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* ''VideoGame/DevilMayCry3DantesAwakening'' takes it to the next level. On a DoubleJump, you can flip upside down, spin and shoot, flip back up, flip upside down AGAIN, spin and shoot, and flip back up in time to land on your feet. Similar, if not even more extravagant, maneuvers are also possible in ''Devil May Cry 4''.

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* ''VideoGame/DevilMayCry'':
** ''VideoGame/DevilMayCry2'': Dante and Lucia can roll, dodge enemy attacks or run along walls during battle. The game's style system is even based on dodging. Lucia's fighting style in particular focuses on acrobatic movements like flip kicks and spinning handstand kicks.
**
''VideoGame/DevilMayCry3DantesAwakening'' takes it to the next level. On a DoubleJump, you can flip upside down, spin and shoot, flip back up, flip upside down AGAIN, spin and shoot, and flip back up in time to land on your feet. Similar, if not even more extravagant, maneuvers are also possible in ''Devil May Cry 4''.''VideoGame/DevilMayCry4''.
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* ''VIdeoGame/TurboOverkill'' is an FPS that grants you insane parkour skills thanks to your cybernetic enhancements, alongside kicking ass. You can actually witness the carnage as you parkour your way along walls and above city buildings while taking down enemies along the way, and it's ''insane''.

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* ''VIdeoGame/TurboOverkill'' is an FPS that grants you insane amazing parkour skills thanks to your cybernetic enhancements, alongside kicking ass. You can actually witness the carnage as you parkour your way along walls and above city buildings while taking down enemies along the way, and it's ''insane''.
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* ''VIdeoGame/TurboOverkill'' is an FPS that grants you insane parkour skills thanks to your cybernetic enhancements, alongside kicking ass. You can actually witness the carnage as you parkour your way along walls and above city buildings while taking down enemies along the way, and it's ''insane''.
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Expanded example


* ''VideoGame/TimeCrisis'': In the third installment, the second boss jumps around the place and is very difficult to hit. In fact, he is more agile and difficult than his minions, clawmen. The player needs quick reflexes.

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* ''VideoGame/TimeCrisis'': In the third installment, game, the second boss jumps around the place and is very difficult tries to hit.attack the player by using claws. In fact, he is more agile and difficult than his minions, clawmen. The player needs quick reflexes.reflexes to defeat him.
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Corrected grammatical error.


* ''VideoGame/TimeCrisis'': In the third installment, the second boss jumps around the place and is very difficult to hit. In fact, he is more agile and difficult to hit than his minions, clawmen. The player needs quick reflexes.

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* ''VideoGame/TimeCrisis'': In the third installment, the second boss jumps around the place and is very difficult to hit. In fact, he is more agile and difficult to hit than his minions, clawmen. The player needs quick reflexes.
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Added example to Video Game folder.

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* ''VideoGame/TimeCrisis'': In the third installment, the second boss jumps around the place and is very difficult to hit. In fact, he is more agile and difficult to hit than his minions, clawmen. The player needs quick reflexes.
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Overwatch: McCree was the character's former name


** [=McCree=] also has a Combat Roll ability that lets him somersault around enemies or obstacles, [[UnorthodoxReload reloading his revolver]] in the process.

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** [=McCree=] Cassidy also has a Combat Roll ability that lets him somersault around enemies or obstacles, [[UnorthodoxReload reloading his revolver]] in the process.



** ''WebAnimation/RedVsBlue'' in the later seasons. This trope was used mainly to dodge and evade using back handsprings and other gymnastic styles along with bouncing off walls with BulletTime effects. Added mainly to create awesome fight scenes involving guns and hand to hand combat.
** In ''WebAnimation/{{RWBY}}'' this is Team RWBY's (and [[WaifFu most other females]]) main shtick. They use their weapon's gun form's recoil to speed up their attacks and use their blade form's edge to hold on to obstacles or terrain to maneuver mid-flight to allow for high speed attacks and movement. This is best shown during "Players and Pieces", where they have to survive a fall to a forest using only their weapons.
* Employing a lot of other combat styles, ''WebAnimation/MadnessCombat'' of course has this, but mostly in later installments when the protagonists are fighting from building to building. Hank eventually becomes well versed in this.

