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* In ''VideoGame/JakAndDaxterThePrecursorLegacy'' enemies drop green Eco on death, and collecting 50 green Eco restores a quarter of your health. In ''JakIIRenegade'' they drop Dark Eco instead, and in ''Jak3Wastelander'' they start dropping Light Eco as well.

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* ''JakAndDaxter'':
**
In ''VideoGame/JakAndDaxterThePrecursorLegacy'' enemies drop green Eco on death, and collecting 50 green Eco restores a quarter of your health. health.
**
In ''JakIIRenegade'' they all enemies drop Dark Eco instead, and enabling Jak to turn Dark if he's collected enough. Metal Heads also drop skull gems which can be traded in ''Jak3Wastelander'' they for more Dark abilities.
** In ''Jak3Wastelander'', enemies
start dropping Light Eco as well.well, which Jak can use toward his Light abilities.

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* ''VideoGame/JakAndDaxterThePrecursorLegacy'': enemies drop green Eco on death, and collecting 50 green Eco restores a quarter of your health. This was dropped in all subsequent games.

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* ''VideoGame/JakAndDaxterThePrecursorLegacy'': In ''VideoGame/JakAndDaxterThePrecursorLegacy'' enemies drop green Eco on death, and collecting 50 green Eco restores a quarter of your health. This was dropped In ''JakIIRenegade'' they drop Dark Eco instead, and in all subsequent games.''Jak3Wastelander'' they start dropping Light Eco as well.
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** Also Sparx, when he burns edibles, will get essences to pick up.
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* ''SpyroTheDragon'': At first, your enemies drop Gems. But, if you replay a level, they'll drop silver orbs that you can collect to get yourself a one-up (silver dragon statue).
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* ''JakAndDaxterThePrecursorLegacy'': enemies drop green Eco on death, and collecting 50 green Eco restores a quarter of your health. This was dropped in all subsequent games.

to:

* ''JakAndDaxterThePrecursorLegacy'': ''VideoGame/JakAndDaxterThePrecursorLegacy'': enemies drop green Eco on death, and collecting 50 green Eco restores a quarter of your health. This was dropped in all subsequent games.
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* ''DiabloIII'' features this: Dead enemies occasionally drop "life orbs", which allow to regain some health. This is meant to do away with previous installments' (and much of the genre's in general) need to constantly swig [[HealingPotion health potions]], making said potions more of an emergency healing option (which now have a cooldown attached).

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* ''DiabloIII'' ''VideoGame/DiabloIII'' features this: Dead enemies occasionally drop "life orbs", which allow to regain some health. This is meant to do away with previous installments' (and much of the genre's in general) need to constantly swig [[HealingPotion health potions]], making said potions more of an emergency healing option (which now have a cooldown attached).
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* AP in ''VideoGame/PlaystationAllstarsBattleRoyale'' is made to look like a glowing orb of translucent white energy.
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* {{Exhumed}} has this when you kill an enemy in the console ports where red orbs give you health and blue orbs give you ammo

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* {{Exhumed}} has this in the console ports when you kill an enemy in the console ports where red orbs give you health and blue orbs give you ammo
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*{{Exhumed}} has this when you kill an enemy in the console ports where red orbs give you health and blue orbs give you ammo
lu127 MOD

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* In ''OdinSphere'' enemies release floating "Phozons" when defeated, which are said to be the remnants of their life force. It is used mainly to level-grind your weapons.

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* In ''OdinSphere'' ''VideoGame/OdinSphere'' enemies release floating "Phozons" when defeated, which are said to be the remnants of their life force. It is used mainly to level-grind your weapons.

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* ''{{Diablo}} 3'' is going to feature this: dead enemies apparently will usually spawn the so called "life orbs", which allow to regain some health. This is supposed to do away with previous installments' (and much of the genre's in general) need to constantly swig [[HealingPotion health potions]], making said potions more of an emergency healing option.

