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** However, while the ship's AI can theoretically ''pilot'' the ship, she can't ''maintain'' the ship, and would need at least human crewmen to act as engineers.
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* Taken to spectacular heights in Creator/KeithLaumer's ''{{Bolo}}'' series, where massive continent-sieging combat vehicles can be operated by a single pilot. Some of the later models, however, ''[[InstantAIJustAddWater don't even need a pilot at all]]''.

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* Taken to spectacular heights in Creator/KeithLaumer's ''{{Bolo}}'' ''Literature/{{Bolo}}'' series, where massive continent-sieging combat vehicles can be operated by a single pilot. Some of the later models, however, ''[[InstantAIJustAddWater don't even need a pilot at all]]''.
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* Taken to spectacular heights in KeithLaumer's ''{{Bolo}}'' series, where massive continent-sieging combat vehicles can be operated by a single pilot. Some of the later models, however, ''[[InstantAIJustAddWater don't even need a pilot at all]]''.

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* Taken to spectacular heights in KeithLaumer's Creator/KeithLaumer's ''{{Bolo}}'' series, where massive continent-sieging combat vehicles can be operated by a single pilot. Some of the later models, however, ''[[InstantAIJustAddWater don't even need a pilot at all]]''.
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* In the original ''MobileSuitGundam'', while not all tanks can be run by one man, the crew sizes are unrealistically small. TheFederation's Type 61 tank has only a driver & a gunner, with the commanding officer usually taking the latter station, possibly justified by panoramic view provided by tiny cameras on the hull & screens in the interior. The Guntank also starts out with a driver/gunner crew, but is later upgraded so it can be piloted singlehandedly. The Zeon Magella Attack Tank, on the other hand plays it straight, with a single pilot in the turret, which can detach & become a fighter jet.

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* In the original ''MobileSuitGundam'', while not all tanks can be run by one man, the crew sizes are unrealistically still small. TheFederation's Type 61 tank has only a driver & a gunner, with the commanding officer usually taking the latter station, possibly justified by panoramic view provided by tiny cameras on the hull & screens in the interior. The Guntank also starts out with a driver/gunner crew, but is later upgraded so it can be piloted singlehandedly. The Zeon Magella Attack Tank, on the other hand plays it straight, with a single pilot in the turret, which can detach & become a fighter jet.
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** In ''StarTrekIIITheSearchForSpock'', Scotty automates the Enterprise sufficiently to fly it with only a few people... though the system breaks down when they end up in a combat situation.

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** In ''StarTrekIIITheSearchForSpock'', ''Film/StarTrekIIITheSearchForSpock'', Scotty automates the Enterprise sufficiently to fly it with only a few people... though the system breaks down when they end up in a combat situation.
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* A ''StarTrek'' novel has Scotty control an entire starship himself by basically rigging a shuttlecraft's controls into it, so that the ship basically does whatever you tell the shuttle to do. Of course, he ''is'' Scotty.
** StarTrek spaceships (at least of the StarTrekTNG era) can generally be operated by a single person thanks to the advanced computers (though maintenance requires a complete crew).

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* A ''StarTrek'' ''Franchise/StarTrek'' novel has Scotty control an entire starship himself by basically rigging a shuttlecraft's controls into it, so that the ship basically does whatever you tell the shuttle to do. Of course, he ''is'' Scotty.
** StarTrek ''Franchise/StarTrek'' spaceships (at least of the StarTrekTNG ''Series/StarTrekTheNextGeneration'' era) can generally be operated by a single person thanks to the advanced computers (though maintenance requires a complete crew).



** Taken to the extreme by the ''USS Prometheus'' in ''[[StarTrekVoyager Voyager]]'', which is advanced enough to fly a complete combat mission against Romulans - and win - without any crew at all (there were two characters on board, but they weren't actually piloting it). Somehow it still manages to avoid being classed as an AI, however.
** Subverted in one episode of StarTrekTheNextGeneration when this is one more reason Beverly Crusher realizes something is HORRIBLY WRONG when only she and Picard are piloting the Enterprise. She asks him why there is no crew and he responds 'We never needed anyone else.'

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** Taken to the extreme by the ''USS Prometheus'' in ''[[StarTrekVoyager ''[[Series/StarTrekVoyager Voyager]]'', which is advanced enough to fly a complete combat mission against Romulans - and win - without any crew at all (there were two characters on board, but they weren't actually piloting it). Somehow it still manages to avoid being classed as an AI, however.
** Subverted in one episode of StarTrekTheNextGeneration ''Series/StarTrekTheNextGeneration'' when this is one more reason Beverly Crusher realizes something is HORRIBLY WRONG when only she and Picard are piloting the Enterprise. She asks him why there is no crew and he responds 'We never needed anyone else.'
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* Rambo does this in ''{{Rambo}} III''. He's apparently able to drive, fire and load a Soviet tank with his head sticking out the front hatch.

