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* RanceQuest has this as an AffectionateParody of DragonQuest. However, the diversity within a given class is extremely wide due to the FantasyKitchenSink nature of the world and SchizoTech.
** Fighters, depending on the character in question, may fit any one of the sub-categories of [[FantasyCharacterClasses The Fighter Classes]]. Yes, any.
** Guards are {{Stone Wall}}s whose job is to protect other units. It sounds like a narrow job, but even this class manages to contain characters as different as a school student to the leader of JAPAN!
** Gunners are usually TheArcher, though they can be TheGunslinger. [[VideoGame/RanceII Maria]] uses a [[{{BFG}} bazooka]] called the Tulip. Yes, Bazooka.
*** GunsAreWorthless: Muskets, [[SengokuRance like in the previous game]], are powerful but have limited uses. Okay in random battles, but near-worthless for boss battles.
** Healers, depending on the character in question, may fit any one of the sub-categories of [[FantasyCharacterClasses The Cleric Classes]].
** Rangers, depending on the character in question, may fit any one of the sub-categories of [[FantasyCharacterClasses The Rogue Classes]].
** Sorcerers, depending on the character in question, may fit any one of the sub-categories of [[FantasyCharacterClasses The Magician Classes]].
** Sparters are the {{Bare Fisted Monk}}s. For the record, both the {{Maid}} and the WildChild belong to this class.
** Civilians include any character that does not fit in any of the other seven classes. They are also the only class that can hunt and use {{Cute Monster Girl}}s. Humorously, this is the class that contains everything from a bisexual sadistic princess to a miko from Portugal, so the term Civilian is a NonIndicativeName.
** Fighters, depending on the character in question, may fit any one of the sub-categories of [[FantasyCharacterClasses The Fighter Classes]]. Yes, any.
** Guards are {{Stone Wall}}s whose job is to protect other units. It sounds like a narrow job, but even this class manages to contain characters as different as a school student to the leader of JAPAN!
** Gunners are usually TheArcher, though they can be TheGunslinger. [[VideoGame/RanceII Maria]] uses a [[{{BFG}} bazooka]] called the Tulip. Yes, Bazooka.
*** GunsAreWorthless: Muskets, [[SengokuRance like in the previous game]], are powerful but have limited uses. Okay in random battles, but near-worthless for boss battles.
** Healers, depending on the character in question, may fit any one of the sub-categories of [[FantasyCharacterClasses The Cleric Classes]].
** Rangers, depending on the character in question, may fit any one of the sub-categories of [[FantasyCharacterClasses The Rogue Classes]].
** Sorcerers, depending on the character in question, may fit any one of the sub-categories of [[FantasyCharacterClasses The Magician Classes]].
** Sparters are the {{Bare Fisted Monk}}s. For the record, both the {{Maid}} and the WildChild belong to this class.
** Civilians include any character that does not fit in any of the other seven classes. They are also the only class that can hunt and use {{Cute Monster Girl}}s. Humorously, this is the class that contains everything from a bisexual sadistic princess to a miko from Portugal, so the term Civilian is a NonIndicativeName.
to:
** Fighters, depending on the character in question, may fit any one of the sub-categories of [[FantasyCharacterClasses The Fighter Classes]]. Yes, any.
** Guards are {{Stone Wall}}s whose job is to protect other units. It sounds like a narrow job, but even this class manages to contain characters as different as a school student to the leader of JAPAN!
** Gunners are usually TheArcher, though they can be TheGunslinger. [[VideoGame/RanceII Maria]] uses a [[{{BFG}} bazooka]] called the Tulip. Yes, Bazooka.
*** GunsAreWorthless: Muskets, [[SengokuRance like in the previous game]], are powerful but have limited uses. Okay in random battles, but near-worthless for boss battles.
** Healers, depending on the character in question, may fit any one of the sub-categories of [[FantasyCharacterClasses The Cleric Classes]].
** Rangers, depending on the character in question, may fit any one of the sub-categories of [[FantasyCharacterClasses The Rogue Classes]].
** Sorcerers, depending on the character in question, may fit any one of the sub-categories of [[FantasyCharacterClasses The Magician Classes]].
** Sparters are the {{Bare Fisted Monk}}s. For the record, both the {{Maid}} and the WildChild belong to this class.
** Civilians include any character that does not fit in any of the other seven classes. They are also the only class that can hunt and use {{Cute Monster Girl}}s. Humorously, this is the class that contains everything from a bisexual sadistic princess to a miko from Portugal, so the term Civilian is a NonIndicativeName.
