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** The computer in Jean-Jack Gibson's home was originally depicted as an NEC PC-8801, which just happens to be the platform that the game was originally released for. When it was ported to the [=MSX2=], the text was changed, describing it as an MSX computer instead, but its design was left unchanged along with the 5-inch floppy disk that the player must use on it to progress in the game at one point, turning it into an inaccurate depiction of the platform, as no MSX computer was ever made that utilized 5-inch floppies (all models that came with a built-in FDD used 3.5-inch disks). Later versions either, turned Gibson's computer into a fictionalized platform (like the PC-68 Coregrafx in the PC Engine version and the PC-68 Genesis in the Sega CD version, both named after the consoles they were released on) or they just left it as a generic old computer (like they did on the [=PlayStation=] and Saturn versions).
** In the third act that was added to the later console versions, Gillian's robotic companion, Metal Gear Mark II, is destroyed, only to be rebuilt with the body of a game console. For the PC Engine version (the first version that contained Act 3), Metal Gear calls itself the "Metal Gear Duo" and turns into a PC Engine Duo (the Japanese version of the Turbo Duo), while on the Sega CD version, he was rebuilt into a Model 2 Genesis with a Sega CD attachment, appropriately called "Metal Gear Sega CD" (or "Metal Gear Mega CD" in the European version). Likewise, the 32-bit versions have "Metal Gear PS" and "Metal Gear Saturn".

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** The computer in Jean-Jack Gibson's home was originally depicted as an NEC PC-8801, which just happens to be the platform that the game was originally released for. When it was ported All the references to the [=MSX2=], the text was changed, describing it as an MSX computer instead, but its design was left unchanged along being a PC-8801 were removed in subsequent versions, starting with the initial [=MSX2=] conversion, which hastily replaced all references to the computer being a PC-88 into an MSX with no changes to the artwork depicting it, not even the 5-inch floppy disk that the player must has to use on it to progress in through the game at one point, turning it into an inaccurate depiction of the platform, as no (no MSX computer was computers were ever made that utilized supported 5-inch floppies (all models that came with a built-in FDD used 3.5-inch disks).floppies). Later versions either, turned Gibson's computer into a fictionalized platform (like the PC-68 Coregrafx in the PC Engine version and the PC-68 Genesis in the Sega CD version, both named after the consoles they were released on) or they just left it as a generic old computer (like they did on the [=PlayStation=] and Saturn versions).
** In the third act that was added to the later console versions, Gillian's robotic companion, Metal Gear Mark II, is destroyed, only to be rebuilt with the body of a game console. For the PC Engine version (the first version that contained Act 3), Metal Gear calls itself the "Metal Gear Duo" and turns itself into a PC Engine Duo (the Japanese version of the Turbo Duo), while on the Sega CD version, he was rebuilt into a Model 2 Genesis with a Sega CD attachment, appropriately called "Metal Gear Sega CD" (or "Metal Gear Mega CD" in the European version). Likewise, the 32-bit versions have "Metal Gear PS" and "Metal Gear Saturn".

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** The computer in Jean-Jack Gibson's home was originally an NEC PC-8801, which just happens to be the platform was originally developed for. When the game was ported to the [=MSX2=], naturally it was changed to an unspecified MSX computer, but the drawing of the PC, along with the floppy disk format that it uses were left unchanged, causing a bit of an inaccuracy as no MSX computer was ever made that utilized 5-inch floppies (the models that did came with an FDD built-in all used 3.5-inch disks). Later versions either, made Gibson's computer into a fictionalized one (like the PC-68 Coregrafx in the PC Engine version and the PC-68 Genesis in the Sega CD version) or they just left it as a generic old computer (like they did in the [=PlayStation=] and Saturn versions).
** The codenames for Gillian's and Jean-Jack's robotic buddies (Metal Gear Mk. II SR and Little John [=msx011=] respectively) originally referenced the 8-bit platforms that ''Snatcher'' was initially released on. The former in particular is a reference to the PC-8801 Mk. II SR, which was the first PC-8801 model that has the [=V2=] display mode that most of the platform's gaming software required. Later versions of ''Snatcher'' simply refer to Gillian's sidekick as "Metal Gear Mk. II" without the "SR" on his name.
** In the expanded ending featured in the CD-ROM versions, Metal Gear loses its original body, only to be rebuilt into the console that the game is running on (namely a PC Engine Duo, a second model Genesis/Sega CD combo, a [=PlayStation=] or a Saturn).

