the floors and the walls.
* Later on in the game, in ''[[SeriousSam Serious Sam III BFE]]'', you go through some Egyptian ruins where all the pillars, archways and most of the walls are destructable. Very fun with [[StuffBlowingUp crates full of infinite rocket launcher ammo and C4.]]
* ''VideoGame/MetalGearRisingRevengeance'': Slice and dice your way to victory with an AbsurdlySharpBlade.
[[/folder]]
Is there an issue? Send a MessageReason:
Beginning to sort examples into folders by genre
Changed line(s) 8,21 (click to see context) from:
* The Barrel Full of Barrels in ''KingdomOfLoathing''.
* There's a game-mode in ''Videogame/GodzillaUnleashed'' where you get points for...well...destroying a major city. Certain buildings are worth more points than others and famous landmarks (e.g., the Tokyo Tower) are worth the most points.
* ''Videogame/Left4Dead2'''s ''Swamp Fever'' had a level where the survivors must make their way across a rickety, highly destructable bridge. The structure is slowly chipped away at by gunfire and zombie attacks, and [[InfernalRetaliation god help you]] if you throw a molotv. Lots of [[VideogameCrueltyPotential fun]] on Versus on the zombie team.
* ''BlastCorps'' was made of this, except for the trees.
* ''HalfLife'' has a few rooms filled with nothing but smashable crates.
** ''HalfLife 2: [[EpisodicGame Episode 1]]'' features a duel between Gordon Freeman and a Combine gunship in a large, rickety wooden building which is slowly reduced to rubble by surface-to-air missiles and heavy machine-gun fire. The fight gets progressively more difficult as available cover is destroyed.
*** Or easier depending on your play style. After all, if a part of the roof covers you from the gunship's fire, it covers the gunship from your fire too. Opening up more of the roof can tip the advantage to the player, as your rocket launcher requires a few seconds of uninterrupted line of sight to hit as the gunship circles past you, while the gunship's cannon hits almost instantly.
* The ''VideoGame/BaldursGateDarkAlliance'' games were pretty heavy offenders.
* The main way of getting studs in almost every LegoAdaptationGame.
** And the best way of handling puzzles. When in doubt, attack the scenery.
* The storehouse just outside of Hyrule Castle Town in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', during the parts of the game when Link is a child. An NPC in the room hangs a lampshade on it by mentioning how Link can "let off some steam" by destroying the jars.
** The final boss arena is this for the final boss- you can maneuver him into smashing the various bits of rubble around, releasing item pickups for you. Handy.
* One of the castle levels in ''VideoGame/WarioLand II'' consists of you smashing through a bunch of walls.
* This sort of happens in ''KingdomHearts II''. There's a minigame wherein you have a room full of boxes to smash, but you have to be strategic about it in order to get any sort of reward.
* There's a game-mode in ''Videogame/GodzillaUnleashed'' where you get points for...well...destroying a major city. Certain buildings are worth more points than others and famous landmarks (e.g., the Tokyo Tower) are worth the most points.
* ''Videogame/Left4Dead2'''s ''Swamp Fever'' had a level where the survivors must make their way across a rickety, highly destructable bridge. The structure is slowly chipped away at by gunfire and zombie attacks, and [[InfernalRetaliation god help you]] if you throw a molotv. Lots of [[VideogameCrueltyPotential fun]] on Versus on the zombie team.
* ''BlastCorps'' was made of this, except for the trees.
* ''HalfLife'' has a few rooms filled with nothing but smashable crates.
** ''HalfLife 2: [[EpisodicGame Episode 1]]'' features a duel between Gordon Freeman and a Combine gunship in a large, rickety wooden building which is slowly reduced to rubble by surface-to-air missiles and heavy machine-gun fire. The fight gets progressively more difficult as available cover is destroyed.