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* RanceQuest has this as an AffectionateParody of DragonQuest. However, the diversity within a given class is extremely wide due to the FantasySink nature of the world and SchizoTech.
** Fighters, depending on the character in question, may fit any one of the sub-categories of [[FantasyCharacterClasses The Fighter Classes]].
** Fighters, depending on the character in question, may fit any one of the sub-categories of [[FantasyCharacterClasses The Fighter Classes]].
to:
* RanceQuest has this as an AffectionateParody of DragonQuest. However, the diversity within a given class is extremely wide due to the FantasySink FantasyKitchenSink nature of the world and SchizoTech.
** Fighters, depending on the character in question, may fit any one of the sub-categories of [[FantasyCharacterClasses The Fighter Classes]]. Yes, any.
** Fighters, depending on the character in question, may fit any one of the sub-categories of [[FantasyCharacterClasses The Fighter Classes]]. Yes, any.
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** Healers, depending on the character in question, may fit any one of the sub-categories of [[FantasyCharacterClasses The Cleric Classes]].
to:
** Healers, depending on the character in question, may fit any one of the sub-categories of [[FantasyCharacterClasses The Cleric Classes]].
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to:
* RanceQuest has this as an AffectionateParody of DragonQuest. However, the diversity within a given class is extremely wide due to the FantasySink nature of the world and SchizoTech.
** Fighters, depending on the character in question, may fit any one of the sub-categories of [[FantasyCharacterClasses The Fighter Classes]].
** Guards are {{Stone Wall}}s whose job is to protect other units. It sounds like a narrow job, but even this class manages to contain characters as different as a school student to the leader of JAPAN!
** Gunners are usually TheArcher, though they can be TheGunslinger. [[VideoGame/RanceII Maria]] uses a [[{{BFG}} bazooka]] called the Tulip. Yes, Bazooka.
*** GunsAreWorthless: Muskets, [[SengokuRance like in the previous game]], are powerful but have limited uses. Okay in random battles, but near-worthless for boss battles.
** Healers, depending on the character in question, may fit any one of the sub-categories of [[FantasyCharacterClasses The Cleric Classes]].
** Rangers, depending on the character in question, may fit any one of the sub-categories of [[FantasyCharacterClasses The Rogue Classes]].
** Sorcerers, depending on the character in question, may fit any one of the sub-categories of [[FantasyCharacterClasses The Magician Classes]].
** Sparters are the {{Bare Fisted Monk}}s. For the record, both the {{Maid}} and the WildChild belong to this class.
** Civilians include any character that does not fit in any of the other seven classes. They are also the only class that can hunt and use {{Cute Monster Girl}}s. Humorously, this is the class that contains everything from a bisexual sadistic princess to a miko from Portugal, so the term Civilian is a NonIndicativeName.
** Fighters, depending on the character in question, may fit any one of the sub-categories of [[FantasyCharacterClasses The Fighter Classes]].
** Guards are {{Stone Wall}}s whose job is to protect other units. It sounds like a narrow job, but even this class manages to contain characters as different as a school student to the leader of JAPAN!
** Gunners are usually TheArcher, though they can be TheGunslinger. [[VideoGame/RanceII Maria]] uses a [[{{BFG}} bazooka]] called the Tulip. Yes, Bazooka.
*** GunsAreWorthless: Muskets, [[SengokuRance like in the previous game]], are powerful but have limited uses. Okay in random battles, but near-worthless for boss battles.
** Healers, depending on the character in question, may fit any one of the sub-categories of [[FantasyCharacterClasses The Cleric Classes]].
** Rangers, depending on the character in question, may fit any one of the sub-categories of [[FantasyCharacterClasses The Rogue Classes]].
** Sorcerers, depending on the character in question, may fit any one of the sub-categories of [[FantasyCharacterClasses The Magician Classes]].
** Sparters are the {{Bare Fisted Monk}}s. For the record, both the {{Maid}} and the WildChild belong to this class.
** Civilians include any character that does not fit in any of the other seven classes. They are also the only class that can hunt and use {{Cute Monster Girl}}s. Humorously, this is the class that contains everything from a bisexual sadistic princess to a miko from Portugal, so the term Civilian is a NonIndicativeName.
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* The ''ModernWarfare'' series uses classes for its multiplayer.
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* The ''ModernWarfare'' series uses classes for its multiplayer.multiplayer, though unlike the above, each class's weapons, equipment, and whatnot are entirely decided by the player.
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* Completely inverted in ''VideoGame/TheLastRemnant'', where your character class is determined by the abilities you use. Different character classes have different bonuses, so it can be worth only using certain skills in order to obtain a desired class.