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** The computer in Jean-Jack Gibson's home was originally depicted as an NEC PC-8801, which just happens to be the platform that the game was originally developed released for. When the game it was ported to the [=MSX2=], naturally it the text was changed to changed, describing it as an unspecified MSX computer, computer instead, but the drawing of the PC, its design was left unchanged along with the 5-inch floppy disk format that the player must use on it uses were left unchanged, causing a bit to progress in the game at one point, turning it into an inaccurate depiction of an inaccuracy the platform, as no MSX computer was ever made that utilized 5-inch floppies (the (all models that did came with an FDD a built-in all FDD used 3.5-inch disks). Later versions either, made turned Gibson's computer into a fictionalized one platform (like the PC-68 Coregrafx in the PC Engine version and the PC-68 Genesis in the Sega CD version) version, both named after the consoles they were released on) or they just left it as a generic old computer (like they did in on the [=PlayStation=] and Saturn versions).
** The codenames for In the third act that was added to the later console versions, Gillian's and Jean-Jack's robotic buddies (Metal Gear Mk. II SR and Little John [=msx011=] respectively) originally referenced the 8-bit platforms that ''Snatcher'' was initially released on. The former in particular is a reference to the PC-8801 Mk. II SR, which was the first PC-8801 model that has the [=V2=] display mode that most of the platform's gaming software required. Later versions of ''Snatcher'' simply refer to Gillian's sidekick as "Metal Gear Mk. II" without the "SR" on his name.
** In the expanded ending featured in the CD-ROM versions,
companion, Metal Gear loses its original body, Mark II, is destroyed, only to be rebuilt with the body of a game console. For the PC Engine version (the first version that contained Act 3), Metal Gear calls itself the "Metal Gear Duo" and turns into the console that the game is running on (namely a PC Engine Duo, a second model Genesis/Sega Duo (the Japanese version of the Turbo Duo), while on the Sega CD combo, version, he was rebuilt into a [=PlayStation=] or Model 2 Genesis with a Saturn).Sega CD attachment, appropriately called "Metal Gear Sega CD" (or "Metal Gear Mega CD" in the European version). Likewise, the 32-bit versions have "Metal Gear PS" and "Metal Gear Saturn".
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** The computer in Jean-Jack Gibson's home differs between versions. Originally it was an NEC [=PC-88=] or an {{UsefulNotes/MSX2}}, corresponding with the two early 8-bit versions of the game that were released in 1988. It was then changed to an MSX turbo-R in ''SD Snatcher'' (which was an RPG parody of the original game with {{chibi}} characters) and then to a fictional PC-6800 [=CoreGrafx=] in ''Snatcher [=CD-ROMantic=]'' (the [=CoreGrafx=] being a reference to one of the many PC Engine models in Japan), before becoming the also fictional [=PC68=] Genesis in the Sega CD version (no mystery as to what the Genesis refers to). It was eventually changed to just an unspecified old computer in the [=PlayStation=] and Saturn versions.

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** The computer in Jean-Jack Gibson's home differs between versions. Originally it was originally an NEC [=PC-88=] or an {{UsefulNotes/MSX2}}, corresponding with PC-8801, which just happens to be the two early 8-bit versions of platform was originally developed for. When the game that were released in 1988. It was then ported to the [=MSX2=], naturally it was changed to an unspecified MSX turbo-R in ''SD Snatcher'' (which was an RPG parody computer, but the drawing of the original game PC, along with {{chibi}} characters) and then to the floppy disk format that it uses were left unchanged, causing a fictional PC-6800 [=CoreGrafx=] in ''Snatcher [=CD-ROMantic=]'' bit of an inaccuracy as no MSX computer was ever made that utilized 5-inch floppies (the [=CoreGrafx=] being models that did came with an FDD built-in all used 3.5-inch disks). Later versions either, made Gibson's computer into a reference to fictionalized one of (like the many PC-68 Coregrafx in the PC Engine models in Japan), before becoming version and the also fictional [=PC68=] PC-68 Genesis in the Sega CD version (no mystery as to what the Genesis refers to). It was eventually changed to version) or they just an unspecified left it as a generic old computer computer (like they did in the [=PlayStation=] and Saturn versions.versions).
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** ''VideoGame/MarioParty DS'' -- After completing Story Mode, a special mini-game is unlocked. It appears on the main menu as an item roughly in the shape of a Nintendo DS.

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** ''VideoGame/MarioParty DS'' ''VideoGame/MarioPartyDS'' -- After completing Story Mode, a special mini-game is unlocked. It appears on the main menu as an item roughly in the shape of a Nintendo DS.
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** The jumbotron display in ''VideoGame/Splatoon3'''s lobby is a curved Nintendo Switch, sans Joy-Cons controllers but complete with the USB-C docking port at the bottom and the rails for said Joy-Cons.
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** ''VideoGame/PaperMarioTheThousandYearDoor'' -- The "Mailbox SP", a palmtop device, looks exactly like the GBA SP.