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** ''WebAnimation/RedVsBlue'' in the later seasons. This trope was used mainly to dodge and evade using back handsprings and other gymnastic styles along with bouncing off walls with BulletTime effects. Added mainly to create awesome fight scenes involving guns and hand to hand hand-to-hand combat.
** In ''WebAnimation/{{RWBY}}'' this is Team RWBY's (and [[WaifFu most other females]]) main shtick. They use their weapon's gun form's recoil to speed up their attacks and use their blade form's edge to hold on to obstacles or terrain to maneuver mid-flight to allow for high speed high-speed attacks and movement. This is best shown during "Players and Pieces", where they have to survive a fall to a forest using only their weapons.
* Employing a lot of other combat styles, ''WebAnimation/MadnessCombat'' of course has this, but mostly in later installments when the protagonists are fighting from building to building. Hank eventually becomes well versed well-versed in this.
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[[quoteright:350:[[Comicbook/{{Deathstroke}} https://static.tvtropes.org/pmwiki/pub/images/combat_parkour.jpg]]]]

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[[quoteright:350:[[Comicbook/{{Deathstroke}} [[quoteright:350:[[ComicBook/{{Deathstroke}} https://static.tvtropes.org/pmwiki/pub/images/combat_parkour.jpg]]]]



* In the manga and film ''Anime/{{Tekkonkinkreet}}''. The two boys, White and Black, have some incredible jumping skills when combat oriented.

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* In the manga and film ''Anime/{{Tekkonkinkreet}}''.''Manga/{{Tekkonkinkreet}}''. The two boys, White and Black, have some incredible jumping skills when combat oriented.
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* In ''Franchise/StarWars'' this technique is used mainly by Jedi when they duel, each dueler trying to gain the upper hand by attacking from a different angle or trying to throw off their opponent by leading or chasing them into a new battleground. It should be noted that they can draw on the Force to refresh themselves and enhance their natural strength and agility so that they can perform more acrobatics and for longer than most folks. For [[PintSizedPowerhouse Yoda]], all the jumping around is necessary for him to fight larger opponents (in other words, everybody else). There's even a name for this [[FantasticFightingStyle particular style]]: Ataru.

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* In ''Franchise/StarWars'' this technique is used mainly by Jedi when they duel, each dueler trying to gain the upper hand by attacking from a different angle or trying to throw off their opponent by leading or chasing them into a new battleground. It should be noted that they can draw on the Force to refresh themselves and enhance their natural strength and agility so that they can perform more acrobatics and for longer than most folks. For [[PintSizedPowerhouse Yoda]], all the jumping around is necessary for him to fight larger opponents (in other words, everybody else). There's even a name for this [[FantasticFightingStyle particular style]]: Ataru.[[FragileSpeedster Form IV/Ataru]].
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Weapon Of Choice is now a disambiguation page. Examples that don't fit the tropes listed on the disambig will be removed.


** In ''WebAnimation/{{RWBY}}'' this is Team RWBY's (and [[WaifFu most other females]]) main shtick. They use their weapon's gun form's recoil to speed up their attacks and use their [[WeaponOfChoice blade form's]] edge to hold on to obstacles or terrain to maneuver mid-flight to allow for high speed attacks and movement. This is best shown during "Players and Pieces", where they have to survive a fall to a forest using only their weapons.

to:

** In ''WebAnimation/{{RWBY}}'' this is Team RWBY's (and [[WaifFu most other females]]) main shtick. They use their weapon's gun form's recoil to speed up their attacks and use their [[WeaponOfChoice blade form's]] form's edge to hold on to obstacles or terrain to maneuver mid-flight to allow for high speed attacks and movement. This is best shown during "Players and Pieces", where they have to survive a fall to a forest using only their weapons.
Is there an issue? Send a MessageReason:


** ''Machinima/RedVsBlue'' in the later seasons. This trope was used mainly to dodge and evade using back handsprings and other gymnastic styles along with bouncing off walls with BulletTime effects. Added mainly to create awesome fight scenes involving guns and hand to hand combat.

to:

** ''Machinima/RedVsBlue'' ''WebAnimation/RedVsBlue'' in the later seasons. This trope was used mainly to dodge and evade using back handsprings and other gymnastic styles along with bouncing off walls with BulletTime effects. Added mainly to create awesome fight scenes involving guns and hand to hand combat.