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* Completely inverted in ''VideoGame/TheLastRemnant'', where your ''VideoGame/TheLastRemnant''; the main character can use every ability in the game, and a character's class is determined by based off the abilities you use.they use, rather than the other way around. Using only item arts, for example, will change Rush to a class that does extra damage with items. Different character classes have different bonuses, so it can be worth only using certain skills in order to obtain a desired class.
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* Completely inverted in TheLastRemnant, where your character class is determined by the abilities you use. Different character classes have different bonuses, so it can be worth only using certain skills in order to obtain a desired class.
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* Completely inverted in TheLastRemnant, ''VideoGame/TheLastRemnant'', where your character class is determined by the abilities you use. Different character classes have different bonuses, so it can be worth only using certain skills in order to obtain a desired class.
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* ''{{Homestuck}}'' has a system for SBURB players, which creates a mythological role for a character that forms the basis of their personal arc within a session and determines their powers. It combines a Class, such as Thief or Bard, with an aspect such as Light or Rage, leading to such combinations as Heir of Breath, Seer of Light, Knight of Time, and Witch of Space.
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* ''{{Homestuck}}'' ''Webcomic/{{Homestuck}}'' has a system for SBURB players, which creates a mythological role for a character that forms the basis of their personal arc within a session and determines their powers. It combines a Class, such as Thief or Bard, with an aspect such as Light or Rage, leading to such combinations as Heir of Breath, Seer of Light, Knight of Time, and Witch of Space.
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[[AC:{{Webcomics}}]]
* ''{{Homestuck}}'' has a system for SBURB players, which creates a mythological role for a character that forms the basis of their personal arc within a session and determines their powers. It combines a Class, such as Thief or Bard, with an aspect such as Light or Rage, leading to such combinations as Heir of Breath, Seer of Light, Knight of Time, and Witch of Space.
** The Aspects and Classes also don't always correspond to the literal translation. Light, for example, denotes [[WindsOfDestinyChange luck]] instead of [[LightEmUp literally light]], and Bard is a destructive class.
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* ''TeamFortress2'', and its predecessor TeamFortressClassic, (and ''it's'' predecessor ''Team Fortress'') are based entirely around classes. There are nine total, each balanced for different playstyles, situations, and enemies.
to:
* ''TeamFortress2'', ''VideoGame/TeamFortress2'', and its predecessor TeamFortressClassic, VideoGame/TeamFortressClassic, (and ''it's'' predecessor ''Team Fortress'') are based entirely around classes. There are nine total, each balanced for different playstyles, situations, and enemies.
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!!Non-game examples:
[[AC:{{Literature}}]]
* ''TheTrueGame'' features twelve different inborn magical "talents".[[hottip:*:The full list is [[VoluntaryShapeshifting shapeshifting]], [[{{Seers}} precognition]], [[MindOverMatter telekinesis]], [[PowerFloats self-levitation]], [[TeleportationTropes self-teleportation]], [[HealingHands healing]], [[AnimateDead raising the dead]], {{telepathy}}, [[PlayingWithFire pyrokinesis]], [[EnergyAbsorption storing energy for use by others]], and [[MindManipulation beguiling others to follow you]].]] These are mixed in myriad combinations to create literally hundreds of character classes like Herald, Bonewalker and King, used in the chess-like battles of the setting. People without a talent (normal humans) are called "pawns".
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*Completely inverted in TheLastRemnant, where your character class is determined by the abilities you use. Different character classes have different bonuses, so it can be worth only using certain skills in order to obtain a desired class.
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* {{Earthdawn}} calls them Disciplines. They're somewhat more fleshed out than in many cases, with social context given, as well as how the worldviews of different disciplines work together (or don't). Also, if you act against your discipline (wizards not thinking things through if they have the time, beastmasters hurting animals that aren't attacking them), you may lose some of your powers.
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* ''DungeonsAndDragons'' is the most famous, and the TropeMaker.
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* ''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' is the most famous, and the TropeMaker.
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*** ''{{Pathfinder}}'', a spinoff of d20, is a CharacterClassSystem as well.
* ''WorldOfDarkness'' is effectively a CharacterClassSystem, with your [[TabletopGame/VampireTheMasquerade clan]], [[TabletopGame/WerewolfTheApocalypse auspice]], [[TabletopGame/MageTheAscension tradition]], etc acting as your class.
* ''WorldOfDarkness'' is effectively a CharacterClassSystem, with your [[TabletopGame/VampireTheMasquerade clan]], [[TabletopGame/WerewolfTheApocalypse auspice]], [[TabletopGame/MageTheAscension tradition]], etc acting as your class.