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* Rambo does this in ''{{Rambo}} III''.''RamboIII''. He's apparently able to drive, fire and load a Soviet tank with his head sticking out the front hatch.
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** The same is true of the original ''CallOfDuty'''s brief tank segment. The HandWave is that you're the tank commander, and this is gameplay shorthand for you playing spotter and telling the crew what to do.
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* ''VideoGame/BattlestarGalacticaOnline'': You can take command of starships that should need multiple crewmen, but no mention of those is ever made.
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* SergeyLukyanenko's ''Competitors'' novel mentions this absurdity several times in relation to starships. Humans on the Platform build these ships using matter synthesizers (i.e. replicators) based on plans in the station's database and available raw resources. While there are plenty of small fighter-type ships, even the giant ships have only one standard control console. Also, the entire thing has controls similar to a car, including ''pedals'' for acceleration and braking, in order to allow any human to use them. This is justified in that the station and the plans were created by aliens to be reminiscent of a web-based space exploration game (the game actually exists in RealLife). Later on, though, a group of rebels modify a large ship to function as a command ship of sorts with multiple consoles jury-rigged so that the ship would have an actual crew.
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* Stated in the ''{{Earth 2150}}'' [[AllInTheManual manual]] that [[TheEmpire Eurasian Dynasty]]'s tanks are, essentially, late 20th century tanks that have been refitted to be piloted by a single cyborg.

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** In X-2: The Threat, this is very obvious by the lack of crewmen at your bridge's seats.
** At the same time, Not only is the player controlling their ''own'' ship, but also the many many ships of their empire at the same time. (although these too are computer controlled, the "living" NPC pilots aren't much smarter than your AI-controlled ships)

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** In X-2: ''X2: The Threat, Threat'', this is very obvious by the lack of crewmen at your bridge's seats.
** At the same time, Not only is the player controlling their ''own'' ship, but also the many many ships of their empire at the same time. (although (Although these too are computer controlled, the "living" NPC pilots aren't much smarter than your AI-controlled ships)ships.)
** General fan consensus is that the ships ''are'' manned, just by invisible PlayerMooks.
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* Every vehicle in ''BattleZone'', most of which are hovertanks of one form or another. The player can even snipe the driver of an enemy tank, run over and jump in. ''Even if said tank is explicity stated to be an AI-controlled drone.''

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* Every vehicle in ''BattleZone'', ''VideoGame/{{BattleZone|1998}}'', most of which are hovertanks of one form or another. The player can even snipe the driver of an enemy tank, run over and jump in. ''Even if said tank is explicity stated to be an AI-controlled drone.''
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** Subverted in one episode of StarTrekTheNextGeneration when this is one more reason Beverly Crusher realizes something is HORRIBLY WRONG when only she and Picard are piloting the Enterprise. She asks him why there is no crew and he responds 'We never needed anyone else.'
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* Both used and averted in ''[=~Assassin's Creed: Brotherhood~=]''. The [[spoiler: Bomber]] is justified as only having enough space for one man. The [[spoiler: Tank]] needs three people to run it, though gameplay usage does not act as such. The [[spoiler: Machine Gun]] is clearly meant to have a driver and gunner, but you get separate parts of the mission for using both and during the latter the thing is on autopilot or something. The [[spoiler: Naval Weapon]] clearly is meant to have a gunner and driver too and this time Ezio has to switch between the two positions as necessary.

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* Both used and averted in ''[=~Assassin's Creed: Brotherhood~=]''.''VideoGame/AssassinsCreedBrotherhood''. The [[spoiler: Bomber]] is justified as only having enough space for one man. The [[spoiler: Tank]] needs three people to run it, though gameplay usage does not act as such. The [[spoiler: Machine Gun]] is clearly meant to have a driver and gunner, but you get separate parts of the mission for using both and during the latter the thing is on autopilot or something. The [[spoiler: Naval Weapon]] clearly is meant to have a gunner and driver too and this time Ezio has to switch between the two positions as necessary.
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* ''{{Crysis}}'' has tanks, as well as jeeps and trucks, whose mounted weapons are controllable from the driver's seat. They just magically swing around. Note that this happens only in easy difficulty; harder difficulty levels require you to change seat in order to control the gun - although that still takes such a short time that it isn't really much of a hinderance.

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* ''{{Crysis}}'' ''VideoGame/{{Crysis}}'' has tanks, as well as jeeps and trucks, whose mounted weapons are controllable from the driver's seat. They just magically swing around. Note that this happens only in easy difficulty; harder difficulty levels require you to change seat in order to control the gun - although that still takes such a short time that it isn't really much of a hinderance.

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* JamesBond Goldeneye does this with a tank in the second level, not to mention a similar tank in the original film. Plus numerous other vehicles throughout the series.

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* JamesBond Goldeneye ''VideoGame/{{GoldenEye|1997}}'' does this with a tank in the second level, not to mention a similar tank in [[Film/GoldenEye the original film.film]]. Plus numerous other vehicles throughout the series.