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* ''{{Diablo}} 3'' is going to feature ''DiabloIII'' features this: dead Dead enemies apparently will usually spawn the so called occasionally drop "life orbs", which allow to regain some health. This is supposed meant to do away with previous installments' (and much of the genre's in general) need to constantly swig [[HealingPotion health potions]], making said potions more of an emergency healing option.option (which now have a cooldown attached).
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* In ''{{Painkiller}}'', every enemy you kill drops a red, glowing sphere which recovers one HP - and after [[OneHundredCoins collecting enough of them]], you enter a berserk mode.

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* In ''{{Painkiller}}'', every enemy you kill drops a red, glowing sphere soul. Regular enemies drop green souls which recovers heal one HP - and after HP, while EliteMooks drop red souls which heal 6 HP. After [[OneHundredCoins collecting enough of them]], 66 souls]] (either color), you enter a berserk Demon Morph mode.
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* ''JakAndDaxterThePrecursorLegacy'': enemies drop green Eco on death, and collecting 50 green Eco restores a quarter of your health. This was dropped in all subsequent games.
Is there an issue? Send a MessageReason:
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* The Nigthmare Souls on ''VideoGame/MegaManX 6'' can be considered something like expereience points, after certain ammounts are accumulated they increase by one the limit of speial power-ups you can use

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* The Nigthmare Nightmare Souls on ''VideoGame/MegaManX 6'' ''VideoGame/{{Mega Man X}}6'' can be considered something like expereience points, after experience points. After certain ammounts amounts are accumulated they increase by one the limit of speial special power-ups you can use
use.
* In ''Flink'', defeating enemies would release magical energy that would home in on Flink and be absorbed into his LifeMeter. Magical energy would also be released if Flink took a hit, allowing for damage recovery similar to rings in ''SonicTheHedgehog'' games.
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** Red Orbs are Moogle Points (In ''KingdomHeartsChainOfMemories'')
** Orange Orbs are for the Drive Gauge (In ''KingdomHeartsII'')
** Blue, Star-like Orbs refill D-Link (In ''KingdomHeartsBirthBySleep'')

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** Red Orbs are Moogle Points (In ''KingdomHeartsChainOfMemories'')
''VideoGame/KingdomHeartsChainOfMemories'')
** Orange Orbs are for the Drive Gauge (In ''KingdomHeartsII'')
''VideoGame/KingdomHeartsII'')
** Blue, Star-like Orbs refill D-Link (In ''KingdomHeartsBirthBySleep'')''VideoGame/KingdomHeartsBirthBySleep'')
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None


* ''{{Diablo}} 3'' is going to feature this: dead enemies apparently will usually spawn the so called "life orbs", which allow to regain some health. This is supposed to do away with previous installments' (and much of the genre's in general) need to constantly swig [[HealthPotion health potions]], making said potions more of an emergency healing option.

to:

* ''{{Diablo}} 3'' is going to feature this: dead enemies apparently will usually spawn the so called "life orbs", which allow to regain some health. This is supposed to do away with previous installments' (and much of the genre's in general) need to constantly swig [[HealthPotion [[HealingPotion health potions]], making said potions more of an emergency healing option.
Is there an issue? Send a MessageReason:
None


* ''{{Diablo}} 3'' is going to feature this: dead enemies apparently will usually spawn the so called "life orbs", which allow to regain some health.

to:

* ''{{Diablo}} 3'' is going to feature this: dead enemies apparently will usually spawn the so called "life orbs", which allow to regain some health. This is supposed to do away with previous installments' (and much of the genre's in general) need to constantly swig [[HealthPotion health potions]], making said potions more of an emergency healing option.
Is there an issue? Send a MessageReason:
None


* In ''GodOfWar'', monsters drop red, green and blue orbs, for experience, health and magic respectively.

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* In ''GodOfWar'', ''VideoGame/GodOfWar'', monsters drop red, green and blue orbs, for experience, health and magic respectively.