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*** ''{{Pathfinder}}'', ''TabletopGame/{{Pathfinder}}'', a spinoff of d20, is a CharacterClassSystem as well.
*''WorldOfDarkness'' is Both ''TabletopGame/OldWorldOfDarkness'' and ''TabletopGame/NewWorldOfDarkness'' effectively use a CharacterClassSystem, with your [[TabletopGame/VampireTheMasquerade clan]], [[TabletopGame/WerewolfTheApocalypse auspice]], [[TabletopGame/MageTheAscension tradition]], etc acting as your class.
*
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* ''TeamFortress2'', and its predecessor TeamFortressClassic, (and ''it's'' predecessor ''TeamFortress'') are based entirely around classes. There are nine total, each balanced for different playstyles, situations, and enemies.
to:
* ''TeamFortress2'', and its predecessor TeamFortressClassic, (and ''it's'' predecessor ''TeamFortress'') ''Team Fortress'') are based entirely around classes. There are nine total, each balanced for different playstyles, situations, and enemies.
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* ''{{Rifts}}''
to:
* ''{{Rifts}}''
''{{Rifts}}'' has a system that can get a bit confusing at times. There's O.C.C.s (Occupational Character Class), as well as R.C.C.s (Racial Character Class) for non-human characters. Where it gets confusing is that sometimes a character's R.C.C. doubles as his O.C.C, and sometimes a player has to pick an O.C.C. as well as an R.C.C. Then there's P.C.C.s, for Psychic Character class, but that terminology is barely ever used in the books since functionally they're no different from O.C.C.s.
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* ''WorldOfDarkness'' is effectively a CharacterClassSystem, with your [[TabletopGame/VampireTheMasquerade clan]], [[TabletopGame/WerewolfTheApocalypse auspice]], [[MageTheAscension tradition]], etc acting as your class.
to:
* ''WorldOfDarkness'' is effectively a CharacterClassSystem, with your [[TabletopGame/VampireTheMasquerade clan]], [[TabletopGame/WerewolfTheApocalypse auspice]], [[MageTheAscension [[TabletopGame/MageTheAscension tradition]], etc acting as your class.
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* ''WorldOfDarkness'' is effectively a CharacterClassSystem, with your [[VampireTheMasquerade clan]], [[TabletopGame/WerewolfTheApocalypse auspice]], [[MageTheAscension tradition]], etc acting as your class.
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* ''WorldOfDarkness'' is effectively a CharacterClassSystem, with your [[VampireTheMasquerade [[TabletopGame/VampireTheMasquerade clan]], [[TabletopGame/WerewolfTheApocalypse auspice]], [[MageTheAscension tradition]], etc acting as your class.
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* ''{{Pokemon}}'' is [[YourMileageMayVary arguably]] a version of it, with ''every breed of pokemon'' as a different class.
* Ditto ''ShinMegamiTensei'' and its demons.
* Ditto ''ShinMegamiTensei'' and its demons.
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* Ditto ''ShinMegamiTensei'' and its demons.
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* ''WorldOfDarkness'' is effectively a CharacterClassSystem, with your [[VampireTheMasquerade clan]], [[WerewolfTheApocalypse auspice]], [[MageTheAscension tradition]], etc acting as your class.
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* ''WorldOfDarkness'' is effectively a CharacterClassSystem, with your [[VampireTheMasquerade clan]], [[WerewolfTheApocalypse [[TabletopGame/WerewolfTheApocalypse auspice]], [[MageTheAscension tradition]], etc acting as your class.
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A type of GameSystem where a character's abilities are determined by the class that they choose. Most common in RolePlayingGames, but recently it has begun appearing in other genres, particularly {{First Person Shooter}}s. A character class is defined by the abilities that it lends to a character -- as such, two different characters of the same class are theoretically interchangable, in that they can play the same role in the game because of their similar abilities. However, {{Character Class System}}s have varying level of CharacterCustomization -- ranging from characters of a given class being literally identical to having so much variety that character class is no longer even a good indicator of that character's abilities. {{Character Class System}}s frequently include one or more {{Point Build System}}s as part of their rules to increase customability.
