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[[folder:Web Comics]]
* In ''Webcomic/GirlGenius'' Castle Heterodyne has a large number of areas that are full of [[http://www.girlgeniusonline.com/comic.php?date=20070727 giant]] [[http://www.girlgeniusonline.com/comic.php?date=20071003 gears]] [[http://www.girlgeniusonline.com/comic.php?date=20080625 and]] [[http://www.girlgeniusonline.com/comic.php?date=20090225 other]] [[http://www.girlgeniusonline.com/comic.php?date=20090415 such]] [[http://www.girlgeniusonline.com/comic.php?date=20091030 mechanisms.]]

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[[folder:Web Comics]]
[[folder:Webcomics]]
* In ''Webcomic/GirlGenius'' ''Webcomic/GirlGenius'': Castle Heterodyne has a large number of areas that are full of [[http://www.girlgeniusonline.com/comic.php?date=20070727 giant]] [[http://www.girlgeniusonline.com/comic.php?date=20071003 gears]] [[http://www.girlgeniusonline.com/comic.php?date=20080625 and]] [[http://www.girlgeniusonline.com/comic.php?date=20090225 other]] [[http://www.girlgeniusonline.com/comic.php?date=20090415 such]] [[http://www.girlgeniusonline.com/comic.php?date=20091030 mechanisms.]]mechanisms]].
* ''Webcomic/{{Homestuck}}'': The Land of Heat and Clockwork is a BabyPlanet covered entirely of immense masses of gears and metal frames over ocean of molten rock.
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* ''VideoGame/KingdomHearts'': * Riku's battle against [[spoiler:Young Xehanort]] in a [[FinalBossNewDimension dimension]] consisting of a giant gray clock with assorted gears all over it and off in the distance. As the battle progresses, it edges further into AmazingTechnicolorBattlefield as several hourglasses shatter and release their colorful sands into the air.
* ''VideoGame/MapleStory''

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* ''VideoGame/KingdomHearts'': * ''VideoGame/KingdomHearts3DDreamDropDistance'': Riku's battle against [[spoiler:Young Xehanort]] in a [[FinalBossNewDimension dimension]] consisting of a giant gray clock with assorted gears all over it and off in the distance. As the battle progresses, it edges further into AmazingTechnicolorBattlefield as several hourglasses shatter and release their colorful sands into the air.
* ''VideoGame/MapleStory''''VideoGame/MapleStory'':
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* Each level in ''VideoGame/BalanWonderworld'' has some gears visible in the scenery, but Chapter 6 is a full clock tower level.
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* The stage of Billy Kane in ''[[VideoGame/FatalFury2 Fatal Fury 2]][=/=]Special''. A power-hit can send your opponent into the background gears for a little extra damage.

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%% This list of examples has been alphabetized. Please add your example in the proper place. Thanks!
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* Near the end of ''WesternAnimation/Cars2'', the Lemons all trap Mater, Finn [=McMissile=], and Holly Shiftwell inside Big Bentley as an attempt to kill them all while they succeed in their evil plans. They eventually escape, however. But they later find out that they actually had intended for Mater to escape.



* Near the end of ''WesternAnimation/Cars2'', the Lemons all trap Mater, Finn [=McMissile=], and Holly Shiftwell inside Big Bentley as an attempt to kill them all while they succeed in their evil plans. They eventually escape, however. But they later find out that they actually had intended for Mater to escape.



* A frequent motif in ''Film/HarryPotterAndThePrisonerOfAzkaban''.
%%* The fight between the AlmightyJanitor and the evil repairman in ''Film/TheHudsuckerProxy''.



%%* The fight between the AlmightyJanitor and the evil repairman in ''Film/TheHudsuckerProxy''.
* A frequent motif in ''Film/HarryPotterAndThePrisonerOfAzkaban''.