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In some {{Action Game}}s, after you kill enemies, they will release magical spheres of some sort, generally [[HandWave handwaved]] as their soul, blood, or a more vague "essence", or even not explained at all. Absorbing them will directly affect your HUD or status in some way: experience, currency, health, ManaMeter, or other specific stats.

Of course the number, types and effects of said spheres will vary widely depending on the game. These spheres may or may not be found in [[RewardingVandalism inanimate objects]]. And they may not always have a spheric shape for that matter.

to:

In some {{Action Game}}s, after you kill enemies, they will release magical spheres of some sort, generally sort that affect your character's status in some way when you collect them -- they may represent ExperiencePoints, health or {{Mana}} refills, and so on.

Whatever ''exactly'' these things are is rarely addressed; sometimes it's
[[HandWave handwaved]] as their soul, blood, the opponent's soul/blood or a more vague "essence", or even not explained at all. Absorbing them will directly affect your HUD or status in some way: experience, currency, health, ManaMeter, or other specific stats.

Of course the
"essence".

The exact
number, types and effects of said spheres these things will vary widely depending on the game. These spheres with each game, and may or may not also be found stored in [[RewardingVandalism inanimate objects]]. And they may not always have a spheric shape for that matter.
objects]].
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[[AC:MiscellaneousGames:]]
* In ''VideoGame/AttackOfTheMutantPenguins'', penguins will drop a bunch of power orbs if you hit them ''without'' killing them. Collecting these orbs before swinging your weapon again will power it up to be lethal to penguins.
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[[AC:WideOpenSandbox:]]
* ''{{Prototype}}'' does this for most enemies. Some are more rewarding towards vitality, some towards Evolution Points. The sequel does away with this mechanic entirely.
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* The Nigthmare Souls on {{Megaman X}}6 can be considered something like expereience points, after certain ammounts are accumulated they increase by one the limit of speial power-ups you can use

to:

* The Nigthmare Souls on {{Megaman X}}6 ''VideoGame/MegaManX 6'' can be considered something like expereience points, after certain ammounts are accumulated they increase by one the limit of speial power-ups you can use
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None

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[[AC:FirstPersonShooter:]]
* In ''{{Painkiller}}'', every enemy you kill drops a red, glowing sphere which recovers one HP - and after [[OneHundredCoins collecting enough of them]], you enter a berserk mode.
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* ''DevilMayCry'' is maybe the TropeCodifier for modern action games, with the crystallised demon blood that enemies ([[RewardingVandalism and chairs]]) drop: red orbs are the currency, green orbs heal you and white orbs refill your [[SuperMode Devil Trigger]] gauge.

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* ''DevilMayCry'' ''VideoGame/DevilMayCry'' is maybe the TropeCodifier for modern action games, with the crystallised demon blood that enemies ([[RewardingVandalism and chairs]]) drop: red orbs are the currency, green orbs heal you and white orbs refill your [[SuperMode Devil Trigger]] gauge.



* ''DantesInferno'' is very similar to God of War in many ways; it uses colored "souls" to keep track of experience, health, and mana.

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* ''DantesInferno'' ''VideoGame/DantesInferno'' is very similar to God of War in many ways; it uses colored "souls" to keep track of experience, health, and mana.
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** Green Orbs are hp
** Blue Bubbles are mp

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** Green Orbs are hp
HP
** Blue Bubbles are mpMP
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* Games in the KingdomHearts series have several types of these spheres, depending on the game.

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* Games in the KingdomHearts ''KingdomHearts'' series have several types of these spheres, depending on the game.



** Red Orbs are Moogle Points (In KingdomHeartsChainOfMemories)
** Orange Orbs are for the Drive Gauge (In KingdomHeartsII)
** Blue, Star-like Orbs refill D-Link (In KingdomHeartsBirthBySleep)
* Otto Matic has virtually everything you kill drop "atoms" in different colors...red restores health, green powers your "jump jet" and blue is "rocket fuel" needed to finish the level. Not sure if this counts though because it is never indicated to be part of their souls.