One of the major differences between {{Character Class System}}s (besides the classes that they offer) is how they handle "multiclassing". Because classes determine a character's abilities, giving a character ''multiple'' classes is a good way to expand their abilities, but the extent to which this is possible differs greatly. Sometimes classes are completely mutually exclusive, and a character is stuck with whatever class they have until they die. Sometimes they can "upgrade" their class at a certain point, either plot-based or level-based -- this upgrade may be linear (eg, a Squire becomes a Knight) or may allow for a branching path to different {{Prestige Class}}es (eg, a Knight can upgrade to ThePaladin ''or'' a BlackKnight, but not both). Some systems are more lenient about multiclassing, allowing characters to change classes whenever they want; however, these systems build in drawbacks as well. Usually either you can only be one class at a time (eg, if you change classes from Knight to Mage, you lose all Knight abilities and gain all Mage abilities), or you can only ''advance'' one class at a time (eg, if you're a Knight/Mage, you have to choose whether to increase your combat skills as a Knight or your casting skills as a Mage; you can't do both at once). Both approaches have the advantage of increased versatility (a larger number of abilities) at the price of decreased potency (each individual ability is less powerful).
In {{RPG}}s, the most type of CharacterClassSystem is the ClassAndLevelSystem. See also FighterMageThief for a common 3 types of classes seen in RPG class systems. However, many {{FPS}}es that feature classes don't have levels, relying instead on player skill. See CommonCharacterClasses for a list of classes that frequently turn up in games with {{Character Class System}}s. See PointBuildSystem for the main alternative to a CharacterClassSystem.
One of the major differences between {{Character Class System}}s (besides the classes that they offer) is how they handle "multiclassing". Because classes determine a character's abilities, giving a character ''multiple'' classes is a good way to expand their abilities, but the extent to which this is possible differs greatly. Sometimes classes are completely mutually exclusive, and a character is stuck with whatever class they have until they die. Sometimes they can "upgrade" their class at a certain point, either plot-based or level-based -- this upgrade may be linear (eg, a Squire becomes a Knight) or may allow for a branching path to different {{Prestige Class}}es (eg, a Knight can upgrade to ThePaladin ''or'' a BlackKnight, but not both). Some systems are more lenient about multiclassing, allowing characters to change classes whenever they want; however, these systems build in drawbacks as well. Usually either you can only be one class at a time (eg, if you change classes from Knight to Mage, you lose all Knight abilities and gain all Mage abilities), or you can only ''advance'' one class at a time (eg, if you're a Knight/Mage, you have to choose whether to increase your combat skills as a Knight or your casting skills as a Mage; you can't do both at once). Both approaches have the advantage of increased versatility (a larger number of abilities) at the price of decreased potency (each individual ability is less powerful).
In {{RPG}}s, the most type of CharacterClassSystem is the ClassAndLevelSystem. See also FighterMageThief for a common 3 types of classes seen in RPG class systems. However, many {{FPS}}es that feature classes don't have levels, relying instead on player skill. See CommonCharacterClasses for a list of classes that frequently turn up in games with {{Character Class System}}s. See PointBuildSystem for the main alternative to a CharacterClassSystem.
to:
A type of GameSystem where a character's abilities are determined by the class that they choose. Most common in RolePlayingGames, but recently it has begun appearing in other genres, particularly {{First Person Shooter}}s. A character class is defined by the abilities that it lends to a character -- as such, two different characters of the same class are theoretically interchangable, interchangeable, in that they can play the same role in the game because of their similar abilities. However, {{Character Class System}}s have varying level levels of CharacterCustomization -- ranging from characters of a given class being literally identical to having so much variety that character class is no longer even a good indicator of that character's abilities. {{Character Class System}}s frequently include one or more {{Point Build System}}s as part of their rules to increase customability.
customizability.
One of the major differences between {{Character Class System}}s (besides the classes that they offer) is how they handle "multiclassing". Because classes determine a character's abilities, giving a character ''multiple'' classes is a good way to expand their abilities, but the extent to which this is possible differs greatly. Sometimes classes are completely mutually exclusive, and a character is stuck with whatever class they have until they die. Sometimes they can "upgrade" their class at a certain point, either plot-based or level-based -- this upgrade may be linear (eg, a Squire becomes a Knight) or may allow for a branching path to different {{Prestige Class}}es (eg, a Knight can upgrade to ThePaladin ''or'' a BlackKnight, but not both). Some systems are more lenient about multiclassing, allowing characters to change classes whenever they want; however, these systems build in drawbacks as well.Usually Usually, either you can only be one class at a time (eg, if you change classes from Knight to Mage, you lose all Knight abilities and gain all Mage abilities), or you can only ''advance'' one class at a time (eg, if you're a Knight/Mage, you have to choose whether to increase your combat skills as a Knight or your casting skills as a Mage; you can't do both at once). Both approaches have the advantage of increased versatility (a larger number of abilities) at the price of decreased potency (each individual ability is less powerful).