*** Or easier depending on your play style. After all, if a part of the roof covers you from the gunship's fire, it covers the gunship from your fire too. Opening up more of the roof can tip the advantage to the player, as your rocket launcher requires a few seconds of uninterrupted line of sight to hit as the gunship circles past you, while the gunship's cannon hits almost instantly.
* The ''VideoGame/BaldursGateDarkAlliance'' games were pretty heavy offenders.
* The main way of getting studs in almost every LegoAdaptationGame.
** And the best way of handling puzzles. When in doubt, attack the scenery.
* The storehouse just outside of Hyrule Castle Town in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', during the parts of the game when Link is a child. An NPC in the room hangs a lampshade on it by mentioning how Link can "let off some steam" by destroying the jars.
** The final boss arena is this for the final boss- you can maneuver him into smashing the various bits of rubble around, releasing item pickups for you. Handy.
* One of the castle levels in ''VideoGame/WarioLand II'' consists of you smashing through a bunch of walls.
* This sort of happens in ''KingdomHearts II''. There's a minigame wherein you have a room full of boxes to smash, but you have to be strategic about it in order to get any sort of reward.
to:
[[foldercontrol]]
[[folder:Action Game]]
*
* There's a game-mode in ''Videogame/GodzillaUnleashed'' where you get points for...well...destroying a major city. Certain buildings are worth more points than others and famous landmarks (e.g., the Tokyo Tower) are worth the most points.
* ''Videogame/Left4Dead2'''s ''Swamp Fever'' had a level where the survivors must make their way across a rickety, highly destructable bridge. The structure
* ''BlastCorps'' was
*
** ''HalfLife 2: [[EpisodicGame Episode 1]]'' features a duel between Gordon Freeman
* Every level in
*** Or easier depending on your play style. After all, if
* The ''VideoGame/BaldursGateDarkAlliance'' games were pretty heavy offenders.
* The main way of getting studs
[[/folder]]
[[folder:Action Adventure Game]]
* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'':
**
*
**
*
[[/folder]]
[[folder:Action RPG]]
* Downplayed in
* This sort of happens in ''KingdomHearts II''.
[[/folder]]
[[folder:Arcade Game]]
Changed line(s) 23,24 (click to see context) from:
* ''VideoGame/EarthwormJim 2'' had the level "Lorenzen's Soil", where Jim's gun needed to be used to shoot a path through dirt.
* ''{{Red Faction}}'' and ''Red Faction 2'' live on this trope, such that it shocks you when you finally come across a surface that you can't blast your way through. ''Red Faction: Guerrilla'' ups the ante even further by setting the game on an Everything Is Smashable ''Planet.''
* ''{{Red Faction}}'' and ''Red Faction 2'' live on this trope, such that it shocks you when you finally come across a surface that you can't blast your way through. ''Red Faction: Guerrilla'' ups the ante even further by setting the game on an Everything Is Smashable ''Planet.''
to:
[[/folder]]
[[folder:First-Person Shooter]]
*''VideoGame/EarthwormJim 2'' ''VideoGame/HalfLife'' has a few rooms filled with nothing but smashable crates.
* ''Half Life 2: [[EpisodicGame Episode 1]]'' features a duel between Gordon Freeman and a Combine gunship in a large, rickety wooden building which is slowly reduced to rubble by surface-to-air missiles and heavy machine-gun fire. The fight gets progressively more difficult as available cover is destroyed. Or easier, depending on your playing style. After all, if a part of the roof covers you from the gunship's fire, it covers the gunship from your fire too.
* ''VideoGame/Left4Dead2'''s ''Swamp Fever'' hadthe a level "Lorenzen's Soil", where Jim's gun needed to be used to shoot the survivors must make their way across a path through dirt.
rickety, highly destructible bridge. The structure is slowly chipped away at by gunfire and zombie attacks, and [[InfernalRetaliation god help you]] if you throw a Molotov. [[VideoGameCrueltyPotential Lots of fun]] on Versus on the zombie team.