* ''Franchise/SuperMarioBros'':
** Tick Tock Clock in ''VideoGame/SuperMario64'', which can be tweaked based on the time that a player jumps through the wall. The level returns as a racecourse in ''VideoGame/MarioKartDS'' and again in ''VideoGame/MarioKart8''.
** ''VideoGame/MarioParty 6'':
*** One of the mini-games is "Cog Jog", where two players have to travel across spinning gears to get to the goal [[TimedMission within the time limit]]. Falling off sends the player back to start, and the Thwomp in the middle changes the direction of the gears.
*** Clockwork Castle, the sixth and final board of the game mixes this with BigFancyCastle. [[NiceDayDeadlyNight By Day, Donkey Kong walks around the board, and by Night, Bowser walks around it]]. The goal is to chase Donkey Kong down so you can collect stars from him, but avoid Bowser, lest he take your stars away. One of the gimmicks of the board is that you can find a switch that changes the gameplay from Day to Night or vice-versa.
** Some of the castles from ''VideoGame/NewSuperMarioBrosWii''.
** There's a clock themed level in World 7 in ''VideoGame/SuperMario3DLand'', remixed via HardModeFiller later in a Special World. The first level of Special 4 is inside this setting as well, but no clocks or machinery is present as there has to be space for the large platform to transport Mario through the level.
** Cookie Cogworks from ''VideoGame/SuperMario3DWorld'' combines this with LevelAte, as the cogs are made from giant sandwich cookies.
** The Old Clockworks from ''VideoGame/LuigisMansionDarkMoon'' is an old and ruined clock factory with NoOSHACompliance. The ClockTower entrance is blocked since the hands of the clock barring the passage are missing, and Luigi has to get through the factory's dangerous gears and clocks to retrieve them.

to:

* ''Franchise/SuperMarioBros'':
** Tick Tock Clock
''VideoGame/BanjoKazooie'' has an area in ''VideoGame/SuperMario64'', which can be tweaked based on the time [[ThatOneLevel Rusty Bucket Bay]] that involves a player jumps through the wall. The level returns as a racecourse in ''VideoGame/MarioKartDS'' and again in ''VideoGame/MarioKart8''.
** ''VideoGame/MarioParty 6'':
*** One of the mini-games is "Cog Jog", where two players have
switch puzzle to travel across spinning gears to get to the goal [[TimedMission within the time limit]]. control rotating gears. Falling off sends results in death by boiling oil.
* ''VideoGame/BatmanSunsoft'' game on NES has one of these as its final level. Players had to walljump between moving gears in order to ascend
the player back to start, and the Thwomp in the middle changes the direction bell tower of the gears.
*** Clockwork Castle, the sixth and
Gotham City cathedral.
* The
final board of the game mixes this with BigFancyCastle. [[NiceDayDeadlyNight By Day, Donkey Kong walks around the board, and by Night, Bowser walks around it]]. The goal is to chase Donkey Kong down so you can collect stars from him, but avoid Bowser, lest he take your stars away. One of the gimmicks of the board is that you can find a switch that changes the gameplay from Day to Night or vice-versa.
** Some of the castles from ''VideoGame/NewSuperMarioBrosWii''.
** There's a clock themed level in World 7 in ''VideoGame/SuperMario3DLand'', remixed via HardModeFiller later in a Special World. The first
level of Special 4 ''VideoGame/ClockTower3'' is inside this setting as well, but no clocks or machinery is present as there has to be space for a climb up the large platform to transport Mario through titular ClockTower, including the level.
** Cookie Cogworks from ''VideoGame/SuperMario3DWorld'' combines this with LevelAte, as the cogs are made from giant sandwich cookies.
** The Old Clockworks from ''VideoGame/LuigisMansionDarkMoon'' is an old and ruined clock factory with NoOSHACompliance. The ClockTower entrance is blocked since the hands of the clock barring the passage are missing, and Luigi has to get through the factory's dangerous gears and clocks to retrieve them.
gears.



* ''Franchise/MegaMan'':
** Metal Man's stage in ''VideoGame/MegaMan2''.
** Time Man's stage in ''VideoGame/MegaManPoweredUp'' is this, in an actual ClockTower.
** The entirety of Dr. Wily's Gear Fortress from ''VideoGame/MegaMan11''. Inspired by his Double Gear system, Wily went a little overboard with the gear motif featured throughout the fortress. It's to the point that a number of the gears are likely there for decorative purposes only. For example, while gears can be seen spinning in the background for most of the Robot Masters' rooms in Stage 3, the gears in the rooms of Blast Man and Tundra Man are destroyed and frozen in place respectively.
* In ''[[VideoGame/NinjaGaiden Ninja Gaiden II]]'', near the end of Chapter 8, Ryu must climb a ClockTower to reach the Greater Fiend Zedonius.
* ''VideoGame/{{Okami}}'' has the Wawku Shrine, a temple built around a giant clock that combines this trope with SlippySlideyIceWorld.

to:

* ''Franchise/MegaMan'':
** Metal Man's stage in ''VideoGame/MegaMan2''.
** Time Man's stage in ''VideoGame/MegaManPoweredUp'' is this, in an actual ClockTower.
**
The entirety of Dr. Wily's Gear Fortress from ''VideoGame/MegaMan11''. Inspired by his Double Gear system, Wily went a little overboard with level "The Shrunk Machine" in ''VideoGame/DukeNukemForever'' sees the gear motif featured throughout the fortress. It's to the point that Duke crawl through a number of the gears are likely there for decorative purposes only. For example, electricity generator while gears can be seen spinning in the background for most of the Robot Masters' rooms in Stage 3, the gears in the rooms of Blast Man and Tundra Man are destroyed and frozen in place respectively.
* In ''[[VideoGame/NinjaGaiden Ninja Gaiden II]]'', near the end of Chapter 8, Ryu must climb a ClockTower
shrunken to reach the Greater Fiend Zedonius.
minuscule size.
* ''VideoGame/{{Okami}}'' ''Franchise/TheElderScrolls'' series has the Wawku Shrine, a temple Clockwork City, built around and resided in by the Dunmeri (Dark Elven PhysicalGod, [[DeityOfHumanOrigin Sotha Sil]]. It is a city combining SteamPunk and {{Magitek}} technology, with plenty of giant moving gears, cogs, and domes. It is visited in both ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''[='s=] ''Tribunal'' expansion as well as ''VideoGame/TheElderScrollsOnline''[='s=] eponymous ''Clockwork City'' expansion, the latter of which reveals the city to be, in fact, a giant clock that combines this trope with SlippySlideyIceWorld. computer to which Sotha Sil himself is [[{{Cyborg}} cybernetically]] [[BrainUploading linked]].



* ''VideoGame/BatmanSunsoft'' game on NES has one of these as its final level. Players had to walljump between moving gears in order to ascend the bell tower of the Gotham City cathedral.
* ''VideoGame/SonicTheHedgehog'':
** [[EternalEngine Scrap Brain Zone]] from the original ''VideoGame/SonicTheHedgehog1'' game. Its WorkingTitle was even "The Clockwork Zone" (or "Clock Ork" as the W wasn't programmed into the title card).
** In ''VideoGame/SonicAdventure'', Amy and E-102 Gamma's sections of [[EternalEngine Hot Shelter]] involve them moving across spinning gears in the engine room. There are even switches that change the directions of the gears.
** ''VideoGame/SonicUnleashed'' features Rooftop Run, which has a clock tower, but only the night stage has a major clockworks area, as the daytime stage is outside. This level returned in ''VideoGame/SonicGenerations'', and both Sonics go up the outside of the tower this time.
** ''VideoGame/TeamSonicRacing'' has Clockwork Pyramid, which [[HailfirePeaks mixes this trope with]] BuildLikeAnEgyptian.
* The final level of ''VideoGame/ClockTower3'' is a climb up the titular ClockTower, including the gears.
* ''VideoGame/BanjoKazooie'' has an area in [[ThatOneLevel Rusty Bucket Bay]] that involves a switch puzzle to control rotating gears. Falling off results in death by boiling oil.
* ''VideoGame/TalesOfVesperia'' has Ghasfrast: the Tower of Gears as one of its dungeons. The party must use the sorceror's ring to restore power to the non-moving gears in order to reach the top of the tower, where Barbros awaits.
* In ''VideoGame/RagnarokOnline'', there is a dungeon which is actually called and is a Clock Tower, which features such gears as a motif in the entire dungeon.
* In ''VideoGame/SandsOfDestruction'', Lacertus Rex hangs out in a clockwork mansion. You have to literally cross a giant clock to get to Lacertus Rex himself.
* The level "The Shrunk Machine" in ''VideoGame/DukeNukemForever'' sees the Duke crawl through a electricity generator while shrunken to minuscule size.



%%* The final level of the PlatformGame ''Pizza Pop!''.
* The second half of Act 6: Curtain 2 in VideoGame/{{Puppeteer}} takes place in a clock tower.
* The climax of ''[[VideoGame/MysteryCaseFiles Mystery Case Files: Broken Hour]]'' takes place in an old ClockTower that strongly invokes this trope.
* Riku's battle against [[spoiler:Young Xehanort]] in a [[FinalBossNewDimension dimension]] consisting of a giant gray clock with assorted gears all over it and off in the distance. As the battle progresses, it edges further into AmazingTechnicolorBattlefield as several hourglasses shatter and release their colorful sands into the air.
* ''WesternAnimation/{{Rugrats}}'' has a UsefulNotes/GameBoyAdvance game subtitled "[[VideoGame/RugratsCastleCapers Castle Capers]]" and in it is a level where you climb inside a giant grandfather clock.