In {{RPG}}s, the most common type of CharacterClassSystem is the ClassAndLevelSystem. See also FighterMageThief for a common set of 3 types of classes seen in RPG class systems. However, many {{FPS}}es that feature classes don't have levels, relying instead on player skill. See CommonCharacterClasses for a list of classes that frequently turn up in games with {{Character Class System}}s. See PointBuildSystem for the main alternative to a CharacterClassSystem.
One of the major differences between {{Character Class System}}s (besides the classes that they offer) is how they handle "multiclassing". Because classes determine a character's abilities, giving a character ''multiple'' classes is a good way to expand their abilities, but the extent to which this is possible differs greatly. Sometimes classes are completely mutually exclusive, and a character is stuck with whatever class they have until they die. Sometimes they can "upgrade" their class at a certain point, either plot-based or level-based -- this upgrade may be linear (eg, a Squire becomes a Knight) or may allow for a branching path to different {{Prestige Class}}es (eg, a Knight can upgrade to ThePaladin ''or'' a BlackKnight, but not both). Some systems are more lenient about multiclassing, allowing characters to change classes whenever they want; however, these systems build in drawbacks as well.
In {{RPG}}s, the most common type of CharacterClassSystem is the ClassAndLevelSystem. See also FighterMageThief for a common set of 3 types of classes seen in RPG class systems. However, many {{FPS}}es that feature classes don't have levels, relying instead on player skill. See CommonCharacterClasses for a list of classes that frequently turn up in games with {{Character Class System}}s. See PointBuildSystem for the main alternative to a CharacterClassSystem.
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A type of GameSystem where a character's abilities are determined by the class that they choose. Most common in RolePlayingGames, but recently it has begun appearing in other genres, particularly FirstPersonShooters. A character class is defined by the abilities that it lends to a character -- as such, two different characters of the same class are theoretically interchangable, in that they can play the same role in the game because of their similar abilities. However, {{Character Class System}}s have varying level of CharacterCustomization -- ranging from characters of a given class being literally identical to having so much variety that character class is no longer even a good indicator of that character's abilities. {{Character Class System}}s frequently include one or more {{Point Build System}}s as part of their rules to increase customability.
to:
A type of GameSystem where a character's abilities are determined by the class that they choose. Most common in RolePlayingGames, but recently it has begun appearing in other genres, particularly FirstPersonShooters.{{First Person Shooter}}s. A character class is defined by the abilities that it lends to a character -- as such, two different characters of the same class are theoretically interchangable, in that they can play the same role in the game because of their similar abilities. However, {{Character Class System}}s have varying level of CharacterCustomization -- ranging from characters of a given class being literally identical to having so much variety that character class is no longer even a good indicator of that character's abilities. {{Character Class System}}s frequently include one or more {{Point Build System}}s as part of their rules to increase customability.
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[[AC:FirstPersonShooters]]
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* The d20 system of ''DungeonsAndDragons'' fame is the most famous.
** ''{{Pathfinder}}'', a spinoff of d20, is a CharacterClassSystem as well.
** ''{{Pathfinder}}'', a spinoff of d20, is a CharacterClassSystem as well.
to:
* The d20 system of ''DungeonsAndDragons'' fame is the most famous.
famous, and the TropeMaker.
** The third edition of D&D gave the world the d20 system, allowing other publishers to use the same general mechanics of the tabletop rpg UrExample. Many - but not all - d20 rpgs also used classes.
*** ''{{Pathfinder}}'', a spinoff of d20, is a CharacterClassSystem as well.
** The third edition of D&D gave the world the d20 system, allowing other publishers to use the same general mechanics of the tabletop rpg UrExample. Many - but not all - d20 rpgs also used classes.
*** ''{{Pathfinder}}'', a spinoff of d20, is a CharacterClassSystem as well.
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* The ''ModernWarfar''e series uses classes for its multiplayer.
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* The ''ModernWarfar''e ''ModernWarfare'' series uses classes for its multiplayer.
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Changed Shadowrun to Rifts
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* ''{{Shadowrun}}''
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* ''{{Shadowrun}}''
''{{Rifts}}''
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* ''TeamFortress2'', and its predecessor TeamFortressClassic, (and ''it's'' predecessor TeamFortress) are based entirely around classes. There are nine total, each balanced for different playstyles, situations, and enemies.
to:
* ''TeamFortress2'', and its predecessor TeamFortressClassic, (and ''it's'' predecessor TeamFortress) ''TeamFortress'') are based entirely around classes. There are nine total, each balanced for different playstyles, situations, and enemies.