*''{{Red Faction}}'' ''Franchise/RedFaction'' and ''Red Faction 2'' live on this trope, such that it shocks you when you finally come across a surface that you can't blast your way through. ''Red Faction: through.
[[/folder]]
[[folder:Hack and Slash]]
* The ''VideoGame/BaldursGateDarkAlliance'' games are pretty heavy offenders.
[[/folder]]
[[folder:MMORPG]]
* The "Mayhem Missions" in ''[[VideoGame/CityOfHeroes City of Villains]]''.
* The Barrel Full of Barrels in ''VideoGame/KingdomOfLoathing''.
[[/folder]]
[[folder:Platform Game]]
* ''VideoGame/EarthwormJim 2'' has the level "Lorenzen's Soil", where Jim has to shoot a path through dirt.
* One of the castle levels in ''VideoGame/WarioLand II'' consists of Wario smashing through a bunch of walls.
[[/folder]]
[[folder:Third-Person Shooter]]
* ''Franchise/RedFaction: Guerrilla'' ups the ante even further than its FPS predecessors by setting the game on an Everything Is Smashable ''Planet.''''
[[/folder]]
[[folder:Wide Open Sandbox]]
* The main way of getting studs in almost every VideoGame/LEGOAdaptationGame. And the best way of handling puzzles. When in doubt, attack the scenery.
[[/folder]]
[[folder:Unsorted]]
* There's a game-mode in ''Franchise/{{Godzilla}} Unleashed'' where you get points for...well...destroying a major city. Certain buildings are worth more points than others and famous landmarks (e.g., the Tokyo Tower) are worth the most points.
[[folder:First-Person Shooter]]
*
* ''Half Life 2: [[EpisodicGame Episode 1]]'' features a duel between Gordon Freeman and a Combine gunship in a large, rickety wooden building which is slowly reduced to rubble by surface-to-air missiles and heavy machine-gun fire. The fight gets progressively more difficult as available cover is destroyed. Or easier, depending on your playing style. After all, if a part of the roof covers you from the gunship's fire, it covers the gunship from your fire too.
* ''VideoGame/Left4Dead2'''s ''Swamp Fever'' had
*
[[/folder]]
[[folder:Hack and Slash]]
* The ''VideoGame/BaldursGateDarkAlliance'' games are pretty heavy offenders.
[[/folder]]
[[folder:MMORPG]]
* The "Mayhem Missions" in ''[[VideoGame/CityOfHeroes City of Villains]]''.
* The Barrel Full of Barrels in ''VideoGame/KingdomOfLoathing''.
[[/folder]]
[[folder:Platform Game]]
* ''VideoGame/EarthwormJim 2'' has the level "Lorenzen's Soil", where Jim has to shoot a path through dirt.
* One of the castle levels in ''VideoGame/WarioLand II'' consists of Wario smashing through a bunch of walls.
[[/folder]]
[[folder:Third-Person Shooter]]
* ''Franchise/RedFaction: Guerrilla'' ups the ante even further than its FPS predecessors by setting the game on an Everything Is Smashable ''Planet.
[[/folder]]
[[folder:Wide Open Sandbox]]
* The main way of getting studs in almost every VideoGame/LEGOAdaptationGame. And the best way of handling puzzles. When in doubt, attack the scenery.
[[/folder]]
[[folder:Unsorted]]
* There's a game-mode in ''Franchise/{{Godzilla}} Unleashed'' where you get points for...well...destroying a major city. Certain buildings are worth more points than others and famous landmarks (e.g., the Tokyo Tower) are worth the most points.
Deleted line(s) 26 (click to see context) :
* Most of ''TheForceUnleashed'' is like this, until the DisappointingLastLevel. The Kashyyyk prologue is especially notable, though, crammed full of trees you can cut down with your lightsaber and throw around with the force, and grass that ripples as you blow things over it. Also [[VideogameCrueltyPotential Wookiee-tossing]].
Deleted line(s) 30,31 (click to see context) :
* The "Mayhem Missions" in ''CityOfVillains''.
