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** On the other hand, the Tiberian Sun pods have a function that clears the landing area...with [[MoreDakka gunfire]]. Helpful if you're dropping your boys into a hot zone and need to take out a cluster of high-level enemies. The Tiberium Wars pods land gently, slowly, and are generally sitting ducks until the Zone Troopers get out.

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* The [[SpaceMarine Space Marines]] of ''TabletopGame/{{Warhammer 40000}}'' use this as their primary tactic. Many other races have similar abilities. The tactic of unexpectedly inserting your troops behind enemy lines is known as "deep striking," whether it is done with [[DropPod Drop Pods]], teleporters, or [[OrganicTechnology wombs fired from space]].

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* The [[SpaceMarine Space Marines]] of ''TabletopGame/{{Warhammer 40000}}'' 40000}}''
** The [[SpaceMarine Space Marines]] of
use this as their primary tactic. Many other races have similar abilities. The tactic of unexpectedly inserting your troops behind enemy lines is known as "deep striking," whether it is done with [[DropPod Drop Pods]], teleporters, or [[OrganicTechnology wombs fired from space]].
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Moved to Escape Pod where it belongs


* In ''Film/{{Serenity}}'', the Alliance ship's escape pods were these.

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-->''In battle it is wisest to seek out the high ground. High orbit is the highest ground there is.''
-->--'''Codex Astartes''', TabletopGame/{{Warhammer40000}}

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-->''In ->''"In battle it is wisest to seek out the high ground. High orbit is the highest ground there is.''
-->--'''Codex
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-->-- '''Codex
Astartes''', TabletopGame/{{Warhammer40000}}
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* In ''VideoGame/{{Awesomenauts}}'', this is how your character enters the battle at the start of a game, or when respawning.
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* In the NewJediOrder novel ''Rebel Dream'', special guest stars [[WeDoTheImpossible Wraith Squadron]] unveil their latest in AwesomeYetPractical devices: one-man covert drop pods (really little more than shells) that are designed to mimic spaceborne debris falling to a planet. They proceed to use them to insert an infiltration team onto recently-captured Coruscant despite the massive enemy fleet presence.
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-->''In battle it is wisest to seek out the high ground. High orbit is the highest ground there is.''
-->--'''Codex Astartes''', TabletopGame/{{Warhammer40000}}
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[[folder:WebOriginal]]

* During the Halloween invasion of SuperheroSchool Whateley Academy in the WhateleyUniverse, [=ARC=] provided support by sending a couple dozen fighters in power armor using drop pods from a space station overhead.

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* ''WesternAnimation/RoughnecksStarshipTroopersChronicles'' had the troopers first embark onto {{Drop Ship}}s, and then they would be dropped from there in pods, presumably to allow the mothership to stay clear of [[BugWar Bug]] [[AntiAir defensive fire]]. One episode has Rico get cast adrift in one of these due to a glancing blow in mid-drop. He is eventually saved by [[LoveInterest Carmen]].

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* ''WesternAnimation/RoughnecksStarshipTroopersChronicles'' had the troopers first embark onto {{Drop Ship}}s, and then they would be dropped from there in pods, presumably to allow the mothership to stay clear of [[BugWar Bug]] [[AntiAir defensive fire]]. One episode has Rico get cast adrift in one of these due to a glancing blow in mid-drop. He is eventually saved by [[LoveInterest Carmen]].
Carmen]], but not before a ClipShow can ensue as Rico's life takes nearly 22 minutes to flash before his eyes.

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* Like many SpaceMarine tropes, the TropeNamer here is ''Literature/StarshipTroopers''. Little has changed since Creator/RobertAHeinlein invented the trope.

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* Like many SpaceMarine tropes, the TropeNamer here is ''Literature/StarshipTroopers''. Little has changed since Creator/RobertAHeinlein invented the trope. It is worth noting that in the book, the pods were launched by being fired out of a tube like torpedos, in the oppoosite direction the ship was orbiting, to help them slow down enough for reentry.
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* Used oddly in the ''[[VideoGame/{{X}} X-Universe]]'' series. Instead of aiming at a planet, missile frigates fire the pods at other capital ships to board them.
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* In ''VideoGame/StarcraftII'' The Terrans use drop pods.