* Utterly averted in ''OperationFlashpoint'', in which tanks have the full crew of three (driver, gunner, and commander), though you can do without a commander in a pinch (and suffer impaired visibility as a result. In the tank missions the player typically acts as a tank commander, giving movement orders to the driver and targeting and firing orders to the gunner over the radio. If the tank isn't operating with a full crew, the ones present can switch positions as needed; even one person can drive a tank provided he switches between driving and aiming/firing as needed.

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* Utterly averted in ''OperationFlashpoint'', in which tanks have the full crew of three (driver, gunner, and commander), though you can do without a commander in a pinch (and suffer impaired visibility as a result.result). In the tank missions the player typically acts as a tank commander, giving movement orders to the driver and targeting and firing orders to the gunner over the radio. If the tank isn't operating with a full crew, the ones present can switch positions as needed; even one person can drive a tank provided he switches between driving and aiming/firing as needed.




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* The World War 2 game ''RedOrchestra'' may be one of the few video games to nearly subvert this. There is a driver, main gun, and machine gun position on a tank; the driver can't see, and the gunners can't move. A good team needs to have the two coordinating their actions during a tank fight. Nearly, because players can and will drive out on their own, and switch between positions as needed.



* Several vehicles in the ''StarWars: Battlefront'' games have multiple crew slots. The Assault Gunship has five: pilot, copilot, left, right & tail gunners. Only a pilot is required to drive and fire the main weapons, but a solo operator can switch rapidly from slot to slot if he wants to.

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* Several vehicles in the ''StarWars: Battlefront'' ''StarWarsBattlefront'' games have multiple crew slots. The Assault Gunship has five: pilot, copilot, left, right & tail gunners. Only a pilot is required to drive and fire the main weapons, but a solo operator can switch rapidly from slot to slot if he wants to.to.
** Taken to an extreme with the snowspeeders from the [[TheEmpireStrikesBack Hoth map]]: in the first ''Battlefront'', a single player can fly one towards the Empire's AT-AT's, switch to the rear turret, fire the cable at its legs, then ''immediately'' switch back to the pilot's seat and tie it up. [[GameBreaker Quite understandably]], ''Battlefront II'' added a forced delay between firing the cable and switching seats, making it nearly impossible to take an AT-AT down that way without two people.



** It's long been a standing joke in the airline industry that the flight crew will soon be reduced to just a man and a dog. The man will be there to feed the dog, and the dog will be there to bite the man if he tries to touch the controls.
*** [[{{Fridge Logic}} What kind of dog would (literally) bite the hand that feeds it, though?]]

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** It's long been a standing joke in the airline industry that the flight crew will soon be reduced to just a man and a dog. The man will be there to feed the dog, and the dog will be there to bite the man if he tries to touch the controls.
*** [[{{Fridge Logic}} What
controls (though [[FridgeLogic one has to ask what kind of dog would (literally) bite the hand that feeds it, though?]]it]]).



* The World War 2 game {{Red Orchestra}} may be one of the few video games to nearly subvert this. There is a driver, main gun, and machine gun position on a tank; the driver can't see, and the gunners can't move. A good team needs to have the two coordinating their actions during a tank fight. Nearly, because players can and will drive out on their own, and switch between positions as needed.



* ''AirForceDelta Strike'' does this for its 2-man fighters as well.

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* ''AirForceDelta Strike'' does this for its 2-man fighters as well.well.
* As does ''VideoGame/{{HAWX}}'', though for at least one mission in the first game the guy in back is actually acknowledged (he's the one training you in the game's main gimmick).



* Train can run with a Crew of One, it's called DOO (Driver Only Operation)

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* Train Trains can run with a Crew of One, it's called DOO (Driver Only Operation)Operation).



* Can be seen in HalfLife 2 with both dune buggy and air boat. Being piloted by one fellow is reasonable enough, but that same fellow being a simultaneous driver and gunner? Not so much. Multitasking capabilities aside, there is a certain minimum of available arms required to preform both tasks, which can lead to only one conclusion [[PlayerCharacter Gordon Freeman]] has an extra set of invisible hands. This would also explain how he can climb a ladder while fully operating a gun. Then again, maybe he has three sets of hands, two of which invisible, as his arms aren't visible while driving either vehicle.

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* Can be seen in HalfLife 2 ''VideoGame/{{Half-Life 2}}'' with both dune buggy and air boat. Being piloted by one fellow is reasonable enough, but that same fellow being a simultaneous driver and gunner? Not so much. Multitasking capabilities aside, there is a certain minimum of available arms required to preform both tasks, which can lead to only one conclusion [[PlayerCharacter :[[PlayerCharacter Gordon Freeman]] has an extra set of invisible hands. This would also explain how he can [[LadderPhysics climb a ladder while fully operating a gun.gun]]. Then again, maybe he has three sets of hands, two of which invisible, as his arms aren't visible while driving either vehicle.
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* An example from RealLife. Sterling Marlin became one of these during the 2002 Daytona 500 NASCAR race, climbing out of his car during a red flag stoppage to look at his right front fender. Unfortunately, according to NASCAR rules, this is illegal, and he was sent to the back of the lead lap when the green flag came back out. The worst part is that [[WhatAnIdiot he was leading the race when that happened!]]
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* Most games from the ''{{X}}-Universe'' series allow you to fly capital spaceships the size of space stations entirely on your own. Made all the more ridiculous because the ships in question are very clearly meant to house other people (at least, the lights and windows all over their surface suggest so). Handwaved by having the ship's computer handle practically everything. However, AI controlled capital ships (and corvettes) all have a large crew when open a comm channel with them - such as the Captain and navigation officer.