* Every level in the 2009 ''[[GhostbustersTheVideoGame Ghostbusters]]'' video game. But especially the hotel level, which is a ContinuityNod to the movie, where they destroyed goddamn EVERYTHING in a hotel.
* Every level in the 2009 ''[[GhostbustersTheVideoGame Ghostbusters]]'' video game. But especially the hotel level, which is a ContinuityNod to the movie, where they destroyed goddamn EVERYTHING in a hotel.
Deleted line(s) 33 (click to see context) :
* The ''VideoGame/{{Overlord}}'' series of games allows you and your ravenous horde of gremlins to smash just about any and every inanimate object aside from trees, bushes and rocks. In fact, doing so is often necessary to find treasure. Plus commanding a ravenous horde of gremlins to tear apart a tranquil village including burning down the houses is immensely entertaining.
Added DiffLines:
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,10 (click to see context) from:
* There's a game-mode in ''Franchise/{{Godzilla}}: Unleashed'' where you get points for...well...destroying a major city. Certain buildings are worth more points than others and famous landmarks (e.g., the Tokyo Tower) are worth the most points.
* ''Left4Dead'' 2's ''Swamp Fever'' had a level where the survivors must make their way across a rickety, highly destructable bridge. The structure is slowly chipped away at by gunfire and zombie attacks, and [[InfernalRetaliation god help you]] if you throw a molotv. Lots of [[VideogameCrueltyPotential fun]] on Versus on the zombie team.
* ''Left4Dead'' 2's ''Swamp Fever'' had a level where the survivors must make their way across a rickety, highly destructable bridge. The structure is slowly chipped away at by gunfire and zombie attacks, and [[InfernalRetaliation god help you]] if you throw a molotv. Lots of [[VideogameCrueltyPotential fun]] on Versus on the zombie team.
to:
* There's a game-mode in ''Franchise/{{Godzilla}}: Unleashed'' ''Videogame/GodzillaUnleashed'' where you get points for...well...destroying a major city. Certain buildings are worth more points than others and famous landmarks (e.g., the Tokyo Tower) are worth the most points.
*''Left4Dead'' 2's ''Videogame/Left4Dead2'''s ''Swamp Fever'' had a level where the survivors must make their way across a rickety, highly destructable bridge. The structure is slowly chipped away at by gunfire and zombie attacks, and [[InfernalRetaliation god help you]] if you throw a molotv. Lots of [[VideogameCrueltyPotential fun]] on Versus on the zombie team.
*
Deleted line(s) 30 (click to see context) :
** Psh, TheBluesBrothers did it 20 years ago. With cars.
Is there an issue? Send a MessageReason:
None
Changed line(s) 37 (click to see context) from:
* ''VideoGame/MetalGearRisingRevengeance'': Slice and dice your way to victory with a {{BFS}}/AbsurdlySharpBlade.
to:
* ''VideoGame/MetalGearRisingRevengeance'': Slice and dice your way to victory with a {{BFS}}/AbsurdlySharpBlade.an AbsurdlySharpBlade.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''VideoGame/MetalGearRisingRevengeance'': Slice and dice your way to victory with a {{BFS}}/AbsurdlySharpBlade.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9 (click to see context) from:
* There's a game-mode in ''{{Godzilla}}: Unleashed'' where you get points for...well...destroying a major city. Certain buildings are worth more points than others and famous landmarks (e.g., the Tokyo Tower) are worth the most points.
to:
* There's a game-mode in ''{{Godzilla}}: ''Franchise/{{Godzilla}}: Unleashed'' where you get points for...well...destroying a major city. Certain buildings are worth more points than others and famous landmarks (e.g., the Tokyo Tower) are worth the most points.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5 (click to see context) from:
See also: RewardingVandalism, EverythingBreaks.
to:
See also: RewardingVandalism, EverythingBreaks. A video-game version of KungShui.