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* In the campaign of ''VideoGame/StarcraftII'' The the Terrans use drop pods.pods, the mercenary compound brings merc units to the field in seconds using them and a tech upgrade allows the barracks to do the same. In addition the Zerg have "Sacs" that fill the same function in certain missions.
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[[folder: Literature ]]

* Like many SpaceMarine tropes, the TropeNamer here is ''Literature/StarshipTroopers''. Little has changed since RobertAHeinlein invented the trope.

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[[folder: Literature ]]

[[folder:Literature]]

* Like many SpaceMarine tropes, the TropeNamer here is ''Literature/StarshipTroopers''. Little has changed since RobertAHeinlein Creator/RobertAHeinlein invented the trope.



* ''{{BattleTech}}'' has [[HumongousMecha Mech]]-sized drop pods, as well as power armor sized ones. They are usually dropped directly onto a possible landing zone to secure it, so that the {{DropShip}}s can arrive to bring in the real army.

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* ''{{BattleTech}}'' ''BattleTech'' has [[HumongousMecha Mech]]-sized drop pods, as well as power armor sized ones. They are usually dropped directly onto a possible landing zone to secure it, so that the {{DropShip}}s can arrive to bring in the real army.



* Used in the {{FEAR}} series to drop down armour onto the battle field.

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* Used in the {{FEAR}} series to drop down armour onto the battle field.



* ''WesternAnimation/RoughnecksStarshipTroopersChronicles'' had the troopers first embark onto {{Drop Ship}}s, and then they would be dropped from there in pods, presumably to allow the mothership to stay clear of [[BugWar Bug]] [[AntiAir defensive fire]]. One episode has Rico get cast adrift in one of these due to a glancing blow in mid-drop. He is eventually saved by [[LoveInterest Carmen]].

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* ''WesternAnimation/RoughnecksStarshipTroopersChronicles'' had the troopers first embark onto {{Drop Ship}}s, and then they would be dropped from there in pods, presumably to allow the mothership to stay clear of [[BugWar Bug]] [[AntiAir defensive fire]]. One episode has Rico get cast adrift in one of these due to a glancing blow in mid-drop. He is eventually saved by [[LoveInterest Carmen]].
Carmen]].
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\n[[/folder]]\n* Used in the {{FEAR}} series to drop down armour onto the battle field.
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* The ''[[CommandAndConquer Tiberium]]'' saga of [[CommandAndConquerTiberium Command And Conquer]] features this in two iterations of the SupportPower variety. The ''Tiberian Sun'' iteration crash drops a handful of [[WeakButSkilled veteran low-tier]] GDI infantrymen on the battlefield. The ''Tiberium Wars'' variant, on the other hand, lands a commander a few squads of veteran GDI Zone Troopers which are powerful enough to turn a pitched battle into a devastating curb-stomp.
* In StarWars Battlefront: Elite Squadron, one may utilize the escape pods on capital ships as a quick way of getting to the planet's surface to attack.

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* The ''[[CommandAndConquer Tiberium]]'' saga of [[CommandAndConquerTiberium Command And Conquer]] Tiberium]] saga of ''CommandAndConquer'' features this in two iterations of the SupportPower variety. The ''Tiberian Sun'' iteration crash drops a handful of [[WeakButSkilled veteran low-tier]] GDI infantrymen on the battlefield. The ''Tiberium Wars'' variant, on the other hand, lands a commander a few squads of veteran GDI Zone Troopers which are powerful enough to turn a pitched battle into a devastating curb-stomp.
* In StarWars Battlefront: StarWarsBattlefront: Elite Squadron, one may utilize the escape pods on capital ships as a quick way of getting to the planet's surface to attack.



* In the ''VideoGame/QuakeII'' and ''VideoGame/QuakeIV'' universe, the drop pods are almost identical as how they are in ''Literature/StarShipTroopers''. In ''II'', the player starts when he misses his drop zone and ends up and the far side of enemy territory. In Quake IV, the player uses a drop pod to make a pin-point attack on a Strogg command centre. Coincidentally, both landings are crash landings due to malfunctions in the pods' systems after they're clipped by another pod[[hottip:*:which, in ''II'''s case, saves Bitterman's life, most of the other pods being shot down by the Big Gun's {{EMP}}]].

