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* In ''WesternAnimation/SamuraiJack'' Jack uses this to dodge, evade, and attack his opponents. He utilizes the surrounding environment to change his direction or slow down his opponents.

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* In ''WesternAnimation/SamuraiJack'' ''WesternAnimation/SamuraiJack'', Jack uses this to dodge, evade, and attack his opponents. He utilizes the surrounding environment to change his direction or slow down his opponents.



* Robin in ''WesternAnimation/TeenTitans'' uses this combat style to attack and dodge. His archenemy, Slade, is also quite deft at this, utilizing the technique mainly in dodging. Another enemy, Jinx, uses this to dodge and get more space between her and her opponent. Most commonly, she uses the back handspring to do this.

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* In ''WesternAnimation/TeenTitans2003'', Robin in ''WesternAnimation/TeenTitans'' uses this combat style to attack and dodge. His archenemy, Slade, is also quite deft at this, utilizing the technique mainly in dodging. Another enemy, Jinx, uses this to dodge and get more space between her and her opponent. Most commonly, she uses the back handspring to do this.
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* ''VideoGame/{{Titanfall}} and its [[VideoGame/Titanfall2 sequel]] enable the player to wall run, slide, double jump, and use ziplines, with levels and maps being purpose-designed around this. You're fully expected to learn how to do this ''while'' keeping a bead on your enemy. Higher-level play rarely sees your feet on the actual ground for more than a few seconds.

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* ''VideoGame/{{Titanfall}} ''VideoGame/{{Titanfall}}'' and its [[VideoGame/Titanfall2 sequel]] enable the player to wall run, slide, double jump, and use ziplines, with levels and maps being purpose-designed around this. You're fully expected to learn how to do this ''while'' keeping a bead on your enemy. Higher-level play rarely sees your feet on the actual ground for more than a few seconds.

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Spelling/grammar fix(es), Added example(s), Crosswicking


* ''VideoGame/{{Ghostrunner}}'' features this as a key gameplay mechanic. The player must slice the enemies along the way while performing lots wallruning and jumpinf in order to avoid getting killed.

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* ''VideoGame/GetToTheOrangeDoor'' makes extensive use of this. Sliding and wall-running are key mechanics, and become ''vital'' to survival later as [[DynamicDifficulty higher Threat levels]] will tend to see more and more enemies thrown at you.
* ''VideoGame/{{Ghostrunner}}'' features this as a key gameplay mechanic. The player must slice the enemies along the way while performing lots wallruning and jumpinf jumping in order to avoid getting killed.



* ''VideoGame/{{Titanfall}} and its [[VideoGame/Titanfall2 sequel]] enable the player to wall run, slide, double jump, and use ziplines, with levels and maps being purpose-designed around this. You're fully expected to learn how to do this ''while'' keeping a bead on your enemy. Higher-level play rarely sees your feet on the actual ground for more than a few seconds.



* ''VIdeoGame/TurboOverkill'' is an FPS that grants you amazing parkour skills thanks to your cybernetic enhancements, alongside kicking ass. You can actually witness the carnage as you parkour your way along walls and above city buildings while taking down enemies along the way, and it's ''insane''.

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* ''VIdeoGame/TurboOverkill'' ''VideoGame/TurboOverkill'' is an FPS that grants you amazing parkour skills thanks to your cybernetic enhancements, alongside kicking ass. You can actually witness the carnage as you parkour your way along walls and above city buildings while taking down enemies along the way, and it's ''insane''.


[[quoteright:350:[[ComicBook/{{Deathstroke}} https://static.tvtropes.org/pmwiki/pub/images/combat_parkour.jpg]]]]

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[[quoteright:350:[[ComicBook/{{Deathstroke}} https://static.tvtropes.org/pmwiki/pub/images/combat_parkour.jpg]]]]org/pmwiki/pub/images/combat_parkour2.png]]]]
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* ''Film/TheMatrix'', which used both this and BulletTime.

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* %%* ''Film/TheMatrix'', which used uses both this and BulletTime.
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As this trope thrives on RuleOfCool, it may also involve use of WireFu and BulletTime effects in live action shows and movies, to showcase every angle, and so the audience can keep up with all of the action.

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As this trope thrives on RuleOfCool, it may also involve use of WireFu and BulletTime effects in live action shows and movies, to showcase every angle, and so the audience can keep up with all of the action.
action. It also pairs naturally with {{Flynning}} and {{Interesting Situation Duel}}s to create dynamic fights even as the combatants do [[CouldHaveBeenMessy very little actual harm]] to each other.
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* In ''WesternAnimation/TurningRed'', Mei relies on this when [[spoiler:fighting Ming at the concert]], quickly switching between her red panda and human forms to give her an advantage in both speed and agility.

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* Franchise/{{Batman}} makes use of this. Especially in a confined space surrounded by thugs, at which time he is forced to twist, pounce, and perform somersaults and back handsprings to narrowly dodge attacks coming from multiple directions. Then once out of danger he makes a few attacks of his own to defeat them.
* ComicBook/{{Nightwing}} is quite flexible and agile because of his circus background.
* ComicBook/{{Robin}} Tim Drake may not be as acrobatic as his elder brother but Nightwing's influence on his training is regularly evident even if Tim's preferred style of fighting is based around the use of his bo staff.