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[[folder:Film — Animated]]

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[[folder:Film -- Animated]]



[[folder:Film — Live-Action]]

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[[folder:Film -- Live-Action]]



* ''Film/{{Chocolate}}'' (2008). Zen, a small Thai autistic girl whose DisabilitySuperpower is to absorb martial arts from movies and TV shows. The entire movie is her beating up hundreds of people larger than her with Muay Thai. The actress supposedly spent 2 years learning enough Muay Thai to make it look realistic. The film handled her smaller size well - she uses it to her advantage by taking the fight into narrow spaces where her opponents have trouble moving. She and her opponents also and Combat Parkour in places when evading kicks and bouncing around the scenes.

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* ''Film/{{Chocolate}}'' (2008). ''Film/{{Chocolate}}'': Zen, a small Thai autistic girl whose DisabilitySuperpower is to absorb martial arts from movies and TV shows. The entire movie is her beating up hundreds of people larger than her with Muay Thai. The actress supposedly spent 2 years learning enough Muay Thai to make it look realistic. The film handled her smaller size well - she uses it to her advantage by taking the fight into narrow spaces where her opponents have trouble moving. She and her opponents also and Combat Parkour in places when evading kicks and bouncing around the scenes.



* Though not technically combat, Agent 99 uses nimble backflips and other gymnastics moves to thread her way through a laser web in the 2008 ''Film/GetSmart'' movie.
* ''Film/KickAss'' has Hit Girl uses this to cover ground between her and her opponents with complex flips and spins.
* Eggsy's rampage through the villain's lair in ''Film/KingsmanTheSecretService''
* ''Film/{{Hanna}}'' uses LeParkour to confuse and separate her enemies, her agility to [[DeadlyDodging dodge their stronger blows]] and her TykeBomb TrainingFromHell to exploit any opening instinctively.
* ''Film/LiveFreeOrDieHard / Die Hard 4.0'' features an enemy agent girl whose super-agile backflips and kicks almost manage to defeat John [=McClane=].
** A straigher example would be Rand, the lead ground henchmand of the villain and who [=McClane=] fought in the cooling tower of the NSA backup server, having trouble getting a clear shot when Rand kept jumping around and using the enviroment to block bullets.
--> ''[=McClane=]'': Goddamn hamster!
* In ''Film/TheLostWorldJurassicPark'' (1997), Kelly uses her gymnastic skills to kill one of the Velociraptors

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* ''Film/GetSmart'': Though not technically combat, Agent 99 uses nimble backflips and other gymnastics moves to thread her way through a [[LaserHallway laser web in the 2008 ''Film/GetSmart'' movie.
web]].
* ''Film/KickAss'' has Hit Girl ''Film/KickAss'': Hit-Girl uses this to cover ground between her and her opponents with complex flips and spins.
* Eggsy's rampage through the villain's lair in ''Film/KingsmanTheSecretService''
''Film/KingsmanTheSecretService''.
* ''Film/{{Hanna}}'' ''Film/{{Hanna}}'': The eponymous heroine uses LeParkour to confuse and separate her enemies, her agility to [[DeadlyDodging dodge their stronger blows]] and her TykeBomb TrainingFromHell to exploit any opening instinctively.
* ''Film/LiveFreeOrDieHard / Die Hard 4.0'' ''Film/LiveFreeOrDieHard'' features an enemy agent girl whose super-agile backflips and kicks almost manage to defeat John [=McClane=].
** A straigher example would be Rand, the lead ground henchmand of the villain and who
[=McClane=]. Rand is a straighter example, fighting [=McClane=] fought in the cooling tower of the NSA backup server, having trouble server by jumping around to prevent [=McClane=] from getting a clear shot when Rand kept jumping around and using the enviroment environment to block bullets.
--> ''[=McClane=]'':
[=McClane=]'s bullets.
-->'''[=McClane=]:'''
Goddamn hamster!
* In ''Film/TheLostWorldJurassicPark'' (1997), ''Film/TheLostWorldJurassicPark'', Kelly uses her gymnastic skills to kill one of the Velociraptors



** While T'Challa (a.k.a Black Panther) from ''Film/{{Black Panther|2018}}'' isn't excessively acrobatic, he's certainly bouncier than the majority of his foes, and generally has at least one airborne move per fight. Killmonger's fighting style is much the same, and he also fits this trope.