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** ''VideoGame/PaperMarioTheThousandYearDoor'' -- The "Mailbox SP", a palmtop device, device that receives email messages, looks exactly like the GBA SP.SP. The leaderboard in the "Pianta Parlor" MinigameZone is a giant Game Boy, and computer terminals backstage in the Glitz Pit stadium are original-style [=GBAs=] in various colors.
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** ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' -- The boss battle against K. Rool features a UsefulNotes/{{Super NES}} controller in the background, with the colors of its buttons varying depending on the version.

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** ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' -- The boss battle against K. Rool features a UsefulNotes/{{Super NES}} UsefulNotes/SuperNintendoEntertainmentSystem controller in the background, with the colors of its buttons varying depending on the version.
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* ''VideoGame/Splatoon2'''s Octo Expansion has giant Nintendo consoles floating around in the background of some stages. Brute Rollup Station has Game Boy Color systems, Ink From Above Station features [=GameCube=] consoles, Shrinky Ink Station features Super NES consoles and games, Ink & Watch Station features Game & Watch systems, and One Shot Station features NES, SNES, [=N64=], and [=GameCube=] controllers.

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* ** ''VideoGame/Splatoon2'''s Octo Expansion has giant Nintendo consoles floating around in the background of some stages. Brute Rollup Station has Game Boy Color systems, Ink From Above Station features [=GameCube=] consoles, Shrinky Ink Station features Super NES consoles and games, Ink & Watch Station features Game & Watch systems, and One Shot Station features NES, SNES, [=N64=], and [=GameCube=] controllers.
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* ''VideoGame/{{Splatoon}}'':
** Weapons modeled after the NES Zapper are available for the Inklings. The N-ZAP '85 is modeled after the original gray NES Zapper, while the N-ZAP '89 after the later orange revision. There's also the N-ZAP '83, which is modeled after the original launch model of the Famicom (the Japanese version of the NES), right down to the presence of squared AB buttons on the side of the barrel, although it's basically a reskinned Zapper (the official Famicom light gun was shaped like a revolver instead).
** The 26th [[CollectionSidequest Sunken Scroll]] has a picture of [[spoiler:a fossilized human skeleton with a fossilized Wii U and [=GamePad=] next to it]].
* ''VideoGame/Splatoon2'' -- In the background of Brute Rollup Station in the Octo Expansion, there are Gameboy Color systems floating around. The stage Ink From Above Station features [=GameCube=] consoles in the background. Shrinky Ink Station features Super NES consoles and games. Ink & Watch Station features Game & Watch systems. One Shot Station features controllers for every Nintendo system.

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* ''VideoGame/{{Splatoon}}'':
''Franchise/{{Splatoon}}'':
** Weapons Among the shooter class weapons are guns modeled after the NES Zapper are available for the Inklings.Zapper. The N-ZAP '85 is modeled after the original gray NES Zapper, while the N-ZAP '89 after the later orange revision. There's also the N-ZAP '83, which is modeled after the original launch model of the Famicom (the Japanese version of the NES), right down to the presence of squared AB buttons on the side of the barrel, although it's basically a reskinned Zapper (the official Famicom light gun was shaped like a revolver instead).
** The 26th [[CollectionSidequest Sunken Scroll]] in the first game has a picture of [[spoiler:a fossilized human skeleton with a fossilized Wii U and [=GamePad=] next to it]].
* ''VideoGame/Splatoon2'' -- In ''VideoGame/Splatoon2'''s Octo Expansion has giant Nintendo consoles floating around in the background of some stages. Brute Rollup Station in the Octo Expansion, there are Gameboy has Game Boy Color systems floating around. The stage systems, Ink From Above Station features [=GameCube=] consoles in the background. consoles, Shrinky Ink Station features Super NES consoles and games. games, Ink & Watch Station features Game & Watch systems. systems, and One Shot Station features controllers for every Nintendo system.NES, SNES, [=N64=], and [=GameCube=] controllers.
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' -- The Sheikah Slate is modeled on the Wii U Gamepad. It was originally planned that the Gamepad would be able to display Sheikah Slate functions during gameplay, but that functionality got cut when the devs decided that turning away from the TV screen to look at the pad was distracting. Fans generally agree that the real reason second screen functions were removed was to have complete parity with Switch version, which also shares a similar shape but can only use one screen at a time.
* ''VideoGame/LegoCityUndercover'' -- The police communicator resembles a UsefulNotes/WiiU gamepad.

