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3%%
4In some {{Action Game}}s, when you kill enemies, they release magical spheres or glowey energy of some sort that affect your character's status in various ways when you collect them -- they may give ExperiencePoints, [[HitPoints health]], or {{Mana}} refills, and so on.
5
6Whatever ''exactly'' these things are is rarely addressed; sometimes they're [[JustifiedTrope explained]] as the opponent's soul or blood or a more vague "essence". The exact number, types and effects of these things will vary with each game, and may or may not also be found stored in [[RewardingVandalism inanimate objects]].
7
8May be a RandomDrop. See also MoneySpider and OrganDrops. Compare LiquidAssets.
9----
10!!Examples:
11[[foldercontrol]]
12
13[[folder:Action-Adventure]]
14* ''VideoGame/AmericanMcGeesAlice'': Dead enemies disappear after killed to leave for a while some "metaessence", that comes in different shapes (spheres, hearts...) but allow to regain health ''and'' mana.
15* ''VideoGame/{{BIONICLE}}'': The Amana Volo spheres replenish your stamina meter, which lets you use some of the special items you can find, like Onewa's rock-crushing hammer.
16* ''VideoGame/BunnyMustDie'': Enemies drop Time Crystals when Bunny kills them, refilling her time meter.
17* ''VideoGame/LegacyOfKain'': Used in the ''Soul Reaver'' series: Raziel has to suck up dead enemies' souls to refill his health. In ''2'' and ''Defiance'', the souls' shape and colour differs depending on if you kill a human or a demon, although the effect is the same.
18* ''Franchise/{{Metroid}}'':
19** ''VideoGame/MetroidFusion'': Slain enemies [[ThisWasHisTrueForm turn back into]] X Parasites. Since Samus is [[HalfHumanHybrid part Metroid]] in this game, she can feed on X Parasites the way Metroids can. Yellow X are energy, green X are ammo, red restores both, so on. Boss level X Parasites also restore back one of Samus' weapons or abilities.
20** ''VideoGame/MetroidPrime'' {{Hand Wave}}s the health/ammo drops as being the LifeEnergy of defeated enemies mingling with the energy of Samus's attacks and crystallising.
21[[/folder]]
22
23[[folder:Action]]
24* ''VideoGame/BubbleTanks'': All enemies are made of bubbles and drop bubbles on death, which your bubble tank picks up as experience points.
25* ''VideoGame/TheMatrixPathOfNeo'' has random enemies that drop glowing yellow [[BulletTime focus]] symbols and green health symbols.
26[[/folder]]
27
28[[folder:Action RPG]]
29* ''VideoGame/{{Bloodborne}}'': Enemies drop Blood Echoes and Coldblood, which serve as currency. The game also includes Insight, which can be extracted from the skulls of madmen [[spoiler: and umbilical cords, of all things]].
30* ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSouls'' do this with apparently dismantled pieces of souls being [[EnergyEconomy currency]], whole souls of very strong enemies being used for various purposes (or broken apart for more regular souls), and in the latter game you can occasionally find piece of "humanity" that let you regain human form. Oddly, dropped items are also represented as bundles of glowing material, even when it's perfectly solid objects.
31* ''Franchise/KingdomHearts'' has several types of these spheres, depending on the game.
32** Green Orbs are HP.
33** Blue Bubbles are MP.
34** Yellow Orbs are Munny.
35** Red Orbs are Moogle Points (in ''VideoGame/KingdomHeartsChainOfMemories'').
36** Orange Orbs are for the Drive Gauge (in ''VideoGame/KingdomHeartsII'').
37** Blue, Star-like Orbs refill D-Link (in ''VideoGame/KingdomHeartsBirthBySleep'').
38** Purpley pink droplets are Drop Points (in ''VideoGame/KingdomHearts3DDreamDropDistance'').
39* ''VideoGame/OttoMatic'' has virtually everything you kill drop "atoms" in different colors... red restores health, green powers your "jump jet" and blue is "rocket fuel" needed to finish the level.
40** Somewhat more ickily, there are Slimes on planet Snoth that you can freeze with an Freeze Gun and then shatter by punching them. For a while thereafter they become a mass of little balls that you can pick up to gain one of the things mentioned above, depending on the color of the Slime. Of course, if you don't pick up all of them, any that remain turn into [[DemonicSpiders more Slimes]].