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** Red Orbs are Moogle Points (In KingdomHeartsChainOfMemories)
''KingdomHeartsChainOfMemories'')
** Orange Orbs are for the Drive Gauge (In KingdomHeartsII)
''KingdomHeartsII'')
** Blue, Star-like Orbs refill D-Link (In KingdomHeartsBirthBySleep)
''KingdomHeartsBirthBySleep'')
* Otto Matic has virtually everything you kill drop "atoms" in different colors... red restores health, green powers your "jump jet" and blue is "rocket fuel" needed to finish the level. Not sure if this counts though because it is never indicated to be part of their souls.
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'''ActionAdventure:'''

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'''ActionAdventure:'''[[AC:ActionAdventure:]]



'''ActionRPG:'''

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'''FightingGame:'''

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'''FightingGame:'''[[AC:FightingGame:]]



'''HackAndSlash:'''

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'''HackAndSlash:'''[[AC:HackAndSlash:]]



'''PlatformGame:'''

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'''RolePlayingGame:'''

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'''RolePlayingGame:'''[[AC:RolePlayingGame:]]



'''WebGames:'''

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'''WebGames:'''[[AC:WebGames:]]
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ActionAdventure:

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ActionAdventure:'''ActionAdventure:'''



ActionRPG:

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ActionRPG:'''ActionRPG:'''



FightingGame:

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FightingGame:'''FightingGame:'''



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WebGames:'''WebGames:'''
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[[quoteright:349:[[{{Onimusha}} http://static.tvtropes.org/pmwiki/pub/images/onimusha_mes_7319.jpg]]]]

In some {{Action Game}}s, after you kill enemies, they will release magical spheres of some sort, generally [[HandWave handwaved]] as their soul, blood, or a more vague "essence", or even not explained at all. Absorbing them will directly affect your HUD or status in some way: experience, currency, health, ManaMeter, or other specific stats.

Of course the number, types and effects of said spheres will vary widely depending on the game. These spheres may or may not be found in [[RewardingVandalism inanimate objects]]. And they may not always have a spheric shape for that matter.

A SubTrope of RandomDrop. See also MoneySpider and OrganDrops.

!! Examples:
ActionAdventure:
* In ''AmericanMcGeesAlice'', dead enemies disappear after killed to leave for a while some "metaessence", that comes in differents shapes (spheres, hearts...) but allow to regain health ''and'' mana.
* Used to some extent in the ''[[LegacyOfKain Soul Reaver]]'' series: Raziel has to suck up dead enemies' souls to refill his health. In ''2'' and ''Defiance'', the souls' shape and colour differs depending on if you kill a human or a demon, although the effect is the same.
* The Amana Volo spheres in ''{{BIONICLE}}'' replenish your stamina meter, which lets you use some of the special items you can find, like Onewa's rock-crushing hammer.
* Enemies in ''BunnyMustDie'' will drop Time Crystals when Bunny kills them, refilling her time meter.
* In ''MetroidFusion'', slain enemies drop X-Parasites. Samus is half-Metroid in this game so she can feed on X-parasites like them: yellow is energy, green is ammo, red restores both, so on. And for boss/midboss level parasites, you also get back one of your weapons/abilities.

ActionRPG:
* Games in the KingdomHearts series have several types of these spheres, depending on the game.
**Green Orbs are hp
**Blue Bubbles are mp
**Yellow Orbs are Munny
**Red Orbs are Moogle Points (In KingdomHeartsChainOfMemories)
**Orange Orbs are for the Drive Gauge (In KingdomHeartsII)
**Blue, Star-like Orbs refill D-Link (In KingdomHeartsBirthBySleep)
* Otto Matic has virtually everything you kill drop "atoms" in different colors...red restores health, green powers your "jump jet" and blue is "rocket fuel" needed to finish the level. Not sure if this counts though because it is never indicated to be part of their souls.
** Somewhat more ickily, there are Slimes on planet Snoth that you can freeze with an Freeze Gun and then shatter by punching them. For a while thereafter they become a mass of little balls that you can pick up to gain one of the things mentioned above, depending on the color of the Slime. Of course, if you don't pick up all of them, any that remain turn into [[DemonicSpiders more Slimes]].
* In ''OdinSphere'' enemies release floating "Phozons" when defeated, which are said to be the remnants of their life force. It is used mainly to level-grind your weapons.