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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' -- The Sheikah Slate is modeled on the Wii U Gamepad. [=GamePad=]. It was originally planned that the Gamepad [=GamePad=] would be able to display Sheikah Slate functions during gameplay, but that functionality got cut when the devs decided that turning away from the TV screen to look at the pad was distracting. Fans generally agree that the real reason second screen functions were removed was to have complete parity with Switch version, which also shares a similar shape but can only use one screen at a time.
* ''VideoGame/LegoCityUndercover'' -- The police communicator resembles a UsefulNotes/WiiU gamepad.[=GamePad=].



* ''VideoGame/MegaManBattleNetwork'' and ''VideoGame/MegaManStarForce'' -- In these games, the Wii, [=GameCube=], Super NES, and [=DS=] all make appearances at certain points. The Game Boy Advance also shows up in ''Battle Network 5''. As more of a reference, it is also possible to fight "Soul Powered" and "Dark Soul" versions of boss characters in the 4th and 5th games, which are abbreviated to SP and DS, the two most recent versions of the Gameboy.

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* ''VideoGame/MegaManBattleNetwork'' and ''VideoGame/MegaManStarForce'' -- In these games, the Wii, [=GameCube=], Super NES, and [=DS=] DS all make appearances at certain points. The Game Boy Advance also shows up in ''Battle Network 5''. As more of a reference, it is also possible to fight "Soul Powered" and "Dark Soul" versions of boss characters in the 4th and 5th games, which are abbreviated to SP and DS, the two most recent versions of the Gameboy.



** ''VideoGame/Pikmin3'' features a much more blatant usage: Each member of the crew carries a Kopad which in-universe has all the non-character control functions the UsefulNotes/WiiU Game Pad has. When playing on the TV with the game pad, cut scenes featuring the characters using their pads as communication devices show them holding their pad (as seen from their point of view) and the other character appears on the screen of said pad, along with their dialogue boxes, much too small to read. A message tells players to look down at their gamepad, which now shows the same scenes as the Kopads. When using just the gamepad or one of the alternate control schemes, the cutscene doesn't feature the hands and pad border.

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** ''VideoGame/Pikmin3'' features a much more blatant usage: Each member of the crew carries a Kopad which in-universe has all the non-character control functions the UsefulNotes/WiiU Game Pad has. When playing on the TV with the game pad, cut scenes featuring the characters using their pads as communication devices show them holding their pad (as seen from their point of view) and the other character appears on the screen of said pad, along with their dialogue boxes, much too small to read. A message tells players to look down at their gamepad, [=GamePad=], which now shows the same scenes as the Kopads. When using just the gamepad [=GamePad=] or one of the alternate control schemes, the cutscene doesn't feature the hands and pad border.



* ''VideoGame/RhythmHeaven Megamix'' -- A Wii U Gamepad appears in the game "Shoot 'Em Up".

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* ''VideoGame/RhythmHeaven Megamix'' -- A Wii U Gamepad [=GamePad=] appears in the game "Shoot 'Em Up".



* ''VideoGame/TheWonderful101'' -- Wonder Red holds a Wii U gamepad in different positions of reclining as a representation for the difficulty settings, and Wonder Black is never seen without a Nintendo 3DS styled to look like the ''VideoGame/DonkeyKong'' UsefulNotes/GameAndWatch in his hands.

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* ''VideoGame/TheWonderful101'' -- Wonder Red holds a Wii U gamepad [=GamePad=] in different positions of reclining as a representation for the difficulty settings, and Wonder Black is never seen without a Nintendo 3DS styled to look like the ''VideoGame/DonkeyKong'' UsefulNotes/GameAndWatch in his hands.

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* ''VideoGame/Persona5'' -- A [=NPC=] can be seen playing with a Vita inside a train that the protagonist takes to school. Almost everyday.

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* ''VideoGame/Persona5'' -- A [=NPC=] can be seen playing with a Vita inside a train that the protagonist takes to school. Almost everyday.every day.


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* ''VideoGame/SlyCooperAndTheThieviusRaccoonus'' -- If you look around the gang's hideout after beating Muggshot but before beating Mz. Ruby, you can see Murray playing a game on a PS one, complete with that console's obscure LCD attachment.