41* ''VideoGame/LufiaCurseOfTheSinistrals'': Beating on [[SurplusDamageBonus already-dead enemies]] will cause them to drop experience orbs (along with gold coins) for additional gain. They'll also occasionally drop soul shards, which Jessy explains are used to create magical weapons and armour (and who will take your soul shards in exchange for rare and unique equipment).
42* ''VideoGame/OdinSphere'': Enemies release floating "Phozons" when defeated, which are said to be the remnants of their life force. It is used mainly to level-grind your weapons. [[spoiler:Unusually, the constant absorption of phozons after every battle becomes plot-critical in the good ending: after the BigBad has used the Cauldron to drain ''all'' phozon energy in order to kill the planet, Velvet hits on the idea of breaking down the psypher weapons used by herself and three of the other protagonists, releasing all of their absorbed phozons back into the world to restore life to it.]]
43* ''VideoGame/SwordOfRapier'': Slain enemies drop glowing orbs and gold coins upon defeat. The green orbs replenishes HP while the blue ones recover MP.
44[[/folder]]
45
46[[folder: Fighting Games]]
47* ''VideoGame/NarutoShippudenUltimateNinjaStorm2'' allows you to absorb blue spheres that fall from your opponent after a strong hit, to refill your Chakra gage more quickly.
48* ''VideoGame/PlaystationAllstarsBattleRoyale'': All-Star Power (AP) is made to look like a glowing orb of translucent white energy. It was inspired by ''God of War'''s red orbs.
49* ''VideoGame/TatsunokoVsCapcom'': Soki from ''VideoGame/OnimushaDawnOfDreams'' assumes his Black Oni form for his Level 3. During this time, his partner is unavailable and his hyper meter begins to dwindle. Attacking his opponent will cause multicolored soul orbs to pop out, which Soki needs to collect using the Partner button. The blue and yellow orbs respectively restore Soki's hyper meter and health, but the red orbs are the most important, as collecting seven or more of those orbs gives Soki access to his strongest Hyper, Oni Cutter.
50[[/folder]]
51
52[[folder:First-Person Shooter]]
53* ''VideoGame/{{Blood}}'' series: Dead enemies sometimes drop "life essences" which restore your health.
54* ''Franchise/{{Doom}}'':
55** ''VideoGame/Doom2016'': Performing [[FinishingMove Glory Kills]] on heavily wounded demons yields guaranteed [[HealThyself health drops]], the occasional ammo pickup, and, with the right rune equipped, armor shards. Plus, killing one with the [[ChainsawGood chainsaw]] yields a smörgåsbord of ammunition.
56** In the sequel, ''VideoGame/DoomEternal'', Glory-Killed demons no longer cough up armor and ammo, but blasting them with the [[KillItWithFire Flame Belch]] makes them drop armor chips.
57* ''VideoGame/{{Exhumed}}'' has this in the console ports when you kill an enemy where red orbs give you health and blue orbs give you ammo.
58* ''VideoGame/{{Painkiller}}'': Every enemy you kill drops a soul. Regular enemies drop green souls which heal one HP, while EliteMooks drop red souls which heal 6 HP. After collecting 66 souls of either color, you enter a berserk Demon Morph mode.
59* ''VideoGame/{{Stormland}}'' has it's in-game currency, alloys, robot parts meant to be built into cores for upgrades. Your enemies, the Tempest are mechanical in nature so they drop them upon being killed.
60* ''VideoGame/Tron20'': The de-rezzed remnants of Programs Jet kills (known as "core dumps") can be harvested to refresh some of his health and energy. Sometimes, the remains also contain the Programs' permissions and subroutines.
61* ''VideoGame/{{Voidborn}}'': The enemies drop orbs that are called essence. They are used for various purposes.
62[[/folder]]
63
64[[folder:Hack & Slash]]
65* ''VideoGame/{{Bayonetta}}'': While enemies are mostly {{Money Spider}}s, sometimes they also drop small green, leaf-shaped or purple, butterfly-shaped things that refill a bit of health or magic.
66* ''VideoGame/DantesInferno'' is very similar to God of War in many ways; it uses colored "souls" to keep track of experience, health, and mana.