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* Most games from the ''{{X}}-Universe'' ''VideoGame/{{X}}-Universe'' series allow you to fly capital spaceships the size of space stations entirely on your own. Made all the more ridiculous because the ships in question are very clearly meant to house other people (at least, the lights and windows all over their surface suggest so). Handwaved by having the ship's computer handle practically everything. However, AI controlled capital ships (and corvettes) all have a large crew when open a comm channel with them - such as the Captain and navigation officer.
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* Most games from the ''X'' series allow you to fly capital spaceships the size of space stations entirely on your own. Made all the more ridiculous because the ships in question are very clearly meant to house other people (at least, the lights and windows all over their surface suggest so). Handwaved by having the ship's computer handle practically everything.

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* Most games from the ''X'' ''{{X}}-Universe'' series allow you to fly capital spaceships the size of space stations entirely on your own. Made all the more ridiculous because the ships in question are very clearly meant to house other people (at least, the lights and windows all over their surface suggest so). Handwaved by having the ship's computer handle practically everything. However, AI controlled capital ships (and corvettes) all have a large crew when open a comm channel with them - such as the Captain and navigation officer.
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* While you can't ''quite'' pilot a battleship or aircraft carrier by yourself in the ''{{Battlefield}}'' series, you can instantaneously hop between a ship's four to six different stations with a keypress to come remarkably close.

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* While you can't ''quite'' pilot a battleship or aircraft carrier by yourself in the ''{{Battlefield}}'' ''VideoGame/{{Battlefield}}'' series, you can instantaneously hop between a ship's four to six different stations with a keypress to come remarkably close.



* In ''[[BattlefieldSeries Battlefield 1942]]'', a single player could seize control of an naval ship and sail it around. There was almost zero reason to do this. [[{{Griefer}} Aside from one reason.]]

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* In ''[[BattlefieldSeries ''[[VideoGame/{{Battlefield}} Battlefield 1942]]'', a single player could seize control of an naval ship and sail it around. There was almost zero reason to do this. [[{{Griefer}} Aside from one reason.]]



* The ''[[BattlefieldSeries Battlefield]]'' series.

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* The ''[[BattlefieldSeries Battlefield]]'' ''VideoGame/{{Battlefield}}'' series.
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** Taken to the extreme by the ''USS Prometheus'' in ''[[StarTrekVoyager Voyager]]'', which is advanced enough to fly a complete combat mission against Romulans - and win - without any crew at all (there were two characters on board, but they weren't actually piloting it). Somehow it still manages to avoid being classed as an AI, however.
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Making Ralph Wiggum into a redirect for The Ditz as per this thread.


-->'''[[RalphWiggum Ralph]]''':''[carrying a missile]'' Pop music's hard work.

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-->'''[[RalphWiggum -->'''[[TheDitz Ralph]]''':''[carrying a missile]'' Pop music's hard work.
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* In ''{{Mass Effect 2}}'', the Cerberus-built Normandy includes an AI that could theoretically take over pretty much every aspect of running the ship, apart from helming it, and allow it to be run by a crew of one. Cerberus intentionally made the AI unable to do so, [[spoiler:at least without overriding its safety constraints which you have to do late on in the game]], and thus the ship features a full human crew complement.

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* In ''{{Mass Effect 2}}'', ''VideoGame/MassEffect2'', the Cerberus-built Normandy includes an AI that could theoretically take over pretty much every aspect of running the ship, apart from helming it, and allow it to be run by a crew of one. Cerberus intentionally made the AI unable to do so, [[spoiler:at least without overriding its safety constraints which you have to do late on in the game]], and thus the ship features a full human crew complement.

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[[AC:Other]]
* Adverted in the MMO-FPS ''WorldWarTwoOnline''. More of a Simulator than a true FPS, driving tanks and boats required multiple crew members for multiple respective positions; The driver is, in fact, unable to shoot, has poor viability, etc. The player can swap between positions easy, however, but that doesn't lend much good in battle when one well-aimed shell can take you out.
* Lampshaded in ''VideoGame/ArmoredCore'': For Answer. The megacorporations in the game world used to rely on HumongousMecha which played this trope straight, until they figured out that [[PhlebotinumRebel it was too dangerous to leave that kind of firepower in the hands of a single pilot]]. Consequently they started building [[MilitaryMashupMachine Military Mashup Machines]] with hundreds of crew instead.