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Crosswicking


** ''VideoGame/MarioParty 7'' -- There's an orange [=GameCube=] in the Neon Heights shop.

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** ''VideoGame/MarioParty 7'' ''VideoGame/MarioParty6'' -- A [=GameCube=] can be seen in one of the warehouse crates in the southwest side of E. Gadd's Garage, and two can be seen stacked in the Orb shops in any board.
** ''VideoGame/MarioParty7''
-- There's an orange [=GameCube=] in the Neon Heights shop.
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* ''VideoGame/{{Unpacking}}'' -- The protagonist is friends with avid gamers, and she is one herself. While not explicitly identified as such, the various consoles riff on existing platforms: she starts out owning a Game Boy, upgrades to a Game Boy Advance while acquiring a [=GameCube=], upgrades ''again'' to a DS and a Wii, and [[spoiler:briefly]] dates a man who owns an Xbox 360.
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** The second game has a set of its treasures based on Nintendo hardware, specifically an NES d-pad, a [=GameCube=] control stick, a R.O.B. head and Gyro Blocks from his game ''Stack-Up'', a Famicom disk (''VideoGame/TheMysteriousMurasameCastle'', to be precise), and a Game & Watch.
** The third game features a much more blatant usage: Each member of the crew carries a Kopad which in-universe has all the non-character control functions the UsefulNotes/WiiU Game Pad has. When playing on the TV with the game pad, cut scenes featuring the characters using their pads as communication devices show them holding their pad (as seen from their point of view) and the other character appears on the screen of said pad, along with their dialogue boxes, much too small to read. A message tells players to look down at their gamepad, which now shows the same scenes as the Kopads. When using just the gamepad or one of the alternate control schemes, the cutscene doesn't feature the hands and pad border.

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** The second game ''VideoGame/Pikmin2'' has a set of its treasures based on Nintendo hardware, specifically an NES d-pad, a [=GameCube=] control stick, a R.O.B. head and Gyro Blocks from his game ''Stack-Up'', a Famicom disk (''VideoGame/TheMysteriousMurasameCastle'', to be precise), and a Game & Watch.
** The third game ''VideoGame/Pikmin3'' features a much more blatant usage: Each member of the crew carries a Kopad which in-universe has all the non-character control functions the UsefulNotes/WiiU Game Pad has. When playing on the TV with the game pad, cut scenes featuring the characters using their pads as communication devices show them holding their pad (as seen from their point of view) and the other character appears on the screen of said pad, along with their dialogue boxes, much too small to read. A message tells players to look down at their gamepad, which now shows the same scenes as the Kopads. When using just the gamepad or one of the alternate control schemes, the cutscene doesn't feature the hands and pad border.
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** In ''VideoGame/PokemonMysteryDungeon'', there is an item you can get called a "Link Cable" that allows you to evolve Pokémon that only evolve by trading in the main series. It's implied to be an actual Game Boy Game Link Cable.

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** In ''VideoGame/PokemonMysteryDungeon'', there is an item you can get called a "Link Cable" that allows you to evolve Pokémon that only evolve by trading in the main series. It's implied to be an actual Game Boy Game Link Cable. ''VideoGame/PokemonLegendsArceus'' features a similar evolutionary item, called a "Linking Cord".
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* ''[[VideoGame/{{Dizzy}} Spellbound Dizzy]]'' -- One significant in-game item is a Sinclair [=ZX81=].

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* ''[[VideoGame/{{Dizzy}} Spellbound Dizzy]]'' -- One significant in-game item is a Sinclair [=ZX81=].UsefulNotes/{{ZX81}}.

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Recursive crosswick. A fellow troper had made this revision in the other page


** ''Banjo-Kazooie'' -- The 3rd file on the file select screen is a scene of Banjo playing on a Game Boy. It wasn't removed in the Xbox 360 port.
** ''VideoGame/BanjoTooie'' -- The multiplayer mode on the main menu is represented by an N64, with some game cartridges next to it. The N64 is still there in the UsefulNotes/XboxLiveArcade version, but the games are replaced by copies of ''Banjo-Kazooie: Nuts & Bolts''. The camera that Chris P. Bacon is using for underwater photography is actually a VideoGame/GameBoyCamera.
** ''VideoGame/BanjoKazooieNutsAndBolts'' -- A whole stack of Xbox 360 consoles can be seen on the file menu screen, and Kazooie can be seen playing both an Xbox 360 and a Nintendo 64. Later, one of the levels is called LOGBOX 720, which is modeled after the interior of an Xbox 360.

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** ''Banjo-Kazooie'' -- The In the original game, the 3rd file on the file select screen is a scene of Banjo playing on a Game Boy. It wasn't removed in the Xbox 360 port.
** ''VideoGame/BanjoTooie'' -- ''VideoGame/BanjoTooie'':
***
The multiplayer mode on the main menu is represented by an N64, with some game cartridges next to it. The N64 is still there in the UsefulNotes/XboxLiveArcade version, but the games are replaced by copies of ''Banjo-Kazooie: Nuts & Bolts''. Bolts''.
***
The camera that Chris P. Bacon is using for underwater photography is actually a VideoGame/GameBoyCamera.
** ''VideoGame/BanjoKazooieNutsAndBolts'' -- ''VideoGame/BanjoKazooieNutsAndBolts'': A whole stack of Xbox 360 consoles can be seen on the file menu screen, and Kazooie can be seen playing both an Xbox 360 and a Nintendo 64. Later, one of the levels is called LOGBOX 720, which is modeled after the interior of an Xbox 360.