to:

%%* The final level of the PlatformGame ''Pizza Pop!''.
* The second half of Act 6: Curtain 2 in VideoGame/{{Puppeteer}} takes place in a clock tower.
* The climax of ''[[VideoGame/MysteryCaseFiles Mystery Case Files: Broken Hour]]'' takes place in an old ClockTower that strongly invokes this trope.
''VideoGame/KingdomHearts'': * Riku's battle against [[spoiler:Young Xehanort]] in a [[FinalBossNewDimension dimension]] consisting of a giant gray clock with assorted gears all over it and off in the distance. As the battle progresses, it edges further into AmazingTechnicolorBattlefield as several hourglasses shatter and release their colorful sands into the air.
* ''WesternAnimation/{{Rugrats}}'' has a UsefulNotes/GameBoyAdvance game subtitled "[[VideoGame/RugratsCastleCapers Castle Capers]]" and in it is a level where you climb inside a giant grandfather clock.
air.



* ''Franchise/MegaMan'':
** Metal Man's stage in ''VideoGame/MegaMan2''.
** Time Man's stage in ''VideoGame/MegaManPoweredUp'' is this, in an actual ClockTower.
** The entirety of Dr. Wily's Gear Fortress from ''VideoGame/MegaMan11''. Inspired by his Double Gear system, Wily went a little overboard with the gear motif featured throughout the fortress. It's to the point that a number of the gears are likely there for decorative purposes only. For example, while gears can be seen spinning in the background for most of the Robot Masters' rooms in Stage 3, the gears in the rooms of Blast Man and Tundra Man are destroyed and frozen in place respectively.
* The climax of ''[[VideoGame/MysteryCaseFiles Mystery Case Files: Broken Hour]]'' takes place in an old ClockTower that strongly invokes this trope.
* In ''[[VideoGame/NinjaGaiden Ninja Gaiden II]]'', near the end of Chapter 8, Ryu must climb a ClockTower to reach the Greater Fiend Zedonius.
* ''VideoGame/{{Okami}}'' has the Wawku Shrine, a temple built around a giant clock that combines this trope with SlippySlideyIceWorld.
%%* The final level of the PlatformGame ''VideoGame/PizzaPop''.
* The second half of Act 6: Curtain 2 in VideoGame/{{Puppeteer}} takes place in a clock tower.
* In ''VideoGame/RagnarokOnline'', there is a dungeon which is actually called and is a Clock Tower, which features such gears as a motif in the entire dungeon.
* In ''[[Advertising/McDonaldLand Ronald]] in the Magical World'' for the UsefulNotes/GameGear, the third world is a clock factory.
* ''WesternAnimation/{{Rugrats}}'' has a UsefulNotes/GameBoyAdvance game subtitled ''VideoGame/RugratsCastleCapers'' and in it is a level where you climb inside a giant grandfather clock.
* In ''VideoGame/SandsOfDestruction'', Lacertus Rex hangs out in a clockwork mansion. You have to literally cross a giant clock to get to Lacertus Rex himself.



* ''VideoGame/SonicTheHedgehog'':
** [[EternalEngine Scrap Brain Zone]] from the original ''VideoGame/SonicTheHedgehog1'' game. Its WorkingTitle was even "The Clockwork Zone" (or "Clock Ork" as the W wasn't programmed into the title card).
** In ''VideoGame/SonicAdventure'', Amy and E-102 Gamma's sections of [[EternalEngine Hot Shelter]] involve them moving across spinning gears in the engine room. There are even switches that change the directions of the gears.
** ''VideoGame/SonicUnleashed'' features Rooftop Run, which has a clock tower, but only the night stage has a major clockworks area, as the daytime stage is outside. This level returned in ''VideoGame/SonicGenerations'', and both Sonics go up the outside of the tower this time.
** ''VideoGame/TeamSonicRacing'' has Clockwork Pyramid, which [[HailfirePeaks mixes this trope with]] BuildLikeAnEgyptian.
* ''Franchise/SuperMarioBros'':
** Tick Tock Clock in ''VideoGame/SuperMario64'', which can be tweaked based on the time that a player jumps through the wall. The level returns as a racecourse in ''VideoGame/MarioKartDS'' and again in ''VideoGame/MarioKart8''.
** ''VideoGame/MarioParty 6'':
*** One of the mini-games is "Cog Jog", where two players have to travel across spinning gears to get to the goal [[TimedMission within the time limit]]. Falling off sends the player back to start, and the Thwomp in the middle changes the direction of the gears.
*** Clockwork Castle, the sixth and final board of the game mixes this with BigFancyCastle. [[NiceDayDeadlyNight By Day, Donkey Kong walks around the board, and by Night, Bowser walks around it]]. The goal is to chase Donkey Kong down so you can collect stars from him, but avoid Bowser, lest he take your stars away. One of the gimmicks of the board is that you can find a switch that changes the gameplay from Day to Night or vice-versa.
** Some of the castles from ''VideoGame/NewSuperMarioBrosWii''.
** There's a clock themed level in World 7 in ''VideoGame/SuperMario3DLand'', remixed via HardModeFiller later in a Special World. The first level of Special 4 is inside this setting as well, but no clocks or machinery is present as there has to be space for the large platform to transport Mario through the level.
** Cookie Cogworks from ''VideoGame/SuperMario3DWorld'' combines this with LevelAte, as the cogs are made from giant sandwich cookies.
** The Old Clockworks from ''VideoGame/LuigisMansionDarkMoon'' is an old and ruined clock factory with NoOSHACompliance. The ClockTower entrance is blocked since the hands of the clock barring the passage are missing, and Luigi has to get through the factory's dangerous gears and clocks to retrieve them.
* ''VideoGame/TalesOfVesperia'' has Ghasfrast: the Tower of Gears as one of its dungeons. The party must use the sorceror's ring to restore power to the non-moving gears in order to reach the top of the tower, where Barbros awaits.