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[[AC:Other]]
[[AC:Spaceships]]
* Adverted The ''{{Andromeda}} Ascendant'' is a kilometer-long capital ship with dozens of slipfighters and relativistic missile launchers and for most of the series functions with a crew of ''six''. Albeit justified as most of the original crew of thousands abandoned ship in the MMO-FPS ''WorldWarTwoOnline''. More of a Simulator than a true FPS, driving tanks pilot and boats required multiple crew members for multiple respective positions; The driver is, in fact, unable to shoot, has poor viability, etc. The player can swap between positions easy, however, but that doesn't lend much good in battle when one well-aimed shell can take you out.
* Lampshaded in ''VideoGame/ArmoredCore'': For Answer. The megacorporations in
[[SapientShip the game world used to rely on HumongousMecha which played this trope straight, until they figured out that [[PhlebotinumRebel it was too dangerous to leave that kind AI]] is capable of firepower in the hands filling most of a single pilot]]. Consequently they started building [[MilitaryMashupMachine Military Mashup Machines]] with hundreds of crew instead.their functions.



* The video game ''[[DaleBrown Megafortress]]'' illustrated this literally - there are several different stations all simulated (pilot, weapons officer, EW officer, etc), but it's up to the player to hop around to all the stations to control them. This can be tricky when you're trying to turn around to bring some weaponry to bear while firing a missile at the [=MiG=] heading at you while trying to get the bomb bay doors closed and fiddle the ECM settings. Never mind the engine that's on fire from the last hit and the fact your attack radar is still on, broadcasting your position to the world.



* Several vehicles in the ''StarWars: Battlefront'' games have multiple crew slots. The Assault Gunship has five: pilot, copilot, left, right & tail gunners. Only a pilot is required to drive and fire the main weapons, but a solo operator can switch rapidly from slot to slot if he wants to.
* ''{{Airplane}}!'': Ted Striker flies a modern jet airliner by himself, a task that normally takes a crew of three (pilot, co-pilot, flight engineer).
** The film sort of [[LampshadeHanging hangs a lampshade]] on this with what confronts Striker when he first enters the cockpit: a slow pan across a literally endless array of dials, levers, switches and knobs. The Boeing 707 seen ([[JustPlaneWrong but not heard]]) in the movie can be flown for a short time with a crew of one (the pilot). For longer flights, you need a flight engineer to keep an eye on the airplane's mechanical systems, and if you want to reach your destination, you add a third: the navigator. Modern jetliners only need a crew of two, the flight engineer's position having been given to computers.
** It's long been a standing joke in the airline industry that the flight crew will soon be reduced to just a man and a dog. The man will be there to feed the dog, and the dog will be there to bite the man if he tries to touch the controls.
*** [[{{Fridge Logic}} What kind of dog would (literally) bite the hand that feeds it, though?]]



* There were real-life attempts to create one-man armored fighting vehicles back during the 1920s and 1930s; they belonged to a class of vehicles known as "tankettes." The French, for example, wanted to create a sort of infantry replacement; one man would drive the vehicle and take care of everything, and he'd also be armed with a machine gun. In practice, it was unworkable, and the concept was abandoned. To be perfectly fair, during the past century there has been a significant trend towards smaller crew sizes, due primarily to automation.
** However, the minimum crew size in a turreted vehicle is still three, because the only crewman who can realistically be replaced is the loader. And most western armies have avoided autoloaders because a good human loader is much more reliable, faster and more flexible. An autoloader can't help change a track, pull maintenance, stand guard, or sub for another crewman, either. He also serves as an extra pair of eyes to watch your back when he isn't loading.
** Furthermore, reducing the crew to just one is probably inadvisable simply for morale reasons.



* The World War 2 game {{Red Orchestra}} may be one of the few video games to nearly subvert this. There is a driver, main gun, and machine gun position on a tank; the driver can't see, and the gunners can't move. A good team needs to have the two coordinating their actions during a tank fight. Nearly, because players can and will drive out on their own, and switch between positions as needed.



* The titular HumongousMecha in ''Metal Armor Dragonar'' require high-powered AI to aid in operation in order to keep the crew size down to a single person.
* In the ''AceCombat'' series, when you choose any aircraft with a crew of 2 or more (F-15E, F/A-18F, F-14, etc...), you still control all of its functions yourself as if it only needed one person...however, when you look at the actual plane's MODEL, you can see a guy in the back seat, presumably doing his job alongside the pilot.
* ''AirForceDelta Strike'' does this for its 2-man fighters as well.