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* In the ''VideoGame/QuakeII'' and ''VideoGame/QuakeIV'' universe, the drop pods are almost identical as how they are in ''Literature/StarShipTroopers''.''Literature/StarshipTroopers''. In ''II'', the player starts when he misses his drop zone and ends up and the far side of enemy territory. In Quake IV, the player uses a drop pod to make a pin-point attack on a Strogg command centre. Coincidentally, both landings are crash landings due to malfunctions in the pods' systems after they're clipped by another pod[[hottip:*:which, in ''II'''s case, saves Bitterman's life, most of the other pods being shot down by the Big Gun's {{EMP}}]].
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* In the ''VideoGame/QuakeII'' and ''VideoGame/QuakeIV'' universe, the drop pods are almost identical as how they are in ''StarShipTroopers''. In ''II'', the player starts when he misses his drop zone and ends up and the far side of enemy territory. In Quake IV, the player uses a drop pod to make a pin-point attack on a Strogg command centre. Coincidentally, both landings are crash landings due to malfunctions in the pods' systems after they're clipped by another pod[[hottip:*:which, in ''II'''s case, saves Bitterman's life, most of the other pods being shot down by the Big Gun's {{EMP}}]].

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* In the ''VideoGame/QuakeII'' and ''VideoGame/QuakeIV'' universe, the drop pods are almost identical as how they are in ''StarShipTroopers''.''Literature/StarShipTroopers''. In ''II'', the player starts when he misses his drop zone and ends up and the far side of enemy territory. In Quake IV, the player uses a drop pod to make a pin-point attack on a Strogg command centre. Coincidentally, both landings are crash landings due to malfunctions in the pods' systems after they're clipped by another pod[[hottip:*:which, in ''II'''s case, saves Bitterman's life, most of the other pods being shot down by the Big Gun's {{EMP}}]].
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* The aliens use them in Film/Battleship.

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* The aliens use them in Film/Battleship.
''Film/{{Battleship}}''.
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* In the ''VideoGame/QuakeII'' and ''VideoGame/QuakeIV'' universe, the drop pods are almost identical as how they are in ''StarShipTroopers''. In ''II'', the player starts when he misses his drop zone and ends up and the far side of enemy territory. In Quake IV, the player uses a drop pod to make a pin-point attack on a Strogg command centre. Coincidentally, both landings are crash landings due to malfunctions in the pods' systems after they're clipped by another pod[[hottip:*:which, in ''II'''s case, saves Bitterman's life]].

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* In the ''VideoGame/QuakeII'' and ''VideoGame/QuakeIV'' universe, the drop pods are almost identical as how they are in ''StarShipTroopers''. In ''II'', the player starts when he misses his drop zone and ends up and the far side of enemy territory. In Quake IV, the player uses a drop pod to make a pin-point attack on a Strogg command centre. Coincidentally, both landings are crash landings due to malfunctions in the pods' systems after they're clipped by another pod[[hottip:*:which, in ''II'''s case, saves Bitterman's life]].life, most of the other pods being shot down by the Big Gun's {{EMP}}]].
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* There were drop pods in ''[[BattlefieldSeries Battlefield 2142]]'' which could be launched from air transports, Titans, [=APCs=] and the player would spawn from one if you selected a spawn beacon for your spawn point. Before the most recent patches, they could be used to destroy vehicles, and a glitch allowed you to fly around the map.

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* There were drop pods in ''[[BattlefieldSeries ''[[VideoGame/{{Battlefield}} Battlefield 2142]]'' which could be launched from air transports, Titans, [=APCs=] and the player would spawn from one if you selected a spawn beacon for your spawn point. Before the most recent patches, they could be used to destroy vehicles, and a glitch allowed you to fly around the map.
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* The [[SpaceMarine Space Marines]] of [[WarhammerFortyThousand Warhammer 40,000]] use this as their primary tactic. Many other races have similar abilities. The tactic of unexpectedly inserting your troops behind enemy lines is known as "deep striking," whether it is done with [[DropPod Drop Pods]], teleporters, or [[OrganicTechnology wombs fired from space]].