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** While T'Challa (a.k.a a. Black Panther) from ''Film/{{Black Panther|2018}}'' ''Film/BlackPanther2018'' isn't excessively acrobatic, he's certainly bouncier than the majority of his foes, and generally has at least one airborne move per fight. Killmonger's fighting style is much the same, and he also fits this trope.



** Peter Parker (Spider Man). In the combat scenes we see him in from both ''Film/CaptainAmericaCivilWar'' and ''Film/SpiderManHomecoming'', he does almost nothing ''but'' acrobatics, both for offense and defense. Justified in that he has powers that give him a superior sense of agility and equilibrium, and that he's [[UnskilledButStrong untrained in hand-to-hand combat.]]

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** In Peter Parker (Spider Man). In the Parker/Spider-Man's combat scenes we see him in from both ''Film/CaptainAmericaCivilWar'' and ''Film/SpiderManHomecoming'', he does almost nothing ''but'' acrobatics, both for offense and defense. Justified in that he has powers that give him a superior sense of agility and equilibrium, and that he's [[UnskilledButStrong untrained in hand-to-hand combat.]]



* In ''Franchise/StarWars'' this technique is used mainly by Jedi when they duel, each dueler trying to gain the upper hand by attacking from a different angle or trying to throw off their opponent by leading or chasing them into a new battleground. It should be noted that they can draw on the Force to refresh themselves and enhance their natural strength and agility so that they can perform more acrobatics and for longer than most folks.
** For [[PintSizedPowerhouse Yoda]], all the jumping around is necessary for him to fight larger opponents (in other words, everybody else). There's even a name for this [[FantasticFightingStyle particular style]]: Ataru.

to:

* In ''Franchise/StarWars'' this technique is used mainly by Jedi when they duel, each dueler trying to gain the upper hand by attacking from a different angle or trying to throw off their opponent by leading or chasing them into a new battleground. It should be noted that they can draw on the Force to refresh themselves and enhance their natural strength and agility so that they can perform more acrobatics and for longer than most folks. \n** For [[PintSizedPowerhouse Yoda]], all the jumping around is necessary for him to fight larger opponents (in other words, everybody else). There's even a name for this [[FantasticFightingStyle particular style]]: Ataru.



* Lisbeth Salander in ''Literature/TheMillenniumTrilogy'' happens to be very good at ''avoiding'' getting hit, sneaking up on people, and incapacitating her opponents, whether it's with [[ImprovisedWeapon stones, golf clubs or nail guns]].

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* Lisbeth Salander in ''Literature/TheMillenniumTrilogy'' the ''Literature/MillenniumSeries'' happens to be very good at ''avoiding'' getting hit, sneaking up on people, and incapacitating her opponents, whether it's with [[ImprovisedWeapon stones, golf clubs or nail guns]].
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Updating Link


* ComicBook/{{X 23}}'s fighting style is much more acrobatic than her genetic father, {{Wolverine}}, and in many of her fight scenes she can be seen using flips and handstands to bring her foot claws into play. Her father couldn't fight this way if he wanted to, because his adamantium skeleton adds over 100 pounds to his weight, while X-23 (who only has adamantium ''[[WolverineClaws claws]]'', as well as lacking his stocky build) is about 1/3 his weight.

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* ComicBook/{{X 23}}'s fighting style is much more acrobatic than her genetic father, {{Wolverine}}, ComicBook/{{Wolverine}}, and in many of her fight scenes she can be seen using flips and handstands to bring her foot claws into play. Her father couldn't fight this way if he wanted to, because his adamantium skeleton adds over 100 pounds to his weight, while X-23 (who only has adamantium ''[[WolverineClaws claws]]'', as well as lacking his stocky build) is about 1/3 his weight.
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Disambiguating/moving pages. Consensus received from this thread.
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Disambiguating/moving pages. Consensus received from this thread.


* [[Franchise/TheLegendOfZelda Princess Zelda]] in ''WesternAnimation/TheLegendOfZelda'' usually fights like this. Sometimes, so does Link.