67* ''VideoGame/DevilMayCry'' is maybe the TropeCodifier for modern action games, with the crystallised demon blood that enemies ([[RewardingVandalism and chairs]]) drop: red orbs are the currency, green orbs heal you and white orbs refill your [[SuperMode Devil Trigger]] gauge.
68* ''VideoGame/DiabloIII'' features this: Dead enemies occasionally drop "life orbs", which allow to regain some health. This is meant to do away with previous installments' (and much of the genre's in general) need to constantly swig [[HealingPotion health potions]], making said potions more of an emergency healing option (which now have a cooldown attached).
69* ''VideoGame/FairyBloomFreesia'''s enemies drop glowing white orbs of Mana, which is used to buy skills.
70* ''VideoGame/GodOfWar'': Monsters drop red, green and blue orbs, for experience, health and magic respectively.
71* ''VideoGame/NinjaGaiden'': In the modern games, dead enemies drop yellow orbs (currency), blue orbs (health) and red orbs (Ninpo gauge). Also, instead of using them to heal, you can absorb them to charge an [[LimitBreak ultimate technique]] instantly; that's actually a vital skill when facing multiple enemies in ''2''. ''Ninja Gaiden 3'' abandons this system completely for the sake of a greater immersion.
72* ''VideoGame/{{Onimusha}}'' subverts this system: enemies drop soul spheres, but you have to ''stop and attract them to you manually'', which takes a bit of time and is very risky in the middle of a fight (the bigger the spheres are, the longer it takes). The game also adds a fourth type of ([[RareRandomDrop very rare]]) sphere, and collecting five of these allows you to transform into an [[SuperMode Onimusha]]. Furthermore, killing enemies with [[OneHitKill Issen attacks]] will reward you with much more souls. You can also find or equip items that affect the soul types and number. Tenkai from the fourth game can also detonates said souls instead of absorbing them.
73* ''VideoGame/PathOfExile'' has [[ExactlyWhatItSaysOnTheTin Essences]] that are dropped from crystalized monsters that house it. They can be used on the items to roll new modifiers while guaranteeing a specified mod on it. You can use an Essence of Corruption on an Essence-holding monster for a chance to upgrade or add extra Essences, but there's a chance it will do nothing and break free instantly.
74* ''VideoGame/Persona5Strikers'': Defeated Shadows have a chance of dropping masks that allow Joker to wield them as a Persona and give him Persona Points to strengthen other Personas.
75* ''VideoGame/StarWarsTheForceUnleashed'' does this as well for points used to upgrade your force powers.
76[[/folder]]
77
78[[folder:MMORPG]]
79* ''VideoGame/WorldOfWarcraft'': The monk class has a chance, upon killing an enemy, to spawn a sphere that refills the player's health or chi when walked through.
80[[/folder]]
81
82[[folder:MOBA]]
83* ''VideoGame/HeroesOfTheStorm'':
84** Each minion wave has a single Wizard as part of it, between the melee fighter and ranged archer minions. Killing it drops a Regen Globe, which restores a little bit of health and mana over time. Regen globes also spawn when capturing most objectives and appear naturally in generators on Braxis Holdout.
85** Some heroes turn every minion (or enemy in general) into this. Diablo collects souls that raise his max health. Dehaka collects literal essence, which he stores and can consume at any time to recover health. The Butcher gets fresh meat that raises his attack damage (although he can only get the first 200 from minions, after which point he only collects from slain heroes). Gazlowe is an interesting one, since he collects scrap from destroyed buildings [[TheTurretMaster and his own turrets]], restoring a portion of his mana. A talent turns it into a random drop from minions as well.
86[[/folder]]
87
88[[folder:Platform Games]]
89* ''VideoGame/AdventureStory'': Monsters drop bubbles of {{Mana}} and HitPoints to recover with.
90* ''VideoGame/{{Flink}}'': Defeating enemies would release magical energy that would home in on Flink and be absorbed into his LifeMeter. Magical energy would also be released if Flink took a hit, allowing for damage recovery similar to rings in the ''Franchise/SonicTheHedgehog'' games.
91* ''VideoGame/{{Iji}}'': Dead enemies drop piles of [[{{Nanomachines}} nanites]], which are basically [[ExperiencePoints XP]], and appear as glowing blue spheres floating a few inches off the ground.