* In WorldOfWarcraft the [[FragileSpeedster Catapults]] used during [[PlayerVersusPlayer Wintergrasp]] fights have space for only one driver/gunner. The [[JackOfAllStats Demolishers]] also has a driver/gunner but have space for two passengers who can fire their own ranged weapons (bows, guns, etc.) from their seats. The [[MightyGlacier Siege Engines]] have a ram controlled by the driver, a turret-mounted cannon that requires a separate gunner and two passenger spots. Similar vehicles exist on the Isle of Conquest, Ulduar and other in-game locations.
* ''VideoGame/{{Prototype}}''. While Alex has learned how to pilot APCs, tanks and helicopters by consuming people trained to do so, he can somehow operate them all by himself.
** Maybe with his tentacles?
** Come to think of it, this guy has the ability to shapeshift into basically anything...it is not a far stretch to assume he just fills the entire vehicle with himself and can then easily operate all the switches, buttons and levers as he pleases.
* Inverted on ''TopGear'': In a crossover challenge with German motoring show ''D Motor'', the presenters had to drive double-decker cars, with one person on top steering and a second person on the bottom operating the pedals and gearshift, thus turning a vehicle that normally is Crew Of One into Crew Of Two.
* Train can run with a Crew of One, it's called DOO (Driver Only Operation)
** Real Life Subversion: [[http://tfl.gov.uk/dlr Docklands Light Railway]] runs trains with a crew of nought.
*** Though the on-board Passenger Service Agent is trained to become the CrewOfOne and drive the train if computer operation fails.



* Both used and averted in ''[=~Assassin's Creed: Brotherhood~=]''. The [[spoiler: Bomber]] is justified as only having enough space for one man. The [[spoiler: Tank]] needs three people to run it, though gameplay usage does not act as such. The [[spoiler: Machine Gun]] is clearly meant to have a driver and gunner, but you get separate parts of the mission for using both and during the latter the thing is on autopilot or something. The [[spoiler: Naval Weapon]] clearly is meant to have a gunner and driver too and this time Ezio has to switch between the two positions as necessary.
* Almost all fighter aircraft have a one-man crew, who both flies the aircraft and operates the weapons.
** Many exceptions to this are electronic-warfare variants of what are otherwise single-seat fighters (themselves often based on a two-seat trainer variant). The second person runs the (much more extensive) electronic warfare equipment. There are also fighters that only exist in two-seat configurations, which often carry much more elaborate electronics packages than single-seat aircraft do (since there's another person there to operate the more complex systems), such as the F-14 and A-6.
* Can be seen in HalfLife 2 with both dune buggy and air boat. Being piloted by one fellow is reasonable enough, but that same fellow being a simultaneous driver and gunner? Not so much. Multitasking capabilities aside, there is a certain minimum of available arms required to preform both tasks, which can lead to only one conclusion [[PlayerCharacter Gordon Freeman]] has an extra set of invisible hands. This would also explain how he can climb a ladder while fully operating a gun. Then again, maybe he has three sets of hands, two of which invisible, as his arms aren't visible while driving either vehicle.
** [[http://www.hlcomic.com/index.php?date=2005-05-10 Well, he can pick up objects without using his hands.]]