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* The [[SpaceMarine Space Marines]] of [[WarhammerFortyThousand Warhammer 40,000]] ''TabletopGame/{{Warhammer 40000}}'' use this as their primary tactic. Many other races have similar abilities. The tactic of unexpectedly inserting your troops behind enemy lines is known as "deep striking," whether it is done with [[DropPod Drop Pods]], teleporters, or [[OrganicTechnology wombs fired from space]].
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* The Crimson Lance arrive in these in ''{{Borderlands}}''.

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* The Crimson Lance arrive in these in ''{{Borderlands}}''.''VideoGame/{{Borderlands}}''.
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* 'WesternAnimation/'ExoSquad'' featured two variants: A smaller one for the [[SpaceMarine Jump Troopers]], and bigger reentry pods for the [[MiniMecha E-Frames]].

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* 'WesternAnimation/'ExoSquad'' ''WesternAnimation/ExoSquad'' featured two variants: A smaller one for the [[SpaceMarine Jump Troopers]], and bigger reentry pods for the [[MiniMecha E-Frames]].
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* ''ExoSquad'' featured two variants: A smaller one for the [[SpaceMarine Jump Troopers]], and bigger reentry pods for the [[MiniMecha E-Frames]].
* ''[[Series/StarshipTroopers Roughnecks: The Starship Trooper Chronicles]]'' had the troopers first embark onto {{Drop Ship}}s, and then they would be dropped from there in pods, presumably to allow the mothership to stay clear of [[BugWar Bug]] [[AntiAir defensive fire]]. One episode has Rico get cast adrift in one of these due to a glancing blow in mid-drop. He is eventually saved by [[LoveInterest Carmen]].

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* ''ExoSquad'' 'WesternAnimation/'ExoSquad'' featured two variants: A smaller one for the [[SpaceMarine Jump Troopers]], and bigger reentry pods for the [[MiniMecha E-Frames]].
* ''[[Series/StarshipTroopers Roughnecks: The Starship Trooper Chronicles]]'' ''WesternAnimation/RoughnecksStarshipTroopersChronicles'' had the troopers first embark onto {{Drop Ship}}s, and then they would be dropped from there in pods, presumably to allow the mothership to stay clear of [[BugWar Bug]] [[AntiAir defensive fire]]. One episode has Rico get cast adrift in one of these due to a glancing blow in mid-drop. He is eventually saved by [[LoveInterest Carmen]].
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* The aliens use them in Film/Battleship.
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* ''PlanetSide'' has the [=HART=] drop pod. The [=HART=] shuttle flies above the planet, and ejects the soldiers out of the bottom in large metal pods with small thrusters on them. Once the pod lands, it unfolds and releases the soldier.
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* The pods used by Frieza's troops in ''DragonballZ''.
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* In the {{Quake}} II and quake IV universe, the drop pods are almost identical as how they are in ''StarShipTroopers''. In quake II, the player starts when he misses his drop zone and ends up and the far side of hell's gates. In Quake IV, the player will use a drop pod to make a pin-point attack on a Strogg command centre.

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* In the {{Quake}} II ''VideoGame/QuakeII'' and quake IV ''VideoGame/QuakeIV'' universe, the drop pods are almost identical as how they are in ''StarShipTroopers''. In quake II, ''II'', the player starts when he misses his drop zone and ends up and the far side of hell's gates. enemy territory. In Quake IV, the player will use uses a drop pod to make a pin-point attack on a Strogg command centre.
centre. Coincidentally, both landings are crash landings due to malfunctions in the pods' systems after they're clipped by another pod[[hottip:*:which, in ''II'''s case, saves Bitterman's life]].
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* In StarcraftII The Terrans use drop pods.

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* In StarcraftII ''VideoGame/StarcraftII'' The Terrans use drop pods.
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* ''{{BattleTech}}'' has [[HumongousMecha Mech]]-sized drop pods, as well as power armor sized ones. They are usually dropped directly onto a possible landing zone to secure it, so that the {{DropShip}}s can arrive to bring in the real army.

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