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*** A Wii U during [[VideoGame/PokemonXAndY Gen VI]] (including the ''Omega Ruby and Alpha Sapphire'' remakes) and Gen VII's ''VideoGame/PokemonSunAndMoon''. ''X and Y'' additionally has the female protagonist in particular holding [[UsefulNotes/Nintendo3DS 3DS XL]] at the start of the game, with the implication that [[JustOneMoreLevel she fell asleep the previous night gaming]].
*** A Nintendo Switch in the other [[VideoGame/PokemonUltraSunAndUltraMoon Gen]] [[VideoGame/PokemonLetsGoPikachuAndLetsGoEevee VII]] games, as well as ''VideoGame/PokemonSwordAndShield'' and ''[[VideoGame/PokemonDiamondAndPearl Brilliant Diamond and Shining Pearl]]''. ''Ultra Sun and Ultra Moon'' have Team Skull own a Wii U, to drive home how impoverished/behind-the-times they are, in contrast to the Wii U in the player's room being replaced with a Switch. Meanwhile, ''Sword and Shield'' have the bonus EasterEgg of having the in-game Joy-Cons match the ones you're playing with (defaulting to black if using a different type of controller). A Nintendo Switch OLED can be seen in the player's bedroom in the trailer for ''VideoGame/PokemonScarletAndViolet''.

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*** A Wii U during in [[VideoGame/PokemonXAndY Gen VI]] (including the ''Omega Ruby and Alpha Sapphire'' remakes) and Gen VII's ''VideoGame/PokemonSunAndMoon''. ''X and Y'' additionally has the female protagonist in particular holding [[UsefulNotes/Nintendo3DS 3DS XL]] at the start of the game, with the implication that [[JustOneMoreLevel she fell asleep the previous night gaming]].
*** A Nintendo Switch in the other [[VideoGame/PokemonUltraSunAndUltraMoon Gen]] [[VideoGame/PokemonLetsGoPikachuAndLetsGoEevee VII]] games, as well as ''VideoGame/PokemonSwordAndShield'' and ''[[VideoGame/PokemonDiamondAndPearl Brilliant Diamond and Shining Pearl]]''. [[VideoGame/PokemonSwordAndShield Gen]] [[VideoGame/PokemonDiamondAndPearl VIII]] games. ''Ultra Sun and Ultra Moon'' also have Team Skull own a Wii U, to drive home how impoverished/behind-the-times they are, in contrast to the Wii U Switch in the player's room being replaced with a Switch. room. Meanwhile, ''Sword and Shield'' have the bonus EasterEgg of having the in-game Joy-Cons match the ones you're playing with (defaulting to black if using a different type of controller). controller).
***
A Nintendo Switch OLED can be seen in the player's bedroom in the trailer for ''VideoGame/PokemonScarletAndViolet''.


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** In ''[[VideoGame/PokemonDiamondAndPearl Pokémon Brilliant Diamond and Shining Pearl]]'', players can acquire Slate items that can allow them to confront and catch Legendary Pokémon from previous generations. These Slates are stone tablets in the shape of Game Boy and Game Boy Advance game cartridges (and in one case, a DS game card), representing the console that each Legendary first appeared on.


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** ''VideoGame/MarioAndLuigiPaperJam'' -- In the Arcade minigame area, the arcade machines are shaped like the Nintendo 3DS.
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Trade offers don't come from console-holders.


** {{NPC}}s throughout the various games in the series often hold the platform the game is on and comment on trading with a friend or offer to trade you.

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** {{NPC}}s throughout the various games in the series often hold the platform the game is on and comment on trading with a friend or offer to trade you.friend. One such pair of [=NPCs=] in ''[[VideoGame/PokemonLetsGoPikachuAndLetsGoEevee Let's Go]]'' has one holding a Switch and one holding a smartphone; they're found in the location that allows direct transfer of Pokémon from ''VideoGame/PokemonGO''.
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** ''Banjo-Tooie'' -- The multiplayer mode on the main menu is represented by an N64, with some game cartridges next to it. The N64 is still there in the UsefulNotes/XboxLiveArcade version, but the games are replaced by copies of ''Banjo-Kazooie: Nuts & Bolts''. The camera that Chris P. Bacon is using for underwater photography is actually a VideoGame/GameBoyCamera.
** ''Banjo-Kazooie: Nuts and Bolts'' -- A whole stack of Xbox 360 consoles can be seen on the file menu screen, and Kazooie can be seen playing both an Xbox 360 and a Nintendo 64. Later, one of the levels is called LOGBOX 720, which is modeled after the interior of an Xbox 360.