* ''Franchise/TheElderScrolls'' series has the Clockwork City, built and resided in by the Dunmeri (Dark Elven PhysicalGod, [[DeityOfHumanOrigin Sotha Sil]]. It is a city combining SteamPunk and {{Magitek}} technology, with plenty of giant moving gears, cogs, and domes. It is visited in both ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''[='s=] ''Tribunal'' expansion as well as ''VideoGame/TheElderScrollsOnline''[='s=] eponymous ''Clockwork City'' expansion, the latter of which reveals the city to be, in fact, a giant computer to which Sotha Sil himself is [[{{Cyborg}} cybernetically]] [[BrainUploading linked]].
* In ''[[Advertising/McDonaldLand Ronald]] in the Magical World'' for the UsefulNotes/GameGear, the third world is a clock factory.



* The Disney animated short ''The Clock Cleaners'', with WesternAnimation/MickeyMouse and WesternAnimation/DonaldDuck and WesternAnimation/{{Goofy}}, has them doing this job (interior and exterior cleaning) at a clock tower. Hilarity ensues inevitably.[[note]]Bonus is that this classic 1930s short was included before theatrical showings of ''WesternAnimation/TheGreatMouseDetective'' in 1986, and is included as a bonus with its DVD/Blu-rays.[[/note]]



* The Disney animated short ''The Clock Cleaners'', with WesternAnimation/MickeyMouse and WesternAnimation/DonaldDuck and WesternAnimation/{{Goofy}}, has them doing this job (interior and exterior cleaning) at a clock tower. Hilarity ensues inevitably.[[note]]Bonus is that this classic 1930s short was included before theatrical showings of ''WesternAnimation/TheGreatMouseDetective'' in 1986, and is included as a bonus with its DVD/Blu-rays.[[/note]]
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** Cookie Cogworks from ''VideoGame/SuperMario3DWorld'' combines this with LevelAte, as the cogs are made from giant sandwich cookies.
Is there an issue? Send a MessageReason:
dewicking our elves are better per trs


* ''Franchise/TheElderScrolls'' series has the Clockwork City, built and resided in by the OurElvesAreBetter Dunmeri (Dark Elven PhysicalGod, [[DeityOfHumanOrigin Sotha Sil]]. It is a city combining SteamPunk and {{Magitek}} technology, with plenty of giant moving gears, cogs, and domes. It is visited in both ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''[='s=] ''Tribunal'' expansion as well as ''VideoGame/TheElderScrollsOnline''[='s=] eponymous ''Clockwork City'' expansion, the latter of which reveals the city to be, in fact, a giant computer to which Sotha Sil himself is [[{{Cyborg}} cybernetically]] [[BrainUploading linked]].

to:

* ''Franchise/TheElderScrolls'' series has the Clockwork City, built and resided in by the OurElvesAreBetter Dunmeri (Dark Elven PhysicalGod, [[DeityOfHumanOrigin Sotha Sil]]. It is a city combining SteamPunk and {{Magitek}} technology, with plenty of giant moving gears, cogs, and domes. It is visited in both ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''[='s=] ''Tribunal'' expansion as well as ''VideoGame/TheElderScrollsOnline''[='s=] eponymous ''Clockwork City'' expansion, the latter of which reveals the city to be, in fact, a giant computer to which Sotha Sil himself is [[{{Cyborg}} cybernetically]] [[BrainUploading linked]].
Is there an issue? Send a MessageReason:
dewicking our elves are better per trs


* ''Franchise/TheElderScrolls'' series has the Clockwork City, built and resided in by the [[OurElvesAreBetter Dunmeri (Dark Elven)]] [[DeityOfHumanOrigin Tribunal]] [[PhysicalGod deity]], Sotha Sil. It is a city combining SteamPunk and {{Magitek}} technology, with plenty of giant moving gears, cogs, and domes. It is visited in both ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''[='s=] ''Tribunal'' expansion as well as ''VideoGame/TheElderScrollsOnline''[='s=] eponymous ''Clockwork City'' expansion, the latter of which reveals the city to be, in fact, a giant computer to which Sotha Sil himself is [[{{Cyborg}} cybernetically]] [[BrainUploading linked]].

to:

* ''Franchise/TheElderScrolls'' series has the Clockwork City, built and resided in by the [[OurElvesAreBetter OurElvesAreBetter Dunmeri (Dark Elven)]] Elven PhysicalGod, [[DeityOfHumanOrigin Tribunal]] [[PhysicalGod deity]], Sotha Sil.Sil]]. It is a city combining SteamPunk and {{Magitek}} technology, with plenty of giant moving gears, cogs, and domes. It is visited in both ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''[='s=] ''Tribunal'' expansion as well as ''VideoGame/TheElderScrollsOnline''[='s=] eponymous ''Clockwork City'' expansion, the latter of which reveals the city to be, in fact, a giant computer to which Sotha Sil himself is [[{{Cyborg}} cybernetically]] [[BrainUploading linked]].
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* In ''[[Advertising/McDonaldLand Ronald]] in the Magical World'' for the UsefulNotes/GameGear, the third world is a clock factory.
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[[folder:Live Action TV]]
* ''Series/TheLongestDayInChangAn'': Xiao Jing and Yu Chang fight a duel on top of the clockwork powering the lantern tower.
[[/folder]]
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* The Disney animated short ''The Clock Cleaners'', with WesternAnimation/MickeyMouse and WesternAnimation/DonaldDuck and WesternAnimation/{{Goofy}}, has them doing this job (interior and exterior cleaning) at a clock tower. Hilarity ensues inevitably.[[note]]Bonus is that this classic 1930s short was included before theatrical showings of ''Disney/TheGreatMouseDetective'' in 1986, and is included as a bonus with its DVD/Blu-rays.[[/note]]

to:

* The Disney animated short ''The Clock Cleaners'', with WesternAnimation/MickeyMouse and WesternAnimation/DonaldDuck and WesternAnimation/{{Goofy}}, has them doing this job (interior and exterior cleaning) at a clock tower. Hilarity ensues inevitably.[[note]]Bonus is that this classic 1930s short was included before theatrical showings of ''Disney/TheGreatMouseDetective'' ''WesternAnimation/TheGreatMouseDetective'' in 1986, and is included as a bonus with its DVD/Blu-rays.[[/note]]
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[[quoteright:350:[[Disney/TheGreatMouseDetective https://static.tvtropes.org/pmwiki/pub/images/clockworks_area.png]]]]

to:

[[quoteright:350:[[Disney/TheGreatMouseDetective [[quoteright:350:[[WesternAnimation/TheGreatMouseDetective https://static.tvtropes.org/pmwiki/pub/images/clockworks_area.png]]]]



* ''Disney/TheGreatMouseDetective'' has its climax in Big Ben.

to:

* ''Disney/TheGreatMouseDetective'' ''WesternAnimation/TheGreatMouseDetective'' has its climax in Big Ben.
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* In ''Discworld/WitchesAbroad'', Nanny Ogg and the dwarf romeo Casanunda sabotage the clock tower to prevent "Cinderella" hearing the chimes of midnight. There is also the cat Greebo's memory of chasing a mouse into a working windmill and realizing he is in a place of danger where one paw put in the wrong place will drag him to doom among all the turning gears and grinding wheels.

to:

* In ''Discworld/WitchesAbroad'', ''Literature/WitchesAbroad'', Nanny Ogg and the dwarf romeo Casanunda sabotage the clock tower to prevent "Cinderella" hearing the chimes of midnight. There is also the cat Greebo's memory of chasing a mouse into a working windmill and realizing he is in a place of danger where one paw put in the wrong place will drag him to doom among all the turning gears and grinding wheels.
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None