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* [[Franchise/TheLegendOfZelda Princess Zelda]] in ''WesternAnimation/TheLegendOfZelda'' ''WesternAnimation/TheLegendOfZelda1989'' usually fights like this. Sometimes, so does Link.
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Up To Eleven is a defunct trope


** Peter Parker (Spider Man) takes this trope UpToEleven. In the combat scenes we see him in from both ''Film/CaptainAmericaCivilWar'' and ''Film/SpiderManHomecoming'', he does almost nothing ''but'' acrobatics, both for offense and defense. Justified in that he has powers that give him a superior sense of agility and equilibrium, and that he's [[UnskilledButStrong untrained in hand-to-hand combat.]]

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** Peter Parker (Spider Man) takes this trope UpToEleven.Man). In the combat scenes we see him in from both ''Film/CaptainAmericaCivilWar'' and ''Film/SpiderManHomecoming'', he does almost nothing ''but'' acrobatics, both for offense and defense. Justified in that he has powers that give him a superior sense of agility and equilibrium, and that he's [[UnskilledButStrong untrained in hand-to-hand combat.]]



** Xemnas, the BigBad of ''VideoGame/KingdomHeartsII'', fights this way, flipping and spinning like crazy in his boss battles. Taken UpToEleven in the final battle, where it'd be a FreeFallFight if you weren't able to DoubleJump and swerve around in mid-air as if there was something to push off against.

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** Xemnas, the BigBad of ''VideoGame/KingdomHeartsII'', fights this way, flipping and spinning like crazy in his boss battles. Taken UpToEleven in In the final battle, where it'd be a FreeFallFight if you weren't able to DoubleJump and swerve around in mid-air as if there was something to push off against.
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* This is one of ComicBook/{{Gambit}}'s specialities, allowing him to take advantage of his slightly enhanced agility.

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* This is one of ComicBook/{{Gambit}}'s specialities, specialties, allowing him to take advantage of his slightly enhanced agility.
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* [[ComicBook/RobinSeries Tim Drake]] (Robin III/Red Robin) may not be as acrobatic as his elder brother but Nightwing's influence on his training is regularly evident even if Tim's preferred style of fighting is based around the use of his bo staff.

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* [[ComicBook/RobinSeries ComicBook/{{Robin}} Tim Drake]] (Robin III/Red Robin) Drake may not be as acrobatic as his elder brother but Nightwing's influence on his training is regularly evident even if Tim's preferred style of fighting is based around the use of his bo staff.
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* Alice (Creator/MillaJovovich) in the ''Film/ResidentEvil'' movies takes this to ridiculous extremes, with even an unpowered Alice sending full-grown adults (and zombies) flying with moves straight out of ''Franchise/TheMatrix''. She enjoys making use of Combat Parkour mainly to dodge and evade attacks (and even lasers) in ''Film/ResidentEvilExtinction''.

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* Alice (Creator/MillaJovovich) in the ''Film/ResidentEvil'' movies ''Film/ResidentEvilFilmSeries'' takes this to ridiculous extremes, with even an unpowered Alice sending full-grown adults (and zombies) flying with moves straight out of ''Franchise/TheMatrix''. She enjoys making use of Combat Parkour mainly to dodge and evade attacks (and even lasers) in ''Film/ResidentEvilExtinction''.
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* ComicBook/BlackCat also exhibits this, being able to keep up with Spider-Man despite being a BadassNormal in terms of strength and agility. She's a bit slower but makes up for it in gracefulness, and when she has her bad-luck power, making her enemies trip up.

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* ** ComicBook/BlackCat also exhibits this, being able to keep up with Spider-Man despite being even when she is a BadassNormal in terms of strength and agility. She's a bit slower when human but makes up for it in gracefulness, and when she has her bad-luck power, making her enemies trip up.

