Follow TV Tropes

Following

History Main / EssenceDrop

Go To




to:

* ''VideoGame/Persona5Strikers'': Defeated Shadows have a chance of dropping masks that allow Joker to wield them as a Persona and give him Persona Points to strengthen other Personas.



to:

* ''VideoGame/PathOfExile'' has [[ExactlyWhatItSaysOnTheTin Essences]] that are dropped from crystalized monsters that house it. They can be used on the items to roll new modifiers while guaranteeing a specified mod on it. You can use an Essence of Corruption on an Essence-holding monster for a chance to upgrade or add extra Essences, but there's a chance it will do nothing and break free instantly.


* In ''VideoGame/Doom2016'', performing [[FinishingMove Glory Kills]] on heavily wounded demons yields guaranteed health drops, the occasional ammo pickup, and, with the right rune equipped, armor shards. Plus, killing one with the [[ChainsawGood chainsaw]] yields a smörgåsbord of ammunition.

to:

* In ''VideoGame/Doom2016'', performing [[FinishingMove Glory Kills]] on heavily wounded demons yields guaranteed [[HealThyself health drops, drops]], the occasional ammo pickup, and, with the right rune equipped, armor shards. Plus, killing one with the [[ChainsawGood chainsaw]] yields a smörgåsbord of ammunition.


* The Nightmare Souls on ''VideoGame/{{Mega Man X}}6'' can be considered something like experience points. After certain amounts are accumulated they increase by one the limit of special power-ups you can use.

to:

* The Nightmare Souls on ''VideoGame/{{Mega Man X}}6'' ''VideoGame/MegaManX6'' can be considered something like experience points. After certain amounts are accumulated they increase by one the limit of special power-ups you can use.




to:

* ''VideoGame/AdventureStory'': Monsters drop bubbles of {{Mana}} and HitPoints to recover with.


* In ''{{VideoGame/Painkiller}}'', every enemy you kill drops a soul. Regular enemies drop green souls which heal one HP, while EliteMooks drop red souls which heal 6 HP. After [[OneHundredCoins collecting 66 souls]] of either color, you enter a berserk Demon Morph mode.

to:

* In ''{{VideoGame/Painkiller}}'', every enemy you kill drops a soul. Regular enemies drop green souls which heal one HP, while EliteMooks drop red souls which heal 6 HP. After [[OneHundredCoins collecting 66 souls]] souls of either color, you enter a berserk Demon Morph mode.


* In ''VideoGame/Blood'', dead enemies sometimes drop "life essences" which restore your health.

to:

* In ''VideoGame/Blood'', ''{{VideoGame/Blood}}'', dead enemies sometimes drop "life essences" which restore your health.



* ''VideoGame/Exhumed'' has this in the console ports when you kill an enemy where red orbs give you health and blue orbs give you ammo.
* In ''VideoGame/Painkiller'', every enemy you kill drops a soul. Regular enemies drop green souls which heal one HP, while EliteMooks drop red souls which heal 6 HP. After [[OneHundredCoins collecting 66 souls]] of either color, you enter a berserk Demon Morph mode.

to:

* ''VideoGame/Exhumed'' ''{{VideoGame/Exhumed}}'' has this in the console ports when you kill an enemy where red orbs give you health and blue orbs give you ammo.
* In ''VideoGame/Painkiller'', ''{{VideoGame/Painkiller}}'', every enemy you kill drops a soul. Regular enemies drop green souls which heal one HP, while EliteMooks drop red souls which heal 6 HP. After [[OneHundredCoins collecting 66 souls]] of either color, you enter a berserk Demon Morph mode.


* In ''Videogame/{{Painkiller}}'', every enemy you kill drops a soul. Regular enemies drop green souls which heal one HP, while EliteMooks drop red souls which heal 6 HP. After [[OneHundredCoins collecting 66 souls]] (either color), you enter a berserk Demon Morph mode.
* Videogame/{{Exhumed}} has this in the console ports when you kill an enemy where red orbs give you health and blue orbs give you ammo
* With ''[[Videogame/{{Tron20}} Tron 2.0]]'' the de-rezzed remnants of Programs Jet kills (known as "core dumps") can be harvested to refresh some of his health and energy. Sometimes, the remains also contain the Programs' permissions and subroutines.
* In ''VideoGame/{{Blood}}'', dead enemies sometimes drop "life essences" which restore your health.

to:

* In ''Videogame/{{Painkiller}}'', ''VideoGame/Blood'', dead enemies sometimes drop "life essences" which restore your health.
* In ''VideoGame/Doom2016'', performing [[FinishingMove Glory Kills]] on heavily wounded demons yields guaranteed health drops, the occasional ammo pickup, and, with the right rune equipped, armor shards. Plus, killing one with the [[ChainsawGood chainsaw]] yields a smörgåsbord of ammunition.
** In the sequel, ''VideoGame/DoomEternal'', Glory-Killed demons no longer cough up armor and ammo, but blasting them with the [[KillItWithFire Flame Belch]] makes them drop armor chips.
* ''VideoGame/Exhumed'' has this in the console ports when you kill an enemy where red orbs give you health and blue orbs give you ammo.
* In ''VideoGame/Painkiller'',
every enemy you kill drops a soul. Regular enemies drop green souls which heal one HP, while EliteMooks drop red souls which heal 6 HP. After [[OneHundredCoins collecting 66 souls]] (either color), of either color, you enter a berserk Demon Morph mode.
* Videogame/{{Exhumed}} has this in the console ports when you kill an enemy where red orbs give you health and blue orbs give you ammo
*
With ''[[Videogame/{{Tron20}} ''[[VideoGame/Tron20 Tron 2.0]]'' the de-rezzed remnants of Programs Jet kills (known as "core dumps") can be harvested to refresh some of his health and energy. Sometimes, the remains also contain the Programs' permissions and subroutines.
* In ''VideoGame/{{Blood}}'', dead enemies sometimes drop "life essences" which restore your health.

Added DiffLines:

* In the ''VideoGame/BubbleTanks'' series, all enemies are made of bubbles and drop bubbles on death, which your bubble tank picks up as experience points.


* Enemies in ''VideoGame/{{Minecraft}}'' drop flashing green-and-yellow experience orbs upon death. These orbs also appear when you breed animals and collect ores (either mining or smelting, depending on the type).


Added DiffLines:

* Enemies in ''VideoGame/{{Minecraft}}'' drop flashing green-and-yellow experience orbs upon death. These orbs also appear when you breed animals and collect ores (either mining or smelting, depending on the type).


* ''Franchise/{{Onimusha}}'' subverts this system: enemies drop soul spheres, but you have to ''stop and attract them to you manually'', which takes a bit of time and is very risky in the middle of a fight (the bigger the spheres are, the longer it takes). The game also adds a fourth type of ([[RareRandomDrop very rare]]) sphere, and collecting five of these allows you to transform into an [[SuperMode Onimusha]].

to:

* ''Franchise/{{Onimusha}}'' ''VideoGame/{{Onimusha}}'' subverts this system: enemies drop soul spheres, but you have to ''stop and attract them to you manually'', which takes a bit of time and is very risky in the middle of a fight (the bigger the spheres are, the longer it takes). The game also adds a fourth type of ([[RareRandomDrop very rare]]) sphere, and collecting five of these allows you to transform into an [[SuperMode Onimusha]].


* With ''[[Videogame/{{Tron20}} Tron 2.0]]'' the de-rezzed remnants of Programs Jet kills can be harvested to refresh some of his health and energy. Sometimes, the remains also contain the Programs' permissions and subroutines.

to:

* With ''[[Videogame/{{Tron20}} Tron 2.0]]'' the de-rezzed remnants of Programs Jet kills (known as "core dumps") can be harvested to refresh some of his health and energy. Sometimes, the remains also contain the Programs' permissions and subroutines.

Added DiffLines:

[[folder: MOBA]]

* ''VideoGame/HeroesOfTheStorm'':
** Each minion wave has a single Wizard as part of it, between the melee fighter and ranged archer minions. Killing it drops a Regen Globe, which restores a little bit of health and mana over time. Regen globes also spawn when capturing most objectives and appear naturally in generators on Braxis Holdout.
** Some heroes turn every minion (or enemy in general) into this. Diablo collects souls that raise his max health. Dehaka collects literal essence, which he stores and can consume at any time to recover health. The Butcher gets fresh meat that raises his attack damage (although he can only get the first 200 from minions, after which point he only collects from slain heroes). Gazlowe is an interesting one, since he collects scrap from destroyed buildings [[TheTurretMaster and his own turrets]], restoring a portion of his mana. A talent turns it into a random drop from minions as well.

[[/folder]]


[[quoteright:250:[[VideoGame/GodOfWar https://static.tvtropes.org/pmwiki/pub/images/gow_orbes_7703.jpg]]]]

to:

[[quoteright:250:[[VideoGame/GodOfWar https://static.tvtropes.org/pmwiki/pub/images/gow_orbes_7703.jpg]]]]
%% Image removed per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1569548242057519700
%% Please start a new thread if you'd like to suggest an image.
%%



!! Examples:

to:

!! Examples:
----
!!Examples:



to:

* In ''VideoGame/FableI'' and ''VideoGame/FableII'', creatures drop "{{Experience|Points}} Orbs" upon death in the form of motes of light. In the tutorial, the Guildmaster [[HeKnowsAboutTimedHits reminds you to absorb the orbs]] to fuel your character's training.


* In ''Flink'', defeating enemies would release magical energy that would home in on Flink and be absorbed into his LifeMeter. Magical energy would also be released if Flink took a hit, allowing for damage recovery similar to rings in ''Franchise/SonicTheHedgehog'' games.

to:

* In ''Flink'', defeating enemies would release magical energy that would home in on Flink and be absorbed into his LifeMeter. Magical energy would also be released if Flink took a hit, allowing for damage recovery similar to rings in ''Franchise/SonicTheHedgehog'' ''VideoGame/SonicTheHedgehog'' games.

Showing 15 edit(s) of 96

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report