* ''Disney/TheGreatMouseDetective'' provides the page image, and has its climax in Big Ben.

to:

* ''Disney/TheGreatMouseDetective'' provides the page image, and has its climax in Big Ben.
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* ''VideoGame/GoldenSun: The Lost Age'' has the monster-infested Great Gabomba Statue, where you need to climb on or manipulate several gears (by switching the way they turn or stopping them) to progress.

to:

* ''VideoGame/GoldenSun: The Lost Age'' ''VideoGame/GoldenSunTheLostAge'' has the monster-infested Great Gabomba Statue, where you need to climb on or manipulate several gears (by switching the way they turn or stopping them) to progress.
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* Near the end of ''WesternAnimation/Cars2'', the Lemons all trap Mater, Finn [=McMissile=], and Holly Shiftwell inside Big Bentley as an attempt to kill them all while they succeed in their evil plans. They eventually escape, however.

to:

* Near the end of ''WesternAnimation/Cars2'', the Lemons all trap Mater, Finn [=McMissile=], and Holly Shiftwell inside Big Bentley as an attempt to kill them all while they succeed in their evil plans. They eventually escape, however. But they later find out that they actually had intended for Mater to escape.
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/{{Rugrats}}'' has a UsefulNotes/GameBoyAdvance game subtitled "Castle Capers" and in it is a level where you climb inside a giant grandfather clock.

to:

* ''WesternAnimation/{{Rugrats}}'' has a UsefulNotes/GameBoyAdvance game subtitled "Castle Capers" "[[VideoGame/RugratsCastleCapers Castle Capers]]" and in it is a level where you climb inside a giant grandfather clock.
Is there an issue? Send a MessageReason:
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* ''Franchise/TheElderScrolls'' series has the Clockwork City, built and resided in by the [[OurElvesAreBetter Dunmeri (Dark Elven)]] [[DeityOfHumanOrigin Tribunal]] [[PhysicalGod deity]], Sotha Sil. It is a city combining SteamPunk and {{Magitek}} technology, with plenty of giant moving gears, cogs, and domes. It is visited in both ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''[='s=] ''Tribunal'' expansion as well as ''VideoGame/TheElderScrollsOnline''[='s=] eponymous ''Clockwork City'' expansion, the latter of which reveals the city to be, in fact, a giant computer to which Sotha Sil himself is [[{{Cyborg}} cybernetically]] [[BrainUploading linked]].

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Formatting and Expanding Mario Party 6 examples.


** One of the duel mini-games in ''VideoGame/MarioParty 6'' is "Cog Jog", where two players have to travel across spinning gears to get to the goal [[TimedMission within the time limit]]. Falling off sends the player back to start, and the Thwomp in the middle changes the direction of the gears.

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** One of the duel mini-games in ''VideoGame/MarioParty 6'' 6'':
*** One of the mini-games
is "Cog Jog", where two players have to travel across spinning gears to get to the goal [[TimedMission within the time limit]]. Falling off sends the player back to start, and the Thwomp in the middle changes the direction of the gears.gears.
*** Clockwork Castle, the sixth and final board of the game mixes this with BigFancyCastle. [[NiceDayDeadlyNight By Day, Donkey Kong walks around the board, and by Night, Bowser walks around it]]. The goal is to chase Donkey Kong down so you can collect stars from him, but avoid Bowser, lest he take your stars away. One of the gimmicks of the board is that you can find a switch that changes the gameplay from Day to Night or vice-versa.
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** The Gear Fortress stage from ''VideoGame/MegaMan11''.

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** The entirety of Dr. Wily's Gear Fortress stage from ''VideoGame/MegaMan11''.''VideoGame/MegaMan11''. Inspired by his Double Gear system, Wily went a little overboard with the gear motif featured throughout the fortress. It's to the point that a number of the gears are likely there for decorative purposes only. For example, while gears can be seen spinning in the background for most of the Robot Masters' rooms in Stage 3, the gears in the rooms of Blast Man and Tundra Man are destroyed and frozen in place respectively.
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* ''Franchise/SonicTheHedgehog'':
** [[EternalEngine Scrap Brain Zone]] from the original ''VideoGame/SonicTheHedgehog'' game. Its WorkingTitle was even "The Clockwork Zone" (or "Clock Ork" as the W wasn't programmed into the title card).