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* ''Machinima/RedVsBlue'' in the later seasons. This trope was used mainly to dodge and evade using back handsprings and other gymnastic styles along with bouncing off walls with BulletTime effects. Added mainly to create awesome fight scenes involving guns and hand to hand combat.
* In ''WebAnimation/{{RWBY}}'' this is Team RWBY's (and [[WaifFu most other females]]) main shtick. They use their weapon's gun form's recoil to speed up their attacks and use their [[WeaponOfChoice blade form's]] edge to hold on to obstacles or terrain to maneuver mid-flight to allow for high speed attacks and movement. This is best shown during "Players and Pieces", where they have to survive a fall to a forest using only their weapons.

to:

* Creator/RoosterTeeth sees this in their action animations:
**
''Machinima/RedVsBlue'' in the later seasons. This trope was used mainly to dodge and evade using back handsprings and other gymnastic styles along with bouncing off walls with BulletTime effects. Added mainly to create awesome fight scenes involving guns and hand to hand combat.
* ** In ''WebAnimation/{{RWBY}}'' this is Team RWBY's (and [[WaifFu most other females]]) main shtick. They use their weapon's gun form's recoil to speed up their attacks and use their [[WeaponOfChoice blade form's]] edge to hold on to obstacles or terrain to maneuver mid-flight to allow for high speed attacks and movement. This is best shown during "Players and Pieces", where they have to survive a fall to a forest using only their weapons.weapons.
* Employing a lot of other combat styles, ''WebAnimation/MadnessCombat'' of course has this, but mostly in later installments when the protagonists are fighting from building to building. Hank eventually becomes well versed in this.
Is there an issue? Send a MessageReason:
None


** Katsuki Bakugo whose Quirk is, [[HavingABlast Explosion]], will often usees vary levels of explosions to move around during fights to both avoid attacks and maneuver around his opponents.
** Gran Torino has the Quirk, Jet, that allows him to expel the air that he breathes from the soles of his feet. His primary fighting style is to jump around the area, bouncing off walls, floors, ceilings in order to disorientate his opponent and attack them when they're off balance. His Quirk also allows him to [[DoubleJump jump in mid-air]] allowing him to do this even in open spaces.
** Izuku Midoriya adopted both of these styles when he created his Full Cowl technique that allows him to use the SuperStrength and SuperSpeed power of [[SuperEmpowering One For All]] throughout his body. This actually becomes a plot point in two instances. First when Bakugo notices that Midoriya successfully copied him, which causes him to further fall into his InferioritySuperiorityComplex. The Second is when Midoriya first meets Sir Nighteye, who notes how he copied Gran Torino and uses it mock Midoriya on why he is an inferior successor to One For All.

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** Katsuki Bakugo whose Quirk is, [[HavingABlast Explosion]], will often usees vary use varying levels of explosions to move around during fights to both avoid attacks and maneuver around his opponents.
** Gran Torino has the Quirk, Jet, that allows him to expel the air that he breathes from the soles of his feet. His primary fighting style is to jump around the area, bouncing off walls, floors, and ceilings in order to disorientate his opponent and attack them when they're off balance. His Quirk also allows him to [[DoubleJump jump in mid-air]] allowing him to do this even in open spaces.
** Izuku Midoriya adopted both of these styles when he created his Full Cowl technique that allows him to use the SuperStrength and SuperSpeed power of [[SuperEmpowering One For All]] throughout his body. This actually becomes a plot point in two instances. First when Bakugo notices that Midoriya successfully copied him, which causes him to fall further fall into his InferioritySuperiorityComplex. The Second is when Midoriya first meets Sir Nighteye, who notes how he copied Gran Torino and uses it to mock Midoriya on why he is an inferior successor to One For All.
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* Manga/MyHeroAcademia has multiple examples.
** Katsuki Bakugo whose Quirk is, [[HavingABlast Explosion]], will often usees vary levels of explosions to move around during fights to both avoid attacks and maneuver around his opponents.
** Gran Torino has the Quirk, Jet, that allows him to expel the air that he breathes from the soles of his feet. His primary fighting style is to jump around the area, bouncing off walls, floors, ceilings in order to disorientate his opponent and attack them when they're off balance. His Quirk also allows him to [[DoubleJump jump in mid-air]] allowing him to do this even in open spaces.
** Izuku Midoriya adopted both of these styles when he created his Full Cowl technique that allows him to use the SuperStrength and SuperSpeed power of [[SuperEmpowering One For All]] throughout his body. This actually becomes a plot point in two instances. First when Bakugo notices that Midoriya successfully copied him, which causes him to further fall into his InferioritySuperiorityComplex. The Second is when Midoriya first meets Sir Nighteye, who notes how he copied Gran Torino and uses it mock Midoriya on why he is an inferior successor to One For All.
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** ''VideoGame/StreetFighterV'' introduces [[BlowYouAway Rashid]], a flashy acrobat of a fighter who -- [[ArtisticLicenseMartialArts weirdly enough]] -- [[InvokedTrope has "Parkour" listed as his official fighting style.]]
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* ComicBook/{{Black Cat}} also exhibits this, being able to keep up with Spider-Man despite being a BadassNormal in terms of strength and agility. She's a bit slower but makes up for it in gracefulness, and when she has her bad-luck power, making her enemies trip up.