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[[AC:Other]]
* Adverted in the MMO-FPS ''WorldWarTwoOnline''. More of a Simulator than a true FPS, driving tanks and boats required multiple crew members for multiple respective positions; The driver is, in fact, unable to shoot, has poor viability, etc. The player can swap between positions easy, however, but that doesn't lend much good in battle when one well-aimed shell can take you out.
* Lampshaded in ''VideoGame/ArmoredCore'': For Answer. The megacorporations in the game world used to rely on HumongousMecha which played this trope straight, until they figured out that [[PhlebotinumRebel it was too dangerous to leave that kind of firepower in the hands of a single pilot]]. Consequently they started building [[MilitaryMashupMachine Military Mashup Machines]] with hundreds of crew instead.
* The video game ''[[DaleBrown Megafortress]]'' illustrated this literally - there are several different stations all simulated (pilot, weapons officer, EW officer, etc), but it's up to the player to hop around to all the stations to control them. This can be tricky when you're trying to turn around to bring some weaponry to bear while firing a missile at the [=MiG=] heading at you while trying to get the bomb bay doors closed and fiddle the ECM settings. Never mind the engine that's on fire from the last hit and the fact your attack radar is still on, broadcasting your position to the world.
* Several vehicles in the ''StarWars: Battlefront'' games have multiple crew slots. The Assault Gunship has five: pilot, copilot, left, right & tail gunners. Only a pilot is required to drive and fire the main weapons, but a solo operator can switch rapidly from slot to slot if he wants to.
* ''{{Airplane}}!'': Ted Striker flies a modern jet airliner by himself, a task that normally takes a crew of three (pilot, co-pilot, flight engineer).
** The film sort of [[LampshadeHanging hangs a lampshade]] on this with what confronts Striker when he first enters the cockpit: a slow pan across a literally endless array of dials, levers, switches and knobs. The Boeing 707 seen ([[JustPlaneWrong but not heard]]) in the movie can be flown for a short time with a crew of one (the pilot). For longer flights, you need a flight engineer to keep an eye on the airplane's mechanical systems, and if you want to reach your destination, you add a third: the navigator. Modern jetliners only need a crew of two, the flight engineer's position having been given to computers.
** It's long been a standing joke in the airline industry that the flight crew will soon be reduced to just a man and a dog. The man will be there to feed the dog, and the dog will be there to bite the man if he tries to touch the controls.
*** [[{{Fridge Logic}} What kind of dog would (literally) bite the hand that feeds it, though?]]
* There were real-life attempts to create one-man armored fighting vehicles back during the 1920s and 1930s; they belonged to a class of vehicles known as "tankettes." The French, for example, wanted to create a sort of infantry replacement; one man would drive the vehicle and take care of everything, and he'd also be armed with a machine gun. In practice, it was unworkable, and the concept was abandoned. To be perfectly fair, during the past century there has been a significant trend towards smaller crew sizes, due primarily to automation.
** However, the minimum crew size in a turreted vehicle is still three, because the only crewman who can realistically be replaced is the loader. And most western armies have avoided autoloaders because a good human loader is much more reliable, faster and more flexible. An autoloader can't help change a track, pull maintenance, stand guard, or sub for another crewman, either. He also serves as an extra pair of eyes to watch your back when he isn't loading.
** Furthermore, reducing the crew to just one is probably inadvisable simply for morale reasons.
* The World War 2 game {{Red Orchestra}} may be one of the few video games to nearly subvert this. There is a driver, main gun, and machine gun position on a tank; the driver can't see, and the gunners can't move. A good team needs to have the two coordinating their actions during a tank fight. Nearly, because players can and will drive out on their own, and switch between positions as needed.
* The titular HumongousMecha in ''Metal Armor Dragonar'' require high-powered AI to aid in operation in order to keep the crew size down to a single person.
* In the ''AceCombat'' series, when you choose any aircraft with a crew of 2 or more (F-15E, F/A-18F, F-14, etc...), you still control all of its functions yourself as if it only needed one person...however, when you look at the actual plane's MODEL, you can see a guy in the back seat, presumably doing his job alongside the pilot.
* ''AirForceDelta Strike'' does this for its 2-man fighters as well.
* In WorldOfWarcraft the [[FragileSpeedster Catapults]] used during [[PlayerVersusPlayer Wintergrasp]] fights have space for only one driver/gunner. The [[JackOfAllStats Demolishers]] also has a driver/gunner but have space for two passengers who can fire their own ranged weapons (bows, guns, etc.) from their seats. The [[MightyGlacier Siege Engines]] have a ram controlled by the driver, a turret-mounted cannon that requires a separate gunner and two passenger spots. Similar vehicles exist on the Isle of Conquest, Ulduar and other in-game locations.
* ''VideoGame/{{Prototype}}''. While Alex has learned how to pilot APCs, tanks and helicopters by consuming people trained to do so, he can somehow operate them all by himself.
** Maybe with his tentacles?
** Come to think of it, this guy has the ability to shapeshift into basically anything...it is not a far stretch to assume he just fills the entire vehicle with himself and can then easily operate all the switches, buttons and levers as he pleases.
* Inverted on ''TopGear'': In a crossover challenge with German motoring show ''D Motor'', the presenters had to drive double-decker cars, with one person on top steering and a second person on the bottom operating the pedals and gearshift, thus turning a vehicle that normally is Crew Of One into Crew Of Two.
* Train can run with a Crew of One, it's called DOO (Driver Only Operation)
** Real Life Subversion: [[http://tfl.gov.uk/dlr Docklands Light Railway]] runs trains with a crew of nought.
*** Though the on-board Passenger Service Agent is trained to become the CrewOfOne and drive the train if computer operation fails.
* Both used and averted in ''[=~Assassin's Creed: Brotherhood~=]''. The [[spoiler: Bomber]] is justified as only having enough space for one man. The [[spoiler: Tank]] needs three people to run it, though gameplay usage does not act as such. The [[spoiler: Machine Gun]] is clearly meant to have a driver and gunner, but you get separate parts of the mission for using both and during the latter the thing is on autopilot or something. The [[spoiler: Naval Weapon]] clearly is meant to have a gunner and driver too and this time Ezio has to switch between the two positions as necessary.
* Almost all fighter aircraft have a one-man crew, who both flies the aircraft and operates the weapons.
** Many exceptions to this are electronic-warfare variants of what are otherwise single-seat fighters (themselves often based on a two-seat trainer variant). The second person runs the (much more extensive) electronic warfare equipment. There are also fighters that only exist in two-seat configurations, which often carry much more elaborate electronics packages than single-seat aircraft do (since there's another person there to operate the more complex systems), such as the F-14 and A-6.
* Can be seen in HalfLife 2 with both dune buggy and air boat. Being piloted by one fellow is reasonable enough, but that same fellow being a simultaneous driver and gunner? Not so much. Multitasking capabilities aside, there is a certain minimum of available arms required to preform both tasks, which can lead to only one conclusion [[PlayerCharacter Gordon Freeman]] has an extra set of invisible hands. This would also explain how he can climb a ladder while fully operating a gun. Then again, maybe he has three sets of hands, two of which invisible, as his arms aren't visible while driving either vehicle.
** [[http://www.hlcomic.com/index.php?date=2005-05-10 Well, he can pick up objects without using his hands.]]
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* ''{{Prototype}}''. While Alex has learned how to pilot APCs, tanks and helicopters by consuming people trained to do so, he can somehow operate them all by himself.