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* ''Franchise/SonicTheHedgehog'':
''VideoGame/SonicTheHedgehog'':
** [[EternalEngine Scrap Brain Zone]] from the original ''VideoGame/SonicTheHedgehog'' ''VideoGame/SonicTheHedgehog1'' game. Its WorkingTitle was even "The Clockwork Zone" (or "Clock Ork" as the W wasn't programmed into the title card).
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* In ''Film/BackToTheFuture'', Doc strings the cable from the clock tower to power the DeLorean at 1.21 gigawatts. Unfortunately, the storm brought down a tree limb, making the cable too short. When he tugged on it, the end at the clock face became unhooked. He climbs through the clock's gears to get to the door on the face so Marty can feed him the cable to re-hook it.

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* In ''Film/BackToTheFuture'', Doc strings the cable from the clock tower to power the DeLorean [=DeLorean=] at 1.21 gigawatts. Unfortunately, the storm brought down a tree limb, making the cable too short. When he tugged on it, the end at the clock face became unhooked. He climbs through the clock's gears to get to the door on the face so Marty can feed him the cable to re-hook it.
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* ''VideoGame/TheWatchmaker2018'' is set in a giant clock tower that's full of massive gears, giant dolls, and various other devices.
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** ''VideoGame/TeamSonicRacing'' has Clockwork Pyramid, which [[HailfirePeaks mixes this trope with]] BuildLikeAnEgyptian.

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* In ''Film/BackToTheFuture'', Doc strings the cable from the clock tower to power the DeLorean at 1.21 gigawatts. Unfortunately, the storm brought down a tree limb, making the cable too short. When he tugged on it, the end at the clock face became unhooked. He climbs through the clock's gears to get to the door on the face so Marty can feed him the cable to re-hook it.



* A frequent motif in ''Film/HarryPotterAndThePrisonerOfAzkaban''.



* In ''Film/BackToTheFuture'', Doc strings the cable from the clock tower to power the DeLorean at 1.21 gigawatts. Unfortunately, the storm brought down a tree limb, making the cable too short. When he tugged on it, the end at the clock face became unhooked. He climbs through the clock's gears to get to the door on the face so Marty can feed him the cable to re-hook it.
* A frequent motif in ''Film/HarryPotterAndThePrisonerOfAzkaban''.

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* In ''Film/BackToTheFuture'', Doc strings The Timekeeper's hideout in ''Film/SpyKidsAllTheTimeInTheWorld'' has an element of this trope and ClockPunk, as well as the cable from giant spherical structure holding the clock tower to power Armageddon device underneath the DeLorean at 1.21 gigawatts. Unfortunately, the storm brought down a tree limb, making the cable too short. When he tugged on it, the end at the clock face became unhooked. He climbs through the clock's gears to get to the door on the face so Marty can feed him the cable to re-hook it.
* A frequent motif in ''Film/HarryPotterAndThePrisonerOfAzkaban''.
OSS building.
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* The Disney animated short ''The Clock Cleaners'', with WesternAnimation/MickeyMouse and WesternAnimation/DonaldDuck and WesternAnimation/{{Goofy}}, has them doing this job (interior and exterior cleaning) at a clock tower. Hilarity ensues inevitably.[[note]]Bonus is that this classic 1930s short was included before theatrical showings of ''Disney/TheGreatMouseDetective'' in 1986, and is included as a bonus with its DVD/Blu-rays.[[/note]]
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* In the ''WesternAnimation/CaptainNTheGameMaster'' episode "Once Upon a Time Machine", Captain N travels through time to different locations in a game world based on the ''Puss N' Boots'' NES game. This trope occurs partway through the episode when one of the time warp portals deposits him and his companions inside Big Ben and they have to run through its mechanisms and jump through holes in the bigger gears to get out of the building.
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Wandersong

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* ''VideoGame/{{Wandersong}}'': Act 4's Spirit World takes the factory theme of the chapter and runs with it, with elevators, gears, buzzsaws, and crushing spikes all serving as obstacles.
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* A frequent motif in ''Film/HarryPotterAndThePrisonerOfAzkaban''.
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* ''VideoGame/ShovelKnight''features a level quite literally called The Clockwork Tower, which is full of gears and cogs, all of which are being used to try and kill you, with the exception of the level's item, the ridable Mobile Gear

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* ''VideoGame/ShovelKnight''features ''VideoGame/ShovelKnight'' features a level quite literally called The Clockwork Tower, which is full of gears and cogs, all of which are being used to try and kill you, with the exception of the level's item, the ridable Mobile Gear

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