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* ComicBook/{{Black Cat}} ComicBook/BlackCat also exhibits this, being able to keep up with Spider-Man despite being a BadassNormal in terms of strength and agility. She's a bit slower but makes up for it in gracefulness, and when she has her bad-luck power, making her enemies trip up.



* Being a ''The Matrix'' crossover with ''Supernatural'' where all hunters are a subdivision of normal rebels this happens in ''FanFic/HuntingSeries''. A particularly good example of this, in part 3 - Hunting and Saving when John Winchester uses 'focus' and does this while trying to win a fight against a nest of vampires...he succeeds.
* Harry develops in ''FanFic/ChildOfTheStorm'', and by the sequel he is lethally competent at it.

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* Being a ''The Matrix'' crossover with ''Supernatural'' where all hunters are a subdivision of normal rebels this happens in ''FanFic/HuntingSeries''.''Fanfic/HuntingSeries''. A particularly good example of this, in part 3 - Hunting and Saving when John Winchester uses 'focus' and does this while trying to win a fight against a nest of vampires...he succeeds.
* Harry develops in ''FanFic/ChildOfTheStorm'', ''Fanfic/ChildOfTheStorm'', and by the sequel he is lethally competent at it.



* In a very bizarre example from ''Videogame/MonsterHunter'', Rathian's special attack is a draconic air-backflip.

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* In a very bizarre example from ''Videogame/MonsterHunter'', ''VideoGame/MonsterHunter'', Rathian's special attack is a draconic air-backflip.



* In ''VideoGame/{{Prototype 2}}'' James Heller, a former Marine, is infected with a special strand of virus that gives him superhuman abilities. In the game he can run up walls and performs backflips which is meant for evasion or just really cool combat scenes.

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* In ''VideoGame/{{Prototype 2}}'' ''VideoGame/Prototype2'' James Heller, a former Marine, is infected with a special strand of virus that gives him superhuman abilities. In the game he can run up walls and performs backflips which is meant for evasion or just really cool combat scenes.



* The [[MadScientist Asura]] race of ''VideoGame/{{Guild Wars 2}}'' may be well-known for their intellectual and ego (and diminutive stature), but when push comes to shove they aren't above getting their knuckles bloody in melee combat. What reach they lack with their sword-arms, they make up for with incredible agility and acrobatics. Even their dodge animation shows them flipping through the air, whereas most other races just lunge and roll. In many ways, and perhaps on purpose, their melee combat style closely resembles Yoda from the Star Wars franchise.

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* The [[MadScientist Asura]] race of ''VideoGame/{{Guild Wars 2}}'' ''VideoGame/GuildWars2'' may be well-known for their intellectual and ego (and diminutive stature), but when push comes to shove they aren't above getting their knuckles bloody in melee combat. What reach they lack with their sword-arms, they make up for with incredible agility and acrobatics. Even their dodge animation shows them flipping through the air, whereas most other races just lunge and roll. In many ways, and perhaps on purpose, their melee combat style closely resembles Yoda from the Star Wars franchise.



* ''Webcomic/SluggyFreelance''

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* ''Webcomic/SluggyFreelance''''Webcomic/SluggyFreelance'':



* All four turtles in ''WesternAnimation/TeenageMutantNinjaTurtles'' use this to attack and dodge, utilizing their weapons and parts of their environment to block attacks and change their direction.