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** ''Banjo-Tooie'' ''VideoGame/BanjoTooie'' -- The multiplayer mode on the main menu is represented by an N64, with some game cartridges next to it. The N64 is still there in the UsefulNotes/XboxLiveArcade version, but the games are replaced by copies of ''Banjo-Kazooie: Nuts & Bolts''. The camera that Chris P. Bacon is using for underwater photography is actually a VideoGame/GameBoyCamera.
** ''Banjo-Kazooie: Nuts and Bolts'' ''VideoGame/BanjoKazooieNutsAndBolts'' -- A whole stack of Xbox 360 consoles can be seen on the file menu screen, and Kazooie can be seen playing both an Xbox 360 and a Nintendo 64. Later, one of the levels is called LOGBOX 720, which is modeled after the interior of an Xbox 360.
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*** A Nintendo Switch in the other [[VideoGame/PokemonUltraSunAndUltraMoon Gen]] [[VideoGame/PokemonLetsGoPikachuAndLetsGoEevee VII]] games, as well as ''VideoGame/PokemonSwordAndShield'' and ''[[VideoGame/PokemonDiamondAndPearl Brilliant Diamond and Shining Pearl]]'', the latter having one replace the Wii that was there originally. ''Ultra Sun and Ultra Moon'' also have Team Skull own a Wii U, to drive home how impoverished/behind-the-times they are. Meanwhile, ''Sword and Shield'' have the bonus EasterEgg of having the in-game Joy-Cons match the ones you're playing with (defaulting to black if using a different type of controller).

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*** A Nintendo Switch in the other [[VideoGame/PokemonUltraSunAndUltraMoon Gen]] [[VideoGame/PokemonLetsGoPikachuAndLetsGoEevee VII]] games, as well as ''VideoGame/PokemonSwordAndShield'' and ''[[VideoGame/PokemonDiamondAndPearl Brilliant Diamond and Shining Pearl]]'', the latter having one replace the Wii that was there originally. Pearl]]''. ''Ultra Sun and Ultra Moon'' also have Team Skull own a Wii U, to drive home how impoverished/behind-the-times they are.are, in contrast to the Wii U in the player's room being replaced with a Switch. Meanwhile, ''Sword and Shield'' have the bonus EasterEgg of having the in-game Joy-Cons match the ones you're playing with (defaulting to black if using a different type of controller). A Nintendo Switch OLED can be seen in the player's bedroom in the trailer for ''VideoGame/PokemonScarletAndViolet''.
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** Included as treasures in the game are the NES, the Game & Watch, the Game Boy, and the Virtual Boy (this being one of the few times Nintendo has acknowledged it). They serve as VendorTrash and can appear in café conversations and dreams like any other treasure.

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** Included as treasures in the game are the NES, the Game & Watch, the Game Boy, and the Virtual Boy (this being one of the few times Nintendo has acknowledged it). They serve as VendorTrash ShopFodder and can appear in café conversations and dreams like any other treasure.
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A SisterTrope to ProductPlacement, the main difference being that if you see it, you already own the placed product, or it's a call back to an outdated piece of equipment that is no longer for sale.

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A SisterTrope to ProductPlacement, the main difference being that if you see it, you already own the placed product, or it's a call back to an outdated piece of equipment that is no longer for sale.
sale. Also compare CompanyCameo.

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* ''VideoGame/DragonBallZTheLegacyOfGoku'' -- the second and third games contain purple UsefulNotes/{{Game Boy Advance}}s; the second game has one in the West City Circuit Shack and another in "Donimo"'s house in West City, while the third game has one in a building in the Thieves' Den.



* ''VideoGame/MetroidFusion'' -- The [[TheVirus X-infested]] fans in the tropical zone are bordered by a mishmash of metallic-looking objects, including one that looks like a [=GameCube=].

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* ''VideoGame/MetroidFusion'' -- The [[TheVirus X-infested]] fans in the tropical zone Sector 1 (SRX) are bordered by a mishmash of metallic-looking objects, including [[https://metroid.retropixel.net/games/metroid4/secrets.php including]] one that looks like a [=GameCube=].
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*** A Nintendo Switch in the other [[VideoGame/PokemonUltraSunAndUltraMoon Gen]] [[VideoGame/PokemonLetsGoPikachuAndLetsGoEevee VII]] games and ''VideoGame/PokemonSwordAndShield''. ''Ultra Sun and Ultra Moon'' also have Team Skull own a Wii U, to drive home how impoverished/behind-the-times they are. Meanwhile, ''Sword and Shield'' have the bonus EasterEgg of having the in-game Joy-Cons match the ones you're playing with (defaulting to black if using a different type of controller).

