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* One episode of 24 involves Jack and a hostile both taking cover behind various interior structures. Jack pops up from behind his railing, and shoots through the pillar his opponent is hiding behind, killing her.
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* One episode of 24 ''[[TwentyFour 24]]'' involves Jack and a hostile both taking cover behind various interior structures. Jack pops up from behind his railing, and shoots through the pillar his opponent is hiding behind, killing her.
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* The {{Buffy}} episode ''Homecoming'' has Buffy trick the pair of assassins hunting her into shooting each other through a wall.
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* The {{Buffy}} ''{{Buffy the Vampire Slayer}}'' episode ''Homecoming'' has Buffy trick the pair of assassins hunting her into shooting each other through a wall.
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* Completely averted (inverted?) in {{Counterstrike}}, where instead of all concealment being cover, there is basically no such thing as cover. No matter what you hide behind, bullets can go straight through it and hit you.
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Spelling correction: \"we\" to \"he\".
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* Averted in [[http://www.youtube.com/watch?v=QyaAuRYNuS0 the shootout]] from ''The International''. One of the guys gets shot through a dresser we was using for cover.
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* Averted in [[http://www.youtube.com/watch?v=QyaAuRYNuS0 the shootout]] from ''The International''. One of the guys gets shot through a dresser we he was using for cover.
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** {{Mythbusters}} demonstrated that a car door stuffed with phone books ''will'' stop bullets fired from handguns.
* The {{Buffy}} episode ''Homecoming'' has Buffy trick the pair of assassins hunting her into shooting each other through a wall.
* The {{Buffy}} episode ''Homecoming'' has Buffy trick the pair of assassins hunting her into shooting each other through a wall.
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*One of the ''AlienNation'' films had bullets piercing all the way through a car (and the guy hiding behind it) but the bullets were revealed to be special, industrial-strength {{Dakka}}.
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* One issue of ''CityHunter'', with a criminal in a cafe who tells Ryo he can't shoot him - because Ryo's gun is so powerful, the bullet will go through him and the window behind him, and risk hitting an innocent bystander outside. Ryo ''shoots through his hand'' to slow down the bullet enough to avoid this.
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* Averted to the ridiculous extent in games using the SilentStorm engine, developed by NivalInteractive, such as ''SilentStorm'', ''SilentStormSentinels'', ''HammerAndSickle'', ''NightWatch'', and ''DayWatch''. Any object is destructible with sufficient firepower. While a wall may stop a bullet, it will be destroyed with several more, making cover irrelevant against heavy-cal guns. In fact, continuous fire from such a weapon can easily collapse an e tire building, especially when wearing a [[PowerArmor Panzerklein]].
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* The pilot episode of ''BurnNotice'' {{lampshade}}s this with a drug dealer's apartment, who has a reinforced door. Michael explains that most people ignore the fact that most walls are just drywall and plaster, which he uses to shoot the dealer in the knee from outside. Michael and [[BruceCampbell Sam]] later deliberately armor a car with phone books and bulletproof glass, expecting to be hit by a gang. The outside of the car is still riddled with holes but none penetrate inside.
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** OMG wallhax!
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* Averted ''hard'' in ''[[DieHard Live Free or Die Hard]]'', in which the two main characters are shot at not only through the window, but through the walls. By "walls", I mean the wall forming the outside of the building.
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* Averted ''hard'' in ''[[DieHard Live Free or Die Hard]]'', in which the two main characters are shot at not only through the window, but through the walls. By "walls", I mean the wall forming the outside of the building.building's exterior walls.
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[[AC:Real Life]]
* Justified in places where houses have interior walls as strong as the exterior ones, like large swaths of Europe.
* Justified in places where houses have interior walls as strong as the exterior ones, like large swaths of Europe.
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* ''Army Of Two'' would have you believe a car door will protect you from semi automatic fire.
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* In ''WorldOfWarcraft'', you can't even attempt to shoot or cast spells at anything that's out of your line of sight, which includes walls and such. What's odd about this is that some terrain features that you'd ordinarily expect to block line of sight, like trees and hills, ''don't'', so you can shoot through them as easily as through air. Similarly, if a unit moves behind an obstacle after a projectile is launched, said projectile will happily curve to follow them even if it means passing through solid obstacles.
* ''HalfLife 2'' mostly plays this straight, but thanks to the Havok physics engine, allows objects being used for cover to themselves be used as weapons. Hide behind a stack of barrels, for example, and a charging Antlion Guardian will bash right through them to get at you. Hide behind a car, and it'll [[CarFu throw the car at you]].