Is there an issue? Send a MessageReason:
link fix
Changed line(s) 15 (click to see context) from:
* The BaldursGate: Dark Alliance games were pretty heavy offenders.
to:
* The BaldursGate: Dark Alliance ''VideoGame/BaldursGateDarkAlliance'' games were pretty heavy offenders.
Is there an issue? Send a MessageReason:
None
Changed line(s) 26 (click to see context) from:
* Most of ''TheForceUnleashed'' is like this, until DisappointingLastLevel sets in for the final level. The Kashyyyk prologue is especially notable, though, crammed full of trees you can cut down with your lightsaber and throw around with the force, and grass that ripples as you blow things over it. Also [[VideogameCrueltyPotential Wookiee-tossing]].
to:
* Most of ''TheForceUnleashed'' is like this, until DisappointingLastLevel sets in for the final level.DisappointingLastLevel. The Kashyyyk prologue is especially notable, though, crammed full of trees you can cut down with your lightsaber and throw around with the force, and grass that ripples as you blow things over it. Also [[VideogameCrueltyPotential Wookiee-tossing]].
Changed line(s) 29 (click to see context) from:
* Non-video-game-example: the mall in ''Film/{{Zombieland}}.
to:
* Non-video-game-example: the mall in ''Film/{{Zombieland}}.''Film/{{Zombieland}}''.
Changed line(s) 32 (click to see context) from:
* Every level in the [[GhostbustersTheVideoGame Ghostbusters]] video game. But especially the hotel level, which is a ContinuityNod to the movie, where they destroyed goddamn EVERYTHING in a hotel.
to:
* Every level in the [[GhostbustersTheVideoGame Ghostbusters]] 2009 ''[[GhostbustersTheVideoGame Ghostbusters]]'' video game. But especially the hotel level, which is a ContinuityNod to the movie, where they destroyed goddamn EVERYTHING in a hotel.
Changed line(s) 34,36 (click to see context) from:
* The ''{{Overlord}}'' series of games allows you and your ravenous horde of gremlins to smash just about any and every inanimate object aside from trees, bushes and rocks. In fact, doing so is often necessary to find treasure. Plus commanding a ravenous horde of gremlins to tear apart a tranquil village including burning down the houses is immensely entertaining.
* NoMoreHeroes [[NoMoreHeroesDesperateStruggle Desperate Struggle]] has the room where you fight Matt Helms. In it, almost literally the only things you can't break are the floors and the walls.
* Later on in the game, in [[SeriousSam Serious Sam III BFE]], you go through some Egyptian ruins where all the pillars, archways and most of the walls are destructable. Very fun with [[StuffBlowingUp crates full of infinite rocket launcher ammo and C4.]]
* NoMoreHeroes [[NoMoreHeroesDesperateStruggle Desperate Struggle]] has the room where you fight Matt Helms. In it, almost literally the only things you can't break are the floors and the walls.
* Later on in the game, in [[SeriousSam Serious Sam III BFE]], you go through some Egyptian ruins where all the pillars, archways and most of the walls are destructable. Very fun with [[StuffBlowingUp crates full of infinite rocket launcher ammo and C4.]]
to:
* The ''{{Overlord}}'' ''VideoGame/{{Overlord}}'' series of games allows you and your ravenous horde of gremlins to smash just about any and every inanimate object aside from trees, bushes and rocks. In fact, doing so is often necessary to find treasure. Plus commanding a ravenous horde of gremlins to tear apart a tranquil village including burning down the houses is immensely entertaining.
*NoMoreHeroes [[NoMoreHeroesDesperateStruggle Desperate Struggle]] ''NoMoreHeroes2DesperateStruggle'' has the room where you fight Matt Helms. In it, almost literally the only things you can't break are the floors and the walls.
* Later on in the game, in[[SeriousSam ''[[SeriousSam Serious Sam III BFE]], BFE]]'', you go through some Egyptian ruins where all the pillars, archways and most of the walls are destructable. Very fun with [[StuffBlowingUp crates full of infinite rocket launcher ammo and C4.]]