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*** A Nintendo Switch in the other [[VideoGame/PokemonUltraSunAndUltraMoon Gen]] [[VideoGame/PokemonLetsGoPikachuAndLetsGoEevee VII]] games games, as well as ''VideoGame/PokemonSwordAndShield'' and ''VideoGame/PokemonSwordAndShield''.''[[VideoGame/PokemonDiamondAndPearl Brilliant Diamond and Shining Pearl]]'', the latter having one replace the Wii that was there originally. ''Ultra Sun and Ultra Moon'' also have Team Skull own a Wii U, to drive home how impoverished/behind-the-times they are. Meanwhile, ''Sword and Shield'' have the bonus EasterEgg of having the in-game Joy-Cons match the ones you're playing with (defaulting to black if using a different type of controller).
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None


* ''VideoGame/Halo3'' (''[[UpdatedRerelease Master Chief Collection]]'') -- As part of ''VideoGame/{{Halo}}'''s [[MilestoneCelebration 20th anniversary]], several armor pieces centered around the UsefulNotes/{{Xbox}} were made available [[TemporaryOnlineContent for a limited time]]. The back accessory named "The Beast" is the console attached to the multiplayer Spartan's back, and the "Duke" shoulder pieces are MARK VI pauldrons bearing the original controller. A now-unobtainable back accessory named "X-Pack" is the Rucksack with an Xbox patch, lime green straps, a black and green flap, and two "Duke" controllers on the sides.

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* ''VideoGame/Halo3'' (''[[UpdatedRerelease Master Chief Collection]]'') -- As part of ''VideoGame/{{Halo}}'''s the conjoined [[MilestoneCelebration 20th anniversary]], anniversary]] of both the original Xbox and the ''Franchise/{{Halo}}'' series, several armor pieces centered around the UsefulNotes/{{Xbox}} were made available [[TemporaryOnlineContent for a limited time]]. The back accessory named "The Beast" is the console attached to the multiplayer Spartan's back, and the "Duke" shoulder pieces are MARK VI pauldrons bearing the original controller. A now-unobtainable back accessory named "X-Pack" is the Rucksack with an Xbox patch, lime green straps, a black and green flap, and two "Duke" controllers on the sides.
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* ''VideoGame/Halo3'' (''[[UpdatedRerelease Master Chief Collection]]'') -- As part of ''VideoGame/{{Halo}}'''s [[MilestoneCelebration 20th anniversary]], several armor pieces centered around the UsefulNotes/{{Xbox}} were made available [[TemporaryOnlineContent for a limited time]]. The back accessory named "The Beast" is the console attached to the multiplayer Spartan's back, and the "Duke" shoulder pieces are MARK VI pauldrons bearing the original controller. A now-unobtainable back accessory named "X-Pack" is the Rucksack with an Xbox patch, lime green straps, a black and green flap, and two "Duke" controllers on the sides.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/SuperMonkeyBall: Banana Mania'' feature a playable Sega Game Gear, Master System, and Dreamcast as playable charcters.
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** ''VideoGame/AnimalCrossingNewHorizons'' continues the trend, with the [[UsefulNotes/NintendoSwitch Switch]] being available as a furniture item, both the standard version (with either red/blue Joy-Cons or grey), and the special Animal Crossing themed version. You even get one for free after installing the day one patch, with which one you get being determined by which one you're playing the game on.

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** ''VideoGame/AnimalCrossingNewHorizons'' continues the trend, with the [[UsefulNotes/NintendoSwitch Switch]] being available as a furniture item, both the standard version (with either red/blue Joy-Cons or grey), and the special Animal Crossing themed version. You even get one for free after installing the day one patch, with which one you get being determined by which one you're playing the game on. You can also purchase a Switch Lite in various colors.
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* ''VideoGame/PlaystationAllStarsBattleRoyale'' -- Sweet Tooth's Level 2 Super has him control a missile with a [=PS3=] controller. Also, the wavy lines in the menu background and the background of the boss arena are meant to resemble the XMB (the [=PS3=]'s system interface).

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* ''VideoGame/PlaystationAllStarsBattleRoyale'' ''VideoGame/PlayStationAllStarsBattleRoyale'' -- [[VideoGame/TwistedMetal Sweet Tooth's Tooth]]'s Level 2 Super has him control a missile with a [=PS3=] controller. Also, the wavy lines in the menu background and the background of the boss arena are meant to resemble the XMB (the [=PS3=]'s system interface).

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