* ''HalfLife 2'' mostly plays this straight, but thanks to the Havok physics engine, allows objects being used for cover to themselves be used as weapons. Hide behind a stack of barrels, for example, and a charging Antlion Guardian will bash right through them to get at you. Hide behind a car, and it'll [[CarFu throw the car at you]].
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* Averted in [[http://www.youtube.com/watch?v=hMUN5KqFHSo this scene]] of ''{{Breaking Bad}}''.
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* Averted in ''{{Stargate SG-1}}''. The heroes use C-4 to open a blast door (two blocks, because it's a "blast door"). The people trapped inside overturn a table to hide behind, but a massive spike of door is embedded in it anyway, nearly skewering someone on the other side.
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* Averted in ''{{Stargate SG-1}}''. The heroes use C-4 to open a blast door (two blocks, because it's a "blast door").''blast'' door). The people trapped inside overturn a table to hide behind, but a massive spike of door is embedded in it anyway, nearly skewering someone on the other side.
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* Averted in ''{{Stargate SG-1}}''. The heroes use C-4 to open a blast door (two blocks, because it's a [[BlastDoor blast door]]). The people trapped inside overturn a table to hide behind, but a massive spike of door is embedded in it anyway, nearly skewering someone on the other side.
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* Averted in ''{{Stargate SG-1}}''. The heroes use C-4 to open a blast door (two blocks, because it's a [[BlastDoor blast door]])."blast door"). The people trapped inside overturn a table to hide behind, but a massive spike of door is embedded in it anyway, nearly skewering someone on the other side.
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* Averted in ''{{Stargate SG-1}}''. The heroes use C-4 to open a blast door (two blocks, because it's a [[blast door]]). The people trapped inside overturn a table to hide behind, but a massive spike of door is embedded in it anyway, nearly skewering someone on the other side.
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* Averted in ''{{Stargate SG-1}}''. The heroes use C-4 to open a blast door (two blocks, because it's a [[blast [[BlastDoor blast door]]). The people trapped inside overturn a table to hide behind, but a massive spike of door is embedded in it anyway, nearly skewering someone on the other side.
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* Averted in ''{{Stargate SG-1}}''. The heroes use C-4 to open a blast door (two blocks, because it's a [[blast door]]). The people trapped inside overturn a table to hide behind, but a massive spike of door is embedded in it anyway, nearly skewering someone on the other side.
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Added instance of trope being averted from 24, if anyone remembers the actual episode please add that or other additional info.
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* One episode of 24 involves Jack and a hostile both taking cover behind various interior structures. Jack pops up from behind his railing, and shoots through the pillar his opponent is hiding behind, killing her.
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* In the very first level of ''Psychonauts'', you come up against a machine-gun bunker that can shred you to bits in seconds. Although you can activate a series of walls to serve as cover, nearly all of them save one are made of wood, which is destructible, and lasts only a second or two under the intense gunfire.
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* In an episode of ''{{Bones}}'', a GenreSavvy bad guy is taking cover behind a heavy steel door, only to realize that the HandCannon that he had [[ChekhovsGun mocked Agent Booth for carrying]] was sufficiently powerful to penetrate through the door and hit him anyways.
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* In the {{X-COM}} series, most objects or buildings on the battlefield will stop at least one bullet, usually getting blown to bits in the process. Shame the aliens tend to fire on full auto.
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* In the {{X-COM}} ''{{X-COM}}'' series, most objects or buildings on the battlefield will stop at least one bullet, usually getting blown to bits in the process. Shame the aliens tend to fire on full auto.
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* Subverted in one OnePiece movie, where new hero Shuraiya takes cover behind a table during a bar fight, and the bullets punch right through the table beside his head. He then uses the table more as concealment and keeps moving it so they can't tell where he is behind it. Interestingly, since they were firing flintlocks, the heavy oak table probably would have stopped the bullet in real life.
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* Subverted in one OnePiece ''OnePiece'' movie, where new hero Shuraiya takes cover behind a table during a bar fight, and the bullets punch right through the table beside his head. He then uses the table more as concealment and keeps moving it so they can't tell where he is behind it. Interestingly, since they were firing flintlocks, the heavy oak table probably would have stopped the bullet in real life.
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* Averted in an almost identical way in TheMatrix, where Agent Smith fires through a wall to hit the leg of an escaping Morpheus.
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* Averted in an almost identical way in TheMatrix, ''TheMatrix'', where Agent Smith fires through a wall to hit the leg of an escaping Morpheus.
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* Averted in the {{Discworld}} novel Discworld/MenAtArms, when Vimes is attacked: The Gonne clearly shoots through walls, and Vimes has to outwit its wielder.