*
* Later on in the game, in
Is there an issue? Send a MessageReason:
None
Changed line(s) 22 (click to see context) from:
* This was the entire point of classic arcade game ''Rampage''.
to:
* This was the entire point of classic arcade game ''Rampage''.''VideoGame/{{Rampage}}''.
Changed line(s) 32 (click to see context) from:
* Every level in the {{Ghostbusters}} video game. But especially the hotel level, which is a ContinuityNod to the movie, where they destroyed goddamn EVERYTHING in a hotel.
to:
* Every level in the {{Ghostbusters}} [[GhostbustersTheVideoGame Ghostbusters]] video game. But especially the hotel level, which is a ContinuityNod to the movie, where they destroyed goddamn EVERYTHING in a hotel.
Is there an issue? Send a MessageReason:
None
Changed line(s) 18 (click to see context) from:
* The storehouse just outside of Hyrule Castle Town in ''TheLegendOfZelda: Ocarina of Time'', during the parts of the game when Link is a child. An NPC in the room hangs a lampshade on it by mentioning how Link can "let off some steam" by destroying the jars.
to:
* The storehouse just outside of Hyrule Castle Town in ''TheLegendOfZelda: Ocarina of Time'', ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', during the parts of the game when Link is a child. An NPC in the room hangs a lampshade on it by mentioning how Link can "let off some steam" by destroying the jars.
Changed line(s) 37 (click to see context) from:
----
to:
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 28 (click to see context) from:
* The Japanese game ''Hakaioh - King of Crusher'' is based on this trope. Your character usually has violent rampages in which he smashes everything in the room.
to:
* The Japanese game ''Hakaioh - King of Crusher'' is based on this trope. Your character usually has violent rampages in which he smashes everything in the room.room, brought on by some kind of a weird talking flying demonic beetle with bat wings. Taken UpToEleven in later levels when the main character is turned into a werewolf of some kind, a dinosaur, a Godzilla expy and finally a dragon, just so you can destroy bigger stuff.
Is there an issue? Send a MessageReason:
Changed line(s) 26 (click to see context) from:
* Most of ''TheForceUnleashed'' is like this, until XenSyndrome sets in for the final level. The Kashyyyk prologue is especially notable, though, crammed full of trees you can cut down with your lightsaber and throw around with the force, and grass that ripples as you blow things over it. Also [[VideogameCrueltyPotential Wookiee-tossing]].
to:
* Most of ''TheForceUnleashed'' is like this, until XenSyndrome DisappointingLastLevel sets in for the final level. The Kashyyyk prologue is especially notable, though, crammed full of trees you can cut down with your lightsaber and throw around with the force, and grass that ripples as you blow things over it. Also [[VideogameCrueltyPotential Wookiee-tossing]].
Is there an issue? Send a MessageReason:
ymmv can not have examples, only their subitems can
Changed line(s) 20 (click to see context) from:
* One of the castle levels in ''VideoGame/WarioLand II'' consists of you smashing through a bunch of walls. This is either the most awesome thing ever or a ScrappyLevel. YourMileageMayVary.
to:
* One of the castle levels in ''VideoGame/WarioLand II'' consists of you smashing through a bunch of walls. This is either the most awesome thing ever or a ScrappyLevel. YourMileageMayVary.
Is there an issue? Send a MessageReason:
added serious sam III example
Added DiffLines:
* Later on in the game, in [[SeriousSam Serious Sam III BFE]], you go through some Egyptian ruins where all the pillars, archways and most of the walls are destructable. Very fun with [[StuffBlowingUp crates full of infinite rocket launcher ammo and C4.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 16 (click to see context) from:
* The main way of getting studs in every LegoCrossoverGame ever.
to:
* The main way of getting studs in almost every LegoCrossoverGame ever.LegoAdaptationGame.