FightingGame:
* In ''[[VideoGame/TatsunokoVsCapcom Tatsunoko vs. Capcom]]'', Soki from ''{{Onimusha}}: Dawn of Dreams'' assumes his Black Oni form for his Level 3. During this time, his partner is unavailable and his hyper meter begins to dwindle. Attacking his opponent will cause multicolored soul orbs to pop out, which Soki needs to collect using the Partner button. The blue and yellow orbs respectively restore Soki's hyper meter and health, but the red orbs are the most important, as collecting seven or more of those orbs gives Soki access to his strongest Hyper, Oni Cutter.
* ''NarutoShippudenUltimateNinjaStorm2'' allows you to absorb blue spheres that fall from your opponent after a strong hit, to refill your Chakra gage more quickly.

HackAndSlash:
* ''DevilMayCry'' is maybe the TropeCodifier for modern action games, with the crystallised demon blood that enemies ([[RewardingVandalism and chairs]]) drop: red orbs are the currency, green orbs heal you and white orbs refill your [[SuperMode Devil Trigger]] gauge.
* In the modern ''NinjaGaiden'' games, dead enemies drop yellow orbs (currency), blue orbs (health) and red orbs (Ninpo gauge). Also, instead of using them to heal, you can absorb them to charge an [[ForMassiveDamage ultimate technique]] instantly; that's actually a vital skill when facing multiple enemies in ''2''. ''Ninja Gaiden 3'' abandons this system completely for the sake of a greater immersion.
* In ''GodOfWar'', monsters drop red, green and blue orbs, for experience, health and magic respectively.
* ''DantesInferno'' is very similar to God of War in many ways; it uses colored "souls" to keep track of experience, health, and mana.
* ''{{Onimusha}}'' subverts this system: enemies drop soul spheres, but you have to ''stop and attract them to you manually'', which takes a bit of time and is very risky in the middle of a fight (the bigger the spheres are, the longer it takes). The game also adds a fourth type of ([[RareRandomDrop very rare]]) sphere, and collecting five of these allows you to transform into an [[SuperMode Onimusha]].
* ''{{Diablo}} 3'' is going to feature this: dead enemies apparently will usually spawn the so called "life orbs", which allow to regain some health.
* While enemies in ''{{Bayonetta}}'' are mostly {{Money Spider}}s, sometimes they also drop small green, leaf-shaped or purple, butterfly-shaped things that refill a bit of health or magic.

PlatformGame:
* In the night stages of ''SonicUnleashed'', any defeated enemies give out pale bluish floating bits of light. Sonic could collect these to fill up his [[TitleDrop Unleashed]] gauge, which when activated by the player, temporarily gives Sonic increased attack power and invincibility to some things. In the {{Wii}} and PlayStation2 versions, enemies also give out red floating bits of light which represents experience points.
* The Nigthmare Souls on {{Megaman X}}6 can be considered something like expereience points, after certain ammounts are accumulated they increase by one the limit of speial power-ups you can use

RolePlayingGame:
* Enemies in {{Minecraft}} drop flashing green-and-yellow experience orbs upon death.

WebGames:
* ''[=Indestruc2Tank=]'' Enhanced Game mode. When you destroy an enemy vehicle, little globes of white light come out of it and drift towards your tank. When they touch your tank, your Boom Bar is increased.

'''Non-video game example:'''
* ''PuellaMagiMadokaMagica'': Some witches drop grief seeds after their defeat, which cleanses a magical girl's soul gem and refills her magic.

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