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* Franchise/{{Batman}} ''ComicBook/{{Batman}}'':
** Batman
makes use of this. Especially in a confined space surrounded by thugs, at which time he is forced to twist, pounce, and perform somersaults and back handsprings to narrowly dodge attacks coming from multiple directions. Then once out of danger he makes a few attacks of his own to defeat them.
* ** ComicBook/{{Nightwing}} is quite flexible and agile because of his circus background.
* ** ComicBook/{{Robin}} Tim Drake may not be as acrobatic as his elder brother but Nightwing's influence on his training is regularly evident even if Tim's preferred style of fighting is based around the use of his bo staff. staff.
* ''ComicBook/{{Daredevil}}'': Daredevil excels in this ability, capitalizing on his [[HyperAwareness omnidirectional senses]].
* ''ComicBook/HuntersHellcats'': Swinger is a cat burglar who incorporates a lot of acrobatics into his combat.



* This is Franchise/SpiderMan's specialty. As a consequence of his powers, he fights reflexively. However he is extraordinarily limber and agile, so by reflex he jumps, twirls, twists, and contorts all over the place to dodge blows and missiles. [[note]]This doesn't really stop Spider-Man from taking severe blows. Indeed, almost every videogame starring him features a costume selection that is torn up and ravaged from all the damage he takes during the game. Because of his Spider-Sense, he's never really blind-sided, but his enemies just tend to be that fast and powerful. Often the Spider-Sense doesn't prevent him from getting ''hit'', just from getting ''killed''.[[/note]]

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* ''ComicBook/SpiderMan'': This is Franchise/SpiderMan's Spider-Man's specialty. As a consequence of his powers, he fights reflexively. However he is extraordinarily limber and agile, so by reflex he jumps, twirls, twists, and contorts all over the place to dodge blows and missiles. [[note]]This doesn't really stop Spider-Man from taking severe blows. Indeed, almost every videogame starring him features a costume selection that is torn up and ravaged from all the damage he takes during the game. Because of his Spider-Sense, he's never really blind-sided, but his enemies just tend to be that fast and powerful. Often the Spider-Sense doesn't prevent him from getting ''hit'', just from getting ''killed''.[[/note]]



* This is one of ComicBook/{{Gambit}}'s specialties, allowing him to take advantage of his slightly enhanced agility.
* ComicBook/{{Daredevil}} and ComicBook/{{Nightcrawler}} also excel in this ability. Daredevil capitalizes on his [[HyperAwareness omnidirectional senses]] and Nightcrawler on his circus training combined with his prehensile tail.
* ComicBook/{{X 23}}'s fighting style is much more acrobatic than her genetic father, ComicBook/{{Wolverine}}, and in many of her fight scenes she can be seen using flips and handstands to bring her foot claws into play. Her father couldn't fight this way if he wanted to, because his adamantium skeleton adds over 100 pounds to his weight, while X-23 (who only has adamantium ''[[WolverineClaws claws]]'', as well as lacking his stocky build) is about 1/3 his weight.
* Jesus from ''ComicBook/TheWalkingDead'' jumps and kicks a lot while engaging both zombies and humans in hand-to-hand combat, and he uses his quickness to dodge attacks and outflank opponents.
* In ''ComicBook/HuntersHellcats'', Swinger is a cat burglar who incorporates a lot of acrobatics into his combat.

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* ''ComicBook/XMen'':
** ComicBook/{{Nightcrawler}} capitalizes on his circus training combined with his prehensile tail to achieve this.
**
This is one of ComicBook/{{Gambit}}'s specialties, allowing him to take advantage of his slightly enhanced agility.
* ComicBook/{{Daredevil}} and ComicBook/{{Nightcrawler}} also excel in this ability. Daredevil capitalizes on his [[HyperAwareness omnidirectional senses]] and Nightcrawler on his circus training combined with his prehensile tail.
*
** ComicBook/{{X 23}}'s fighting style is much more acrobatic than her genetic father, ComicBook/{{Wolverine}}, and in many of her fight scenes scenes, she can be seen using flips and handstands to bring her foot claws into play. Her father couldn't fight this way if he wanted to, because his adamantium skeleton adds over 100 pounds to his weight, while X-23 (who only has adamantium ''[[WolverineClaws claws]]'', as well as lacking his stocky build) is about 1/3 his weight.
* ''ComicBook/TheWalkingDead'': Jesus from ''ComicBook/TheWalkingDead'' jumps and kicks a lot while engaging both zombies and humans in hand-to-hand combat, and he uses his quickness to dodge attacks and outflank opponents.
* In ''ComicBook/HuntersHellcats'', Swinger is a cat burglar who incorporates a lot of acrobatics into his combat.
opponents.
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** ''VideoGame/StreetFighterV'' introduces [[BlowYouAway Rashid]], a flashy acrobat of a fighter who -- [[ArtisticLicenseMartialArts weirdly enough]] -- [[InvokedTrope has "Parkour" listed as his official fighting style.]]

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** ''VideoGame/StreetFighterV'' introduces [[BlowYouAway Rashid]], a flashy acrobat of a fighter who -- [[ArtisticLicenseMartialArts weirdly enough]] -- [[InvokedTrope has "Parkour" listed as his official fighting style.]]style]].



* VideoGame/SonicTheHedgehog takes full advantage of his speed and agility to flip and bound around badniks and Eggman's mechanical creations, expertly weaving between and around attacks before either striking them directly or kicking their missiles back at them. The parkour-like aspects of his fighting style are more apparent in cutscenes.

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* VideoGame/SonicTheHedgehog Franchise/SonicTheHedgehog takes full advantage of his speed and agility to flip and bound around badniks and Eggman's mechanical creations, expertly weaving between and around attacks before either striking them directly or kicking their missiles back at them. The parkour-like aspects of his fighting style are more apparent in cutscenes.
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* ''VideoGame/KillerInstinct'': Orchid's fighting style makes heavy use of flips and handstands.

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