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* Averted in the {{Discworld}} ''{{Discworld}}'' novel Discworld/MenAtArms, when Vimes is attacked: The Gonne clearly shoots through walls, and Vimes has to outwit its wielder.
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* Averted somewhat in [[LethalWeapon Lethal Weapon 4]]. Riggs kills a man who was hiding behind some pipes, [[ImprobableAimingSkills by using another pipe to deflect the bullet]] so the hiding guy stands up from the pain of getting shot.
* Averted in MillersCrossing, when The Dane shoots a thug through the wall.
* Averted in MillersCrossing, when The Dane shoots a thug through the wall.
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* Averted somewhat in [[LethalWeapon Lethal Weapon 4]].''LethalWeapon 4''. Riggs kills a man who was hiding behind some pipes, [[ImprobableAimingSkills by using another pipe to deflect the bullet]] so the hiding guy stands up from the pain of getting shot.
* Averted inMillersCrossing, ''MillersCrossing'', when The Dane shoots a thug through the wall.
* Averted in
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[[AC:Live Action TV]]
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** Averted in the sense that ordering your men into flimsy cover is generally a very bad idea; it's relatively poor protection and will fall apart pretty damn fast under heavy fire. Applies to everything once the enemy starts getting [[OhCrap tanks]]
* Somewhat averted in {{Timeshift}} of all things. Some cover will disintegrate under heavy fire, other time enemies will simply lob grenades or run to a better spot to shoot you.
* Somewhat averted in {{Timeshift}} of all things. Some cover will disintegrate under heavy fire, other time enemies will simply lob grenades or run to a better spot to shoot you.
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** Averted in the sense that ordering your men into flimsy cover is generally a very bad idea; it's relatively poor protection and will fall apart pretty damn fast under heavy fire. Applies to everything once the enemy starts getting [[OhCrap tanks]]
tanks]].
* Somewhat averted in{{Timeshift}} ''{{Timeshift}}'' of all things. Some cover will disintegrate under heavy fire, other time enemies will simply lob grenades or run to a better spot to shoot you.
* Somewhat averted in
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* Annoyingly Averted in {{STALKER}}, most noticeable in the second level of the second game, where you have to run from a mounted machinegun capable of killing you in less than a second. Annoyingly because even through an entire tree, while the bullet trajectory and speed are reduced by a great deal, so much so that you can see them dropping to the ground, the bullets still do the same damage as when they were full speed. Made the area into ThatOneLevel.
* SuperMarioBros 3 has those white blocks. If you duck on them for a few seconds, you can go behind bushes and the like and enemies won't be able to hurt you as long as you're totally concealed. [[DepthPerplexion Yet if part of Mario is poking out, he can get hurt]].
* Averted to the benefit of the player in Left4Dead. You can damage zombies through walls, furniture, and even other zombies.
* SuperMarioBros 3 has those white blocks. If you duck on them for a few seconds, you can go behind bushes and the like and enemies won't be able to hurt you as long as you're totally concealed. [[DepthPerplexion Yet if part of Mario is poking out, he can get hurt]].
* Averted to the benefit of the player in Left4Dead. You can damage zombies through walls, furniture, and even other zombies.
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* Annoyingly Averted in {{STALKER}}, ''{{STALKER}}'', most noticeable in the second level of the second game, where you have to run from a mounted machinegun capable of killing you in less than a second. Annoyingly because even through an entire tree, while the bullet trajectory and speed are reduced by a great deal, so much so that you can see them dropping to the ground, the bullets still do the same damage as when they were full speed. Made the area into ThatOneLevel.
*SuperMarioBros ''SuperMarioBros'' 3 has those white blocks. If you duck on them for a few seconds, you can go behind bushes and the like and enemies won't be able to hurt you as long as you're totally concealed. [[DepthPerplexion Yet if part of Mario is poking out, he can get hurt]].
* Averted to the benefit of the player inLeft4Dead.''Left4Dead''. You can damage zombies through walls, furniture, and even other zombies.
*
* Averted to the benefit of the player in
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getting stuff from Pocket Protector
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This trope is powered by the RuleOfVisible; if you can't see it, you can't hit it. Of course, it's true that it's ''harder'' to hit something you can't see, simply because you can't be sure where it is; this trope is about anything opaque being effectively bulletproof. Related to BulletproofHumanShield, with the eponymous HumanShield serving as the Concealment.
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This trope is powered by the RuleOfVisible; if you can't see it, you can't hit it. Of course, it's true that it's ''harder'' to hit something you can't see, simply because you can't be sure where it is; this trope is about anything opaque being effectively bulletproof. Related to BulletproofHumanShield, with the eponymous HumanShield serving as the Concealment.