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* All four turtles in ''WesternAnimation/TeenageMutantNinjaTurtles'' ''WesternAnimation/TeenageMutantNinjaTurtles2012'' use this to attack and dodge, utilizing their weapons and parts of their environment to block attacks and change their direction.

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Agent Carter


* ''Series/Daredevil2015'': Matt Murdock will never walk straight towards an enemy or use a simple, effective attack if he has the option to bounce off the walls or do flashy somersaults, flips, and spinning jump kicks instead.

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* The TV branch of the ''[[Franchise/MarvelCinematicUniverse MCU]]'' contains a few:
** In ''Series/AgentCarter'', Leviathan agent "Dottie Underwood" uses this in combination with her general DanceBattler demeanor. Makes sense, as she is implied to be a part of the Black Widow program, which specifically includes ballet as part of the combat training.
**
''Series/Daredevil2015'': Matt Murdock will never walk straight towards an enemy or use a simple, effective attack if he has the option to bounce off the walls or do flashy somersaults, flips, and spinning jump kicks instead.

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* Obi of ''Manga/AkagamiNoShirayukihime'' uses his [[LeParkour parkour]] abilities in fights to help him dodge and avoid attacks, at one point managing to get out of sight and set up simple trick in order to ambush his target from behind. He also uses it to [[KnowWhenToFoldEm leave behind fights]] he has no reason to actually get into, to take his opponents by surprise, and to diffuse situations before they escalate into actual fights via intimidation.


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* Obi of ''Manga/SnowWhiteWithTheRedHair'' uses his [[LeParkour parkour]] abilities in fights to help him dodge and avoid attacks, at one point managing to get out of sight and set up simple trick in order to ambush his target from behind. He also uses it to [[KnowWhenToFoldEm leave behind fights]] he has no reason to actually get into, to take his opponents by surprise, and to diffuse situations before they escalate into actual fights via intimidation.
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Disambiguating Birds of Prey


%%* ''Series/BirdsOfPrey'' used this to dodge and create space between fighters.

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%%* ''Series/BirdsOfPrey'' ''Series/BirdsOfPrey2002'' used this to dodge and create space between fighters.
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* Obi of ''Manga/AkagamiNoShirayukihime'' uses his [[LeParkour parkour]] abilities in fights to help him doge and avoid attacks, at one point managing to get out of sight and set up simple trick in order to ambush his target from behind. He also uses it to [[KnowWhenToFoldEm leave behind fights]] he has no reason to actually get into, to take his opponents by surprise, and to diffuse situations before they escalate into actual fights via intimidation.

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* Obi of ''Manga/AkagamiNoShirayukihime'' uses his [[LeParkour parkour]] abilities in fights to help him doge dodge and avoid attacks, at one point managing to get out of sight and set up simple trick in order to ambush his target from behind. He also uses it to [[KnowWhenToFoldEm leave behind fights]] he has no reason to actually get into, to take his opponents by surprise, and to diffuse situations before they escalate into actual fights via intimidation.



* ComicBook/{{Black Cat}} also exhibits this being able to keep up with Spider-Man. Though it's unfortunately more slower but makes up for it by being more graceful than his.

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* ComicBook/{{Black Cat}} also exhibits this this, being able to keep up with Spider-Man. Though it's unfortunately more Spider-Man despite being a BadassNormal in terms of strength and agility. She's a bit slower but makes up for it by being more graceful than his.in gracefulness, and when she has her bad-luck power, making her enemies trip up.



* ComicBook/{{Daredevil}} and ComicBook/{{Nightcrawler}} also excel in this ability. Daredevil capitalizing on his [[HyperAwareness omnidirectional senses]] and Nightcrawler on his contortionist spine, combined with his prehensile tail.

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* ComicBook/{{Daredevil}} and ComicBook/{{Nightcrawler}} also excel in this ability. Daredevil capitalizing capitalizes on his [[HyperAwareness omnidirectional senses]] and Nightcrawler on his contortionist spine, circus training combined with his prehensile tail.
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* ComicBook/{{Black Cat}} also exhibits this being able to keep up with Spider-Man. Though it's more slower and graceful.

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* ComicBook/{{Black Cat}} also exhibits this being able to keep up with Spider-Man. Though it's unfortunately more slower and graceful.but makes up for it by being more graceful than his.

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