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Changed line(s) 11,14 (click to see context) from:
* {{Team Fortress 2}}, and its predecessor TeamFortressClassic, (and ''it's'' predecessor TeamFortress) are based entirely around classes. There are nine total, each balanced for different playstyles, situations, and enemies.
* The ModernWarfare series uses classes for its multiplayer.
* TransformersWarForCybertron has [[CommonCharacterClasses Soldiers, Scouts, Scientists, and Leaders]].
* The ModernWarfare series uses classes for its multiplayer.
* TransformersWarForCybertron has [[CommonCharacterClasses Soldiers, Scouts, Scientists, and Leaders]].
to:
* {{Team Fortress 2}}, ''TeamFortress2'', and its predecessor TeamFortressClassic, (and ''it's'' predecessor TeamFortress) are based entirely around classes. There are nine total, each balanced for different playstyles, situations, and enemies.
* TheModernWarfare ''ModernWarfar''e series uses classes for its multiplayer.
*TransformersWarForCybertron ''TransformersWarForCybertron'' has [[CommonCharacterClasses Soldiers, Scouts, Scientists, and Leaders]].
* The
*
Changed line(s) 16,20 (click to see context) from:
* The d20 system of DungeonsAndDragons fame is the most famous
** {{Pathfinder}}, a spinoff of d20, is a CharacterClassSystem as well.
* WorldOfDarkness is effectively a CharacterClassSystem, with your [[VampireTheMasquerade clan]], [[WerewolfTheApocalypse auspice]], [[MageTheAscension tradition]], etc acting as your class.
* {{Shadowrun}}
** {{Pathfinder}}, a spinoff of d20, is a CharacterClassSystem as well.
* WorldOfDarkness is effectively a CharacterClassSystem, with your [[VampireTheMasquerade clan]], [[WerewolfTheApocalypse auspice]], [[MageTheAscension tradition]], etc acting as your class.
* {{Shadowrun}}
to:
* The d20 system of DungeonsAndDragons ''DungeonsAndDragons'' fame is the most famous
famous.
**{{Pathfinder}}, ''{{Pathfinder}}'', a spinoff of d20, is a CharacterClassSystem as well.
*WorldOfDarkness ''WorldOfDarkness'' is effectively a CharacterClassSystem, with your [[VampireTheMasquerade clan]], [[WerewolfTheApocalypse auspice]], [[MageTheAscension tradition]], etc acting as your class.
*{{Shadowrun}}
''{{Shadowrun}}''
**
*
*
Changed line(s) 22,26 (click to see context) from:
* FinalFantasy has used classes, usually called Jobs, from the very beginning. They run the gamut of "no class changes whatsoever" to "can change classes at will" to "can have all classes' abilities at once" to "[[{{Dissimile}} doesn't actually uses classes]]".
* A staple of DragonQuest as well, at least after the first game (where there was only one character in your party).
* {{Pokemon}} is [[YourMileageMayVary arguably]] a version of it, with ''every breed of pokemon'' as a different class.
* Ditto ShinMegamiTensei and its demons.
* A staple of DragonQuest as well, at least after the first game (where there was only one character in your party).
* {{Pokemon}} is [[YourMileageMayVary arguably]] a version of it, with ''every breed of pokemon'' as a different class.
* Ditto ShinMegamiTensei and its demons.
to:
* FinalFantasy ''FinalFantasy'' has used classes, usually called Jobs, from the very beginning. They run the gamut of "no class changes whatsoever" to "can change classes at will" to "can have all classes' abilities at once" to "[[{{Dissimile}} doesn't actually uses classes]]".
* A staple ofDragonQuest ''DragonQuest'' as well, at least after the first game (where there was only one character in your party).
*{{Pokemon}} ''{{Pokemon}}'' is [[YourMileageMayVary arguably]] a version of it, with ''every breed of pokemon'' as a different class.
* DittoShinMegamiTensei ''ShinMegamiTensei'' and its demons.
* A staple of
*
* Ditto
Changed line(s) 28,37 (click to see context) from:
* Many games based on the DungeonsAndDragons GameSystem
** BaldursGate
** IcewindDale
** NeverwinterNights
** PlanescapeTorment
** KnightsOfTheOldRepublic, using the StarWars d20 variant
* {{Diablo}}
* DragonAgeOrigins
* MassEffect
** BaldursGate
** IcewindDale
** NeverwinterNights
** PlanescapeTorment
** KnightsOfTheOldRepublic, using the StarWars d20 variant
* {{Diablo}}
* DragonAgeOrigins
* MassEffect
to:
* Many games based on the DungeonsAndDragons GameSystem
''DungeonsAndDragons'' GameSystem.