Concealment. If the bullet is stopped by some small object on the hero's person, that's PocketProtector.
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* Subverted in one OnePiece movie, where new hero Shuraiya takes cover behind a table during a bar fight, and the bullets punch right through the table beside his head. He then uses the table more as concealment and keeps moving it so they can't tell where he is behind it. Interestingly, since they were firing flintlocks, the heavy oak table probably would have stopped the bullet in real life.
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* Averted in ''DeathWish 3'': when a mook hides behind a garbage can, Paul Kersey (Charles Bronson) shoots at him with his [[ReallyBigGun .475 Wildey Magnum (which is the most powerful semi-automatic pistol in the world, even more powerful than the Desert Eagle).]] The bullet goes right through the garbage can and hits the mook (Kersey puts another round into him anyway [[BlownAcrossTheRoom just for good measure]]).
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* Taken to an extreme in the Jet Li game ''Rise to Honor''. During the gunplay segments you can hide behind anything (even garbage cans) while mooks shoot at you with their [[BottomlessMagazines infinite ammo guns.]] You could literally hide behind a garbage can forever without ever taking damage.
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This trope is powered by the RuleOfVisible; if you can't see it, you can't hit it. Of course, it's true that it's ''harder'' to hit something you can't see, simply because you can't be sure where it is; this trope is about anything opaque being effectively bulletproof.
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This trope is powered by the RuleOfVisible; if you can't see it, you can't hit it. Of course, it's true that it's ''harder'' to hit something you can't see, simply because you can't be sure where it is; this trope is about anything opaque being effectively bulletproof.
bulletproof. Related to BulletproofHumanShield, with the eponymous HumanShield serving as the Concealment.
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* Averted in MillersCrossing, when The Dane shoots a thug through the wall.
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* Justified at least once in the StarWarsExpandedUniverse - GenreSavvy cantina owners are known for using reinforced chairs, tables, and such so that they won't have to replace it all after the [[BarBrawl Inevitable Bar Fight]].
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This trope is powered by the RuleOfVisible; if you can't see it, you can't hit it.
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This trope is powered by the RuleOfVisible; if you can't see it, you can't hit it.
it. Of course, it's true that it's ''harder'' to hit something you can't see, simply because you can't be sure where it is; this trope is about anything opaque being effectively bulletproof.
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* Averted in one episode of ''{{CSI}}''; a little girl is killed by a stray bullet from a drive-by, despite being inside her house ducking sensibly under the bed.
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* ''{{Warhammer40000}}'' has a variation - while fortifications made to absorb attacks provide an excellent 'cover save' protection from ranged attacks, things like really high grass can still provide a lesser one. The rules explicitly say the reason for that is how it would make the victim of a ranged attack harder to target. It gets stranger with other units - [[HumanShield units in front of other units]] provide a small 'cover save' for the units behind them, since they are in the way which makes it harder to hit the one's behind, even if the ranged weapons in question should be capable of annilating the units in the way and then strike the one's behind them (there are no other rules for it, so a successful cover save in this manner would have no chance of harming the units in front of the others. An unsuccessful one would just have the units behind be hit.)
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* ''{{Warhammer40000}}'' has a variation - while fortifications made to absorb attacks provide an excellent 'cover save' protection from ranged attacks, things like really high grass can still provide a lesser one. The rules explicitly say the reason for that is how it would make the victim of a ranged attack harder to target. It gets stranger with other units - [[HumanShield units in front of other units]] provide a small 'cover save' for the units behind them, since they are in the way which makes it harder to hit the one's ones behind, even if the ranged weapons in question should be capable of annilating the units in the way and then strike the one's ones behind them (there are no other rules for it, so a successful cover save in this manner would have no chance of harming the units in front of the others. An unsuccessful one would just have the units behind be hit.)
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* ''DawnOfWar 2'' has pretty much everything short of the ground providing cover bonuses - some stuff could justifiable be so, like plants that may be really tough due to being fictional. On the other hand, the barrels seem to be rather unlikely.
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* ''DawnOfWar 2'' has pretty much everything short of the ground providing cover bonuses - some stuff could justifiable justifiably be so, like plants that may be really tough due to being fictional. On the other hand, the barrels seem to be rather unlikely.
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* ''GearsOfWar'' has destructible cover (like wood) and completely indestructible cover (pretty much everything else). Even a wardrobe will stop bullets until it's destroyed though.
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* Averted to the benefit of the player in Left4Dead. You can damage zombies through walls, furniture, and even other zombies.