92* ''VideoGame/JakAndDaxter'':
93** ''VideoGame/JakAndDaxterThePrecursorLegacy'': Enemies drop green Eco on death, and collecting 50 green Eco restores a quarter of your health.
94** ''VideoGame/JakIIRenegade'': All enemies drop Dark Eco instead, enabling Jak to turn Dark if he's collected enough.
95** ''VideoGame/Jak3Wastelander'': Enemies start dropping Light Eco as well, which Jak can use toward his Light abilities.
96* ''VideoGame/MegaManX6'': The Nightmare Souls can be considered something like experience points. After certain amounts are accumulated they increase by one the limit of special power-ups you can use.
97* Enemies in ''VideoGame/OriAndTheBlindForest'' drop orbs that give experience when collected. Can be used to unlock new skills with a secondary function of acting as a SmartBomb Ori gains a skill point.
98* ''VideoGame/SonicUnleashed'': In the night stages, any defeated enemies give out pale bluish floating bits of light. Sonic can collect these to fill up his [[TitleDrop Unleashed]] gauge, which when activated by the player, temporarily gives Sonic increased attack power and invincibility to some things. In the Platform/{{Wii}} and Platform/PlayStation2 versions, enemies also give out red floating bits of light which represents experience points.
99* ''Franchise/SpyroTheDragon'': At first, enemies drop Gems. However, if you replay a level, they'll drop silver orbs that you can collect to get yourself a one-up (a silver dragon statue). Also Sparx, when he burns edibles, will get essences to pick up.
100[[/folder]]
101
102[[folder:Role-Playing Games]]
103* In ''VideoGame/FableI'' and ''VideoGame/FableII'', creatures drop "{{Experience|Points}} Orbs" upon death in the form of motes of light. In the tutorial, the Guildmaster [[HeKnowsAboutTimedHits reminds you to absorb the orbs]] to fuel your character's training.
104[[/folder]]
105
106[[folder:Turn-Based Strategy]]
107* ''VideoGame/FinalFantasyTactics'' have characters that are not revived in 3 turns become KilledOffForReal. When someone dies, their body and soul become crystals (human enemies may drop some of their gear instead of becoming a crystal). Anyone that picks up a crystal can either inherit abilities (if the unit was human) or have their HP and MP restored.
108[[/folder]]
109
110[[folder:Web Games]]
111* ''VideoGame/Indestruc2Tank'': In Enhanced Game mode, when you destroy an enemy vehicle, little globes of white light come out of it and drift towards your tank. When they touch your tank, your Boom Bar is increased.
112[[/folder]]
113
114[[folder:Wide-Open Sandbox]]
115* ''VideoGame/{{Minecraft}}'' uses a combination of this and OrganDrops. In addition to their assorted body parts, slain enemies drop flashing green-and-yellow experience orbs upon death. These orbs also appear when you breed animals and collect ores (either mining or smelting, depending on the type), and are spent to enchant items.
116* ''VideoGame/{{Prototype}}'' does this for most enemies. Some are more rewarding towards vitality, some towards Evolution Points. The sequel does away with this mechanic entirely.
117[[/folder]]
118
119[[folder:Miscellaneous Games]]
120* In ''VideoGame/AttackOfTheMutantPenguins'', penguins will drop a bunch of power orbs if you hit them ''without'' killing them. Collecting these orbs before swinging your weapon again will power it up to be lethal to penguins.
121* In ''VideoGame/ChaosField'', breaking parts from bosses, and defeating enemies in the [=GameCube=] version's Original Mode, will drop Meta Stock if the Meta gauge is not full, otherwise Point Items are dropped.
122[[/folder]]
123
124[[folder:Non-Video Game Examples]]
125* ''Anime/PuellaMagiMadokaMagica'': Some witches drop grief seeds after their defeat, which cleanses a magical girl's soul gem and refills her magic.
126* ''Fanfic/IWokeUpAsADungeonNowWhat'' has "impurities", which dungeons get from absorbing the corpses of humans or of any animal more complex than a bug. Animal corpses usually give only one or a fraction of an impurity, while human ashes can give between two and four impurities and fresh corpses may give even more. What precisely impurities ''are'' has yet to be explained, but the planet apparently considers them "icky" and dungeons consume them to unlock more powerful minions and other upgrades.
127[[/folder]]

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