**BaldursGate
''BaldursGate''
**IcewindDale
''IcewindDale''
**NeverwinterNights
''NeverwinterNights''
**PlanescapeTorment
''PlanescapeTorment''
**KnightsOfTheOldRepublic, ''KnightsOfTheOldRepublic'', using the StarWars ''StarWars'' d20 variant
*{{Diablo}}
''{{Diablo}}''
*DragonAgeOrigins
''DragonAgeOrigins''
*MassEffect
''MassEffect''
**
**
**
**
**
*
*
*
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If we have FPS, then RTS is fine, too.
Changed line(s) 38 (click to see context) from:
----
to:
[[AC:RealTimeStrategy]]
* ''WorldInConflict'' had four "Roles", albeit only in team multiplayer: Armor (tanks roughly equivalent to [[StoneWall RPG Fighers]]), Support (mainly AA+repair = Clerics, but also artillery = [[SquishyWizard Long-Range Wizards]]), Air (attack helicopters = [[GlassCannon damage dealing]] [[FragileSpeedster rogues]]), and Infantry (...[[SpoonyBard bards]]?). Each player can only assume one of them and has to rely on the rest of their "party" to compensate their role's weaknesses.
----
* ''WorldInConflict'' had four "Roles", albeit only in team multiplayer: Armor (tanks roughly equivalent to [[StoneWall RPG Fighers]]), Support (mainly AA+repair = Clerics, but also artillery = [[SquishyWizard Long-Range Wizards]]), Air (attack helicopters = [[GlassCannon damage dealing]] [[FragileSpeedster rogues]]), and Infantry (...[[SpoonyBard bards]]?). Each player can only assume one of them and has to rely on the rest of their "party" to compensate their role's weaknesses.
----
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Changed line(s) 34 (click to see context) from:
* Diablo
to:
* Diablo{{Diablo}}
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None
Changed line(s) 11 (click to see context) from:
* {{Team Fortress 2}}, and its predecessor TeamFortressClassic, are based entirely around classes. There are nine total, each balanced for different playstyles, situations, and enemies.
to:
* {{Team Fortress 2}}, and its predecessor TeamFortressClassic, (and ''it's'' predecessor TeamFortress) are based entirely around classes. There are nine total, each balanced for different playstyles, situations, and enemies.
Changed line(s) 13,17 (click to see context) from:
[[AC:RolePlayingGames]]
* Most {{RPG}}s use some version of the CharacterClassSystem
----
to:
[[AC:TabletopGames]]
* The d20 system of DungeonsAndDragons fame is the most famous
** {{Pathfinder}}, a spinoff of d20, is a CharacterClassSystem as well.
* WorldOfDarkness is effectively a CharacterClassSystem, with your [[VampireTheMasquerade clan]], [[WerewolfTheApocalypse auspice]], [[MageTheAscension tradition]], etc acting as your class.
* {{Shadowrun}}
[[AC:{{JRPG}}s]]
* FinalFantasy has used classes, usually called Jobs, from the very beginning. They run the gamut of "no class changes whatsoever" to "can change classes at will" to "can have all classes' abilities at once" to "[[{{Dissimile}} doesn't actually uses classes]]".
* A staple of DragonQuest as well, at least after the first game (where there was only one character in your party).
* {{Pokemon}} is [[YourMileageMayVary arguably]] a version of it, with ''every breed of pokemon'' as a different class.
* Ditto ShinMegamiTensei and its demons.
[[AC:{{Western RPG}}s]]
* Many games based on the
** BaldursGate
** IcewindDale
** NeverwinterNights
** PlanescapeTorment
** KnightsOfTheOldRepublic, using the StarWars d20 variant
* Diablo
* DragonAgeOrigins
* MassEffect
----
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None
Changed line(s) 5,6 (click to see context) from:
In {{RPG}}s, the most type of CharacterClassSystem is the ClassAndLevelSystem. However, many {{FPS}}es that feature classes don't have levels, relying instead on player skill. See CommonCharacterClasses for a list of classes that frequently turn up in games with {{Character Class System}}s. See PointBuildSystem for the main alternative to a CharacterClassSystem.
to:
In {{RPG}}s, the most type of CharacterClassSystem is the ClassAndLevelSystem. See also FighterMageThief for a common 3 types of classes seen in RPG class systems. However, many {{FPS}}es that feature classes don't have levels, relying instead on player skill. See CommonCharacterClasses for a list of classes that frequently turn up in games with {{Character Class System}}s. See PointBuildSystem for the main alternative to a CharacterClassSystem.