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** Similar to the above, in airsoft the bbs will be stopped by almost anything including leaves or even pieces of paper, so doing anything besides firing directly at another player is a futile gesture.

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** Similar to the above, in airsoft the bbs will be stopped by almost anything including leaves or even pieces of paper, so doing anything besides firing directly at another player is a futile gesture.


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* The 180 .22LR Submachine Gun (which looks like a Tommy Gun but with the drum magazine turn on its side and placed on top of the gun) was a submachine gun that fired the tiny .22 LR round. It was marketed to police departments since the .22 LR would likely be stopped by thin plaster walls in apartment complexes so could "safely" be used in situations where there would be a risk of overpenetration with any larger round, but could still beat body armor through [[DeathByAThousandCuts sheer volume of fire]].


* This trope applies in the first ''Delta Force'' game to the extent that even building-sized camouflage nets with fist-sized holes are perfectly bulletproof.

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* This trope applies in the first ''Delta Force'' ''VideoGame/DeltaForce'' game to the extent that even building-sized camouflage nets with fist-sized holes are perfectly bulletproof.bulletproof. Averted in the sequels, where it was even a selling point.




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* Played pretty straight near the end of Act Two of ''Webcomic/ExploitationNow''. Jordan goes through an extended monologue about her backstory while in a firefight with Bush against two government agents, all while protected from multiple gunshots with nothing but a wooden table. Near-misses and some external damage aside, the two are perfectly fine.

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*lampshaded and explained by youtuber and firearm instructor [[https://youtu.be/JlFfbSFeDuw Paul Harrell]]

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* In the ''Literature/{{Discworld}}'' of Creator/AAPessimal, the tale ''[[https://www.fanfiction.net/s/11536013/16/Hyperemesis-gravidarum Hyperemesis Gravidarum]]'' sees a group of people defending a suburban house which is under attack from raiders. They overturn the big, sturdy, dining room table to provide some sort of protection against projectile weapons. Two of the defenders are student Assassins; both realise the biggest immediate danger is not from a gang of murder-minded thugs who are battering the door down, but from the normally mild-mannered Ponder Stibbons, a wizard who is nominally on their side. Ponder is boiling with fury that his home is under attack and behaves like an old-time wizard besieged in his high tower. As he goes into a beserker rage and begins throwing indiscriminate fireballs, both students duck down low behind the table, as this is far and away the safest place.


** Also averted twice in ''Film/LiveFreeOrDieHard''. First when the two main characters are shot at not only through the window, but through the building's exterior walls, and when [=McClane=] shoots the BigBad ''through himself.''

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** Also averted twice in ''Film/LiveFreeOrDieHard''. First when the two main characters are shot at not only through the window, but through the building's exterior walls, and when [=McClane=] shoots the BigBad ''through himself.''himself'' (specifically, through a previously-existing gunshot wound).


* This trope has a ''very'' slight degree of TruthInTelevision, as the ImperialStormtrooperMarksmanshipAcademy trope page shows. It is in fact ''incredibly'' difficult to hit a person at any kind of range in the heat of a firefight (the overall success rate of hits in combat, as estimated on the page, is something like 200 rounds shot for every ''one'' hit). Being behind cover of any kind, no matter how easy it is to shoot through, will degrade anyone's marksmanship even further (provided, of course, that the amount of cover you are behind is not so small as to make it blatantly obvious exactly where you are).

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* This trope has a ''very'' slight degree of TruthInTelevision, as the ImperialStormtrooperMarksmanshipAcademy trope page shows. It is in fact ''incredibly'' difficult to hit a person at any kind of range in the heat of a firefight (the overall success rate of hits in combat, as estimated on the page, is something like 200 rounds shot for every ''one'' hit). Being behind cover concealment of any kind, no matter how easy it is to shoot through, will degrade anyone's marksmanship even further (provided, of course, that the amount of cover you are behind is not so small as to make it blatantly obvious exactly where you are).

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* Averted in ''Film/{{Destroyer}}''. During the bank robbery, a cop gets shot through the couch he was hiding behind.


* Averted in ''Film/RoadToPerdition''. Rance runs away and disappears behind a wall when the gunfight between Sullivan and Maguire breaks out, but the pellets from Maguire's shotgun easily penetrated the plaster wall and killed him anyway. However they fail to penetrate the strongbox that Sullivan is hiding behind.

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* Averted in ''Film/RoadToPerdition''. Rance runs away and disappears behind a wall when the gunfight between Sullivan and Maguire breaks out, but the pellets from Maguire's shotgun easily penetrated the plaster wall and killed him anyway. However they fail to penetrate the [[[JustifiedTrope heavy, steel]]] strongbox that Sullivan is hiding behind.

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* Justified in one instance in ''Manga/DetectiveConan''. To prevent a politician from being assassinated by a sniper, a sprinkler is used to simulate rain so that the politician and those around him will open their umbrellas. The sniper is prepared to shoot through the umbrella, but her superior decides against it as the odds of a successful kill would be lower.


* Averted during the home invasion scene in ''Film/JohnWick''. John and a mook take cover from each other on opposite sides of a wall, wait about a second for the other to come around, then try to shoot through the wall at the same. John ducks, so the mook misses, but John's shot hits.

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* Averted during the home invasion scene in ''Film/JohnWick''. John and a mook take cover from each other on opposite sides of a wall, wait about a second for the other to come around, then try to shoot through the wall at the same.same time. John ducks, so the mook misses, but John's shot hits.


* {{Lampshade|Hanging}}d in ''AriaTheScarletBullet'', where Aria and Kinji take shelter from a storm of bullets inside a wooden vaulting box… which Aria quickly reveals to be bulletproof.

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* {{Lampshade|Hanging}}d in ''AriaTheScarletBullet'', ''LightNovel/AriaTheScarletAmmo'', where Aria and Kinji take shelter from a storm of bullets inside a wooden vaulting box… which Aria quickly reveals to be bulletproof.

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* In ''VideoGame/WarThunder'' Ground Forces, this trope is mostly averted - bushes and walls might be useful for concealing your tank, but most AP or APHE shells (being a few to a few dozen kilograms of steel moving at over twice the speed of sound) go through them without even noticing, and also through things like trees or lamp posts. Played straight with HE, HESH and HEAT shells (which all have a very sensitive fuze that can be set off even by firing through a bush or a fence), as well as non-destructible scenery objects such as destroyed tanks or buildings, which are perfectly bulletproof.

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* Averted during the home invasion scene in ''Film/JohnWick''. John and a mook take cover from each other on opposite sides of a wall, wait about a second for the other to come around, then try to shoot through the wall at the same. John ducks, so the mook misses, but John's shot hits.

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* ''Film/MysteryRoad'': During the shootout on Mystery Road, several bullets strike Jay's car door without seeming to pass through. This is strange as the rest of the film is extremely accurate in its portrayal of firearms.

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