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* ''{{Prototype}}''.''VideoGame/{{Prototype}}''. While Alex has learned how to pilot APCs, tanks and helicopters by consuming people trained to do so, he can somehow operate them all by himself.
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* Averted by ALL multi-crew vehicles in the ''Tribes'' games, Even the HoverTank has a driver and gunner, to say nothing of the larger aircraft where there is always a pilot who only handles flight and a tailgunner whose main duty is chucking flares at incoming missiles. Bombers have a weapons officer to handle the onboard ordnance and gunships have four passenger slots whose occupants can use their own infantry weapons to rain DeathFromAbove; a single-man gunship is just a big fat target but a fully loaded one with everyone sans the pilot wielding mortars and missile launchers is a flying fortress. If you want to switch positions, you have to physically disembark the vehicle first.

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* Utterly averted in ''OperationFlashpoint'', in which tanks have the full crew of three (driver, gunner, and commander), though you can do without a commander in a pinch (and suffer impaired visibility as a result). In the tank missions the player typically acts as a tank commander, giving movement orders to the driver and targeting and firing orders to the gunner over the radio.

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* Utterly averted in ''OperationFlashpoint'', in which tanks have the full crew of three (driver, gunner, and commander), though you can do without a commander in a pinch (and suffer impaired visibility as a result).result. In the tank missions the player typically acts as a tank commander, giving movement orders to the driver and targeting and firing orders to the gunner over the radio. If the tank isn't operating with a full crew, the ones present can switch positions as needed; even one person can drive a tank provided he switches between driving and aiming/firing as needed.



* Every vehicle in ''BattleZone'', most of which are hovertanks of one form or another. The player can even snipe the driver of an enemy tank, run over and jump in.

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** Helicopters and tanks can switch to "manual mode" where the pilot/commander handles firing weapons all by himself but tanks still need targeting orders for the gunner, the commander can't do that himself.
* Every vehicle in ''BattleZone'', most of which are hovertanks of one form or another. The player can even snipe the driver of an enemy tank, run over and jump in. ''Even if said tank is explicity stated to be an AI-controlled drone.''



* Averted in ''UnrealTournament 3'' with the Leviathan, which needs a full crew to man all the guns.

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* Averted in ''UnrealTournament 3'' ''UnrealTournament'' with the Leviathan, several vehicles, all of which needs need a full crew to man all the guns.
** The [[TankGoodness Goliath]], the [[CoolPlane Cicada]] and the [[GlassCannon SPMA]] has the driver handling movement and the main weapon at the same time, with the second crew member manning a secondary weapon (top-mounted machine gun for the Goliath, gimbal laser turret and flares for the Cicada, skymine launcher for the SPMA).
** The [[CoolCar Hellbender]] has a driver, one gunner shooting a skymine launcher and another gunner manning a back-mounted laser turret. Surprisingly, this actually has a purpose as the rear gunner is completely exposed and vulnerable to snipers while the other gunner is even harder to snipe than the driver. The driver himself can do nothing but hoot; on the other hand, the bots in ''2004'' are scripted to automatically board a hooting Hellbender.
** The [[MilitaryMashupMachine Leviathan]] has not one but FOUR secondary positions, each handling a separate turret. As with the trio above, the Leviathan's driver also handles [[MacrossMissileMassacre both main]] [[WaveMotionGun weapons]].
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* Parodied in the climax of ''TheSimpsons'' episode "New Kids on The Bleech", where pop band manager/Navy Lieutenant L.T. Smash single-handedly hijacks an ''aircraft carrier''. Well...almost single-handedly:

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* Parodied in the climax of ''TheSimpsons'' ''WesternAnimation/TheSimpsons'' episode "New Kids on The Bleech", where pop band manager/Navy Lieutenant L.T. Smash single-handedly hijacks an ''aircraft carrier''. Well...almost single-handedly:
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* Single-handed oceanic sailing in the RealLife. The first transatlantic single-handed crossing must have occurred already in the 18th century. First person to sail single-handedly around the world was [[JoshuaSlocum]] in 1895-1898 on his two-masted 36'9" ketch ''Spray''. This feat has been repeated several times.

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* Single-handed oceanic sailing in the RealLife. The first transatlantic single-handed crossing must have occurred already in the 18th century. First person to sail single-handedly around the world was [[JoshuaSlocum]] Joshua Slocum in 1895-1898 on his two-masted 36'9" ketch ''Spray''. This feat has been repeated several times.

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