Is there an issue? Send a MessageReason:
None
Changed line(s) 23 (click to see context) from:
* ''EarthwormJim 2'' had the level "Lorenzen's Soil", where Jim's gun needed to be used to shoot a path through dirt.
to:
* ''EarthwormJim ''VideoGame/EarthwormJim 2'' had the level "Lorenzen's Soil", where Jim's gun needed to be used to shoot a path through dirt.
Is there an issue? Send a MessageReason:
None
Changed line(s) 15,16 (click to see context) from:
* The BaldursGate: Dark Alliance games were pretty heavy offenders, so much so that my battle cry was simply "break stuff!!!!"
** Mine, too! I don't know you, do I?
** Mine, too! I don't know you, do I?
to:
* The BaldursGate: Dark Alliance games were pretty heavy offenders, so much so that my battle cry was simply "break stuff!!!!"
** Mine, too! I don't know you, do I?offenders.
** Mine, too! I don't know you, do I?
Is there an issue? Send a MessageReason:
None
Changed line(s) 21 (click to see context) from:
* One of the castle levels in ''WarioLand II'' consists of you smashing through a bunch of walls. This is either the most awesome thing ever or a ScrappyLevel. YourMileageMayVary.
to:
* One of the castle levels in ''WarioLand ''VideoGame/WarioLand II'' consists of you smashing through a bunch of walls. This is either the most awesome thing ever or a ScrappyLevel. YourMileageMayVary.
Is there an issue? Send a MessageReason:
None
Changed line(s) 11 (click to see context) from:
* ''BlastCorps'' was made of this.
to:
* ''BlastCorps'' was made of this.this, except for the trees.
Is there an issue? Send a MessageReason:
None
Changed line(s) 30 (click to see context) from:
* Non-video-game-example: the mall in ZombieLand.
to:
* Non-video-game-example: the mall in ZombieLand.''Film/{{Zombieland}}.
Is there an issue? Send a MessageReason:
None
Changed line(s) 35 (click to see context) from:
* The ''{Overlord}'' series of games allows you and your ravenous horde of gremlins to smash just about any and every inanimate object aside from trees, bushes and rocks. In fact, doing so is often necessary to find treasure. Plus commanding a ravenous horde of gremlins to tear apart a tranquil village including burning down the houses is immensely entertaining.
to:
* The ''{Overlord}'' ''{{Overlord}}'' series of games allows you and your ravenous horde of gremlins to smash just about any and every inanimate object aside from trees, bushes and rocks. In fact, doing so is often necessary to find treasure. Plus commanding a ravenous horde of gremlins to tear apart a tranquil village including burning down the houses is immensely entertaining.
Is there an issue? Send a MessageReason:
None
Changed line(s) 10 (click to see context) from:
* ''Left4Dead'' 2's ''Swamp Fever'' had a level where the survivors must make their way across a rickety, highly destructable bridge. The structure is slowly chipped away at by gunfire and zombie attacks, and [[InfernalRetaliation god help you]] if you throw a molotv. Lots of [[VideogameCrueltyPotential]] on Versus on the zombie team.
to:
* ''Left4Dead'' 2's ''Swamp Fever'' had a level where the survivors must make their way across a rickety, highly destructable bridge. The structure is slowly chipped away at by gunfire and zombie attacks, and [[InfernalRetaliation god help you]] if you throw a molotv. Lots of [[VideogameCrueltyPotential]] [[VideogameCrueltyPotential fun]] on Versus on the zombie team.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''Left4Dead'' 2's ''Swamp Fever'' had a level where the survivors must make their way across a rickety, highly destructable bridge. The structure is slowly chipped away at by gunfire and zombie attacks, and [[InfernalRetaliation god help you]] if you throw a molotv. Lots of [[VideogameCrueltyPotential]] on Versus on the zombie team.
Is there an issue? Send a MessageReason:
None
Changed line(s) 35 (click to see context) from:
----
to:
----